/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $ * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $ * */ #ifndef TSAGE_GLOBALS_H #define TSAGE_GLOBALS_H #include "common/random.h" #include "tsage/core.h" #include "tsage/dialogs.h" #include "tsage/scenes.h" #include "tsage/events.h" #include "tsage/saveload.h" namespace tSage { class Globals: public SavedObject { public: GfxSurface _screenSurface; GfxManager _gfxManagerInstance; List _gfxManagers; SceneHandler _sceneHandler; Game _game; EventsClass _events; SceneManager _sceneManager; ScenePalette _scenePalette; SceneRegions _sceneRegions; SceneItemList _sceneItems; SceneObjectList _sceneObjectsInstance; SceneObjectList *_sceneObjects; List _sceneObjects_queue; SceneText _sceneText; int _gfxFontNumber; GfxColours _gfxColours; GfxColours _fontColours; SoundManager _soundManager; Common::Point _dialogCentre; WalkRegions _walkRegions; List _sceneListeners; bool _flags[256]; Player _player; SoundHandler _soundHandler; InvObjectList _inventory; Region _paneRegions[2]; int _paneRefreshFlag[2]; Common::Point _sceneOffset; Common::Point _stru_4642E; SceneObject *_scrollFollower; SequenceManager _sequenceManager; Common::RandomSource _randomSource; int _stripNum; FloatSet _floatSet; public: Globals(); ~Globals(); void reset(); void setFlag(int flagNum) { assert((flagNum > 0) && (flagNum < MAX_FLAGS)); _flags[flagNum] = true; } void clearFlag(int flagNum) { assert((flagNum > 0) && (flagNum < MAX_FLAGS)); _flags[flagNum] = false; } bool getFlag(int flagNum) const { assert((flagNum > 0) && (flagNum < MAX_FLAGS)); return _flags[flagNum]; } GfxManager &gfxManager() { return **_gfxManagers.begin(); } virtual Common::String getClassName() { return "Globals"; } virtual void synchronise(Serialiser &s); }; extern Globals *_globals; } // End of namespace tSage #endif