/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_BLUEFORCE_LOGIC_H #define TSAGE_BLUEFORCE_LOGIC_H #include "common/scummsys.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #define BF_INTERFACE_Y 168 namespace tSage { namespace BlueForce { using namespace tSage; class BlueForceGame: public Game { public: virtual void start(); virtual Scene *createScene(int sceneNumber); }; #define OBJ_ARRAY_SIZE 10 class ObjArray: public EventHandler { public: EventHandler *_objList[OBJ_ARRAY_SIZE]; bool _inUse; public: ObjArray(); void clear(); virtual Common::String getClassName() { return "ObjArray"; } virtual void synchronize(Serializer &s); virtual void process(Event &event); virtual void dispatch(); }; class SceneExt: public Scene { public: ObjArray _objArray1, _objArray2; int _field372; int _field37A; EventHandler *_field37C; public: SceneExt(); virtual Common::String getClassName() { return "SceneExt"; } virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void process(Event &event); virtual void dispatch(); virtual void loadScene(int sceneNum); virtual void proc13() { warning("TODO: SceneExt::proc13"); } }; class GameScene: public SceneExt { public: int _field412; int _field794; public: GameScene(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class BlueAnimatedSpeaker: public Speaker { public: }; } // End of namespace BlueForce } // End of namespace tSage #endif