/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "tsage/debugger.h" #include "common/config-manager.h" #include "common/endian.h" #include "tsage/globals.h" #include "tsage/graphics.h" namespace tSage { Debugger::Debugger() : GUI::Debugger() { DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene)); DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions)); DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions)); DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item)); } static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } /** * This command loads up the specified new scene number */ bool Debugger::Cmd_Scene(int argc, const char **argv) { if (argc < 2) { DebugPrintf("Usage: %s [prior scene #]\n", argv[0]); return true; } else { if (argc == 3) _globals->_sceneManager._sceneNumber = strToInt(argv[2]); _globals->_sceneManager.changeScene(strToInt(argv[1])); return false; } } /** * This command draws the walk regions onto the screen */ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) { if (argc != 1) { DebugPrintf("Usage: %s\n", argv[0]); return true; } // Color index to use for the first walk region int color = 16; // Lock the background surface for access Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); // Loop through drawing each walk region in a different color to the background surface for (uint regionIndex = 0; regionIndex < _globals->_walkRegions._regionList.size(); ++regionIndex, ++color) { WalkRegion &wr = _globals->_walkRegions._regionList[regionIndex]; for (int yp = wr._bounds.top; yp < wr._bounds.bottom; ++yp) { LineSliceSet sliceSet = wr.getLineSlices(yp); for (uint idx = 0; idx < sliceSet.items.size(); ++idx) destSurface.hLine(sliceSet.items[idx].xs - _globals->_sceneOffset.x, yp, sliceSet.items[idx].xe - _globals->_sceneOffset.x, color); } } // Release the surface _globals->_sceneManager._scene->_backSurface.unlockSurface(); // Mark the scene as requiring a full redraw _globals->_paneRefreshFlag[0] = 2; return false; } /* * This command draws the priority regions onto the screen */ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) { int regionNum = 0; // Check for an optional specific region to display if (argc == 2) regionNum = strToInt(argv[1]); // Color index to use for the first priority region int color = 16; int count = 0; // Lock the background surface for access Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface(); Common::List::iterator i = _globals->_sceneManager._scene->_priorities.begin(); Common::String regionsDesc; for (; i != _globals->_sceneManager._scene->_priorities.end(); ++i, ++color, ++count) { Region &r = *i; if ((regionNum == 0) || (regionNum == (count + 1))) { for (int y = 0; y < destSurface.h; ++y) { byte *destP = (byte *)destSurface.getBasePtr(0, y); for (int x = 0; x < destSurface.w; ++x) { if (r.contains(Common::Point(_globals->_sceneManager._scene->_sceneBounds.left + x, _globals->_sceneManager._scene->_sceneBounds.top + y))) *destP = color; ++destP; } } } regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n", r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom); } // Release the surface _globals->_sceneManager._scene->_backSurface.unlockSurface(); // Mark the scene as requiring a full redraw _globals->_paneRefreshFlag[0] = 2; DebugPrintf("Total regions = %d\n", count); DebugPrintf("%s", regionsDesc.c_str()); return true; } /** * Give a specified item to the player */ bool Debugger::Cmd_Item(int argc, const char **argv) { _globals->_inventory._infoDisk._sceneNumber = 1; return true; } } // End of namespace tSage