/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/blue_force/blueforce_scenes4.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 410 - Traffic Stop Gang Members * *--------------------------------------------------------------------------*/ // Talk to driver with backup void Scene410::Action1::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (scene->_action1Count++) { case 0: if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { setDelay(3); } else { scene->_sceneMode = 4101; scene->_stripManager.start(4103, scene); } break; case 1: scene->_sceneMode = 0; scene->_stripManager.start(4104, scene); break; case 2: scene->_sceneMode = 0; scene->_stripManager.start(4105, scene); break; default: scene->_sceneMode = 0; scene->_stripManager.start(4106, scene); break; } } // Talk to passenger with backup void Scene410::Action2::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); switch (scene->_talkCount++) { case 0: scene->_sceneMode = 4105; scene->_stripManager.start(BF_GLOBALS.getFlag(fTalkedShooterNoBkup) ? 4123 : 4107, scene); break; case 1: scene->_sceneMode = 4110; scene->_stripManager.start(4102, scene); break; case 2: scene->_sceneMode = 0; scene->_stripManager.start(4108, scene); break; case 3: scene->_sceneMode = 0; scene->_stripManager.start(4109, scene); break; case 4: scene->_sceneMode = 0; scene->_stripManager.start(4110, scene); break; default: SceneItem::display(410, 11, SET_WIDTH, 300, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 13, SET_EXT_BGCOLOR, 82, SET_EXT_FGCOLOR, 13, LIST_END); BF_GLOBALS._player.enableControl(); break; } } // Talk to passenger without backup void Scene410::Action3::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager1, scene, 4102, &scene->_passenger, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS.setFlag(fTalkedShooterNoBkup); scene->_sceneMode = 0; scene->_stripManager.start(4107, scene); } } // Talk to driver without backup void Scene410::Action4::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS._player.disableControl(); BF_GLOBALS.setFlag(fTalkedDriverNoBkup); scene->_sceneMode = 4101; scene->_stripManager.start(4103, scene); } } // Talk to passenger void Scene410::Action5::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if (!scene->_harrisonMovedFl) { ADD_PLAYER_MOVER(114, 133); } else { ADD_PLAYER_MOVER(195, 139); } break; case 1: BF_GLOBALS._player.updateAngle(scene->_passenger._position); setDelay(3); break; case 2: setDelay(3); break; case 3: if (BF_GLOBALS.getFlag(fCalledBackup)) scene->setAction(&scene->_action2); else scene->setAction(&scene->_action3); remove(); break; default: break; } } // Talk to driver void Scene410::Action6::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if (!scene->_harrisonMovedFl) { ADD_PLAYER_MOVER(114, 133); } else { ADD_PLAYER_MOVER(126, 99); } break; case 1: BF_GLOBALS._player.updateAngle(scene->_driver._position); setDelay(3); break; case 2: setDelay(3); break; case 3: if (BF_GLOBALS.getFlag(fCalledBackup)) scene->setAction(&scene->_action1); else scene->setAction(&scene->_action4); remove(); break; default: break; } } void Scene410::Action7::signal() { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(2); break; case 1: BF_GLOBALS._bookmark = bStoppedFrankie; BF_GLOBALS.set2Flags(f1098Frankie); BF_GLOBALS.clearFlag(f1098Marina); scene->_stripManager.start(4113, this); break; case 2: case 4: setDelay(2); break; case 3: BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.updateAngle(Common::Point(100, 170)); setAction(&scene->_sequenceManager1, this, 4112, &scene->_driver, &scene->_passenger, &scene->_harrison, NULL); break; case 5: T2_GLOBALS._uiElements.addScore(30); setAction(&scene->_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL); BF_GLOBALS._player.disableControl(); break; case 6: scene->_sceneMode = 3; scene->signal(); break; default: break; } } /*--------------------------------------------------------------------------*/ bool Scene410::Motorcycle::startAction(CursorType action, Event &event) { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (!BF_GLOBALS.getFlag(fCalledBackup)) { scene->_sceneMode = 4103; scene->signal(); } else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_harrison)) { scene->_sceneMode = 4103; scene->signal(); } else if (scene->_cuffedDriverFl) { SceneItem::display2(410, 12); } else { scene->_sceneMode = 4103; scene->signal(); } return true; default: return NamedHotspot::startAction(action, event); } } bool Scene410::TruckFront::startAction(CursorType action, Event &event) { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_cuffedDriverFl || !scene->_harrissonTalkFl)) break; else if (BF_GLOBALS.getFlag(fSearchedTruck)) SceneItem::display2(410, 13); else if (BF_GLOBALS.getFlag(fGangInCar)) { T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4118; scene->signal(); } else { scene->setAction(&scene->_action7); } return true; default: break; } return NamedHotspot::startAction(action, event); } /*--------------------------------------------------------------------------*/ bool Scene410::Driver::startAction(CursorType action, Event &event) { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (!BF_GLOBALS.getFlag(fCalledBackup)) { if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { scene->setAction(&scene->_action4); } else { SceneItem::display2(410, 7); } } else if (!scene->_cuffedDriverFl) { SceneItem::display2(410, 7); } else if (!scene->_getDriverFl) { scene->_sceneMode = 4124; scene->_getDriverFl = true; T2_GLOBALS._uiElements.addScore(30); scene->signal(); } else { break; } return true; case CURSOR_TALK: BF_GLOBALS._player.setAction(&scene->_action6); return true; case INV_HANDCUFFS: if (BF_GLOBALS.getFlag(fCalledBackup)) { if ((scene->_talkCount < 5) || (scene->_action1Count < 1) || scene->_cuffedDriverFl) break; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4123; scene->_stripManager.start(4125, scene); scene->_cuffedDriverFl = true; T2_GLOBALS._uiElements.addScore(30); } else { if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { scene->setAction(&scene->_action4); } else { break; } } return true; case INV_TICKET_BOOK: if (!BF_GLOBALS.getFlag(fDriverOutOfTruck)) { return startAction(CURSOR_TALK, event); } else if (!scene->_harrisonMovedFl) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL); } else if (scene->_cuffedDriverFl || scene->_driverOutOfTruckFl) { break; } else { scene->_driverOutOfTruckFl = true; T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4127; scene->setAction(&scene->_sequenceManager1, scene, 4127, &BF_GLOBALS._player, &scene->_driver, NULL); } return true; case INV_MIRANDA_CARD: if (!scene->_cuffedDriverFl) return false; if (BF_GLOBALS.getFlag(readFrankRights)) { SceneItem::display2(390, 15); } else { BF_GLOBALS.setFlag(readFrankRights); T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; // TODO: Original code pushes a copy of the entirety of object1 onto stack scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_driver, NULL); } return true; default: break; } return NamedObject::startAction(action, event); } bool Scene410::Passenger::startAction(CursorType action, Event &event) { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (!BF_GLOBALS.getFlag(fCalledBackup)) { if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) scene->setAction(&scene->_action3); else SceneItem::display(410, 5, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_harrissonTalkFl) { SceneItem::display(410, 5, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99, SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_cuffedPassengerFl) { scene->_sceneMode = 4121; scene->_cuffedPassengerFl = true; T2_GLOBALS._uiElements.addScore(50); scene->signal(); } else break; return true; case CURSOR_TALK: scene->setAction(&scene->_action5); return true; case INV_HANDCUFFS: if (BF_GLOBALS.getFlag(fCalledBackup)) { if ((scene->_talkCount < 5) || (scene->_harrissonTalkFl)) break; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9; Common::Point destPos(195, 139); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &destPos, scene); } else if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) { scene->setAction(&scene->_action3); } else { break; } return true; case INV_MIRANDA_CARD: if (!scene->_harrissonTalkFl) break; if (BF_GLOBALS.getFlag(readFrankRights)) { SceneItem::display2(390, 15); } else { BF_GLOBALS.setFlag(readFrankRights); T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player, &scene->_passenger, NULL); } return true; default: break; } return NamedObject::startAction(action, event); } bool Scene410::Harrison::startAction(CursorType action, Event &event) { Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (BF_GLOBALS._bookmark == bStoppedFrankie) { if (BF_GLOBALS.getFlag(fSearchedTruck)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 8; Common::Point destPos(147, 143); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &destPos, scene); } else { SceneItem::display(350, 13, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, SET_EXT_FGCOLOR, 13, LIST_END); } } else if (scene->_harrissonTalkFl && scene->_cuffedDriverFl) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4112; scene->_stripManager.start(4113, scene); BF_GLOBALS._bookmark = bStoppedFrankie; BF_GLOBALS.set2Flags(f1098Frankie); BF_GLOBALS.clearFlag(f1098Marina); } else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) || (!scene->_harrissonTalkFl && (scene->_talkCount < 5))) { SceneItem::display(350, 13, SET_WIDTH, 300, SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49, SET_EXT_FGCOLOR, 13, LIST_END); } else if (!scene->_harrissonTalkFl) { BF_GLOBALS._player.disableControl(); scene->_harrissonTalkFl = true; scene->_cuffedPassengerFl = true; BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4122; scene->_stripManager.start(4112, scene); } else if (scene->_action1Count < 1) { break; } else if (scene->_cuffedDriverFl) { error("Error - want to cuff driver, but he's cuffed already"); } else { BF_GLOBALS._player.disableControl(); scene->_cuffedDriverFl = true; scene->_getDriverFl = true; BF_GLOBALS._walkRegions.enableRegion(22); scene->_sceneMode = 4109; scene->_stripManager.start(4112, scene); } return true; default: break; } return NamedObject::startAction(action, event); } /*--------------------------------------------------------------------------*/ Scene410::Scene410(): SceneExt() { _cuffedDriverFl = _harrissonTalkFl = _driverOutOfTruckFl = false; _harrisonMovedFl = false; _action1Count = _talkCount = 0; _cuffedPassengerFl = false; _getDriverFl = false; } void Scene410::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_action1Count); s.syncAsSint16LE(_talkCount); s.syncAsSint16LE(_harrissonTalkFl); s.syncAsSint16LE(_cuffedDriverFl); s.syncAsSint16LE(_cuffedPassengerFl); s.syncAsSint16LE(_getDriverFl); s.syncAsSint16LE(_driverOutOfTruckFl); s.syncAsSint16LE(_harrisonMovedFl); } void Scene410::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(410); setZoomPercents(74, 75, 120, 100); if (BF_GLOBALS._sceneManager._previousScene != 60) _sound1.fadeSound(11); BF_GLOBALS._driveToScene = 64; BF_GLOBALS._mapLocationId = 64; BF_GLOBALS.setFlag(fArrivedAtGangStop); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_harrisonSpeaker); _stripManager.addSpeaker(&_shooterSpeaker); _stripManager.addSpeaker(&_driverSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(1341); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.changeAngle(90); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setPosition(Common::Point(114, 133)); BF_GLOBALS._player.changeZoom(-1); _motorcycle.setDetails(8, 410, 15, -1, -1, 1); _passenger.postInit(); _passenger.setVisage(415); _passenger.setStrip(1); _passenger.setPosition(Common::Point(278, 92)); _passenger.setDetails(410, 4, -1, 5, 1, (SceneItem *)NULL); _driver.postInit(); _driver.setVisage(416); _driver.setStrip(2); _driver.setPosition(Common::Point(244, 85)); _driver.setDetails(410, 6, -1, 7, 1, (SceneItem *)NULL); _driver.changeZoom(-1); _object5.postInit(); _object5.setVisage(410); _object5.setStrip(2); _object5.setPosition(Common::Point(282, 96)); _object6.postInit(); _object6.setVisage(410); _object6.setStrip(4); _object6.setPosition(Common::Point(240, 43)); _truckFront.setDetails(6, 410, 3, -1, -1, 1); _truckBack.setDetails(7, 410, 3, -1, -1, 1); switch (BF_GLOBALS._sceneManager._previousScene) { case 415: BF_GLOBALS.setFlag(fSearchedTruck); BF_GLOBALS._player.setPosition(Common::Point(210, 90)); _passenger.remove(); _driver.remove(); BF_GLOBALS._walkRegions.disableRegion(21); BF_GLOBALS._walkRegions.disableRegion(22); _harrison.postInit(); _harrison.setVisage(343); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); _harrison.setPosition(Common::Point(97, 185)); _harrison.changeZoom(-1); _patrolCar.postInit(); _patrolCar.setVisage(410); _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL); _patrolCar.fixPriority(148); _patrolCar.setPosition(Common::Point(39, 168)); _harrisonMovedFl = true; _sceneMode = 0; signal(); break; case 60: if (BF_GLOBALS.getFlag(fSearchedTruck)) { _passenger.remove(); _driver.remove(); _sceneMode = 0; } else { _harrisonMovedFl = BF_GLOBALS._scene410HarrisonMovedFl; _harrissonTalkFl = BF_GLOBALS._scene410HarrisonTalkFl; _talkCount = BF_GLOBALS._scene410TalkCount; _action1Count = BF_GLOBALS._scene410Action1Count; _passenger.setVisage(418); _passenger.setStrip(6); _passenger.setPosition(Common::Point(227, 137)); if (_talkCount > 0) { _passenger.setVisage(415); _passenger.setStrip(2); _passenger.setFrame(5); } if (_harrissonTalkFl) { _passenger.setVisage(415); _passenger.setStrip(6); _passenger.setFrame(8); } BF_GLOBALS._walkRegions.disableRegion(16); if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) { _driver.setVisage(417); _driver.setStrip(1); _driver.setPosition(Common::Point(152, 97)); BF_GLOBALS._walkRegions.disableRegion(7); } if (BF_GLOBALS.getFlag(fCalledBackup)) { BF_GLOBALS._walkRegions.disableRegion(21); BF_GLOBALS._walkRegions.disableRegion(22); _harrison.postInit(); _harrison.setVisage(343); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison.animate(ANIM_MODE_1, NULL); _harrison.setDetails(350, 12, 13, 14, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.addBefore(&_driver, &_harrison); _harrison.setPosition(Common::Point(-10, 124)); _harrison.changeZoom(-1); _patrolCar.postInit(); _patrolCar.setVisage(410); _patrolCar.setDetails(410, 8, 9, 10, 1, (SceneItem *)NULL); _patrolCar.fixPriority(148); if (_harrisonMovedFl) { _harrison.setPosition(Common::Point(108, 112)); _patrolCar.fixPriority(148); _patrolCar.setPosition(Common::Point(39, 168)); _sceneMode = 0; } else { _sceneMode = 4104; } } else { _sceneMode = 0; } _harrisonMovedFl = true; } break; case 50: default: BF_GLOBALS.setFlag(onDuty); _sound1.play(21); _sceneMode = 4100; break; } signal(); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 410, 0, 1, 2, 1, NULL); } void Scene410::signal() { switch (_sceneMode) { case 1: BF_GLOBALS.set2Flags(f1097Frankie); BF_GLOBALS.clearFlag(f1097Marina); BF_GLOBALS._scene410HarrisonMovedFl = _harrisonMovedFl; BF_GLOBALS._scene410HarrisonTalkFl = _harrissonTalkFl; BF_GLOBALS._scene410TalkCount = _talkCount; BF_GLOBALS._scene410Action1Count = _action1Count; BF_GLOBALS._sceneManager.changeScene(60); break; case 2: BF_GLOBALS._deathReason = 3; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(666); break; case 3: BF_GLOBALS._sceneManager.changeScene(415); break; case 5: BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 315); _sceneMode = 0; BF_GLOBALS.set2Flags(f1015Frankie); BF_GLOBALS.clearFlag(f1015Marina); signal(); break; case 6: BF_INVENTORY.setObjectScene(INV_22_SNUB, 1); BF_INVENTORY.setObjectScene(INV_FRANKIE_ID, 1); BF_GLOBALS.set2Flags(f1027Frankie); BF_GLOBALS.clearFlag(f1027Marina); _sceneMode = 0; signal(); break; case 7: BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 1); _sceneMode = 0; signal(); break; case 8: BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.changeAngle(225); _harrison.changeAngle(45); _sceneMode = 4114; _stripManager.start(4120, this); break; case 9: _sceneMode = 4106; _stripManager.start(4111, this); _harrissonTalkFl = true; BF_GLOBALS.setFlag(fCuffedFrankie); T2_GLOBALS._uiElements.addScore(30); break; case 10: BF_GLOBALS._player.updateAngle(_harrison._position); _sceneMode = 0; break; case 4100: BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4100, &_passenger, &_object5, NULL); BF_GLOBALS._walkRegions.disableRegion(16); break; case 4101: // Driver gets out of the car BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4101, &_driver, &_object6, NULL); BF_GLOBALS.setFlag(fDriverOutOfTruck); BF_GLOBALS._walkRegions.disableRegion(7); break; case 4103: // Click on moto to ask for backup BF_GLOBALS._player.disableControl(); _sceneMode = 1; setAction(&_sequenceManager1, this, 4103, &BF_GLOBALS._player, NULL); break; case 4104: // After call for backup, patrol car is coming _harrisonMovedFl = true; BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4104, &_patrolCar, &_harrison, NULL); break; case 4105: // Second guy gets nervous BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4105, &_passenger, NULL); break; case 4106: BF_GLOBALS._player.disableControl(); _sceneMode = 4119; setAction(&_sequenceManager1, this, 4106, &_passenger, NULL); break; case 4107: BF_GLOBALS._player.disableControl(); _sceneMode = 5; setAction(&_sequenceManager1, this, 4107, &BF_GLOBALS._player, &_passenger, NULL); break; case 4108: BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.updateAngle(Common::Point(100, 170)); BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._walkRegions.enableRegion(7); BF_GLOBALS._walkRegions.enableRegion(16); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4108, &_harrison, NULL); break; case 4109: // Harrison puts handcuffs to driver if ((BF_GLOBALS._player._position.x > 116) && (BF_GLOBALS._player._position.x != 195) && (BF_GLOBALS._player._position.y != 139)) { ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 195, 139); } BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4109, &_driver, &_harrison, NULL); break; case 4110: // Harrisson takes care of the driver BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4110, &_harrison, &_driver, NULL); break; case 4112: BF_GLOBALS.setFlag(fGangInCar); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.updateAngle(Common::Point(100, 170)); BF_GLOBALS._player.disableControl(); _sceneMode = 4108; setAction(&_sequenceManager1, this, 4112, &_driver, &_passenger, &_harrison, NULL); break; case 4114: BF_GLOBALS._walkRegions.enableRegion(22); BF_GLOBALS._player.disableControl(); _sceneMode = 4116; setAction(&_sequenceManager1, this, 4114, &_harrison, &_patrolCar, NULL); break; case 4116: BF_GLOBALS._walkRegions.enableRegion(21); BF_GLOBALS._walkRegions.enableRegion(22); _harrison.remove(); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4116, &_patrolCar, NULL); break; case 4118: BF_GLOBALS._player.disableControl(); _sceneMode = 3; setAction(&_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL); break; case 4119: BF_GLOBALS._player.disableControl(); _sceneMode = 4107; setAction(&_sequenceManager1, this, 4119, &BF_GLOBALS._player, &_passenger, NULL); break; case 4121: BF_GLOBALS._player.disableControl(); _sceneMode = 6; setAction(&_sequenceManager1, this, 4121, &BF_GLOBALS._player, &_passenger, NULL); break; case 4122: BF_GLOBALS._walkRegions.enableRegion(22); BF_INVENTORY.setObjectScene(INV_22_SNUB, 0); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 4122, &_passenger, &_harrison, NULL); break; case 4123: BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 0); BF_GLOBALS._player.disableControl(); _sceneMode = 5; setAction(&_sequenceManager1, this, 4123, &_driver, &BF_GLOBALS._player, NULL); break; case 4124: BF_GLOBALS._player.disableControl(); _sceneMode = 7; setAction(&_sequenceManager1, this, 4124, &_driver, &BF_GLOBALS._player, NULL); break; case 4127: SceneItem::display2(410, 16); BF_GLOBALS._player.enableControl(); break; case 0: default: BF_GLOBALS._player.enableControl(); break; } } void Scene410::process(Event &event) { // Check for gun being clicked on player if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos) && !BF_GLOBALS.getFlag(fCalledBackup)) { if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) { if (!_action) { event.handled = true; BF_GLOBALS._player.disableControl(); _sceneMode = 2; setAction(&_sequenceManager1, this, 4102, &_passenger, &BF_GLOBALS._player, NULL); } } else if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) { if (!_action) { _sceneMode = 1; BF_GLOBALS._player.disableControl(); _sceneMode = 2; setAction(&_sequenceManager1, this, 4120, &_passenger, &BF_GLOBALS._player, NULL); } } } if (!event.handled) SceneExt::process(event); } void Scene410::dispatch() { SceneExt::dispatch(); if ((_sceneMode == 4112) || (_sceneMode == 4101)) { _harrison.updateAngle(_driver._position); } } /*-------------------------------------------------------------------------- * Scene 415 - Searching Truck * *--------------------------------------------------------------------------*/ bool Scene415::GunInset::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (BF_GLOBALS.getFlag(fGotAutoWeapon)) { FocusObject::startAction(action, event); } else { remove(); scene->_gunAndWig.remove(); } return true; } else { return FocusObject::startAction(action, event); } } void Scene415::GunInset::remove() { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_gunAndWig.remove(); FocusObject::remove(); scene->_sceneMode = 0; scene->_animatedSeat.animate(ANIM_MODE_6, scene); } bool Scene415::GunAndWig::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: NamedObject::startAction(action, event); BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1); BF_INVENTORY.setObjectScene(INV_WIG, 1); BF_GLOBALS.setFlag(fGotAutoWeapon); T2_GLOBALS._uiElements.addScore(30); remove(); return true; case INV_FOREST_RAP: if (scene->_scoreWigRapFlag) break; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4126, scene); T2_GLOBALS._uiElements.addScore(50); scene->_scoreWigRapFlag = true; return true; default: break; } return NamedObject::startAction(action, event); } bool Scene415::BulletsInset::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (BF_GLOBALS.getFlag(fGotBulletsFromDash)) { FocusObject::startAction(action, event); } else { remove(); scene->_theBullets.remove(); } return true; } else { return FocusObject::startAction(action, event); } } void Scene415::BulletsInset::remove() { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; scene->_theBullets.remove(); FocusObject::remove(); } bool Scene415::DashDrawer::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) { scene->showBullets(); return true; } else { return NamedObject::startAction(action, event); } } bool Scene415::TheBullets::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: NamedObject::startAction(action, event); BF_INVENTORY.setObjectScene(INV_22_BULLET, 1); BF_GLOBALS.setFlag(fGotBulletsFromDash); T2_GLOBALS._uiElements.addScore(30); remove(); scene->_dashDrawer.remove(); return true; case INV_FOREST_RAP: if (scene->_scoreBulletRapFlag) { SceneItem::display2(415, 35); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->_stripManager.start(4122, scene); T2_GLOBALS._uiElements.addScore(50); scene->_scoreBulletRapFlag = true; } return true; default: break; } return NamedObject::startAction(action, event); } /*--------------------------------------------------------------------------*/ bool Scene415::Lever::startAction(CursorType action, Event &event) { Scene415 *scene = (Scene415 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_GLOBALS.getFlag(fGotAutoWeapon)) { SceneItem::display2(415, 20); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 4150, &scene->_animatedSeat, NULL); } return true; default: return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ Scene415::Scene415(): SceneExt() { _scoreWigRapFlag = _scoreBulletRapFlag = false; } void Scene415::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_scoreWigRapFlag); s.syncAsSint16LE(_scoreBulletRapFlag); } void Scene415::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(415); _stripManager.addSpeaker(&_jakeRadioSpeaker); _dashDrawer.postInit(); _dashDrawer.setVisage(411); _dashDrawer.setStrip(3); _dashDrawer.setPosition(Common::Point(151, 97)); _dashDrawer.setDetails(415, 22, -1, -1, 1, (SceneItem *)NULL); _animatedSeat.postInit(); _animatedSeat.setVisage(419); _animatedSeat.setStrip(1); _animatedSeat.setPosition(Common::Point(306, 116)); _animatedSeat.fixPriority(80); _windowLever.setDetails(16, 415, 25, -1, 26, 1); _item7.setDetails(17, 415, 32, -1, 33, 1); _seatBelt.setDetails(14, 415, 29, -1, 30, 1); _lever.setDetails(19, 415, 23, 24, -1, 1); _seat.setDetails(18, 415, 3, 4, 2, 1); _dashboard.setDetails(20, 415, 11, 12, 19, 1); _steeringWheel.setDetails(15, 415, 5, 6, 7, 1); _horn.setDetails(31, 415, 8, 9, 10, 1); _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 415, 0, 1, 2, 1, NULL); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; BF_GLOBALS._events.setCursor(CURSOR_WALK); signal(); } void Scene415::signal() { switch (_sceneMode) { case 1: BF_GLOBALS._sceneManager.changeScene(410); break; case 2: showGunAndWig(); _sceneMode = 0; signal(); break; case 0: default: BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; break; } } void Scene415::dispatch() { SceneExt::dispatch(); if (BF_GLOBALS.getFlag(fGotAutoWeapon) && BF_GLOBALS.getFlag(fGotBulletsFromDash)) { _sceneMode = 1; signal(); } } void Scene415::showBullets() { _bulletsInset.postInit(); _bulletsInset.setVisage(411); _bulletsInset.setStrip(1); _bulletsInset.setPosition(Common::Point(158, 100)); _bulletsInset.setDetails(415, -1, -1, -1); _theBullets.postInit(); _theBullets.setVisage(411); _theBullets.setStrip(1); _theBullets.setFrame(2); _theBullets.setPosition(Common::Point(184, 86)); _theBullets.fixPriority(105); _theBullets.setDetails(415, 16, 17, 18, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_theBullets); BF_GLOBALS._sceneItems.push_front(&_theBullets); } void Scene415::showGunAndWig() { _gunInset.postInit(); _gunInset.setVisage(411); _gunInset.setStrip(2); _gunInset.setPosition(Common::Point(158, 100)); _gunInset.setDetails(415, -1, -1, -1); _gunAndWig.postInit(); _gunAndWig.setVisage(411); _gunAndWig.setStrip(2); _gunAndWig.setFrame(2); _gunAndWig.setPosition(Common::Point(159, 88)); _gunAndWig.fixPriority(105); _gunAndWig.setDetails(415, 13, 14, 15, 1, (SceneItem *)NULL); BF_GLOBALS._sceneItems.remove(&_gunAndWig); BF_GLOBALS._sceneItems.push_front(&_gunAndWig); } /*-------------------------------------------------------------------------- * Scene 440 - Outside Alleycat Bowl * *--------------------------------------------------------------------------*/ bool Scene440::Doorway::startAction(CursorType action, Event &event) { Scene440 *scene = (Scene440 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(440, 1); return true; case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4400; scene->setAction(&scene->_sequenceManager, scene, 4400, &BF_GLOBALS._player, this, &scene->_lyle, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene440::Vechile::startAction(CursorType action, Event &event) { Scene440 *scene = (Scene440 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (BF_GLOBALS.getFlag(fWithLyle)) { SceneItem::display2(440, 3); } else { SceneItem::display2(440, 2); } return true; case CURSOR_USE: if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4403; scene->setAction(&scene->_sequenceManager, scene, 4403, &BF_GLOBALS._player, &scene->_lyle, NULL); } else { BF_GLOBALS._sceneManager.changeScene(60); } return true; default: return NamedObject::startAction(action, event); } } bool Scene440::Lyle::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(440, 4); return true; case CURSOR_TALK: SceneItem::display2(440, 5); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene440::Item1::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(440, 0); return true; default: return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene440::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(440); setZoomPercents(75, 60, 120, 100); BF_GLOBALS._sound1.fadeSound(33); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setPosition(Common::Point(203, 113)); _vechile.postInit(); _lyle.postInit(); _lyle.setVisage(835); _lyle.animate(ANIM_MODE_1, NULL); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.setPosition(Common::Point(-40, -10)); _lyle.changeZoom(-1); _lyle.hide(); BF_GLOBALS._sceneItems.push_back(&_lyle); if (BF_GLOBALS.getFlag(fWithLyle)) { _vechile.setVisage(444); _vechile.setFrame(2); _vechile.setPosition(Common::Point(147, 128)); _vechile.fixPriority(114); BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setPosition(Common::Point(187, 104)); _lyle.setPosition(Common::Point(135, 128)); _lyle.show(); BF_GLOBALS._walkRegions.disableRegion(12); BF_GLOBALS._walkRegions.disableRegion(13); } else { _vechile.setPosition(Common::Point(169, 121)); _vechile.fixPriority(117); if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setVisage(440); _vechile.setStrip(1); BF_GLOBALS._player.setVisage(304); BF_GLOBALS._player.setStrip(3); } else { _vechile.setVisage(580); _vechile.setStrip(2); _vechile.setFrame(3); BF_GLOBALS._player.setVisage(303); } } BF_GLOBALS._sceneItems.push_back(&_vechile); BF_GLOBALS._walkRegions.disableRegion(11); _doorway.postInit(); _doorway.setVisage(440); _doorway.setStrip(5); _doorway.setPosition(Common::Point(198, 91)); _doorway.fixPriority(80); BF_GLOBALS._sceneItems.push_back(&_doorway); if (BF_GLOBALS._sceneManager._previousScene == 450) { _lyle.setPosition(Common::Point(143, 93)); _lyle.setStrip(5); _lyle.fixPriority(90); _doorway.setFrame(_doorway.getFrameCount()); _sceneMode = 4401; setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL); } else if (BF_GLOBALS.getFlag(fWithLyle)) { _sceneMode = 4402; setAction(&_sequenceManager, this, 4402, &_lyle, NULL); } else { BF_GLOBALS._player.enableControl(); } _item1.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y - 1)); BF_GLOBALS._sceneItems.push_back(&_item1); } void Scene440::signal() { switch (_sceneMode) { case 4400: BF_GLOBALS._sceneManager.changeScene(450); break; case 4401: BF_GLOBALS._player.fixPriority(-1); BF_GLOBALS._player.enableControl(); break; case 4402: BF_GLOBALS._player.enableControl(); break; case 4403: BF_GLOBALS._sceneManager.changeScene(60); break; } } /*-------------------------------------------------------------------------- * Scene 450 - Inside Alleycat Bowl * *--------------------------------------------------------------------------*/ bool Scene450::Weasel::startAction(CursorType action, Event &event) { Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(450, 0); return true; case CURSOR_USE: SceneItem::display2(450, 1); return true; case CURSOR_TALK: case INV_ID: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4504; if (_flag) { scene->setAction(&scene->_sequenceManager, scene, 4515, &BF_GLOBALS._player, this, NULL); } else { ++_flag; scene->setAction(&scene->_sequenceManager, scene, 4504, &BF_GLOBALS._player, this, NULL); } return true; case INV_FOREST_RAP: BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 450); BF_GLOBALS._player.disableControl(); T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4505; scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this, &scene->_counterDoor, &scene->_object2, NULL); return true; default: return NamedObjectExt::startAction(action, event); } } bool Scene450::PinBoy::startAction(CursorType action, Event &event) { Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(450, 4); return true; case CURSOR_USE: SceneItem::display2(450, 5); return true; case CURSOR_TALK: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4502; if (BF_GLOBALS.getFlag(onDuty)) { scene->setAction(&scene->_sequenceManager, scene, 4516, &BF_GLOBALS._player, this, NULL); } else { scene->setAction(&scene->_sequenceManager, scene, 4502, &BF_GLOBALS._player, this, NULL); } return true; case INV_NAPKIN: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4509; scene->setAction(&scene->_sequenceManager, scene, 4509, &BF_GLOBALS._player, this, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene450::Manager::startAction(CursorType action, Event &event) { Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(450, 6); return true; case CURSOR_USE: SceneItem::display2(450, 7); return true; case CURSOR_TALK: BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(takenWeasel) && !BF_GLOBALS.getFlag(gotTrailer450)) { BF_GLOBALS.setFlag(gotTrailer450); scene->_sceneMode = 4517; scene->setAction(&scene->_sequenceManager, scene, 4517, &BF_GLOBALS._player, this, &scene->_door, NULL); } else { animate(ANIM_MODE_8, 1, NULL); if (scene->_managerCallsWeaselFl) { scene->_sceneMode = 2; if (scene->_talkManagerFl) { scene->_stripManager.start(4521, scene); } else { scene->_talkManagerFl = true; scene->_stripManager.start(4512, scene); } } else { scene->_sceneMode = 4506; if (scene->_talkManagerFl) { scene->setAction(&scene->_sequenceManager, scene, 4518, &BF_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 4506; scene->_talkManagerFl = true; scene->setAction(&scene->_sequenceManager, scene, 4506, &BF_GLOBALS._player, this, NULL); } } } return true; case INV_FOREST_RAP: SceneItem::display2(450, 19); return true; case INV_NAPKIN: animate(ANIM_MODE_8, 1, NULL); BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(showEugeneNapkin)) { SceneItem::display2(450, 16); BF_GLOBALS._player.enableControl(); } else { BF_GLOBALS.setFlag(showEugeneNapkin); if (!BF_GLOBALS.getFlag(showEugeneID)) { scene->_sceneMode = 4513; scene->setAction(&scene->_sequenceManager, scene, 4513, &BF_GLOBALS._player, this, NULL); } else if (BF_GLOBALS.getFlag(fMgrCallsWeasel)) { SceneItem::display2(450, 16); BF_GLOBALS._player.enableControl(); } else { T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4510; BF_INVENTORY.setObjectScene(INV_NAPKIN, 450); scene->setAction(&scene->_sequenceManager, scene, 4510, &BF_GLOBALS._player, this, NULL); } } return true; case INV_ID: if (BF_GLOBALS.getFlag(takenWeasel)) { return startAction(CURSOR_TALK, event); } else { animate(ANIM_MODE_8, 1, NULL); BF_GLOBALS._player.disableControl(); if (!BF_GLOBALS.getFlag(showEugeneID)) T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(showEugeneID); if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) && !BF_GLOBALS.getFlag(fMgrCallsWeasel)) { T2_GLOBALS._uiElements.addScore(30); scene->_sceneMode = 4511; scene->setAction(&scene->_sequenceManager, scene, 4511, &BF_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 4506; scene->setAction(&scene->_sequenceManager, scene, 4512, &BF_GLOBALS._player, this, NULL); } } return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene450::Exit::startAction(CursorType action, Event &event) { Scene450 *scene = (Scene450 *)BF_GLOBALS._sceneManager._scene; if (event.eventType == EVENT_BUTTON_DOWN) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 4501; scene->signal(); return true; } else { return false; } } /*--------------------------------------------------------------------------*/ Scene450::Scene450(): SceneExt() { _managerCallsWeaselFl = _talkManagerFl = false; } void Scene450::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_managerCallsWeaselFl); s.syncAsSint16LE(_talkManagerFl); } void Scene450::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(450); setZoomPercents(110, 90, 155, 115); BF_GLOBALS._sound1.fadeSound(13); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_eugeneSpeaker); _stripManager.addSpeaker(&_billySpeaker); _stripManager.addSpeaker(&_weaselSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 1341 : 129); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setPosition(Common::Point(-30, 155)); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); _door.postInit(); _door.setVisage(450); _door.setStrip(2); _door.setPosition(Common::Point(72, 80)); _door.setDetails(450, 15, -1, 13, 1, (SceneItem *)NULL); _counterDoor.postInit(); _counterDoor.setVisage(450); _counterDoor.setPosition(Common::Point(39, 104)); _counterDoor.fixPriority(100); _counterDoor.setDetails(450, 12, -1, 13, 1, (SceneItem *)NULL); if (BF_GLOBALS._dayNumber != 3) { _pinBoy.postInit(); _pinBoy.setVisage(463); _pinBoy.setPosition(Common::Point(138, 121)); _pinBoy.fixPriority(100); _pinBoy.setFrame(_pinBoy.getFrameCount()); BF_GLOBALS._sceneItems.push_back(&_pinBoy); } else if (!BF_GLOBALS.getFlag(fWithLyle) || !BF_GLOBALS.getFlag(fGivenNapkin) || (BF_INVENTORY.getObjectScene(INV_CARAVAN_KEY) == 1)) { _pinBoy.postInit(); _pinBoy.setVisage(463); _pinBoy.setPosition(Common::Point(138, 121)); _pinBoy.fixPriority(100); _pinBoy.setFrame(_pinBoy.getFrameCount()); BF_GLOBALS._sceneItems.push_back(&_pinBoy); } else { _manager.postInit(); _manager.setVisage(467); _manager.setPosition(Common::Point(138, 121)); _manager.changeZoom(-1); _manager.fixPriority(100); BF_GLOBALS._sceneItems.push_back(&_manager); if (!BF_GLOBALS.getFlag(takenWeasel)) { _object2.postInit(); _object2.setVisage(469); _object2.animate(ANIM_MODE_1, NULL); _object2.setObjectWrapper(new SceneObjectWrapper()); _object2.setPosition(Common::Point(-30, 126)); ADD_MOVER_NULL(_object2, 27, 126); _object2.changeZoom(-1); _object2.setDetails(450, 2, 18, 3, 1, (SceneItem *)NULL); BF_GLOBALS._walkRegions.disableRegion(4); _weasel.postInit(); _weasel.setVisage(466); _weasel.animate(ANIM_MODE_1, NULL); _weasel.setObjectWrapper(new SceneObjectWrapper()); _weasel.setPosition(Common::Point(70, 80)); _weasel.setStrip(5); _weasel.changeZoom(90); _weasel.fixPriority(65); _weasel._flag = 0; BF_GLOBALS._sceneItems.push_back(&_weasel); } } _sceneMode = 4500; setAction(&_sequenceManager, this, 4500, &BF_GLOBALS._player, NULL); _exit.setDetails(Rect(0, 100, 4, 167), 450, -1, -1, -1, 1, NULL); _counter.setDetails(8, 450, 8, -1, 9, 1); _shelf.setDetails(Rect(114, 10, 179, 77), 450, 10, -1, 11, 1, NULL); _interior.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 450, 14, -1, -1, 1, NULL); } void Scene450::signal() { switch (_sceneMode) { case 450: case 451: BF_GLOBALS._sceneManager.changeScene(440); break; case 4501: if (BF_GLOBALS._sceneObjects->contains(&_object2)) { _sceneMode = 450; ADD_MOVER(_object2, -20, 135); } else { _sceneMode = 451; ADD_PLAYER_MOVER(0, 160); } break; case 4503: _weasel.fixPriority(100); BF_GLOBALS._player.enableControl(); break; case 4505: BF_GLOBALS.setFlag(takenWeasel); _weasel.remove(); _object2.remove(); BF_GLOBALS._walkRegions.enableRegion(4); BF_GLOBALS._player.enableControl(); break; case 4507: case 4510: case 4511: BF_GLOBALS.setFlag(fMgrCallsWeasel); _managerCallsWeaselFl = true; _sceneMode = 4503; setAction(&_sequenceManager, this, 4503, &_weasel, &_door, &_manager, NULL); break; case 4508: _manager.remove(); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); break; case 4517: BF_GLOBALS.setFlag(gotTrailer450); BF_INVENTORY.setObjectScene(INV_CARAVAN_KEY, 1); _sceneMode = 4508; setAction(&_sequenceManager, this, 4508, &BF_GLOBALS._player, &_manager, &_door, NULL); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene450::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } } // End of namespace BlueForce } // End of namespace TsAGE