/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_DIALOGS_H #define TSAGE_DIALOGS_H #include "gui/options.h" #include "tsage/events.h" #include "tsage/graphics.h" #include "common/list.h" #include "common/rect.h" #include "common/system.h" namespace TsAGE { class MessageDialog : public GfxDialog { public: GfxButton _btn1, _btn2; GfxDialog _dialog; GfxMessage _msg; public: MessageDialog(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); static int show(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); static int show2(const Common::String &message, const Common::String &btn1Message, const Common::String &btn2Message = Common::String()); }; class ConfigDialog : public GUI::OptionsDialog { public: ConfigDialog(); }; /*--------------------------------------------------------------------------*/ class ModalDialog : public GfxDialog { protected: void drawFrame(); public: virtual void draw(); }; /*--------------------------------------------------------------------------*/ class GfxInvImage : public GfxImage { public: InvObject *_invObject; public: GfxInvImage() : GfxImage(), _invObject(NULL) {} virtual bool process(Event &event); }; #define MAX_INVOBJECT_DISPLAY 20 class InventoryDialog : public ModalDialog { private: Common::Array _images; GfxButton _btnOk, _btnLook; public: InventoryDialog(); virtual ~InventoryDialog(); void execute(); static void show(); }; /*--------------------------------------------------------------------------*/ class OptionsDialog : public ModalDialog { private: GfxButton _btnSave, _btnRestore, _btnRestart; GfxButton _btnQuit, _btnResume; GfxButton _btnSound; GfxMessage _gfxMessage; public: OptionsDialog(); virtual ~OptionsDialog() {} GfxButton *execute() { return GfxDialog::execute(&_btnResume); } static void show(); }; } // End of namespace TsAGE #endif