/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.cpp $ * $Id: globals.cpp 229 2011-02-12 06:50:14Z dreammaster $ * */ #include "tsage/globals.h" namespace tSage { Globals *_globals = NULL; /*--------------------------------------------------------------------------*/ /** * Instantiates a saved object that can be instantiated */ static SavedObject *classFactoryProc(const Common::String &className) { if (className == "ObjectMover") return new ObjectMover(); if (className == "NpcMover") return new NpcMover(); if (className == "ObjectMover2") return new ObjectMover2(); if (className == "ObjectMover3") return new ObjectMover3(); if (className == "PlayerMover") return new PlayerMover(); return NULL; } /*--------------------------------------------------------------------------*/ Globals::Globals(): _dialogCentre(160, 140), _gfxManagerInstance(_screenSurface) { reset(); _gfxFontNumber = 50; _gfxColours.background = 53; _gfxColours.foreground = 18; _fontColours.background = 51; _fontColours.foreground = 54; _screenSurface.setScreenSurface(); _gfxManagers.push_back(&_gfxManagerInstance); _sceneObjects = &_sceneObjectsInstance; _sceneObjects_queue.push_front(_sceneObjects); _stru_4642E = Common::Point(-1, -1); } void Globals::reset() { Common::set_to(&_flags[0], &_flags[MAX_FLAGS], false); _saver->addFactory(classFactoryProc); } void Globals::synchronise(Serialiser &s) { assert(_gfxManagers.size() == 1); _sceneItems.synchronise(s); SYNC_POINTER(_sceneObjects); _sceneObjects_queue.synchronise(s); s.syncAsSint32LE(_gfxFontNumber); s.syncAsSint32LE(_gfxColours.background); s.syncAsSint32LE(_gfxColours.foreground); s.syncAsSint32LE(_fontColours.background); s.syncAsSint32LE(_fontColours.foreground); s.syncAsSint16LE(_dialogCentre.x); s.syncAsSint16LE(_dialogCentre.y); _sceneListeners.synchronise(s); for (int i = 0; i < 256; ++i) s.syncAsByte(_flags[i]); s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y); s.syncAsSint16LE(_stru_4642E.x); s.syncAsSint16LE(_stru_4642E.y); SYNC_POINTER(_scrollFollower); s.syncAsSint32LE(_stripNum); } } // end of namespace tSage