/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/blue_force/blueforce_scenes9.h" #include "tsage/globals.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace BlueForce { /*-------------------------------------------------------------------------- * Scene 900 - Outside Warehouse * *--------------------------------------------------------------------------*/ bool Scene900::Exterior::startAction(CursorType action, Event &event) { if (action == CURSOR_LOOK) { SceneItem::display2(900, 6); return true; } else { return SceneHotspot::startAction(action, event); } } bool Scene900::WestExit::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9001; Common::Point pt(0, 117); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, scene); return true; } /*--------------------------------------------------------------------------*/ bool Scene900::Gate::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_GLOBALS._gateStatus == 0) { return NamedObject::startAction(action, event); } else { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._gateStatus == 2) { scene->_sceneMode = 9006; BF_GLOBALS._gateStatus = 1; scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL); } else { BF_GLOBALS._gateStatus = 2; if (scene->_dog._flag == false) { BF_GLOBALS._player.setAction(&scene->_action4); } else { scene->_sceneMode = 9005; scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL); BF_GLOBALS._walkRegions.enableRegion(24); } } return true; } break; case INV_WAREHOUSE_KEYS: if (BF_GLOBALS._gateStatus == 2) { SceneItem::display2(900, 14); } else { if (BF_GLOBALS._gateStatus == 0) { if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) { BF_GLOBALS.setFlag(fGotPointsForUnlockGate); T2_GLOBALS._uiElements.addScore(30); } BF_GLOBALS._gateStatus = 1; } else { if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) { if (BF_GLOBALS._bookmark == bEndDayThree) { BF_GLOBALS.setFlag(fGotPointsForLockGate); T2_GLOBALS._uiElements.addScore(30); } } BF_GLOBALS._gateStatus = 0; } scene->_sceneMode = 9004; BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_sequenceManager1, scene, 9004, &BF_GLOBALS._player, NULL); } return true; default: return NamedObject::startAction(action, event); } } bool Scene900::Door::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (BF_GLOBALS._gateStatus == 2) { if (_flag) { SceneItem::display2(900, 1); } else { BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.enableRegion(26); scene->_sceneMode = 9007; scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_door, this, NULL); } return true; } else return NamedObject::startAction(action, event); break; case INV_WAREHOUSE_KEYS: if (BF_GLOBALS._gateStatus == 2) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9012; scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_door, NULL); } else SceneItem::display2(900, 5); return true; default: return NamedObject::startAction(action, event); } } bool Scene900::Dog::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(900, 8); return true; case CURSOR_USE: SceneItem::display2(900, 9); return true; case INV_HOOK: if (_flag) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9010; scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL); } else SceneItem::display2(900, 23); return true; case INV_FISHING_NET: BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setAction(&scene->_action2); return true; case INV_DOG_WHISTLE: BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setAction(&scene->_action3); return true; default: return NamedObject::startAction(action, event); } } bool Scene900::Lyle::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { if (!_action) { if (scene->_dog._flag) { // Dog is no longer there if (BF_GLOBALS._gateStatus == 0) scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy); else { if (scene->_door._flag == 1) { if (BF_GLOBALS._gateStatus == 2) scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy); else scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy); } else scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy); } } else { // Dog is there if (scene->_lyleDialogCtr) scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy); else { ++scene->_lyleDialogCtr; scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy); } } } return true; } else return NamedObject::startAction(action, event); } bool Scene900::Body::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9016; scene->setAction(&scene->_sequenceManager1, scene, 9016, &BF_GLOBALS._player, NULL); return true; } else return NamedObject::startAction(action, event); } /*--------------------------------------------------------------------------*/ void Scene900::Action1::signal() { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if (scene->_dog._flag == 0) { scene->_dog.setStrip(3); if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) { Common::Point pt(864, 130); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); } else { _actionIndex = 4; Common::Point pt(775, 107); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); } } break; case 1: scene->_dog.setPosition(Common::Point(864, 117)); scene->_dog.setStrip(7); scene->_dog.setFrame(1); scene->_dog.animate(ANIM_MODE_5, this); if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1) scene->_sound1.play(92); else scene->_sound1.play(44); if ((BF_GLOBALS._player._position.x > 750) || (scene->_field1976 != 0)) _actionIndex = 7; break; case 2: scene->_dog.animate(ANIM_MODE_6, this); break; case 3: { scene->_dog.setStrip(3); scene->_dog.setPosition(Common::Point(864, 130)); scene->_dog.fixPriority(122); scene->_dog.animate(ANIM_MODE_1, NULL); Common::Point pt(775, 107); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); break; } case 6: _actionIndex = 0; // No break on purpose case 4: setDelay(30); break; case 5: { scene->_dog.setStrip(4); Common::Point pt(940, 145); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); break; } case 7: _actionIndex = 7; setDelay(5); if (BF_GLOBALS._player._position.x < 790) _actionIndex = 2; if (scene->_field1976 != 0) _actionIndex = 8; break; case 8: scene->_dog.setStrip(1); scene->_dog.setFrame(7); scene->_dog.animate(ANIM_MODE_6, NULL); break; case 9: scene->_field1976 = 0; scene->_dog._flag = 0; _actionIndex = 7; scene->_dog.setStrip(1); scene->_dog.setFrame(1); scene->_dog.animate(ANIM_MODE_5, this); break; default: break; } } void Scene900::Action2::signal() { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_field1976 = 1; if (scene->_dog._action->getActionIndex() != 8) _actionIndex = 0; setDelay(5); break; case 1: scene->_object5.postInit(); scene->_object5.setVisage(902); scene->_object5.setStrip(2); scene->_object5.setPosition(Common::Point(-20, -20)); scene->_object5._moveDiff.y = 10; setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_dog, NULL); BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); break; case 2: BF_GLOBALS._player._strip = 7; if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) { BF_GLOBALS.setFlag(fGotPointsForTrapDog); T2_GLOBALS._uiElements.addScore(50); } SceneItem::display2(900, 10); scene->_dog._flag = 1; scene->_dog.fixPriority(130); BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene900::Action3::signal() { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if ((BF_GLOBALS._player._position.x < 790) && (!BF_GLOBALS._player._mover)) { Common::Point pt(821, 136); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, 0); } if (scene->_dog._action->getActionIndex() != 7) { _actionIndex = 0; } setDelay(5); break; case 1: if (scene->_dog._strip == 3) { _actionIndex = 3; Common::Point pt(775, 107); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); } else scene->_dog.animate(ANIM_MODE_6, this); break; case 2: { scene->_dog.setStrip(3); scene->_dog.setPosition(Common::Point(864, 130)); scene->_dog.fixPriority(122); scene->_dog.animate(ANIM_MODE_1, NULL); Common::Point pt(775, 107); NpcMover *mover = new NpcMover(); scene->_dog.addMover(mover, &pt, this); break; } case 3: scene->_dog.remove(); scene->_dog._flag = 1; SceneItem::display2(900, 24); if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) { BF_GLOBALS.setFlag(fGotPointsForLockWarehouse); T2_GLOBALS._uiElements.addScore(10); } BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene900::Action4::signal() { Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_field1976 = 1; if (scene->_dog._action->getActionIndex() != 8) _actionIndex = 0; setDelay(5); break; case 1: scene->setAction(&scene->_sequenceManager1, this, 9005, &BF_GLOBALS._player, &scene->_gate, NULL); break; case 2: scene->setAction(&scene->_sequenceManager1, this, 9008, &BF_GLOBALS._player, &scene->_dog, NULL); break; case 3: BF_GLOBALS._deathReason = 5; BF_GLOBALS._sceneManager.changeScene(666); remove(); break; default: break; } } /*--------------------------------------------------------------------------*/ Scene900::Scene900(): PalettedScene() { _lyleDialogCtr = _field1976 = 0; } void Scene900::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(OwnerList); loadScene(900); if (BF_GLOBALS._sceneManager._previousScene == 910) BF_GLOBALS._sound1.changeSound(91); _lyleDialogCtr = 0; _field1976 = 0; T2_GLOBALS._uiElements._active = true; BF_GLOBALS.clearFlag(fCanDrawGun); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 4; BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1); BF_INVENTORY.setObjectScene(INV_HOOK, 1); } _dog._flag = 0; if (BF_GLOBALS._bookmark >= bFinishedWGreen) { _body.postInit(); _body.fixPriority(120); _body.setVisage(901); _body.setPosition(Common::Point(159,128)); _body.setDetails(900, 15, 16, 17, ANIM_MODE_1, (SceneItem *)NULL); } if (BF_GLOBALS._sceneManager._previousScene == 910) { _sceneBounds.moveTo(639, 0); BF_GLOBALS._gateStatus = 2; BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); _dog._flag = 1; } if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) _dog._flag = 1; _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _westExit.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0); BF_GLOBALS._player.postInit(); _dog.postInit(); _dog.setVisage(902); _dog.setPosition(Common::Point(845, 135)); _dog.fixPriority(122); _dog.setDetails(900, 8, -1, 9, 1, (SceneItem *)NULL); if (_dog._flag == 0) { _dog.animate(ANIM_MODE_1, NULL); _dog.setAction(&_action1); } else { _dog.setAction(&_action1); _dog.fixPriority(130); if (BF_GLOBALS._dayNumber == 4) { _dog.setPosition(Common::Point(879, 120)); _dog.setStrip(2); } else { _dog.setPosition(Common::Point(864, 117)); _dog.setStrip(6); _dog.setFrame(6); } } _gate.postInit(); _gate.setVisage(900); _gate.setStrip(2); if (BF_GLOBALS._gateStatus == 2) _gate.setPosition(Common::Point(758, 127)); else { BF_GLOBALS._walkRegions.disableRegion(24); _gate.setPosition(Common::Point(804, 132)); } if (BF_GLOBALS._dayNumber == 5) BF_GLOBALS._v4CEC8 = 0; if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(fWithLyle))) { _object4.postInit(); _object4.setVisage(900); _object4.setStrip(3); _object4.fixPriority(1); _object4.setPosition(Common::Point(866, 117)); } _door.postInit(); _door.setVisage(900); if (BF_GLOBALS._v4CEC8 == 0) _door.setStrip(4); else _door.setStrip(1); _door.setPosition(Common::Point(847, 45)); _door._flag = 1; if (BF_GLOBALS._sceneManager._previousScene != 910) { BF_GLOBALS._walkRegions.disableRegion(26); BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._bookmark == bFinishedWGreen) { _sceneMode = 9013; _lyle.postInit(); _lyle._moveDiff.y = 7; _lyle._flags |= OBJFLAG_CHECK_REGION; _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); _lyleHatSpeaker._xp = 210; _jakeJacketSpeaker._xp = 75; setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL); BF_GLOBALS._bookmark = bAmbushed; BF_GLOBALS.setFlag(fWithLyle); } else { if (BF_GLOBALS._bookmark > bFinishedWGreen) { _lyle.postInit(); _lyle.setVisage(811); _lyle.setPosition(Common::Point(780, 153)); _lyle._moveDiff.y = 7; _lyle._flags |= 0x1000; _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); _lyle.animate(ANIM_MODE_1, NULL); _lyle.setObjectWrapper(new SceneObjectWrapper()); } _sceneMode = 9000; setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL); } } else { _door._flag = 0; _door.setFrame(_door.getFrameCount()); BF_GLOBALS._player.disableControl(); _sceneMode = 9002; if (BF_GLOBALS.getFlag(fWithLyle)) { _lyle.postInit(); _lyle._flags |= 0x1000; _lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL); setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL); } else setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL); } _gate.setDetails(900, 0, -1, 1, 1, (SceneItem *)NULL); _door.setDetails(900, 2, -1, 5, 1, (SceneItem *)NULL); _item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL); _item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL); _exterior.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL); } void Scene900::signal() { static uint32 v50E8B = 0; switch (_sceneMode++) { case 1: BF_GLOBALS._sceneManager.changeScene(910); break; case 3: BF_GLOBALS._walkRegions.disableRegion(24); _sceneMode = 9004; setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL); break; case 9000: BF_GLOBALS._player.enableControl(); break; case 9001: if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._gateStatus != 0) || (_door._flag == 0)) BF_GLOBALS.setFlag(fLeftTraceIn900); else BF_GLOBALS.clearFlag(fLeftTraceIn900); BF_GLOBALS._sceneManager.changeScene(880); break; case 9002: BF_GLOBALS._walkRegions.disableRegion(26); BF_GLOBALS._player.enableControl(); break; case 9004: if (BF_GLOBALS._gateStatus == 0) SceneItem::display2(900, 3); else SceneItem::display2(900, 4); BF_GLOBALS._player.enableControl(); break; case 9005: if (_dog._flag == 0) BF_GLOBALS._player.setAction(&_action4); else BF_GLOBALS._player.enableControl(); break; case 9006: BF_GLOBALS._walkRegions.disableRegion(24); BF_GLOBALS._player.enableControl(); break; case 9007: if (BF_GLOBALS.getFlag(fWithLyle)) { Common::Point pt(862, 119); PlayerMover *mover = new PlayerMover(); _lyle.addMover(mover, &pt, NULL); _sceneMode = 1; addFader((const byte *)&v50E8B, 5, this); } else BF_GLOBALS._sceneManager.changeScene(910); break; case 9008: BF_GLOBALS._deathReason = 5; BF_GLOBALS._sceneManager.changeScene(666); break; case 9010: _sound1.play(92); if (BF_GLOBALS._gateStatus == 2) { _sceneMode = 9008; setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL); } else { BF_GLOBALS._player._strip = 7; _action1.setActionIndex(9); _dog.signal(); if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) { BF_GLOBALS.setFlag(fGotPointsForFreeDog); T2_GLOBALS._uiElements.addScore(50); } BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1); SceneItem::display2(900, 11); BF_GLOBALS._player.enableControl(); } break; case 9012: if (_door._flag == 0) { SceneItem::display2(900, 12); _door._flag = 1; if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) { BF_GLOBALS.setFlag(fGotPointsForLockWarehouse); T2_GLOBALS._uiElements.addScore(30); } } else { SceneItem::display2(900, 13); _door._flag = 0; if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) { BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse); T2_GLOBALS._uiElements.addScore(30); } } BF_GLOBALS._player.enableControl(); break; case 9013: _lyleHatSpeaker._xp = 75; _jakeJacketSpeaker._xp = 210; _lyle.setAction(&_sequenceManager2, &_lyle, 9015, &_lyle, NULL); BF_GLOBALS._player.enableControl(); break; case 9016: if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)) { BF_GLOBALS._clip1Bullets = 8; BF_GLOBALS._clip2Bullets = 8; SceneItem::display2(900, 25); } else if (BF_GLOBALS._clip1Bullets == 0) { BF_GLOBALS._clip1Bullets = 8; SceneItem::display2(900, 26); } else if (BF_GLOBALS._clip2Bullets == 0) { BF_GLOBALS._clip2Bullets = 8; SceneItem::display2(900, 26); } else SceneItem::display2(900, 27); BF_GLOBALS._player.enableControl(); break; default: break; } } void Scene900::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { if (_westExit.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W); BF_GLOBALS._events.setCursor(surface); } else { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } } void Scene900::dispatch() { SceneExt::dispatch(); // WORKAROUND:: Fix for invalid data in the Blue Force floppy version when opening gate if (_sceneMode == 9006 && (g_vm->getFeatures() & GF_FLOPPY) && BF_GLOBALS._player._endFrame == 8) BF_GLOBALS._player._endFrame = 6; if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) { _lyle.updateAngle(BF_GLOBALS._player._position); } if (!_action) { if ((BF_GLOBALS._player._position.x <= 20) && (BF_GLOBALS._player._position.y < 130)) { BF_GLOBALS._player.disableControl(); _sceneMode = 9001; setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL); } } } void Scene900::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_lyleDialogCtr); s.syncAsSint16LE(_field1976); } /*-------------------------------------------------------------------------- * Scene 910 - Inside the warehouse * *--------------------------------------------------------------------------*/ /* Actions */ void Scene910::Action1::signal() { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex - 1) { case 0: scene->_vent.setStrip(1); scene->_vent.animate(ANIM_MODE_5, this); break; case 1: if (scene->_vent._strip == 2) scene->_vent.setFrame(4); scene->_vent.setStrip(1); scene->_vent.animate(ANIM_MODE_6, NULL); break; case 2: scene->_vent.setStrip(2); scene->_vent.animate(ANIM_MODE_2, NULL); break; default: break; } } void Scene910::Action2::signal() { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_shadow.postInit(); scene->_shadow.setVisage(919); scene->_shadow.setPosition(Common::Point(267, 51)); scene->_shadow.fixPriority(40); signal(); break; case 1: scene->_shadow.hide(); setDelay(600); break; case 2: scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2); scene->_shadow.setFrame(1); scene->_shadow.show(); setDelay(6); break; case 3: _actionIndex = 1; scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2); scene->_shadow.animate(ANIM_MODE_5, this); break; default: break; } } /* Objects */ void Scene910::Lyle::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_field90); } bool Scene910::Lyle::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (BF_GLOBALS._nico910State == 0) return NamedObject::startAction(action, event); else return false; } else if (action == CURSOR_TALK) { if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._nico910State != 0)) { scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy); if (_field90 < 1) _field90++; return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9130; if (BF_GLOBALS.getFlag(gunDrawn)) scene->setAction(&scene->_sequenceManager1, scene, 9138, &BF_GLOBALS._player, &scene->_lyle, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_lyle, NULL); return true; } } else { return NamedObject::startAction(action, event); } } bool Scene910::Nico::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneSubMode = 6; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; break; case CURSOR_TALK: if (BF_GLOBALS._nico910State >= 4) return NamedObject::startAction(action, event); if (BF_GLOBALS._nico910Talk < 4) BF_GLOBALS._nico910Talk++; if (BF_GLOBALS._nico910Talk == 2) { scene->_sceneMode = 13; scene->_stripManager.start(9105, scene); } else scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy); return true; break; case INV_COLT45: if (BF_GLOBALS._nico910State > 1) { if (BF_GLOBALS._nico910State != 4) { if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) { if (scene->_field2DE0 == 0) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9126; scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_nico, NULL); return NamedObject::startAction(action, event); } else { scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy); return NamedObject::startAction(action, event); } } else return NamedObject::startAction(action, event); } else { SceneItem::display(910, 90, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } } else { if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9125; scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_nico, NULL); } return NamedObject::startAction(action, event); } break; case INV_BADGE: case INV_ID: if (BF_GLOBALS._nico910State >= 4) return NamedObject::startAction(action, event); if (BF_GLOBALS._nico910Talk < 4) BF_GLOBALS._nico910Talk++; if (BF_GLOBALS._nico910Talk == 2) { scene->_sceneMode = 13; scene->_stripManager.start(9105, scene); } else scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy); return true; break; case INV_YELLOW_CORD: if (BF_GLOBALS._nico910State < 4) { BF_GLOBALS._player.disableControl(); scene->_yellowCord.fixPriority(121); scene->_sceneSubMode = 10; scene->_sceneMode = 9123; BF_GLOBALS._nico910State = 3; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } else { SceneItem::display(910, 95, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } break; case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); else SceneItem::display(910, 82, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; break; case INV_BLACK_CORD: case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; break; default: return NamedObject::startAction(action, event); break; } } bool Scene910::Stuart::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); scene->_sceneSubMode = 7; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; break; case CURSOR_TALK: if (BF_GLOBALS._stuart910Talk < 3) BF_GLOBALS._stuart910Talk++; scene->_stripManager.start(9107 + BF_GLOBALS._stuart910Talk, &BF_GLOBALS._stripProxy); return true; break; case INV_COLT45: if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){ BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._stuart910State == 2) { scene->_sceneMode = 9132; scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL); return NamedObject::startAction(action, event); } else { if (scene->_field2DE0 == 0) { scene->_sceneMode = 9132; scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL); } else scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy); return NamedObject::startAction(action, event); } } else return NamedObject::startAction(action, event); break; case INV_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } else { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._nico910State == 4) { scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } else { scene->_sceneSubMode = 12; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } } break; case INV_HALF_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 1) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } break; case INV_BLACK_CORD: case INV_HALF_BLACK_CORD: SceneItem::display(910, 83, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; break; default: return NamedObject::startAction(action, event); break; } } bool Scene910::Forbes::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.enableRegion(1); BF_GLOBALS._walkRegions.enableRegion(16); scene->_sceneMode = 9140; scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_forbes, &BF_GLOBALS._player, &scene->_lyle, NULL); return true; } else return NamedObject::startAction(action, event); } void Scene910::PowerCord::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_field90); s.syncAsSint16LE(_field92); } bool Scene910::PowerCord::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; // the last check is used in order to replace a check on CURSOR_1000, which is replaced // directly by its sub-check. All items have an id inferior to 100h. if ((action == CURSOR_LOOK) || (action == CURSOR_TALK) || (action < CURSOR_WALK)) { if (_field90 == 1) return false; if ((_field92 != 1) || (BF_GLOBALS._hiddenDoorStatus == 0 )) return NamedObject::startAction(action, event); return false; } else if (action == CURSOR_USE) { if (_field90 == 0) { if ((BF_GLOBALS._hiddenDoorStatus == 0) || (_field92 != 1)) { BF_GLOBALS._player.disableControl(); if (_field92 == 1) { scene->_sceneSubMode = 8; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); _field90 = 1; return true; } else { scene->_destPos = Common::Point(151, 186); scene->_sceneSubMode = 4; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); _field90 = 1; return true; } } else return false; } else if (_field90 == 1) return false; else return true; } else return NamedObject::startAction(action, event); } void Scene910::PowerCord::init(int val) { NamedObject::postInit(); _field92 = val; _field90 = 0; } bool Scene910::BreakerBox::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (BF_GLOBALS._v4CEC8 == 0) SceneItem::display2(910, 7); else SceneItem::display2(910, 6); return true; break; case CURSOR_USE: if (scene->_lyle._position.x == 115) { SceneItem::display2(910, 62); return true; } else if (scene->_sceneMode != 9120) { if (BF_GLOBALS._nico910State == 1) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9118; scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL); return true; } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9102; if (BF_GLOBALS.getFlag(gunDrawn)) { scene->_sceneSubMode = 1; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); return true; } else { scene->setAction(&scene->_sequenceManager1, scene, 9102, &BF_GLOBALS._player, NULL); return true; } } } else { SceneItem::display(910, 62, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } break; default: return NamedObject::startAction(action, event); break; } } bool Scene910::FakeWall::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == INV_YELLOW_CORD) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(285, 114); scene->_sceneSubMode = 9; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } else return NamedObject::startAction(action, event); } void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; FocusObject::postInit(); _resNum = 910; _lookLineNum = 7; _useLineNum = 8; BF_GLOBALS._sceneItems.push_back(this); scene->_breakerButtonCtr = 0; _object13.setupBreaker(115, 44, 1, BF_GLOBALS._breakerBoxStatusArr[0]); _object14.setupBreaker(116, 63, 2, BF_GLOBALS._breakerBoxStatusArr[1]); _object15.setupBreaker(116, 69, 2, BF_GLOBALS._breakerBoxStatusArr[2]); _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]); _object17.setupBreaker(115, 95, 1, BF_GLOBALS._breakerBoxStatusArr[4]); _object18.setupBreaker(116, 114, 2, BF_GLOBALS._breakerBoxStatusArr[5]); _object19.setupBreaker(116, 120, 2, BF_GLOBALS._breakerBoxStatusArr[6]); _object20.setupBreaker(188, 45, 2, BF_GLOBALS._breakerBoxStatusArr[7]); _object21.setupBreaker(188, 51, 2, BF_GLOBALS._breakerBoxStatusArr[8]); _object22.setupBreaker(179, 59, 1, BF_GLOBALS._breakerBoxStatusArr[9]); _object23.setupBreaker(187, 78, 2, BF_GLOBALS._breakerBoxStatusArr[10]); _object24.setupBreaker(187, 84, 2, BF_GLOBALS._breakerBoxStatusArr[11]); _object25.setupHiddenSwitch(178, 90, 1, BF_GLOBALS._breakerBoxStatusArr[12]); _object26.setupHiddenSwitch(178, 108, 2, BF_GLOBALS._breakerBoxStatusArr[13]); } void Scene910::BreakerBoxInset::remove() { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; _object13.remove(); _object14.remove(); _object15.remove(); _object16.remove(); _object17.remove(); _object18.remove(); _object19.remove(); _object20.remove(); _object21.remove(); _object22.remove(); _object23.remove(); _object24.remove(); _object25.remove(); _object26.remove(); _object27.remove(); _object28.remove(); if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (scene->_breakerBox._frame > 1)) scene->_breakerBox.animate(ANIM_MODE_6, NULL); FocusObject::remove(); } void Scene910::Object13::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_state); s.syncAsSint16LE(_mode); } bool Scene910::Object13::startAction(CursorType action, Event &event) { static uint32 black = 0; Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; int8 xDiff; if (_mode == 1) xDiff = 12; else xDiff = 7; switch (action) { case CURSOR_LOOK: SceneItem::display(910, 9, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; case CURSOR_USE: scene->_sound2.play(101); if (event.mousePos.x <= _position.x + xDiff) { if (_mode != 1) { if (_frame > 6) setFrame(_frame - 1); } else { if (_frame > 1) setFrame(_frame - 1); } } else { if (_mode == 1) { if (_frame < 3) setFrame(_frame + 1); } else { if (_frame < 8) setFrame(_frame + 1); } } if (_mode != 1) BF_GLOBALS._breakerBoxStatusArr[_state - 1] = (_frame + 251) % 256; else BF_GLOBALS._breakerBoxStatusArr[_state - 1] = _frame; switch (_state) { case 1: if (BF_GLOBALS._nico910State < 1) { if (_frame == 2) { if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForClosingDoor); } scene->_sceneMode = 0; if (BF_GLOBALS._dayNumber == 5) { if (BF_GLOBALS._nico910State == 0) { scene->_breakerBoxInset.remove(); // _objectList.draw(); BF_GLOBALS._player.disableControl(); scene->_lyle.setVisage(912); scene->_shadow.remove(); scene->_action2.remove(); scene->_nico.postInit(); scene->_sceneMode = 9129; scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL); } else if (BF_GLOBALS._nico910State == 2) { scene->_breakerBoxInset.remove(); // _objectList.draw(); BF_GLOBALS._player.disableControl(); scene->_lyle.setVisage(911); scene->_lyle.setStrip(4); scene->_nico.setVisage(923); scene->_nico.setStrip(2); scene->_stuart.setVisage(923); scene->_stuart.setStrip(3); scene->_sceneMode = 9134; scene->setAction(&scene->_sequenceManager1, scene, 9134, &BF_GLOBALS._player, &scene->_nico, &scene->_lyle, NULL); } } BF_GLOBALS._v4CEC8 = 1; scene->_object5.show(); if (scene->_sceneMode == 0) { BF_GLOBALS._player.setVisage(911); scene->_lyle.setVisage(912); } scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0); BF_GLOBALS._scenePalette.signalListeners(); // _objectList.draw(); } else { if (BF_GLOBALS._v4CEC8 == 1) { if (!BF_GLOBALS.getFlag(fGotPointsForStartGenerator)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForStartGenerator); } BF_GLOBALS._player.disableControl(); BF_GLOBALS._v4CEC8 = 0; scene->_sceneMode = 2; scene->transition((const byte *)&black, 30, 910, scene, 0, 111, 112, 255, 0); } } } else SceneItem::display(910, 97, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; case 4: if (_frame == 2) { if (BF_GLOBALS._breakerBoxStatusArr[4] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } } else if (scene->_action1.getActionIndex() == 2) { scene->_action1.setActionIndex(1); scene->_action1.signal(); } return true; case 5: if (_frame == 2) { if (BF_GLOBALS._breakerBoxStatusArr[3] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } } else if (scene->_action1.getActionIndex() == 2) { scene->_action1.setActionIndex(1); scene->_action1.signal(); } return true; case 15: if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) { if (_frame == 7) scene->closeHiddenDoor(); else scene->openHiddenDoor(); } return true; default: return true; } default: return NamedObject::startAction(action, event); break; } } void Scene910::Object13::remove() { BF_GLOBALS._sceneItems.remove(this); SceneObject::remove(); } void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); _mode = mode; scene->_breakerButtonCtr++; _state = scene->_breakerButtonCtr; setVisage(910); if (mode == 1) { setStrip(8); setFrame(frameNumber); } else if (mode == 2) { setStrip(7); setFrame(frameNumber + 5); } fixPriority(252); setPosition(Common::Point(x, y)); BF_GLOBALS._sceneItems.push_front(this); } Scene910::Object25::Object25() { _field90 = _field92 = 0; } void Scene910::Object25::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_field90); s.syncAsSint16LE(_field92); } bool Scene910::Object25::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if (_field92 == 1) SceneItem::display2(910, 10); else SceneItem::display2(910, 11); return true; case CURSOR_USE: _field92 = BF_GLOBALS._breakerBoxStatusArr[_field90 + 11]; switch (_field92 - 1) { case 0: _field92 = 2; setStrip(7); setFrame(1); if (_field90 == 1) { scene->_breakerButtonCtr = 14; scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { scene->_breakerButtonCtr = 15; scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } SceneItem::display2(910, 12); break; case 1: _field92 = 3; setStrip(6); setFrame(3); if (_field90 == 1) scene->_breakerBoxInset._object27.remove(); else scene->_breakerBoxInset._object28.remove(); break; case 2: _field92 = 2; setStrip(7); setFrame(1); if (_field90 == 1) { scene->_breakerButtonCtr = 14; scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { scene->_breakerButtonCtr = 15; scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } break; case 3: SceneItem::display2(910, 13); break; default: break; } BF_GLOBALS._breakerBoxStatusArr[_field90 + 11] = _field92; return true; default: return NamedObject::startAction(action, event); break; } } void Scene910::Object25::remove() { BF_GLOBALS._sceneItems.remove(this); SceneObject::remove(); } void Scene910::Object25::setupHiddenSwitch(int x, int y, int arg8, int argA) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); scene->_breakerButtonCtr++; _field90 = arg8; _field92 = argA; setVisage(910); if ((_field92 != 2) && (_field92 != 4)) { setStrip(6); setFrame(3); } else { setStrip(7); setFrame(1); if (_field90 == 1) { scene->_breakerButtonCtr = 14; scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { scene->_breakerButtonCtr = 15; scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } } fixPriority(251); setPosition(Common::Point(x, y)); BF_GLOBALS._sceneItems.push_front(this); } bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display(910, 14, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; case CURSOR_USE: switch (_frame - _state - 2) { case 0: SceneItem::display(910, 15, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); break; case 1: if (BF_GLOBALS._v4CECA == 1) { BF_GLOBALS._v4CECA = 0; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910); } else if (BF_GLOBALS._v4CECA == 2) { BF_GLOBALS._v4CECA = 1; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); scene->_blackCord.setPosition(Common::Point(540, 100)); } setFrame(_state + 2); break; case 2: if (BF_GLOBALS._v4CECC == 1) { BF_GLOBALS._v4CECC = 0; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910); } else if (BF_GLOBALS._v4CECC == 2) { BF_GLOBALS._v4CECC = 1; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); scene->_yellowCord.setPosition(Common::Point(540, 100)); } setFrame(_state + 2); break; case 3: if ((_position.x - 12) - (5 * _state) < event.mousePos.x) { if (BF_GLOBALS._v4CECA == 1) { BF_GLOBALS._v4CECA = 0; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910); scene->_blackCord.setPosition(Common::Point(540, 100)); } else if (BF_GLOBALS._v4CECA == 2) { BF_GLOBALS._v4CECA = 1; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); scene->_blackCord.setPosition(Common::Point(540, 100)); } setFrame(_state + 4); } else { if (BF_GLOBALS._v4CECC == 1) { BF_GLOBALS._v4CECC = 0; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910); } else if (BF_GLOBALS._v4CECC == 2) { BF_GLOBALS._v4CECC = 1; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); scene->_yellowCord.setPosition(Common::Point(540, 100)); } setFrame(_state + 3); } default: break; } BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; if (_state == 0) { if (_frame == 2) BF_GLOBALS._breakerBoxStatusArr[13] = 2; else BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_YELLOW_CORD: if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _state + 2) { SceneItem::display(910, 85, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } if (BF_GLOBALS._nico910State == 3) { SceneItem::display(910, 84, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } // no break on purpose case INV_YELLOW_CORD: if (BF_GLOBALS._v4CECC == 0) { BF_GLOBALS._v4CECC = 1; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _state + 2); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); } else if (BF_GLOBALS._v4CECC == 1) { BF_GLOBALS._v4CECC = 2; BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _state + 2); scene->_yellowCord.setStrip(4); scene->_yellowCord.setFrame(2); scene->_yellowCord.setPosition(Common::Point(135, 93)); scene->_yellowCord.fixPriority(50); } if (_frame - _state == 2) setFrame(_state + 4); else if (_frame - _state == 3) setFrame(_state + 5); BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; if (_state == 0) { if (_frame == 2) BF_GLOBALS._breakerBoxStatusArr[13] = 2; else BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_BLACK_CORD: if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _state + 2) { SceneItem::display(910, 85, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } //No break on purpose case INV_BLACK_CORD: if (BF_GLOBALS._v4CECA == 0) { if (_state == 1) { if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBlackCord); } } else { if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug); } } BF_GLOBALS._v4CECA = 1; BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _state + 2); BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1); } else if (BF_GLOBALS._v4CECA == 1) { if (_state == 1) { if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBlackCord); } } else { if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug); } } BF_GLOBALS._v4CECA = 2; BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _state + 2); scene->_blackCord.setStrip(4); scene->_blackCord.setFrame(1); scene->_blackCord.setPosition(Common::Point(135, 93)); scene->_blackCord.fixPriority(50); scene->_blackCord.show(); scene->_blackCord._field90 = 1; if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) { if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) scene->closeHiddenDoor(); else scene->openHiddenDoor(); } } if (_frame - _state == 2) setFrame(_state + 3); else if (_frame - _state == 4) setFrame(_state + 5); BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame; if (_state == 0) { if (_frame == 2) BF_GLOBALS._breakerBoxStatusArr[13] = 2; else BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; default: return NamedObject::startAction(action, event); } } void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) { NamedObject::postInit(); _state = arg8; _mode = argA; setVisage(910); if (_state == 0) setStrip(7); else setStrip(3); setFrame(argA); fixPriority(251); setPosition(Common::Point(x, y)); BF_GLOBALS._sceneItems.push_front(this); } void Scene910::BlackPlug::remove() { BF_GLOBALS._sceneItems.remove(this); SceneObject::remove(); } void Scene910::GeneratorInset::postInit(SceneObjectList *OwnerList) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; FocusObject::postInit(); _resNum = 910; _lookLineNum = 99; _useLineNum = 87; BF_GLOBALS._sceneItems.push_front(this); scene->_breakerButtonCtr = 16; _blackPlug.init(142, 86, 1, BF_GLOBALS._breakerBoxStatusArr[16]); scene->_breakerButtonCtr = 17; _powerButton.init(BF_GLOBALS._breakerBoxStatusArr[17]); } void Scene910::GeneratorInset::remove() { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); scene->_sceneMode = 12; BF_GLOBALS._player.animate(ANIM_MODE_6, scene); _blackPlug.remove(); _powerButton.remove(); FocusObject::remove(); } bool Scene910::PowerButton::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (_frame == 4) { scene->_sound1.play(100); scene->_sound1.holdAt(1); if (!BF_GLOBALS.getFlag(fGotPointsForFuseBoxPlug)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForFuseBoxPlug); } setFrame(5); _object32.setFrame(7); if (BF_GLOBALS._v4CECA == 2) { if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) scene->closeHiddenDoor(); else scene->openHiddenDoor(); } } else { scene->_sound1.release(); if (BF_GLOBALS._bookmark == bEndDayThree) { if (!BF_GLOBALS.getFlag(fGotPointsForLightsOff)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForLightsOff); } } setFrame(4); _object32.setFrame(6); } BF_GLOBALS._breakerBoxStatusArr[17] = (_frame + 252) % 256; return true; } else return NamedObject::startAction(action, event); } void Scene910::PowerButton::remove() { _object32.remove(); SceneObject::remove(); } void Scene910::PowerButton::init(int frame) { NamedObject::postInit(); setVisage(910); setStrip(6); setFrame(frame + 4); setPosition(Common::Point(159, 83)); fixPriority(251); _object32.postInit(); _object32.setVisage(910); _object32.setStrip(6); _object32.setFrame(6 + frame); _object32.setPosition(Common::Point(166, 84)); _object32.fixPriority(251); BF_GLOBALS._sceneItems.push_front(this); } bool Scene910::Generator::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (scene->_lyle._position.x == 115) SceneItem::display(910, 62, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); else if (BF_GLOBALS._nico910State == 1) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9118; scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL); } else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9103; if (BF_GLOBALS.getFlag(gunDrawn)) { scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); } else scene->setAction(&scene->_sequenceManager1, scene, 9103, &BF_GLOBALS._player, NULL); } return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene910::Item2::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if (action == 59) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(151, 186); scene->_sceneSubMode = 5; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); else scene->signal(); return true; } else return NamedHotspot::startAction(action, event); } bool Scene910::Item3::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._stuart910State == 0)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 15; scene->_stripManager.start(9102, scene); return true; } else { return NamedHotspot::startAction(action, event); } } bool Scene910::Item9::startAction(CursorType action, Event &event) { if (BF_GLOBALS._hiddenDoorStatus == 0) return NamedHotspot::startAction(action, event); else return false; } bool Scene910::Item15::startAction(CursorType action, Event &event) { if (BF_GLOBALS._v4CEC8 == 0) return false; if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK)) return NamedHotspot::startAction(action, event); if (action >= CURSOR_WALK) return false; SceneItem::display(910, 2, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); return true; } bool Scene910::Item16::startAction(CursorType action, Event &event) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0)) return false; if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(292, 100); scene->_sceneSubMode = 0; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); } else { Common::Point pt(292, 100); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, NULL); } return true; } bool Scene910::Item17::startAction(CursorType action, Event &event) { Common::Point pt(15, 159); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, NULL); return true; } void Scene910::remove() { PalettedScene::remove(); } void Scene910::synchronize(Serializer &s) { PalettedScene::synchronize(s); s.syncAsSint16LE(_sceneSubMode); s.syncAsSint16LE(_breakerButtonCtr); s.syncAsSint16LE(_field2DE0); s.syncAsSint16LE(_field2DE2); s.syncAsSint16LE(_field2DE4); s.syncAsSint16LE(_destPos.x); s.syncAsSint16LE(_destPos.y); } void Scene910::postInit(SceneObjectList *OwnerList) { uint32 unk_50E94 = 0, unk_50E90 = 0; uint32 unk_50E98 = 0, unk_50E9C = 0; PalettedScene::postInit(OwnerList); loadScene(910); BF_GLOBALS._sound1.changeSound(99); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); _stripManager.addSpeaker(&_lyleHatSpeaker); _stripManager.addSpeaker(&_fbiSpeaker); _stripManager.addSpeaker(&_nicoSpeaker); _stripManager.addSpeaker(&_daSpeaker); BF_GLOBALS._player.postInit(); if (BF_GLOBALS._v4CEC8 == 0) BF_GLOBALS._player.setVisage(129); else BF_GLOBALS._player.setVisage(911); BF_GLOBALS._player.setPosition(Common::Point(330, 190)); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.disableControl(); _vent.postInit(); _vent.setVisage(910); if ((BF_GLOBALS._breakerBoxStatusArr[3] == 2) && (BF_GLOBALS._breakerBoxStatusArr[4] == 2)) { _action1.setActionIndex(4); } else { _vent.animate(ANIM_MODE_2, NULL); _vent.setStrip(2); } _vent.setPosition(Common::Point(98, 34)); _vent.setAction(&_action1); _breakerBox.postInit(); _breakerBox.setVisage(910); _breakerBox.setStrip(5); _breakerBox.setFrame(1); _breakerBox.setPosition(Common::Point(91, 66)); _fakeWall.postInit(); _fakeWall.setVisage(910); _fakeWall.setStrip(8); _fakeWall.setFrame(4); _fakeWall.fixPriority(48); _yellowCord.init(1); _yellowCord.setVisage(910); _yellowCord.setStrip(6); _yellowCord.setFrame(2); _yellowCord.fixPriority(50); _blackCord.init(2); _blackCord.setVisage(910); _blackCord.setStrip(6); _blackCord.setFrame(1); _blackCord.setPosition(Common::Point(114, 149)); _blackCord.fixPriority(246); if (BF_GLOBALS._dayNumber < 5) _item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL); if (BF_GLOBALS._nico910State == 0) _item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL); _breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL); _item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL); _yellowCord.setDetails(910, 52, 53, -1, 1, (SceneItem *)NULL); _blackCord.setDetails(910, 54, 55, -1, 1, (SceneItem *)NULL); _item2.setDetails(3, 910, 22, -1, 24, 1); _item4.setDetails(1, 910, 16, 17, 18, 1); _item8.setDetails(4, 910, 25, 26, 27, 1); _item6.setDetails(Rect(37, 58, 42, 67), 910, 34, 35, 36, 1, NULL); _item7.setDetails(Rect(114, 53, 135, 87), 910, 37, 38, 39, 1, NULL); _generator.setDetails(Rect(146, 67, 184, 93), 910, 40, 41, 42, 1, NULL); _item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL); _item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL); _item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL); _fakeWall.setDetails(910, 28, -1, 30, 1, (SceneItem *)NULL); _item3.setDetails(7, 910, 59, 60, 61, 1); _item5.setDetails(2, 910, 19, 20, 21, 1); _backWall.setDetails(6, 910, 28, 29, 30, 1); _item13.setDetails(5, 910, 31, 32, 33, 1); _item14.setDetails(Rect(0, 0, 320, 170), 910, 3, 4, 5, 1, NULL); if (BF_GLOBALS._dayNumber == 0) { BF_GLOBALS._dayNumber = 5; BF_GLOBALS._sceneManager._previousScene = 900; BF_GLOBALS.setFlag(fWithLyle); } if ( (BF_GLOBALS._sceneManager._previousScene == 910) || (BF_GLOBALS._sceneManager._previousScene == 190) || (BF_GLOBALS._sceneManager._previousScene == 300)) { BF_GLOBALS._sceneManager._previousScene = 900; BF_GLOBALS._nico910State = 0; BF_GLOBALS._stuart910State = 0; } _field2DE0 = 0; _field2DE2 = 0; _field2DE4 = 0; BF_GLOBALS.clearFlag(fCanDrawGun); _lyle._position.x = 0; if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._sceneManager._previousScene == 900)){ BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._v4CEC8 = 0; BF_GLOBALS._player.setVisage(129); _lyle.postInit(); _lyle.setVisage(811); _lyle.setPosition(Common::Point(-52, 217)); _lyle.animate(ANIM_MODE_1, NULL); _lyle.setObjectWrapper(new SceneObjectWrapper()); _lyle._field90 = 0; _lyle.setDetails(910, 69, 70, 71, 5, &_item4); BF_GLOBALS._breakerBoxStatusArr[0] = 3; BF_GLOBALS._breakerBoxStatusArr[12] = 2; BF_GLOBALS._breakerBoxStatusArr[13] = 4; BF_GLOBALS._breakerBoxStatusArr[14] = 3; BF_GLOBALS._breakerBoxStatusArr[15] = 3; BF_GLOBALS._breakerBoxStatusArr[16] = 4; BF_GLOBALS._breakerBoxStatusArr[17] = 1; BF_GLOBALS._v4CECA = 2; BF_GLOBALS._hiddenDoorStatus = 1; _yellowCord.setPosition(Common::Point(291, -30)); BF_GLOBALS._v4CECC = 0; } if (BF_GLOBALS._sceneManager._previousScene == 920) { BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._player.setPosition(Common::Point(276, 119)); BF_GLOBALS._player.setStrip(6); if (BF_GLOBALS._v4CECC == 0) _yellowCord.setPosition(Common::Point(291, -30)); if (BF_GLOBALS._dayNumber == 5) { _nico.postInit(); _nico.setVisage(914); _nico.setStrip(5); _nico.setFrame(8); _nico.setPosition(Common::Point(263, 120)); _nico.setDetails(910, 63, 64, 65, 5, &_item4); _stuart.postInit(); _stuart.setVisage(918); _stuart.setStrip(4); _stuart.setFrame(1); _stuart.setPosition(Common::Point(291, 127)); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); _lyle.postInit(); _lyle.setVisage(916); _lyle.setPosition(Common::Point(155, 113)); _lyle.setStrip(3); _lyle.setFrame(3); _lyle._field90 = 1; _lyle.setDetails(910, 69, 70, 71, 5, &_item4); } BF_GLOBALS._player.enableControl(); } else if (BF_GLOBALS._sceneManager._previousScene == 935) { BF_GLOBALS.setFlag(fCanDrawGun); BF_GLOBALS._v4CEC8 = 0; _lyle.postInit(); _lyle.setVisage(916); _lyle.setPosition(Common::Point(155, 113)); _lyle.setStrip(3); _lyle.setFrame(3); _lyle._field90 = 1; _lyle.setDetails(910, 69, 70 ,71 , 5, &_item4); BF_GLOBALS._walkRegions.disableRegion(15); BF_GLOBALS._walkRegions.disableRegion(16); BF_GLOBALS._walkRegions.disableRegion(14); BF_GLOBALS._walkRegions.disableRegion(10); if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.setVisage(1911); BF_GLOBALS._player.animate(ANIM_MODE_NONE, 0, NULL); BF_GLOBALS._player.setFrame(7); } BF_GLOBALS._player.setPosition(Common::Point(174, 157)); BF_GLOBALS._player._strip = 7; _nico.postInit(); _nico.setVisage(913); _nico.setPosition(Common::Point(262, 124)); _nico.setStrip(6); BF_GLOBALS._nico910Talk = 0; BF_GLOBALS._nico910State = 1; _nico.setDetails(910, 63, 64, 67, 5, &_item4); BF_GLOBALS._v4CECA = 2; if (BF_GLOBALS._v4CECC == 0) _yellowCord.setPosition(Common::Point(291, -30)); _sceneMode = 11; if (BF_GLOBALS._v4CEC8 == 0) add2Faders((const byte *)&unk_50E94, 2, 913, this); else add2Faders((const byte *)&unk_50E90, 2, 911, this); } else { BF_GLOBALS.clearFlag(gunDrawn); BF_GLOBALS._player.disableControl(); } if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)){ _shadow.postInit(); _shadow.setAction(&_action2); } if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 1) _yellowCord.setPosition(Common::Point(540, 100)); if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 1) _blackCord.setPosition(Common::Point(540, 100)); if (BF_GLOBALS._v4CECC == 2) { _yellowCord.setStrip(4); _yellowCord.setFrame(2); _yellowCord.setPosition(Common::Point(135, 93)); _yellowCord.setPriority(50); _yellowCord._field90 = 1; _breakerBox.setFrame(3); } if (BF_GLOBALS._v4CECA == 2) { _blackCord.setStrip(4); _blackCord.setFrame(1); _blackCord.setPosition(Common::Point(135, 93)); _blackCord.fixPriority(50); _blackCord._field90 = 1; _breakerBox.setFrame(3); } _object5.postInit(); _object5.setVisage(919); _object5.setStrip(5); _object5.setPosition(Common::Point(286, 129)); _object5.fixPriority(1); if (BF_GLOBALS._v4CEC8 == 0) _object5.hide(); if (BF_GLOBALS._hiddenDoorStatus == 0) { _object5.setFrame(1); _fakeWall.setPosition(Common::Point(292, 107)); if (BF_GLOBALS._v4CECC != 2) _yellowCord.setPosition(Common::Point(288, 57)); BF_GLOBALS._walkRegions.disableRegion(10); } else { _object5.setFrame(6); _fakeWall.setPosition(Common::Point(295, 20)); _fakeWall.hide(); if (BF_GLOBALS._v4CECC != 2) _yellowCord.setPosition(Common::Point(291, -30)); BF_GLOBALS._walkRegions.enableRegion(10); } if (BF_GLOBALS._breakerBoxStatusArr[17] != 0) { _sound1.play(100); _sound1.holdAt(1); } if (BF_GLOBALS._sceneManager._previousScene != 935) { _sceneMode = 11; if (BF_GLOBALS._v4CEC8 == 0) add2Faders((const byte *)&unk_50E9C, 10, 910, this); else add2Faders((const byte *)&unk_50E98, 10, 911, this); } } void Scene910::signal() { static uint32 black = 0; switch (_sceneMode) { case 2: _sceneMode = 3; _timer1.set(60, this); break; case 3: _sceneMode = 4; transition((const byte *)&black, 35, 910, this, 0, 111, 112, 255, false); break; case 4: _sceneMode = 5; _timer1.set(30, this); break; case 5: _sceneMode = 6; transition((const byte *)&black, 40, 910, this, 0, 111, 112, 255, false); break; case 6: _sceneMode = 7; _timer1.set(60, this); break; case 7: BF_GLOBALS._player.setVisage(129); _lyle.setVisage(811); _object5.hide(); _sceneMode = 8; transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false); break; case 8: _sceneMode = 9; _timer1.set(30, this); break; case 9: _sceneMode = 0; transition((const byte *)&black, 100, 910, this, 0, 111, 112, 255, false); BF_GLOBALS._player.enableControl(); break; case 10: BF_GLOBALS._player.disableControl(); BF_GLOBALS._sceneManager.changeScene(935); break; case 11: if (BF_GLOBALS._sceneManager._previousScene == 900) { if (BF_GLOBALS._v4CEC8 != 0) transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, false); if (BF_GLOBALS.getFlag(fWithLyle)) { NpcMover *mover = new NpcMover(); Common::Point destPos(22, 157); _lyle.addMover(mover, &destPos, NULL); } _sceneMode = 9100; setAction(&_sequenceManager1, this, 9100, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS._sceneManager._previousScene == 935) { _sceneMode = 9146; _stripManager.start(9103, this); } break; case 12: BF_GLOBALS._player.setVisage(129); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setStrip(7); BF_GLOBALS._player.enableControl(); break; case 13: BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL); BF_GLOBALS._nico910State = 2; // No break on purpose case 15: _stuart.postInit(); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); BF_GLOBALS._stuart910Talk = 0; _sceneMode = 9121; setAction(&_sequenceManager1, this, 9121, &_stuart, NULL); break; case 14: BF_GLOBALS._sceneManager.changeScene(940); break; case 16: _lyle._field90 = 1; _sceneMode = 10; addFader((const byte *)&black, 2, this); BF_GLOBALS._nico910State = 1; BF_GLOBALS._walkRegions.disableRegion(16); BF_GLOBALS._walkRegions.disableRegion(14); BF_GLOBALS._sceneItems.remove(&_item16); break; case 17: BF_GLOBALS._player._strip = 7; BF_GLOBALS._player._frame = 1; if (_field2DE2 == 0) { _field2DE2 = 1; if (BF_GLOBALS._nico910State == 4) { _sceneMode = 9149; setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL); } else { _sceneMode = 9141; setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_nico, NULL); } } else { SceneItem::display(910, 91, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); BF_GLOBALS._player.enableControl(); } break; case 18: BF_GLOBALS._player._strip = 7; BF_GLOBALS._player._frame = 1; if (BF_GLOBALS._stuart910State == 3) { if (_field2DE4 == 0) { _field2DE4 = 1; _sceneMode = 9142; setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_stuart, NULL); } else { SceneItem::display(910, 92, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); BF_GLOBALS._player.enableControl(); } } else { SceneItem::display(910, 94, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); BF_GLOBALS._player.enableControl(); } break; case 19: BF_GLOBALS._deathReason = 14; BF_GLOBALS._sceneManager.changeScene(666); break; case 20: BF_GLOBALS._player.enableControl(); break; case 9100: if (BF_GLOBALS._dayNumber == 5) BF_GLOBALS._walkRegions.disableRegion(1); BF_GLOBALS._player.enableControl(); break; case 9101: if ((BF_GLOBALS._hiddenDoorStatus == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910)) BF_GLOBALS.clearFlag(fGotPointsForSearchingDA); else BF_GLOBALS.setFlag(fGotPointsForSearchingDA); BF_GLOBALS._sceneManager.changeScene(900); break; case 9102: if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (_breakerBox._frame == 1)) _breakerBox.animate(ANIM_MODE_5, NULL); BF_GLOBALS._player.enableControl(); _breakerBoxInset.postInit(); _breakerBoxInset.setVisage(910); _breakerBoxInset.setStrip(3); _breakerBoxInset.setFrame(1); _breakerBoxInset.setPosition(Common::Point(160, 130)); _breakerBoxInset.fixPriority(250); break; case 9103: BF_GLOBALS._player.enableControl(); _generatorInset.postInit(); _generatorInset.setVisage(910); _generatorInset.setStrip(3); _generatorInset.setFrame(2); _generatorInset.setPosition(Common::Point(160, 130)); _generatorInset.fixPriority(250); break; case 9110: if (!BF_GLOBALS.getFlag(fGotPointsForCrate)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForCrate); } BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1); _blackCord.setPosition(Common::Point(540, 100)); BF_GLOBALS._player.enableControl(); break; case 9111: if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForGeneratorOff))) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForGeneratorOff); } BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910); _blackCord.setStrip(6); _blackCord.setFrame(1); _blackCord.setPosition(Common::Point(114, 149)); _blackCord.fixPriority(249); BF_GLOBALS._v4CECA = 0; _blackCord._field90 = 0; BF_GLOBALS._player.enableControl(); break; case 9112: BF_GLOBALS._player._strip = 4; BF_GLOBALS._player._frame = 1; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1); _yellowCord.setPosition(Common::Point(540, 100)); BF_GLOBALS._player.enableControl(); break; case 9113: BF_GLOBALS._player._strip = 4; BF_GLOBALS._player._frame = 1; BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 910); _yellowCord.setStrip(6); _yellowCord.setFrame(2); _yellowCord.setPosition(Common::Point(_fakeWall._position.x - 4, _fakeWall._position.y - 50)); _yellowCord.fixPriority(50); BF_GLOBALS._v4CECC = 0; _yellowCord._field90 = 0; _yellowCord.show(); BF_GLOBALS._player.enableControl(); break; case 9114: _fakeWall.hide(); if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) { BF_GLOBALS._player.disableControl(); _nico.postInit(); _nico.setDetails(910, 63, 64, 65, 5, &_item4); BF_GLOBALS._nico910Talk = 0; _shadow.postInit(); _action2.remove(); _sceneMode = 9116; setAction(&_sequenceManager1, this, 9116, &_nico, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 9115: BF_GLOBALS._player.enableControl(); break; case 9116: BF_GLOBALS._player.disableControl(); _sceneMode = 16; _stripManager.start(9119, this); break; case 9118: // No break on purpose case 9137: BF_GLOBALS._deathReason = 16; BF_GLOBALS._sceneManager.changeScene(666); break; case 9119: if (!BF_GLOBALS.getFlag(fGotPointsForCordOnForklift)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForCordOnForklift); } BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0); BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1); BF_GLOBALS._player.enableControl(); break; case 9120: BF_GLOBALS._walkRegions.disableRegion(7); BF_GLOBALS._player.enableControl(); break; case 9121: _item3.setDetails(7, 910, 96, 60, 61, 3); BF_GLOBALS._stuart910State = 2; if (BF_GLOBALS._nico910State == 4) { _sceneMode = 20; _stripManager.start(9115, this); } else { BF_GLOBALS._player.enableControl(); } break; case 9123: BF_GLOBALS.clearFlag(gunDrawn); switch (_sceneSubMode - 1) { case 0: _sceneMode = 9102; setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL); break; case 1: _sceneMode = 9103; setAction(&_sequenceManager1, this, 9103, &BF_GLOBALS._player, NULL); break; case 2: _sceneMode = 9143; setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL); break; case 3: _sceneMode = 9110; setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_blackCord, NULL); break; case 4: _sceneMode = 9111; setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL); break; case 5: switch (BF_GLOBALS._nico910State - 1) { case 0: _sceneMode = 9118; setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL); break; case 1: _sceneMode = 9148; setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_nico, NULL); break; case 2: // No break on purpose case 3: { _sceneMode = 17; PlayerMover *mover = new PlayerMover(); Common::Point destPos(232, 138); BF_GLOBALS._player.addMover(mover, &destPos, this); } default: break; } break; case 6: { _sceneMode = 18; PlayerMover *mover = new PlayerMover(); Common::Point destPos(248, 137); BF_GLOBALS._player.addMover(mover, &destPos, this); break; } case 7: { _sceneMode = 9112; PlayerMover *mover = new PlayerMover(); Common::Point destPos(285, 114); BF_GLOBALS._player.addMover(mover, &destPos, this); break; } case 8: { _sceneMode = 9113; PlayerMover *mover = new PlayerMover(); Common::Point destPos(285, 114); BF_GLOBALS._player.addMover(mover, &destPos, this); break; } case 9: _sceneMode = 9119; setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_nico, &_yellowCord, NULL); break; case 10: _yellowCord.fixPriority(127); if (_yellowCord._position.x != 267) _yellowCord.hide(); _sceneMode = 9136; setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL); BF_GLOBALS._stuart910State = 3; break; case 11: _sceneMode = 9137; setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_nico, NULL); break; default: BF_GLOBALS._player.enableControl(); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &_destPos, NULL); break; } break; case 9124: BF_GLOBALS._player.enableControl(); BF_GLOBALS.setFlag(gunDrawn); break; case 9125: BF_GLOBALS.setFlag(fBackupAt340); BF_GLOBALS._nico910State = 4; _stuart.postInit(); _nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL); _stuart.setDetails(910, 66, 67, 68, 5, &_nico); BF_GLOBALS._stuart910Talk = 0; _sceneMode = 9121; setAction(&_sequenceManager1, this, 9121, &_stuart, NULL); break; case 9126: _sceneMode = 19; if (BF_GLOBALS._stuart910State == 0) signal(); else _stripManager.start(9115, this); break; case 9129: // No break on purpose case 9134: BF_GLOBALS._deathReason = 17; BF_GLOBALS._sceneManager.changeScene(666); break; case 9130: _lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL); BF_GLOBALS._breakerBoxStatusArr[14] = 3; openHiddenDoor(); BF_GLOBALS._walkRegions.disableRegion(15); break; case 9132: BF_GLOBALS._player.enableControl(); BF_GLOBALS._stuart910State = 4; BF_GLOBALS._deathReason = 13; BF_GLOBALS._sceneManager.changeScene(666); break; case 9135: BF_GLOBALS._deathReason = 15; BF_GLOBALS._sceneManager.changeScene(666); break; case 9136: if (!BF_GLOBALS.getFlag(fGotPointsForCuffingNico)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForCuffingNico); } _lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL); BF_GLOBALS._walkRegions.enableRegion(16); if (BF_GLOBALS._nico910State == 4) BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0); else BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910); _forbes.postInit(); _forbes.setDetails(910, 86, 87, 88, 4, &_item8); _sceneMode = 9139; setAction(&_sequenceManager1, this, 9139, &_forbes, &BF_GLOBALS._player, NULL); break; case 9139: BF_GLOBALS._walkRegions.disableRegion(4); _field2DE0 = 1; BF_GLOBALS._player.enableControl(); break; case 9140: _sceneMode = 14; addFader((const byte *)&black, 2, this); break; case 9141: BF_INVENTORY.setObjectScene(INV_22_SNUB, 1); if (!BF_GLOBALS.getFlag(fGotPointsForCuffingDA)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForCuffingDA); } BF_GLOBALS._player.enableControl(); break; case 9142: BF_GLOBALS._player.enableControl(); if (!BF_GLOBALS.getFlag(fGotPointsForSearchingNico)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForSearchingNico); } break; case 9143: if (BF_GLOBALS._nico910State == 0) { BF_GLOBALS._sceneManager.changeScene(920); } else { SceneItem::display(910, 89, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); _sceneMode = 9144; setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL); } break; case 9144: // No break on purpose case 9146: BF_GLOBALS._player.enableControl(); break; case 9148: BF_GLOBALS._deathReason = 23; BF_GLOBALS._sceneManager.changeScene(666); break; case 9149: SceneItem::display(910, 74, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); BF_INVENTORY.setObjectScene(INV_22_SNUB, 1); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player.setVisage(129); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player._strip = 7; BF_GLOBALS._player._frame = 1; break; default: break; } } void Scene910::process(Event &event) { SceneExt::process(event); if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167)) return; if (!_focusObject) { if (_item17._bounds.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); BF_GLOBALS._events.setCursor(surface); } else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0)) { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } else if (!_item16._bounds.contains(event.mousePos)) { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } else { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW); BF_GLOBALS._events.setCursor(surface); } } if (event.eventType != EVENT_BUTTON_DOWN) return; switch (BF_GLOBALS._events.getCursor()) { case INV_COLT45: if (!BF_GLOBALS._player._bounds.contains(event.mousePos)) break; if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.disableControl(); _destPos = BF_GLOBALS._player._position; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); event.handled = true; } else if (BF_GLOBALS._nico910State <= 1) { if (BF_GLOBALS.getFlag(fCanDrawGun)) { BF_GLOBALS._player.addMover(NULL); BF_GLOBALS._player.disableControl(); _sceneMode = 9124; setAction(&_sequenceManager1, this, 9124, &BF_GLOBALS._player, NULL); } else SceneItem::display(1, 4, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); } else SceneItem::display(910, 81, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); event.handled = true; break; case CURSOR_WALK: if (BF_GLOBALS._nico910State == 1) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else { _sceneMode = 9118; setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL); event.handled = true; } } else if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } default: break; } } void Scene910::dispatch() { SceneExt::dispatch(); if (_action) return; if ((_sceneMode != 14) && (BF_GLOBALS._player._position.x < 30) && (BF_GLOBALS._player._position.y > 148)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._dayNumber != 5) { _sceneMode = 9101; setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL); } else { _sceneMode = 9146; if (BF_GLOBALS._hiddenDoorStatus == 0) setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL); else setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL); } } if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._hiddenDoorStatus != 0) && (_sceneMode != 9143)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) { _sceneSubMode = 3; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS._nico910State == 0) { _sceneMode = 9143; setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL); } else { SceneItem::display(910, 98, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); _sceneMode = 9144; setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL); } } if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._nico910State == 0)) { BF_GLOBALS._player.disableControl(); _shadow.remove(); _nico.remove(); _nico.postInit(); _nico.setDetails(910, 63, 64, 65, 5, &_item4); _sceneMode = 9135; setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_nico, NULL); } } void Scene910::checkGun() { if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0) && (BF_GLOBALS._hiddenDoorStatus != 0)) SceneItem::display(910, 70, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); else SceneExt::checkGun(); } void Scene910::openHiddenDoor() { if (BF_GLOBALS._hiddenDoorStatus != 0) return; if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) { T2_GLOBALS._uiElements.addScore(50); BF_GLOBALS.setFlag(fGotPointsForLightsOn); } BF_GLOBALS._hiddenDoorStatus = 1; BF_GLOBALS._player.disableControl(); BF_GLOBALS._walkRegions.enableRegion(10); _sceneMode = 9114; _sound2.play(42); if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910)) setAction(&_sequenceManager1, this, 9127, &_fakeWall, &_yellowCord, &_object5, NULL); else setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL); } void Scene910::closeHiddenDoor() { if (BF_GLOBALS._hiddenDoorStatus != 0) { _fakeWall.show(); if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForOpeningDoor))) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForOpeningDoor); } BF_GLOBALS._hiddenDoorStatus = 0; BF_GLOBALS._walkRegions.disableRegion(10); BF_GLOBALS._player.disableControl(); _sceneMode = 9115; _sound2.play(42); if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910)) setAction(&_sequenceManager1, this, 9128, &_fakeWall, &_yellowCord, &_object5, NULL); else setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL); } if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) { // _objectList.draw(); if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset)) _breakerBoxInset.remove(); if (BF_GLOBALS._sceneObjects->contains(&_generatorInset)) _generatorInset.remove(); BF_GLOBALS._player.disableControl(); _sceneMode = 9120; BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_lyle, NULL); BF_GLOBALS._walkRegions.enableRegion(1); } } /*-------------------------------------------------------------------------- * Scene 920 - Inside Warehouse: Secret Room * *--------------------------------------------------------------------------*/ // Crate bool Scene920::Item1::startAction(CursorType action, Event &event) { Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) { BF_GLOBALS._player.disableControl(); scene->_crateWindow.postInit(); scene->_sceneMode = 9204; if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForBoots); } scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_crateWindow, NULL); return true; } else return NamedHotspot::startAction(action, event); break; case CURSOR_USE: BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(fCrateOpen)) { if (BF_GLOBALS._player._visage == 921) { if ((BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) { scene->_sceneMode = 9207; scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL); } else { scene->_sceneMode = 9203; scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_crateTop, NULL); BF_GLOBALS.clearFlag(fCrateOpen); } } else { scene->_sceneMode = 9205; scene->setAction(&scene->_sequenceManager1, scene, 9205, &BF_GLOBALS._player, NULL); } } else { scene->_sceneMode = 9202; scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_crateTop, NULL); BF_GLOBALS.setFlag(fCrateOpen); } return true; break; default: return NamedHotspot::startAction(action, event); break; } } // North Exit bool Scene920::Item8::startAction(CursorType action, Event &event) { Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene; BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._player._visage == 921) { scene->_sceneMode = 10; scene->setAction(&scene->_sequenceManager1, scene, 9206, &BF_GLOBALS._player, NULL); // TO BE CHECKED: Original code uses a variable to store the address of scene instance. // As it's used later a coordinates to create a playermover, I don't understand. // On the other hand, it's not really important as just after the hero leaves the scene // so the variable is no longer used. // scene->_oldCoord = &scene; } else { scene->_sceneMode = 9201; scene->setAction(&scene->_sequenceManager1, scene, 9201, &BF_GLOBALS._player, NULL); } return true; } void Scene920::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(920); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_jakeJacketSpeaker); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 4; BF_GLOBALS._player.postInit(); if (BF_GLOBALS._v4CEC8 != 0) { _doorway.postInit(); _doorway.setVisage(922); _doorway.setStrip(2); _doorway.fixPriority(1); _doorway.setPosition(Common::Point(145, 82)); } _crateTop.postInit(); _crateTop.setVisage(922); if (BF_GLOBALS.getFlag(fCrateOpen)) { _crateTop.setStrip(3); _crateTop.setFrame(5); } _crateTop.setPosition(Common::Point(158, 107)); _crateTop.fixPriority(130); _exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL); _item6.setDetails(6, 920, 15, 16, 17, 1); _item4.setDetails(5, 920, 12, 13, 14, 1); _item7.setDetails(4, 920, 9, 10, 11, 1); _item5.setDetails(3, 920, 6, 7, 8, 1); _crate.setDetails(2, 920, 3, 4, 5, 1); _item3.setDetails(1, 920, 3, 4, 5, 1); _item2.setDetails(Rect(0, 0, 320, 200), 920, 0, 1, 2, 1, NULL); BF_GLOBALS._player.disableControl(); _sceneMode = 9200; setAction(&_sequenceManager1, this, 9200, &BF_GLOBALS._player, NULL); } void Scene920::signal() { switch (_sceneMode) { case 10: _sceneMode = 9201; setAction(&_sequenceManager1, this, 9201, &BF_GLOBALS._player, NULL); break; case 9201: if (BF_GLOBALS.getFlag(fCrateOpen)) BF_GLOBALS.setFlag(fLeftTraceIn920); else BF_GLOBALS.clearFlag(fLeftTraceIn920); BF_GLOBALS._sceneManager.changeScene(910); break; case 9204: _crateWindow.remove(); BF_GLOBALS.setFlag(fSawGuns); BF_GLOBALS._player.enableControl(); break; case 9206: { BF_GLOBALS._player.enableControl(); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &_oldCoord, NULL); break; } case 9207: BF_GLOBALS._player.enableControl(); T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1); BF_GLOBALS._bookmark = bEndDayThree; break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene920::process(Event &event) { SceneExt::process(event); if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) { if (_exitN.contains(event.mousePos)) { GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N); BF_GLOBALS._events.setCursor(surface); } else { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); } } if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (BF_GLOBALS._player._visage == 921)) { BF_GLOBALS._player.disableControl(); _sceneMode = 9206; setAction(&_sequenceManager1, this, 9206, &BF_GLOBALS._player, NULL); _oldCoord = event.mousePos; event.handled = true; } } void Scene920::dispatch() { SceneExt::dispatch(); if ((_action == 0) && (BF_GLOBALS._player._position.y < 75)) { BF_GLOBALS._player.disableControl(); BF_GLOBALS._sceneManager.changeScene(910); } } void Scene920::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_oldCoord.x); s.syncAsSint16LE(_oldCoord.y); } /*-------------------------------------------------------------------------- * Scene 930 - Inside the caravan * *--------------------------------------------------------------------------*/ /* Objects */ bool Scene930::Object1::startAction(CursorType action, Event &event) { // Small box Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; bool result; if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(fGotPointsForFBI))) { scene->setAction(&scene->_action2); result = true; } else result = NamedObject::startAction(action, event); return result; } bool Scene930::Object2::startAction(CursorType action, Event &event) { // Small box Inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return NamedObject::startAction(action, event); NamedObject::startAction(action, event); T2_GLOBALS._uiElements.addScore(30); BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 1); BF_GLOBALS.setFlag(fGotPointsForFBI); remove(); scene->_box.remove(); return true; } bool Scene930::Object3::startAction(CursorType action, Event &event) { // Boots Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return NamedObject::startAction(action, event); if (!scene->_bootInsetDisplayed) scene->setAction(&scene->_action1); return true; } bool Scene930::Object4::startAction(CursorType action, Event &event) { // Boot inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_WALK: return true; case CURSOR_LOOK: if (BF_GLOBALS._bookmark >= bFlashBackTwo) { _lookLineNum = 94; return NamedObject::startAction(action, event); } else { BF_GLOBALS._player.disableControl(); NamedObject::startAction(action, event); BF_GLOBALS._bookmark = bFlashBackTwo; scene->_sceneMode = 2; scene->signal(); return true; } break; case CURSOR_USE: if (BF_GLOBALS._bookmark >= bFlashBackTwo) { _lookLineNum = 71; NamedObject::startAction(action, event); scene->ShowSoleInset(); remove(); } else NamedObject::startAction(action, event); return true; default: return NamedObject::startAction(action, event); break; } } void Scene930::Object4::remove() { // Boots inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; if (scene->_bootInsetDisplayed && !BF_GLOBALS._sceneObjects->contains(&scene->_soleInset)) { scene->_boots.setAction(&scene->_action3); } FocusObject::remove(); } bool Scene930::Object5::startAction(CursorType action, Event &event) { // Boots sole inset Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_WALK: return true; case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) return NamedObject::startAction(action, event); if (!scene->_soleOpened) { animate(ANIM_MODE_4, getFrameCount() - 1, 1, NULL); scene->_soleOpened = 1; _lookLineNum = 76; _useLineNum = 78; } else { T2_GLOBALS._uiElements.addScore(50); BF_INVENTORY.setObjectScene(INV_SCHEDULE, 1); setFrame2(getFrameCount()); _lookLineNum = 92; _useLineNum = -1; } return true; default: return NamedObject::startAction(action, event); break; } } void Scene930::Object5::remove() { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; scene->_boots.setAction(&scene->_action3); FocusObject::remove(); } /* Items */ bool Scene930::Item1::startAction(CursorType action, Event &event) { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; if ((action == CURSOR_WALK) || (action == CURSOR_USE)) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager1, scene, 9301, &BF_GLOBALS._player, NULL); return true; } else return NamedHotspot::startAction(action, event); } /* Actions */ void Scene930::Action1::signal() { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); BF_GLOBALS._player.disableControl(); scene->_bootInsetDisplayed = 1; break; case 1: { Common::Point pt(50, 142); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, this); break; } case 2: BF_GLOBALS._player.changeAngle(270); setDelay(10); break; case 3: BF_GLOBALS._player.changeZoom(110); BF_GLOBALS._player.setVisage(931); BF_GLOBALS._player.setStrip(1); BF_GLOBALS._player.setFrame(1); BF_GLOBALS._player.animate(ANIM_MODE_4, 4, 1, this); break; case 4: scene->_boots.setFrame(2); BF_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 5: scene->showBootInset(); if (!BF_GLOBALS.getFlag(fGotPointsForCPU)) { T2_GLOBALS._uiElements.addScore(30); BF_GLOBALS.setFlag(fGotPointsForCPU); } SceneItem::display(0, 312); BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene930::Action2::signal() { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(10); BF_GLOBALS._player.disableControl(); break; case 1: { Common::Point pt(176, 137); PlayerMover *mover = new PlayerMover(); BF_GLOBALS._player.addMover(mover, &pt, this); break; } case 2: setDelay(10); break; case 3: SceneItem::display(930, scene->_box._useLineNum, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); scene->ShowBoxInset(); BF_GLOBALS._player.enableControl(); remove(); break; default: break; } } void Scene930::Action3::signal() { Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: BF_GLOBALS._player.disableControl(); BF_GLOBALS._player.animate(ANIM_MODE_4, 4, -1, this); break; case 1: scene->_boots.setFrame(1); BF_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 2: BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setStrip(6); BF_GLOBALS._player.setFrame(1); scene->_bootInsetDisplayed = 0; remove(); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.enableControl(); break; default: break; } } void Scene930::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(930); BF_GLOBALS._sound1.changeSound(85); if (BF_GLOBALS._dayNumber == 0) BF_GLOBALS._dayNumber = 1; setZoomPercents(83, 75, 140, 100); _soleOpened = 0; _bootInsetDisplayed = 0; if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) != 1) { _box.postInit(); _box.setVisage(930); _box.setStrip(1); _box.setPosition(Common::Point(223, 21)); _box.setDetails(930, 66, 67, 68, 1, (SceneItem *)NULL); } _boots.postInit(); _boots.setVisage(930); _boots.setStrip(2); _boots.setPosition(Common::Point(9, 161)); _boots.fixPriority(120); _boots.setDetails(930, 62, 63, 64, 1, (SceneItem *)NULL); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(368); BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); BF_GLOBALS._player.setPosition(Common::Point(170, 92)); BF_GLOBALS._player.fixPriority(80); BF_GLOBALS._player.changeZoom(-1); BF_GLOBALS._player.enableControl(); BF_GLOBALS._events.setCursor(CURSOR_WALK); _item1.setDetails( 1, 930, 0, 1, 2, 1); _item2.setDetails( 2, 930, 4, 5, 6, 1); _item3.setDetails( 3, 930, 8, 9, 10, 1); _item4.setDetails( 4, 930, 12, 13, 14, 1); _item5.setDetails( 5, 930, 16, 17, 18, 1); _item6.setDetails( 20, 930, 20, 21, 22, 1); _item7.setDetails( 6, 930, 23, 24, 25, 1); _item8.setDetails( 7, 930, 26, 27, 28, 1); _item21.setDetails( 8, 930, 89, 90, 91, 1); _item9.setDetails( 9, 930, 29, 30, 31, 1); _item20.setDetails(10, 930, 86, 87, 88, 1); _item10.setDetails(11, 930, 33, 34, 35, 1); _item11.setDetails(12, 930, 37, 38, 39, 1); _item13.setDetails(13, 930, 40, 41, 42, 1); _item14.setDetails(14, 930, 44, 45, 46, 1); _item15.setDetails(15, 930, 48, 49, 50, 1); _item16.setDetails(16, 930, 52, 53, 54, 1); _item17.setDetails(17, 930, 56, 57, 58, 1); _item12.setDetails(18, 930, 59, 60, 61, 1); _item18.setDetails(19, 930, 80, 81, 82, 1); _item19.setDetails(21, 930, 83, 84, 85, 1); if (BF_GLOBALS._sceneManager._previousScene != 935) { BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager1, this, 9300, &BF_GLOBALS._player, NULL); } else { // After flashback _bootInsetDisplayed = 1; BF_GLOBALS._player.animate(ANIM_MODE_NONE); BF_GLOBALS._player.setPosition(Common::Point(50, 142)); BF_GLOBALS._player.setVisage(931); BF_GLOBALS._player.setStrip(1); BF_GLOBALS._player.setFrame(9); BF_GLOBALS._player.fixPriority(-1); BF_GLOBALS._player.enableControl(); BF_GLOBALS._player.changeZoom(110); _boots.setFrame(2); showBootInset(); } } void Scene930::signal() { static uint32 v50EC4 = 0; switch (_sceneMode++) { case 1: BF_GLOBALS._sceneManager.changeScene(550); break; case 2: _sceneMode = 3; SceneItem::display(930, 95, SET_WIDTH, 312, SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4, SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2, SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9, SET_EXT_FGCOLOR, 13, LIST_END); signal(); break; case 3: _sceneMode = 4; addFader((const byte *)&v50EC4, 5, this); break; case 4: BF_GLOBALS._sceneManager.changeScene(935); break; default: BF_GLOBALS._player.enableControl(); break; } } void Scene930::dispatch() { SceneExt::dispatch(); } void Scene930::showBootInset() { _bootsInset.postInit(); _bootsInset.setVisage(930); _bootsInset.setStrip(3); _bootsInset.setFrame2(1); _bootsInset.fixPriority(260); _bootsInset.setPosition(Common::Point(147, 128)); _bootsInset.setDetails(930, 69, 70, 93); } void Scene930::ShowBoxInset() { _boxInset.postInit(); _boxInset.setVisage(930); _boxInset.setStrip(1); _boxInset.setFrame2(2); _boxInset.fixPriority(260); _boxInset.setPosition(Common::Point(147, 128)); _boxInset.setDetails(930, 73, 74, 75); } void Scene930::ShowSoleInset() { _soleInset.postInit(); _soleInset.setVisage(930); _soleInset.setStrip(3); if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) { _soleInset.setFrame(_soleInset.getFrameCount()); _soleInset.setDetails(930, 92, 77, -1); } else if (!_soleOpened) { _soleInset.setFrame(2); _soleInset.setDetails(930, 93, 77, -1); } else { _soleInset.setFrame(_soleInset.getFrameCount()); _soleInset.setDetails(930, 76, 77, 78); } _soleInset.fixPriority(260); _soleInset.setPosition(Common::Point(147, 128)); } void Scene930::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_soleOpened); s.syncAsSint16LE(_bootInsetDisplayed); } /*-------------------------------------------------------------------------- * Scene 935 - Hidden in the wardrobe * *--------------------------------------------------------------------------*/ void Scene935::Action1::signal() { Scene935 *scene = (Scene935 *)BF_GLOBALS._sceneManager._scene; static uint32 v50ECC = 0, v50EEA = 0, v50EEE = 0, v50F26 = 0, v50F2A = 0, v50F62 = 0, v50F66 = 0, v50F6A = 0; switch (_actionIndex++) { case 0: scene->addFader((const byte *)&v50ECC, 100, this); break; case 1: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) scene->transition((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 2: scene->addFader((const byte *)&v50EEE, 5, this); break; case 3: scene->_visualSpeaker.removeText(); scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 80; scene->_visualSpeaker._color1 = 252; scene->_visualSpeaker._color2 = 251; scene->_visualSpeaker.setText("Jake! Hide in the closet!"); setDelay(3); break; case 4: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) scene->transition((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 5: scene->addFader((const byte *)&v50F2A, 5, this); break; case 6: scene->_visualSpeaker.removeText(); scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 150; scene->_visualSpeaker._color1 = 250; scene->_visualSpeaker._color2 = 249; scene->_visualSpeaker.setText("Jake! Hide in the closet!"); setDelay(3); break; case 7: scene->_visualSpeaker.setText("Jake! Hide in the closet!"); for (int i = 1; i < 21; i++) scene->transition((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1); setDelay(3); break; case 8: scene->addFader((const byte *)&v50F66, 5, this); break; case 9: scene->_visualSpeaker.removeText(); setDelay(3); break; case 10: scene->_sceneMode = 1; scene->add2Faders((const byte *)&v50F6A, 5, 935, scene); remove(); break; default: break; } } void Scene935::postInit(SceneObjectList *OwnerList) { PalettedScene::postInit(); loadScene(935); BF_GLOBALS._interfaceY = SCREEN_HEIGHT; BF_GLOBALS._player.disableControl(); _visualSpeaker._textMode = ALIGN_CENTER; _visualSpeaker._hideObjects = false; _visualSpeaker._color1 = 254; _visualSpeaker._color2 = 253; _visualSpeaker._textPos.y = _sceneBounds.top + 18; _visualSpeaker._textWidth = 300; _visualSpeaker._textPos.x = _sceneBounds.left + 10; setAction(&_action1); BF_GLOBALS._sound1.fadeSound(67); } void Scene935::remove() { BF_GLOBALS._sound1.fadeOut2(NULL); BF_GLOBALS._scrollFollower = &BF_GLOBALS._player; PalettedScene::remove(); } void Scene935::signal() { static uint32 v50EC8 = 0; switch (_sceneMode) { case 1: _object1.postInit(); if (BF_GLOBALS._sceneManager._previousScene == 810) { BF_GLOBALS._player.disableControl(); _sceneMode = 9352; setAction(&_sequenceManager, this, 9350, &_object1, NULL); } else if (BF_GLOBALS._sceneManager._previousScene == 930) { _object3.postInit(); _object3.setVisage(938); _object3.fixPriority(255); _object3.setPosition(Common::Point(260, -4)); BF_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 9354, &_object1, &_object3, NULL); } else { _sceneMode = 9351; setAction(&_sequenceManager, this, 9350, &_object1, NULL); } break; case 2: BF_GLOBALS._sound1.play(68); _sceneMode = 0; addFader((const byte *)&v50EC8, 5, this); break; case 3: _sceneMode = 2; _object1.animate(ANIM_MODE_6, NULL); signal(); break; case 9351: BF_GLOBALS._player.disableControl(); _sceneMode = 2; setAction(&_sequenceManager, this, 9351, &_object1, NULL); if (BF_GLOBALS._sceneManager._previousScene == 910) _sceneMode = 9353; break; case 9352: BF_GLOBALS._player.disableControl(); _sceneMode = 2; setAction(&_sequenceManager, this, 9352, &_object1, NULL); break; case 9353: _object2.postInit(); BF_GLOBALS._player.disableControl(); _sceneMode = 3; setAction(&_sequenceManager, this, 9353, &_object1, &_object2, NULL); break; default: BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._sceneManager._previousScene); break; } } void Scene935::dispatch() { SceneExt::dispatch(); } /*-------------------------------------------------------------------------- * Scene 940 - Jail ending animation * *--------------------------------------------------------------------------*/ bool Scene940::Item1::startAction(CursorType action, Event &event) { return true; } void Scene940::Action1::signal() { Scene940 *scene = (Scene940 *)BF_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 0: _actionIndex = 2; setDelay(60); break; case 2: _actionIndex = 941; if (BF_GLOBALS.getFlag(fBackupAt340)) { // WORKAROUND: If the player shot Nico, the alternate text was previously going off-screen scene->_gameTextSpeaker1._offsetPos.y -= 10; scene->_stripManager.start(9408, this); } else scene->_stripManager.start(9400, this); break; case 5: setActionIndex(948); setDelay(90); scene->_object2.remove(); scene->_object3.remove(); scene->_object4.remove(); scene->_object5.remove(); scene->_object6.remove(); scene->_object7.remove(); scene->_object8.remove(); scene->_object9.remove(); scene->_object10.remove(); break; case 99: BF_GLOBALS._sound1.play(117); BF_GLOBALS._sceneManager.changeScene(100); remove(); break; case 941: scene->_gameTextSpeaker1._textWidth = 312; _actionIndex = 944; setAction(&scene->_sequenceManager1, this, 941, &BF_GLOBALS._player, NULL); break; case 942: _actionIndex = 955; setAction(&scene->_sequenceManager1, this, 942, &scene->_object2, NULL); break; case 943: _actionIndex = 946; setAction(&scene->_sequenceManager1, this, 943, &scene->_object3, NULL); break; case 944: scene->_object4.setAction(&scene->_sequenceManager2, NULL, 944, &scene->_object4, &scene->_object5); _actionIndex = 945; setDelay(3); break; case 945: scene->_object6.setAction(&scene->_sequenceManager3, NULL, 945, &scene->_object6, &scene->_object10, NULL); _actionIndex = 943; setDelay(3); break; case 946: _actionIndex = 942; setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL); break; case 947: _actionIndex = 5; setAction(&scene->_sequenceManager1, this, 947, &scene->_object1, &scene->_object11, &scene->_object12, &scene->_object13, NULL); break; case 948: scene->_gameTextSpeaker1._textPos.x = scene->_sceneBounds.left + 10; scene->_object17.postInit(); scene->_object17.hide(); scene->_object18.postInit(); scene->_object18.hide(); _actionIndex = 960; setAction(&scene->_sequenceManager1, this, 948, &scene->_object11, &scene->_object12, &scene->_object13, &scene->_object1, &scene->_object14, NULL); break; case 949: _actionIndex = 950; setAction(&scene->_sequenceManager1, this, 949, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object12, &scene->_object13, &scene->_object15, NULL); scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL); break; case 950: _actionIndex = 951; setAction(&scene->_sequenceManager1, this, 950, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object13, &scene->_object16, NULL); scene->_object12.setAction(&scene->_sequenceManager3, NULL, 953, &scene->_object12, NULL); break; case 951: scene->_object13.setAction(&scene->_sequenceManager4, NULL, 954, &scene->_object13, NULL); scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL); scene->_stripManager.start(9407, this); setActionIndex(99); break; case 955: scene->_object2.remove(); _actionIndex = 956; setAction(&scene->_sequenceManager1, this, 955, &BF_GLOBALS._player, NULL); break; case 956: _actionIndex = 947; setAction(&scene->_sequenceManager1, this, 956, &scene->_object3, NULL); scene->_object11.postInit(); scene->_object11.setVisage(943); scene->_object11.setStrip(1); scene->_object11.setPosition(Common::Point(-8, 178)); scene->_object12.postInit(); scene->_object12.setVisage(942); scene->_object12.setStrip(1); scene->_object12.setPosition(Common::Point(-41, 181)); scene->_object13.postInit(); scene->_object13.setVisage(944); scene->_object13.setStrip(2); scene->_object13.setPosition(Common::Point(-74, 179)); scene->_object1.postInit(); scene->_object1.setVisage(948); scene->_object1.setStrip(2); scene->_object1.setPosition(Common::Point(-107, 180)); scene->_object14.postInit(); scene->_object14.setVisage(949); scene->_object14.setStrip(1); scene->_object14.setFrame(3); scene->_object14.setPosition(Common::Point(234, 75)); scene->_object15.postInit(); scene->_object15.setVisage(949); scene->_object15.setStrip(1); scene->_object15.setFrame(2); scene->_object15.setPosition(Common::Point(144, 76)); scene->_object16.postInit(); scene->_object16.setVisage(949); scene->_object16.setStrip(1); scene->_object16.setFrame(1); scene->_object16.setPosition(Common::Point(45, 77)); break; case 960: _actionIndex = 949; setAction(&scene->_sequenceManager1, this, 960, &scene->_object11, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object14, NULL); break; default: break; } } void Scene940::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(940); BF_GLOBALS._sound1.play(115); BF_GLOBALS._dayNumber = 6; BF_GLOBALS._interfaceY = SCREEN_HEIGHT; T2_GLOBALS._uiElements._active = false; _gameTextSpeaker2._speakerName = "SENTTEXT"; _gameTextSpeaker2._color1 = 104; _gameTextSpeaker2._textMode = ALIGN_CENTER; _stripManager.addSpeaker(&_gameTextSpeaker1); _stripManager.addSpeaker(&_gameTextSpeaker2); BF_GLOBALS._player.postInit(); BF_GLOBALS._player.setVisage(941); BF_GLOBALS._player.setStrip(1); BF_GLOBALS._player.setFrame(7); BF_GLOBALS._player.setPosition(Common::Point(563, 80)); BF_GLOBALS._player.disableControl(); _object3.postInit(); _object3.setVisage(944); _object3.setStrip(3); _object3.setFrame(3); _object3.setPosition(Common::Point(626, 78)); _object3.fixPriority(0); _object2.postInit(); _object2.setVisage(944); _object2.setStrip(3); _object2.setFrame(6); _object2.setPosition(Common::Point(378, 136)); _object2.setZoom(80); _object2.fixPriority(0); _object4.postInit(); _object4.setVisage(945); _object4.setStrip(6); _object4.setPosition(Common::Point(361, 70)); _object4.setZoom(80); _object4.fixPriority(0); _object5.postInit(); _object5.setVisage(945); _object5.setStrip(7); _object5.setPosition(Common::Point(366, 39)); _object5.setZoom(80); _object5.fixPriority(3); _object6.postInit(); _object6.setVisage(945); _object6.setStrip(4); _object6.setPosition(Common::Point(432, 70)); _object6.setZoom(65); _object6.fixPriority(0); _object7.postInit(); _object7.setVisage(945); _object7.setStrip(1); _object7.setPosition(Common::Point(423, 131)); _object7.setZoom(65); _object7.fixPriority(0); _object8.postInit(); _object8.setVisage(945); _object8.setStrip(2); _object8.setPosition(Common::Point(420, 99)); _object8.setZoom(65); _object8.fixPriority(3); _object9.postInit(); _object9.setVisage(945); _object9.setStrip(3); _object9.setPosition(Common::Point(458, 65)); _object9.setZoom(55); _object9.fixPriority(0); _object10.postInit(); _object10.setVisage(945); _object10.setStrip(3); _object10.setFrame(2); _object10.setPosition(Common::Point(465, 118)); _object10.setZoom(55); _object10.fixPriority(0); _item1.setBounds(Rect(0, 0, 320, 200)); BF_GLOBALS._sceneItems.push_back(&_item1); _sceneBounds.moveTo(320, 0); _gameTextSpeaker1._textPos.x = _sceneBounds.left + 10; _gameTextSpeaker1._color1 = 16; _gameTextSpeaker1._textWidth = 265; setAction(&_action1); } void Scene940::remove() { // clearScren(); BF_GLOBALS._scrollFollower = &BF_GLOBALS._player; SceneExt::remove(); T2_GLOBALS._uiElements._active = true; } } // End of namespace BlueForce } // End of namespace TsAGE