/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/geekwad/geekwad_logic.h" #include "tsage/geekwad/geekwad_scenes0.h" namespace TsAGE { namespace Geekwad { void GeekwadGame::start() { // Start the game g_globals->_sceneManager.changeScene(150); } Scene *GeekwadGame::createScene(int sceneNumber) { switch (sceneNumber) { /* Scene group #0 */ // Tsunami title screen case 150: return new Scene150(); // Geekwad credits screen case 200: return new Scene200(); default: error("Unknown scene number - %d", sceneNumber); break; } } void GeekwadGame::rightClick() { } /** * Returns true if it is currently okay to restore a game */ bool GeekwadGame::canLoadGameStateCurrently() { return true; } /** * Returns true if it is currently okay to save the game */ bool GeekwadGame::canSaveGameStateCurrently() { return true; } void GeekwadGame::processEvent(Event &event) { } /*--------------------------------------------------------------------------*/ SceneExt::SceneExt(): Scene() { } } // End of namespace Geekwad } // End of namespace TsAGE