/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/blue_force/blueforce_scenes7.h" #include "tsage/globals.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 710 - Beach * *--------------------------------------------------------------------------*/ void Scene710::Timer1::signal() { PaletteRotation *rotation = BF_GLOBALS._scenePalette.addRotation(136, 138, -1); rotation->setDelay(25); rotation = BF_GLOBALS._scenePalette.addRotation(146, 148, -1); rotation->setDelay(30); rotation = BF_GLOBALS._scenePalette.addRotation(187, 191, -1); rotation->setDelay(35); rotation = BF_GLOBALS._scenePalette.addRotation(245, 246, -1); rotation->setDelay(20); remove(); } void Scene710::Action1::signal() { Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); _state = 7104; if (BF_INVENTORY.getObjectScene(INV_CRATE1) == 1) _state = 7105; setDelay(3); break; case 1: { ADD_MOVER(BF_GLOBALS._player, scene->_laura._position.x + 8, scene->_laura._position.y + 8); break; } case 2: BF_GLOBALS._player._strip = 2; scene->_stripManager.start(_state, this); break; case 3: if (_state != 7105) BF_GLOBALS._player.enableControl(); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 7106; scene->setAction(&scene->_sequenceManager1, scene, 7106, &BF_GLOBALS._player, &scene->_laura, &scene->_kid, &scene->_dog, NULL); } if (_state < 7104) { _state++; if ((_state == 7104) && (BF_INVENTORY.getObjectScene(INV_CRATE1) == 1)) _state = 7105; } remove(); break; default: break; } } // Laura bool Scene710::Object3::startAction(CursorType action, Event &event) { Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { BF_GLOBALS._player.setAction(&scene->_action1); return true; } else return NamedObject::startAction(action, event); } bool Scene710::Object4::startAction(CursorType action, Event &event) { Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_LOOK) && (scene->_kid._position.x < 0)) { SceneItem::display2(710, 13); return true; } else return NamedObject::startAction(action, event); } //Stick bool Scene710::Object5::startAction(CursorType action, Event &event) { Scene710 *scene = (Scene710 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (scene->_v1D64 <= 2) return NamedObject::startAction(action, event); else { SceneItem::display2(710, 3); scene->_v1D66 = 1; return true; } case CURSOR_USE: if ((scene->_kid._position.x < 0) && (scene->_v1D62 == 1)) { scene->_v1D64++; if (scene->_v1D66 == 0) { BF_GLOBALS._player.disableControl(); scene->_v1D62 = 0; scene->_sceneMode = 7105; scene->setAction(&scene->_sequenceManager1, scene, 7105, &BF_GLOBALS._player, &scene->_stick, &scene->_dog, NULL); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 7101; scene->setAction(&scene->_sequenceManager1, scene, 7101, &BF_GLOBALS._player, &scene->_dog, &scene->_stick, NULL); } return true; } // No break on purpose default: return NamedObject::startAction(action, event); } } void Scene710::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(710); _sceneBounds.moveTo(320, 0); BF_GLOBALS._sound1.fadeSound(14); _soundExt1.fadeSound(48); _v51C34.set(40, 0, 280, 240); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.hide(); BF_GLOBALS._player._moveDiff = Common::Point(4, 2); BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; _stripManager.addSpeaker(&_jakeSpeaker); _stripManager.addSpeaker(&_skipSpeaker); _stripManager.addSpeaker(&_lauraSpeaker); _stripManager.addSpeaker(&_gameTextSpeaker); _kid.postInit(); _kid._moveDiff = Common::Point(4, 2); _laura.postInit(); _laura._moveDiff = Common::Point(4, 2); _dog.postInit(); _dog._moveDiff = Common::Point(4, 2); _stick.postInit(); _stick.setVisage(710); _stick.setStrip(2); _stick.animate(ANIM_MODE_2, NULL); _stick.setPosition(Common::Point(650, 160)); _stick._moveDiff.x = 16; _stick.setDetails(710, 4, -1, -1, 1, NULL); _laura.setDetails(710, 2, -1, -1, 1, NULL); _kid.setDetails(710, 6, -1, -1, 1, NULL); _dog.setDetails(710, 0, -1, -1, 1, NULL); _item1.setDetails(Rect(555, 68, 583, 101), 710, 7, 23, -1, 1, NULL); _item2.setDetails(Rect(583, 46, 611, 78), 710, 7, 23, -1, 1, NULL); _item3.setDetails(Rect(611, 24, 639, 56), 710, 7, 23, -1, 1, NULL); _item6.setDetails(1, 710, 9, 1, -1, 1); _item4.setDetails(2, 710, 8, 14, -1, 1); _item5.setDetails(3, 710, 10, 16, -1, 1); _item8.setDetails(Rect(222, 18, 249, 42), 710, 12, 18, -1, 1, NULL); _item7.setDetails(Rect(0, 0, 640, 52), 710, 11, 17, -1, 1, NULL); _item9.setDetails(Rect(0, 0, 640, 128), 710, 5, 15, -1, 1, NULL); _v1D62 = _v1D64 = _v1D66 = _v1D68 = 0; _action1._state = 7100; _timer1.set(2, NULL); _sceneMode = 7100; setAction(&_sequenceManager1, this, 7100, &BF_GLOBALS._player, &_laura, &_kid, &_dog, NULL); } void Scene710::signal() { switch (_sceneMode) { case 0: BF_GLOBALS._player.enableControl(); break; case 7100: BF_GLOBALS._player.enableControl(); _sceneMode = 7102; setAction(&_sequenceManager1, this, 7102, &_dog, NULL); break; case 7101: BF_GLOBALS._player.enableControl(); BF_INVENTORY.setObjectScene(INV_CRATE1, 1); _stick.remove(); BF_GLOBALS._walkRegions.enableRegion(2); break; case 7102: _stick.setPosition(Common::Point(100, 122)); _stick.animate(ANIM_MODE_NONE, NULL); _stick._strip = 2; if (_v1D64 <= 2) _stick._frame = 2; else { if (_v1D64 == 3) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; _stripManager.start(7108, this); } _stick._frame = 1; } _v1D62 = 1; BF_GLOBALS._walkRegions.disableRegion(2); if ((_v1D68 != 0) && (_sceneMode != 0)) BF_GLOBALS._player.enableControl(); break; case 7103: if (BF_GLOBALS._player._position.x > 179) { _sceneMode = 7102; setAction(&_sequenceManager1, this, 7102, &_dog, NULL); } else { _sceneMode = 7104; setAction(&_sequenceManager3, this, 7104, &_kid, NULL); } break; case 7105: _v1D68 = 1; // No break on purpose case 7104: _sceneMode = 7102; setAction(&_sequenceManager1, this, 7102, &_dog, NULL); BF_GLOBALS._walkRegions.enableRegion(2); break; case 7106: BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._sceneManager.changeScene(270); break; default: break; } } void Scene710::dispatch() { if ((_kid._position.x > 0) && (_v1D62 == 1) && (_sceneMode != 7106)) { _v1D62 = 0; _sceneMode = 7103; setAction(&_sequenceManager1, this, 7103, &_kid, &_stick, &_dog, NULL); } SceneExt::dispatch(); } void Scene710::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_v1D62); s.syncAsSint16LE(_v1D64); s.syncAsSint16LE(_v1D66); s.syncAsSint16LE(_v1D68); } } // End of namespace BlueForce } // End of namespace TsAGE