/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.h $ * $Id: debugger.h 176 2011-01-25 11:33:33Z dreammaster $ * */ #ifndef TSAGE_DEBUGGER_H #define TSAGE_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" namespace tSage { class Debugger : public GUI::Debugger { public: Debugger(); virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ protected: bool Cmd_Scene(int argc, const char **argv); bool Cmd_WalkRegions(int argc, const char **argv); }; } // End of namespace tSage #endif