/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_BLUEFORCE_SCENES6_H #define TSAGE_BLUEFORCE_SCENES6_H #include "common/scummsys.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/blue_force/blueforce_speakers.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" namespace TsAGE { namespace BlueForce { using namespace TsAGE; class Scene600 : public SceneExt { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; public: SequenceManager _sequenceManager; Action1 _action1; ASoundExt _sound1; NamedObject _object1, _object2, _object3; BackgroundSceneObject _object4, _object5; BackgroundSceneObject _object6, _object7, _object8; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene620 : public PalettedScene { public: SequenceManager _sequenceManager; Timer _timer1; NamedObject _object1, _object2, _object3; NamedObject _object4, _object5, _object6; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene666 : public SceneExt { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; /* Items */ class Item1: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; public: Action1 _action1; SequenceManager _sequenceManager; NamedObject _object1, _object2, _object3; Item1 _item1; SceneText _text; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene690 : public SceneExt { /* Objects */ class Object1: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; class Object2: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; public: SequenceManager _sequenceManager; Object1 _object1; Object2 _object2; NamedObject _object3, _object4, _object5, _object6; NamedHotspot _item1, _item2, _item3, _item4, _item5; NamedHotspot _item6, _item7, _item8, _item9, _item10; NamedHotspot _item11, _item12, _item13, _item14, _item15; NamedHotspot _item16, _item17; SpeakerJake _jakeSpeaker; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; } // End of namespace BlueForce } // End of namespace TsAGE #endif