/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/blue_force/blueforce_scenes5.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 550 - Outside Bikini Hut * *--------------------------------------------------------------------------*/ void Scene550::Action1::signal() { Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(5); break; case 1: scene->_stripManager.start(scene->_sceneMode, this); break; case 2: BF_GLOBALS._player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ bool Scene550::Object1::startAction(CursorType action, Event &event) { Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { BF_GLOBALS.setFlag(fToldLyleOfSchedule); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5501; scene->setAction(&scene->_sequenceManager, scene, 5514, &BF_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 0; scene->_stripManager.start(5509, scene); } } else if (BF_GLOBALS._sceneManager._previousScene == 930) { scene->_sceneMode = 5512; scene->setAction(&scene->_action1); } else { scene->_sceneMode = BF_INVENTORY.getObjectScene(BF_ITEM_67) == 1 ? 5513 : 5512; scene->_stripManager.setAction(&scene->_action1); } return true; case INV_SCHEDULE: BF_GLOBALS.setFlag(fToldLyleOfSchedule); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5501; scene->setAction(&scene->_sequenceManager, scene, 5514, &BF_GLOBALS._player, this, NULL); return true; default: return NamedObject::startAction(action, event); } } bool Scene550::CaravanDoor::startAction(CursorType action, Event &event) { Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 0); return true; case CURSOR_USE: SceneItem::display2(550, 7); return true; case BF_ITEM_67: if ((BF_GLOBALS._dayNumber == 3) || !BF_GLOBALS.getFlag(fWithLyle)) SceneItem::display2(550, 33); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5500; scene->setAction(&scene->_sequenceManager, scene, 5500, &BF_GLOBALS._player, this, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene550::Vechile::startAction(CursorType action, Event &event) { Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 3); return true; case CURSOR_USE: if (!BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5510; scene->setAction(&scene->_sequenceManager, scene, BF_GLOBALS.getFlag(fWithLyle) ? 5510 : 5515, &BF_GLOBALS._player, this, NULL); } else if (BF_GLOBALS.getFlag(fToldLyleOfSchedule)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) { scene->_sceneMode = 5501; scene->_stripManager.start(5511, scene); } else { scene->_sceneMode = 0; scene->_stripManager.start(5509, scene); } } else if (BF_GLOBALS._sceneManager._previousScene == 930) { scene->_sceneMode = 5512; scene->setAction(&scene->_action1); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); } return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene550::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._sound1.fadeSound(16); if ((BF_GLOBALS._bookmark == bInspectionDone) && !BF_GLOBALS.getFlag(fHasDrivenFromDrunk)) { _sceneMode = 1; signal(); return; } SceneExt::postInit(); loadScene(550); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setPosition(Common::Point(160, 100)); BF_GLOBALS._player._moveDiff = Common::Point(2, 1); BF_GLOBALS._player.enableControl(); _caravanDoor.postInit(); _caravanDoor.setVisage(550); _caravanDoor.setPosition(Common::Point(34, 66)); BF_GLOBALS._sceneItems.push_back(&_caravanDoor); _vechile.postInit(); _vechile.fixPriority(70); if (BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._walkRegions.proc1(10); BF_GLOBALS._walkRegions.proc1(11); _vechile.setVisage(444); _vechile.setStrip(4); _vechile.setFrame2(2); _vechile.setPosition(Common::Point(110, 85)); _vechile.fixPriority(76); _object1.postInit(); _object1.setVisage(835); _object1.setPosition(Common::Point(139, 83)); _object1.setDetails(550, 29, 30, 31, 1, NULL); _object1.setStrip(8); BF_GLOBALS._player.setVisage(303); BF_GLOBALS._player.setPosition(Common::Point(89, 76)); BF_GLOBALS._player.updateAngle(_object1._position); } else { BF_GLOBALS._walkRegions.proc1(12); _vechile.setPosition(Common::Point(205, 77)); _vechile.changeZoom(80); if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setVisage(301); _vechile.setStrip(1); BF_GLOBALS._player.setVisage(304); } else { _vechile.setVisage(580); _vechile.setStrip(2); _vechile.setFrame(2); BF_GLOBALS._player.setVisage(303); } BF_GLOBALS._sceneItems.push_back(&_vechile); if (BF_GLOBALS._sceneManager._previousScene == 930) { _caravanDoor.setFrame(_caravanDoor.getFrameCount()); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5512, &BF_GLOBALS._player, &_caravanDoor, NULL); } else if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5502, &BF_GLOBALS._player, &_vechile, NULL); } else if (!BF_GLOBALS.getFlag(fWithLyle)) { BF_GLOBALS._player.setPosition(Common::Point(185, 70)); } else if (BF_GLOBALS._bookmark == bFlashBackOne) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5513, &_object1, NULL); } else { _sceneMode = 0; } } _item2.setDetails(Rect(0, 26, 53, 67), 550, 1, -1, 2, 1, NULL); _item3.setDetails(Rect(53, 12, 173, 65), 550, 4, -1, 5, 1, NULL); _item1.setDetails(Rect(0, 0, 320, 170), 550, 6, -1, -1, 1, NULL); } void Scene550::signal() { switch (_sceneMode) { case 0: BF_GLOBALS._player.enableControl(); break; case 1: BF_GLOBALS._sceneManager.changeScene(551); break; case 2: case 5510: BF_GLOBALS._sceneManager.changeScene(60); break; case 3: BF_GLOBALS._driveFromScene = 16; BF_GLOBALS._driveToScene = 128; BF_GLOBALS._mapLocationId = 128; BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(800); break; case 5500: BF_GLOBALS._sceneManager.changeScene(930); break; case 5501: BF_GLOBALS._player.disableControl(); _sceneMode = 3; setAction(&_sequenceManager, this, 5501, &BF_GLOBALS._player, NULL); break; default: break; } } /*-------------------------------------------------------------------------- * Scene 551 - Outside Bikini Hut (Drunk Stop) * *--------------------------------------------------------------------------*/ void Scene551::Action2::signal() { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._walkRegions.proc2(18); BF_GLOBALS._walkRegions.proc2(4); scene->_field1CD2 = 1; scene->_harrison.setObjectWrapper(new SceneObjectWrapper()); scene->_harrison.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setVisage(304); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (scene->_drunkStanding._flag != 1) { ADD_PLAYER_MOVER_THIS(scene->_harrison, 126, 85); } else { ADD_PLAYER_MOVER_THIS(scene->_harrison, 88, 91); } break; case 1: scene->_harrison.updateAngle(BF_GLOBALS._player._position); if (scene->_drunkStanding._flag == 1) { BF_GLOBALS._walkRegions.proc1(4); ADD_PLAYER_MOVER(71, 97); } else { ADD_PLAYER_MOVER(141, 87); } break; case 2: scene->_harrison.updateAngle(BF_GLOBALS._player._position); BF_GLOBALS._player.updateAngle(scene->_harrison._position); setDelay(10); break; case 3: scene->_stripManager.start(scene->_harrison._flag, this); break; case 4: scene->_field1CD2 = 0; BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } /*--------------------------------------------------------------------------*/ bool Scene551::Vechile::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 3); return true; case CURSOR_USE: if (!BF_GLOBALS.getFlag(didDrunk)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, this, NULL); } else if (BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) == 1) { BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0); scene->_harrison._flag = 5505; scene->setAction(&scene->_action2, scene); scene->_sceneMode = 5509; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, this, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene551::DrunkStanding::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 15); return true; case CURSOR_USE: SceneItem::display2(550, 16); return true; case CURSOR_TALK: SceneItem::display2(550, 17); return true; case INV_HANDCUFFS: scene->_harrison.animate(ANIM_MODE_1, NULL); BF_GLOBALS.set2Flags(f1098Drunk); BF_GLOBALS.setFlag(didDrunk); _flag = 2; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5509; scene->setAction(&scene->_sequenceManager, scene, 5509, &BF_GLOBALS._player, this, &scene->_harrison, NULL); BF_GLOBALS.set2Flags(f1015Drunk); return true; default: return NamedObjectExt::startAction(action, event); } } bool Scene551::Drunk::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: switch (_flag) { case 0: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 5505, &BF_GLOBALS._player, &scene->_object15, NULL); break; case 1: SceneItem::display2(550, 11); break; case 2: SceneItem::display2(550, 12); break; case 3: SceneItem::display2(550, 27); break; } return true; case CURSOR_USE: switch (_flag) { case 0: BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(fTalkedToDrunkInCar)) { scene->_sceneMode = 5508; scene->setAction(&scene->_sequenceManager, scene, 5508, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS.setFlag(fTalkedToDrunkInCar); scene->_sceneMode = 16; scene->setAction(&scene->_sequenceManager, scene, 5504, &BF_GLOBALS._player, &scene->_object15, NULL); } break; case 2: SceneItem::display2(550, 13); break; case 3: SceneItem::display2(550, 27); break; default: break; } return true; case CURSOR_TALK: if (_flag) break; BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(fTalkedToDrunkInCar)) { scene->_sceneMode = 5508; scene->setAction(&scene->_sequenceManager, scene, 5508, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS.setFlag(fTalkedToDrunkInCar); scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 5504, &BF_GLOBALS._player, &scene->_object15, NULL); } return true; case INV_CENTER_PUNCH: if (_flag) { SceneItem::display2(550, 14); } else { BF_GLOBALS.set2Flags(f1098Drunk); BF_GLOBALS.setFlag(didDrunk); _flag = 1; BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5506; scene->setAction(&scene->_sequenceManager, scene, 5506, &BF_GLOBALS._player, this, &scene->_object12, NULL); } return true; default: break; } return NamedObjectExt::startAction(action, event); } bool Scene551::PatrolCarTrunk::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) != 1) { BF_GLOBALS._walkRegions.proc2(18); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 5503, &BF_GLOBALS._player, &scene->_harrison, this, NULL); return true; } break; default: break; } return NamedObject::startAction(action, event); } void Scene551::TrunkInset::remove() { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; scene->_trunkKits.remove(); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison, &scene->_patrolCarTrunk, NULL); FocusObject::remove(); } bool Scene551::TrunkInset::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 18); return true; case CURSOR_USE: return true; default: return NamedObject::startAction(action, event); } } bool Scene551::TrunkKits::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; Rect tempRect = _bounds; tempRect.collapse(10, 6); if (!tempRect.contains(event.mousePos)) return false; switch (action) { case CURSOR_LOOK: switch (_frame) { case 1: SceneItem::display2(550, 19); break; case 2: SceneItem::display2(550, 20); break; case 3: SceneItem::display2(550, 21); break; default: break; } return true; case CURSOR_USE: if (event.mousePos.y < _bounds.top) { setFrame(1); } else if ((event.mousePos.x < (_bounds.left - 25)) && (_frame > 1)) { SceneItem::display2(550, 28); } else { switch (_frame) { case 1: setFrame(BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) == 1 ? 3 : 2); break; case 2: if (!BF_GLOBALS.getFlag(fShowedBluePrint)) { BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fShowedBluePrint); } BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5520; scene->setAction(&scene->_sequenceManager, scene, 5520, &BF_GLOBALS._player, NULL); BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 1); setFrame(3); break; case 3: setFrame(1); break; default: break; } } return true; case INV_CENTER_PUNCH: SceneItem::display2(550, 22); BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0); setFrame(2); return true; default: return NamedObject::startAction(action, event); } } bool Scene551::Harrison::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 23); return true; case CURSOR_USE: SceneItem::display2(550, 24); return true; case CURSOR_TALK: BF_GLOBALS._player.disableControl(); if (scene->_drunkStanding._flag == 1) { _flag = 5508; } else if (!scene->_field1CD0) { _flag = 5502; } else { scene->_field1CD0 = 1; _flag = 5500; } scene->setAction(&scene->_action2); return true; default: return NamedObjectExt::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene551::Item4::startAction(CursorType action, Event &event) { Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(550, 34); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, &scene->_vechile2, NULL); return true; default: return false; } } /*--------------------------------------------------------------------------*/ Scene551::Scene551(): Scene550() { _field1CD0 = _field1CD2 = 0; } void Scene551::synchronize(Serializer &s) { Scene550::synchronize(s); s.syncAsSint16LE(_field1CD0); s.syncAsSint16LE(_field1CD2); } void Scene551::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(550); BF_GLOBALS._walkRegions.load(551); BF_GLOBALS._sound1.fadeSound(16); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeUniformSpeaker); _stripManager.addSpeaker(&_gigglesSpeaker); _stripManager.addSpeaker(&_drunkSpeaker); if (BF_GLOBALS.getFlag(fHasLeftDrunk)) { _item4.setBounds(Rect(0, 0, 320, 170)); BF_GLOBALS._sceneItems.push_back(&_item4); } BF_GLOBALS._player.postInit(); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setPosition(Common::Point(160, 100)); BF_GLOBALS._player._moveDiff = Common::Point(2, 1); BF_GLOBALS._player.enableControl(); _caravanDoor.postInit(); _caravanDoor.setVisage(550); _caravanDoor.setPosition(Common::Point(34, 66)); BF_GLOBALS._sceneItems.push_back(&_caravanDoor); _vechile2.postInit(); _vechile2.setVisage(301); _vechile2.setStrip(1); _vechile2.setPosition(Common::Point(205, 77)); _vechile2.fixPriority(70); _vechile2.changeZoom(80); BF_GLOBALS._sceneItems.push_back(&_vechile2); BF_GLOBALS._walkRegions.proc1(14); _drunk.postInit(); _drunk.setVisage(550); _drunk.setStrip(3); _drunk.fixPriority(84); _drunk.setPosition(Common::Point(29, 92)); _drunk._flag = 0; BF_GLOBALS._sceneItems.push_back(&_drunk); _object12.postInit(); _object12.setVisage(550); _object12.setStrip(7); _object12.setPosition(Common::Point(29, 92)); _object12.hide(); _object13.postInit(); _object13.setVisage(550); _object13.setStrip(2); _object13.setPosition(Common::Point(29, 92)); _object13.fixPriority(82); _object13.setDetails(550, 8, -1, 9, 1, NULL); if (BF_GLOBALS.getFlag(didDrunk)) { _drunk._flag = 3; _drunk.setStrip(3); _object12.show(); _object12.setDetails(550, 25, -1, 26, 1, NULL); BF_GLOBALS._sceneItems.push_front(&_object12); _harrison.postInit(); _harrison.setVisage(304); _harrison.setPosition(Common::Point(67, 102)); _harrison.setStrip(8); _harrison.setFrame(1); _harrison._flag = 1; BF_GLOBALS._sceneItems.push_back(&_harrison); _object14.postInit(); _object14.setVisage(550); _object14.setStrip(5); _object14.animate(ANIM_MODE_2, NULL); _object14.fixPriority(80); _object14.setPosition(Common::Point(122, 57)); _object11.postInit(); _object11.setVisage(550); _object11.setStrip(2); _object11.setFrame(2); _object11.setPosition(Common::Point(116, 84)); _object11.fixPriority(77); _object11.setDetails(550, 32, -1, 10, 1, NULL); _drunkStanding.postInit(); _drunkStanding._flag = 0; _drunkStanding.setVisage(554); _drunkStanding.setStrip(7); _drunkStanding.setFrame(8); _drunkStanding.fixPriority(83); _drunkStanding.setPosition(Common::Point(57, 99)); } else { _harrison.postInit(); _harrison.setVisage(304); _harrison.setPosition(Common::Point(126, 83)); _harrison.setObjectWrapper(new SceneObjectWrapper()); _harrison._flag = 0; _harrison._moveDiff = Common::Point(2, 1); BF_GLOBALS._sceneItems.push_back(&_harrison); _object14.postInit(); _object14.setVisage(550); _object14.setStrip(5); _object14.animate(ANIM_MODE_2, NULL); _object14.fixPriority(80); _object14.setPosition(Common::Point(122, 57)); _patrolCarTrunk.postInit(); _patrolCarTrunk.setVisage(550); _patrolCarTrunk.setStrip(4); _patrolCarTrunk.setFrame(1); _patrolCarTrunk.setPosition(Common::Point(149, 69)); _patrolCarTrunk.fixPriority(79); _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, NULL); _object11.postInit(); _object11.setVisage(550); _object11.setStrip(2); _object11.setFrame(2); _object11.setPosition(Common::Point(116, 84)); _object11.fixPriority(77); _object11.setDetails(550, 32, -1, 10, 1, NULL); _drunkStanding.postInit(); _drunkStanding._flag = 0; _drunkStanding.setVisage(554); _drunkStanding.fixPriority(83); _drunkStanding.setPosition(Common::Point(47, 93)); _object15.postInit(); _object15.setVisage(552); _object15.setPosition(Common::Point(59, 94)); _object15.fixPriority(200); _object15.hide(); } BF_GLOBALS._player.disableControl(); _sceneMode = 3; setAction(&_sequenceManager, this, 5502, &BF_GLOBALS._player, &_vechile2, NULL); _item2.setDetails(Rect(0, 26, 53, 67), 550, 1, -1, 2, 1, NULL); _item3.setDetails(Rect(53, 12, 173, 65), 550, 4, -1, 5, 1, NULL); _item1.setDetails(Rect(0, 0, 320, 170), 550, 6, -1, -1, 1, NULL); } void Scene551::signal() { switch (_sceneMode) { case 0: BF_GLOBALS._player.enableControl(); break; case 1: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS.set2Flags(f1027Drunk); BF_GLOBALS.set2Flags(f1097Drunk); if (BF_GLOBALS.getFlag(didDrunk)) BF_GLOBALS.setFlag(f1098Drunk); BF_GLOBALS._sceneManager.changeScene(60); break; case 2: BF_GLOBALS._walkRegions.proc1(18); _trunkInset.postInit(); _trunkInset.setVisage(553); _trunkInset.setPosition(Common::Point(59, 92)); _trunkInset.fixPriority(252); BF_GLOBALS._sceneItems.push_front(&_trunkInset); _trunkKits.postInit(); _trunkKits.setVisage(553); _trunkKits.setStrip(2); _trunkKits.setPosition(Common::Point(57, 73)); _trunkKits.fixPriority(254); BF_GLOBALS._sceneItems.push_front(&_trunkKits); BF_GLOBALS._player.enableControl(); break; case 3: if (BF_GLOBALS.getFlag(talkedToHarrisAboutDrunk)) { BF_GLOBALS._player.enableControl(); } else { BF_GLOBALS.setFlag(talkedToHarrisAboutDrunk); _harrison._flag = 5500; setAction(&_action2); } break; case 5506: _harrison.setObjectWrapper(new SceneObjectWrapper()); ADD_PLAYER_MOVER_NULL(_harrison, 88, 91); _object12.show(); _object12.setDetails(550, 25, -1, 26, 1, NULL); BF_GLOBALS._sceneItems.push_front(&_object12); BF_GLOBALS._player.enableControl(); _sceneMode = 5507; setAction(&_sequenceManager, this, 5507, &BF_GLOBALS._player, &_drunk, &_drunkStanding, NULL); break; case 5507: BF_GLOBALS._walkRegions.proc1(2); BF_GLOBALS._walkRegions.proc1(4); _drunkStanding._flag = 1; BF_GLOBALS._sceneItems.push_front(&_drunkStanding); BF_GLOBALS._player.enableControl(); break; case 5508: BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5505, &BF_GLOBALS._player, &_object15, NULL); break; case 5509: BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0); BF_GLOBALS._player.disableControl(); _sceneMode = 5510; setAction(&_sequenceManager, this, 5510, &BF_GLOBALS._player, &_vechile2, NULL); break; case 5510: BF_GLOBALS._bookmark = bCalledToDrunkStop; if (BF_GLOBALS.getFlag(didDrunk)) BF_GLOBALS.setFlag(fHasLeftDrunk); BF_GLOBALS._sceneManager.changeScene(60); break; case 5520: BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); _harrison.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.enableControl(); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene551::dispatch() { SceneExt::dispatch(); if ((_drunkStanding._flag != 2) && !_harrison._mover && !_field1CD2) _harrison.updateAngle(BF_GLOBALS._player._position); } /*-------------------------------------------------------------------------- * Scene 550 - Study * *--------------------------------------------------------------------------*/ void Scene560::Action1::signal() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); break; case 1: ADD_MOVER(BF_GLOBALS._player, 105, 140); break; case 2: scene->_deskChair.hide(); BF_GLOBALS._player.changeZoom(81); BF_GLOBALS._player.setVisage(561); BF_GLOBALS._player.setStrip(2); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.setPosition(Common::Point(96, 138)); BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 3: scene->_deskChair.setVisage(561); scene->_deskChair.setFrame(BF_GLOBALS._player._frame); scene->_deskChair.setStrip(BF_GLOBALS._player._strip); scene->_deskChair.setPosition(BF_GLOBALS._player._position); scene->_field380 = 1; BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene560::Action2::signal() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(10); break; case 1: scene->_deskChair.hide(); BF_GLOBALS._player.setVisage(561); BF_GLOBALS._player.setStrip(2); BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); BF_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 2: scene->_field380 = 0; scene->_deskChair.setPosition(Common::Point(81, 149)); scene->_deskChair.setVisage(561); scene->_deskChair.setStrip(3); scene->_deskChair.setFrame(1); scene->_deskChair.fixPriority(151); scene->_deskChair.show(); BF_GLOBALS._player.setVisage(563); BF_GLOBALS._player.setPosition(Common::Point(105, 140)); BF_GLOBALS._player.fixPriority(-1); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.animate(ANIM_MODE_1, this); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.enableControl(); ADD_PLAYER_MOVER(scene->_destPosition.x, scene->_destPosition.y); remove(); break; default: break; } } void Scene560::Action3::signal() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); setDelay(10); break; case 1: if (scene->_field380) { setDelay(10); } else { setAction(&scene->_action1, this); } break; case 2: BF_GLOBALS._sceneManager.changeScene(570); break; default: break; } } /*--------------------------------------------------------------------------*/ bool Scene560::PicturePart::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (scene->_field380) { SceneItem::display2(560, 54); } else if ((scene->_sceneMode != 4) && (scene->_sceneMode != 3)) { scene->_sceneMode = _flag + 4; PlayerMover *mover = new PlayerMover(); Common::Point destPos(139, 106); BF_GLOBALS._player.addMover(mover, &destPos, scene); } return true; default: return NamedHotspotExt::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene560::DeskChair::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && !scene->_field380) { scene->setAction(&scene->_action1); return true; } else { return NamedObject::startAction(action, event); } } bool Scene560::Box::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_field380) { SceneItem::display2(560, 54); } else { scene->_sceneMode = 9; Common::Point destPos(289, 108); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &destPos, scene); } return true; default: return NamedObjectExt::startAction(action, event); } } void Scene560::SafeInset::postInit(SceneObjectList *OwnerList) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; FocusObject::postInit(); _cursorVisage.setVisage(1, 5); if (BF_GLOBALS._safeCombination == 172) { setFrame(2); if (BF_INVENTORY.getObjectScene(INV_NICKEL) == 560) { scene->_nickel.postInit(); scene->_nickel.setVisage(560); scene->_nickel.setStrip(2); scene->_nickel.setFrame(3); scene->_nickel.fixPriority(252); scene->_nickel.setPosition(Common::Point(181, 140)); scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); BF_GLOBALS._sceneItems.remove(&scene->_nickel); BF_GLOBALS._sceneItems.push_front(&scene->_nickel); } } else { setFrame(1); _item1.setDetails(Rect(143, 68, 159, 85), 560, 49, 50, -1, 1, NULL); _item2.setDetails(Rect(159, 68, 175, 85), 560, 49, 50, -1, 1, NULL); _item3.setDetails(Rect(175, 68, 191, 85), 560, 49, 50, -1, 1, NULL); _item4.setDetails(Rect(143, 86, 159, 102), 560, 49, 50, -1, 1, NULL); _item5.setDetails(Rect(159, 86, 175, 102), 560, 49, 50, -1, 1, NULL); _item6.setDetails(Rect(175, 86, 191, 102), 560, 49, 50, -1, 1, NULL); BF_GLOBALS._sceneItems.remove(&_item1); BF_GLOBALS._sceneItems.remove(&_item2); BF_GLOBALS._sceneItems.remove(&_item3); BF_GLOBALS._sceneItems.remove(&_item4); BF_GLOBALS._sceneItems.remove(&_item5); BF_GLOBALS._sceneItems.remove(&_item6); BF_GLOBALS._sceneItems.push_front(&_item6); BF_GLOBALS._sceneItems.push_front(&_item5); BF_GLOBALS._sceneItems.push_front(&_item4); BF_GLOBALS._sceneItems.push_front(&_item3); BF_GLOBALS._sceneItems.push_front(&_item2); BF_GLOBALS._sceneItems.push_front(&_item1); _item1._flag = 1; _item2._flag = 2; _item3._flag = 3; _item4._flag = 4; _item5._flag = 5; _item6._flag = 6; _digit2.postInit(); _digit2.setVisage(560); _digit2.setStrip(3); _digit2.setPosition(Common::Point(151, 94)); _digit2.fixPriority(252); _digit1.postInit(); _digit1.setVisage(560); _digit1.setStrip(3); _digit1.setPosition(Common::Point(167, 94)); _digit1.fixPriority(252); _digit0.postInit(); _digit0.setVisage(560); _digit0.setStrip(3); _digit0.setPosition(Common::Point(183, 94)); _digit0.fixPriority(252); int amount = (BF_GLOBALS._safeCombination != 0) ? BF_GLOBALS._safeCombination : 1000; // Get digit 0 portion int remainder = amount % 10; amount /= 10; _digit0.setFrame(!remainder ? 10 : remainder); // Get digit 1 portion remainder = amount % 10; amount /= 10; _digit1.setFrame(!remainder ? 10 : remainder); // Get digit 2 portion remainder = amount % 10; _digit2.setFrame(!remainder ? 10 : remainder); } } void Scene560::SafeInset::remove() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; _item1.remove(); _item2.remove(); _item3.remove(); _item4.remove(); _item5.remove(); _item6.remove(); _digit2.remove(); _digit1.remove(); _digit0.remove(); scene->_nickel.remove(); if (BF_GLOBALS._events.getCursor() == CURSOR_USE) { GfxSurface cursor = _cursorVisage.getFrame(2); BF_GLOBALS._events.setCursor(cursor); } FocusObject::remove(); } void Scene560::SafeInset::signal() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; // Recalculate the new total int total = 0; if (_digit2._frame < 10) total = _digit2._frame * 100; if (_digit1._frame < 10) total += _digit1._frame * 10; if (_digit0._frame < 10) total += _digit0._frame; BF_GLOBALS._safeCombination = !total ? 1000 : total; // Check if the combination is correct if (total == 172) { BF_GLOBALS._sceneObjects->draw(); if (!BF_GLOBALS.getFlag(fGotPointsForBank)) { BF_GLOBALS._uiElements.addScore(50); BF_GLOBALS.setFlag(fGotPointsForBank); } setFrame(2); GfxSurface cursor = _cursorVisage.getFrame(2); BF_GLOBALS._events.setCursor(cursor); _item1.remove(); _item2.remove(); _item3.remove(); _item4.remove(); _item5.remove(); _item6.remove(); _digit2.remove(); _digit1.remove(); _digit0.remove(); if (BF_INVENTORY.getObjectScene(INV_NICKEL) == 560) { // Nickel is still in the safe, show it scene->_nickel.postInit(); scene->_nickel.setVisage(560); scene->_nickel.setStrip(2); scene->_nickel.setFrame(3); scene->_nickel.fixPriority(252); scene->_nickel.setPosition(Common::Point(181, 140)); scene->_nickel.setDetails(560, 47, 48, -1, 1, NULL); BF_GLOBALS._sceneItems.remove(&scene->_nickel); BF_GLOBALS._sceneItems.push_front(&scene->_nickel); } } } void Scene560::SafeInset::process(Event &event) { if (_bounds.contains(event.mousePos)) { CursorType cursorId = BF_GLOBALS._events.getCursor(); if (cursorId == CURSOR_USE) { // Instead of standard cursor, use special hand cursor GfxSurface cursor = _cursorVisage.getFrame(6); BF_GLOBALS._events.setCursor(cursor); } else { // Set cursor again just in case Exit cursor was showing BF_GLOBALS._events.setCursor(cursorId); } if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (event.btnState == 3)) { BF_GLOBALS._events.setCursor(CURSOR_USE); event.handled = true; } } else { GfxSurface cursor = _cursorVisage.getFrame(7); BF_GLOBALS._events.setCursor(cursor); if ((event.mousePos.y < BF_INTERFACE_Y) && (event.eventType == EVENT_BUTTON_DOWN)) { // Leave the safe view event.handled = true; remove(); } } } bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: switch (_flag) { case 1: { int newFrame = scene->_safeInset._digit2._frame + 1; if (newFrame == 11) newFrame = 1; scene->_safeInset._digit2.setFrame(newFrame); break; } case 2: { int newFrame = scene->_safeInset._digit1._frame + 1; if (newFrame == 11) newFrame = 1; scene->_safeInset._digit1.setFrame(newFrame); break; } case 3: { int newFrame = scene->_safeInset._digit0._frame + 1; if (newFrame == 11) newFrame = 1; scene->_safeInset._digit0.setFrame(newFrame); break; } case 4: { int newFrame = scene->_safeInset._digit2._frame - 1; if (newFrame == 0) newFrame = 10; scene->_safeInset._digit2.setFrame(newFrame); break; } case 5: { int newFrame = scene->_safeInset._digit1._frame - 1; if (newFrame == 0) newFrame = 10; scene->_safeInset._digit1.setFrame(newFrame); break; } case 6: { int newFrame = scene->_safeInset._digit0._frame - 1; if (newFrame == 0) newFrame = 10; scene->_safeInset._digit0.setFrame(newFrame); break; } default: break; } scene->_safeInset.signal(); scene->_sound1.play(75); return true; default: return NamedHotspotExt::startAction(action, event); } } bool Scene560::Nickel::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { BF_INVENTORY.setObjectScene(INV_NICKEL, 1); BF_GLOBALS._uiElements.addScore(10); remove(); return true; } else { return NamedObject::startAction(action, event); } } void Scene560::BoxInset::postInit(SceneObjectList *OwnerList) { FocusObject::postInit(); _item1.setDetails(Rect(110, 48, 189, 102), 560, 43, 44, -1, 1, NULL); BF_GLOBALS._sceneItems.remove(&_item1); BF_GLOBALS._sceneItems.push_front(&_item1); } void Scene560::BoxInset::remove() { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; if (scene->_sceneMode != 3) scene->_sceneMode = 0; _item1.remove(); FocusObject::remove(); } bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (!BF_GLOBALS.getFlag(fGotPointsForBox)) { BF_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForBox); } scene->_safeInset.postInit(); scene->_safeInset.setVisage(560); scene->_safeInset.setStrip(2); scene->_safeInset.setPosition(Common::Point(160, 141)); scene->_safeInset.fixPriority(251); scene->_safeInset.setDetails(560, 45, 46, -1); scene->_sceneMode = 3; scene->_boxInset.remove(); GfxSurface cursor = surfaceFromRes(1, 5, 6); BF_GLOBALS._events.setCursor(cursor); return true; } else { return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene560::Computer::startAction(CursorType action, Event &event) { Scene560 *scene = (Scene560 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_GLOBALS._bookmark < bTalkedToGrannyAboutSkipsCard) { SceneItem::display2(666, 24); } else { scene->setAction(&scene->_action3); } return true; default: return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ Scene560::Scene560(): SceneExt() { _field380 = _field11EA = 0; } void Scene560::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(560); setZoomPercents(100, 60, 168, 90); _stripManager.addSpeaker(&_gameTextSpeaker); _picture1.setDetails(Rect(121, 16, 139, 35), 560, -1, -1, -1, 1, NULL); _picture2.setDetails(Rect(139, 16, 157, 35), 560, -1, -1, -1, 1, NULL); _picture3.setDetails(Rect(121, 35, 139, 54), 560, -1, -1, -1, 1, NULL); _picture4.setDetails(Rect(139, 35, 157, 54), 560, -1, -1, -1, 1, NULL); _picture1._flag = 3; _picture2._flag = 4; _picture3._flag = 2; _picture4._flag = 1; if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 3; if (BF_GLOBALS._bookmark >= bTalkedToGrannyAboutSkipsCard) { _box.postInit(); _box.setVisage(560); _box.setStrip(4); _box.setFrame(1); _box.setPosition(Common::Point(295, 37)); _box.setDetails(560, 41, 42, -1, 1, NULL); } _deskChair.postInit(); _deskChair.setVisage(561); _deskChair.setStrip(3); _deskChair.setPosition(Common::Point(81, 149)); _deskChair.fixPriority(151); _deskChair.changeZoom(81); if (BF_GLOBALS._sceneManager._previousScene == 570) { // Returning from using computer BF_GLOBALS._events.setCursor(CURSOR_USE); _deskChair.hide(); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(561); BF_GLOBALS._player.setStrip(2); BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount()); BF_GLOBALS._player._moveDiff.x = 11; BF_GLOBALS._player.setPosition(Common::Point(96, 138)); BF_GLOBALS._player.changeZoom(81); _deskChair.setFrame(BF_GLOBALS._player._frame); _deskChair.setStrip(BF_GLOBALS._player._strip); _deskChair.setPosition(BF_GLOBALS._player._position); _field11EA = 0; _field380 = 1; } else { // Entering study through doorway _field11EA = 0; _field380 = 0; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(563); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.setPosition(Common::Point(79, 110)); BF_GLOBALS._player._moveDiff.x = 11; BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.disableControl(); _sceneMode = 10; ADD_MOVER(BF_GLOBALS._player, 85, 115); } _computer.setDetails(Rect(16, 77, 58, 107), 560, 2, -1, -1, 1, NULL); _deskChair.setDetails(560, 3, -1, -1, 1, NULL); _chair.setDetails(Rect(163, 64, 196, 102), 560, 13, 25, 36, 1, NULL); _lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL); _item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL); _trophy.setDetails(Rect(259, 52, 275, 63), 560, 10, 22, 33, 1, NULL); _watercolours.setDetails(Rect(214, 48, 239, 64), 560, 12, 24, 35, 1, NULL); _fileCabinets.setDetails(Rect(0, 47, 49, 100), 560, 14, 26, 37, 1, NULL); _certificate.setDetails(Rect(280, 51, 292, 62), 560, 11, 23, 34, 1, NULL); _bookcase.setDetails(Rect(176, 0, 319, 103), 560, 9, 21, 32, 1, NULL); _desk.setDetails(1, 560, 6, 10, 29, 1); _item12.setDetails(Rect(62, 16, 96, 101), 560, 51, 52, 53, 1, NULL); _carpet.setDetails(Rect(0, 103, 319, 167), 560, 5, 16, 28, 1, NULL); _office.setDetails(Rect(0, 0, 320, 168), 560, 4, -1, -1, 1, NULL); BF_GLOBALS._player.enableControl(); } void Scene560::signal() { switch (_sceneMode) { case 1: _object6.hide(); _object6.remove(); BF_GLOBALS._player.enableControl(); break; case 5: case 6: case 7: case 8: BF_GLOBALS._player._strip = 4; BF_GLOBALS._player._frame = 1; BF_GLOBALS._player.disableControl(); _object6.postInit(); _object6.setVisage(560); _object6.setStrip(1); _object6.setFrame(_sceneMode - 4); _object6.setPosition(Common::Point(160, 141)); _object6.fixPriority(250); _stripManager.start(_sceneMode + 5595, this); _sceneMode = 1; break; case 9: // Clicked on the Baseball Cards Box _object6._strip = 4; _object6._frame = 1; if (BF_GLOBALS._safeCombination == 172) { if (_sceneMode != 3) { _safeInset.postInit(); _safeInset.setVisage(560); _safeInset.setStrip(2); _safeInset.setPosition(Common::Point(160, 141)); _safeInset.fixPriority(251); _safeInset.setDetails(560, 45, 46, -1); _sceneMode = 3; } } else if ((_sceneMode != 3) && (_sceneMode != 4)) { if (!BF_GLOBALS.getFlag(fGotPointsForPunch)) { BF_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForPunch); } _boxInset.postInit(); _boxInset.setVisage(560); _boxInset.setStrip(2); _boxInset.setFrame(4); _boxInset.setPosition(Common::Point(160, 141)); _boxInset.fixPriority(251); _boxInset.setDetails(560, 43, 44, -1); _sceneMode = 4; } break; case 10: _field11EA = 0; BF_GLOBALS._player.enableControl(); break; case 11: BF_GLOBALS._sceneManager.changeScene(270); break; } } void Scene560::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (_field380 == 1) && !_action) { _destPosition = event.mousePos; BF_GLOBALS._player.disableControl(); setAction(&_action2); event.handled = true; } SceneExt::process(event); } void Scene560::dispatch() { if (!_field11EA && (BF_GLOBALS._player._position.y < 105)) { _field11EA = 1; BF_GLOBALS._player.disableControl(); BF_GLOBALS._sceneManager.changeScene(270); } SceneExt::dispatch(); } /*-------------------------------------------------------------------------- * Scene 570 - Computer * *--------------------------------------------------------------------------*/ Scene570::PasswordEntry::PasswordEntry(): EventHandler() { _passwordStr = SCENE570_PASSWORD; } void Scene570::PasswordEntry::synchronize(Serializer &s) { EventHandler::synchronize(s); s.syncString(_entryBuffer); } void Scene570::PasswordEntry::postInit(SceneObjectList *OwnerList) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; scene->_sceneMode = 10; scene->_object3.setStrip(6); scene->_object3.setFrame(1); scene->_object3.fixPriority(3); _passwordText._color1 = 22; _passwordText._color2 = 9; _passwordText._color3 = 9; _passwordText._width = 128; _passwordText._fontNumber = 9000; _passwordText.setPosition(Common::Point(165, 40)); _passwordText.fixPriority(255); _passwordText.setup(_passwordStr); _entryText._color1 = 22; _entryText._color2 = 9; _entryText._color3 = 9; _entryText._width = 128; _entryText._fontNumber = 9000; _entryText.setPosition(Common::Point(220, 40)); _entryText.fixPriority(255); _entryText.setup(_entryBuffer); } void Scene570::PasswordEntry::process(Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; bool entryChanged = false; switch (event.eventType) { case EVENT_KEYPRESS: { int key = toupper(event.kbd.ascii); scene->_sound1.play(72); if ((event.kbd.keycode == Common::KEYCODE_BACKSPACE) || (event.kbd.keycode == Common::KEYCODE_DELETE)) { // Delete a key from the entry if (_entryBuffer.size() > 0) _entryBuffer.deleteLastChar(); entryChanged = true; } else if (event.kbd.keycode == Common::KEYCODE_RETURN) { // Finished entering password _passwordText.remove(); _entryText.remove(); checkPassword(); remove(); } else if ((key >= 32) || (key <= 126)) { // Valid character pressed if (_entryBuffer.size() < 10) _entryBuffer += (char)key; event.handled = true; entryChanged = true; } break; } case EVENT_BUTTON_DOWN: event.handled = true; break; default: break; } if (entryChanged) { _entryText._color1 = 22; _entryText._color2 = 9; _entryText._color3 = 9; _entryText._width = 128; _entryText._fontNumber = 9000; _entryText.setPosition(Common::Point(213, 40)); _entryText.fixPriority(255); _entryText.setup(_entryBuffer); // Pad entered text with spaces to make up the allowed width and then display Common::String msg = _entryBuffer; while (msg.size() < 10) msg += " "; _entryText.setup(msg); } } void Scene570::PasswordEntry::checkPassword() { // Check if the password is correctly entered as 'JACKIE' or, as a nod to the // reimplementation in ScummVM, as the project name. Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; if (!_entryBuffer.compareTo("JACKIE") || !_entryBuffer.compareTo("SCUMMVM")) { // Password was correct BF_GLOBALS._uiElements.addScore(30); BF_GLOBALS._player.disableControl(); scene->_sound1.play(73); BF_GLOBALS._uiElements.hide(); BF_GLOBALS._uiElements._active = false; scene->_sceneMode = 5701; scene->setAction(&scene->_sequenceManager, scene, 5701, &scene->_object3, NULL); } else { // Password was incorrect _entryBuffer = ""; scene->_object3.fixPriority(1); scene->_iconManager.refreshList(); BF_GLOBALS._events.setCursor(CURSOR_USE); scene->_sceneMode = 0; } } Scene570::IconManager::IconManager(): EventHandler() { _mode = _selectedFolder = _fieldAA = _fieldAC = 0; } void Scene570::IconManager::remove() { _object1.remove(); EventHandler::remove(); } void Scene570::IconManager::setup(int mode) { _mode = mode; _selectedFolder = 0; _object1.postInit(); _object1.setVisage(572); _object1.fixPriority(2); _object1.setFrame((mode == 1) ? 4 : 5); EventHandler::postInit(); } void Scene570::IconManager::hideList() { SynchronizedList::iterator i; for (i = _list.begin(); i != _list.end(); ++i) { (*i)->_sceneText.remove(); } } void Scene570::IconManager::refreshList() { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; _object1.setPosition(Common::Point(163, 19)); scene->_object3.setStrip(4); // Clear any current icons SynchronizedList::iterator i; for (i = _list.begin(); i != _list.end(); ++i) { Icon *item = *i; item->setVisage(572); item->setStrip(1); item->fixPriority(2); item->setPosition(Common::Point(330, 100)); item->_sceneText.remove(); } // Refresh the list int iconIndex = 0, folderIndex = 0; for (i = _list.begin(); i != _list.end(); ++i) { Icon *item = *i; if (item->_iconId == 1) { // Folder int parentId = item->_parentFolderId; item->setFrame((_selectedFolder == (item->_folderId - 1)) ? 1 : 8); item->setPosition(Common::Point(168 + parentId * 11, folderIndex * 8 + 27)); item->_sceneText.setPosition(Common::Point(175 + parentId * 11, folderIndex * 8 + 21)); item->_sceneText.setup(item->_text); ++folderIndex; } else if (item->_parentFolderId == _selectedFolder) { item->setPosition(Common::Point(229, 27 + iconIndex * 12)); switch (item->_iconId) { case 2: item->setFrame(9); break; case 3: item->setFrame(7); break; case 5: item->setFrame(10); break; case 6: item->setFrame(11); break; case 7: item->setFrame(12); break; default: break; } item->_sceneText.setPosition(Common::Point(236, iconIndex * 12 + 22)); item->_sceneText.setup(item->_text); ++iconIndex; } } } void Scene570::IconManager::addItem(Icon *item) { item->_mode = _mode; _list.push_back(item); } Scene570::Icon::Icon(): NamedObject() { _iconId = _folderId = 0; } void Scene570::Icon::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_iconId); s.syncAsSint16LE(_folderId); s.syncAsSint16LE(_parentFolderId); s.syncAsSint16LE(_mode); } void Scene570::Icon::remove() { _sceneText.remove(); NamedObject::remove(); } bool Scene570::Icon::startAction(CursorType action, Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: switch (_iconId) { case 1: SceneItem::display2(570, 9); break; case 2: SceneItem::display2(570, 10); break; case 3: SceneItem::display2(570, 4); break; case 5: SceneItem::display2(570, 11); break; case 6: SceneItem::display2(570, 12); break; case 7: SceneItem::display2(570, 13); break; default: break; } return true; case CURSOR_USE: // Select the given icon scene->_sound1.play(73); switch (_iconId) { case 1: // Folder, so select it scene->_iconManager._selectedFolder = _folderId - 1; scene->_iconManager.refreshList(); break; case 2: scene->_iconManager.hideList(); scene->_sceneMode = 5702; scene->setAction(&scene->_sequenceManager, scene, 5702, &scene->_object3, NULL); break; case 3: scene->_iconManager.hideList(); scene->_passwordEntry.postInit(); break; case 5: SceneItem::display2(570, 5); break; case 6: scene->_iconManager.hideList(); switch (_folderId) { case 8: BF_GLOBALS._uiElements.hide(); BF_GLOBALS._uiElements._active = false; scene->_sceneMode = 5705; scene->setAction(&scene->_sequenceManager, scene, 5705, &scene->_object3, NULL); break; case 10: BF_GLOBALS._uiElements.hide(); BF_GLOBALS._uiElements._active = false; scene->_sceneMode = 5706; scene->setAction(&scene->_sequenceManager, scene, 5706, &scene->_object3, NULL); break; case 12: BF_GLOBALS._uiElements.hide(); BF_GLOBALS._uiElements._active = false; scene->_sceneMode = 5707; scene->setAction(&scene->_sequenceManager, scene, 5707, &scene->_object3, NULL); break; default: break; } break; case 7: scene->_iconManager.hideList(); BF_GLOBALS._uiElements.hide(); BF_GLOBALS._uiElements._active = false; scene->_sceneMode = 5704; scene->setAction(&scene->_sequenceManager, scene, 5704, &scene->_object3, NULL); break; } return true; case CURSOR_TALK: SceneItem::display2(570, 15); return true; case CURSOR_PRINTER: switch (_iconId) { case 1: // Folder - "You can't print that" SceneItem::display2(570, 8); break; case 7: scene->_sound1.play(74); if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 570) { SceneItem::display2(570, 6); BF_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 1); } else { SceneItem::display2(570, 7); } break; default: // You don't want to print that SceneItem::display2(570, 18); break; } return true; default: return NamedObject::startAction(action, event); } } void Scene570::Icon::setDetails(int iconId, int folderId, int parentFolderId, int unused, const Common::String &msg) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); _iconId = iconId; _folderId = folderId; _parentFolderId = parentFolderId; _text = msg; _sceneText._color1 = 22; _sceneText._color2 = 9; _sceneText._color3 = 9; _sceneText._width = 128; _sceneText._fontNumber = 9000; _sceneText.fixPriority(2); BF_GLOBALS._sceneItems.push_front(this); scene->_iconManager.addItem(this); } /*--------------------------------------------------------------------------*/ bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_object4._flag == 1) { setFrame(1); scene->_object3.remove(); } else { if (!BF_GLOBALS.getFlag(fGotPointsForCoin)) { BF_GLOBALS._uiElements.addScore(10); BF_GLOBALS.setFlag(fGotPointsForCoin); } scene->_sound1.play(70); scene->_object4._flag = 1; setFrame(2); scene->_object3.postInit(); scene->_object3.fixPriority(1); scene->_object3.setDetails(570, 16, 15, 17); BF_GLOBALS._sceneItems.remove(&scene->_object3); BF_GLOBALS._sceneItems.push_front(&scene->_object3); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5700; setAction(&scene->_sequenceManager, scene, 5700, &scene->_object3, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene570::PrinterIcon::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { BF_GLOBALS._events.setCursor(CURSOR_PRINTER); return true; } else { return NamedObject::startAction(action, event); } } void Scene570::Object3::remove() { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; scene->_object4._flag = 0; scene->_printerIcon.remove(); scene->_iconManager.remove(); scene->_folder1.remove(); scene->_folder2.remove(); scene->_folder3.remove(); scene->_folder4.remove(); scene->_icon1.remove(); scene->_icon2.remove(); scene->_icon3.remove(); scene->_icon4.remove(); scene->_icon5.remove(); scene->_icon6.remove(); scene->_icon7.remove(); scene->_icon8.remove(); scene->_icon9.remove(); FocusObject::remove(); BF_GLOBALS._sceneManager.changeScene(560); } /*--------------------------------------------------------------------------*/ bool Scene570::FloppyDrive::startAction(CursorType action, Event &event) { Scene570 *scene = (Scene570 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_D_FLOPPY) == 571) { BF_INVENTORY.setObjectScene(INV_D_FLOPPY, 1); scene->_iconManager.refreshList(); SceneItem::display2(570, 2); } else { SceneItem::display2(570, 3); } return true; case INV_D_FLOPPY: BF_INVENTORY.setObjectScene(INV_D_FLOPPY, 571); scene->_iconManager.refreshList(); return true; default: return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene570::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(570); _stripManager.addSpeaker(&_gameTextSpeaker); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; _object4._flag = 0; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player.hide(); _powerSwitch.postInit(); _powerSwitch.setVisage(570); _powerSwitch.setStrip(4); _powerSwitch.setFrame(1); _powerSwitch.setPosition(Common::Point(163, 131)); _powerSwitch.setDetails(570, 1, 15, -1, 1, NULL); _floppyDrive.setDetails(Rect(258, 111, 303, 120), 570, 0, 15, -1, 1, NULL); _item11.setDetails(0, 570, 15, 15, 15, 1); _monitor.setDetails(1, 570, 19, 20, 21, 1); _item3.setDetails(2, 570, 22, 23, 24, 1); _case.setDetails(3, 570, 25, 26, 27, 1); _keyboard.setDetails(4, 570, 28, 29, 30, 1); _desk.setDetails(5, 570, 31, 32, 33, 1); _printer.setDetails(7, 570, 37, 38, 39, 1); _window.setDetails(8, 570, 40, 41, 42, 1); _plant.setDetails(9, 570, 43, 44, 45, 1); if ((BF_GLOBALS._dayNumber == 1) && (BF_INVENTORY.getObjectScene(INV_CRATE1) == 1)) { _object4.postInit(); _object4.setVisage(574); _object4.setPosition(Common::Point(90, 84)); } } void Scene570::signal() { switch (_sceneMode) { case 5700: _object3.setStrip(4); _object3.setFrame(1); _printerIcon.postInit(); _printerIcon.setVisage(572); _printerIcon.setFrame(3); _printerIcon.setPosition(Common::Point(172, 71)); _printerIcon.fixPriority(2); _printerIcon.setDetails(570, 14, 15, -1, 2, NULL); _iconManager.setup(2); _folder1.setDetails(1, 1, 0, 2, SCENE570_C_DRIVE); _folder2.setDetails(1, 2, 1, 2, SCENE570_RING); _folder3.setDetails(1, 3, 1, 2, SCENE570_PROTO); _folder4.setDetails(1, 4, 1, 2, SCENE570_WACKY); if (!BF_GLOBALS.getFlag(fDecryptedBluePrints)) _icon1.setDetails(3, 5, 0, 2, SCENE570_COBB); _icon2.setDetails(2, 7, 0, 2, SCENE570_LETTER); if (BF_GLOBALS.getFlag(fDecryptedBluePrints)) _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB); _icon4.setDetails(6, 8, 1, 2, SCENE570_RINGEXE); _icon5.setDetails(5, 9, 1, 2, SCENE570_RINGDATA); _icon6.setDetails(6, 10, 2, 2, SCENE570_PROTOEXE); _icon7.setDetails(5, 11, 2, 2, SCENE570_PROTODATA); _icon8.setDetails(6, 12, 3, 2, SCENE570_WACKYEXE); _icon9.setDetails(5, 13, 3, 2, SCENE570_WACKYDATA); _iconManager.refreshList(); BF_GLOBALS._player.enableControl(); break; case 5701: BF_GLOBALS.setFlag(fDecryptedBluePrints); _iconManager._list.remove(&_icon1); _icon1.remove(); _object3.setVisage(572); _object3.setStrip(4); _object3.setFrame(1); _object3.fixPriority(1); _icon3.setDetails(7, 6, 0, 2, SCENE570_COBB); _iconManager.refreshList(); BF_GLOBALS._uiElements._active = true; BF_GLOBALS._uiElements.show(); BF_GLOBALS._player.enableControl(); break; case 5704: case 5705: case 5706: case 5707: BF_GLOBALS._uiElements._active = true; BF_GLOBALS._uiElements.show(); _object3.setPosition(Common::Point(220, 75)); _object3.setVisage(572); _object3.setStrip(4); _object3.setFrame(1); // Deliberate fall-through case 5702: case 5703: _object3.fixPriority(1); _iconManager.refreshList(); BF_GLOBALS._player.enableControl(); break; default: break; } } void Scene570::process(Event &event) { SceneExt::process(event); if (!event.handled && (_sceneMode == 10)) // Password entry active, so pass events to it _passwordEntry.process(event); } /*-------------------------------------------------------------------------- * Scene 580 - Child Protective Services Parking Lot * *--------------------------------------------------------------------------*/ bool Scene580::Vechile::startAction(CursorType action, Event &event) { Scene580 *scene = (Scene580 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 5800, &BF_GLOBALS._player, NULL); return true; } else { return NamedObject::startAction(action, event); } } bool Scene580::Door::startAction(CursorType action, Event &event) { Scene580 *scene = (Scene580 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 5802; scene->setAction(&scene->_sequenceManager, scene, 5802, &BF_GLOBALS._player, this, NULL); return true; } else { return NamedObject::startAction(action, event); } } bool Scene580::Lyle::startAction(CursorType action, Event &event) { if (action == CURSOR_LOOK) { SceneItem::display2(580, 7); return true; } else { return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene580::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(580); setZoomPercents(45, 95, 55, 100); BF_GLOBALS._sound1.changeSound(33); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player._moveDiff = Common::Point(2, 1); _door.postInit(); _door.setVisage(580); _door.setStrip(4); _door.setPosition(Common::Point(168, 41)); _door.hide(); _door.setDetails(580, 5, -1, -1, 1, NULL); _vechile.postInit(); _vechile.setVisage(580); _vechile.fixPriority(65); if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.postInit(); _lyle.setVisage(835); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle.animate(ANIM_MODE_1, NULL); _lyle._moveDiff = Common::Point(2, 1); _lyle.setPosition(Common::Point(149, 70)); BF_GLOBALS._sceneItems.push_back(&_lyle); _vechile.changeZoom(90); _vechile.setStrip(3); _vechile.setPosition(Common::Point(165, 76)); _vechile.setDetails(580, 2, 3, -1, 1, NULL); _vechile.setVisage(303); BF_GLOBALS._player.setVisage(303); BF_GLOBALS._walkRegions.proc1(8); BF_GLOBALS._walkRegions.proc1(9); BF_GLOBALS._walkRegions.proc1(10); BF_GLOBALS._walkRegions.proc1(11); } else { _vechile.setPosition(Common::Point(159, 72)); if (BF_GLOBALS.getFlag(onDuty)) { _vechile.setStrip(1); _vechile.setFrame(2); _vechile.setDetails(300, 11, 13, -1, 1, NULL); BF_GLOBALS._player.setVisage(304); } else { _vechile.setStrip(2); _vechile.setFrame(3); _vechile.setDetails(580, 0, 1, -1, 1, NULL); BF_GLOBALS._player.setVisage(303); } } BF_GLOBALS._player.updateAngle(_vechile._position); if (BF_GLOBALS._sceneManager._previousScene == 590) { // Leaving Services BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5801, &BF_GLOBALS._player, NULL); } else { // Arriving at parking lot BF_GLOBALS._player.setPosition(Common::Point(177, 58)); signal(); } _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 580, 6, -1, -1, 1, NULL); } void Scene580::signal() { switch (_sceneMode) { case 1: BF_GLOBALS._sceneManager.changeScene(60); break; case 5802: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(590); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene580::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) && BF_GLOBALS._player.contains(event.mousePos)) { BF_GLOBALS._player.disableControl(); SceneItem::display2(350, 26); _sceneMode = 0; signal(); event.handled = true; } } /*-------------------------------------------------------------------------- * Scene 590 - Child Protective Services * *--------------------------------------------------------------------------*/ bool Scene590::Laura::startAction(CursorType action, Event &event) { Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (!scene->_field17DC) scene->_stripNumber = 5905; else if (!scene->_field17DE) { if (scene->_field17E2) { scene->_stripNumber = 5907; } else { scene->_field17E2 = 1; scene->_stripNumber = 5906; } } scene->setAction(&scene->_action1); return true; default: return NamedObject::startAction(action, event); } } bool Scene590::Skip::startAction(CursorType action, Event &event) { Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (BF_INVENTORY.getObjectScene(INV_BASEBALL_CARD) == 1) { scene->_stripNumber = !scene->_field17DC ? 5903 : 5902; } else { scene->_stripNumber = !scene->_field17DC ? 5901 : 5902; } scene->setAction(&scene->_action1); scene->_field17DC = 1; return true; case INV_BASEBALL_CARD: scene->_field17DE = 1; BF_GLOBALS._uiElements.addScore(10); BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 2); BF_GLOBALS._player.disableControl(); scene->_stripNumber = !scene->_field17DC ? 5900 : 5904; scene->_field17DC = 1; scene->setAction(&scene->_action2); return true; default: return NamedObject::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene590::Exit::startAction(CursorType action, Event &event) { ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x - 100, BF_GLOBALS._player._position.y + 75); return true; } /*--------------------------------------------------------------------------*/ void Scene590::Action1::signal() { Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); ADD_PLAYER_MOVER(220, 132); break; case 1: scene->_stripManager.start(scene->_stripNumber, this); break; case 2: BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene590::Action2::signal() { Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 220, 132); break; } case 1: ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 220, 132); break; case 2: BF_GLOBALS._player.setVisage(381); BF_GLOBALS._player.setStrip(2); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.setPosition(Common::Point(257, 130)); BF_GLOBALS._player.animate(ANIM_MODE_4, 3, 1, this); scene->_skip.setStrip(2); scene->_skip.animate(ANIM_MODE_5, NULL); break; case 3: scene->_skip.animate(ANIM_MODE_6, NULL); BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 4: scene->_skip.setStrip(1); scene->_skip.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.setPosition(Common::Point(238, 131)); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); scene->_stripManager.start(scene->_stripNumber, this); break; case 5: scene->_sceneMode = 3; scene->signal(); break; } } /*--------------------------------------------------------------------------*/ Scene590::Scene590(): PalettedScene() { _field17DC = _field17DE = _stripNumber = _field17E2 = 0; } void Scene590::synchronize(Serializer &s) { PalettedScene::synchronize(s); s.syncAsSint16LE(_field17DC); s.syncAsSint16LE(_field17DE); s.syncAsSint16LE(_stripNumber); s.syncAsSint16LE(_field17E2); } void Scene590::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(590); BF_GLOBALS._sound1.fadeOut2(NULL); _sound1.play(18); _sound1.fade(100, 5, 10, false, NULL); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 1; BF_GLOBALS._bookmark = bEndOfWorkDayOne; BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 1); } _exit.setDetails(Rect(0, 157, 182, 167), 590, -1, -1, -1, 1, NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setPosition(Common::Point(0, 190)); _stripManager.addSpeaker(&_skipSpeaker); _stripManager.addSpeaker(&_lauraSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); if (BF_GLOBALS.getFlag(onDuty)) { BF_GLOBALS._player.setVisage(361); BF_GLOBALS._player._moveDiff = Common::Point(6, 2); } else { BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player._moveDiff = Common::Point(6, 2); if ((BF_GLOBALS._bookmark >= bEndOfWorkDayOne) && (BF_GLOBALS._bookmark < bLyleStoppedBy)) { _skip.postInit(); _skip.setVisage(693); _skip.setPosition(Common::Point(271, 117)); _skip.setDetails(590, 26, -1, 27, 1, NULL); _laura.postInit(); _laura.setVisage(692); _laura.setPosition(Common::Point(248, 115)); _laura.setDetails(590, 24, -1, 25, 1, NULL); } } _item2.setDetails(1, 590, 0, -1, 12, 1); _item3.setDetails(3, 590, 2, -1, 14, 1); _item4.setDetails(20, 590, 3, -1, 15, 1); _item5.setDetails(22, 590, 4, -1, 16, 1); _item6.setDetails(7, 590, 6, -1, 17, 1); _item7.setDetails(7, 590, 6, -1, 18, 1); _item8.setDetails(9, 590, 7, -1, 19, 1); _item9.setDetails(11, 590, 8, -1, 20, 1); _item10.setDetails(13, 590, 9, -1, 21, 1); _item11.setDetails(15, 590, 10, -1, 22, 1); _item12.setDetails(17, 590, 11, -1, 23, 1); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL); } void Scene590::signal() { static uint32 black = 0; switch (_sceneMode) { case 1: _sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(271); break; case 2: _sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(580); break; case 3: BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 0, 170); _skip.animate(ANIM_MODE_1, NULL); ADD_MOVER_NULL(_skip, 0, 170); _laura.animate(ANIM_MODE_1, NULL); ADD_MOVER_NULL(_laura, 0, 170); _sceneMode = 1; addFader((byte *)&black, 2, this); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene590::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_exit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } } // End of namespace BlueForce } // End of namespace TsAGE