/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_EVENTS_H #define TSAGE_EVENTS_H #include "common/events.h" #include "common/array.h" #include "common/str.h" #include "graphics/surface.h" #include "tsage/saveload.h" namespace tSage { enum EventType {EVENT_NONE = 0, EVENT_BUTTON_DOWN = 1, EVENT_BUTTON_UP = 2, EVENT_KEYPRESS = 4, EVENT_MOUSE_MOVE = 8}; enum ButtonShiftFlags {BTNSHIFT_LEFT = 0, BTNSHIFT_RIGHT = 3, BTNSHIFT_MIDDLE = 4}; // Intrinisc game delay between execution frames. This runs at 60Hz #define GAME_FRAME_RATE 60 #define GAME_FRAME_TIME (1000 / 60) class GfxManager; class Event { public: EventType eventType; Common::Point mousePos; int btnState; Common::KeyState kbd; int ctr; GfxManager *gfxMan; bool handled; }; enum CursorType { OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2, OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6, OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11, OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15, OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20, OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24, OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28, OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32, CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800, CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3 }; class EventsClass : public SaveListener { private: Common::Event _event; uint32 _frameNumber; uint32 _prevDelayFrame; uint32 _priorFrameTime; public: EventsClass(); Common::Point _mousePos; CursorType _currentCursor; CursorType _lastCursor; void setCursor(CursorType cursorType); void pushCursor(CursorType cursorType); void popCursor(); void setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId); void setCursorFromFlag(); CursorType getCursor() const { return _currentCursor; } void showCursor(); void hideCursor(); bool isCursorVisible() const; bool pollEvent(); void waitForPress(int eventMask = EVENT_BUTTON_DOWN | EVENT_KEYPRESS); bool getEvent(Event &evt, int eventMask = ~EVENT_MOUSE_MOVE); Common::Event event() { return _event; } Common::EventType type() { return _event.type; } uint32 getFrameNumber() const { return _frameNumber; } void delay(int numFrames); virtual void listenerSynchronize(Serializer &s); }; } // End of namespace tSage #endif