/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/events.h" #include "common/singleton.h" #include "graphics/cursorman.h" #include "common/system.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/staticres.h" #include "tsage/tsage.h" #include "tsage/globals.h" namespace TsAGE { EventsClass::EventsClass() { _currentCursor = CURSOR_NONE; _lastCursor = CURSOR_NONE; _frameNumber = 0; _priorFrameTime = 0; _prevDelayFrame = 0; _saver->addListener(this); _saver->addLoadNotifier(&EventsClass::loadNotifierProc); } bool EventsClass::pollEvent() { uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { _priorFrameTime = milli; ++_frameNumber; // Update screen g_system->updateScreen(); } if (!g_system->getEventManager()->pollEvent(_event)) return false; // Handle keypress switch (_event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: break; case Common::EVENT_MOUSEMOVE: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: // Keep a copy of the current mouse position _mousePos = _event.mouse; break; default: break; } return true; } void EventsClass::waitForPress(int eventMask) { Event evt; while (!_vm->shouldQuit() && !getEvent(evt, eventMask)) g_system->delayMillis(10); } /** * Standard event retrieval, which only returns keyboard and mouse clicks */ bool EventsClass::getEvent(Event &evt, int eventMask) { while (pollEvent() && !_vm->shouldQuit()) { evt.handled = false; evt.eventType = EVENT_NONE; evt.mousePos = _event.mouse; evt.kbd = _event.kbd; switch (_event.type) { case Common::EVENT_MOUSEMOVE: evt.eventType = EVENT_MOUSE_MOVE; break; case Common::EVENT_LBUTTONDOWN: evt.eventType = EVENT_BUTTON_DOWN; evt.btnState = BTNSHIFT_LEFT; break; case Common::EVENT_RBUTTONDOWN: evt.eventType = EVENT_BUTTON_DOWN; evt.btnState = BTNSHIFT_RIGHT; break; case Common::EVENT_MBUTTONDOWN: evt.eventType = EVENT_BUTTON_DOWN; evt.btnState = BTNSHIFT_MIDDLE; break; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: case Common::EVENT_MBUTTONUP: evt.eventType = EVENT_BUTTON_UP; evt.btnState = 0; break; case Common::EVENT_KEYDOWN: evt.eventType = EVENT_KEYPRESS; evt.kbd = _event.kbd; break; default: break; } if (evt.eventType & eventMask) return true; } evt.handled = false; evt.eventType = EVENT_NONE; return false; } /** * Sets the specified cursor * * @cursorType Specified cursor number */ void EventsClass::setCursor(CursorType cursorType) { if (cursorType == _lastCursor) return; _lastCursor = cursorType; _globals->clearFlag(122); CursorMan.showMouse(true); const byte *cursor; bool delFlag = true; uint size; switch (cursorType) { case CURSOR_NONE: // No cursor _globals->setFlag(122); if ((_vm->getFeatures() & GF_DEMO) || (_vm->getGameID() == GType_BlueForce)) { CursorMan.showMouse(false); return; } cursor = _resourceManager->getSubResource(4, 1, 6, &size); break; case CURSOR_LOOK: // Look cursor if (_vm->getGameID() == GType_BlueForce) cursor = _resourceManager->getSubResource(1, 5, 3, &size); else cursor = _resourceManager->getSubResource(4, 1, 5, &size); _currentCursor = CURSOR_LOOK; break; case CURSOR_USE: // Use cursor if (_vm->getGameID() == GType_BlueForce) { cursor = _resourceManager->getSubResource(1, 5, 2, &size); } else { cursor = _resourceManager->getSubResource(4, 1, 4, &size); } _currentCursor = CURSOR_USE; break; case CURSOR_TALK: // Talk cursor if (_vm->getGameID() == GType_BlueForce) { cursor = _resourceManager->getSubResource(1, 5, 4, &size); } else { cursor = _resourceManager->getSubResource(4, 1, 3, &size); } _currentCursor = CURSOR_TALK; break; case CURSOR_ARROW: // Arrow cursor cursor = CURSOR_ARROW_DATA; delFlag = false; break; case CURSOR_WALK: default: // Walk cursor if (_vm->getGameID() == GType_BlueForce) { cursor = _resourceManager->getSubResource(1, 5, 1, &size); } else { cursor = CURSOR_WALK_DATA; delFlag = false; } _currentCursor = CURSOR_WALK; break; } // Decode the cursor GfxSurface s = surfaceFromRes(cursor); Graphics::Surface surface = s.lockSurface(); const byte *cursorData = (const byte *)surface.getBasePtr(0, 0); CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); if (delFlag) DEALLOCATE(cursor); } void EventsClass::pushCursor(CursorType cursorType) { const byte *cursor; bool delFlag = true; uint size; switch (cursorType) { case CURSOR_NONE: // No cursor cursor = _resourceManager->getSubResource(4, 1, 6, &size); break; case CURSOR_LOOK: // Look cursor cursor = _resourceManager->getSubResource(4, 1, 5, &size); break; case CURSOR_USE: // Use cursor cursor = _resourceManager->getSubResource(4, 1, 4, &size); break; case CURSOR_TALK: // Talk cursor cursor = _resourceManager->getSubResource(4, 1, 3, &size); break; case CURSOR_ARROW: // Arrow cursor cursor = CURSOR_ARROW_DATA; delFlag = false; break; case CURSOR_WALK: default: // Walk cursor cursor = CURSOR_WALK_DATA; delFlag = false; break; } // Decode the cursor GfxSurface s = surfaceFromRes(cursor); Graphics::Surface surface = s.lockSurface(); const byte *cursorData = (const byte *)surface.getBasePtr(0, 0); CursorMan.pushCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); if (delFlag) DEALLOCATE(cursor); } void EventsClass::popCursor() { CursorMan.popCursor(); } void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId) { const byte *cursorData = (const byte *)cursor.getBasePtr(0, 0); CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColor); _currentCursor = cursorId; } void EventsClass::setCursor(GfxSurface &cursor) { // TODO: Find proper parameters for this form in Blue Force Graphics::Surface s = cursor.lockSurface(); const byte *cursorData = (const byte *)s.getBasePtr(0, 0); CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), cursor._centroid.x, cursor._centroid.y, cursor._transColor); _lastCursor = CURSOR_NONE; } void EventsClass::setCursorFromFlag() { setCursor(isCursorVisible() ? _currentCursor : CURSOR_NONE); } void EventsClass::showCursor() { setCursor(_currentCursor); } CursorType EventsClass::hideCursor() { CursorType oldCursor = _currentCursor; setCursor(CURSOR_NONE); return oldCursor; } bool EventsClass::isCursorVisible() const { return !_globals->getFlag(122); } /** * Delays the game for the specified number of frames, if necessary, from the * previous time the delay method was called */ void EventsClass::delay(int numFrames) { while (_frameNumber < (_prevDelayFrame + numFrames)) { uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(), (uint32)0, (uint32)GAME_FRAME_TIME); if (delayAmount > 0) g_system->delayMillis(delayAmount); ++_frameNumber; _priorFrameTime = g_system->getMillis(); } g_system->updateScreen(); _prevDelayFrame = _frameNumber; _priorFrameTime = g_system->getMillis(); } void EventsClass::listenerSynchronize(Serializer &s) { s.syncAsUint32LE(_frameNumber); s.syncAsUint32LE(_prevDelayFrame); if (s.getVersion() >= 5) { s.syncAsSint16LE(_currentCursor); s.syncAsSint16LE(_lastCursor); } } void EventsClass::loadNotifierProc(bool postFlag) { if (postFlag) { if (_globals->_events._lastCursor == CURSOR_NONE) _globals->_events._lastCursor = _globals->_events._currentCursor; else _globals->_events._lastCursor = CURSOR_NONE; } } } // end of namespace TsAGE