/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/blue_force/blueforce_scenes3.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/globals.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 300 - Outside Police Station * *--------------------------------------------------------------------------*/ bool Scene300::Object::startAction(CursorType action, Event &event) { if (action == CURSOR_TALK) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; scene->_stripManager.start(_stripNumber, scene); return true; } else { return NamedObject::startAction(action, event); } } bool Scene300::Object19::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(onDuty)) { return NamedObject::startAction(action, event); } else if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._bookmark >= bEndDayOne)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; setAction(&scene->_action4); } else { SceneItem::display2(300, 33); } return true; } // entrance door bool Scene300::Item1::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 305; scene->setAction(&scene->_sequenceManager1, scene, 305, &BF_GLOBALS._player, &scene->_object8, NULL); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene300::Item2::startAction(CursorType action, Event &event) { if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager1, scene, 304, &scene->_object11, NULL); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene300::Item14::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 151, 54); return true; } bool Scene300::Item15::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 316, 90); return true; } /*--------------------------------------------------------------------------*/ void Scene300::Action1::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: if (BF_GLOBALS.getFlag(fWithLyle)) SceneItem::display2(666, 27); else SceneItem::display2(300, 0); setDelay(1); break; case 2: { ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, BF_GLOBALS._player._position.y); break; } case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action2::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: SceneItem::display2(300, 28); setDelay(1); break; case 2: { ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, BF_GLOBALS._player._position.y); break; } case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action3::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, &scene->_object8, NULL); break; case 2: SceneItem::display2(300, 35); setDelay(1); break; case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action4::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: setAction(&scene->_sequenceManager1, this, 316, &BF_GLOBALS._player, &scene->_object19, NULL); break; case 2: BF_GLOBALS._sceneManager.changeScene(60); setDelay(15); break; case 3: setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL); break; case 4: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._sceneManager.changeScene(190); break; default: break; } } void Scene300::Action5::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); scene->_field2760 = 1; setDelay(1); break; case 1: setAction(&scene->_sequenceManager1, this, 1306, &scene->_object1, &scene->_object8, NULL); break; case 2: scene->_stripManager.start(3004, this); break; case 3: { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140); setDelay(3); break; } case 4: remove(); break; default: break; } } /*--------------------------------------------------------------------------*/ Scene300::Scene300(): SceneExt(), _object13(3000), _object14(3001), _object15(3002), _object16(3003) { _field2760 = _field2762 = 0; } void Scene300::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(300); // Add the speakers _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_sutterSpeaker); _stripManager.addSpeaker(&_dougSpeaker); _stripManager.addSpeaker(&_jakeSpeaker); _field2762 = 0; _item14.setDetails(Rect(144, 27, 160, 60), 300, -1, -1, -1, 1, NULL); _item15.setDetails(Rect(310, 76, SCREEN_WIDTH, 105), 300, -1, -1, -1, 1, NULL); // Setup the player int playerVisage = BF_GLOBALS._player._visage; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(playerVisage); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._player.setPosition(Common::Point(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); BF_GLOBALS._player.disableControl(); _object8.postInit(); _object8.setVisage(301); _object8.setStrip(2); _object8.setPosition(Common::Point(300, 77)); if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._bookmark < bEndDayOne)) { _object17.postInit(); _object17.setVisage(301); _object17.setStrip(1); _object17.setPosition(Common::Point(87, 88)); _object17.setDetails(300, 11, 13, 2, 1, (SceneItem *)NULL); _object18.postInit(); _object18.setVisage(301); _object18.setStrip(1); _object18.setPosition(Common::Point(137, 92)); _object18.setDetails(300, 11, 13, 3, 1, (SceneItem *)NULL); } _object19.postInit(); _object19.setVisage(301); _object19.setStrip(1); _object19.setPosition(Common::Point(175, 99)); _object19.setDetails(300, 11, 13, 34, 1, (SceneItem *)NULL); _object11.postInit(); _object11.setVisage(301); _object11.setStrip(8); _object11.setPosition(Common::Point(265, 91)); _object11.hide(); switch (BF_GLOBALS._sceneManager._previousScene) { case 50: case 60: BF_GLOBALS.clearFlag(onBike); if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.disableControl(); _sceneMode = 318; setAction(&_sequenceManager1, this, 318, &BF_GLOBALS._player, &_object19, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 300; setAction(&_sequenceManager1, this, 1300, &BF_GLOBALS._player, NULL); } break; case 190: _sceneMode = 0; if (!BF_GLOBALS.getFlag(onBike)) { _sceneMode = 7308; BF_GLOBALS._player.setPosition(Common::Point(175, 50)); ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 123, 71); if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne)) setupInspection(); } else if (!BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.disableControl(); _sceneMode = 300; setAction(&_sequenceManager1, this, 300, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 318; setAction(&_sequenceManager1, this, 318, &BF_GLOBALS._player, &_object19, NULL); } break; case 315: BF_GLOBALS._player.setPosition(Common::Point(305, 66)); if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._bookmark >= bEndDayOne)) { BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1304 : 303); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); } else { BF_GLOBALS._player.setVisage(1304); setupInspection(); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); } break; default: _sceneMode = 0; BF_GLOBALS._player.setVisage(1304); BF_GLOBALS._player.disableControl(); setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); break; } if (BF_GLOBALS.getFlag(onBike) && !BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._sound1.play(30); } else if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._bookmark < bEndDayOne)) { BF_GLOBALS._sound1.changeSound(49); } else if (BF_GLOBALS._sceneManager._previousScene != 190) { BF_GLOBALS._sound1.changeSound(33); } _item10.setDetails(4, 300, 7, 13, 16, 1); _item11.setDetails(2, 300, 9, 13, 18, 1); _item12.setDetails(5, 300, 10, 13, 19, 1); _item13.setDetails(3, 300, 25, 26, 27, 1); _item2.setDetails(Rect(266, 54, 272, 59), 300, -1, -1, -1, 1, NULL); _item1.setDetails(Rect(262, 47, 299, 76), 300, 1, 13, -1, 1, NULL); _item4.setDetails(Rect(0, 85, SCREEN_WIDTH - 1, UI_INTERFACE_Y - 1), 300, 6, 13, 15, 1, NULL); _item7.setDetails(Rect(219, 46, 251, 74), 300, 22, 23, 24, 1, NULL); _item8.setDetails(Rect(301, 53, 319, 78), 300, 22, 23, 24, 1, NULL); _item5.setDetails(Rect(179, 44, 200, 55), 300, 8, 13, 17, 1, NULL); _item6.setDetails(Rect(210, 46, 231, 55), 300, 8, 13, 17, 1, NULL); _item3.setDetails(Rect(160, 0, SCREEN_WIDTH - 1, 75), 300, 4, 13, 14, 1, NULL); _item9.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 300, 29, 30, 31, 1, NULL); } void Scene300::signal() { switch (_sceneMode) { case 300: BF_GLOBALS._sound1.fadeSound(33); BF_GLOBALS.clearFlag(onBike); _sceneMode = 0; if ((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark != bNone)) { signal(); } else { _stripManager.start(3005, this); } break; case 301: if (_field2760) { _sceneMode = 1302; signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 1302; setAction(&_sequenceManager1, this, 306, &_object1, &_object8, NULL); } _object12.show(); _object5.dispatch(); BF_GLOBALS._player.hide(); break; case 303: BF_GLOBALS._player.disableControl(); _sceneMode = 2307; setAction(&_sequenceManager1, this, 303, &_object13, &_object1, NULL); break; case 305: if ((BF_GLOBALS._dayNumber == 4) || (BF_GLOBALS._dayNumber == 5)) { _sceneMode = 0; setAction(&_action3); } else { BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(315); } break; case 309: BF_GLOBALS._player.disableControl(); _sceneMode = 3307; setAction(&_sequenceManager1, this, 309, &_object14, &_object1, NULL); break; case 310: BF_GLOBALS._player.disableControl(); _sceneMode = 4307; setAction(&_sequenceManager1, this, 310, &_object12, &_object1, NULL); break; case 311: BF_GLOBALS._player.disableControl(); _sceneMode = 5307; setAction(&_sequenceManager1, this, 311, &_object15, &_object1, NULL); break; case 312: case 5307: BF_GLOBALS._player.disableControl(); _sceneMode = 1305; setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL); break; case 317: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._sceneManager.changeScene(60); break; case 318: BF_GLOBALS.clearFlag(onBike); _sceneMode = 0; signal(); break; case 1302: _field2762 = 0; BF_GLOBALS._player.disableControl(); _sceneMode = 1308; setAction(&_sequenceManager1, this, 302, &_object1, NULL); break; case 1305: BF_GLOBALS._player.disableControl(); _sceneMode = 1313; setAction(&_sequenceManager1, this, 305, &_object1, &_object8, NULL); BF_GLOBALS._player.show(); _object12.hide(); break; case 1307: case 2308: BF_GLOBALS._player.disableControl(); _sceneMode = 303; setAction(&_sequenceManager1, this, 308, &_object14, NULL); break; case 1308: BF_GLOBALS._player.disableControl(); _sceneMode = 1307; setAction(&_sequenceManager1, this, 308, &_object13, NULL); break; case 1313: BF_GLOBALS._player.disableControl(); _sceneMode = 0; _object15.setAction(&_sequenceManager4, NULL, 315, &_object15, &_object16, NULL); _object13.setAction(&_sequenceManager2, NULL, 313, &_object13, &_object17, NULL); _object14.setAction(&_sequenceManager3, this, 314, &_object14, &_object18, NULL); BF_GLOBALS._bookmark = bEndDayOne; BF_GLOBALS._sound1.changeSound(33); break; case 2307: case 3308: BF_GLOBALS._player.disableControl(); _sceneMode = 309; setAction(&_sequenceManager1, this, 308, &_object12, NULL); break; case 3307: _object9.postInit(); _object9.hide(); _object10.postInit(); _object10.hide(); if (BF_GLOBALS.getFlag(gunClean)) { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; setAction(&_sequenceManager1, this, 6307, &_object12, &_object1, &_object9, &_object10, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; setAction(&_sequenceManager1, this, 7307, &_object12, &_object1, &_object9, &_object10, NULL); } break; case 4307: case 5308: BF_GLOBALS._player.disableControl(); _sceneMode = 311; setAction(&_sequenceManager1, this, 308, &_object16, NULL); break; case 4308: BF_GLOBALS._player.disableControl(); _sceneMode = 310; setAction(&_sequenceManager1, this, 308, &_object15, NULL); break; case 6308: BF_GLOBALS._sceneManager.changeScene(190); break; case 7308: if (_field2762) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 0: default: if (_field2762) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.enableControl(); } break; } } void Scene300::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_item14.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NE); BF_GLOBALS._events.setCursor(surface); } else if (_item15.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene300::dispatch() { SceneExt::dispatch(); if (!_action) { int regionIndex = BF_GLOBALS._player.getRegionIndex(); if ((regionIndex == 1) && (_field2762 == 1)) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } if ((BF_GLOBALS._player._position.y < 59) && (BF_GLOBALS._player._position.x > 137) && (_sceneMode != 6308) && (_sceneMode != 7308)) { // The original was setting a useless global variable (removed) _sceneMode = 6308; BF_GLOBALS._player.disableControl(); ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, BF_GLOBALS._player._position.y - 5); } if (BF_GLOBALS._player._position.x <= 5) setAction(&_action2); if (BF_GLOBALS._player._position.x >= 315) { if (BF_GLOBALS.getFlag(onDuty) || (BF_GLOBALS._bookmark == bNone) || BF_GLOBALS.getFlag(fWithLyle)) { setAction(&_action1); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 317; setAction(&_sequenceManager1, this, 1301, &BF_GLOBALS._player, NULL); } } } } void Scene300::setupInspection() { _object13.postInit(); _object13.setVisage(307); _object13.setStrip(6); _object13.setPosition(Common::Point(156, 134)); _object13._moveDiff = Common::Point(3, 1); _object3.setup(&_object13, 306, 1, 29); _object14.postInit(); _object14.setVisage(307); _object14.setStrip(6); _object14.setPosition(Common::Point(171, 137)); _object14._moveDiff = Common::Point(3, 1); _object4.setup(&_object14, 306, 2, 29); _object12.postInit(); _object12.setVisage(307); _object12.setStrip(6); _object12.setPosition(Common::Point(186, 140)); _object12._moveDiff = Common::Point(3, 1); _object5.setup(&_object12, 306, 2, 29); _object12.hide(); _object15.postInit(); _object15.setVisage(307); _object15.setStrip(6); _object15.setPosition(Common::Point(201, 142)); _object15._moveDiff = Common::Point(3, 1); _object6.setup(&_object15, 306, 3, 29); _object16.postInit(); _object16.setVisage(307); _object16.setStrip(6); _object16.setPosition(Common::Point(216, 145)); _object16._moveDiff = Common::Point(3, 1); _object7.setup(&_object16, 306, 1, 29); _object1.postInit(); _object1.setVisage(307); _object1.setStrip(6); _object1.setPosition(Common::Point(305, 66)); _object1._moveDiff = Common::Point(3, 1); _object1.setObjectWrapper(new SceneObjectWrapper()); _object1.animate(ANIM_MODE_1, NULL); _object2.setup(&_object1, 306, 4, 29); BF_GLOBALS._sceneItems.addItems(&_object13, &_object14, &_object15, &_object16, NULL); _timer.set(3600, this, &_action5); _field2760 = 0; _field2762 = 1; } /*-------------------------------------------------------------------------- * Scene 315 - Inside Police Station * *--------------------------------------------------------------------------*/ bool Scene315::Barry::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; scene->_currentCursor = action; switch (action) { case CURSOR_USE: if (scene->_invGreenCount || scene->_invGangCount) SceneItem::display2(320, 51); else NamedHotspot::startAction(action, event); break; case CURSOR_TALK: if ((BF_GLOBALS._dayNumber == 2) && (BF_GLOBALS._sceneManager._previousScene == 325)) NamedHotspot::startAction(action, event); else { if (!BF_GLOBALS.getFlag(onDuty)) scene->_stripNumber = 3172; else if (BF_GLOBALS.getFlag(fTalkedToBarry)) scene->_stripNumber = 3166; else if (BF_GLOBALS.getFlag(fTalkedToLarry)) scene->_stripNumber = 3164; else scene->_stripNumber = 3165; scene->setAction(&scene->_action1); BF_GLOBALS.setFlag(fTalkedToBarry); } break; case INV_GREENS_GUN: case INV_GREENS_KNIFE: BF_GLOBALS._player.disableControl(); if (BF_INVENTORY._bookingGreen._sceneNumber == 390) { scene->_stripNumber = 3174; scene->setAction(&scene->_action1); } else { ++scene->_bookGreenCount; scene->_stripNumber = (action == INV_GREENS_GUN) ? 3168 : 0; scene->_sceneMode = 3153; scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL); } break; case INV_FOREST_RAP: BF_GLOBALS._player.disableControl(); scene->_stripNumber = BF_GLOBALS.getFlag(onDuty) ? 3173 : 3178; scene->setAction(&scene->_action1); break; case INV_GREEN_ID: case INV_FRANKIE_ID: case INV_TYRONE_ID: BF_GLOBALS._player.disableControl(); scene->_stripNumber = 3175; scene->setAction(&scene->_action1); break; case INV_BOOKING_GREEN: case INV_BOOKING_FRANKIE: case INV_BOOKING_GANG: BF_GLOBALS._player.disableControl(); scene->_stripNumber = 3167; scene->setAction(&scene->_action1); break; case INV_COBB_RAP: if (BF_INVENTORY.getObjectScene(INV_MUG_SHOT) == 1) NamedHotspot::startAction(action, event); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3169; if (BF_GLOBALS._dayNumber > 2) scene->_stripNumber = 3176; else if (BF_GLOBALS.getFlag(onDuty)) scene->_stripNumber = 3177; else scene->_stripNumber = 3170; scene->setAction(&scene->_action1); } break; case INV_22_BULLET: case INV_AUTO_RIFLE: case INV_WIG: case INV_22_SNUB: BF_GLOBALS._player.disableControl(); if ((BF_GLOBALS.getFlag(fCuffedFrankie) && (BF_INVENTORY._bookingFrankie._sceneNumber == 0)) || (!BF_GLOBALS.getFlag(fCuffedFrankie) && (BF_INVENTORY._bookingGang._sceneNumber == 0))) { scene->_stripNumber = 3174; scene->setAction(&scene->_action1); } else { ++scene->_bookGangCount; if (!scene->_field1B6C && (scene->_bookGangCount == 1)) { scene->_field1B6C = 1; scene->_stripNumber = 3169; } else { scene->_stripNumber = 0; } scene->_sceneMode = 3153; scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL); } break; default: return NamedHotspot::startAction(action, event); } return true; } bool Scene315::SutterSlot::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; scene->_currentCursor = action; switch (action) { case INV_GREENS_GUN: case INV_22_BULLET: case INV_AUTO_RIFLE: case INV_WIG: case INV_22_SNUB: SceneItem::display2(315, 30); break; case INV_GREEN_ID: case INV_FRANKIE_ID: case INV_TYRONE_ID: BF_GLOBALS._player.disableControl(); scene->_stripNumber = 3175; scene->setAction(&scene->_action1); break; case INV_BOOKING_GREEN: case INV_BOOKING_FRANKIE: case INV_BOOKING_GANG: if (action == INV_BOOKING_GREEN) ++scene->_bookGreenCount; else ++scene->_bookGangCount; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 12; scene->setAction(&scene->_sequenceManager, scene, 3154, &BF_GLOBALS._player, NULL); break; default: return NamedHotspot::startAction(action, event); } return true; } bool Scene315::Sign::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_LOOK) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.addMover(NULL); scene->_object9.postInit(); scene->_object9.hide(); scene->_sceneMode = 3167; scene->setAction(&scene->_sequenceManager, scene, 3167, &scene->_object9, this, NULL); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene315::BulletinBoard::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_LOOK) { BF_GLOBALS._player.addMover(NULL); scene->_stripManager.start(3154, &BF_GLOBALS._stripProxy); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene315::CleaningKit::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; if ((action == INV_COLT45) && BF_GLOBALS.getFlag(onDuty)) { if (!BF_GLOBALS.getFlag(onDuty)) SceneItem::display2(315, 27); else if (BF_GLOBALS.getHasBullets()) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3162; scene->setAction(&scene->_sequenceManager, scene, 3162, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS.getFlag(fGunLoaded)) SceneItem::display2(315, 46); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3159; scene->setAction(&scene->_sequenceManager, scene, 3159, &BF_GLOBALS._player, NULL); } return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene315::BriefingMaterial::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return NamedHotspot::startAction(action, event); else if (BF_INVENTORY._forestRap._sceneNumber == 1) { SceneItem::display2(315, 37); return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3158; scene->setAction(&scene->_sequenceManager, scene, 3158, &BF_GLOBALS._player, NULL); return true; } } bool Scene315::WestExit::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 190, 75); return true; } bool Scene315::SouthWestExit::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, event.mousePos.x, event.mousePos.y); return true; } /*--------------------------------------------------------------------------*/ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: scene->_stripManager.start(3157, &BF_GLOBALS._stripProxy); return true; case CURSOR_USE: if (!BF_GLOBALS.getFlag(fGotPointsForCleaningGun)) { T2_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForCleaningGun); } BF_GLOBALS._player.addMover(NULL); scene->_stripManager.start(3159, &BF_GLOBALS._stripProxy); return true; default: return NamedObject::startAction(action, event); break; } } // Own Mail Slot bool Scene315::Object2::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: BF_GLOBALS._player.disableControl(); scene->_object9.postInit(); scene->_object9.hide(); scene->_sceneMode = 3157; scene->setAction(&scene->_sequenceManager, scene, 3157, &BF_GLOBALS._player, &scene->_object9, NULL); return true; case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3156; scene->setAction(&scene->_sequenceManager, scene, BF_GLOBALS.getFlag(onDuty) ? 3156 : 3168, &BF_GLOBALS._player, this, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene315::ATFMemo::startAction(CursorType action, Event &event) { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: BF_GLOBALS._player.addMover(NULL); scene->_stripManager.start(3156, &BF_GLOBALS._stripProxy); return true; case CURSOR_USE: if (!BF_GLOBALS.getFlag(fGotPointsForMemo)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForMemo); } BF_GLOBALS._player.addMover(NULL); scene->_stripManager.start(3158, &BF_GLOBALS._stripProxy); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene315::Action1::signal() { Scene315 *scene = (Scene315 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 128, 128); break; case 1: BF_GLOBALS._player.changeAngle(315); setDelay(2); break; case 2: scene->_stripManager.start(scene->_stripNumber, this); break; case 3: if (scene->_sceneMode == 3169) { T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); //HACK: This has to be checked wether or not it occurs in the original. //When the _sceneMode is set to 3169, the value desn't change. //If you show the forest rapsheet, it gives points (and again... and again...) scene->_sceneMode = 3154; } remove(); BF_GLOBALS._player.enableControl(); break; } } /*--------------------------------------------------------------------------*/ Scene315::Scene315() { BF_GLOBALS._v51C44 = 1; _field1B6C = _field139C = 0; if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; BF_GLOBALS.clearFlag(fCanDrawGun); _field1B68 = true; _doorOpened = false; _invGreenCount = _bookGreenCount = 0; _invGangCount = _bookGangCount = 0; _field1390 = 0; _stripNumber = 0; _field1398 = 0; _currentCursor = INV_NONE; } void Scene315::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field1390); s.syncAsSint16LE(_stripNumber); s.syncAsSint16LE(_field1398); s.syncAsSint16LE(_invGreenCount); s.syncAsSint16LE(_bookGreenCount); s.syncAsSint16LE(_invGangCount); s.syncAsSint16LE(_bookGangCount); s.syncAsSint16LE(_field1B6C); s.syncAsSint16LE(_field139C); s.syncAsByte(_field1B68); s.syncAsByte(_doorOpened); s.syncAsSint16LE(_currentCursor); } void Scene315::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(OwnerList); loadScene(315); if (BF_GLOBALS._sceneManager._previousScene != 325) BF_GLOBALS._sound1.fadeSound(11); setZoomPercents(67, 72, 124, 100); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_sutterSpeaker); _stripManager.addSpeaker(&_harrisonSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_jailerSpeaker); _object8.postInit(); _object8.setVisage(315); _object8.setPosition(Common::Point(272, 69)); if (BF_GLOBALS._bookmark >= bLauraToParamedics) { _atfMemo.postInit(); _atfMemo.setVisage(315); _atfMemo.setPosition(Common::Point(167, 53)); _atfMemo.setStrip(4); _atfMemo.setFrame(4); _atfMemo.fixPriority(82); _atfMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL); } if (BF_GLOBALS._dayNumber == 1) { if (BF_GLOBALS._bookmark >= bLauraToParamedics) { _bulletinMemo.postInit(); _bulletinMemo.setVisage(315); _bulletinMemo.setPosition(Common::Point(156, 51)); _bulletinMemo.setStrip(4); _bulletinMemo.setFrame(2); _bulletinMemo.fixPriority(82); _bulletinMemo.setDetails(315, -1, -1, -1, 1, (SceneItem *)NULL); } } else if ((BF_INVENTORY._daNote._sceneNumber != 1) && (BF_GLOBALS._dayNumber < 3)) { _object2.postInit(); _object2.setVisage(315); _object2.setStrip(3); _object2.setFrame(2); _object2.setPosition(Common::Point(304, 31)); _object2.fixPriority(70); _object2.setDetails(315, 3, 4, -1, 1, (SceneItem *)NULL); } _sutterSlot.setDetails(12, 315, 35, -1, 36, 1); _bulletinBoard.setDetails(3, 315, -1, -1, -1, 1); _barry.setDetails(4, 315, 10, 11, 12, 1); _item3.setDetails(2, 315, 0, 1, 2, 1); _sign.setDetails(Rect(190, 17, 208, 30), 315, -1, -1, -1, 1, NULL); _westExit.setDetails(Rect(184, 31, 211, 80), 315, -1, -1, -1, 1, NULL); _swExit.setDetails(Rect(0, 157, 190, 167), 315, -1, -1, -1, 1, NULL); if (!BF_GLOBALS.getFlag(onDuty) && ((BF_GLOBALS._bookmark == bNone) || (BF_GLOBALS._bookmark == bLyleStoppedBy))) { _field1398 = 1; BF_GLOBALS.setFlag(onDuty); } else { _field1398 = 0; } BF_GLOBALS._player.postInit(); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); if ((BF_GLOBALS._dayNumber != 2) || (BF_GLOBALS._sceneManager._previousScene != 325)) { _object4.postInit(); _object4.setVisage(316); _object4.setPosition(Common::Point(99, 82)); _object4.fixPriority(95); _object5.postInit(); _object5.setVisage(395); _object5.setStrip(2); _object5.setPosition(Common::Point(96, 86)); } // Set up evidence objects in inventory if (BF_INVENTORY._bookingGreen.inInventory()) ++_invGreenCount; if (BF_INVENTORY._greensGun.inInventory()) ++_invGreenCount; if (BF_INVENTORY._greensKnife.inInventory()) ++_invGreenCount; if (BF_INVENTORY._bullet22.inInventory()) ++_invGangCount; if (BF_INVENTORY._autoRifle.inInventory()) ++_invGangCount; if (BF_INVENTORY._wig.inInventory()) ++_invGangCount; if (BF_INVENTORY._bookingFrankie.inInventory()) ++_invGangCount; if (BF_INVENTORY._bookingGang.inInventory()) ++_invGangCount; if (BF_INVENTORY._snub22.inInventory()) ++_invGangCount; switch (BF_GLOBALS._sceneManager._previousScene) { case 190: if (_field1398) _doorOpened = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 3150 : 3165; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; case 325: T2_GLOBALS._uiElements._active = false; _object6.postInit(); _object7.postInit(); _object8.setFrame(8); _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3152 : 3155; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6, &_object7, &_object8, NULL); break; case 300: default: if (_field1398) _doorOpened = true; if (!BF_GLOBALS.getFlag(onDuty)) _sceneMode = 3166; else if (!_field1398) _sceneMode = 3164; else _sceneMode = 3163; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; } if (_doorOpened) { _object8.setFrame(8); } else { BF_GLOBALS._walkRegions.disableRegion(4); } _briefingMaterial.setDetails(24, 315, 38, 39, 40, 1); _cleaningKit.setDetails(14, 315, 24, 25, 26, 1); _item7.setDetails(5, 315, 8, 9, -1, 1); _item6.setDetails(6, 315, 5, 6, 7, 1); _item10.setDetails(8, 315, 13, -1, -1, 1); _item11.setDetails(9, 315, 14, -1, -1, 1); _item8.setDetails(7, 315, 15, 16, 17, 1); _item9.setDetails(10, 315, 18, 19, 20, 1); } void Scene315::signal() { int ctr = 0; switch (_sceneMode) { case 0: BF_GLOBALS._player.enableControl(); break; case 10: if (_bookGreenCount) { if (_bookGreenCount >= _invGreenCount) BF_GLOBALS.setFlag(fLeftTraceIn910); else ++ctr; } if (_bookGangCount) { if (_bookGangCount < _invGangCount) ++ctr; else if (BF_GLOBALS._bookmark < bBookedFrankieEvidence) BF_GLOBALS._bookmark = bBookedFrankieEvidence; } if (ctr) { BF_GLOBALS._deathReason = 20; BF_GLOBALS._sceneManager.changeScene(666); } else { BF_GLOBALS._sceneManager.changeScene(300); } BF_GLOBALS._sound1.fadeOut2(NULL); break; case 11: if (_bookGreenCount) { if (_bookGreenCount >= _invGreenCount) BF_GLOBALS.setFlag(fLeftTraceIn910); else ++ctr; } if (_bookGangCount) { if (_bookGangCount < _invGangCount) ++ctr; else if (BF_GLOBALS._bookmark < bBookedFrankie) BF_GLOBALS._bookmark = bBookedFrankie; else if (BF_GLOBALS._bookmark < bBookedFrankieEvidence) BF_GLOBALS._bookmark = bBookedFrankie; } if (ctr == 1) { BF_GLOBALS._deathReason = 20; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(666); } else if ((BF_GLOBALS._bookmark != bBookedFrankie) || !BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(190); } else { BF_GLOBALS._bookmark = bBookedFrankieEvidence; _field139C = 0; BF_GLOBALS.clearFlag(onDuty); BF_INVENTORY.setObjectScene(INV_TICKET_BOOK, 60); BF_INVENTORY.setObjectScene(INV_MIRANDA_CARD, 60); _sceneMode = 3165; setAction(&_sequenceManager, this, 3165, &BF_GLOBALS._player, NULL); } break; case 12: T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene((int)_currentCursor, 315); if (!_invGangCount || (_bookGangCount != _invGangCount)) BF_GLOBALS._player.enableControl(); else { _field139C = 1; _stripNumber = 3171; setAction(&_action1); } break; case 3150: case 3164: case 3165: case 3166: BF_GLOBALS._player.enableControl(); _field1B68 = false; break; case 3151: BF_GLOBALS._sceneManager.changeScene(325); break; case 3152: BF_GLOBALS._walkRegions.disableRegion(4); _object7.remove(); _object6.remove(); // No break on purpose case 3155: BF_GLOBALS._player.enableControl(); _field1B68 = false; BF_GLOBALS._walkRegions.disableRegion(4); T2_GLOBALS._uiElements._active = true; T2_GLOBALS._uiElements.show(); break; case 3153: T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene((int)_currentCursor, 315); if (_stripNumber != 0) setAction(&_action1); else if (!_invGangCount || (_bookGangCount != _invGangCount)) BF_GLOBALS._player.enableControl(); else { _stripNumber = 3171; setAction(&_action1); _field139C = 1; } break; case 3156: T2_GLOBALS._uiElements.addScore(10); BF_INVENTORY.setObjectScene(INV_DA_NOTE, 1); _object2.remove(); BF_GLOBALS._player.enableControl(); break; case 3157: BF_GLOBALS._player.enableControl(); _object9.remove(); break; case 3158: BF_GLOBALS._player.enableControl(); T2_GLOBALS._uiElements.addScore(10); BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 1); break; case 3159: if (!BF_GLOBALS.getFlag(fBookedGreenEvidence)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fBookedGreenEvidence); } BF_GLOBALS.setFlag(gunClean); BF_GLOBALS._player.enableControl(); break; case 3161: BF_GLOBALS._deathReason = 21; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(666); break; case 3162: BF_GLOBALS._player.disableControl(); _sceneMode = 3161; setAction(&_sequenceManager, this, 3161, &BF_GLOBALS._player, NULL); BF_GLOBALS.setFlag(fShotSuttersDesk); break; case 3163: _sceneMode = 3150; setAction(&_sequenceManager, this, 3150, &BF_GLOBALS._player, NULL); break; case 3167: BF_GLOBALS._player.enableControl(); _object9.remove(); break; case 3169: T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1); BF_GLOBALS._player.enableControl(); break; case 3154: default: break; } } void Scene315::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else if ((BF_GLOBALS._bookmark != bBookedFrankie) && _westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene315::dispatch() { SceneExt::dispatch(); if (_field1B68) return; if (_doorOpened) { if (BF_GLOBALS._player._position.y < 69) { BF_GLOBALS._player.disableControl(); _field1B68 = true; _sceneMode = 3151; setAction(&_sequenceManager, this, 3151, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS._player.getRegionIndex() == 1) { BF_GLOBALS._player.disableControl(); _field1B68 = true; SceneItem::display2(315, 28); _sceneMode = 3150; ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, BF_GLOBALS._player._position.y + 15); } else if (BF_GLOBALS._player._position.y > 156) { BF_GLOBALS._player.disableControl(); _field1B68 = true; SceneItem::display2(315, 28); _sceneMode = 3150; ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, BF_GLOBALS._player._position.y - 24); } } else if (BF_GLOBALS._player.getRegionIndex() == 1) { BF_GLOBALS._player.disableControl(); _field1B68 = true; _sceneMode = 11; ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 30, BF_GLOBALS._player._position.y - 5); } else if (BF_GLOBALS._player._position.y > 156) { BF_GLOBALS._player.disableControl(); _field1B68 = true; if (_field139C) { SceneItem::display2(315, 45); _sceneMode = 3150; ADD_MOVER(BF_GLOBALS._player, 112, 152); } else { _sceneMode = 10; ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 150, BF_GLOBALS._player._position.y + 120); } } } /*-------------------------------------------------------------------------- * Scene 325 - Police Station Conference Room * *--------------------------------------------------------------------------*/ bool Scene325::Item1::startAction(CursorType action, Event &event) { if (action == CURSOR_EXIT) { BF_GLOBALS._events.setCursor(CURSOR_WALK); BF_GLOBALS._player.disableControl(); BF_GLOBALS._sceneManager.changeScene(315); return true; } else { return false; } } /*--------------------------------------------------------------------------*/ void Scene325::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(325); BF_GLOBALS._interfaceY = SCREEN_HEIGHT; BF_GLOBALS.clearFlag(fCanDrawGun); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; // Add the speakers _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_PSutterSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.hide(); if (BF_GLOBALS._dayNumber == 1) { _object1.postInit(); _object1.setVisage(325); _object1.setStrip(8); _object1.setPosition(Common::Point(128, 44)); } else { _object1.postInit(); _object1.setVisage(325); _object1.setStrip(8); _object1.setFrame(2); _object1.setPosition(Common::Point(132, 28)); _object2.postInit(); _object2.setVisage(325); _object2.setStrip(8); _object2.setFrame(3); _object2.setPosition(Common::Point(270, 24)); } _object3.postInit(); _object3.setVisage(335); _object3.setStrip(4); _object3.setPosition(Common::Point(202, 122)); _object4.postInit(); _object4.setVisage(335); _object4.setStrip(2); _object4.setPosition(Common::Point(283, 102)); _object5.postInit(); _object5.setVisage(335); _object5.setStrip(1); _object5.setPosition(Common::Point(135, 167)); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 560, -1, -1, -1, 1, NULL); BF_GLOBALS._player.disableControl(); _sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3250 : 3251; setAction(&_sequenceManager, this, _sceneMode, &_object3, &_object4, &_object5, NULL); } void Scene325::signal() { BF_GLOBALS._player._uiEnabled = 0; BF_GLOBALS._player._canWalk = true; BF_GLOBALS._player._enabled = true; BF_GLOBALS._events.setCursor(CURSOR_EXIT); } /*-------------------------------------------------------------------------- * Scene 330 - Approaching Marina * *--------------------------------------------------------------------------*/ void Scene330::Timer1::signal() { PaletteRotation *rotation = BF_GLOBALS._scenePalette.addRotation(240, 254, 1); rotation->setDelay(25); remove(); } /*--------------------------------------------------------------------------*/ Scene330::Scene330() { _seqNumber = 0; } void Scene330::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_seqNumber); } void Scene330::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); BF_GLOBALS._sound1.changeSound(35); _sound1.fadeSound(35); loadScene(850); _timer.set(2, NULL); if (BF_GLOBALS._dayNumber >= 4) { _object2.postInit(); _object2.setVisage(851); _object2.setPosition(Common::Point(120, 112)); } BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 850 : 852); BF_GLOBALS._player.setStrip(2); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.hide(); if (BF_GLOBALS.getFlag(fWithLyle)) BF_GLOBALS._player.setStrip(5); if ((BF_GLOBALS._dayNumber == 1) && BF_GLOBALS.getFlag(fBackupArrived340)) { _object1.postInit(); _object1.setVisage(850); _object1.setStrip(6); _object1.setFrame(1); _object1.setPosition(Common::Point(47, 169)); _object1.animate(ANIM_MODE_2); } if (BF_GLOBALS._sceneManager._previousScene == 50) { // Coming from map if ((BF_GLOBALS._driveFromScene == 340) || (BF_GLOBALS._driveFromScene == 342) || (BF_GLOBALS._driveFromScene == 330)) { if (BF_GLOBALS.getFlag(fWithLyle)) { _seqNumber = 3304; } else { _seqNumber = 3302; _sound2.play(123); BF_GLOBALS.setFlag(onBike); } } else if (BF_GLOBALS.getFlag(fWithLyle)) { _seqNumber = 3303; } else { _sound2.play(123); _seqNumber = 3301; if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark >= bStartOfGame) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence)) { BF_GLOBALS._player.animate(ANIM_MODE_2); } } } else if (BF_GLOBALS.getFlag(fWithLyle)) { _seqNumber = 3303; } else { _seqNumber = 3301; _sound2.play(123); if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark >= bStartOfGame) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence)) { BF_GLOBALS._player.animate(ANIM_MODE_2); } } BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, _seqNumber, &BF_GLOBALS._player, NULL); } void Scene330::remove() { BF_GLOBALS._scenePalette.clearListeners(); SceneExt::remove(); } void Scene330::signal() { if ((BF_GLOBALS._driveFromScene == 330) || (BF_GLOBALS._driveFromScene == 340) || (BF_GLOBALS._driveFromScene == 342)) { // Leaving marina if ((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence)) // Leave scene normally BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._driveToScene); else { // Player leaves with domestic violence unresolved BF_GLOBALS._player.hide(); BF_GLOBALS._deathReason = 4; BF_GLOBALS._sceneManager.changeScene(666); } } else { // Arriving at marina BF_GLOBALS.clearFlag(onBike); if ((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence)) BF_GLOBALS._sceneManager.changeScene(342); else BF_GLOBALS._sceneManager.changeScene(340); } } /*-------------------------------------------------------------------------- * Scene 340 - Marina, Domestic Disturbance * *--------------------------------------------------------------------------*/ bool Scene340::Child::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(340, 5); return true; case CURSOR_USE: SceneItem::display2(340, 14); return true; case CURSOR_TALK: if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._marinaWomanCtr < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340)) scene->setAction(&scene->_action3); else scene->setAction(&scene->_action2); return true; case INV_COLT45: scene->gunDisplay(); return true; default: return NamedObject::startAction(action, event); break; } } bool Scene340::Woman::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(340, 4); return true; case CURSOR_USE: SceneItem::display2(340, 13); return true; case CURSOR_TALK: if (!BF_GLOBALS.getFlag(fBackupArrived340) || (BF_GLOBALS._marinaWomanCtr < 3) || !BF_GLOBALS.getFlag(fGotAllSkip340)) scene->setAction(&scene->_action1); else scene->setAction(&scene->_action2); return true; case INV_COLT45: scene->gunDisplay(); return true; default: return NamedObject::startAction(action, event); break; } } bool Scene340::Harrison::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(340, 6); return true; case CURSOR_USE: SceneItem::display2(340, 15); return true; case CURSOR_TALK: scene->setAction(&scene->_action5); return true; case INV_COLT45: scene->gunDisplay(); return true; default: return NamedObject::startAction(action, event); break; } } /*--------------------------------------------------------------------------*/ bool Scene340::Item1::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; if (action == INV_COLT45) { scene->gunDisplay(); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene340::WestExit::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS.getFlag(fBackupArrived340)) { scene->setAction(&scene->_action6); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4; setAction(&scene->_sequenceManager1, scene, 1348, &BF_GLOBALS._player, NULL); } return true; } bool Scene340::SouthWestExit::startAction(CursorType action, Event &event) { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3; setAction(&scene->_sequenceManager1, scene, 1340, &BF_GLOBALS._player, NULL); return true; } bool Scene340::NorthExit::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 254, 106); return true; } /*--------------------------------------------------------------------------*/ void Scene340::Action1::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(64, 155); break; } case 1: BF_GLOBALS._player.changeAngle(45); setDelay(3); break; case 2: if (!BF_GLOBALS._marinaWomanCtr) { setAction(&scene->_action8, this); } else if (!_action) { BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, MIN(BF_GLOBALS._marinaWomanCtr, 3) + 2340, &scene->_woman, &scene->_child, &scene->_object4, NULL); } break; case 3: if ((BF_GLOBALS._marinaWomanCtr != 1) || BF_GLOBALS.getFlag(fCalledBackup)) { setDelay(3); } else { scene->_sound1.play(8); scene->_stripManager.start(3413, this); } break; case 4: if (BF_GLOBALS._marinaWomanCtr == 1) ++BF_GLOBALS._marinaWomanCtr; if (BF_GLOBALS.getFlag(fBackupArrived340)) { scene->_backupPresent = 1; scene->_harrison.setPosition(Common::Point(46, 154)); BF_GLOBALS._walkRegions.disableRegion(19); } else if (BF_GLOBALS.getFlag(fCalledBackup)) { scene->_timer1.set(40, &scene->_harrison, &scene->_action4); } ++BF_GLOBALS._marinaWomanCtr; BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene340::Action2::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(64, 155); break; } case 1: BF_GLOBALS._player.changeAngle(45); setDelay(3); break; case 2: BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1341, &scene->_woman, &scene->_child, NULL); break; case 3: scene->_woman.remove(); scene->_child.remove(); BF_GLOBALS.setFlag(fToldToLeave340); BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene340::Action3::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(64, 155); break; } case 1: BF_GLOBALS._player.changeAngle(45); setDelay(3); break; case 2: scene->_stripManager.start(scene->_womanDialogCount + 3404, this); break; case 3: if (++scene->_womanDialogCount > 2) { if (!BF_GLOBALS.getFlag(fGotAllSkip340)) BF_GLOBALS.setFlag(fGotAllSkip340); scene->_womanDialogCount = 0; } BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene340::Action4::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if (!_action) { BF_GLOBALS._player.disableControl(); setDelay(3); } else { scene->_timer1.set(30, &scene->_harrison, &scene->_action4); remove(); } break; case 1: BF_GLOBALS.setFlag(fBackupArrived340); scene->_backupPresent = 1; setDelay(3); break; case 2: BF_GLOBALS._player.setAction(&scene->_sequenceManager3, this, 1347, &scene->_harrison, NULL); break; case 3: BF_GLOBALS._walkRegions.disableRegion(19); BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene340::Action5::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); if (scene->_backupPresent) { ADD_PLAYER_MOVER(64, 155); } else { BF_GLOBALS._player.changeAngle(45); setDelay(3); } break; case 1: BF_GLOBALS._player.updateAngle(scene->_harrison._position); setDelay(3); break; case 2: setDelay(15); break; case 3: if (BF_GLOBALS.getFlag(fBriefedBackup)) scene->_stripManager.start(3416, this); else { BF_GLOBALS.setFlag(fBriefedBackup); scene->_stripManager.start(3407, this); } break; case 4: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene340::Action6::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(10, 110); break; case 1: BF_GLOBALS._player.updateAngle(scene->_harrison._position); scene->_harrison.updateAngle(BF_GLOBALS._player._position); scene->_stripManager.start(3415, this); break; case 2: { ADD_MOVER(BF_GLOBALS._player, -8, 110); break; } case 3: scene->_sceneMode = 4; scene->signal(); remove(); break; } } void Scene340::Action7::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(254, 121); break; case 1: BF_GLOBALS._player.updateAngle(scene->_harrison._position); scene->_stripManager.start(BF_GLOBALS.getFlag(fBriefedBackup) ? 3414 : 3417, this); break; case 2: BF_GLOBALS.setFlag(fBackupIn350); BF_GLOBALS._sceneManager.changeScene(350); break; default: break; } } void Scene340::Action8::signal() { Scene340 *scene = (Scene340 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_stripManager.start(3400, this); break; case 1: setDelay(2); break; case 2: scene->_object4.setPriority(250); scene->_object4.setPosition(Common::Point(138, 130)); scene->_object4.setVisage(347); scene->_object4.setStrip(6); scene->_object4.setFrame(1); scene->_object4._numFrames = 2; scene->_object4.animate(ANIM_MODE_5, NULL); scene->_object4.show(); break; case 3: scene->_object4.hide(); scene->_woman.setPriority(123); scene->_woman.setPosition(Common::Point(88, 143)); scene->_woman.setVisage(344); scene->_woman.setStrip(2); scene->_woman.setFrame(1); scene->_woman.changeZoom(100); scene->_woman._numFrames = 10; scene->_woman._moveRate = 10; scene->_woman._moveDiff = Common::Point(3, 2); scene->_woman.show(); scene->_child.setPriority(120); scene->_child.setPosition(Common::Point(81, 143)); scene->_child.setVisage(347); scene->_child.setStrip(3); scene->_child.setFrame(1); scene->_child.changeZoom(100); scene->_child._numFrames = 10; scene->_child._moveRate = 10; scene->_child.show(); setDelay(6); break; case 4: remove(); break; default: // This is present in the original game warning("Bugs"); remove(); break; } } void Scene340::Action8::process(Event &event) { if ((_actionIndex != 3) || (event.eventType == EVENT_NONE)) Action::process(event); else if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; setDelay(2); } } /*--------------------------------------------------------------------------*/ void Scene340::Timer2::signal() { PaletteRotation *item; item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(240, 246, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(252, 254, 1); item->setDelay(30); remove(); } /*--------------------------------------------------------------------------*/ Scene340::Scene340(): PalettedScene() { _seqNumber1 = _womanDialogCount = _backupPresent = 0; } void Scene340::synchronize(Serializer &s) { PalettedScene::synchronize(s); s.syncAsSint16LE(_seqNumber1); s.syncAsSint16LE(_womanDialogCount); s.syncAsSint16LE(_backupPresent); } void Scene340::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(340); setZoomPercents(126, 70, 162, 100); BF_GLOBALS._walkRegions.disableRegion(13); BF_GLOBALS._walkRegions.disableRegion(15); _timer2.set(2, NULL); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _womanDialogCount = 0; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); _westExit.setDetails(Rect(0, 76, 19, 115), 340, -1, -1, -1, 1, NULL); _swExit.setDetails(15, 340, -1, -1, -1, 1); _northExit.setDetails(16, 340, -1, -1, -1, 1); BF_GLOBALS._player._regionBitList |= 0x10000; BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1341 : 129); BF_GLOBALS._player._moveDiff = Common::Point(5, 2); if (BF_GLOBALS._dayNumber < 5) { _object5.postInit(); _object5.setVisage(340); _object5.setStrip(4); _object5.setPosition(Common::Point(259, 61)); } if (!BF_GLOBALS.getFlag(fToldToLeave340)) { _woman.postInit(); _woman.setVisage(344); _woman.setStrip(3); _woman.setFrame(1); _woman.fixPriority(123); _woman.setPosition(Common::Point(88, 143)); _object4.postInit(); _object4.hide(); _child.postInit(); _child.setVisage(347); _child.setStrip(3); _child.setFrame(1); _child.fixPriority(120); _child.setPosition(Common::Point(81, 143)); _woman.setAction(&_sequenceManager2, NULL, 348, &_woman, &_child, &_object4, NULL); BF_GLOBALS._sceneItems.addItems(&_child, &_woman, NULL); _stripManager.addSpeaker(&_jordanSpeaker); _stripManager.addSpeaker(&_skipBSpeaker); BF_GLOBALS.set2Flags(f1097Marina); } if (BF_GLOBALS.getFlag(fCalledBackup)) { _harrison.postInit(); _harrison.setVisage(326); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setPosition(Common::Point(-60, 219)); BF_GLOBALS._sceneItems.push_back(&_harrison); _stripManager.addSpeaker(&_harrisonSpeaker); if (BF_GLOBALS.getFlag(fBackupIn350)) { _backupPresent = 0; _harrison.setVisage(1355); _harrison.setPosition(Common::Point(289, 112)); _harrison.changeAngle(225); _harrison.setFrame(1); _harrison.fixPriority(75); BF_GLOBALS._walkRegions.disableRegion(23); } else if (BF_GLOBALS.getFlag(fBackupArrived340)) { _backupPresent = 1; _harrison.setPosition(Common::Point(46, 154)); BF_GLOBALS._walkRegions.disableRegion(19); } else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) { _timer1.set(900, &_harrison, &_action4); } } switch (BF_GLOBALS._sceneManager._previousScene) { case 350: _seqNumber1 = 1342; break; case 830: BF_GLOBALS._player._regionBitList |= 0x800; _seqNumber1 = 1343; break; case 60: _seqNumber1 = 342; break; default: _sound1.fadeSound(35); BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19); _seqNumber1 = 342; break; } _item3.setDetails(7, 340, 3, 9, 12, 1); _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 39), 340, 2, 8, 11, 1, NULL); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, UI_INTERFACE_Y), 340, 1, 7, 10, 1, NULL); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, _seqNumber1, &BF_GLOBALS._player, NULL); } void Scene340::remove() { BF_GLOBALS._scenePalette.clearListeners(); PalettedScene::remove(); } void Scene340::signal() { switch (_sceneMode) { case 1: case 2: BF_GLOBALS._sceneManager.changeScene(350); break; case 3: BF_GLOBALS._sceneManager.changeScene(60); break; case 4: BF_GLOBALS._sceneManager.changeScene(830); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene340::process(Event &event) { // Check for gun being clicked on player if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; SceneItem::display2(350, 26); signal(); event.handled = true; } if (!event.handled) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); BF_GLOBALS._events.setCursor(surface); } else if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else if (_northExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } } void Scene340::dispatch() { SceneExt::dispatch(); int idx = BF_GLOBALS._player.getRegionIndex(); if (idx == 20) { BF_GLOBALS._player.updateZoom(); BF_GLOBALS._player.fixPriority(75); } if (idx == 26) { BF_GLOBALS._player.updateZoom(); } if (idx == 31) { BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.fixPriority(-1); } if (BF_GLOBALS._player._regionIndex == 16) { BF_GLOBALS._player._regionBitList &= ~0x10000; if (!BF_GLOBALS.getFlag(fBackupArrived340)) { _sceneMode = 1; ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 254, 110); } else if (!BF_GLOBALS.getFlag(fBackupIn350)) { setAction(&_action7); } else { _sceneMode = 1; ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 254, 110); } } } /*-------------------------------------------------------------------------- * Scene 342 - Marina, Normal * *--------------------------------------------------------------------------*/ bool Scene342::Lyle::startAction(CursorType action, Event &event) { Scene342 *scene = (Scene342 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(340, 16); return true; case CURSOR_USE: SceneItem::display2(340, 15); return true; case CURSOR_TALK: SceneItem::display2(340, 17); return true; case INV_COLT45: scene->gunDisplay(); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene342::Item1::startAction(CursorType action, Event &event) { Scene342 *scene = (Scene342 *)BF_GLOBALS._sceneManager._scene; switch (action) { case INV_COLT45: scene->gunDisplay(); return true; default: return NamedHotspot::startAction(action, event); } } bool Scene342::WestExit::startAction(CursorType action, Event &event) { Scene342 *scene = (Scene342 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4; setAction(&scene->_sequenceManager1, scene, 1348, &BF_GLOBALS._player, NULL); return true; } bool Scene342::SouthWestExit::startAction(CursorType action, Event &event) { Scene342 *scene = (Scene342 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3; setAction(&scene->_sequenceManager1, scene, 1340, &BF_GLOBALS._player, NULL); return true; } bool Scene342::NorthExit::startAction(CursorType action, Event &event) { Scene342 *scene = (Scene342 *)BF_GLOBALS._sceneManager._scene; scene->_sceneMode = 1; ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 254, 106); return true; } /*--------------------------------------------------------------------------*/ void Scene342::Timer1::signal() { PaletteRotation *item; item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(240, 246, 1); item->setDelay(30); item = BF_GLOBALS._scenePalette.addRotation(252, 254, 1); item->setDelay(30); remove(); } /*--------------------------------------------------------------------------*/ Scene342::Scene342(): PalettedScene() { _field1A1A = 0; } void Scene342::synchronize(Serializer &s) { PalettedScene::synchronize(s); s.syncAsSint16LE(_field1A1A); } void Scene342::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(340); setZoomPercents(126, 70, 162, 100); BF_GLOBALS._walkRegions.disableRegion(13); BF_GLOBALS._walkRegions.disableRegion(15); _field1A1A = 0; _timer1.set(2, NULL); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); _westExit.setDetails(Rect(0, 76, 19, 115), 340, -1, -1, -1, 1, NULL); _swExit.setDetails(15, 340, -1, -1, -1, 1); _northExit.setDetails(16, 340, -1, -1, -1, 1); if (BF_GLOBALS._dayNumber < 5) { _object3.postInit(); _object3.setVisage(340); _object3.setStrip(4); _object3.setPosition(Common::Point(259, 61)); } if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.setVisage(1341); BF_GLOBALS._player._moveDiff = Common::Point(5, 2); } else { BF_GLOBALS._player.setVisage(129); BF_GLOBALS._player._moveDiff = Common::Point(5, 2); if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.postInit(); _lyle.setVisage(469); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.animate(ANIM_MODE_1, NULL); _lyle.hide(); } } switch (BF_GLOBALS._randomSource.getRandomNumber(2)) { case 0: _object2.setPosition(Common::Point(46, 59)); ADD_MOVER_NULL(_object2, 300, -10); break; case 1: _object2.setPosition(Common::Point(311, 57)); ADD_MOVER_NULL(_object2, 140, -10); break; case 2: _object2.setPosition(Common::Point(-5, 53)); ADD_MOVER_NULL(_object2, 170, -10); break; default: break; } switch (BF_GLOBALS._sceneManager._previousScene) { case 50: case 60: case 330: if (BF_GLOBALS._sceneManager._previousScene != 60) { _sound1.fadeSound(35); BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19); } if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._walkRegions.disableRegion(19); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 346, &_lyle, NULL); BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 342, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 342, &BF_GLOBALS._player, NULL); } break; case 350: BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 1342, &BF_GLOBALS._player, NULL); break; default: BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 1343, &BF_GLOBALS._player, NULL); if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.setPosition(Common::Point(-21, 118)); _lyle.setStrip(5); _lyle.setFrame(1); _lyle.setPriority(75); _lyle.setZoom(75); _lyle.setAction(&_sequenceManager2, NULL, 347, &_lyle, NULL); BF_GLOBALS._sceneItems.push_back(&_lyle); } break; } _item3.setDetails(7, 340, 3, 9, 12, 1); _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 39), 340, 2, 8, 11, 1, NULL); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, UI_INTERFACE_Y), 340, 1, 7, 10, 1, NULL); } void Scene342::remove() { BF_GLOBALS._scenePalette.clearListeners(); PalettedScene::remove(); } void Scene342::signal() { switch (_sceneMode) { case 1: ADD_PLAYER_MOVER(254, 106); BF_GLOBALS._sceneManager.changeScene(350); break; case 3: BF_GLOBALS._sceneManager.changeScene(60); break; case 4: BF_GLOBALS._sceneManager.changeScene(830); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene342::process(Event &event) { // Check for gun being clicked on player if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; SceneItem::display2(350, 26); signal(); event.handled = true; } if (!event.handled) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); BF_GLOBALS._events.setCursor(surface); } else if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else if (_northExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } } void Scene342::dispatch() { SceneExt::dispatch(); int idx = BF_GLOBALS._player.getRegionIndex(); if (idx == 20) { BF_GLOBALS._player.updateZoom(); BF_GLOBALS._player.fixPriority(75); } if (idx == 26) { BF_GLOBALS._player.updateZoom(); } if (idx == 31) { BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.fixPriority(-1); } if (idx == 16) { BF_GLOBALS._player.enableControl(); ADD_PLAYER_MOVER(254, 110); } } /*-------------------------------------------------------------------------- * Scene 350 - Marina, Outside Boat * *--------------------------------------------------------------------------*/ bool Scene350::FireBox::startAction(CursorType action, Event &event) { Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(350, 20); return true; case CURSOR_USE: { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3; Common::Point pt(76, 154); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, scene); return true; } default: return NamedHotspot::startAction(action, event); } } void Scene350::Yacht::synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_flag); } bool Scene350::Yacht::startAction(CursorType action, Event &event) { Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if ((BF_GLOBALS._dayNumber != 1) || !BF_GLOBALS.getFlag(onDuty) || (BF_GLOBALS._bookmark < bStartOfGame)) { if ((BF_GLOBALS._dayNumber == 1) || (BF_GLOBALS._dayNumber == 4)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager1, scene, 3512, &BF_GLOBALS._player, &scene->_yachtDoor, NULL); return true; } } else { _flag = true; scene->_sceneMode = 1; BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505, &BF_GLOBALS._player, &scene->_yachtDoor, NULL); return true; } break; default: break; } return NamedHotspot::startAction(action, event); } bool Scene350::SouthWestExit::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene; scene->_sceneMode = 2; if (BF_GLOBALS.getFlag(fBackupIn350)) scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_harrison, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 3510, &BF_GLOBALS._player, NULL); return true; } /*--------------------------------------------------------------------------*/ bool Scene350::Hook::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(350, 30); return true; case CURSOR_USE: BF_INVENTORY.setObjectScene(INV_HOOK, 1); if (!BF_GLOBALS.getFlag(hookPoints)) { BF_GLOBALS.setFlag(hookPoints); T2_GLOBALS._uiElements.addScore(30); } remove(); return true; default: return NamedObject::startAction(action, event); } } bool Scene350::FireboxInset::startAction(CursorType action, Event &event) { Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(350, BF_INVENTORY.getObjectScene(INV_HOOK) ? 29 : 28); return true; case CURSOR_USE: scene->_fireBoxInset.remove(); return true; case INV_HOOK: BF_INVENTORY.setObjectScene(INV_HOOK, 350); scene->_hook.postInit(); scene->_hook.setVisage(350); scene->_hook.setStrip(5); scene->_hook.fixPriority(201); scene->_hook.setPosition(Common::Point(106, 146)); BF_GLOBALS._sceneItems.push_front(&scene->_hook); return true; default: return FocusObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene350::Timer1::signal() { PaletteRotation *rot; rot = BF_GLOBALS._scenePalette.addRotation(233, 235, 1); rot->setDelay(40); rot = BF_GLOBALS._scenePalette.addRotation(236, 238, 1); rot->setDelay(20); rot = BF_GLOBALS._scenePalette.addRotation(239, 241, 1); rot->setDelay(20); rot = BF_GLOBALS._scenePalette.addRotation(242, 244, 1); rot->setDelay(12); remove(); } /*--------------------------------------------------------------------------*/ Scene350::Scene350(): SceneExt() { _field1D44 = _field1D46 = 0; } void Scene350::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(350); setZoomPercents(90, 80, 143, 100); _sound1.fadeSound(35); _timer1.set(2, NULL); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 352 : 1358); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.setPosition(Common::Point(99, 152)); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); _yacht._flag = false; _swExit.setDetails(Rect(0, 160, SCREEN_WIDTH, UI_INTERFACE_Y - 1), 350, -1, -1, -1, 1, NULL); if ((BF_GLOBALS._dayNumber != 1) && (BF_GLOBALS._dayNumber != 4)) { _yacht.setDetails(28, 350, 15, 16, 17, 1); } else { _yachtDoor.postInit(); _yachtDoor.setVisage(350); _yachtDoor.setStrip(3); _yachtDoor.setFrame(1); _yachtDoor.fixPriority(72); _yachtDoor.setPosition(Common::Point(40, 74)); _yachtBody.setup(350, 1, 1, 129, 142, 255); if (BF_GLOBALS.getFlag(fBackupIn350)) { _harrison.postInit(); _harrison.setVisage(1355); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); _harrison.changeZoom(-1); _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); _harrison._moveDiff = Common::Point(2, 1); _stripManager.addSpeaker(&_harrisonSpeaker); } if (BF_GLOBALS._bookmark < bStartOfGame) { // Setup scene in debug mode _yacht.setDetails(28, 350, 6, 18, 19, 1); } else { _yacht.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1); } } _fireBox._sceneRegionId = 5; BF_GLOBALS._sceneItems.push_back(&_fireBox); _item4.setDetails(15, 350, 0, 1, 2, 1); BF_GLOBALS._sceneItems.push_back(&_yacht); _item3.setDetails(7, 350, 23, 24, 25, 1); _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, UI_INTERFACE_Y), 350, 0, 1, 2, 1, NULL); switch (BF_GLOBALS._sceneManager._previousScene) { case 370: BF_GLOBALS._player.enableControl(); T2_GLOBALS._uiElements._active = true; T2_GLOBALS._uiElements.show(); // Deliberate fall-through case 355: if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn)) BF_GLOBALS._player.setVisage(351); BF_GLOBALS._player.setPosition(Common::Point(22, 91)); BF_GLOBALS._player.changeAngle(225); break; default: BF_GLOBALS.clearFlag(gunDrawn); if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) && BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 3509, &_harrison, NULL); BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 3508, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 3508, &BF_GLOBALS._player, NULL); } break; } } void Scene350::remove() { BF_GLOBALS._scenePalette.clearListeners(); SceneExt::remove(); } void Scene350::signal() { switch (_sceneMode) { case 1: BF_GLOBALS._sceneManager.changeScene(355); break; case 2: BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340); break; case 3: BF_GLOBALS._player.setStrip(8); _fireBoxInset.postInit(); _fireBoxInset.setVisage(350); _fireBoxInset.setStrip(4); _fireBoxInset.fixPriority(200); _fireBoxInset.setPosition(Common::Point(85, 166)); BF_GLOBALS._sceneItems.push_front(&_fireBoxInset); if (BF_INVENTORY.getObjectScene(INV_HOOK) == 350) { _hook.postInit(); _hook.setVisage(350); _hook.setStrip(5); _hook.fixPriority(201); _hook.setPosition(Common::Point(106, 146)); BF_GLOBALS._sceneItems.push_front(&_hook); } BF_GLOBALS._player.enableControl(); _sound2.play(97); break; default: if (BF_GLOBALS.getFlag(fBackupIn350)) { _harrison.updateAngle(BF_GLOBALS._player._position); BF_GLOBALS._walkRegions.disableRegion(19); } BF_GLOBALS._player.enableControl(); break; } } void Scene350::process(Event &event) { // Check for gun being clicked on player if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.disableControl(); if (!BF_GLOBALS.getFlag(onDuty)) { // Player not on duty SceneItem::display2(350, 26); signal(); } else if (BF_GLOBALS.getFlag(gunDrawn)) { // Holster the gun BF_GLOBALS.clearFlag(gunDrawn); _sceneMode = 0; setAction(&_sequenceManager1, this, 3501, &BF_GLOBALS._player, NULL); if (BF_GLOBALS.getFlag(fBackupIn350)) _harrison.setAction(&_sequenceManager3, NULL, 3503, &_harrison, NULL); } else { // Drawn the gun BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 3500, &BF_GLOBALS._player, NULL); if (BF_GLOBALS.getFlag(fBackupIn350)) _harrison.setAction(&_sequenceManager3, NULL, 3502, &_harrison, NULL); BF_GLOBALS.setFlag(gunDrawn); } event.handled = true; } if (!event.handled) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_swExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } } void Scene350::checkGun() { if ((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) || BF_GLOBALS.getFlag(fRandomShot350)) { SceneItem::display2(350, 27); } else { BF_GLOBALS.setFlag(fRandomShot350); if (BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 3511, &BF_GLOBALS._player, NULL); } else { _stripManager.start(3502, this); } } } /*-------------------------------------------------------------------------- * Scene 355 - Future Wave Exterior * *--------------------------------------------------------------------------*/ void Scene355::Doorway::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_v1); s.syncAsSint16LE(_v2); s.syncAsSint16LE(_v3); } bool Scene355::Doorway::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 9); return true; case CURSOR_USE: if (!scene->_modeFlag) { scene->_sceneMode = 9984; scene->signal(); } else { scene->setMode(true, 9984); } return true; case CURSOR_TALK: if (BF_GLOBALS._dayNumber >= 5) { switch (_v2) { case 0: ++_v2; BF_GLOBALS._sound1.play(109); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; BF_GLOBALS.setFlag(fTookTrailerAmmo); scene->_stripManager.start(3575, scene); scene->_lyle._flag = 1; return true; case 1: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(3573, scene); return true; default: break; } } else if (!BF_GLOBALS.getFlag(greenTaken) && (BF_GLOBALS._dayNumber == 1)) { scene->_sceneMode = 1357; BF_GLOBALS._player.disableControl(); scene->_stripManager.start(3550, scene); return true; } break; case INV_WAVE_KEYS: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3562; scene->setAction(&scene->_sequenceManager, scene, 3562, &BF_GLOBALS._player, NULL); _v3 = !_v3 ? 1 : 0; return true; default: break; } return NamedObject::startAction(action, event); } bool Scene355::Locker::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 51); return true; case CURSOR_USE: if (BF_GLOBALS._dayNumber < 5) SceneItem::display2(355, 46); else if (BF_INVENTORY.getObjectScene(INV_FLARE) != 355) SceneItem::display2(355, 45); else if (scene->_modeFlag) scene->setMode(true, 9996); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9996; if (scene->_nextSceneMode) { scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } else { scene->signal(); } } return true; case INV_SCREWDRIVER: if (scene->_modeFlag) scene->setMode(true, 9996); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9996; if (!scene->_nextSceneMode) scene->signal(); else { scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } } return true; default: return NamedObject::startAction(action, event); } } bool Scene355::LockerInset::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (_frame == 1) SceneItem::display2(355, 46); else SceneItem::display2(355, BF_GLOBALS._sceneObjects->contains(&scene->_object5) ? 26 : 47); return true; case CURSOR_USE: if (_frame == 1) { SceneItem::display2(355, 23); return true; } else return NamedObject::startAction(action, event); case INV_SCREWDRIVER: scene->_sound2.play(104); BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 999); setFrame(2); scene->_object9.postInit(); scene->_object9.setVisage(378); scene->_object9.setPosition(Common::Point(83, 100)); scene->_object9.fixPriority(100); scene->_object5.postInit(); scene->_object5.setVisage(2356); scene->_object5.setStrip(3); scene->_object5.setPosition(Common::Point(67, 85)); scene->_object5.fixPriority(255); BF_GLOBALS._sceneItems.push_front(&scene->_object5); SceneItem::display2(355, 27); scene->_locker.setFrame(2); return true; default: return NamedObject::startAction(action, event); } } bool Scene355::Object5::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 30); return true; case CURSOR_USE: BF_INVENTORY.setObjectScene(INV_FLARE, 1); T2_GLOBALS._uiElements.addScore(30); scene->_object9.remove(); remove(); return true; default: return NamedObject::startAction(action, event); } } bool Scene355::Green::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 34); return true; case CURSOR_USE: if (scene->_modeFlag) SceneItem::display2(355, 35); else if (!_flag) SceneItem::display2(355, 38); else if (BF_INVENTORY.getObjectScene(INV_GRENADES) == 1) SceneItem::display2(355, 49); else { BF_GLOBALS._player._regionBitList |= 0x10; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9985; scene->setAction(&scene->_sequenceManager, scene, 3557, &BF_GLOBALS._player, this, NULL); } return true; case CURSOR_TALK: scene->_sceneMode = 0; if (BF_INVENTORY.getObjectScene(INV_GRENADES) != 355) { scene->_stripManager.start(3584, scene); } else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) { return false; } else { switch (BF_GLOBALS._greenDay5TalkCtr++) { case 0: scene->_stripManager.start(3565, scene); break; case 1: scene->_stripManager.start(3567, scene); break; default: scene->_stripManager.start(3571, scene); break; } } return true; default: if ((action < BF_LAST_INVENT) && scene->_modeFlag) { SceneItem::display2(355, 35); return true; } switch (action) { case INV_COLT45: if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) SceneItem::display2(355, 39); else if (!BF_GLOBALS.getFlag(fGunLoaded)) SceneItem::display2(1, 1); else if (!BF_GLOBALS.getFlag(gunDrawn)) SceneItem::display2(1, 0); else { if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) scene->_lyle.setAction(NULL); BF_GLOBALS._player.disableControl(); scene->_green.setStrip(1); scene->_green.setFrame(1); scene->_sceneMode = 9981; scene->signal(); } return true; case INV_HANDCUFFS: if (BF_GLOBALS._greenDay5TalkCtr <= 1) SceneItem::display2(355, 38); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9979; scene->setAction(&scene->_sequenceManager, scene, 4551, &BF_GLOBALS._player, this, NULL); BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 355); T2_GLOBALS._uiElements.addScore(50); _flag = 1; BF_GLOBALS._bookmark = bInvestigateBoat; } return true; default: break; } return NamedObject::startAction(action, event); } } bool Scene355::Lyle::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if (BF_GLOBALS._sceneObjects->contains(&scene->_green)) { scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) ? 3578 : 3577, scene); } else { switch (_flag) { case 0: scene->_stripManager.start(3574, scene); break; case 1: scene->_stripManager.start(3576, scene); break; case 2: scene->_stripManager.start(3563, scene); break; default: break; } } return true; default: return NamedObject::startAction(action, event); } } bool Scene355::Object8::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 0); return true; case CURSOR_USE: if (BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9999; scene->_stripManager.start(3559, scene); return true; } else if (BF_GLOBALS._dayNumber < 5) { SceneItem::display2(355, 52); return true; } break; case INV_COLT45: if (BF_GLOBALS.getFlag(fBackupIn350)) { scene->_sceneMode = 9997; scene->_stripManager.start(3561, scene); } else { SceneItem::display2(1, 4); } return true; default: break; } return NamedObject::startAction(action, event); } /*--------------------------------------------------------------------------*/ bool Scene355::Item1::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 28); return true; case CURSOR_USE: SceneItem::display2(355, 37); return true; case INV_RENTAL_KEYS: if (scene->_modeFlag) { scene->_sceneMode = 9980; scene->signal(); } else if (!scene->_nextSceneMode) SceneItem::display2(355, 36); else scene->setMode(false, 9980); return true; default: return SceneHotspot::startAction(action, event); } } bool Scene355::Item2::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9999; scene->_stripManager.start(3559, scene); } else { if (scene->_action) { scene->_sceneMode = 0; scene->_action->remove(); } BF_GLOBALS._sceneManager.changeScene(350); } return true; } bool Scene355::Item3::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 33); return true; case CURSOR_USE: if (BF_GLOBALS._dayNumber < 5) SceneItem::display2(355, 21); else if (scene->_modeFlag) scene->setMode(true, 9987); else { scene->_sceneMode = 9987; scene->signal(); } return true; case INV_FLARE: scene->_sound2.play(105); _state = 3554; break; case INV_RAGS: _state = 3559; break; case INV_JAR: _state = 3558; break; default: return SceneHotspotExt::startAction(action, event); } // Handling for inventory objects BF_INVENTORY.setObjectScene(action, 0); if (scene->_modeFlag) scene->setMode(true, 9986); else { scene->_sceneMode = 9986; scene->signal(); } scene->_nextSceneMode = 0; return true; } bool Scene355::Item4::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(355, 31); return true; case CURSOR_USE: if ((BF_GLOBALS._dayNumber < 5) || (BF_INVENTORY.getObjectScene(INV_GRENADES) != 355)) SceneItem::display2(355, 21); else if (scene->_modeFlag) scene->setMode(true, 9987); else { scene->_sceneMode = 9987; scene->signal(); } return true; default: return SceneHotspot::startAction(action, event); } } bool Scene355::Pouch::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 355) { SceneItem::display2(355, 29); return true; } break; case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 355) { if (scene->_modeFlag) { scene->_sceneMode = 9992; scene->signal(); } else if (!scene->_nextSceneMode) { scene->setMode(false, 9992); } else { scene->_sceneMode = 9977; scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } } else { SceneItem::display2(355, 45); } return true; case INV_RENTAL_KEYS: if (scene->_modeFlag) { scene->_sceneMode = 9980; scene->signal(); } else if (!scene->_nextSceneMode) { scene->setMode(false, 9980); } else { SceneItem::display2(355, 36); } return true; default: break; } return NamedHotspot::startAction(action, event); } bool Scene355::Item11::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_WALK: return (BF_GLOBALS._bookmark == bStartOfGame) || (BF_GLOBALS._bookmark == bCalledToDomesticViolence) || (BF_GLOBALS._bookmark == bArrestedGreen); case CURSOR_LOOK: SceneItem::display2(355, 7); return true; case CURSOR_USE: SceneItem::display2(355, 8); return true; case CURSOR_TALK: if (BF_GLOBALS._dayNumber == 5) { switch (scene->_doorway._v2) { case 0: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; BF_GLOBALS.setFlag(fTookTrailerAmmo); scene->_stripManager.start(3575, scene); scene->_lyle._flag = 1; scene->_doorway._v2 = 1; break; case 1: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(3573, scene); break; default: return false; } } else { if (!BF_GLOBALS.getFlag(onDuty)) return false; scene->_sceneMode = 1357; BF_GLOBALS._player.disableControl(); scene->_stripManager.start(3550, scene); } return true; case INV_COLT45: if (!BF_GLOBALS.getFlag(fBackupIn350) || !BF_GLOBALS.getFlag(gunDrawn) || !BF_GLOBALS.getFlag(fGunLoaded)) SceneItem::display2(1, 4); else { scene->_sceneMode = 9997; BF_GLOBALS._player.disableControl(); scene->_stripManager.start(3561, scene); } return true; default: break; } return NamedHotspot::startAction(action, event); } bool Scene355::RentalExit::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; if (!BF_GLOBALS.getFlag(gunDrawn)) { if (scene->_modeFlag) scene->setMode(true, 0); else if (!scene->_nextSceneMode) scene->setMode(false, 0); else { scene->_nextSceneMode = 0; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9991; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } } return true; } /*--------------------------------------------------------------------------*/ void Scene355::Action1::signal() { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(3600 * (BF_GLOBALS._randomSource.getRandomNumber(1) + 1)); break; case 1: _actionIndex = 0; scene->_lyle.animate(ANIM_MODE_8, 1, this); break; default: break; } } void Scene355::Action2::signal() { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); break; case 1: scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) ? 3566 : 3568, this); break; case 2: scene->_sceneMode = 9979; scene->signal(); remove(); break; } } /*--------------------------------------------------------------------------*/ Scene355::Scene355(): PalettedScene() { _nextSceneMode = 0; _modeFlag = false; } void Scene355::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextSceneMode); s.syncAsSint16LE(_modeFlag); } void Scene355::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 5; if (BF_GLOBALS._dayNumber == 5) { loadScene(356); BF_GLOBALS._player._regionBitList &= ~0x10; } else { loadScene(355); } _sound1.fadeSound(35); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_harrisonSpeaker); _stripManager.addSpeaker(&_greenSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); if (!BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); } else if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.setVisage(356); BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); } else { BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setVisage(356); BF_GLOBALS._player.setStrip(7); } if (BF_GLOBALS.getFlag(greenTaken)) { BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._player.setPosition(Common::Point(244, 140)); } else { BF_GLOBALS._player.setPosition(Common::Point(244, 132)); } BF_GLOBALS._player._moveDiff = Common::Point(6, 4); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; _item4._sceneRegionId = 17; BF_GLOBALS._sceneItems.push_back(&_item4); _locker.postInit(); _locker.setVisage(2356); _locker.setPosition(Common::Point(88, 99)); if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) { _locker.setFrame(2); if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) { _object9.postInit(); _object9.setVisage(378); _object9.setPosition(Common::Point(83, 100)); _object9.fixPriority(100); } } BF_GLOBALS._sceneItems.push_back(&_locker); _doorway.postInit(); _doorway.setVisage(355); _doorway.setPosition(Common::Point(193, 105)); _doorway.fixPriority(18); _doorway._v1 = 0; _doorway._v3 = 0; BF_GLOBALS._sceneItems.push_back(&_doorway); switch (BF_GLOBALS._dayNumber) { case 1: if (!BF_GLOBALS.getFlag(onDuty)) _doorway._v3 = 1; else if (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 320) _doorway._v3 = 1; break; case 2: case 3: case 4: _doorway._v3 = 1; break; default: break; } if (BF_GLOBALS._dayNumber == 5) _doorway._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; _object8.postInit(); _object8.setVisage(355); if (BF_GLOBALS._dayNumber == 5) { _object8.setStrip(3); _object8.setPosition(Common::Point(103, 148)); _object8.hide(); } else { _object8.setStrip(2); _object8.setPosition(Common::Point(142, 151)); _object8.fixPriority(247); } switch (BF_GLOBALS._dayNumber) { case 2: case 3: case 4: break; case 5: BF_GLOBALS._player.enableControl(); _modeFlag = true; BF_GLOBALS._player.setPosition(Common::Point(133, 173)); BF_GLOBALS._player.fixPriority(249); BF_GLOBALS._player.setStrip(7); if (BF_GLOBALS._bookmark == bDoneAtLyles) BF_GLOBALS._bookmark = bEndDayFour; _pouch.setDetails(Rect(22, 136, 46, 146), 355, 43, -1, -1, 1, NULL); _nextSceneMode = 0; if (!BF_GLOBALS.getFlag(fLyleOnIsland)) { _lyle.postInit(); _lyle.setVisage(847); _lyle.setPosition(Common::Point(296, 97)); _lyle.setStrip(1); _lyle.setAction(&_action1); _lyle._flag = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; _lyle.setDetails(355, 40, 42, 41, 1, (SceneItem *)NULL); } if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) { BF_GLOBALS._sound1.changeSound(103); _object9.postInit(); _object9.setVisage(2357); _object9.setStrip(2); _object9.setPosition(Common::Point(231, 19)); _object9.animate(ANIM_MODE_2); _object11.postInit(); _object11.setVisage(2357); _object11.setStrip(6); _object11.setPosition(Common::Point(183, 39)); _object11.animate(ANIM_MODE_2); _doorway.setPosition(Common::Point(146, 107)); _doorway._v3 = 0; _doorway._v2 = 2; _lyle._flag = 2; _green.postInit(); BF_GLOBALS._sceneItems.push_back(&_green); if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) { _green.setVisage(376); _green.setStrip(1); _green.setPosition(Common::Point(193, 88)); _green._flag = 0; } else { _green._flag = 1; if (BF_INVENTORY.getObjectScene(INV_GRENADES) == 1) { _green.setVisage(373); _green.setStrip(5); _green.setPosition(Common::Point(238, 142)); } else { _green.setVisage(375); _green.setStrip(1); _green.setFrame(_green.getFrameCount()); _green.setPosition(Common::Point(193, 147)); } } if ((BF_GLOBALS._bookmark == bFinishedWGreen) && BF_GLOBALS._sceneObjects->contains(&_lyle) && !BF_GLOBALS.getFlag(iWasAmbushed)) { BF_GLOBALS.setFlag(iWasAmbushed); BF_GLOBALS._player.disableControl(); _sceneMode = 0; _stripManager.start(3582, this); } } break; default: if (!BF_GLOBALS.getFlag(greenTaken)) { _harrison.postInit(); _harrison.setPosition(Common::Point(152, 131)); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setObjectWrapper(new SceneObjectWrapper()); if (BF_GLOBALS.getFlag(gunDrawn)) { _harrison.setVisage(357); _harrison.setStrip(2); } else { _harrison.setVisage(1363); _harrison.setStrip(3); } _harrison.hide(); if (BF_GLOBALS.getFlag(fBackupIn350)) { _harrison.show(); BF_GLOBALS._sceneItems.push_back(&_harrison); } _sceneMode = 1355; setAction(&_sequenceManager, this, 1355, NULL); } break; } _item3._sceneRegionId = 18; _harrison.setDetails(355, 18, 20, 19, 1, (SceneItem *)NULL); _item6.setDetails(10, 355, 2, -1, 14, 1); _item7.setDetails(11, 355, 3, -1, 15, 1); _item8.setDetails(12, 355, 4, -1, 8, 1); _item9.setDetails(13, 355, 5, -1, -1, 1); _item10.setDetails(15, 355, 10, -1, 11, 1); _item1._sceneRegionId = 22; BF_GLOBALS._sceneItems.addItems(&_item3, &_item6, &_item7, &_item8, &_item9, &_item10, &_item1, NULL); if (BF_GLOBALS._dayNumber == 5) { _rentalExit.setBounds(Rect(115, 101, 186, 154)); BF_GLOBALS._sceneItems.push_front(&_rentalExit); } else { _item2.setDetails(Rect(273, 53, 320, 101), 355, -1, -1, -1, 2, NULL); } _item11.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); BF_GLOBALS._sceneItems.push_back(&_item11); } void Scene355::signal() { static uint32 black = 0; switch (_sceneMode) { case 12: SceneItem::display2(355, 22); BF_GLOBALS._player.enableControl(); break; case 1355: BF_GLOBALS._player.disableControl(); _sceneMode = 9999; _stripManager.start(BF_GLOBALS.getFlag(fBackupIn350) ? 3559 : 3554, this); break; case 1356: switch (_doorway._v1) { case 0: ++_doorway._v1; _sceneMode = 9999; _stripManager.start(3550, this); break; case 1: _sceneMode = 9999; _stripManager.start(3551, this); ++_doorway._v1; break; default: break; } break; case 2357: _harrison.animate(ANIM_MODE_1, NULL); // Deliberate fall-through case 1357: BF_GLOBALS._player.enableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) BF_GLOBALS._player._canWalk = false; break; case 1359: BF_GLOBALS._sceneManager.changeScene(360); break; case 2358: if (!BF_GLOBALS.getFlag(fBackupIn350)) BF_GLOBALS._sceneManager.changeScene(360); else { _sceneMode = 1359; setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(gunDrawn) ? 1359 : 3550, &_harrison, NULL); } break; case 3553: BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; break; case 3554: BF_GLOBALS._player.disableControl(); _sceneMode = 9988; setAction(&_sequenceManager, this, 3554, &BF_GLOBALS._player, NULL); break; case 3556: if (BF_GLOBALS._player._angle == 45) { _sceneMode = 4554; signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 4554; setAction(&_sequenceManager, this, 3556, &BF_GLOBALS._player, NULL); } break; case 3558: BF_GLOBALS._player.disableControl(); _sceneMode = 9988; setAction(&_sequenceManager, this, 3558, &BF_GLOBALS._player, NULL); break; case 3559: BF_GLOBALS._player.disableControl(); _sceneMode = 9988; setAction(&_sequenceManager, this, 3559, &BF_GLOBALS._player, NULL); break; case 3561: BF_GLOBALS._player.disableControl(); _sceneMode = 1357; setAction(&_sequenceManager, this, 3561, &BF_GLOBALS._player, NULL); break; case 3562: if (!BF_GLOBALS.getFlag(unlockBoat)) { BF_GLOBALS.setFlag(unlockBoat); T2_GLOBALS._uiElements.addScore(10); } SceneItem::display2(355, !_doorway._v3 ? 24 : 25); BF_GLOBALS._player.enableControl(); break; case 4550: T2_GLOBALS._uiElements.addScore(50); _object10.remove(); BF_GLOBALS._sound1.play(90); BF_GLOBALS._player._regionBitList |= 0x10; _doorway._v3 = 0; _doorway._v2 = 2; _lyle._flag = 2; BF_GLOBALS._player.enableControl(); break; case 4552: BF_GLOBALS._sceneManager.changeScene(666); break; case 4554: BF_GLOBALS._player.disableControl(); switch (_nextSceneMode) { case 9980: _sceneMode = 9980; break; case 9992: _sceneMode = 9992; break; default: _sceneMode = 0; break; } setAction(&_sequenceManager, this, 4554, &BF_GLOBALS._player, NULL); _nextSceneMode = 0; _modeFlag = true; break; case 9977: setMode(false, 9992); break; case 9979: _sceneMode = 0; signal(); break; case 9980: _sceneMode = 9982; ADD_MOVER(BF_GLOBALS._player, 64, 173); break; case 9981: _sceneMode = 9994; _green.animate(ANIM_MODE_5, NULL); addFader((const byte *)&black, 10, this); break; case 9982: _sceneMode = 9983; if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) { if (BF_GLOBALS.getFlag(fLyleOnIsland)) { BF_GLOBALS._player.updateAngle(_green._position); _stripManager.start(3581, this); } else { BF_GLOBALS._player.updateAngle(_lyle._position); _stripManager.start(3570, this); } } else { if (BF_GLOBALS.getFlag(fLyleOnIsland)) { if (BF_GLOBALS._sceneObjects->contains(&_green)) { BF_INVENTORY.setObjectScene(INV_GRENADES, 860); _stripManager.start(3583, this); } else { signal(); } } else { BF_GLOBALS._player.updateAngle(_lyle._position); _stripManager.start(BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 3579 : 3580, this); } } break; case 9983: BF_GLOBALS._sceneManager.changeScene(860); break; case 9984: if (BF_GLOBALS._dayNumber == 5) { _sceneMode = 0; switch (_doorway._v2) { case 0: BF_GLOBALS._sound1.play(109); BF_GLOBALS.setFlag(fTookTrailerAmmo); _stripManager.start(3575, this); _lyle._flag = 1; ++_doorway._v2; break; case 1: _stripManager.start(3573, this); break; default: SceneItem::display2(355, 21); BF_GLOBALS._player.enableControl(); break; } } else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) { if (_doorway._v3) { SceneItem::display2(355, 23); _sceneMode = 0; signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 2358; setAction(&_sequenceManager, this, 3551, &BF_GLOBALS._player, &_doorway, NULL); } } else if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.disableControl(); _sceneMode = 1356; setAction(&_sequenceManager, this, 1358, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 1356; setAction(&_sequenceManager, this, 1356, &BF_GLOBALS._player, NULL); } break; case 9985: _sceneMode = 0; _stripManager.start(3569, this); BF_INVENTORY.setObjectScene(INV_GRENADES, 1); T2_GLOBALS._uiElements.addScore(50); BF_GLOBALS._player._regionBitList |= 0x10; break; case 9986: if (_nextSceneMode) { _sceneMode = _item3._state; signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = _item3._state; setAction(&_sequenceManager, this, 3553, &BF_GLOBALS._player, NULL); } break; case 9987: if (_nextSceneMode) { _nextSceneMode = 0; BF_GLOBALS._player.disableControl(); _sceneMode = 3555; setAction(&_sequenceManager, this, 3555, &BF_GLOBALS._player, NULL); } else { _nextSceneMode = 1; BF_GLOBALS._player.disableControl(); _sceneMode = 3553; setAction(&_sequenceManager, this, 3553, &BF_GLOBALS._player, NULL); } break; case 9988: T2_GLOBALS._uiElements.addScore(30); if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) { _green.postInit(); _green.setVisage(373); _green.setPosition(Common::Point(-10, -10)); _green._flag = 0; _object9.postInit(); _object9.setPosition(Common::Point(-10, -10)); _object10.postInit(); _object10.setPosition(Common::Point(-10, -10)); _object11.postInit(); _object11.setPosition(Common::Point(-10, -10)); BF_GLOBALS._sceneItems.push_front(&_green); BF_GLOBALS.setFlag(fTookTrailerAmmo); BF_GLOBALS._sound1.fade(0, 5, 60, true, NULL); _sceneMode = 4550; setAction(&_sequenceManager, this, 4550, &_doorway, &_green, &_object9, &_object10, &_object11, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 9989: _lockerInset.postInit(); _lockerInset.setVisage(2356); _lockerInset.setStrip(2); BF_GLOBALS._sceneItems.push_front(&_lockerInset); if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) { _lockerInset.setFrame(2); if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) { _object5.postInit(); _object5.setVisage(2356); _object5.setStrip(3); _object5.setPosition(Common::Point(67, 85)); _object5.fixPriority(255); BF_GLOBALS._sceneItems.push_front(&_object5); } } else { _lockerInset.setFrame(1); } _lockerInset.setPosition(Common::Point(82, 115)); _lockerInset.fixPriority(254); BF_GLOBALS._player.enableControl(); break; case 9990: BF_GLOBALS._player.disableControl(); _sceneMode = 3556; ADD_PLAYER_MOVER(145, 145); break; case 9991: setMode(false, 0); break; case 9992: _sceneMode = 9993; ADD_PLAYER_MOVER(59, 174); break; case 9993: BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 1); SceneItem::display2(355, 29); T2_GLOBALS._uiElements.addScore(30); _sceneMode = 0; signal(); break; case 9996: { _sceneMode = 9989; ADD_PLAYER_MOVER(116, 146); break; } case 9997: _sceneMode = 9999; _doorway._v1 = 2; _stripManager.start(3562, this); break; case 9998: error("Talkdoor state"); break; case 9999: if (_doorway._v1 != 2) { BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; } else if (BF_GLOBALS.getFlag(gunDrawn)) { _sceneMode = 2358; setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_doorway, &_harrison, NULL); } else { _sceneMode = 2358; setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_doorway, &_harrison, NULL); } break; case 0: case 3555: default: BF_GLOBALS._player.enableControl(); break; } } void Scene355::process(Event &event) { if (BF_GLOBALS._dayNumber != 5) { // Handling for earlier days if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_rentalExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } if ((_sceneMode != 2357) && (_sceneMode != 1357) && !BF_GLOBALS.getFlag(greenTaken) && (event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45)) { if (BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS.clearFlag(gunDrawn); _sceneMode = 2357; setAction(&_sequenceManager, this, 2357, &BF_GLOBALS._player, &_harrison, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 1357; setAction(&_sequenceManager, this, 1357, &BF_GLOBALS._player, &_harrison, NULL); BF_GLOBALS.setFlag(gunDrawn); } } else { _item11.startAction(INV_COLT45, event); } event.handled = true; } } else { // Day 5 handling if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on the exit to the rental boat if (_rentalExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(!_modeFlag ? EXITFRAME_SW : EXITFRAME_NE); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } // Special handling of actions if (event.eventType == EVENT_BUTTON_DOWN) { switch (BF_GLOBALS._events.getCursor()) { case INV_COLT45: if (BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.addMover(NULL); if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS.clearFlag(gunDrawn); BF_GLOBALS._player.disableControl(); _sceneMode = 1357; setAction(&_sequenceManager, this, 3560, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS.setFlag(gunDrawn); if (_modeFlag) { setMode(true, 3561); } else { _sceneMode = 3561; signal(); } } } break; case CURSOR_WALK: if (BF_GLOBALS.getFlag(gunDrawn)) event.handled = true; break; case CURSOR_LOOK: case CURSOR_TALK: break; case CURSOR_USE: if (BF_GLOBALS.getFlag(gunDrawn)) { SceneItem::display2(355, 50); event.handled = true; } break; default: if (BF_GLOBALS.getFlag(gunDrawn)) { SceneItem::display2(355, 50); event.handled = true; } break; } } } PalettedScene::process(event); } void Scene355::dispatch() { PalettedScene::dispatch(); if (BF_GLOBALS._sceneObjects->contains(&_lyle)) { _lyle.updateAngle(BF_GLOBALS._player._position); } if (!_action && (BF_GLOBALS._player.getRegionIndex() == 20)) { ADD_MOVER(BF_GLOBALS._player, 238, 142); } } void Scene355::setMode(bool mode, int sceneMode) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; if (mode) { BF_GLOBALS._player.disableControl(); _sceneMode = sceneMode; setAction(&scene->_sequenceManager, this, 4553, &BF_GLOBALS._player, NULL); _modeFlag = false; } else { _sceneMode = 9990; _nextSceneMode = sceneMode; signal(); } } /*-------------------------------------------------------------------------- * Scene 360 - Future Wave Interior * *--------------------------------------------------------------------------*/ bool Scene360::Item1::startAction(CursorType action, Event &event) { Scene360 *scene = (Scene360 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 9); return true; case CURSOR_TALK: scene->_sceneMode = 3607; BF_GLOBALS._player.disableControl(); scene->_stripManager.start(3550, scene); return true; case INV_COLT45: SceneItem::display2(1, 4); return true; default: return SceneHotspot::startAction(action, event); } } bool Scene360::Item2::startAction(CursorType action, Event &event) { Scene360 *scene = (Scene360 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 10); return true; case CURSOR_USE: if (BF_GLOBALS._dayNumber != 4) SceneItem::display2(360, 5); else scene->setAction(&scene->_action1); return true; default: return SceneHotspot::startAction(action, event); } } bool Scene360::Item3::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 11); return true; case CURSOR_USE: SceneItem::display2(360, 12); return true; default: return SceneHotspot::startAction(action, event); } } bool Scene360::Barometer::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 15); return true; case CURSOR_USE: SceneItem::display2(360, 16); return true; default: return SceneHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene360::SlidingDoor::startAction(CursorType action, Event &event) { Scene360 *scene = (Scene360 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 0); return true; case CURSOR_USE: BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(greenTaken)) { scene->_sceneMode = 3611; setAction(&scene->_sequenceManager1, scene, 3611, &BF_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 3604; setAction(&scene->_sequenceManager1, scene, 3604, &BF_GLOBALS._player, NULL); } return true; case CURSOR_TALK: scene->_sceneMode = 3607; BF_GLOBALS._player.disableControl(); scene->_stripManager.start(3550, scene); return true; default: return NamedObject::startAction(action, event); } } bool Scene360::Window::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 13); return true; case CURSOR_USE: SceneItem::display2(360, 14); return true; default: return NamedObject::startAction(action, event); } } bool Scene360::Object4::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 3); return true; case CURSOR_USE: SceneItem::display2(360, 2); return true; default: return NamedObject::startAction(action, event); } } bool Scene360::BaseballCards::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: if (event.mousePos.x >= (_bounds.left + _bounds.width() / 2)) SceneItem::display2(360, 4); else SceneItem::display2(360, 22); return true; case CURSOR_USE: SceneItem::display2(360, 2); return true; default: return NamedObject::startAction(action, event); } } bool Scene360::Harrison::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 6); return true; case CURSOR_USE: SceneItem::display2(360, 7); return true; case CURSOR_TALK: SceneItem::display2(360, 8); return true; default: return NamedObject::startAction(action, event); } } bool Scene360::Object7::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(360, 1); return true; case CURSOR_USE: SceneItem::display2(360, 21); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene360::Action1::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); ADD_PLAYER_MOVER(153, 115); break; case 1: BF_GLOBALS._player.setStrip(7); if (BF_INVENTORY.getObjectScene(INV_WAREHOUSE_KEYS) == 360) { SceneItem::display2(360, 20); BF_INVENTORY.setObjectScene(INV_WAREHOUSE_KEYS, 1); T2_GLOBALS._uiElements.addScore(30); } else { SceneItem::display2(360, 5); } BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } /*--------------------------------------------------------------------------*/ void Scene360::synchronize(Serializer &s) { SceneExt::synchronize(s); if (s.getVersion() < 9) { int tmpVar = 0; s.syncAsSint16LE(tmpVar); } } void Scene360::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(760); setZoomPercents(108, 90, 135, 100); _sound1.play(125); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_harrisonSpeaker); _stripManager.addSpeaker(&_greenSpeaker); _item2._sceneRegionId = 11; BF_GLOBALS._sceneItems.push_back(&_item2); _slidingDoor.postInit(); _slidingDoor.setVisage(760); _slidingDoor.setPosition(Common::Point(42, 120)); _slidingDoor.setStrip(2); _slidingDoor.fixPriority(85); BF_GLOBALS._sceneItems.push_back(&_slidingDoor); _window.postInit(); _window.setVisage(760); _window.setStrip(4); _window.setPosition(Common::Point(176, 43)); _window.fixPriority(10); _window._numFrames = 2; _window.animate(ANIM_MODE_8, 0, NULL); BF_GLOBALS._sceneItems.push_back(&_window); _object4.postInit(); _object4.setVisage(760); _object4.setStrip(5); _object4.setPosition(Common::Point(157, 75)); _object4.fixPriority(50); BF_GLOBALS._sceneItems.push_back(&_object4); if (BF_GLOBALS._dayNumber <= 1) { _object7.postInit(); _object7.setVisage(760); _object7.setStrip(1); _object7.setPosition(Common::Point(246, 105)); _object7.fixPriority(50); BF_GLOBALS._sceneItems.push_back(&_object7); _baseballCards.postInit(); _baseballCards.setVisage(760); _baseballCards.setStrip(6); _baseballCards.setPosition(Common::Point(159, 115)); _baseballCards.fixPriority(50); BF_GLOBALS._sceneItems.push_back(&_baseballCards); } BF_GLOBALS._player.postInit(); if (BF_GLOBALS.getFlag(onDuty)) { if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.setVisage(1351); BF_GLOBALS._player._moveDiff.x = 5; } else { BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player._moveDiff.x = 6; } } else { BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player._moveDiff.x = 6; } BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._player.setPosition(Common::Point(340, 160)); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff.y = 4; BF_GLOBALS._player.enableControl(); if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) { // The original was using there a useless variable (now removed) BF_GLOBALS._player.setPosition(Common::Point(253, 135)); BF_GLOBALS._player.setStrip(2); if (BF_GLOBALS.getFlag(fBackupIn350)) { _harrison.postInit(); _harrison.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.setPosition(Common::Point(235, 150)); _harrison.setStrip(2); BF_GLOBALS._sceneItems.push_back(&_harrison); } _sceneMode = 3607; if (BF_GLOBALS.getFlag(greenTaken)) { _slidingDoor.setPosition(Common::Point(42, 120)); } else { BF_GLOBALS._player.disableControl(); _object2.postInit(); _object2.setPosition(Common::Point(-40, -40)); _slidingDoor.setPosition(Common::Point(6, 130)); _slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL); } } else { BF_GLOBALS._player.setPosition(Common::Point(62, 122)); BF_GLOBALS._player.enableControl(); } _barometer._sceneRegionId = 9; BF_GLOBALS._sceneItems.push_back(&_barometer); _item3._sceneRegionId = 10; BF_GLOBALS._sceneItems.push_back(&_item3); _item1.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y)); BF_GLOBALS._sceneItems.push_back(&_item1); } void Scene360::signal() { switch (_sceneMode) { case 3600: case 3611: BF_GLOBALS._sceneManager.changeScene(370); break; case 3602: BF_GLOBALS.setFlag(gunDrawn); BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1; BF_GLOBALS._player.setPosition(Common::Point(BF_GLOBALS._player._position.x - 20, BF_GLOBALS._player._position.y + 1)); _sceneMode = 3610; setAction(&_sequenceManager1, this, 3610, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL); break; case 3603: _sceneMode = 3605; setAction(&_sequenceManager1, this, 3605, &BF_GLOBALS._player, &_slidingDoor, NULL); break; case 3604: if (BF_GLOBALS.getFlag(fBackupIn350)) { _sceneMode = 3603; setAction(&_sequenceManager1, this, _sceneMode, &_harrison, NULL); } else { _sceneMode = 3605; setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL); } break; case 3605: if (BF_GLOBALS.getFlag(fBackupIn350)) { _sceneMode = 3600; setAction(&_sequenceManager1, this, 3600, NULL); } else { BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1; _sceneMode = 3610; setAction(&_sequenceManager1, this, 3601, &BF_GLOBALS._player, NULL); } break; case 3607: case 3609: // Original game was only using at this place visage 1363. // This workaround allow Harrison to keep his gun handy // when entering the romm (if required) if (! BF_GLOBALS.getFlag(gunDrawn)) _harrison.setVisage(1363); else _harrison.setVisage(363); BF_GLOBALS._player.enableControl(); break; case 3608: BF_GLOBALS._sceneManager.changeScene(355); break; case 3610: BF_GLOBALS._sceneManager.changeScene(666); break; case 9998: BF_GLOBALS._player.setVisage(1351); BF_GLOBALS._player._moveDiff.x = 5; BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.enableControl(); break; case 9999: BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player._moveDiff.x = 6; BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.enableControl(); break; default: break; } } void Scene360::process(Event &event) { SceneExt::process(event); if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos) && !BF_GLOBALS.getFlag(greenTaken)) { // Player clicked gun on themselves if (BF_GLOBALS.getFlag(gunDrawn)) { // Handle holstering gun if (BF_GLOBALS._player._position.x <= 160) SceneItem::display2(360, 18); else { if (BF_GLOBALS.getFlag(fBackupIn350)) SceneItem::display2(360, 19); BF_GLOBALS.clearFlag(gunDrawn); _sceneMode = 9999; BF_GLOBALS._player.setVisage(1361); BF_GLOBALS._player.addMover(NULL); BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); BF_GLOBALS._player.animate(ANIM_MODE_6, this); _harrison.setVisage(1363); } } else { // Handle drawing gun if (BF_GLOBALS.getFlag(fBackupIn350)) SceneItem::display2(360, 19); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.addMover(NULL); BF_GLOBALS._player.setVisage(1361); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.animate(ANIM_MODE_5, this); BF_GLOBALS.setFlag(gunDrawn); _sceneMode = 9998; _harrison.setVisage(363); } event.handled = true; } } void Scene360::dispatch() { SceneExt::dispatch(); if (!_action) { if (BF_GLOBALS._player.getRegionIndex() == 8) { // Leaving the boat BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(fBackupIn350)) { BF_GLOBALS._player.addMover(NULL); _sceneMode = 3609; setAction(&_sequenceManager1, this, 3609, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._sceneManager.changeScene(355); } } if ((BF_GLOBALS._player._position.x <= 168) && !BF_GLOBALS.getFlag(greenTaken) && !BF_GLOBALS.getFlag(gunDrawn)) { // Moving to doorway without drawn gun before Green is captured BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.addMover(NULL); _sceneMode = 3602; setAction(&_sequenceManager1, this, 3602, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL); } } } /*-------------------------------------------------------------------------- * Scene 370 - Future Wave Bedroom * *--------------------------------------------------------------------------*/ bool Scene370::GreensGun::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(370, 4); return true; case CURSOR_USE: if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) || BF_GLOBALS.getFlag(greenTaken)) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.enableRegion(3); scene->_sceneMode = 3711; scene->setAction(&scene->_sequenceManager, scene, 3711, &BF_GLOBALS._player, this, NULL); } else { SceneItem::display2(370, 5); } return true; default: return NamedObject::startAction(action, event); } } bool Scene370::Green::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(370, (_v2 < 3) ? 10 : 0); return true; case CURSOR_USE: if (_v2 != 3) SceneItem::display2(370, 1); else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) SceneItem::display2(370, 26); else if (BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) { scene->_sceneMode = 2; scene->_stripManager.start(3717, scene); } else { BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.enableRegion(3); scene->_sceneMode = 3715; scene->setAction(&scene->_sequenceManager, scene, 3715, &BF_GLOBALS._player, this, NULL); } return true; case CURSOR_TALK: BF_GLOBALS._player.disableControl(); switch (_v2) { case 0: ++_v2; scene->_sceneMode = 3706; scene->setAction(&scene->_sequenceManager, scene, 3706, NULL); break; case 1: ++_v2; scene->_sceneMode = 3707; scene->_object5.postInit(); scene->_object5.setVisage(362); scene->_object5.setStrip(3); scene->_object5.setPosition(scene->_harrison._position); scene->_object5.hide(); scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL); break; case 2: ++_v2; scene->_sceneMode = 3708; scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison, &scene->_object5, &scene->_greensGun, NULL); break; case 3: scene->_sceneMode = BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1 ? 3713 : 2; scene->_stripManager.start(3717, scene); break; default: break; } return true; case INV_COLT45: if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 370) || (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 1)) SceneItem::display2(370, 28); else if (!BF_GLOBALS.getHasBullets()) SceneItem::display2(1, 1); else { BF_GLOBALS._player.disableControl(); BF_GLOBALS._deathReason = 9; scene->_sceneMode = 3702; scene->setAction(&scene->_sequenceManager, scene, 3702, &BF_GLOBALS._player, this, &scene->_harrison, NULL); } return true; case INV_HANDCUFFS: if (_v2 != 3) SceneItem::display2(370, 2); else { T2_GLOBALS._uiElements.addScore(50); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3704; scene->setAction(&scene->_sequenceManager, scene, 3704, &BF_GLOBALS._player, this, &scene->_harrison, NULL); } return true; case INV_MIRANDA_CARD: if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) SceneItem::display2(370, 5); else if (BF_GLOBALS.getFlag(readGreenRights)) SceneItem::display2(390, 15); else { BF_GLOBALS.setFlag(readGreenRights); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.updateAngle(this->_position); scene->_sceneMode = 3717; scene->setAction(&scene->_sequenceManager, scene, 3717, &BF_GLOBALS._player, NULL); } return true; default: break; } return NamedObject2::startAction(action, event); } bool Scene370::Harrison::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(370, 8); return true; case CURSOR_TALK: if (scene->_green._v2 != 3) { scene->_sceneMode = 3; scene->_stripManager.start(3714, scene); } else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) || ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 1) && BF_GLOBALS._sceneObjects->contains(&scene->_laura))) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3716; scene->setAction(&scene->_sequenceManager, scene, 3716, &BF_GLOBALS._player, &scene->_green, this, NULL); } else { BF_GLOBALS._player.updateAngle(this->_position); scene->_stripManager.start(3715, scene); } return true; default: return NamedObject::startAction(action, event); } } bool Scene370::Laura::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(370, 11); return true; case CURSOR_USE: SceneItem::display2(370, BF_GLOBALS._sceneObjects->contains(&scene->_green) ? 12 : 13); return true; case CURSOR_TALK: if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3705; scene->setAction(&scene->_sequenceManager, scene, 3705, &BF_GLOBALS._player, this, NULL); return true; } // Deliberate fall-through default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene370::Item1::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_LOOK) { SceneItem::display2(370, 15); return true; } else if (action == CURSOR_USE) { SceneItem::display2(370, 16); return true; } else if (action == INV_COLT45) { if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370)) { scene->_green.setAction(NULL); scene->_sceneMode = 3703; scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL); return true; } return false; } else if (action < CURSOR_WALK) // If any other inventory item used return false; else // If any other action is used return NamedHotspot::startAction(action, event); } bool Scene370::Item6::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_LOOK) { SceneItem::display2(370, 14); return true; } else if (action == CURSOR_USE) { SceneItem::display2(370, 29); return true; } else if (action == INV_COLT45) { if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370) && (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)) { BF_GLOBALS._player.disableControl(); scene->_green.setAction(NULL); scene->_sceneMode = 3703; scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL); return true; } return SceneHotspot::startAction(action, event); } else if (action < CURSOR_WALK) // If any other inventory item used return false; else // If any other action return SceneHotspot::startAction(action, event); } bool Scene370::Exit::startAction(CursorType action, Event &event) { Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS._sceneObjects->contains(&scene->_green)) return false; else { ADD_PLAYER_MOVER(event.mousePos.x, event.mousePos.y); return true; } } /*--------------------------------------------------------------------------*/ void Scene370::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(370); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_lauraSpeaker); _stripManager.addSpeaker(&_lauraHeldSpeaker); _stripManager.addSpeaker(&_greenSpeaker); _stripManager.addSpeaker(&_harrisonSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(1351); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setStrip(8); BF_GLOBALS._player.setPosition(Common::Point(310, 153)); BF_GLOBALS._player._moveDiff = Common::Point(7, 2); BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(greenTaken)) { // Green has already been arrested BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368); BF_GLOBALS._player._moveDiff.x = 6; BF_GLOBALS._player.enableControl(); } else { // Hostage scene setup _green.postInit(); _green.setVisage(373); _green.setStrip(2); _green._numFrames = 5; _green.setPosition(Common::Point(164, 137)); _green.animate(ANIM_MODE_7, 0, NULL); _green.fixPriority(125); BF_GLOBALS._sceneItems.push_back(&_green); _laura.postInit(); _laura.setVisage(374); _laura.setStrip(2); _laura.setPosition(_green._position); _laura.hide(); _laura.animate(ANIM_MODE_1, NULL); _harrison.postInit(); _harrison.setVisage(372); _harrison.setPosition(Common::Point(256, 166)); BF_GLOBALS._sceneItems.push_back(&_harrison); _sceneMode = 3700; setAction(&_sequenceManager, this, 3700, NULL); } if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 320) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 1)) { _greensGun.postInit(); _greensGun.setVisage(362); _greensGun.setStrip(6); _greensGun.setPosition(_green._position); _greensGun.fixPriority(149); _greensGun.hide(); } if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 370) && (BF_GLOBALS._dayNumber == 1)) { _greensGun.setPosition(Common::Point(172, 137)); _greensGun.show(); BF_GLOBALS._sceneItems.push_front(&_greensGun); } _item1._sceneRegionId = 8; BF_GLOBALS._sceneItems.push_back(&_item1); _item2.setDetails(9, 370, 17, -1, 18, 1); _item3.setDetails(10, 370, 19, -1, 20, 1); _item4.setDetails(11, 370, 21, -1, 22, 1); _item5.setDetails(12, 370, 23, -1, 24, 1); _exit.setDetails(Rect(316, 133, 320, 166), 360, -1, -1, -1, 1, NULL); _item6.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); BF_GLOBALS._sceneItems.push_back(&_item6); BF_GLOBALS._sceneItems.remove(&BF_GLOBALS._player); BF_GLOBALS._sceneItems.push_back(&BF_GLOBALS._player); } void Scene370::signal() { switch (_sceneMode) { case 1: BF_GLOBALS._bookmark = bArrestedGreen; BF_GLOBALS._sceneManager.changeScene(350); break; case 2: case 3717: BF_GLOBALS._player.enableControl(); break; case 3: break; case 3707: _object5.setDetails(370, 6, -1, 7, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.push_back(&_object5); // Deliberate fall-through case 3700: case 3706: _green.setAction(&_sequenceManager, this, 3701, NULL); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; break; case 3701: BF_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 3710, NULL); break; case 3702: // Player tried to shoot Green BF_GLOBALS._deathReason = 2; BF_GLOBALS._sceneManager.changeScene(666); break; case 3703: // Player dropped his gun BF_GLOBALS._deathReason = 9; BF_GLOBALS._sceneManager.changeScene(666); break; case 3704: BF_GLOBALS.clearFlag(gunDrawn); BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 390); BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._sceneItems.push_front(&_laura); BF_GLOBALS._walkRegions.disableRegion(3); _harrison.setAction(NULL); BF_GLOBALS._player.enableControl(); BF_GLOBALS.set2Flags(f1015Marina); BF_GLOBALS.set2Flags(f1027Marina); BF_GLOBALS.set2Flags(f1098Marina); break; case 3705: _laura.remove(); BF_GLOBALS._walkRegions.enableRegion(6); BF_GLOBALS._walkRegions.enableRegion(1); BF_GLOBALS._player.enableControl(); break; case 3708: _sound1.play(6); BF_GLOBALS._sound1.changeSound(35); BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 370); T2_GLOBALS._uiElements.addScore(50); BF_GLOBALS._sceneItems.push_front(&_greensGun); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; _sceneMode = 0; _object5.remove(); _green.setAction(NULL); BF_GLOBALS._walkRegions.disableRegion(6); BF_GLOBALS._walkRegions.disableRegion(1); break; case 3709: BF_GLOBALS._player.disableControl(); _sceneMode = 3713; setAction(&_sequenceManager, this, 3713, NULL); break; case 3710: BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; _sceneMode = 3701; _green.setAction(&_sequenceManager, this, 3701, NULL); break; case 3711: BF_GLOBALS._walkRegions.disableRegion(3); BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1); T2_GLOBALS._uiElements.addScore(30); _greensGun.remove(); BF_GLOBALS._player.enableControl(); break; case 3712: T2_GLOBALS._uiElements._active = false; T2_GLOBALS._uiElements.hide(); if (BF_GLOBALS._sceneObjects->contains(&_greensGun)) _greensGun.remove(); _sceneMode = 1; setAction(&_sequenceManager, this, 3714, NULL); break; case 3713: BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; break; case 3715: T2_GLOBALS._uiElements.addScore(50); BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1); BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1); BF_GLOBALS._walkRegions.disableRegion(3); BF_GLOBALS._player.enableControl(); break; case 3716: BF_GLOBALS.clearFlag(fCalledBackup); BF_GLOBALS.clearFlag(fBackupIn350); BF_GLOBALS.clearFlag(fBackupArrived340); BF_GLOBALS.setFlag(greenTaken); BF_GLOBALS.setFlag(fToldToLeave340); BF_GLOBALS._bookmark = bCalledToDomesticViolence; _harrison.remove(); _green.remove(); BF_GLOBALS._player.enableControl(); break; } } void Scene370::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene370::dispatch() { SceneExt::dispatch(); if ((BF_GLOBALS._player._position.x >= 316) && !BF_GLOBALS._sceneObjects->contains(&_laura) && !BF_GLOBALS._sceneObjects->contains(&_green)) { if (BF_GLOBALS._bookmark < bArrestedGreen) { BF_GLOBALS._player.disableControl(); _sceneMode = 3712; setAction(&_sequenceManager, this, 3712, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._sound1.fadeSound(35); BF_GLOBALS._sceneManager.changeScene(360); } } } /*-------------------------------------------------------------------------- * Scene 380 - Outside City Hall & Jail * *--------------------------------------------------------------------------*/ bool Scene380::Vechile::startAction(CursorType action, Event &event) { Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 3802, &BF_GLOBALS._player, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene380::Door::startAction(CursorType action, Event &event) { Scene380 *scene = (Scene380 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 3800, &BF_GLOBALS._player, &scene->_door, NULL); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene380::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(380); setZoomPercents(68, 80, 131, 100); BF_GLOBALS._sound1.fadeSound(33); BF_GLOBALS._walkRegions.disableRegion(9); _door.postInit(); _door.setVisage(380); _door.setStrip(4); _door.setPosition(Common::Point(132, 66)); _door.setDetails(380, 12, 13, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.changeZoom(-1); _vechile.postInit(); _vechile.setVisage(380); _vechile.fixPriority(109); if (BF_GLOBALS.getFlag(fWithLyle)) { // Show vechile as car _vechile.setStrip(3); _vechile.setPosition(Common::Point(273, 125)); _vechile.setDetails(580, 2, 3, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.setVisage(129); BF_GLOBALS._walkRegions.disableRegion(12); BF_GLOBALS._walkRegions.disableRegion(18); BF_GLOBALS._walkRegions.disableRegion(19); BF_GLOBALS._walkRegions.disableRegion(20); BF_GLOBALS._walkRegions.disableRegion(25); BF_GLOBALS._walkRegions.disableRegion(26); BF_GLOBALS._walkRegions.disableRegion(27); } else if (BF_GLOBALS.getFlag(onDuty)) { // Show on duty motorcycle _vechile.setStrip(2); _vechile.setDetails(300, 11, 13, -1, 1, (SceneItem *)NULL); _vechile.setPosition(Common::Point(252, 115)); BF_GLOBALS._player.setVisage(1341); } else { // Show off duty motorcycle _vechile.setStrip(1); _vechile.setDetails(580, 0, 1, -1, 1, (SceneItem *)NULL); _vechile.setPosition(Common::Point(249, 110)); BF_GLOBALS._player.setVisage(129); } BF_GLOBALS._player.updateAngle(_vechile._position); BF_GLOBALS._sceneItems.push_back(&_door); switch (BF_GLOBALS._sceneManager._previousScene) { case 50: case 60: case 330: case 370: BF_GLOBALS._player.setPosition(Common::Point(251, 100)); BF_GLOBALS._player._strip = 3; BF_GLOBALS._player.enableControl(); break; default: BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 3801, &BF_GLOBALS._player, &_door, NULL); break; } _item1.setDetails(7, 380, 0, 1, 2, 1); _item2.setDetails(9, 380, 3, 4, 5, 1); _item3.setDetails(17, 380, 6, 7, 8, 1); _item4.setDetails(20, 380, 9, 10, 11, 1); _item5.setDetails(15, 380, 14, 15, 16, 1); _item6.setDetails(4, 380, 17, 18, 19, 1); _item7.setDetails(19, 380, 20, 4, 21, 1); _item8.setDetails(18, 380, 22, 23, 24, 1); _item9.setDetails(6, 380, 25, 26, 27, 1); } void Scene380::signal() { switch (_sceneMode) { case 1: BF_GLOBALS._sceneManager.changeScene(60); break; case 2: BF_GLOBALS._sceneManager.changeScene(385); break; default: BF_GLOBALS._player.enableControl(); } } /*-------------------------------------------------------------------------- * Scene 385 - City Hall * *--------------------------------------------------------------------------*/ void Scene385::Action1::signal() { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); switch (scene->_talkAction) { case 0: error("Bugs::talkscript385"); break; case 3850: case 3851: case 3852: case 3853: case 3854: case 3855: case 3856: case 3857: case 3863: case 3866: { ADD_PLAYER_MOVER(187, 144); break; } default: { ADD_PLAYER_MOVER(231, 158); break; } } break; case 1: BF_GLOBALS._player.changeAngle(45); setDelay(3); break; case 2: scene->_stripManager.start(scene->_talkAction, this); break; case 3: if (scene->_talkAction) scene->_dezi.animate(ANIM_MODE_5, NULL); BF_GLOBALS._player.enableControl(); remove(); break; } } void Scene385::Action2::signal() { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { ADD_PLAYER_MOVER(231, 158); break; } case 1: BF_GLOBALS._player.updateAngle(BF_GLOBALS._player._position); setDelay(3); break; case 2: scene->_stripManager.start(3864, this); break; case 3: scene->_jim.animate(ANIM_MODE_5, this); break; case 4: scene->_jim.setStrip(4); scene->_jim.animate(ANIM_MODE_5, this); break; case 5: scene->_stripManager.start(3865, this); break; case 6: BF_GLOBALS._player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ bool Scene385::Door::startAction(CursorType action, Event &event) { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: BF_GLOBALS._walkRegions.enableRegion(6); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3850; scene->setAction(&scene->_sequenceManager, scene, 3850, &BF_GLOBALS._player, this, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene385::Jim::startAction(CursorType action, Event &event) { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { if (scene->_jimFlag) { scene->_talkAction = 3867; scene->setAction(&scene->_action1); } else { switch (BF_GLOBALS._dayNumber) { case 1: scene->_talkAction = 3858; break; case 2: scene->_talkAction = 3859; break; case 3: scene->_talkAction = 3860; break; case 4: scene->_talkAction = 3861; break; default: BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3868; break; } scene->_jimFlag = true; scene->setAction(&scene->_action1); } return true; } else if (action == INV_PRINT_OUT) { if (!BF_GLOBALS.getFlag(fGotPointsForMCard)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForMCard); scene->setAction(&scene->_action2); return true; } else return false; } else if (action < CURSOR_WALK) // Any other inventory item return false; else return NamedObject::startAction(action, event); } bool Scene385::Dezi::startAction(CursorType action, Event &event) { Scene385 *scene = (Scene385 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (BF_GLOBALS._deziTopic == 3) { scene->_talkAction = 3857; } else { BF_GLOBALS._deziTopic = 3; switch (BF_GLOBALS._dayNumber) { case 1: if (BF_GLOBALS._deziTopic++ == 0) { scene->_talkAction = 3850; } else { BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3851; } break; case 2: if (BF_GLOBALS._deziTopic++ == 0) { scene->_talkAction = 3852; } else { BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3853; } break; case 3: if (BF_GLOBALS._deziTopic++ == 0) { scene->_talkAction = 3854; } else { BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3855; } break; case 4: BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3856; break; default: BF_GLOBALS._deziTopic = 3; scene->_talkAction = 3868; break; } } scene->setAction(&scene->_action1); return true; case INV_PRINT_OUT: scene->_talkAction = 3863; scene->setAction(&scene->_action1); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene385::Exit::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x - 100, BF_GLOBALS._player._position.y + 100); return true; } /*--------------------------------------------------------------------------*/ Scene385::Scene385(): SceneExt() { _talkAction = 0; _jimFlag = false; } void Scene385::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_talkAction); s.syncAsSint16LE(_jimFlag); } void Scene385::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; _exit.setDetails(Rect(0, 162, 320, 167), 385, -1, -1, -1, 1, NULL); BF_GLOBALS._sound1.fadeSound(119); loadScene(385); setZoomPercents(115, 90, 145, 100); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jake385Speaker); _stripManager.addSpeaker(&_jimSpeaker); _stripManager.addSpeaker(&_deziSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.enableControl(); _item3.setDetails(1, 385, 5, -1, -1, 1); _item2.setDetails(2, 385, 7, -1, -1, 1); _item1.setDetails(3, 385, 6, -1, 6, 1); _item5.setDetails(4, 385, 14, -1, -1, 1); _jim.postInit(); _jim.setVisage(385); _jim.setStrip(3); _jim.setPosition(Common::Point(304, 113)); _jim.setDetails(385, 1, -1, 2, 1, (SceneItem *)NULL); _dezi.postInit(); _dezi.setVisage(385); _dezi.setStrip(2); _dezi.setPosition(Common::Point(235, 93)); _dezi.fixPriority(120); _dezi.setDetails(385, 3, -1, 2, 1, (SceneItem *)NULL); _door.postInit(); _door.setVisage(385); _door.setPosition(Common::Point(107, 27)); _door.setDetails(385, 0, -1, -1, 1, (SceneItem *)NULL); BF_GLOBALS._walkRegions.disableRegion(6); if (BF_GLOBALS._sceneManager._previousScene == 390) { BF_GLOBALS._player.setPosition(Common::Point(109, 119)); } else { BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setPosition(Common::Point(15, 250)); _sceneMode = 3852; setAction(&_sequenceManager, this, 3852, &BF_GLOBALS._player, NULL); } _item4.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 385, 4, -1, -1, 1, NULL); } void Scene385::signal() { switch (_sceneMode) { case 3850: BF_GLOBALS._sceneManager.changeScene(390); break; case 3851: BF_GLOBALS._sceneManager.changeScene(380); break; case 3852: BF_GLOBALS._player.enableControl(); break; } } void Scene385::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene385::dispatch() { SceneExt::dispatch(); if (!_action && (BF_GLOBALS._player._position.y > 162)) { // Leaving by exit BF_GLOBALS._player.disableControl(); _sceneMode = 3851; setAction(&_sequenceManager, this, 3851, &BF_GLOBALS._player, NULL); } } /*-------------------------------------------------------------------------- * Scene 390 - City Jail * *--------------------------------------------------------------------------*/ void Scene390::Action1::signal() { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(1); break; case 1: switch (scene->_sceneMode) { case 3900: case 3905: case 3906: case 3913: case 3914: case 3916: case 3917: { ADD_PLAYER_MOVER(75, 122); break; } default: { ADD_PLAYER_MOVER(147, 133); break; } } break; case 2: switch (scene->_sceneMode) { case 3900: case 3905: case 3906: case 3913: case 3914: case 3916: case 3917: { BF_GLOBALS._player.changeAngle(315); break; } default: { BF_GLOBALS._player.changeAngle(90); break; } } setDelay(1); break; case 3: scene->_stripManager.start(scene->_sceneMode, this); break; case 4: BF_GLOBALS._player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ bool Scene390::BookingForms::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_flag) { SceneItem::display2(390, 16); } else if (!BF_GLOBALS.getFlag(onDuty)) { SceneItem::display2(390, 22); } else if (((BF_GLOBALS._bookmark < bLauraToParamedics) && BF_GLOBALS.getFlag(greenTaken)) || ((BF_GLOBALS._bookmark >= bStoppedFrankie) && !BF_GLOBALS.getFlag(frankInJail) && (BF_GLOBALS._dayNumber == 1))) { BF_GLOBALS._player.disableControl(); ++_flag; scene->_sceneMode = 3902; setAction(&scene->_sequenceManager, scene, 3902, &BF_GLOBALS._player, NULL); } else { SceneItem::display2(390, 23); } return true; default: return NamedHotspotExt::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene390::Green::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (!_flag) { ++_flag; scene->_sceneMode = 3901; } else { scene->_sceneMode = 3902; } scene->setAction(&scene->_action1); return true; case INV_MIRANDA_CARD: if (BF_GLOBALS.getFlag(readGreenRights)) { SceneItem::display2(390, 15); } else { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(readGreenRights); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3904; scene->setAction(&scene->_sequenceManager, scene, 3904, &BF_GLOBALS._player, this, NULL); } return true; default: return NamedObjectExt::startAction(action, event); } } bool Scene390::Object2::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (!_flag) break; if (!BF_GLOBALS.getFlag(onDuty)) { scene->_sceneMode = 3917; } else if (BF_GLOBALS.getFlag(fTalkedToBarry) && !BF_GLOBALS.getFlag(fTalkedToLarry)) { scene->_sceneMode = 3913; } else if (!BF_GLOBALS.getFlag(fTalkedToLarry)) { scene->_sceneMode = 3914; } else { ++_flag; if (BF_GLOBALS._sceneObjects->contains(&scene->_green)) { scene->_sceneMode = 3900; } else if (!BF_GLOBALS._sceneObjects->contains(&scene->_green)) { scene->_sceneMode = 3905; } else if (BF_GLOBALS.getFlag(fCuffedFrankie)) { scene->_sceneMode = 3906; } else { scene->_sceneMode = 3916; } } BF_GLOBALS.setFlag(fTalkedToLarry); scene->setAction(&scene->_action1); return true; case INV_BOOKING_GREEN: if (BF_GLOBALS._bookmark >= bLauraToParamedics) SceneItem::display2(390, 21); else { BF_GLOBALS._player.disableControl(); BF_GLOBALS._bookmark = bLauraToParamedics; scene->_sceneMode = 3905; BF_INVENTORY.setObjectScene(INV_GREEN_ID, 390); if (BF_GLOBALS.getFlag(fLeftTraceIn910)) BF_GLOBALS.clearFlag(fLeftTraceIn910); scene->setAction(&scene->_sequenceManager, scene, 3905, &BF_GLOBALS._player, this, NULL); BF_GLOBALS.clearFlag(f1015Marina); BF_GLOBALS.clearFlag(f1027Marina); BF_GLOBALS.clearFlag(f1035Marina); } return true; case INV_BOOKING_FRANKIE: case INV_BOOKING_GANG: if (BF_GLOBALS.getFlag(frankInJail)) { SceneItem::display2(390, 21); } else { scene->_sceneMode = 3905; BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_sequenceManager, scene, 3905, &BF_GLOBALS._player, this, NULL); BF_INVENTORY.setObjectScene(INV_FRANKIE_ID, 390); BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 390); BF_GLOBALS.clearFlag(frankInJail); BF_GLOBALS.clearFlag(f1015Frankie); BF_GLOBALS.clearFlag(f1027Frankie); BF_GLOBALS.clearFlag(f1035Frankie); } return true; default: break; } return NamedObjectExt::startAction(action, event); } bool Scene390::Object3::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case INV_GREEN_ID: scene->_sceneMode = 3903; setAction(&scene->_sequenceManager, scene, 3902, &BF_GLOBALS._player, NULL); remove(); BF_INVENTORY.setObjectScene(INV_BOOKING_GREEN, 1); return true; case INV_FRANKIE_ID: BF_INVENTORY.setObjectScene(INV_BOOKING_FRANKIE, 1); scene->_sceneMode = 3903; setAction(&scene->_sequenceManager, scene, 3902, &BF_GLOBALS._player, NULL); remove(); return true; case INV_TYRONE_ID: scene->_sceneMode = 3903; setAction(&scene->_sequenceManager, scene, 3902, &BF_GLOBALS._player, NULL); remove(); BF_INVENTORY.setObjectScene(INV_BOOKING_GANG, 1); return true; default: return NamedObject::startAction(action, event); } } bool Scene390::GangMember1::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: scene->_sceneMode = 3908; scene->setAction(&scene->_action1); return true; case INV_MIRANDA_CARD: if (BF_GLOBALS.getFlag(readFrankRights)) { SceneItem::display2(390, 15); } else { BF_GLOBALS.setFlag(readFrankRights); T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3904; scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene390::GangMember2::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: scene->_sceneMode = 3909; scene->setAction(&scene->_action1); return true; case INV_MIRANDA_CARD: if (BF_GLOBALS.getFlag(readFrankRights)) { SceneItem::display2(390, 15); } else { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(readFrankRights); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3904; scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene390::Door::startAction(CursorType action, Event &event) { Scene390 *scene = (Scene390 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if ((BF_INVENTORY.getObjectScene(INV_BOOKING_GREEN) == 1) && (BF_INVENTORY.getObjectScene(INV_GREEN_ID) == 1)) { scene->_stripManager.start(3918, &BF_GLOBALS._stripProxy); } else if ((BF_INVENTORY.getObjectScene(INV_BOOKING_FRANKIE) == 1) && (BF_INVENTORY.getObjectScene(INV_FRANKIE_ID) == 1)) { scene->_stripManager.start(3918, &BF_GLOBALS._stripProxy); } else if ((BF_INVENTORY.getObjectScene(INV_BOOKING_GANG) == 1) && (BF_INVENTORY.getObjectScene(INV_TYRONE_ID) == 1)) { scene->_stripManager.start(3918, &BF_GLOBALS._stripProxy); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 3900; scene->setAction(&scene->_sequenceManager, scene, 3900, &BF_GLOBALS._player, this, NULL); } return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) { BF_GLOBALS._sound1.play(17); SceneExt::postInit(); setZoomPercents(105, 85, 130, 100); loadScene(390); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_greenSpeaker); _stripManager.addSpeaker(&_jailerSpeaker); _stripManager.addSpeaker(&_shooterSpeaker); _stripManager.addSpeaker(&_driverSpeaker); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS.setFlag(onDuty); BF_GLOBALS._bookmark = bStoppedFrankie; BF_GLOBALS.clearFlag(frankInJail); BF_GLOBALS.setFlag(fTalkedToBarry); BF_INVENTORY.setObjectScene(INV_22_SNUB, 1); } BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setPosition(Common::Point(147, 114)); BF_GLOBALS._player.setStrip(6); BF_GLOBALS._player.changeZoom(-1); _object2.postInit(); _object2.setVisage(395); _object2.setStrip(2); _object2.setPosition(Common::Point(38, 84)); _object2.fixPriority(50); _object2._flag = 0; _object2.setDetails(390, 10, 17, 10, 1, (SceneItem *)NULL); _door.postInit(); _door.setVisage(390); _door.setStrip(2); _door.setPosition(Common::Point(151, 18)); _door.setDetails(390, 5, -1, -1, 1, (SceneItem *)NULL); BF_GLOBALS._player.disableControl(); _sceneMode = 3901; setAction(&_sequenceManager, this, 3901, &BF_GLOBALS._player, NULL); if ((BF_GLOBALS._bookmark < bLauraToParamedics) && BF_GLOBALS.getFlag(greenTaken)) { _green.postInit(); _green.setVisage(392); _green.setPosition(Common::Point(241, 164)); _green.fixPriority(153); _green.setDetails(390, 12, -1, 13, 1, (SceneItem *)NULL); _green._flag = 0; } if ((BF_GLOBALS._bookmark >= bStoppedFrankie) && !BF_GLOBALS.getFlag(frankInJail) && (BF_GLOBALS._dayNumber == 1)) { _gangMember1.postInit(); _gangMember1.setVisage(396); _gangMember1.setPosition(Common::Point(273, 169)); _gangMember1.fixPriority(152); _gangMember1._flag = 0; _gangMember1.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL); _gangMember2.postInit(); _gangMember2.setVisage(396); _gangMember2.setStrip(2); _gangMember2.setPosition(Common::Point(241, 153)); _gangMember2.fixPriority(152); _gangMember2._flag = 0; _gangMember2.setDetails(390, 19, -1, 20, 1, (SceneItem *)NULL); } _item1.setDetails(Rect(22, 40, 77, 67), 390, 0, -1, 1, 1, NULL); _bookingForms.setDetails(Rect(89, 46, 110, 65), 390, 2, -1, -1, 1, NULL); _item3.setDetails(Rect(193, 0, 320, 165), 390, 4, -1, -1, 1, NULL); _item4.setDetails(Rect(0, 0, 320, 170), 390, 7, -1, -1, 1, NULL); } void Scene390::signal() { switch (_sceneMode) { case 3900: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(385); break; case 3901: case 3904: if ((BF_INVENTORY.getObjectScene(INV_22_SNUB) == 410) && BF_GLOBALS._sceneObjects->contains(&_gangMember1)) { _sceneMode = 3906; setAction(&_sequenceManager, this, 3906, &BF_GLOBALS._player, &_object2, NULL); } else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 370) && BF_GLOBALS._sceneObjects->contains(&_green)) { _sceneMode = 3906; setAction(&_sequenceManager, this, 3906, &BF_GLOBALS._player, &_object2, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 3902: SceneItem::display2(390, 3); _object3.postInit(); _object3.setVisage(390); _object3.setPosition(Common::Point(250, 60)); _object3.fixPriority(255); _object3.setDetails(390, 8, -1, 9, 2, (SceneItem *)NULL); BF_GLOBALS._player.enableControl(); break; case 3903: SceneItem::display2(390, 18); BF_GLOBALS._player.enableControl(); break; case 3905: T2_GLOBALS._uiElements.addScore(30); _object2.remove(); BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 1); BF_GLOBALS._player.enableControl(); break; case 3906: BF_GLOBALS._deathReason = 18; BF_GLOBALS._sceneManager.changeScene(666); break; } } } // End of namespace BlueForce } // End of namespace TsAGE