/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/translation.h" #include "gui/dialog.h" #include "gui/widget.h" #include "tsage/tsage.h" #include "tsage/core.h" #include "tsage/dialogs.h" #include "tsage/staticres.h" #include "tsage/globals.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/ringworld/ringworld_logic.h" namespace TsAGE { namespace BlueForce { /** * This dialog implements the right-click dialog */ RightClickDialog::RightClickDialog() : GfxDialog() { // Setup button areas _rectList1[0] = Rect(7, 50, 41, 67); _rectList1[1] = Rect(13, 27, 50, 50); _rectList1[2] = Rect(49, 27, 84, 50); _rectList1[3] = Rect(56, 50, 90, 67); _rectList1[4] = Rect(26, 68, 69, 99); _rectList3[0] = Rect(12, 49, 27, 64); _rectList3[1] = Rect(27, 31, 42, 46); _rectList3[2] = Rect(56, 31, 71, 46); _rectList3[3] = Rect(72, 50, 87, 65); _rectList3[4] = Rect(41, 81, 56, 96); // Set the palette and change the cursor GfxSurface cursor = surfaceFromRes(1, 5, 9); BF_GLOBALS._events.setCursor(cursor); setPalette(); // Get the dialog image _surface = surfaceFromRes(1, 1, 1); // Set the dialog position Rect dialogRect; dialogRect.resize(_surface, 0, 0, 100); dialogRect.center(g_globals->_events._mousePos.x, g_globals->_events._mousePos.y); // Ensure the dialog will be entirely on-screen Rect screenRect = g_globals->gfxManager()._bounds; screenRect.collapse(4, 4); dialogRect.contain(screenRect); // Load selected button images _btnImages.setVisage(1, 2); _bounds = dialogRect; _gfxManager._bounds = _bounds; _highlightedAction = -1; _selectedAction = -1; } RightClickDialog::~RightClickDialog() { } void RightClickDialog::draw() { // Save the covered background area _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds); // Draw the dialog image g_globals->gfxManager().copyFrom(_surface, _bounds.left, _bounds.top); // Pre-process rect lists for (int idx = 0; idx < 5; ++idx) { _rectList2[idx] = _rectList1[idx]; _rectList4[idx] = _rectList3[idx]; _rectList2[idx].translate(_bounds.left, _bounds.top); _rectList4[idx].translate(_bounds.left, _bounds.top); } } bool RightClickDialog::process(Event &event) { switch (event.eventType) { case EVENT_MOUSE_MOVE: { // Check whether a button is highlighted int buttonIndex = 0; while ((buttonIndex < 5) && !_rectList1[buttonIndex].contains(event.mousePos)) ++buttonIndex; if (buttonIndex == 5) buttonIndex = -1; // If selection has changed, handle it if (buttonIndex != _highlightedAction) { if (_highlightedAction != -1) { // Another button was previously selected, so restore dialog _gfxManager.copyFrom(_surface, 0, 0); } if (buttonIndex != -1) { // Draw newly selected button GfxSurface btn = _btnImages.getFrame(buttonIndex + 1); _gfxManager.copyFrom(btn, _rectList3[buttonIndex].left, _rectList3[buttonIndex].top); } _highlightedAction = buttonIndex; } event.handled = true; return true; } case EVENT_BUTTON_DOWN: // Specify the selected action _selectedAction = (_highlightedAction == -1) ? 5 : _highlightedAction; event.handled = true; return true; default: break; } return false; } void RightClickDialog::execute() { // Draw the dialog draw(); // Dialog event handler loop _gfxManager.activate(); while (!g_vm->shouldQuit() && (_selectedAction == -1)) { Event evt; while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) { evt.mousePos.x -= _bounds.left; evt.mousePos.y -= _bounds.top; process(evt); } g_system->delayMillis(10); GLOBALS._screenSurface.copyToScreen(); } // Deactivate the graphics manager used for the dialog _gfxManager.deactivate(); // Execute the specified action CursorType cursorNum = CURSOR_NONE; switch (_selectedAction) { case 0: // Walk action cursorNum = BF_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE; break; case 1: // Use action cursorNum = CURSOR_USE; break; case 2: // Look action cursorNum = CURSOR_LOOK; break; case 3: // Talk action cursorNum = CURSOR_TALK; break; case 4: // Options dialog BlueForce::OptionsDialog::show(); break; } if (cursorNum != CURSOR_NONE) BF_GLOBALS._events.setCursor(cursorNum); } /*--------------------------------------------------------------------------*/ AmmoBeltDialog::AmmoBeltDialog() : GfxDialog() { _cursorNum = BF_GLOBALS._events.getCursor(); _inDialog = -1; _closeFlag = false; // Get the dialog image _surface = surfaceFromRes(9, 5, 2); // Set the dialog position _dialogRect.resize(_surface, 0, 0, 100); _dialogRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); _bounds = _dialogRect; _gfxManager._bounds = _bounds; _savedArea = NULL; // Set up area rects _gunRect.set(0, 0, 82, 48); _clip1Rect.set(90, 6, _bounds.width(), 39); _clip2Rect.set(90, 40, _bounds.width(), _bounds.height()); _loadedRect.set(50, 40, 60, 50); } AmmoBeltDialog::~AmmoBeltDialog() { BF_GLOBALS._events.setCursor(_cursorNum); } void AmmoBeltDialog::execute() { // Draw the dialog draw(); // Dialog event handler loop _gfxManager.activate(); while (!g_vm->shouldQuit() && !_closeFlag) { Event evt; while (g_globals->_events.getEvent(evt, EVENT_MOUSE_MOVE | EVENT_BUTTON_DOWN)) { evt.mousePos.x -= _bounds.left; evt.mousePos.y -= _bounds.top; process(evt); } g_system->delayMillis(10); GLOBALS._screenSurface.copyToScreen(); } _gfxManager.deactivate(); } bool AmmoBeltDialog::process(Event &event) { switch (event.eventType) { case EVENT_MOUSE_MOVE: { // Handle updating cursor depending on whether cursor is in dialog or not int inDialog = Rect(0, 0, _bounds.width(), _bounds.height()).contains(event.mousePos); if (inDialog != _inDialog) { // Update cursor BF_GLOBALS._events.setCursor(inDialog ? CURSOR_USE : CURSOR_EXIT); _inDialog = inDialog; } return true; } case EVENT_BUTTON_DOWN: if (!_inDialog) // Clicked outside dialog, so flag to close it _closeFlag = true; else { int v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1); // Handle first clip if ((v != 1) && _clip1Rect.contains(event.mousePos)) { if (BF_GLOBALS.getFlag(fGunLoaded)) { event.mousePos.x = event.mousePos.y = 0; } BF_GLOBALS.setFlag(fGunLoaded); BF_GLOBALS.clearFlag(fLoadedSpare); } // Handle second clip if ((v != 2) && _clip2Rect.contains(event.mousePos)) { if (BF_GLOBALS.getFlag(fGunLoaded)) { event.mousePos.x = event.mousePos.y = 0; } BF_GLOBALS.setFlag(fGunLoaded); BF_GLOBALS.setFlag(fLoadedSpare); } if (_gunRect.contains(event.mousePos) && BF_GLOBALS.getFlag(fGunLoaded)) { BF_GLOBALS.clearFlag(fGunLoaded); v = (BF_GLOBALS.getFlag(fGunLoaded) ? 1 : 0) * (BF_GLOBALS.getFlag(fLoadedSpare) ? 2 : 1); if (v != 2) BF_GLOBALS.clearFlag(fLoadedSpare); } draw(); } return true; case EVENT_KEYPRESS: if ((event.kbd.keycode == Common::KEYCODE_ESCAPE) || (event.kbd.keycode == Common::KEYCODE_RETURN)) { // Escape pressed, so flag to close dialog _closeFlag = true; return true; } break; default: break; } return false; } void AmmoBeltDialog::draw() { Rect bounds = _bounds; if (!_savedArea) { // Save the covered background area _savedArea = Surface_getArea(g_globals->_gfxManagerInstance.getSurface(), _bounds); } else { bounds.moveTo(0, 0); } // Draw the dialog image g_globals->gfxManager().copyFrom(_surface, bounds.left, bounds.top); // Setup clip flags bool clip1 = true, clip2 = true; bool gunLoaded = BF_GLOBALS.getFlag(fGunLoaded); if (gunLoaded) { // A clip is currently loaded. Hide the appropriate clip if (BF_GLOBALS.getFlag(fLoadedSpare)) clip2 = false; else clip1 = false; } // Draw the first clip if necessary if (clip1) { GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets); _clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100); g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left, bounds.top + _clip1Rect.top); } // Draw the second clip if necessary if (clip2) { GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets); _clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100); g_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left, bounds.top + _clip2Rect.top); } // If a clip is loaded, draw the 'loaded' portion of the gun if (gunLoaded) { GfxSurface loadedSurface = surfaceFromRes(9, 7, 1); _loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100); g_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left, bounds.top + _loadedRect.top); } } /*--------------------------------------------------------------------------*/ RadioConvDialog::RadioConvDialog() : GfxDialog() { int idx; // Set up the list of buttons int maxWidth = 0; for (idx = 0; idx < 8; ++idx) { _buttons[idx].setText(RADIO_BTN_LIST[idx]); maxWidth = MAX(maxWidth, (int)_buttons[idx]._bounds.width()); add(&_buttons[idx]); } // Set up the button positions and add them to the dialog for (idx = 0; idx < 8; ++idx) { _buttons[idx]._bounds.moveTo((idx % 2) * maxWidth + 2, idx / 2 * _buttons[idx]._bounds.height() + 2); _buttons[idx]._bounds.setWidth(maxWidth); add(&_buttons[idx]); } // Set the dialog size and position setDefaults(); setTopLeft(8, 92); BF_GLOBALS._events.setCursor(CURSOR_ARROW); } RadioConvDialog::~RadioConvDialog() { BF_GLOBALS._events.setCursor(CURSOR_WALK); } int RadioConvDialog::execute() { GfxButton *btn = GfxDialog::execute(); // Get which button was pressed int btnIndex = -1; for (int idx = 0; idx < 8; ++idx) { if (btn == &_buttons[idx]) { btnIndex = idx; break; } } return btnIndex; } int RadioConvDialog::show() { // Show the dialog RadioConvDialog *dlg = new RadioConvDialog(); dlg->draw(); int btnIndex = dlg->execute(); // Close the dialog dlg->remove(); delete dlg; return btnIndex; } /*--------------------------------------------------------------------------*/ void OptionsDialog::show() { OptionsDialog *dlg = new OptionsDialog(); dlg->draw(); // Show the dialog GfxButton *btn = dlg->execute(); // Get which button was pressed int btnIndex = -1; if (btn == &dlg->_btnRestore) btnIndex = 0; else if (btn == &dlg->_btnSave) btnIndex = 1; else if (btn == &dlg->_btnRestart) btnIndex = 2; else if (btn == &dlg->_btnQuit) btnIndex = 3; else if (btn == &dlg->_btnSound) btnIndex = 4; // Close the dialog dlg->remove(); delete dlg; // Execute the given selection if (btnIndex == 0) { // Restore button g_globals->_game->restoreGame(); } else if (btnIndex == 1) { // Save button g_globals->_game->saveGame(); } else if (btnIndex == 2) { // Restart game g_globals->_game->restartGame(); } else if (btnIndex == 3) { // Quit game if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) { g_vm->quitGame(); } } else if (btnIndex == 4) { // Sound dialog SoundDialog::execute(); } } OptionsDialog::OptionsDialog() { // Set the element text _gfxMessage.set(OPTIONS_MSG, 140, ALIGN_LEFT); _btnRestore.setText(RESTORE_BTN_STRING); _btnSave.setText(SAVE_BTN_STRING); _btnRestart.setText(RESTART_BTN_STRING); _btnQuit.setText(QUIT_BTN_STRING); _btnSound.setText(SOUND_BTN_STRING); _btnResume.setText(RESUME_BTN_STRING); // Set position of the elements _gfxMessage._bounds.moveTo(0, 1); _btnRestore._bounds.moveTo(0, _gfxMessage._bounds.bottom + 1); _btnSave._bounds.moveTo(0, _btnRestore._bounds.bottom + 1); _btnRestart._bounds.moveTo(0, _btnSave._bounds.bottom + 1); _btnQuit._bounds.moveTo(0, _btnRestart._bounds.bottom + 1); _btnSound._bounds.moveTo(0, _btnQuit._bounds.bottom + 1); _btnResume._bounds.moveTo(0, _btnSound._bounds.bottom + 1); // Set all the buttons to the widest button GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume}; int16 btnWidth = 0; for (int idx = 0; idx < 6; ++idx) btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width()); for (int idx = 0; idx < 6; ++idx) btnList[idx]->_bounds.setWidth(btnWidth); // Add the items to the dialog addElements(&_gfxMessage, &_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume, NULL); // Set the dialog size and position frame(); _bounds.collapse(-6, -6); setCenter(160, 90); } } // End of namespace BlueForce } // End of namespace TsAGE