/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/events.h" #include "common/system.h" #include "common/savefile.h" #include "touche/graphics.h" #include "touche/midi.h" #include "touche/touche.h" namespace Touche { static void drawArrow(uint8 *dst, int dstPitch, int x, int y, int delta, uint8 color) { static const int8 arrowCoordsTable[7][4] = { { 5, 0, 9, 0 }, { 5, 0, 5, 4 }, { -5, 4, 5, 4 }, { -5, 0, -5, 4 }, { -9, 0, -5, 0 }, { -9, 0, 0, -9 }, { 0, -9, 9, 0 } }; for (uint i = 0; i < 7; ++i) { const int x1 = x + arrowCoordsTable[i][0]; const int y1 = y + arrowCoordsTable[i][1] * delta; const int x2 = x + arrowCoordsTable[i][2]; const int y2 = y + arrowCoordsTable[i][3] * delta; Graphics::drawLine(dst, dstPitch, x1, y1, x2, y2, color); } } void ToucheEngine::drawButton(Button *button) { if (button->flags & kButtonBorder) { Graphics::drawRect(_offscreenBuffer, kScreenWidth, button->x, button->y, button->w, button->h, 0xF7, 0xF9); } if (button->flags & kButtonText) { if (button->data != 0) { const char *str = getString(button->data); const int w = getStringWidth(button->data); const int h = kTextHeight; const int x = button->x + (button->w - w) / 2; const int y = button->y + (button->h - h) / 2; Graphics::drawString16(_offscreenBuffer, kScreenWidth, 0xFF, x, y, str); } } if (button->flags & kButtonArrow) { int dx = 0; int dy = 0; switch (button->data) { case 2000: // up arrow dx = 1; dy = 2; break; case 2001: // down arrow dx = -1; dy = -2; break; default: break; } const int x = button->x + button->w / 2; const int y = button->y + button->h / 2; drawArrow(_offscreenBuffer, kScreenWidth, x, y + dy + 1, dx, 0xD2); drawArrow(_offscreenBuffer, kScreenWidth, x, y + dy, dx, 0xFF); } } static void drawVolumeSlideBar(uint8 *dst, int dstPitch, int volume) { const int w = volume * 232 / 255; if (w > 0) { Graphics::fillRect(dst, dstPitch, 157, 259, w, 6, 0xF0); } if (w < 232) { Graphics::fillRect(dst, dstPitch, 157 + w, 259, 232 - w, 6, 0xD2); } } static void drawSaveGameStateDescriptions(uint8 *dst, int dstPitch, MenuData *menuData, int currentPage, int currentSlot) { for (int i = 0, slot = currentPage * 10; i < 10; ++i, ++slot) { const Button *b = &menuData->buttonsTable[i]; const uint8 color = (slot == currentSlot) ? 0xCB : 0xD9; Common::String savegameNameStr = Common::String::format("%d.", slot); Graphics::drawString16(dst, dstPitch, color, b->x, b->y, savegameNameStr.c_str()); savegameNameStr = menuData->saveLoadDescriptionsTable[slot]; if (slot == currentSlot && menuData->mode == kMenuSaveStateMode) { savegameNameStr += "_"; } Graphics::drawString16(dst, dstPitch, color, b->x + 30, b->y, savegameNameStr.c_str()); } } static void setupMenu(MenuMode mode, MenuData *menuData) { static Button settingsButtonsTable[] = { { 452, 120, 94, 24, kActionLoadMenu, -52, kButtonBorder | kButtonText }, { 452, 152, 94, 24, kActionSaveMenu, -53, kButtonBorder | kButtonText }, { 452, 184, 94, 24, kActionRestartGame, -90, kButtonBorder | kButtonText }, { 452, 216, 94, 24, kActionPlayGame, -54, kButtonBorder | kButtonText }, { 452, 248, 94, 24, kActionQuitGame, -55, kButtonBorder | kButtonText }, { 396, 130, 24, 24, kActionTextOnly, 0, kButtonBorder | kButtonText }, { 396, 160, 24, 24, kActionVoiceOnly, 0, kButtonBorder | kButtonText }, { 396, 190, 24, 24, kActionTextAndVoice, 0, kButtonBorder | kButtonText }, { 126, 130, 254, 24, kActionNone, -92, kButtonBorder | kButtonText }, { 126, 160, 254, 24, kActionNone, -93, kButtonBorder | kButtonText }, { 126, 190, 254, 24, kActionNone, -94, kButtonBorder | kButtonText }, { 126, 222, 294, 20, kActionNone, -91, kButtonBorder | kButtonText }, { 126, 250, 24, 24, kActionLowerVolume, -87, kButtonBorder | kButtonText }, { 396, 250, 24, 24, kActionUpperVolume, -88, kButtonBorder | kButtonText }, { 154, 256, 238, 12, kActionNone, 0, kButtonBorder } }; static Button saveLoadButtonsTable[] = { { 108, 120, 336, 15, kActionGameState1, 0, 0 }, { 108, 136, 336, 15, kActionGameState2, 0, 0 }, { 108, 152, 336, 15, kActionGameState3, 0, 0 }, { 108, 168, 336, 15, kActionGameState4, 0, 0 }, { 108, 184, 336, 15, kActionGameState5, 0, 0 }, { 108, 200, 336, 15, kActionGameState6, 0, 0 }, { 108, 216, 336, 15, kActionGameState7, 0, 0 }, { 108, 232, 336, 15, kActionGameState8, 0, 0 }, { 108, 248, 336, 15, kActionGameState9, 0, 0 }, { 108, 264, 336, 15, kActionGameState10, 0, 0 }, { 452, 120, 94, 24, kActionScrollUpSaves, 2000, kButtonBorder | kButtonArrow }, { 452, 152, 94, 24, kActionCancelSaveLoad, -56, kButtonBorder | kButtonText }, { 452, 216, 94, 24, kActionPerformSaveLoad, 0, kButtonBorder | kButtonText }, { 452, 248, 94, 24, kActionScrollDownSaves, 2001, kButtonBorder | kButtonArrow } }; switch (mode) { case kMenuSettingsMode: menuData->buttonsTable = settingsButtonsTable; menuData->buttonsCount = ARRAYSIZE(settingsButtonsTable); break; case kMenuLoadStateMode: saveLoadButtonsTable[12].data = -52; menuData->buttonsTable = saveLoadButtonsTable; menuData->buttonsCount = ARRAYSIZE(saveLoadButtonsTable); break; case kMenuSaveStateMode: saveLoadButtonsTable[12].data = -53; menuData->buttonsTable = saveLoadButtonsTable; menuData->buttonsCount = ARRAYSIZE(saveLoadButtonsTable); break; default: break; } } void ToucheEngine::redrawMenu(MenuData *menu) { Graphics::fillRect(_offscreenBuffer, kScreenWidth, 90, 102, 460, 196, 0xF8); Graphics::drawRect(_offscreenBuffer, kScreenWidth, 90, 102, 460, 196, 0xF7, 0xF9); Graphics::drawRect(_offscreenBuffer, kScreenWidth, 106, 118, 340, 164, 0xF9, 0xF7); switch (menu->mode) { case kMenuSettingsMode: drawVolumeSlideBar(_offscreenBuffer, kScreenWidth, getMusicVolume()); menu->buttonsTable[5].data = 0; menu->buttonsTable[6].data = 0; menu->buttonsTable[7].data = 0; menu->buttonsTable[5 + _talkTextMode].data = -86; break; case kMenuLoadStateMode: case kMenuSaveStateMode: drawSaveGameStateDescriptions(_offscreenBuffer, kScreenWidth, menu, _saveLoadCurrentPage, _saveLoadCurrentSlot); break; default: break; } for (uint i = 0; i < menu->buttonsCount; ++i) { drawButton(&menu->buttonsTable[i]); } } void ToucheEngine::handleMenuAction(MenuData *menu, int actionId) { switch (actionId) { case kActionLoadMenu: menu->mode = kMenuLoadStateMode; break; case kActionSaveMenu: _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); menu->mode = kMenuSaveStateMode; break; case kActionRestartGame: restart(); menu->quit = true; break; case kActionPlayGame: menu->quit = true; break; case kActionQuitGame: quitGame(); menu->quit = true; break; case kActionTextOnly: _talkTextMode = kTalkModeTextOnly; break; case kActionVoiceOnly: _talkTextMode = kTalkModeVoiceOnly; break; case kActionTextAndVoice: _talkTextMode = kTalkModeVoiceAndText; break; case kActionLowerVolume: adjustMusicVolume(-16); break; case kActionUpperVolume: adjustMusicVolume(+16); break; case kActionScrollUpSaves: --_saveLoadCurrentPage; if (_saveLoadCurrentPage < 0) { _saveLoadCurrentPage = 9; } _saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (_saveLoadCurrentSlot % 10); break; case kActionScrollDownSaves: ++_saveLoadCurrentPage; if (_saveLoadCurrentPage > 9) { _saveLoadCurrentPage = 0; } _saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (_saveLoadCurrentSlot % 10); break; case kActionPerformSaveLoad: if (menu->mode == kMenuLoadStateMode) { if (loadGameState(_saveLoadCurrentSlot).getCode() == Common::kNoError) { menu->quit = true; } } else if (menu->mode == kMenuSaveStateMode) { _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); const char *description = menu->saveLoadDescriptionsTable[_saveLoadCurrentSlot]; if (strlen(description) > 0) { if (saveGameState(_saveLoadCurrentSlot, description).getCode() == Common::kNoError) { menu->quit = true; } } } break; case kActionCancelSaveLoad: _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); menu->mode = kMenuSettingsMode; break; default: if (actionId >= kActionGameState1 && actionId <= kActionGameState10) { _saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (actionId - kActionGameState1); } break; } } void ToucheEngine::handleOptions(int forceDisplay) { if (_disabledInputCounter == 0 || forceDisplay != 0) { setDefaultCursor(_currentKeyCharNum); _gameState = kGameStateOptionsDialog; MenuData menuData; memset(&menuData, 0, sizeof(MenuData)); menuData.quit = false; menuData.exit = false; menuData.mode = kMenuSettingsMode; int curMode = -1; bool doRedraw = false; while (!menuData.quit) { if (menuData.mode != curMode) { doRedraw = true; setupMenu(menuData.mode, &menuData); curMode = menuData.mode; if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) { for (int i = 0; i < kMaxSaveStates; ++i) { menuData.saveLoadDescriptionsTable[i][0] = 0; } Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), 0, true); Common::StringArray filenames = _saveFileMan->listSavefiles(gameStateFileName); for (Common::StringArray::const_iterator it = filenames.begin(); it != filenames.end(); ++it) { int i = getGameStateFileSlot(it->c_str()); if (i >= 0 && i < kMaxSaveStates) { Common::InSaveFile *f = _saveFileMan->openForLoading(*it); if (f) { readGameStateDescription(f, menuData.saveLoadDescriptionsTable[i], 32); delete f; } } } } } if (doRedraw) { redrawMenu(&menuData); updateScreenArea(90, 102, 460, 196); doRedraw = false; } Common::Event event; while (_eventMan->pollEvent(event)) { const Button *button = 0; switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: menuData.quit = true; menuData.exit = true; break; case Common::EVENT_LBUTTONDOWN: button = menuData.findButtonUnderCursor(event.mouse.x, event.mouse.y); if (button) { handleMenuAction(&menuData, button->action); doRedraw = true; } break; case Common::EVENT_KEYDOWN: if (menuData.mode == kMenuSaveStateMode) { if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) { menuData.removeLastCharFromDescription(_saveLoadCurrentSlot); } else { menuData.addCharToDescription(_saveLoadCurrentSlot, (char)event.kbd.ascii); } doRedraw = true; } break; case Common::EVENT_WHEELUP: handleMenuAction(&menuData, kActionScrollUpSaves); doRedraw = true; break; case Common::EVENT_WHEELDOWN: handleMenuAction(&menuData, kActionScrollDownSaves); doRedraw = true; break; default: break; } } _system->updateScreen(); _system->delayMillis(10); } _fullRedrawCounter = 2; if (!menuData.exit && shouldQuit()) { if (displayQuitDialog()) quitGame(); } _gameState = kGameStateGameLoop; } } void ToucheEngine::drawActionsPanel(int dstX, int dstY, int deltaX, int deltaY) { Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY, _menuKitData, 42, 0, 0, 14, 24, Graphics::kTransparent); Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, dstY, _menuKitData, 42, 0, 40, 14, 24, Graphics::kTransparent); Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, deltaY - 16 + dstY, _menuKitData, 42, 0, 24, 14, 16, Graphics::kTransparent); Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, deltaY - 16 + dstY, _menuKitData, 42, 0, 64, 14, 16, Graphics::kTransparent); int x1 = deltaX - 28; int x2 = dstX + 14; while (x1 > 0) { int w = (x1 > 14) ? 14 : x1; Graphics::copyRect(_offscreenBuffer, kScreenWidth, x2, dstY, _menuKitData, 42, 0, 80, w, 24, Graphics::kTransparent); Graphics::copyRect(_offscreenBuffer, kScreenWidth, x2, deltaY - 16 + dstY, _menuKitData, 42, 0, 104, w, 16, Graphics::kTransparent); x1 -= 14; x2 += 14; } x1 = deltaY - 40; x2 = dstY + 24; while (x1 > 0) { int w = (x1 > 120) ? 120 : x1; Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, x2, _menuKitData, 42, 14, 0, 14, w, Graphics::kTransparent); Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, x2, _menuKitData, 42, 28, 0, 14, w, Graphics::kTransparent); x1 -= 120; x2 += 120; } } void ToucheEngine::drawConversationPanelBorder(int dstY, int srcX, int srcY) { int dstX = 24; int w = 48; for (int i = 0; i < 13; ++i) { if (i == 12) { w = 34; } Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY, _convKitData, 152, srcX, srcY, w, 6); dstX += w; } } void ToucheEngine::drawConversationPanel() { Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 320, _convKitData, 152, 0, 0, 72, 80); int dstX = 54; int dstY = 326; int w = 96; for (int i = 0; i < 7; ++i) { if (i == 5) { w = 50; } Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY, _convKitData, 152, 24, 6, w, 68); dstX += w; } --dstX; Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 320, _convKitData, 152, 120, 0, 7, 80); dstX -= 3; if (_scrollConversationChoiceOffset != 0) { drawConversationPanelBorder(320, 72, 0); Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 320, _convKitData, 152, 128, 0, 24, 21); Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 320, _convKitData, 152, 128, 34, 10, 10); } else { drawConversationPanelBorder(320, 24, 0); } if (_conversationChoicesTable[_scrollConversationChoiceOffset + 4].msg != 0) { drawConversationPanelBorder(394, 72, 74); Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 379, _convKitData, 152, 128, 59, 24, 21); Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 394, _convKitData, 152, 128, 46, 10, 6); } else { drawConversationPanelBorder(394, 24, 74); } } void ToucheEngine::printStatusString(const char *str) { Graphics::fillRect(_offscreenBuffer, kScreenWidth, 0, 0, kScreenWidth, kTextHeight, 0xD7); Graphics::drawRect(_offscreenBuffer, kScreenWidth, 0, 0, kScreenWidth, kTextHeight, 0xD6, 0xD8); Graphics::drawString16(_offscreenBuffer, kScreenWidth, 0xFF, 0, 0, str); updateScreenArea(0, 0, kScreenWidth, kTextHeight); _system->updateScreen(); } void ToucheEngine::clearStatusString() { Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 0, _backdropBuffer, _currentBitmapWidth, _flagsTable[614], _flagsTable[615], kScreenWidth, kTextHeight); updateScreenArea(0, 0, kScreenWidth, kTextHeight); } int ToucheEngine::displayQuitDialog() { debug(kDebugMenu, "ToucheEngine::displayQuitDialog()"); _gameState = kGameStateQuitDialog; _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); printStatusString(getString(-85)); int ret = 0; bool quitLoop = false; while (!quitLoop) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: quitLoop = true; ret = 1; break; case Common::EVENT_KEYDOWN: quitLoop = true; switch (_language) { case Common::FR_FRA: if (event.kbd.keycode == Common::KEYCODE_o) { ret = 1; } break; case Common::DE_DEU: if (event.kbd.keycode == Common::KEYCODE_j) { ret = 1; } break; case Common::ES_ESP: if (event.kbd.keycode == Common::KEYCODE_s) { ret = 1; } break; case Common::PL_POL: if (event.kbd.keycode == Common::KEYCODE_s || event.kbd.keycode == Common::KEYCODE_t) { ret = 1; } break; default: // According to cyx, the Italian version uses the same // keys as the English one. if (event.kbd.keycode == Common::KEYCODE_y) { ret = 1; } break; } break; default: break; } } _system->delayMillis(10); _system->updateScreen(); } clearStatusString(); _gameState = kGameStateGameLoop; _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); return ret; } void ToucheEngine::displayTextMode(int str) { debug(kDebugMenu, "ToucheEngine::displayTextMode(%d)", str); printStatusString(getString(str)); _system->delayMillis(1000); clearStatusString(); } } // namespace Touche