MODULE := engines/tsage MODULE_OBJS := \ blue_force/blueforce_dialogs.o \ blue_force/blueforce_logic.o \ blue_force/blueforce_scenes0.o \ blue_force/blueforce_scenes1.o \ blue_force/blueforce_scenes2.o \ blue_force/blueforce_scenes3.o \ blue_force/blueforce_scenes4.o \ blue_force/blueforce_scenes5.o \ blue_force/blueforce_scenes6.o \ blue_force/blueforce_scenes7.o \ blue_force/blueforce_scenes8.o \ blue_force/blueforce_scenes9.o \ blue_force/blueforce_speakers.o \ converse.o \ core.o \ debugger.o \ detection.o \ dialogs.o \ events.o \ globals.o \ graphics.o \ resources.o \ ringworld/ringworld_demo.o \ ringworld/ringworld_dialogs.o \ ringworld/ringworld_logic.o \ ringworld/ringworld_scenes1.o \ ringworld/ringworld_scenes2.o \ ringworld/ringworld_scenes3.o \ ringworld/ringworld_scenes4.o \ ringworld/ringworld_scenes5.o \ ringworld/ringworld_scenes6.o \ ringworld/ringworld_scenes8.o \ ringworld/ringworld_scenes10.o \ ringworld/ringworld_speakers.o \ ringworld2/ringworld2_airduct.o \ ringworld2/ringworld2_dialogs.o \ ringworld2/ringworld2_logic.o \ ringworld2/ringworld2_outpost.o \ ringworld2/ringworld2_scenes0.o \ ringworld2/ringworld2_scenes1.o \ ringworld2/ringworld2_scenes2.o \ ringworld2/ringworld2_scenes3.o \ ringworld2/ringworld2_speakers.o \ ringworld2/ringworld2_vampire.o \ saveload.o \ scenes.o \ screen.o \ sherlock/sherlock_logo.o \ sound.o \ staticres.o \ tsage.o \ user_interface.o # This module can be built as a plugin ifeq ($(ENABLE_TSAGE), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk