/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/system.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "base/plugins.h" #include "tsage/tsage.h" namespace tSage { struct tSageGameDescription { ADGameDescription desc; int gameID; uint32 features; }; const char *TSageEngine::getGameId() const { return _gameDescription->desc.gameid; } uint32 TSageEngine::getGameID() const { return _gameDescription->gameID; } uint32 TSageEngine::getFeatures() const { return _gameDescription->features; } Common::String TSageEngine::getPrimaryFilename() const { return Common::String(_gameDescription->desc.filesDescriptions[0].fileName); } } // End of namespace tSage static const PlainGameDescriptor tSageGameTitles[] = { { "tsage", "Unknown Tsunami TSAGE-based Game" }, { "ring", "Ringworld: Revenge of the Patriarch" }, { "blueforce", "Blue Force" }, { 0, 0 } }; #include "engines/tsage/detection_tables.h" static const ADParams detectionParams = { (const byte *)tSage::gameDescriptions, sizeof(tSage::tSageGameDescription), 0, tSageGameTitles, 0, "tsage", NULL, 0, Common::GUIO_NONE, 0, NULL }; #define MAX_SAVES 100 class TSageMetaEngine : public AdvancedMetaEngine { public: TSageMetaEngine() : AdvancedMetaEngine(detectionParams) { } virtual const char *getName() const { return "TsAGE"; } virtual const char *getOriginalCopyright() const { return "(c) Tsunami Media"; } virtual bool hasFeature(MetaEngineFeature f) const { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: return true; default: return false; } } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new tSage::TSageEngine(syst, (const tSage::tSageGameDescription *)desc); } return desc != 0; } static Common::String generateGameStateFileName(const char *target, int slot) { return Common::String::format("%s.%03d", target, slot); } virtual SaveStateList listSaves(const char *target) const { Common::String pattern = target; pattern += ".???"; Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); tSage::tSageSavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (tSage::Saver::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slot, header.saveName)); delete header.thumbnail; } delete in; } } } return saveList; } virtual int getMaximumSaveSlot() const { return MAX_SAVES - 1; } virtual void removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( generateGameStateFileName(target, slot)); assert(f); tSage::tSageSavegameHeader header; tSage::Saver::readSavegameHeader(f, header); delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); desc.setPlayTime(header.totalFrames * GAME_FRAME_TIME); return desc; } }; #if PLUGIN_ENABLED_DYNAMIC(TSAGE) REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #else REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine); #endif