/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef RING_RESOURCES_H #define RING_RESOURCES_H #include "common/scummsys.h" #include "common/file.h" #include "common/list.h" #include "common/str.h" #include "common/str-array.h" #include "common/util.h" #include "graphics/surface.h" namespace tSage { // Magic number used by original game to identify valid memory blocks const uint32 MEMORY_ENTRY_ID = 0xE11DA722; const int MEMORY_POOL_SIZE = 1000; enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE, RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS, RES_BITMAP, RES_SAVE, RES_SEQUENCE }; #include "common/pack-start.h" // START STRUCT PACKING struct RGB8 { uint8 r; uint8 g; uint8 b; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING class MemoryHeader { public: uint32 id; int16 index; int lockCtr; int criticalCtr; uint8 tag; uint32 size; MemoryHeader() { id = 0; index = 0; lockCtr = 0; criticalCtr = 0; tag = 0; size = 0; } }; class SectionEntry { public: ResourceType resType; uint16 resNum; uint32 fileOffset; SectionEntry() { resType = RES_LIBRARY; resNum = 0; fileOffset = 0; } }; class ResourceEntry { public: uint16 id; bool isCompressed; uint32 fileOffset; uint32 size; uint32 uncompressedSize; ResourceEntry() { id = 0; isCompressed = false; fileOffset = 0; size = 0; uncompressedSize = 0; } }; typedef Common::List ResourceList; class SectionList : public Common::List { public: uint32 fileOffset; SectionList() { fileOffset = 0; } }; class MemoryManager { private: MemoryHeader **_memoryPool; public: MemoryManager(); ~MemoryManager(); uint16 allocate(uint32 size); byte *allocate2(uint32 size); byte *lock(uint32 handle); int indexOf(const byte *p); void deallocate(const byte *p); void deallocate(uint16 handle) { error("TODO: MemoryManager::deallocate(handle)"); } uint32 getSize(const byte *p); void incLocks(const byte *p); }; class BitReader { private: Common::ReadStream &_stream; uint8 _remainder, _bitsLeft; byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); } public: BitReader(Common::ReadStream &s) : _stream(s) { numBits = 9; _remainder = 0; _bitsLeft = 0; } uint16 readToken(); int numBits; }; class RlbManager { private: Common::StringArray _resStrings; MemoryManager &_memoryManager; private: Common::File _file; ResourceList _resources; SectionList _sections; void loadSection(uint32 fileOffset); void loadIndex(); public: RlbManager(MemoryManager &memManager, const Common::String filename); ~RlbManager(); byte *getResource(uint16 id, bool suppressErrors = false); byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false); void getPalette(int paletteNum, RGB8 *palData, uint *startNum, uint *numEntries); byte *getSubResource(int resNum, int rlbNum, int index, uint *size); Common::String getMessage(int resNum, int lineNum); }; } // end of namespace tSage #endif