/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD_LOGIC_H #define TSAGE_RINGWORLD_LOGIC_H #include "common/scummsys.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class SceneFactory { public: static Scene *createScene(int sceneNumber); }; class DisplayHotspot : public SceneObject { private: Common::Array<int> _actions; bool performAction(int action); public: DisplayHotspot(int regionId, ...); virtual void doAction(int action) { if (!performAction(action)) SceneHotspot::doAction(action); } }; class DisplayObject : public SceneObject { private: Common::Array<int> _actions; bool performAction(int action); public: DisplayObject(int firstAction, ...); virtual void doAction(int action) { if (!performAction(action)) SceneHotspot::doAction(action); } }; class SceneObjectExt : public SceneObject { public: int _state; virtual void synchronize(Serializer &s) { SceneObject::synchronize(s); s.syncAsSint16LE(_state); } virtual Common::String getClassName() { return "SceneObjectExt"; } }; class SceneArea : public SavedObject { public: GfxSurface _surface; GfxSurface *_savedArea; Common::Point _pt; int _resNum; int _rlbNum; int _subNum; int _actionId; Rect _bounds; public: SceneArea(); ~SceneArea(); void setup(int resNum, int rlbNum, int subNum, int actionId); void draw2(); void display(); void restore(); virtual void synchronize(Serializer &s); virtual void draw(bool flag); virtual void wait(); }; /*--------------------------------------------------------------------------*/ class RingworldInvObjectList : public InvObjectList { public: InvObject _stunner; InvObject _scanner; InvObject _stasisBox; InvObject _infoDisk; InvObject _stasisNegator; InvObject _keyDevice; InvObject _medkit; InvObject _ladder; InvObject _rope; InvObject _key; InvObject _translator; InvObject _ale; InvObject _paper; InvObject _waldos; InvObject _stasisBox2; InvObject _ring; InvObject _cloak; InvObject _tunic; InvObject _candle; InvObject _straw; InvObject _scimitar; InvObject _sword; InvObject _helmet; InvObject _items; InvObject _concentrator; InvObject _nullifier; InvObject _peg; InvObject _vial; InvObject _jacket; InvObject _tunic2; InvObject _bone; InvObject _jar; InvObject _emptyJar; public: RingworldInvObjectList(); virtual Common::String getClassName() { return "RingworldInvObjectList"; } }; #define RING_INVENTORY (*((::TsAGE::Ringworld::RingworldInvObjectList *)g_globals->_inventory)) class RingworldGame: public Game { public: virtual void start(); virtual void restart(); virtual void endGame(int resNum, int lineNum); virtual Scene *createScene(int sceneNumber); virtual void processEvent(Event &event); virtual void rightClick(); virtual bool canSaveGameStateCurrently(); virtual bool canLoadGameStateCurrently(); }; class NamedHotspot : public SceneHotspot { public: NamedHotspot(); virtual void doAction(int action); virtual Common::String getClassName() { return "NamedHotspot"; } virtual void synchronize(Serializer &s); }; class NamedHotspotExt : public NamedHotspot { public: int _flag; NamedHotspotExt() { _flag = 0; } virtual Common::String getClassName() { return "NamedHotspot"; } virtual void synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_flag); } }; } // End of namespace Ringworld } // End of namespace TsAGE #endif