/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_BLUEFORCE_SCENES2_H #define TSAGE_BLUEFORCE_SCENES2_H #include "common/scummsys.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/blue_force/blueforce_speakers.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" namespace TsAGE { namespace BlueForce { using namespace TsAGE; class IntroObject: public NamedObject { }; class Scene200: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: SequenceManager _sequenceManager; Action1 _action1; Action2 _action2; NamedObject _object1, _object2, _object3, _object4, _object5, _object6; IntroObject _object7, _object8, _object9; NamedObject _object10, _object11; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class Scene210: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: SequenceManager _sequenceManager; Action1 _action1; IntroObject _object1, _object2, _object3, _object4; IntroObject _object5, _object6, _object7, _object8; NamedObject _object9, _object10, _object11, _object12; NamedObject _object13, _object14, _object15; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class Scene220: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; public: SequenceManager _sequenceManager; Action1 _action1; Action2 _action2; NamedObject _object1, _object2, _object3, _object4, _object5; NamedObject _object6, _object7, _object8, _object9; IntroObject _object10, _object11, _object12, _object13; IntroObject _object14, _object15, _object16; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class Scene225: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; class Action2: public Action { public: virtual void signal(); }; class Action3: public Action { public: virtual void signal(); }; class Action4: public Action { public: virtual void signal(); }; class Action5: public Action { public: virtual void signal(); }; class Action6: public Action { public: virtual void signal(); }; public: SequenceManager _sequenceManager; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; IntroObject _object1, _object2, _object3, _object4; IntroObject _object5, _object6, _object7; NamedObject _object8, _object9, _object10, _object11, _object12; NamedObject _object13, _object14, _object15, _object16; NamedObject _object17, _object18, _object19; NamedObject _object20, _object21; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class Scene265: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; public: Action1 _action1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; class Scene270: public SceneExt { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; /* Objects */ class Lyle: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; class Grandma: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; /* Items */ class Item: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Exit: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; SpeakerGrandma _grandmaSpeaker; SpeakerLyle _lyleSpeaker; SpeakerJake _jakeSpeaker; SpeakerLaura _lauraSpeaker; SpeakerSkip _skipSpeaker; SpeakerGameText _gameTextSpeaker; Action1 _action1; NamedObject _object1, _object2, _object3, _laura; NamedObject _skip, _tv, _fireplace; Lyle _lyle; Grandma _grandma; Item _couch, _afgan; NamedHotspot _appliances; NamedHotspot _ivy, _fridge, _photos, _item8, _item9; NamedHotspot _item10, _item11, _background; Exit _exit; int _field380, _field382, _field384, _field386; int _field219A, _field21A0; Common::Point _tempPos; Scene270(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); }; class Scene271: public PalettedScene { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; /* Objects */ class Object12: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; /* Items */ class Item: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Exit: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; public: SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3; SpeakerGrandma _grandmaSpeaker; SpeakerLyle _lyleSpeaker; SpeakerJake _jakeSpeaker; SpeakerLaura _lauraSpeaker; SpeakerSkip _skipSpeaker; SpeakerGameText _gameTextSpeaker; SpeakerGranText _granTextSpeaker; SpeakerLyleText _lyleTextSpeaker; NamedObject _object1, _object2, _object3, _object4, _object5; NamedObject _object6, _object7, _object8, _tv, _object10; NamedObject _object11; Object12 _object12; Item _item1, _item3; NamedHotspot _item2, _item4, _item5, _item6, _item7; NamedHotspot _item8, _item9, _item10, _item11; Exit _exit; Action1 _action1; Rect _rect1; int _field796, _field2E16; Common::Point _tempPos; Scene271(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); }; class Scene280: public PalettedScene { /* Actions */ class Action1: public ActionExt { public: virtual void signal(); }; public: Action1 _action1; SpeakerGameText _gameTextSpeaker; NamedObject _jake, _dad, _mum, _object4; void postInit(SceneObjectList *OwnerList); virtual void signal(); }; } // End of namespace BlueForce } // End of namespace TsAGE #endif