/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/translation.h" #include "gui/dialog.h" #include "gui/options.h" #include "gui/widget.h" #include "tsage/tsage.h" #include "tsage/core.h" #include "tsage/dialogs.h" #include "tsage/staticres.h" #include "tsage/globals.h" #include "tsage/ringworld/ringworld_logic.h" namespace TsAGE { /*--------------------------------------------------------------------------*/ /** * This dialog class provides a simple message display with support for either one or two buttons. */ MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) : GfxDialog() { // Set up the message addElements(&_msg, &_btn1, NULL); _msg.set(message, 200, ALIGN_LEFT); _msg._bounds.moveTo(0, 0); _defaultButton = &_btn1; // Set up the first button _btn1.setText(btn1Message); _btn1._bounds.moveTo(_msg._bounds.right - _btn1._bounds.width(), _msg._bounds.bottom + 2); if (!btn2Message.empty()) { // Set up the second button add(&_btn2); _btn2.setText(btn2Message); _btn2._bounds.moveTo(_msg._bounds.right - _btn2._bounds.width(), _msg._bounds.bottom + 2); _btn1._bounds.translate(-(_btn2._bounds.width() + 4), 0); } // Do post setup for the dialog setDefaults(); // Set the dialog's center setCenter(g_globals->_dialogCenter.x, g_globals->_dialogCenter.y); } int MessageDialog::show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) { // Ensure that the cursor is the arrow g_globals->_events.setCursor(CURSOR_ARROW); int result = show2(message, btn1Message, btn2Message); g_globals->_events.setCursorFromFlag(); return result; } int MessageDialog::show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message) { MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message); dlg->draw(); GfxButton *defaultButton = !btn2Message.empty() ? &dlg->_btn2 : &dlg->_btn1; GfxButton *selectedButton = dlg->execute(defaultButton); int result = (selectedButton == defaultButton) ? 1 : 0; delete dlg; return result; } /*--------------------------------------------------------------------------*/ class ConfigDialog : public GUI::OptionsDialog { public: ConfigDialog(); }; ConfigDialog::ConfigDialog() : GUI::OptionsDialog("", "GlobalConfig") { // // Sound controllers // addVolumeControls(this, "GlobalConfig."); setVolumeSettingsState(true); // could disable controls by GUI options // // Add the buttons // new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("~O~K"), 0, GUI::kOKCmd); new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("~C~ancel"), 0, GUI::kCloseCmd); } /*--------------------------------------------------------------------------*/ void ModalDialog::draw() { // Set the palette for use in the dialog setPalette(); // Make a backup copy of the area the dialog will occupy Rect tempRect = _bounds; tempRect.collapse(-10, -10); _savedArea = surfaceGetArea(g_globals->_gfxManagerInstance.getSurface(), tempRect); _gfxManager.activate(); // Fill in the contents of the entire dialog _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); drawFrame(); // Draw each element in the dialog in order GfxElementList::iterator i; for (i = _elements.begin(); i != _elements.end(); ++i) { (*i)->draw(); } _gfxManager.deactivate(); } void ModalDialog::drawFrame() { Rect origRect = _bounds; _bounds.collapse(-10, -10); if (g_vm->getGameID() == GType_Ringworld2) { GfxElement::drawFrame(); } else { // Fill the dialog area g_globals->gfxManager().fillRect(origRect, 54); // Draw top line GfxSurface surface = surfaceFromRes(8, 1, 7); for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) surface.draw(Common::Point(xp, _bounds.top)); surface.draw(Common::Point(_bounds.right - 20, _bounds.top)); surface = surfaceFromRes(8, 1, 1); surface.draw(Common::Point(_bounds.left, _bounds.top)); surface = surfaceFromRes(8, 1, 4); surface.draw(Common::Point(_bounds.right - 10, _bounds.top)); // Draw vertical edges surface = surfaceFromRes(8, 1, 2); for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) surface.draw(Common::Point(_bounds.left, yp)); surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20)); surface = surfaceFromRes(8, 1, 5); for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) surface.draw(Common::Point(_bounds.right - 10, yp)); surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20)); // Draw bottom line surface = surfaceFromRes(8, 1, 8); for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) surface.draw(Common::Point(xp, _bounds.bottom - 10)); surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10)); surface = surfaceFromRes(8, 1, 3); surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10)); surface = surfaceFromRes(8, 1, 6); surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10)); } // Set the dialog's manager bounds _gfxManager._bounds = origRect; } /*--------------------------------------------------------------------------*/ void SoundDialog::execute() { ConfigDialog *dlg = new ConfigDialog(); dlg->runModal(); delete dlg; g_globals->_soundManager.syncSounds(); g_globals->_events.setCursorFromFlag(); } } // End of namespace TsAGE