/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/globals.h" #include "tsage/tsage.h" #include "tsage/blue_force/blueforce_logic.h" #include "tsage/ringworld/ringworld_demo.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_scenes0.h" #include "tsage/sherlock/sherlock_logo.h" #include "tsage/staticres.h" namespace TsAGE { Globals *g_globals = NULL; ResourceManager *g_resourceManager = NULL; /*--------------------------------------------------------------------------*/ /** * Instantiates a saved object that can be instantiated */ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover") return new ObjectMover(); if (className == "NpcMover") return new NpcMover(); if (className == "ObjectMover2") return new ObjectMover2(); if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); if (className == "PaletteRotation") return new PaletteRotation(); if (className == "PaletteFader") return new PaletteFader(); if (className == "SceneText") return new SceneText(); // Return to Ringworld specific classes if (className == "Scene205_Star") return new Ringworld2::Star(); return NULL; } /*--------------------------------------------------------------------------*/ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screen), _randomSource("tsage"), _color1(0), _color2(255), _color3(255) { reset(); _stripNum = 0; _gfxEdgeAdjust = 3; _gfxFontNumber = 0; if (g_vm->getGameID() == GType_Ringworld) { if (g_vm->getFeatures() & GF_DEMO) { _gfxFontNumber = 0; _gfxColors.background = 6; _gfxColors.foreground = 0; _fontColors.background = 255; _fontColors.foreground = 6; _dialogCenter.y = 80; // Workaround in order to use later version of the engine _color1 = _gfxColors.foreground; _color2 = _gfxColors.foreground; _color3 = _gfxColors.foreground; } else if (g_vm->getFeatures() & GF_CD) { _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 0; _fontColors.background = 51; _fontColors.foreground = 54; _color1 = 18; _color2 = 18; _color3 = 18; } else { // Floppy version _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 18; _fontColors.background = 51; _fontColors.foreground = 54; // Workaround in order to use later version of the engine _color1 = _gfxColors.foreground; _color2 = _gfxColors.foreground; _color3 = _gfxColors.foreground; } } else if (g_vm->getGameID() == GType_BlueForce) { // Blue Force _gfxFontNumber = 0; _gfxColors.background = 89; _gfxColors.foreground = 83; _fontColors.background = 88; _fontColors.foreground = 92; _dialogCenter.y = 140; } else if (g_vm->getGameID() == GType_Ringworld2) { // Return to Ringworld _gfxFontNumber = 50; _gfxColors.background = 0; _gfxColors.foreground = 59; _fontColors.background = 4; _fontColors.foreground = 15; _color1 = 59; _color2 = 15; _color3 = 4; _dialogCenter.y = 100; } _gfxManagers.push_back(&_gfxManagerInstance); _sceneObjects = &_sceneObjectsInstance; _sceneObjects_queue.push_front(_sceneObjects); _prevSceneOffset = Common::Point(-1, -1); _sounds.push_back(&_soundHandler); _sounds.push_back(&_sequenceManager._soundHandler); _scrollFollower = nullptr; _inventory = nullptr; _game = nullptr; _sceneHandler = nullptr; switch (g_vm->getGameID()) { case GType_Ringworld: if (!(g_vm->getFeatures() & GF_DEMO)) { _inventory = new Ringworld::RingworldInvObjectList(); _game = new Ringworld::RingworldGame(); } else { _game = new Ringworld::RingworldDemoGame(); } _sceneHandler = new SceneHandler(); break; case GType_BlueForce: _game = new BlueForce::BlueForceGame(); _inventory = new BlueForce::BlueForceInvObjectList(); _sceneHandler = new BlueForce::SceneHandlerExt(); break; case GType_Ringworld2: _inventory = new Ringworld2::Ringworld2InvObjectList(); _game = new Ringworld2::Ringworld2Game(); _sceneHandler = new Ringworld2::SceneHandlerExt(); break; #ifdef TSAGE_SHERLOCK_ENABLED case GType_Sherlock1: _inventory = nullptr; _sceneHandler = new Sherlock::SherlockSceneHandler(); _game = new Sherlock::SherlockLogo(); break; #endif default: break; } } Globals::~Globals() { _scenePalette.clearListeners(); delete _inventory; delete _sceneHandler; delete _game; g_globals = NULL; } void Globals::reset() { Common::fill(&_flags[0], &_flags[MAX_FLAGS], false); g_saver->addFactory(classFactoryProc); } void Globals::synchronize(Serializer &s) { if (s.getVersion() >= 2) SavedObject::synchronize(s); assert(_gfxManagers.size() == 1); _sceneItems.synchronize(s); SYNC_POINTER(_sceneObjects); _sceneObjects_queue.synchronize(s); s.syncAsSint32LE(_gfxFontNumber); s.syncAsSint32LE(_gfxColors.background); s.syncAsSint32LE(_gfxColors.foreground); s.syncAsSint32LE(_fontColors.background); s.syncAsSint32LE(_fontColors.foreground); if (s.getVersion() >= 4) { s.syncAsByte(_color1); s.syncAsByte(_color2); s.syncAsByte(_color3); } s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y); _sounds.synchronize(s); for (int i = 0; i < 256; ++i) s.syncAsByte(_flags[i]); s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y); SYNC_POINTER(_scrollFollower); s.syncAsSint32LE(_stripNum); if (s.getVersion() >= 8) _walkRegions.synchronize(s); } void Globals::dispatchSound(ASound *obj) { obj->dispatch(); } void Globals::dispatchSounds() { Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound); } /*--------------------------------------------------------------------------*/ TsAGE2Globals::TsAGE2Globals() { _onSelectItem = NULL; _interfaceY = 0; } void TsAGE2Globals::reset() { Globals::reset(); // Reset the inventory T2_GLOBALS._uiElements.updateInventory(); T2_GLOBALS._uiElements._scoreValue = 0; T2_GLOBALS._uiElements._active = false; } void TsAGE2Globals::synchronize(Serializer &s) { Globals::synchronize(s); s.syncAsSint16LE(_interfaceY); } /*--------------------------------------------------------------------------*/ namespace BlueForce { BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() { _hiddenDoorStatus = 0; _nico910State = 0; _stuart910State = 0; _nico910Talk = 0; _stuart910Talk = 0; _deziTopic = 0; _deathReason = 0; _driveFromScene = 300; _driveToScene = 0; _subFlagBitArr1 = 0; _subFlagBitArr2 = 0; _scene410HarrisonTalkFl = false; _scene410Action1Count = 0; _scene410TalkCount = 0; _scene410HarrisonMovedFl = false; _bookmark = bNone; _mapLocationId = 1; _clip1Bullets = 8; _clip2Bullets = 8; _dayNumber = 0; _tonyDialogCtr = 0; _marinaWomanCtr = 0; _kateDialogCtr = 0; _v4CEB6 = 0; _safeCombination = 0; _gateStatus = 0; _greenDay5TalkCtr = 0; _v4CEC8 = 1; _v4CECA = 0; _v4CECC = 0; } void BlueForceGlobals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); int16 useless = 0; s.syncAsSint16LE(_dayNumber); if (s.getVersion() < 9) { s.syncAsSint16LE(useless); } s.syncAsSint16LE(_tonyDialogCtr); s.syncAsSint16LE(_marinaWomanCtr); s.syncAsSint16LE(_kateDialogCtr); s.syncAsSint16LE(_v4CEB6); s.syncAsSint16LE(_safeCombination); s.syncAsSint16LE(_gateStatus); s.syncAsSint16LE(_greenDay5TalkCtr); if (s.getVersion() < 11) s.syncAsSint16LE(useless); s.syncAsSint16LE(_v4CEC8); s.syncAsSint16LE(_v4CECA); s.syncAsSint16LE(_v4CECC); for (int i = 0; i < 18; i++) s.syncAsByte(_breakerBoxStatusArr[i]); s.syncAsSint16LE(_hiddenDoorStatus); s.syncAsSint16LE(_nico910State); s.syncAsSint16LE(_stuart910State); s.syncAsSint16LE(_nico910Talk); s.syncAsSint16LE(_stuart910Talk); s.syncAsSint16LE(_deziTopic); s.syncAsSint16LE(_deathReason); s.syncAsSint16LE(_driveFromScene); s.syncAsSint16LE(_driveToScene); if (s.getVersion() < 11) { s.syncAsSint16LE(useless); s.syncAsSint16LE(useless); s.syncAsSint16LE(useless); s.syncAsSint16LE(useless); s.syncAsSint16LE(useless); } s.syncAsSint16LE(_subFlagBitArr1); s.syncAsSint16LE(_subFlagBitArr2); s.syncAsSint16LE(_scene410HarrisonTalkFl); s.syncAsSint16LE(_scene410Action1Count); s.syncAsSint16LE(_scene410TalkCount); s.syncAsSint16LE(_scene410HarrisonMovedFl); if (s.getVersion() < 11) { s.syncAsSint16LE(useless); s.syncAsSint16LE(useless); } s.syncAsSint16LE(_bookmark); s.syncAsSint16LE(_mapLocationId); s.syncAsSint16LE(_clip1Bullets); s.syncAsSint16LE(_clip2Bullets); } void BlueForceGlobals::reset() { TsAGE2Globals::reset(); _scenePalette.clearListeners(); _scrollFollower = &_player; _bookmark = bNone; // Reset the inventory ((BlueForceInvObjectList *)_inventory)->reset(); _mapLocationId = 1; _driveFromScene = 300; _driveToScene = 0; _interfaceY = UI_INTERFACE_Y; _dayNumber = 0; _tonyDialogCtr = 0; _marinaWomanCtr = 0; _kateDialogCtr = 0; _v4CEB6 = 0; _safeCombination = 0; _gateStatus = 0; _greenDay5TalkCtr = 0; _v4CEC8 = 1; _v4CECA = 0; _v4CECC = 0; _breakerBoxStatusArr[0] = 2; _breakerBoxStatusArr[1] = 2; _breakerBoxStatusArr[2] = 2; _breakerBoxStatusArr[3] = 1; _breakerBoxStatusArr[4] = 2; _breakerBoxStatusArr[5] = 2; _breakerBoxStatusArr[6] = 2; _breakerBoxStatusArr[7] = 2; _breakerBoxStatusArr[8] = 2; _breakerBoxStatusArr[9] = 2; _breakerBoxStatusArr[10] = 2; _breakerBoxStatusArr[11] = 2; _breakerBoxStatusArr[12] = 1; _breakerBoxStatusArr[13] = 1; _breakerBoxStatusArr[14] = 2; _breakerBoxStatusArr[15] = 2; _breakerBoxStatusArr[16] = 3; _breakerBoxStatusArr[17] = 0; _hiddenDoorStatus = 0; _nico910State = 0; _stuart910State = 0; _nico910Talk = 0; _stuart910Talk = 0; _deziTopic = 0; _deathReason = 0; _subFlagBitArr1 = 0; _subFlagBitArr2 = 0; _scene410HarrisonTalkFl = false; _scene410Action1Count = 0; _scene410TalkCount = 0; _scene410HarrisonMovedFl = false; _clip1Bullets = 8; _clip2Bullets = 8; } bool BlueForceGlobals::getHasBullets() { if (!getFlag(fGunLoaded)) return false; return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0); } void BlueForceGlobals::set2Flags(int flagNum) { if (!getFlag(flagNum + 1)) { setFlag(flagNum + 1); setFlag(flagNum); } } bool BlueForceGlobals::removeFlag(int flagNum) { bool result = getFlag(flagNum); clearFlag(flagNum); return result; } } // end of namespace BlueForce namespace Ringworld2 { Ringworld2Globals::Ringworld2Globals() { _scannerDialog = new ScannerDialog(); _speechSubtitles = SPEECH_TEXT; // Register the inner sound objects for each of the global ASoundExt fields. // Normally the ASound constructor would do this, but because they're fields // of the globals, the g_globals reference isn't ready for them to use _sounds.push_back(&_sound1); _sounds.push_back(&_sound2); _sounds.push_back(&_sound3); _sounds.push_back(&_sound4); // Initialize fields _stripModifier = 0; _flubMazeArea = 1; _flubMazeEntryDirection = 0; _maze3800SceneNumb = 3800; _landerSuitNumber = 2; _desertStepsRemaining = 5; _desertCorrectDirection = 0; _desertPreviousDirection = 0; _desertWrongDirCtr = -1; _balloonAltitude = 5; _scene1925CurrLevel = 0; _walkwaySceneNumber = 0; _mirandaJailState = 0; _scientistConvIndex = 0; _ductMazePanel1State = 1; _ductMazePanel2State = 1; _ductMazePanel3State = 1; _scene180Mode = -1; _v57709 = 0; _v5780C = 0; _mouseCursorId = 0; _v57810 = 0; _fadePaletteFlag = false; _insetUp = 0; _frameEdgeColor = 2; _animationCtr = 0; _electromagnetChangeAmount = 0; _electromagnetZoom = 0; _tractorField = false; _cableAttached = 0; _foodCount = 0; _rimLocation = 0; _rimTransportLocation = 0; _debugCardGame = false; } Ringworld2Globals::~Ringworld2Globals() { delete _scannerDialog; } void Ringworld2Globals::reset() { Globals::reset(); if (!_scannerDialog) _scannerDialog = new ScannerDialog(); // Default to Quinn as the active character T2_GLOBALS._player._characterIndex = R2_QUINN; // Reset the inventory R2_INVENTORY.reset(); T2_GLOBALS._uiElements.updateInventory(); T2_GLOBALS._uiElements._active = false; // Set the screen to track the player _scrollFollower = &_player; // Reset fields Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0); Common::fill(&_paletteMap[0], &_paletteMap[4096], 0); _fadePaletteFlag = false; _animationCtr = 0; _electromagnetChangeAmount = 0; _electromagnetZoom = 0; _tractorField = false; _cableAttached = 0; _foodCount = 0; _rimLocation = 0; _rimTransportLocation = 0; _stripModifier = 0; _spillLocation[0] = 0; _spillLocation[1] = 3; _spillLocation[R2_SEEKER] = 5; _spillLocation[3] = 1; _spillLocation[4] = 2; _spillLocation[5] = 5; _spillLocation[6] = 9; _spillLocation[7] = 14; _spillLocation[8] = 15; _spillLocation[9] = 18; _spillLocation[10] = 20; _spillLocation[11] = 25; _spillLocation[12] = 27; _spillLocation[13] = 31; // Initialize the vampire data within the Flub maze for (int i = 0; i < 18; i++) { _vampireData[i]._isAlive = true; _vampireData[i]._position = Common::Point(); } _vampireData[0]._shotsRequired = 1; _vampireData[1]._shotsRequired = 2; _vampireData[2]._shotsRequired = 2; _vampireData[3]._shotsRequired = 3; _vampireData[4]._shotsRequired = 2; _vampireData[5]._shotsRequired = 2; _vampireData[6]._shotsRequired = 3; _vampireData[7]._shotsRequired = 1; _vampireData[8]._shotsRequired = 1; _vampireData[9]._shotsRequired = 3; _vampireData[10]._shotsRequired = 3; _vampireData[11]._shotsRequired = 1; _vampireData[12]._shotsRequired = 2; _vampireData[13]._shotsRequired = 3; _vampireData[14]._shotsRequired = 2; _vampireData[15]._shotsRequired = 3; _vampireData[16]._shotsRequired = 1; _vampireData[17]._shotsRequired = 1; _maze3800SceneNumb = 3800; _landerSuitNumber = 2; _flubMazeArea = 1; _flubMazeEntryDirection = 0; _desertStepsRemaining = 5; _desertCorrectDirection = 0; _desertPreviousDirection = 0; for (int i = 0; i < 1000; i++) _desertMovements[i] = 0; _desertWrongDirCtr = -1; _balloonAltitude = 5; _scene1925CurrLevel = 0; //_v56A9C _walkwaySceneNumber = 0; _mirandaJailState = 0; _scientistConvIndex = 0; _ventCellPos = Common::Point(60, 660); _ductMazePanel1State = 1; _ductMazePanel2State = 1; _ductMazePanel3State = 1; _scene180Mode = -1; _v57709 = 0; _v5780C = 0; _mouseCursorId = 0; _v57810 = 0; _s1550PlayerArea[R2_QUINN] = Common::Point(27, 4); _s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4); Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1); _insetUp = 0; _frameEdgeColor = 2; Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0); _stripManager_lookupList[0] = 1; _stripManager_lookupList[1] = 1; _stripManager_lookupList[2] = 1; _stripManager_lookupList[3] = 1; _stripManager_lookupList[4] = 1; _stripManager_lookupList[5] = 1; _stripManager_lookupList[8] = 1; _stripManager_lookupList[9] = 1; _stripManager_lookupList[10] = 1; _stripManager_lookupList[11] = 1; // Reset junk/component data in scene 1550 Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508], &_scene1550JunkLocations[0]); // Reset fields stored in the player class _player._characterIndex = R2_QUINN; _player._characterScene[R2_QUINN] = 100; _player._characterScene[R2_SEEKER] = 300; _player._characterScene[R2_MIRANDA] = 300; _debugCardGame = false; } void Ringworld2Globals::synchronize(Serializer &s) { TsAGE2Globals::synchronize(s); int i; s.syncAsSint16LE(_animationCtr); s.syncAsSint16LE(_electromagnetChangeAmount); s.syncAsSint16LE(_electromagnetZoom); s.syncAsSint16LE(_tractorField); s.syncAsSint16LE(_cableAttached); s.syncAsSint16LE(_foodCount); s.syncAsSint32LE(_rimLocation); s.syncAsSint16LE(_rimTransportLocation); s.syncAsSint16LE(_landerSuitNumber); s.syncAsSint16LE(_maze3800SceneNumb); s.syncAsSint16LE(_desertWrongDirCtr); s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C s.syncAsSint16LE(_walkwaySceneNumber); s.syncAsSint16LE(_ventCellPos.x); s.syncAsSint16LE(_ventCellPos.y); s.syncAsSint16LE(_scene180Mode); s.syncAsSint16LE(_v57709); s.syncAsSint16LE(_v5780C); s.syncAsSint16LE(_mouseCursorId); s.syncAsSint16LE(_v57810); s.syncAsByte(_s1550PlayerArea[R2_QUINN].x); s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x); s.syncAsByte(_s1550PlayerArea[R2_QUINN].y); s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y); for (i = 0; i < MAX_CHARACTERS; ++i) s.syncAsByte(_scannerFrequencies[i]); s.syncAsByte(_stripModifier); s.syncAsByte(_flubMazeArea); s.syncAsByte(_flubMazeEntryDirection); s.syncAsByte(_desertStepsRemaining); s.syncAsByte(_desertCorrectDirection); s.syncAsByte(_desertPreviousDirection); s.syncAsByte(_mirandaJailState); s.syncAsByte(_scientistConvIndex); s.syncAsByte(_ductMazePanel1State); s.syncAsByte(_ductMazePanel2State); s.syncAsByte(_ductMazePanel3State); for (i = 0; i < 14; ++i) s.syncAsByte(_spillLocation[i]); for (i = 0; i < 1000; ++i) s.syncAsByte(_desertMovements[i]); s.syncAsByte(_balloonAltitude); for (i = 0; i < 12; ++i) s.syncAsByte(_stripManager_lookupList[i]); s.syncAsSint16LE(_insetUp); s.syncAsByte(_frameEdgeColor); for (i = 0; i < 508; i += 4) s.syncAsByte(_scene1550JunkLocations[i + 2]); s.syncAsSint16LE(_balloonPosition.x); s.syncAsSint16LE(_balloonPosition.y); // Synchronize Flub maze vampire data for (i = 0; i < 18; ++i) { s.syncAsSint16LE(_vampireData[i]._isAlive); s.syncAsSint16LE(_vampireData[i]._shotsRequired); s.syncAsSint16LE(_vampireData[i]._position.x); s.syncAsSint16LE(_vampireData[i]._position.y); } } } // end of namespace Ringworld2 } // end of namespace TsAGE