/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_GLOBALS_H #define TSAGE_GLOBALS_H #include "common/random.h" #include "tsage/core.h" #include "tsage/dialogs.h" #include "tsage/scenes.h" #include "tsage/events.h" #include "tsage/sound.h" #include "tsage/saveload.h" namespace TsAGE { class Globals : public SavedObject { private: static void dispatchSound(ASound *obj); public: GfxSurface _screenSurface; GfxManager _gfxManagerInstance; Common::List _gfxManagers; SceneHandler _sceneHandler; Game *_game; EventsClass _events; SceneManager _sceneManager; ScenePalette _scenePalette; SceneRegions _sceneRegions; SceneItemList _sceneItems; SceneObjectList _sceneObjectsInstance; SceneObjectList *_sceneObjects; SynchronizedList _sceneObjects_queue; SceneText _sceneText; int _gfxFontNumber; GfxColors _gfxColors; GfxColors _fontColors; byte _color1, _color2, _color3; SoundManager _soundManager; Common::Point _dialogCenter; WalkRegions _walkRegions; SynchronizedList _sounds; bool _flags[256]; Player _player; ASound _soundHandler; InvObjectList *_inventory; Region _paneRegions[2]; int _paneRefreshFlag[2]; Common::Point _sceneOffset; Common::Point _prevSceneOffset; SceneObject *_scrollFollower; SequenceManager _sequenceManager; Common::RandomSource _randomSource; int _stripNum; int _gfxEdgeAdjust; public: Globals(); ~Globals(); void reset(); void setFlag(int flagNum) { assert((flagNum >= 0) && (flagNum < MAX_FLAGS)); _flags[flagNum] = true; } void clearFlag(int flagNum) { assert((flagNum >= 0) && (flagNum < MAX_FLAGS)); _flags[flagNum] = false; } bool getFlag(int flagNum) const { assert((flagNum >= 0) && (flagNum < MAX_FLAGS)); return _flags[flagNum]; } GfxManager &gfxManager() { return **_gfxManagers.begin(); } virtual Common::String getClassName() { return "Globals"; } virtual void synchronize(Serializer &s); void dispatchSounds(); }; extern Globals *_globals; #define GLOBALS (*_globals) #define BF_GLOBALS (*((::TsAGE::BlueForce::BlueForceGlobals *)_globals)) // Note: Currently this can't be part of the _globals structure, since it needs to be constructed // prior to many of the fields in Globals execute their constructors extern ResourceManager *_resourceManager; namespace BlueForce { using namespace TsAGE; class BlueForceGlobals: public Globals { public: ASound _sound1, _sound2, _sound3; int _v4CEA2; int _v4CF9E; int _v4E238; int _v501FC; int _v51C42; int _v51C44; int _interfaceY; BlueForceGlobals(); virtual Common::String getClassName() { return "BFGlobals"; } virtual void synchronize(Serializer &s); }; } // End of namespace BlueForce } // End of namespace TsAGE #endif