/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/stream.h" #include "audio/midiparser.h" #include "touche/midi.h" namespace Touche { static const uint8 _gmToRol[256] = { 0x01, 0x02, 0x03, 0x08, 0x04, 0x05, 0x11, 0x14, 0x66, 0x66, 0x66, 0x62, 0x69, 0x68, 0x67, 0x26, 0x09, 0x0A, 0x0B, 0x0E, 0x0F, 0x10, 0x10, 0x10, 0x3C, 0x3D, 0x3D, 0x3D, 0x3D, 0x3E, 0x3F, 0x3F, 0x47, 0x41, 0x42, 0x48, 0x45, 0x46, 0x1D, 0x1E, 0x35, 0x36, 0x37, 0x39, 0x33, 0x34, 0x3A, 0x71, 0x31, 0x32, 0x31, 0x32, 0x23, 0x23, 0x23, 0x7B, 0x59, 0x5B, 0x5F, 0x5A, 0x5D, 0x60, 0x19, 0x1A, 0x4F, 0x50, 0x51, 0x52, 0x55, 0x56, 0x57, 0x53, 0x4B, 0x49, 0x4D, 0x4E, 0x6F, 0x6C, 0x6D, 0x6E, 0x30, 0x19, 0x4E, 0x2B, 0x28, 0x23, 0x19, 0x30, 0x21, 0x25, 0x1C, 0x21, 0x24, 0x22, 0x21, 0x22, 0x2A, 0x25, 0x24, 0x26, 0x2E, 0x22, 0x29, 0x21, 0x40, 0x40, 0x6A, 0x6A, 0x68, 0x10, 0x35, 0x10, 0x7F, 0x6B, 0x69, 0x75, 0x76, 0x72, 0x74, 0x01, 0x01, 0x70, 0x01, 0x7D, 0x7C, 0x01, 0x01, 0x01 }; MidiPlayer::MidiPlayer() { // FIXME: Necessary? memset(_channelsVolume, 0, sizeof(_channelsVolume)); MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); _nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32")); _driver = MidiDriver::createMidi(dev); int ret = _driver->open(); if (ret == 0) { _driver->setTimerCallback(this, &timerCallback); if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); } } void MidiPlayer::play(Common::ReadStream &stream, int size, bool loop) { Common::StackLock lock(_mutex); stop(); _midiData = (byte *)malloc(size); if (_midiData) { stream.read(_midiData, size); _parser = MidiParser::createParser_SMF(); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); _parser->loadMusic(_midiData, size); _parser->setTrack(0); _isLooping = loop; _isPlaying = true; } } void MidiPlayer::adjustVolume(int diff) { setVolume(_masterVolume + diff); } void MidiPlayer::setVolume(int volume) { // FIXME: This is almost identical to Audio::MidiPlayer::setVolume, // the only difference is that this implementation will always // transmit the volume change, even if the current _masterVolume // equals the new master volume. This *could* make a difference in // some situations. // So, we should determine whether Touche requires this behavioral // difference; and maybe also if other engines could benefit from it // (as hypothetically, it might fix some subtle bugs?) _masterVolume = CLIP(volume, 0, 255); Common::StackLock lock(_mutex); for (int i = 0; i < kNumChannels; ++i) { if (_channelsTable[i]) { _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255); } } } void MidiPlayer::send(uint32 b) { if ((b & 0xF0) == 0xC0 && _nativeMT32) { // program change b = (b & 0xFFFF00FF) | (_gmToRol[(b >> 8) & 0x7F] << 8); } Audio::MidiPlayer::send(b); } } // Touche namespace