/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/globals.h" #include "tsage/tsage.h" #include "tsage/blueforce_logic.h" #include "tsage/ringworld_demo.h" #include "tsage/ringworld_logic.h" namespace tSage { Globals *_globals = NULL; ResourceManager *_resourceManager = NULL; /*--------------------------------------------------------------------------*/ /** * Instantiates a saved object that can be instantiated */ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover") return new ObjectMover(); if (className == "NpcMover") return new NpcMover(); if (className == "ObjectMover2") return new ObjectMover2(); if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); if (className == "SceneObjectWrapper") return new SceneObjectWrapper(); if (className == "PaletteRotation") return new PaletteRotation(); if (className == "PaletteFader") return new PaletteFader(); return NULL; } /*--------------------------------------------------------------------------*/ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface), _randomSource("tsage"), _unkColor1(0), _unkColor2(255), _unkColor3(255) { reset(); _stripNum = 0; _gfxEdgeAdjust = 3; if (_vm->getFeatures() & GF_DEMO) { _gfxFontNumber = 0; _gfxColors.background = 6; _gfxColors.foreground = 0; _fontColors.background = 255; _fontColors.foreground = 6; _dialogCenter.y = 80; // Workaround in order to use later version of the engine _unkColor1 = _gfxColors.foreground; _unkColor2 = _gfxColors.foreground; _unkColor3 = _gfxColors.foreground; } else if ((_vm->getGameID() == GType_Ringworld) && (_vm->getFeatures() & GF_CD)) { _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 0; _fontColors.background = 51; _fontColors.foreground = 54; _unkColor1 = 18; _unkColor2 = 18; _unkColor3 = 18; } else { _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 18; _fontColors.background = 51; _fontColors.foreground = 54; // Workaround in order to use later version of the engine _unkColor1 = _gfxColors.foreground; _unkColor2 = _gfxColors.foreground; _unkColor3 = _gfxColors.foreground; } _screenSurface.setScreenSurface(); _gfxManagers.push_back(&_gfxManagerInstance); _sceneObjects = &_sceneObjectsInstance; _sceneObjects_queue.push_front(_sceneObjects); _prevSceneOffset = Common::Point(-1, -1); _sounds.push_back(&_soundHandler); _sounds.push_back(&_sequenceManager._soundHandler); _scrollFollower = NULL; _inventory = NULL; switch (_vm->getGameID()) { case GType_Ringworld: if (!(_vm->getFeatures() & GF_DEMO)) { _inventory = new RingworldInvObjectList(); _game = new RingworldGame(); } else { _game = new RingworldDemoGame(); } break; case GType_BlueForce: _game = new BlueForceGame(); break; } } Globals::~Globals() { delete _inventory; delete _game; _globals = NULL; } void Globals::reset() { Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); _saver->addFactory(classFactoryProc); } void Globals::synchronize(Serializer &s) { if (s.getVersion() >= 2) SavedObject::synchronize(s); assert(_gfxManagers.size() == 1); _sceneItems.synchronize(s); SYNC_POINTER(_sceneObjects); _sceneObjects_queue.synchronize(s); s.syncAsSint32LE(_gfxFontNumber); s.syncAsSint32LE(_gfxColors.background); s.syncAsSint32LE(_gfxColors.foreground); s.syncAsSint32LE(_fontColors.background); s.syncAsSint32LE(_fontColors.foreground); if (s.getVersion() >= 4) { s.syncAsByte(_unkColor1); s.syncAsByte(_unkColor2); s.syncAsByte(_unkColor3); } s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y); _sounds.synchronize(s); for (int i = 0; i < 256; ++i) s.syncAsByte(_flags[i]); s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y); SYNC_POINTER(_scrollFollower); s.syncAsSint32LE(_stripNum); } void Globals::dispatchSound(ASound *obj) { obj->dispatch(); } void Globals::dispatchSounds() { Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound); } } // end of namespace tSage