/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/blue_force/blueforce_scenes6.h" #include "tsage/blue_force/blueforce_dialogs.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 600 - Crash cut-scene * *--------------------------------------------------------------------------*/ void Scene600::Action1::signal() { Scene600 *scene = (Scene600 *)BF_GLOBALS._sceneManager._scene; static const uint32 black = 0; switch (_actionIndex++) { case 0: setDelay(2); break; case 1: BF_GLOBALS._sound1.play(57); setDelay(120); break; case 2: scene->_sound1.play(59); setAction(&scene->_sequenceManager, this, 600, &scene->_object2, &scene->_object1, &BF_GLOBALS._player, &scene->_object3, NULL); break; case 3: BF_GLOBALS._sound1.play(61); setDelay(180); break; case 4: setDelay(180); break; case 5: { BF_GLOBALS._player.remove(); scene->_object1.remove(); scene->_object2.remove(); scene->_object3.remove(); for (int percent = 100; percent >= 0; percent -= 5) { BF_GLOBALS._scenePalette.fade((byte *)&black, false, percent); g_system->delayMillis(10); } SynchronizedList::iterator i; for (i = BF_GLOBALS._sceneObjects->begin(); i != BF_GLOBALS._sceneObjects->end(); ++i) { SceneObject *pObj = *i; pObj->addMover(NULL); pObj->setObjectWrapper(NULL); pObj->animate(ANIM_MODE_NONE, NULL); } BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0); BF_GLOBALS._v51C44 = 1; scene->loadScene(999); setDelay(5); break; } case 6: setDelay(5); break; case 7: BF_GLOBALS._v51C44 = 0; remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene600::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(600); setZoomPercents(0, 100, 200, 100); _sceneBounds.moveTo(320, 0); _sound1.play(58); _sound1.holdAt(1); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.hide(); BF_GLOBALS._player.setPosition(Common::Point(639, 0)); BF_GLOBALS._player.disableControl(); _object3.postInit(); _object3.hide(); _object2.postInit(); _object1.postInit(); _object1.setVisage(600); _object1.setStrip(7); _object1.setPosition(Common::Point(417, 82)); BF_GLOBALS.clearFlag(onDuty); BF_INVENTORY.setObjectScene(INV_TICKET_BOOK, 60); BF_INVENTORY.setObjectScene(INV_MIRANDA_CARD, 60); _sceneMode = 600; setAction(&_action1, this); } void Scene600::signal() { BF_GLOBALS._sceneManager.changeScene(620); } /*-------------------------------------------------------------------------- * Scene 620 - Hospital cut-scene * *--------------------------------------------------------------------------*/ void Scene620::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(999); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setVisage(621); BF_GLOBALS._player.setPosition(Common::Point(47, 96)); static const uint32 black = 0; add2Faders((const byte *)&black, 2, 621, this); } void Scene620::signal() { static const uint32 black = 0; switch (_sceneMode++) { case 0: case 3: case 9: case 12: _timer1.set(60, this); break; case 1: case 4: case 7: case 10: case 13: case 16: case 19: addFader((const byte *)&black, 2, this); break; case 2: BF_GLOBALS._player.remove(); _object1.postInit(); _object1.setVisage(622); _object1.setPosition(Common::Point(101, 41)); addFader((const byte *)&black, 2, this); break; case 5: _object1.remove(); _object2.postInit(); _object2.setVisage(623); _object2.setPosition(Common::Point(216, 4)); add2Faders((const byte *)&black, 2, 623, this); break; case 6: _object2.animate(ANIM_MODE_5, this); break; case 8: _object2.remove(); _object3.postInit(); _object3.setVisage(624); _object3.setFrame(1); _object3.setPosition(Common::Point(28, 88)); add2Faders((const byte *)&black, 2, 624, this); break; case 11: _object3.remove(); _object4.postInit(); _object4.setVisage(625); _object4.setPosition(Common::Point(168, 8)); add2Faders((const byte *)&black, 2, 625, this); break; case 14: _object4.remove(); _object5.postInit(); _object5.setVisage(626); _object5.setPosition(Common::Point(249, 183)); add2Faders((const byte *)&black, 2, 626, this); break; case 15: _object5.animate(ANIM_MODE_5, this); break; case 17: _object5.remove(); _object6.postInit(); _object6.setVisage(627); _object6.setPosition(Common::Point(65, 24)); add2Faders((const byte *)&black, 2, 627, this); break; case 18: _object6.animate(ANIM_MODE_5, this); break; case 20: _object6.remove(); BF_GLOBALS._bookmark = bArrestedDrunk; BF_GLOBALS._v4CEB6 = 0; BF_GLOBALS._dayNumber = 3; BF_GLOBALS._sceneManager.changeScene(271); break; } } /*-------------------------------------------------------------------------- * Scene 666 - Death Scene * *--------------------------------------------------------------------------*/ void Scene666::Action1::signal() { switch (_actionIndex++) { case 0: BF_GLOBALS._player.hide(); setDelay(6); break; case 1: BF_GLOBALS._game->restartGame(); break; } } /*--------------------------------------------------------------------------*/ bool Scene666::Item1::startAction(CursorType action, Event &event) { return true; } /*--------------------------------------------------------------------------*/ void Scene666::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._sound1.play(27); SceneExt::postInit(); BF_GLOBALS._interfaceY = 200; loadScene(999); BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 1; BF_GLOBALS._deathReason = BF_GLOBALS._randomSource.getRandomNumber(23); } BF_GLOBALS._scenePalette.loadPalette(BF_GLOBALS._sceneManager._previousScene); BF_GLOBALS._uiElements._active = false; _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 666, -1, -1, -1, 1, NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._events.setCursor(CURSOR_WALK); if (BF_GLOBALS._sceneManager._previousScene == 271) { setAction(&_action1); } else { switch (BF_GLOBALS._deathReason) { case 4: case 18: case 19: case 20: BF_GLOBALS._scenePalette.loadPalette(668); BF_GLOBALS._player.setVisage(668); BF_GLOBALS._player.setStrip2(1); BF_GLOBALS._player.setPosition(Common::Point(77, 155)); BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 5: BF_GLOBALS._scenePalette.loadPalette(900); BF_GLOBALS._scenePalette.refresh(); BF_GLOBALS._player.setVisage(666); BF_GLOBALS._player.setPosition(Common::Point(60, 160)); signal(); break; case 7: case 11: case 12: case 22: BF_GLOBALS._scenePalette.loadPalette(667); BF_GLOBALS._scenePalette.refresh(); _object1.postInit(); _object2.postInit(); _object3.postInit(); setAction(&_sequenceManager, this, 6660, &BF_GLOBALS._player, &_object1, &_object2, &_object3, NULL); break; case 13: case 14: BF_GLOBALS._scenePalette.loadPalette(665); BF_GLOBALS._scenePalette.refresh(); BF_GLOBALS._player.setVisage(665); BF_GLOBALS._player.setPosition(Common::Point(80, 140)); signal(); break; case 24: BF_GLOBALS._player.setVisage(664); BF_GLOBALS._player.setPosition(Common::Point(70, 160)); signal(); break; default: BF_GLOBALS._scenePalette.loadPalette(669); BF_GLOBALS._scenePalette.refresh(); BF_GLOBALS._player.setVisage(669); BF_GLOBALS._player.setStrip(1); BF_GLOBALS._player.setPosition(Common::Point(27, 27)); BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; } } } void Scene666::remove() { BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._scrollFollower = &BF_GLOBALS._player; SceneExt::remove(); BF_GLOBALS._uiElements._active = true; } void Scene666::signal() { BF_GLOBALS._player.enableControl(); Rect textRect, sceneBounds; _text._color1 = 19; _text._color2 = 9; _text._color3 = 13; _text._fontNumber = 4; _text._width = 150; Common::String msg = g_resourceManager->getMessage(666, BF_GLOBALS._deathReason); sceneBounds = BF_GLOBALS._sceneManager._scene->_sceneBounds; sceneBounds.collapse(4, 2); BF_GLOBALS.gfxManager()._font.getStringBounds(msg.c_str(), textRect, _text._width); textRect.moveTo(160, 10); textRect.contain(sceneBounds); _text.setup(msg); _text.setPosition(Common::Point(textRect.left, textRect.top)); _text.setPriority(255); _text.show(); } /*-------------------------------------------------------------------------- * Scene 690 - Decking * *--------------------------------------------------------------------------*/ bool Scene690::Object1::startAction(CursorType action, Event &event) { Scene690 *scene = (Scene690 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (scene->_object2._strip == 1)) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.proc2(1); BF_GLOBALS._walkRegions.proc2(6); scene->_sceneMode = 6901; scene->setAction(&scene->_sequenceManager, scene, 6901, &BF_GLOBALS._player, &scene->_object2, &scene->_object1, &scene->_object4, &scene->_object5, NULL); return true; } else { return NamedObject::startAction(action, event); } } bool Scene690::Object2::startAction(CursorType action, Event &event) { Scene690 *scene = (Scene690 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_object2._strip == 3) { scene->_object6.postInit(); scene->_object6.hide(); scene->_object6.fixPriority(1); scene->_object6.setDetails(690, 21, 17, 23, 1, NULL); BF_GLOBALS._player.disableControl(); scene->_sceneMode = 6902; scene->setAction(&scene->_sequenceManager, scene, 6902, &BF_GLOBALS._player, &scene->_object2, &scene->_object6, NULL); return true; } break; case CURSOR_TALK: scene->_stripManager.start(6900, &BF_GLOBALS._stripProxy); return true; default: break; } return NamedObject::startAction(action, event); } /*--------------------------------------------------------------------------*/ void Scene690::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(690); setZoomPercents(125, 80, 140, 100); BF_GLOBALS._sound1.fadeSound(48); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; _stripManager.addSpeaker(&_jakeSpeaker); _object1.postInit(); _object1.setVisage(690); _object1.setStrip2(2); _object1.fixPriority(188); _object1.setPosition(Common::Point(50, 166)); _object1.setDetails(690, 4, 17, 26, 1, NULL); _object3.postInit(); _object3.setVisage(690); _object3.fixPriority(100); _object3.setPosition(Common::Point(238, 125)); _object3.setDetails(690, 7, 17, 28, 1, NULL); _object2.postInit(); _object2.setVisage(694); _object2.setStrip2(3); _object2.fixPriority(125); _object2.setPosition(Common::Point(100, 134)); _object2.setDetails(690, 12, -1, 11, 1, NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); BF_GLOBALS._player._moveDiff.x = 8; _object4.postInit(); _object4.setDetails(690, 13, -1, -1, 1, NULL); _object5.postInit(); _object5.setDetails(690, 14, -1, -1, 1, NULL); _sceneMode = 6903; setAction(&_sequenceManager, this, 6903, &BF_GLOBALS._player, &_object3, &_object4, &_object5, NULL); _item1.setDetails(Rect(45, 28, 74, 48), 690, 0, 15, 20, 1, NULL); _item2.setDetails(Rect(0, 0, 129, 78), 690, 1, 15, 20, 1, NULL); _item9.setDetails(Rect(4, 26, 35, 143), 690, 29, 17, 22, 1, NULL); _item10.setDetails(Rect(87, 29, 109, 112), 690, 29, 17, 22, 1, NULL); _item11.setDetails(Rect(135, 30, 160, 120), 690, 29, 17, 22, 1, NULL); _item3.setDetails(Rect(37, 89, 84, 117), 690, 2, 16, 21, 1, NULL); _item4.setDetails(Rect(123, 98, 201, 131), 690, 5, -1, -1, 1, NULL); _item7.setDetails(Rect(285, 95, 303, 133), 690, 8, -1, 25, 1, NULL); _item16.setDetails(Rect(166, 35, 210, 116), 690, 32, -1, -1, 1, NULL); _item6.setDetails(Rect(255, 44, 289, 130), 690, 7, 17, 24, 1, NULL); _item8.setDetails(Rect(299, 44, 314, 53), 690, 27, 15, -1, 1, NULL); _item5.setDetails(Rect(130, 20, 319, 135), 690, 6, 16, 28, 1, NULL); _item12.setDetails(1, 690, 10, -1, -1, 1); _item13.setDetails(2, 690, 30, -1, -1, 1); _item14.setDetails(3, 690, 31, -1, -1, 1); _item15.setDetails(4, 690, 9, -1, -1, 1); _item17.setDetails(Rect(143, 0, 182, 14), 690, 33, -1, -1, 1, NULL); } void Scene690::signal() { switch (_sceneMode) { case 6901: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(710); break; case 6902: BF_GLOBALS._player.enableControl(); break; case 6903: BF_GLOBALS._walkRegions.proc1(1); BF_GLOBALS._walkRegions.proc1(6); BF_GLOBALS._player.enableControl(); break; default: break; } } } // End of namespace BlueForce } // End of namespace TsAGE