/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_BLUEFORCE_SCENES7_H #define TSAGE_BLUEFORCE_SCENES7_H #include "common/scummsys.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/blue_force/blueforce_speakers.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" namespace TsAGE { namespace BlueForce { using namespace TsAGE; class Scene710: public SceneExt { // Actions class Action1: public ActionExt { public: void signal(); }; // Timers class Timer1: public Timer { public: void signal(); }; // Objects class Object3: public NamedObject { public: bool startAction(CursorType action, Event &event); }; class Object4: public NamedObject { public: bool startAction(CursorType action, Event &event); }; class Object5: public NamedObject { public: bool startAction(CursorType action, Event &event); }; public: SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; Timer1 _timer1; SpeakerJake _jakeSpeaker; SpeakerLaura _lauraSpeaker; SpeakerSkip _skipSpeaker; SpeakerGameText _gameTextSpeaker; Action1 _action1; NamedObject _object1; NamedObject _kid; Object3 _laura; Object4 _dog; Object5 _stick; ASoundExt _soundExt1; NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; NamedHotspot _item5; NamedHotspot _item6; NamedHotspot _item7; NamedHotspot _item8; NamedHotspot _item9; int _stickThrowCount; bool _dogLying; bool _watchCrate; bool _throwStick; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); virtual void synchronize(Serializer &s); }; } // End of namespace BlueForce } // End of namespace TsAGE #endif