/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/blue_force/blueforce_scenes1.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/globals.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 100 - Tsunami Title Screen #2 * *--------------------------------------------------------------------------*/ void Scene100::Text::dispatch() { SceneText::dispatch(); // Keep the second text string below the first one Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; Common::Point &pt = scene->_action1._sceneText1._position; scene->_action1._sceneText2.setPosition(Common::Point(pt.x, pt.y + scene->_action1._textHeight)); } void Scene100::Action1::signal() { static byte black[3] = { 0, 0, 0 }; switch (_actionIndex++) { case 0: _state = 0; setDelay(6); break; case 1: { Common::String msg1 = _resourceManager->getMessage(100, _state++); if (msg1.compareTo("LASTCREDIT")) { Common::String msg2 = _resourceManager->getMessage(100, _state++); setTextStrings(msg1, msg2, this); --_actionIndex; } else { setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this); Common::Point pt(_sceneText1._position.x, 80); NpcMover *mover = new NpcMover(); _sceneText1.addMover(mover, &pt, this); } break; } case 2: setDelay(600); break; case 3: BF_GLOBALS._sound1.fade(0, 10, 10, 1, this); GLOBALS._scenePalette.addFader(black, 1, 2, NULL); break; case 4: error("??exit"); break; } } void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action) { // Set data for first text control _sceneText1._fontNumber = 10; _sceneText1._width = 160; _sceneText1._textMode = ALIGN_RIGHT; _sceneText1._color1 = BF_GLOBALS._scenePalette._colors.foreground; _sceneText1._color2 = BF_GLOBALS._scenePalette._colors.background; _sceneText1._color3 = BF_GLOBALS._scenePalette._colors.foreground; _sceneText1.setup(msg1); _sceneText1.fixPriority(255); _sceneText1.setPosition(Common::Point( (SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202)); _sceneText1._moveRate = 30; _sceneText1._moveDiff.y = 1; // Set data for second text control _sceneText2._fontNumber = 10; _sceneText2._width = _sceneText1._width; _sceneText2._textMode = _sceneText1._textMode; _sceneText2._color1 = _sceneText1._color1; _sceneText2._color2 = 31; _sceneText2._color3 = _sceneText1._color3; _sceneText2.setup(msg2); _sceneText2.fixPriority(255); GfxSurface textSurface = _sceneText2.getFrame(); _sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202)); _sceneText2._moveRate = 30; _sceneText2._moveDiff.y = 1; _textHeight = textSurface.getBounds().height(); int yp = -(_textHeight * 2); Common::Point pt(_sceneText1._position.x, yp); NpcMover *mover = new NpcMover(); _sceneText1.addMover(mover, &pt, action); } void Scene100::Action2::signal() { Scene100 *scene = (Scene100 *)_globals->_sceneManager._scene; static byte black[3] = {0, 0, 0}; switch (_actionIndex++) { case 0: BF_GLOBALS._scenePalette.addFader(black, 1, -2, this); break; case 1: setDelay(180); break; case 2: { const char *SEEN_INTRO = "seen_intro"; if (!ConfMan.hasKey(SEEN_INTRO) || !ConfMan.getBool(SEEN_INTRO)) { // First time being played, so will need to show the intro ConfMan.setBool(SEEN_INTRO, true); ConfMan.flushToDisk(); } else { // Prompt user for whether to start play or watch introduction _globals->_player.enableControl(); if (MessageDialog::show2(WATCH_INTRO_MSG, START_PLAY_BTN_STRING, INTRODUCTION_BTN_STRING) == 0) { // Signal to start the game scene->_index = 190; remove(); return; } } // At this point the introduction needs to start _globals->_scenePalette.addFader(black, 1, 2, this); break; } case 3: remove(); break; } } /*--------------------------------------------------------------------------*/ Scene100::Scene100(): SceneExt() { _index = 0; } void Scene100::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (BF_GLOBALS._dayNumber < 6) { // Title loadScene(100); } else { // Credits loadScene(101); } BF_GLOBALS._scenePalette.loadPalette(2); BF_GLOBALS._v51C44 = 1; BF_GLOBALS._interfaceY = SCREEN_HEIGHT; _globals->_player.postInit(); _globals->_player.hide(); _globals->_player.disableControl(); _index = 109; if (BF_GLOBALS._dayNumber < 6) { // Title BF_GLOBALS._sound1.play(2); setAction(&_action2, this); } else { // Credits BF_GLOBALS._sound1.play(118); setAction(&_action1, this); } } void Scene100::signal() { ++_sceneMode; if (BF_GLOBALS._dayNumber < 6) { BF_GLOBALS._scenePalette.clearListeners(); BF_GLOBALS._scenePalette.loadPalette(100); BF_GLOBALS._sceneManager.changeScene(_index); } else { if (_sceneMode > 1) BF_GLOBALS._events.setCursor(CURSOR_ARROW); setAction(this, &_action1, this); } } /*-------------------------------------------------------------------------- * Scene 109 - Introduction Bar Room * *--------------------------------------------------------------------------*/ void Scene109::Action1::signal() { Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(30); break; case 1: BF_GLOBALS._sound1.play(12); BF_GLOBALS._sceneObjects->draw(); BF_GLOBALS._scenePalette.loadPalette(2); BF_GLOBALS._scenePalette.refresh(); setDelay(10); break; case 2: scene->_text.setup(BF_19840515, this); break; case 3: BF_GLOBALS._v51C44 = 1; scene->loadScene(115); scene->_protaginist2.show(); scene->_protaginist2.setPriority(133); scene->_protaginist1.show(); scene->_bartender.show(); scene->_object1.show(); scene->_drunk.show(); scene->_drunk.setAction(&scene->_action3); scene->_object2.show(); scene->_object9.show(); scene->_object9.setAction(&scene->_action2); BF_GLOBALS._v501FC = 170; setDelay(60); break; case 4: // Start drinking scene->_bartender.setAction(&scene->_sequenceManager4, NULL, 109, &scene->_bartender, &scene->_object2, NULL); scene->_protaginist1.setAction(&scene->_sequenceManager5, NULL, 107, &scene->_protaginist1, NULL); scene->_protaginist2.setAction(&scene->_sequenceManager6, this, 106, &scene->_protaginist2, NULL); break; case 5: // Open briefcase and pass over disk setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL); break; case 6: // Protaginist 2 walk to the bar scene->_object10.remove(); setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL); break; case 7: // Two thugs enter and walk to table scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL); scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL); scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL); break; case 8: // Protaginist 1 leaves, protaginist 2 stands up setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL); break; case 9: // Shots fired! scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL); scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL); break; case 10: // End scene scene->_sceneMode = 1; remove(); break; } } void Scene109::Action2::signal() { Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; scene->setAction(&scene->_sequenceManager2, this, 3117, &scene->_object9, NULL); } void Scene109::Action3::signal() { Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene; scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL); } /*--------------------------------------------------------------------------*/ Scene109::Text::Text(): SceneText() { _action = NULL; _frameNumber = 0; _diff = 0; } void Scene109::Text::setup(const Common::String &msg, Action *action) { _frameNumber = BF_GLOBALS._events.getFrameNumber(); _diff = 180; _action = action; _fontNumber = 4; _width = 300; _textMode = ALIGN_CENTER; _color1 = BF_GLOBALS._scenePalette._colors.background; _color2 = _color3 = 0; SceneText::setup(msg); // Center the text on-screen reposition(); _bounds.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2); // Set the new position _position.x = _bounds.left; _position.y = _bounds.top; } void Scene109::Text::synchronize(Serializer &s) { SceneText::synchronize(s); SYNC_POINTER(_action); s.syncAsUint32LE(_frameNumber); s.syncAsSint16LE(_diff); } void Scene109::Text::dispatch() { if (_diff) { uint32 frameNumber = BF_GLOBALS._events.getFrameNumber(); if (_frameNumber < frameNumber) { _diff -= frameNumber - _frameNumber; _frameNumber = frameNumber; if (_diff <= 0) { // Time has expired, so remove the text and signal the designated action remove(); if (_action) _action->signal(); } } } } /*--------------------------------------------------------------------------*/ Scene109::Scene109(): PalettedScene() { } void Scene109::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(OwnerList); loadScene(999); _protaginist2.postInit(); _protaginist2.setVisage(119); _protaginist2.setFrame(11); _protaginist2.fixPriority(133); _protaginist2.setPosition(Common::Point(165, 124)); _protaginist2.hide(); _protaginist1.postInit(); _protaginist1.setVisage(118); _protaginist1.setStrip(1); _protaginist1.setFrame(8); _protaginist1.fixPriority(132); _protaginist1.setPosition(Common::Point(143, 125)); _protaginist1.hide(); _bartender.postInit(); _bartender.setVisage(121); _bartender.setStrip(2); _bartender.setFrame(1); _bartender.setPriority(-1); _bartender.setPosition(Common::Point(92, 64)); _bartender.hide(); _object1.postInit(); _object1.setVisage(121); _object1.setStrip(6); _object1.setFrame(1); _object1.setPriority(-1); _object1.setPosition(Common::Point(110, 64)); _object1.hide(); _drunk.postInit(); _drunk.setVisage(120); _drunk.setStrip(2); _drunk.setFrame(5); _drunk.setPriority(-1); _drunk.setPosition(Common::Point(127, 97)); _drunk.hide(); _object2.postInit(); _object2.setVisage(121); _object2.setStrip(5); _object2.setFrame(1); _object2.setPriority(-1); _object2.setPosition(Common::Point(104, 64)); _object2.hide(); _object9.postInit(); _object9.setVisage(115); _object9.setStrip(4); _object9.setFrame(1); _object9.setPosition(Common::Point(262, 29)); _object9.hide(); _object5.postInit(); _object5.hide(); _object7.postInit(); _object7.hide(); _object10.postInit(); _object10.hide(); BF_GLOBALS._player.disableControl(); setAction(&_action1, this); } void Scene109::signal() { if (_sceneMode == 1) { BF_GLOBALS._scenePalette.clearListeners(); BF_GLOBALS._sceneManager.changeScene(110); } } /*-------------------------------------------------------------------------- * Scene 190 - Front of Police Station * *--------------------------------------------------------------------------*/ bool Scene190::Object4::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 13; Common::Point pt(62, 96); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, scene); return true; } default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene190::Item1::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: scene->setAction(&scene->_action1); return true; default: return NamedHotspot::startAction(action, event); } } bool Scene190::Item2::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: scene->_stripManager.start(1900, scene); return true; default: return NamedHotspot::startAction(action, event); } } bool Scene190::Exit::startAction(CursorType action, Event &event) { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; Common::Point pt(316, 91); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, scene); return true; } /*--------------------------------------------------------------------------*/ void Scene190::Action1::signal() { Scene190 *scene = (Scene190 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(2); break; case 1: { ADD_MOVER(BF_GLOBALS._player, 165, 91); break; } case 2: scene->_sound.play(82); scene->_object2.animate(ANIM_MODE_5, this); break; case 3: ADD_MOVER(BF_GLOBALS._player, 180, 86); break; case 4: scene->_sound.play(82); scene->_object2.animate(ANIM_MODE_6, this); break; case 5: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(315); break; } } /*--------------------------------------------------------------------------*/ Scene190::Scene190(): SceneExt() { _fieldB52 = true; _cursorVisage.setVisage(1, 8); } void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._dialogCenter.y = 100; if ((BF_GLOBALS._sceneManager._previousScene == 100) || (BF_GLOBALS._sceneManager._previousScene == 20)) { // clearScreen(); } if (BF_GLOBALS._dayNumber == 0) // If at start of game, change to first day BF_GLOBALS._dayNumber = 1; // Load the scene data loadScene(190); BF_GLOBALS._scenePalette.loadPalette(2); _stripManager.addSpeaker(&_speaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); // Initialise objects _object2.postInit(); _object2.setVisage(190); _object2.setStrip(1); _object2.setPosition(Common::Point(179, 88)); _object3.postInit(); _object3.setVisage(190); _object3.setStrip(2); _object3.fixPriority(200); _object3.setPosition(Common::Point(170, 31)); _object3.animate(ANIM_MODE_7, 0, NULL); _object3.setDetails(190, 8, 26, 19, 1, NULL); if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _object4.postInit(); _object4.setVisage(444); _object4.setFrame(2); _object4.setPosition(Common::Point(54, 114)); _object4.setDetails(190, -1, -1, -1, 1, NULL); switch (BF_GLOBALS._sceneManager._previousScene) { case 300: { _sceneMode = 12; BF_GLOBALS._player.setPosition(Common::Point(316, 91)); ADD_MOVER(BF_GLOBALS._player, 305, 91); break; } case 315: _sceneMode = 1901; setAction(&_sequenceManager, this, 1901, &BF_GLOBALS._player, &_object2, NULL); break; case 50: case 60: default: _fieldB52 = false; BF_GLOBALS._player.setPosition(Common::Point(62, 96)); BF_GLOBALS._player._strip = 3; BF_GLOBALS._player.enableControl(); break; } } else { BF_GLOBALS._player.setVisage(BF_GLOBALS._player._visage); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); switch (BF_GLOBALS._sceneManager._previousScene) { case 300: { if (!BF_GLOBALS.getFlag(onBike)) { BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 11 : 12; BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1304 : 303); BF_GLOBALS._player.setPosition(Common::Point(316, 91)); ADD_MOVER(BF_GLOBALS._player, 305, 91); } else { BF_GLOBALS._player.disableControl(); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 193 : 191; setAction(&_sequenceManager, this, 193, &BF_GLOBALS._player, NULL); } break; } case 315: BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 1900 : 1901; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object2, NULL); break; case 50: case 60: default: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._player.disableControl(); _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; } } if (BF_GLOBALS.getFlag(onBike)) { BF_GLOBALS._sound1.play(BF_GLOBALS.getFlag(onDuty) ? 37 : 29); } else if (BF_GLOBALS._sceneManager._previousScene != 300) { BF_GLOBALS._sound1.play(33); } _exit.setDetails(Rect(310, 50, 320, 125), 190, -1, -1, -1, 1, NULL); _item2.setDetails(Rect(108, 1, 111, 94), 190, 7, 11, 18, 1, NULL); _item4.setDetails(2, 190, 5, 10, 16, 1); _item3.setDetails(1, 190, 4, 10, 15, 1); _item8.setDetails(6, 190, 20, 21, 22, 1); _item1.setDetails(7, 190, 1, 10, -1, 1); _item7.setDetails(5, 190, 0, 10, 12, 1); _item6.setDetails(4, 190, 2, 10, 13, 1); _item5.setDetails(3, 190, 3, 10, 14, 1); _item9.setDetails(Rect(0, 0, 89, 68), 190, 6, 10, 17, 1, NULL); _item10.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 190, 23, -1, -1, 1, NULL); } void Scene190::signal() { switch (_sceneMode) { case 10: if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne)) BF_GLOBALS._sound1.changeSound(49); BF_GLOBALS._sceneManager.changeScene(300); break; case 11: case 12: case 1900: case 1901: BF_GLOBALS._player.enableControl(); _fieldB52 = false; break; case 13: case 191: case 193: BF_GLOBALS._sceneManager.changeScene(60); break; case 190: case 192: BF_GLOBALS._sceneManager.changeScene(300); break; case 0: default: BF_GLOBALS._player.enableControl(); break; } } void Scene190::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(3); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene190::dispatch() { SceneExt::dispatch(); if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) && !BF_GLOBALS.getFlag(onBike)) { // Handle walking off to the right side of the screen BF_GLOBALS._player.disableControl(); _fieldB52 = true; _sceneMode = 10; ADD_MOVER(BF_GLOBALS._player, 330, BF_GLOBALS._player._position.y); } } } // End of namespace BlueForce } // End of namespace TsAGE