/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/blue_force/blueforce_scenes3.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/globals.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 300 - Outside Police Station * *--------------------------------------------------------------------------*/ void Scene300::Object::startMover(CursorType action) { if (action == CURSOR_TALK) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; scene->_stripManager.start(_stripNumber, scene); } else { NamedObject::startMover(action); } } void Scene300::Object17::startMover(CursorType action) { if ((action != CURSOR_USE) || !BF_GLOBALS.getFlag(3)) { NamedObject::startMover(action); } else if ((BF_GLOBALS._v4CEA2 != 2) || (BF_GLOBALS._bikiniHutState >= 12)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; setAction(&scene->_action4); } else { SceneItem::display2(300, 33); } } void Scene300::Item1::startMover(CursorType action) { if (action == CURSOR_TALK) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 305; scene->setAction(&scene->_sequenceManager1, scene, 305, &BF_GLOBALS._player, &scene->_object8, NULL); } else { NamedHotspot::startMover(action); } } void Scene300::Item2::startMover(CursorType action) { if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; scene->setAction(&scene->_sequenceManager1, scene, 304, &scene->_object11, NULL); } else { NamedHotspot::startMover(action); } } void Scene300::Item14::startMover(CursorType action) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 151, 54); } void Scene300::Item15::startMover(CursorType action) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 316, 90); } /*--------------------------------------------------------------------------*/ void Scene300::Action1::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: if (BF_GLOBALS.getFlag(7)) SceneItem::display2(300, 0); else SceneItem::display2(666, 27); setDelay(1); break; case 2: { ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, BF_GLOBALS._player._position.y); break; } case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action2::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: SceneItem::display2(300, 28); setDelay(1); break; case 2: { ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 8, BF_GLOBALS._player._position.y); break; } case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action3::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 306, &BF_GLOBALS._player, &scene->_object8, NULL); break; case 2: SceneItem::display2(300, 35); setDelay(1); break; case 3: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene300::Action4::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(1); break; case 1: setAction(&scene->_sequenceManager1, this, 316, &BF_GLOBALS._player, &scene->_object19, NULL); break; case 2: BF_GLOBALS._sceneManager.changeScene(15); break; case 3: setAction(&scene->_sequenceManager1, this, 319, &scene->_object19, NULL); break; case 4: BF_GLOBALS.setFlag(2); BF_GLOBALS._sceneManager.changeScene(190); break; default: break; } } void Scene300::Action5::signal() { Scene300 *scene = (Scene300 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); scene->_field2760 = 1; setDelay(1); break; case 1: setAction(&scene->_sequenceManager1, this, 1306, &scene->_object1, &scene->_object8, NULL); break; case 2: scene->_stripManager.start(3004, this); BF_GLOBALS._sceneManager.changeScene(15); break; case 3: { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 186, 140); break; } case 4: remove(); break; default: break; } } /*--------------------------------------------------------------------------*/ Scene300::Scene300(): SceneExt(), _object13(3000), _object14(3001), _object15(3002), _object16(3003) { _field2760 = _field2762 = 0; } void Scene300::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(300); // Add the speakers _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_sutterSpeaker); _stripManager.addSpeaker(&_dougSpeaker); _stripManager.addSpeaker(&_jakeSpeaker); _field2762 = 0; _item14.setup(Rect(144, 27, 160, 60), 300, -1, -1, -1, 1, NULL); _item15.setup(Rect(310, 76, SCREEN_WIDTH, 105), 300, -1, -1, -1, 1, NULL); // Setup the player int playerVisage = BF_GLOBALS._player._visage; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(playerVisage); BF_GLOBALS._player.setStrip(3); BF_GLOBALS._player.setPosition(Common::Point(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(3, 1); BF_GLOBALS._player.disableControl(); _object8.setStrip(2); _object8.setPosition(Common::Point(300, 77)); if ((BF_GLOBALS._v4CEA2 != 2) || (BF_GLOBALS._bikiniHutState < 12)) { _object17.postInit(); _object17.setVisage(301); _object17.setStrip(1); _object17.setPosition(Common::Point(87, 88)); _object17.setup(300, 11, 13, 2, 1, NULL); _object18.postInit(); _object18.setVisage(301); _object18.setStrip(1); _object18.setPosition(Common::Point(137, 92)); _object18.setup(300, 11, 13, 3, 1, NULL); } _object19.postInit(); _object19.setVisage(301); _object19.setStrip(1); _object19.setPosition(Common::Point(175, 99)); _object19.setup(300, 11, 13, 34, 1, NULL); _object11.postInit(); _object11.setVisage(301); _object11.setStrip(8); _object11.setPosition(Common::Point(265, 91)); _object11.hide(); //***DEBUG*** BF_GLOBALS.setFlag(2); BF_GLOBALS._sceneManager._previousScene = 190; BF_GLOBALS._player.setVisage(190); switch (BF_GLOBALS._sceneManager._previousScene) { case 50: case 60: BF_GLOBALS.clearFlag(2); if (BF_GLOBALS.getFlag(3)) { BF_GLOBALS._player.disableControl(); _sceneMode = 318; setAction(&_sequenceManager1, this, 318, &BF_GLOBALS._player, &_object19, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 300; setAction(&_sequenceManager1, this, 1300, &BF_GLOBALS._player, NULL); } break; case 190: _sceneMode = 0; if (!BF_GLOBALS.getFlag(2)) { _sceneMode = 7308; BF_GLOBALS._player.setPosition(Common::Point(175, 50)); ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 123, 71); if ((BF_GLOBALS._v4CEA2 == 2) && (BF_GLOBALS._bikiniHutState < 12)) setup(); } else if (!BF_GLOBALS.getFlag(3)) { BF_GLOBALS._player.disableControl(); _sceneMode = 300; setAction(&_sequenceManager1, this, 300, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 318; setAction(&_sequenceManager1, this, 318, &BF_GLOBALS._player, &_object19, NULL); } break; case 315: BF_GLOBALS._player.setPosition(Common::Point(305, 66)); if ((BF_GLOBALS._v4CEA2 != 2) || (BF_GLOBALS._bikiniHutState >= 12)) { BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(3) ? 1304 : 303); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); } else { BF_GLOBALS._player.setVisage(1304); setup(); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); } break; default: _sceneMode = 0; BF_GLOBALS._player.setVisage(1304); BF_GLOBALS._player.disableControl(); setAction(&_sequenceManager1, this, 306, &BF_GLOBALS._player, &_object8, NULL); break; } } void Scene300::signal() { switch (_sceneMode) { case 300: BF_GLOBALS._sound1.fadeSound(33); BF_GLOBALS.clearFlag(2); _sceneMode = 0; if ((BF_GLOBALS._v4CEA2 != 1) || (BF_GLOBALS._bikiniHutState != 0)) { signal(); } else { _stripManager.start(3005, this); } break; case 301: if (_field2760) { _sceneMode = 1302; signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 1302; setAction(&_sequenceManager1, this, 306, &_object1, &_object8, NULL); } _object12.show(); _object5.dispatch(); BF_GLOBALS._player.hide(); break; case 303: BF_GLOBALS._player.disableControl(); _sceneMode = 2307; setAction(&_sequenceManager1, this, 303, &_object13, &_object1, NULL); break; case 305: if ((BF_GLOBALS._v4CEA2 == 4) || (BF_GLOBALS._v4CEA2 == 5)) { _sceneMode = 0; setAction(&_action3); } else { BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(315); } break; case 309: BF_GLOBALS._player.disableControl(); _sceneMode = 3307; setAction(&_sequenceManager1, this, 309, &_object14, &_object1, NULL); break; case 310: BF_GLOBALS._player.disableControl(); _sceneMode = 4307; setAction(&_sequenceManager1, this, 310, &_object12, &_object1, NULL); break; case 311: BF_GLOBALS._player.disableControl(); _sceneMode = 5307; setAction(&_sequenceManager1, this, 311, &_object15, &_object1, NULL); break; case 312: case 5307: BF_GLOBALS._player.disableControl(); _sceneMode = 1305; setAction(&_sequenceManager1, this, 312, &_object1, &_object16, NULL); break; case 317: BF_GLOBALS.setFlag(2); BF_GLOBALS._sceneManager.changeScene(60); break; case 318: BF_GLOBALS.clearFlag(2); _sceneMode = 0; signal(); break; case 1302: _field2762 = 0; BF_GLOBALS._player.disableControl(); _sceneMode = 1308; setAction(&_sequenceManager1, this, 302, &_object1, NULL); break; case 1305: BF_GLOBALS._player.disableControl(); _sceneMode = 1313; setAction(&_sequenceManager1, this, 305, &_object1, &_object8, NULL); BF_GLOBALS._player.show(); _object12.hide(); break; case 1307: case 2308: BF_GLOBALS._player.disableControl(); _sceneMode = 303; setAction(&_sequenceManager1, this, 308, &_object14, NULL); break; case 1308: BF_GLOBALS._player.disableControl(); _sceneMode = 1307; setAction(&_sequenceManager1, this, 308, &_object13, NULL); break; case 1313: BF_GLOBALS._player.disableControl(); _sceneMode = 0; _object15.setAction(&_sequenceManager4, NULL, 315, &_object15, &_object16, NULL); _object13.setAction(&_sequenceManager2, NULL, 313, &_object13, &_object17, NULL); _object14.setAction(&_sequenceManager3, this, 314, &_object14, &_object18, NULL); BF_GLOBALS._bikiniHutState = 12; BF_GLOBALS._sound1.changeSound(33); break; case 2307: case 3308: BF_GLOBALS._player.disableControl(); _sceneMode = 309; setAction(&_sequenceManager1, this, 308, &_object12, NULL); break; case 3307: _object9.postInit(); _object9.hide(); _object10.postInit(); _object10.hide(); if (BF_GLOBALS.getFlag(1)) { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; setAction(&_sequenceManager1, this, 6307, &_object2, &_object1, &_object9, &_object10, NULL); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 4308; setAction(&_sequenceManager1, this, 7307, &_object12, &_object1, &_object9, &_object10, NULL); } break; case 4307: case 5308: BF_GLOBALS._player.disableControl(); _sceneMode = 311; setAction(&_sequenceManager1, this, 308, &_object16, NULL); break; case 4308: BF_GLOBALS._player.disableControl(); _sceneMode = 310; setAction(&_sequenceManager1, this, 308, &_object15, NULL); break; case 6308: BF_GLOBALS._sceneManager.changeScene(190); break; case 7308: if (_field2762) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 0: default: if (_field2762) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.enableControl(); } break; } } void Scene300::process(Event &event) { if ((BF_GLOBALS._player._field8E != 0) && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { Visage visage; if (_item14.contains(event.mousePos)) { visage.setVisage(1, 8); GfxSurface surface = visage.getFrame(2); BF_GLOBALS._events.setCursor(surface); } else if (_item15.contains(event.mousePos)) { visage.setVisage(1, 8); GfxSurface surface = visage.getFrame(3); BF_GLOBALS._events.setCursor(surface); } else { CursorType cursorId = BF_GLOBALS._events.hideCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene300::dispatch() { SceneExt::dispatch(); if (_action) { int regionIndex = BF_GLOBALS._player.getRegionIndex(); if ((regionIndex == 1) && (_field2762 == 1)) { BF_GLOBALS._player.disableControl(); _sceneMode = 301; setAction(&_sequenceManager1, this, 301, &BF_GLOBALS._player, NULL); } if ((BF_GLOBALS._player._position.y < 59) && (BF_GLOBALS._player._position.x > 137) && (_sceneMode != 6308) && (_sceneMode != 7308)) { BF_GLOBALS._v4CEA4 = 3; _sceneMode = 6308; BF_GLOBALS._player.disableControl(); ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, BF_GLOBALS._player._position.y - 5); } } } void Scene300::setup() { _object13.postInit(); _object13.setVisage(307); _object13.setStrip(6); _object13.setPosition(Common::Point(156, 134)); _object13._moveDiff = Common::Point(3, 1); _object3.setup(&_object13, 306, 1, 29); _object14.postInit(); _object14.setVisage(307); _object14.setStrip(6); _object14.setPosition(Common::Point(171, 137)); _object14._moveDiff = Common::Point(3, 1); _object4.setup(&_object14, 306, 2, 29); _object12.postInit(); _object12.setVisage(307); _object12.setStrip(6); _object12.setPosition(Common::Point(186, 140)); _object12._moveDiff = Common::Point(3, 1); _object5.setup(&_object12, 306, 2, 29); _object12.hide(); _object15.postInit(); _object15.setVisage(307); _object15.setStrip(6); _object15.setPosition(Common::Point(201, 142)); _object15._moveDiff = Common::Point(3, 1); _object6.setup(&_object15, 306, 3, 29); _object16.postInit(); _object16.setVisage(307); _object16.setStrip(6); _object16.setPosition(Common::Point(216, 145)); _object16._moveDiff = Common::Point(3, 1); _object7.setup(&_object16, 306, 1, 29); _object1.postInit(); _object1.setVisage(307); _object1.setStrip(6); _object1.setPosition(Common::Point(305, 66)); _object1._moveDiff = Common::Point(3, 1); _object1.setObjectWrapper(new SceneObjectWrapper()); _object1.animate(ANIM_MODE_1, NULL); _object2.setup(&_object1, 306, 4, 9); BF_GLOBALS._sceneItems.addItems(&_object13, &_object14, &_object15, &_object16, NULL); _timer.set(3600, this, &_action5); _field2760 = 0; _field2762 = 1; } } // End of namespace BlueForce } // End of namespace TsAGE