/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/ringworld/ringworld_scenes5.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace TsAGE { namespace Ringworld { /*-------------------------------------------------------------------------- * Scene 4000 - Village * *--------------------------------------------------------------------------*/ Scene4000::Hotspot8::Hotspot8() : SceneObject() { _ctr = 0; } void Scene4000::Action1::signal() { // Quinn has the peg. Everybody enter the screen. Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(2870); scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper()); scene->_hotspot5.animate(ANIM_MODE_1, NULL); scene->_hotspot5.setPosition(Common::Point(116, 160)); Common::Point pt(208, 169); NpcMover *mover = new NpcMover(); scene->_hotspot5.addMover(mover, &pt, this); RING_INVENTORY._ale._sceneNumber = 0; g_globals->clearFlag(42); g_globals->clearFlag(36); g_globals->clearFlag(43); g_globals->clearFlag(37); break; } case 1: { scene->_guardRock.postInit(); scene->_guardRock.setVisage(4001); scene->_guardRock.animate(ANIM_MODE_1, NULL); scene->_guardRock.setObjectWrapper(new SceneObjectWrapper()); scene->_guardRock.setPosition(Common::Point(314, 132)); scene->_guardRock._moveDiff = Common::Point(4, 2); ADD_PLAYER_MOVER_NULL(scene->_guardRock, 288, 167); scene->_olo.postInit(); scene->_olo.setVisage(4006); scene->_olo.animate(ANIM_MODE_1, NULL); scene->_olo.setStrip(1); scene->_olo.setPosition(Common::Point(207, 136)); ADD_PLAYER_MOVER_NULL(scene->_olo, 220, 151); scene->_miranda.postInit(); scene->_miranda.setVisage(2701); scene->_miranda.animate(ANIM_MODE_1, NULL); scene->_miranda.setObjectWrapper(new SceneObjectWrapper()); scene->_miranda._moveDiff = Common::Point(4, 2); scene->_miranda.setPosition(Common::Point(300, 135)); ADD_PLAYER_MOVER_THIS(scene->_miranda, 266, 169); ADD_PLAYER_MOVER_NULL(g_globals->_player, 241, 155); break; } case 2: scene->_stripManager.start(4400, this); break; case 3: { Common::Point pt1(30, 86); PlayerMover *mover1 = new PlayerMover(); scene->_miranda.addMover(mover1, &pt1, this); ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 3, 86); break; } case 4: ADD_MOVER(scene->_miranda, -30, 86); ADD_MOVER_NULL(scene->_hotspot5, -40, 86); break; case 5: g_globals->_soundHandler.play(155); g_globals->setFlag(43); g_globals->setFlag(114); scene->_stripManager.start(4430, this); break; case 6: ADD_PLAYER_MOVER_THIS(scene->_olo, 277, 175); ADD_PLAYER_MOVER_NULL(g_globals->_player, 258, 187); break; case 7: scene->_stripManager.start(4440, this); break; case 8: setDelay(30); break; case 9: g_globals->setFlag(96); g_globals->_sceneManager.changeScene(4025); break; } } void Scene4000::Action2::signal() { // Quinn, Seeker and Miranda walks down to the village // Then, they talk to Rock, and enter the priest hut Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setAction(&scene->_sequenceManager1, this, 4001, &g_globals->_player, NULL); scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(2801); scene->_hotspot5.animate(ANIM_MODE_1, NULL); scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper()); scene->_hotspot5._moveDiff.x = 5; scene->_hotspot5.setPosition(Common::Point(-8, 88)); scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL); scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL); break; case 1: g_globals->_player.disableControl(); scene->_lander.remove(); ADD_MOVER(scene->_guardRock, scene->_hotspot5._position.x + 30, scene->_hotspot5._position.y - 10); break; case 2: g_globals->_player.checkAngle(&scene->_guardRock); scene->_hotspot5.checkAngle(&scene->_guardRock); scene->_miranda.checkAngle(&scene->_guardRock); scene->_stripManager.start(4000, this); break; case 3: scene->_hotspot2.setVisage(4017); scene->_hotspot2.animate(ANIM_MODE_1, NULL); scene->_hotspot2.setStrip(2); ADD_MOVER(scene->_hotspot2, 116, 160); ADD_MOVER(scene->_hotspot5, 116, 160); g_globals->setFlag(37); break; case 4: break; case 5: scene->_stripManager.start(4010, this); break; case 6: ADD_PLAYER_MOVER_NULL(scene->_guardRock, 230, 149); ADD_PLAYER_MOVER(210, 136); ADD_PLAYER_MOVER_NULL(scene->_miranda, 210, 133); break; case 7: g_globals->_sceneManager.changeScene(4045); break; } } void Scene4000::Action3::signal() { // The guard walks to the left and exits the screen Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: scene->_hotspot8.setVisage(4017); scene->_hotspot8.setFrame2(-1); scene->_hotspot8.animate(ANIM_MODE_1, NULL); scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper()); ADD_MOVER(scene->_hotspot8, 118, 145); break; case 1: scene->_hotspot8.remove(); remove(); break; } } void Scene4000::Action4::signal() { // Quinn ties the rope to the rock Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player._uiEnabled = false; ADD_MOVER(g_globals->_player, 257, 57); break; case 1: g_globals->_player.setVisage(4008); g_globals->_player.setPosition(Common::Point(258, 83)); g_globals->_player._frame = 1; g_globals->_player._strip = 3; g_globals->_player.animate(ANIM_MODE_4, 2, 1, this); break; case 2: scene->_rope.postInit(); scene->_rope.setVisage(4000); scene->_rope.setStrip(7); scene->_rope.setFrame(3); scene->_rope.setPosition(Common::Point(268, 44)); RING_INVENTORY._rope._sceneNumber = 4000; g_globals->_events.setCursor(CURSOR_USE); g_globals->_player.animate(ANIM_MODE_6, this); break; case 3: g_globals->_player.setVisage(2602); g_globals->_player.setPosition(Common::Point(257, 57)); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player._uiEnabled = true; g_globals->setFlag(41); remove(); break; } } void Scene4000::Action5::signal() { // Chat with Miranda Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(15); break; case 1: scene->_stripManager.start(g_globals->_stripNum, this); break; case 2: setDelay(10); break; case 3: scene->_hotspot8.setVisage(4017); scene->_hotspot8.animate(ANIM_MODE_1, NULL); scene->_hotspot8.setFrame2(-1); scene->_hotspot8.setAction(&scene->_action3); g_globals->_player.enableControl(); remove(); break; } } void Scene4000::Action6::signal() { // Quinn and Miranda enter the screen and walk to the village. // Rock comes and notices the alcohol. They all enter his hut. Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(30); break; case 1: setAction(&scene->_sequenceManager1, this, 4001, &g_globals->_player, NULL); if (!g_globals->getFlag(36)) scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL); break; case 2: g_globals->_player.disableControl(); ADD_MOVER(scene->_guardRock, g_globals->_player._position.x + 30, g_globals->_player._position.y - 5); break; case 3: scene->_stripManager.start(g_globals->getFlag(35) ? 4500 : 4502, this); break; case 4: g_globals->clearFlag(35); ADD_MOVER_NULL(scene->_guardRock, 292, 138); ADD_PLAYER_MOVER(283, 147); if (!g_globals->getFlag(36)) ADD_PLAYER_MOVER_NULL(scene->_miranda, 280, 150); RING_INVENTORY._ale._sceneNumber = 4100; break; case 5: g_globals->_sceneManager.changeScene(4100); break; } } void Scene4000::Action7::signal() { // Climb down left Chimney using a rope Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); scene->_rope.setFrame(1); ADD_MOVER(g_globals->_player, 247, 53); break; case 1: g_globals->_player.setVisage(4008); g_globals->_player.setStrip(4); g_globals->_player.setFrame(1); g_globals->_player.fixPriority(16); g_globals->_player.setPosition(Common::Point(260, 55)); g_globals->_player.animate(ANIM_MODE_5, this); break; case 2: g_globals->_sceneManager.changeScene(4050); break; } } void Scene4000::Action8::signal() { // Climb down right Chimney using a rope Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); if (g_globals->getFlag(41)) scene->_rope.setFrame(2); ADD_MOVER(g_globals->_player, 289, 53); break; case 1: g_globals->_player.setVisage(4008); g_globals->_player.setStrip(5); g_globals->_player.fixPriority(16); g_globals->_player.setFrame(1); g_globals->_player.setPosition(Common::Point(283, 52)); g_globals->_player.animate(ANIM_MODE_5, this); break; case 2: g_globals->_player.remove(); setDelay(60); break; case 3: g_globals->_soundHandler.play(170); scene->_smoke2.setVisage(4000); scene->_smoke2.setStrip(6); scene->_smoke2.animate(ANIM_MODE_2, NULL); setDelay(60); break; case 4: g_globals->_soundHandler.play(77, this); break; case 5: g_globals->_game->endGame(4000, 15); remove(); break; } } void Scene4000::Action9::signal() { // Villager animations switch (_actionIndex++) { case 0: setDelay(g_globals->_randomSource.getRandomNumber(119) + 240); break; case 1: static_cast(_owner)->animate(ANIM_MODE_8, 1, this); _actionIndex = 0; break; } } void Scene4000::Action10::signal() { // Villager animations switch (_actionIndex++) { case 0: setDelay(g_globals->_randomSource.getRandomNumber(119) + 240); break; case 1: static_cast(_owner)->animate(ANIM_MODE_8, 1, this); _actionIndex = 0; break; } } void Scene4000::Action11::signal() { Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); ADD_MOVER(scene->_lander, -30, 70); break; case 1: setDelay(60); break; case 2: scene->_hotspot5.postInit(); scene->_hotspot5.setVisage(2801); scene->_hotspot5.animate(ANIM_MODE_1, NULL); scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper()); scene->_hotspot5._moveDiff.x = 4; scene->_hotspot5.setPosition(Common::Point(-8, 88)); setAction(&scene->_sequenceManager1, this, 4001, &g_globals->_player, NULL); scene->_miranda.setPosition(Common::Point(-210, 139)); scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL); scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL); break; case 3: scene->_stripManager.start(8000, this); break; case 4: ADD_MOVER(scene->_olo, 263, 187); scene->_olo.animate(ANIM_MODE_1, NULL); break; case 5: scene->_soundHandler1.stop(); scene->_forceField.remove(); ADD_MOVER(g_globals->_player, 340, 163); ADD_MOVER_NULL(scene->_miranda, 340, 169); ADD_MOVER_NULL(scene->_hotspot5, 340, 165); break; case 6: g_globals->_sceneManager.changeScene(4250); break; } } void Scene4000::Action12::signal() { // Quinn enter Rock's hut Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(5); break; case 1: g_globals->_events.setCursor(CURSOR_WALK); scene->_stripManager.start(4015, this); break; case 2: g_globals->setFlag(32); if (scene->_stripManager._field2E8 == 275) { g_globals->setFlag(82); ADD_MOVER_NULL(scene->_guardRock, 292, 138); ADD_PLAYER_MOVER(283, 147); } else { setDelay(30); } break; case 3: if (scene->_stripManager._field2E8 == 275) { g_globals->_sceneManager.changeScene(4100); } else { ADD_PLAYER_MOVER_THIS(scene->_guardRock, 300, 132); } break; case 4: scene->_guardRock.hide(); scene->_stripManager.start(4020, this); break; case 5: g_globals->setFlag(35); g_globals->_player.enableControl(); remove(); break; } } void Scene4000::Action13::signal() { // Lander is landing Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(3); break; case 1: scene->_soundHandler2.play(151); scene->_soundHandler2.holdAt(true); ADD_MOVER(scene->_lander, -30, 70); break; case 2: scene->_soundHandler2.release(); g_globals->_sceneManager.changeScene(4010); break; } } /*--------------------------------------------------------------------------*/ void Scene4000::Miranda::doAction(int action) { Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case OBJECT_STUNNER: SceneItem::display2(4000, 31); break; case CURSOR_LOOK: SceneItem::display2(4000, 29); break; case CURSOR_TALK: if (g_globals->getFlag(31)) { if (!g_globals->getFlag(111)) { g_globals->setFlag(111); g_globals->_stripNum = 4070; } else if (!g_globals->getFlag(33)) g_globals->_stripNum = 4094; else if (!g_globals->getFlag(112)) { g_globals->setFlag(112); g_globals->_stripNum = 4300; } else if (!g_globals->getFlag(113)) { g_globals->setFlag(113); g_globals->_stripNum = 4093; } else g_globals->_stripNum = 4094; } else { if (!g_globals->getFlag(33)) g_globals->_stripNum = 4094; else if (!g_globals->getFlag(112)) { g_globals->setFlag(112); g_globals->_stripNum = 4300; } else g_globals->_stripNum = 4094; } scene->setAction(&scene->_action5); break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot8::doAction(int action) { // Guard Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case OBJECT_STUNNER: SceneItem::display2(4000, 26); break; case CURSOR_LOOK: SceneItem::display2(4000, 25); break; case CURSOR_TALK: if (RING_INVENTORY._peg._sceneNumber == 1) SceneItem::display2(4000, 34); else { switch (_ctr) { case 0: g_globals->_stripNum = 4090; break; case 1: g_globals->_stripNum = 4091; break; case 2: g_globals->_stripNum = 4092; break; default: SceneItem::display2(4000, 34); break; } if (g_globals->_stripNum) { setAction(NULL); addMover(NULL); ++_ctr; scene->setAction(&scene->_action5); } } break; default: SceneHotspot::doAction(action); break; } } void Scene4000::GuardRock::doAction(int action) { switch (action) { case OBJECT_STUNNER: SceneItem::display2(4000, 28); break; case CURSOR_LOOK: SceneItem::display2(4000, 27); break; case CURSOR_TALK: error("*** Do we need dialog."); break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Ladder::doAction(int action) { Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 30); break; case CURSOR_USE: g_globals->_player.disableControl(); if (g_globals->getFlag(40)) { scene->_sceneMode = 4005; scene->setAction(&scene->_sequenceManager1, scene, 4005, &g_globals->_player, NULL); } else { scene->_sceneMode = 4004; scene->setAction(&scene->_sequenceManager1, scene, 4004, &g_globals->_player, &scene->_ladder, NULL); } break; default: SceneHotspot::doAction(action); break; } } void Scene4000::TheTech::doAction(int action) { Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 13); break; case OBJECT_SCANNER: SceneItem::display2(4000, 19); break; case OBJECT_STUNNER: SceneItem::display2(4000, 20); break; case CURSOR_USE: if (g_globals->getFlag(40)) SceneItem::display2(4000, 37); else { g_globals->_player.disableControl(); if (g_globals->_sceneObjects->contains(&scene->_miranda)) g_globals->clearFlag(96); scene->_sceneMode = 4012; scene->setAction(&scene->_sequenceManager1, scene, 4012, &g_globals->_player, NULL); } break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot13::doAction(int action) { // Rock between the two chimneys Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 21); break; case OBJECT_ROPE: if (g_globals->getFlag(40)) scene->setAction(&scene->_action4); else SceneItem::display2(4000, 22); break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot::doAction(int action) { // Wall between the two doors Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 16); break; case OBJECT_SCANNER: SceneItem::display2(4000, 17); break; case OBJECT_STUNNER: SceneItem::display2(4000, 18); break; case OBJECT_LADDER: { g_globals->_player.disableControl(); scene->_ladder.postInit(); scene->_ladder.setVisage(4000); scene->_ladder.setStrip(5); scene->_ladder.setPosition(Common::Point(245, 147)); scene->_ladder.hide(); g_globals->_sceneItems.push_front(&scene->_ladder); if (g_globals->_sceneObjects->contains(&scene->_hotspot8)) { scene->_hotspot8.setAction(NULL); Common::Point pt(118, 145); NpcMover *mover = new NpcMover(); scene->_hotspot18.addMover(mover, &pt, NULL); } scene->_sceneMode = 4004; scene->setAction(&scene->_sequenceManager1, scene, 4011, &g_globals->_player, &scene->_ladder, NULL); break; } default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot17::doAction(int action) { // Left Chimney Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 23); break; case CURSOR_USE: if (g_globals->getFlag(40)) scene->setAction(&scene->_action7); else SceneItem::display2(4000, 24); break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot18::doAction(int action) { // Right Chimney Scene4000 *scene = (Scene4000 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, 36); break; case CURSOR_USE: if (g_globals->getFlag(40)) scene->setAction(&scene->_action8); else SceneItem::display2(4000, 24); break; default: SceneHotspot::doAction(action); break; } } void Scene4000::Hotspot23::doAction(int action) { // Door of the temple switch (action) { case CURSOR_LOOK: SceneItem::display2(4000, g_globals->getFlag(31) ? 10 : 9); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4000::Scene4000() : _forceField(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33, OBJECT_SCANNER, 4000, 19, LIST_END), _hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END), _hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END), _hotspot21(0, CURSOR_LOOK, 4000, 1, LIST_END), _hotspot22(0, CURSOR_LOOK, 4000, 8, LIST_END), _hotspot24(0, CURSOR_LOOK, 4000, 11, LIST_END), _hotspot25(0, CURSOR_LOOK, 4000, 4, LIST_END), _hotspot26(0, CURSOR_LOOK, 4000, 0, LIST_END) { } void Scene4000::postInit(SceneObjectList *OwnerList) { loadScene(4000); Scene::postInit(); setZoomPercents(0, 20, 70, 50); _stripManager.addSpeaker(&_speakerQR); _stripManager.addSpeaker(&_speakerML); _stripManager.addSpeaker(&_speakerMR); _stripManager.addSpeaker(&_speakerSR); _stripManager.addSpeaker(&_speakerCHFL); _stripManager.addSpeaker(&_speakerPL); _stripManager.addSpeaker(&_speakerPText); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerCHFR); _stripManager.addSpeaker(&_speakerQL); _stripManager.addSpeaker(&_speakerCHFText); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerMText); _speakerCHFText._npc = &_guardRock; _speakerSText._npc = &_hotspot5; _speakerMText._npc = &_miranda; _speakerPText._npc = &_olo; _speakerQText._npc = &g_globals->_player; _hotspot13.setBounds(Rect(263, 41, 278, 55)); _hotspot14.setBounds(Rect(96 /*140*/, 177, 140 /*96*/, 204)); _hotspot15.setBounds(Rect(227, 101, 264, 143)); _hotspot16.setBounds(Rect(306, 100, 319, 148)); _hotspot17.setBounds(Rect(231, 53, 254, 60)); _hotspot18.setBounds(Rect(285, 51, 310, 60)); _hotspot26.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _hotspot21.setBounds(Rect(28, 7, 53, 64)); _hotspot22.setBounds(Rect(125, 155, 140, 189)); _hotspot23.setBounds(Rect(205, 102, 220, 142)); _hotspot24.setBounds(Rect(270, 111, 297, 147)); _hotspot19._sceneRegionId = 16; _hotspot20._sceneRegionId = 18; _hotspot25._sceneRegionId = 17; _smoke1.postInit(); _smoke1.setVisage(4000); _smoke1.fixPriority(1); _smoke1.setFrame(2); _smoke1.setPosition(Common::Point(242, 59)); _smoke1.animate(ANIM_MODE_2, NULL); _smoke2.postInit(); _smoke2.setVisage(4000); _smoke2.setStrip(2); _smoke2.fixPriority(1); _smoke2.setFrame(2); _smoke2.setPosition(Common::Point(299, 59)); _smoke2.animate(ANIM_MODE_2, NULL); if (RING_INVENTORY._ladder._sceneNumber != 4000) { // if ladder is not in the scene, activate the hotspot on the wall _hotspot8.postInit(); _hotspot8.setVisage(4018); _hotspot8.setObjectWrapper(new SceneObjectWrapper()); _hotspot8._strip = 2; _hotspot8._numFrames = 5; _hotspot8.setPosition(Common::Point(306, 154)); _hotspot8.setAction(&_action9); } _theTech.postInit(); _theTech.setVisage(4000); _theTech.setStrip(3); _theTech.setFrame(3); _theTech.fixPriority(200); _theTech.setPosition(Common::Point(281, 176)); if (g_globals->getFlag(34)) { _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); _forceField.setStrip(4); _forceField.setPosition(Common::Point(312, 174)); _forceField.fixPriority(200); _forceField.animate(ANIM_MODE_8, 0, NULL); g_globals->_sceneItems.push_back(&_forceField); } g_globals->_player.postInit(); g_globals->_player.setVisage(2602); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(-28, 86)); if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) { _miranda.postInit(); _miranda.setVisage(2701); _miranda.animate(ANIM_MODE_1, NULL); _miranda.setObjectWrapper(new SceneObjectWrapper()); _miranda._moveDiff = Common::Point(4, 2); _miranda.setPosition(Common::Point(-210, 139)); g_globals->_sceneItems.push_back(&_miranda); } g_globals->clearFlag(40); switch (g_globals->_sceneManager._previousScene) { case 2320: g_globals->_soundHandler.play(155); if (RING_INVENTORY._ale._sceneNumber == 1) { _guardRock.postInit(); _guardRock.setVisage(4001); _guardRock.animate(ANIM_MODE_1, NULL); _guardRock.setObjectWrapper(new SceneObjectWrapper()); _guardRock.setPosition(Common::Point(314, 132)); setAction(&_action6); } else { g_globals->_player.disableControl(); _sceneMode = 4001; setAction(&_sequenceManager1, this, 4001, &g_globals->_player, NULL); if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) _miranda.setAction(&_sequenceManager2, NULL, 4002, &_miranda, NULL); } if (g_globals->getFlag(42)) _hotspot8.setAction(&_action3); else if (g_globals->getFlag(91)) _hotspot8.remove(); break; case 4010: _miranda.setPosition(Common::Point(-210, 139)); _guardRock.postInit(); _guardRock.setVisage(4001); _guardRock.animate(ANIM_MODE_1, NULL); _guardRock.setObjectWrapper(new SceneObjectWrapper()); _guardRock.setPosition(Common::Point(314, 132)); _hotspot2.postInit(); _hotspot2.setVisage(4018); _hotspot2._strip = 1; _hotspot2._numFrames = 5; _hotspot2.setPosition(Common::Point(182, 146)); _hotspot2.setAction(&_action10); setAction(&_action2); break; case 4025: if (RING_INVENTORY._ladder._sceneNumber == 4000) _hotspot8.remove(); g_globals->_player.setPosition(Common::Point(260, 185)); if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) _miranda.setPosition(Common::Point(246, 146)); if (g_globals->getFlag(96)) { _olo.postInit(); _olo.setVisage(4006); _olo.animate(ANIM_MODE_1, NULL); _olo.setObjectWrapper(new SceneObjectWrapper()); _olo.setPosition(Common::Point(290, 163)); } if (g_globals->_stripNum == 4025) { _soundHandler1.play(182); _forceField.remove(); _hotspot5.postInit(); _hotspot5.setVisage(2801); _hotspot5.animate(ANIM_MODE_1, NULL); _hotspot5.setObjectWrapper(new SceneObjectWrapper()); _hotspot5._moveDiff.x = 4; _hotspot5.setPosition(Common::Point(-18, 86)); g_globals->_player.disableControl(); if (!g_globals->getFlag(96)) { _olo.postInit(); _olo.setVisage(4006); _olo.animate(ANIM_MODE_1, NULL); _olo.setObjectWrapper(new SceneObjectWrapper()); _olo.setPosition(Common::Point(195, 128)); Common::Point pt(268, 157); PlayerMover *mover = new PlayerMover(); _olo.addMover(mover, &pt, NULL); } _sceneMode = 4003; setAction(&_sequenceManager1, this, 4003, &_hotspot5, NULL); } else if (g_globals->getFlag(96)) { g_globals->_player.disableControl(); _sceneMode = 4013; setAction(&_sequenceManager1, this, 4013, &_olo, NULL); } g_globals->clearFlag(96); break; case 4045: g_globals->_player.enableControl(); if (RING_INVENTORY._ladder._sceneNumber != 4000) { _hotspot8.setVisage(4017); _hotspot8.animate(ANIM_MODE_1, NULL); _hotspot8.setPosition(Common::Point(199, 188)); _hotspot8.setAction(&_action3); } g_globals->_player.setPosition(Common::Point(208, 153)); if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) _miranda.setPosition(Common::Point(246, 146)); if (g_globals->getFlag(39)) { // Ollo follows Quinn and gives explanations on the Tech. g_globals->clearFlag(39); _olo.postInit(); _olo.setVisage(4006); _olo.animate(ANIM_MODE_1, NULL); _olo.setObjectWrapper(new SceneObjectWrapper()); _olo.setPosition(Common::Point(219, 150)); _sceneMode = 4010; g_globals->_player.disableControl(); // This is the buggy animation where Miranda comments the Tech even // if she's not in the room but in the lander. setAction(&_sequenceManager1, this, 4010, &g_globals->_player, &_olo, NULL); } if (g_globals->_stripNum == 4000) { g_globals->_stripNum = 0; _guardRock.postInit(); _guardRock.setVisage(4001); _guardRock.animate(ANIM_MODE_1, NULL); _guardRock.setObjectWrapper(new SceneObjectWrapper()); _guardRock.setPosition(Common::Point(231, 159)); _guardRock.setStrip(4); setAction(&_action12); } break; case 4050: g_globals->_soundHandler.play(155); g_globals->_player.disableControl(); if (g_globals->_stripNum == 4050) { g_globals->_player.setVisage(4008); g_globals->_player.setStrip(4); g_globals->_player.setFrame(g_globals->_player.getFrameCount()); g_globals->_player.fixPriority(16); g_globals->_player.setPosition(Common::Point(260, 55)); _sceneMode = 4007; setAction(&_sequenceManager1, this, 4007, &g_globals->_player, NULL); } else { g_globals->_player.setPosition(Common::Point(208, 153)); g_globals->_player.enableControl(); } if (RING_INVENTORY._ladder._sceneNumber != 4000) _hotspot8.remove(); break; case 4100: g_globals->_player.enableControl(); g_globals->_player.setPosition(Common::Point(270, 155)); if (g_globals->getFlag(42) && (RING_INVENTORY._ladder._sceneNumber != 4000)) { _hotspot8.setVisage(4017); _hotspot8.animate(ANIM_MODE_1, NULL); _hotspot8.setPosition(Common::Point(244, 151)); _hotspot8.setAction(&_action3); } if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) _miranda.setPosition(Common::Point(246, 146)); break; default: g_globals->_soundHandler.play(155); _lander.postInit(); _lander.setVisage(4002); _lander._moveDiff = Common::Point(10, 10); _lander.setPosition(Common::Point(-100, 80)); _lander.changeZoom(-1); _lander.setPosition(Common::Point(130, -1)); _lander.animate(ANIM_MODE_2, NULL); if (g_globals->_stripNum == 9000) { _olo.postInit(); _olo.setVisage(4006); _olo.setPosition(Common::Point(235, 153)); _guardRock.postInit(); _guardRock.setVisage(4001); _guardRock.setStrip(3); _guardRock.setPosition(Common::Point(255, 153)); setAction(&_action11); RING_INVENTORY._ladder._sceneNumber = 4100; RING_INVENTORY._rope._sceneNumber = 4150; _soundHandler1.play(156); _forceField.postInit(); _forceField.setVisage(4000); _forceField.setStrip(4); _forceField.setPosition(Common::Point(312, 174)); _forceField.fixPriority(200); _forceField.animate(ANIM_MODE_8, 0, NULL); } else { if (!g_globals->getFlag(37)) { _hotspot2.postInit(); _hotspot2.setVisage(4018); _hotspot2._strip = 1; _hotspot2._numFrames = 5; _hotspot2.setPosition(Common::Point(182, 146)); _hotspot2.setAction(&_action10); } _miranda.setPosition(Common::Point(-210, 139)); setAction(&_action13); } break; } if (RING_INVENTORY._ladder._sceneNumber == 4000) { _ladder.postInit(); _ladder.setVisage(4000); _ladder.setStrip(5); _ladder.setPosition(Common::Point(245, 147)); g_globals->_sceneItems.push_back(&_ladder); } if (RING_INVENTORY._rope._sceneNumber == 4000) { _rope.postInit(); _rope.setVisage(4000); _rope.setStrip(7); _rope.fixPriority(1); _rope.setPosition(Common::Point(268, 44)); } g_globals->_sceneItems.addItems(&_hotspot8, &_hotspot17, &_hotspot18, &_hotspot14, &_hotspot15, &_hotspot16, &_theTech, &_hotspot13, &_hotspot21, &_hotspot20, &_hotspot22, &_hotspot23, &_hotspot24, &_hotspot25, &_hotspot19, &_hotspot26, NULL); } void Scene4000::signal() { switch (_sceneMode) { case 4010: g_globals->setFlag(38); _olo.remove(); // Deliberate fall-through case 4001: g_globals->_player.enableControl(); break; case 4002: case 4011: break; case 4003: _sceneMode = 4014; setAction(&_sequenceManager1, this, 4014, &g_globals->_player, &_hotspot5, NULL); break; case 4004: RING_INVENTORY._ladder._sceneNumber = 4000; // Deliberate fall-through case 4007: g_globals->_player._uiEnabled = true; g_globals->_events.setCursor(CURSOR_USE); g_globals->setFlag(40); break; case 4005: g_globals->_player.enableControl(); g_globals->_events.setCursor(CURSOR_WALK); g_globals->clearFlag(40); break; case 4006: g_globals->_sceneManager.changeScene(4045); break; case 4008: g_globals->_sceneManager.changeScene(2320); break; case 4009: g_globals->_sceneManager.changeScene(2200); break; case 4012: g_globals->_player.checkAngle(&_theTech); g_globals->_sceneManager.changeScene(4025); break; case 4013: g_globals->_player.enableControl(); _olo.remove(); break; case 4014: g_globals->_sceneManager.changeScene(4250); break; case 4015: ADD_MOVER_NULL(_miranda, 0, _miranda._position.y - 5); break; } } void Scene4000::dispatch() { Scene::dispatch(); if ((g_globals->_player.getRegionIndex() == 10) || (g_globals->_player.getRegionIndex() == 6)) g_globals->_player.fixPriority(200); if (g_globals->_player.getRegionIndex() == 11) g_globals->_player.fixPriority(-1); if (g_globals->_player.getRegionIndex() == 5) g_globals->_player.fixPriority(94); if (g_globals->_sceneObjects->contains(&_hotspot5)) { if ((_hotspot5.getRegionIndex() == 10) || (_hotspot5.getRegionIndex() == 6)) _hotspot5.fixPriority(200); if (_hotspot5.getRegionIndex() == 11) _hotspot5.fixPriority(-1); if (_hotspot5.getRegionIndex() == 5) _hotspot5.fixPriority(94); } if (g_globals->_sceneObjects->contains(&_miranda)) { if (!_miranda._mover) _miranda.checkAngle(&g_globals->_player); if (!_action && g_globals->_player.getRegionIndex() == 23) { ADD_MOVER_NULL(_miranda, 204, 186); } if ((_miranda.getRegionIndex() == 10) || (_miranda.getRegionIndex() == 6)) _miranda.fixPriority(200); if (_miranda.getRegionIndex() == 11) _miranda.fixPriority(-1); if (_miranda.getRegionIndex() == 5) _miranda.fixPriority(94); } if (!_action) { if ((RING_INVENTORY._peg._sceneNumber == 1) && g_globals->getFlag(34) && g_globals->getFlag(37) && !g_globals->getFlag(40)) { g_globals->_player.disableControl(); _soundHandler1.play(177); g_globals->_soundHandler.play(178); setAction(&_action1); } if (g_globals->_player.getRegionIndex() == 2) g_globals->_sceneManager.changeScene(4045); if (g_globals->_player.getRegionIndex() == 15) g_globals->_sceneManager.changeScene(4100); if ((g_globals->_player._position.x <= 5) && (g_globals->_player._position.y < 100)) { g_globals->_player.disableControl(); if (!g_globals->_sceneObjects->contains(&_miranda) || (_miranda._position.y <= 100)) { _sceneMode = 4008; setAction(&_sequenceManager1, this, 4008, &g_globals->_player, NULL); } else { _sceneMode = 4015; g_globals->_player.addMover(NULL); setAction(&_sequenceManager1, this, 4015, &g_globals->_player, &_miranda, NULL); } } } } /*-------------------------------------------------------------------------- * Scene 4010 - Village - Outside Lander * *--------------------------------------------------------------------------*/ void Scene4010::postInit(SceneObjectList *OwnerList) { loadScene(4010); Scene::postInit(); setZoomPercents(0, 20, 70, 50); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerMText); _speakerSText._npc = &_hotspot1; _speakerMText._npc = &_hotspot2; _speakerQText._npc = &g_globals->_player; g_globals->_player.postInit(); g_globals->_player.setVisage(0); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(-38, 175)); g_globals->_player.changeZoom(75); _hotspot2.postInit(); _hotspot2.setVisage(2705); _hotspot2.animate(ANIM_MODE_1, NULL); _hotspot2.setObjectWrapper(new SceneObjectWrapper()); _hotspot2._moveDiff = Common::Point(4, 2); _hotspot2.setPosition(Common::Point(-50, 185)); _hotspot2.changeZoom(75); _hotspot1.postInit(); _hotspot1.setVisage(2806); _hotspot1.setPosition(Common::Point(-20, 175)); _hotspot1.changeZoom(75); _hotspot1.animate(ANIM_MODE_1, NULL); _hotspot1.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.disableControl(); setAction(&_sequenceManager, this, 4017, &g_globals->_player, &_hotspot1, &_hotspot2, NULL); } void Scene4010::signal() { g_globals->_sceneManager.changeScene(4000); } /*-------------------------------------------------------------------------- * Scene 4025 - Village - Puzzle Board * *--------------------------------------------------------------------------*/ void Scene4025::Action1::signal() { Scene4025 *scene = (Scene4025 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: scene->_armHotspot._strip = scene->_pegPtr->_armStrip; scene->_armHotspot._frame = 4; scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this); if (scene->_pegPtr->_armStrip > 3) { if (scene->_hole1._armStrip == scene->_pegPtr->_armStrip) scene->_hole1._pegPtr = NULL; if (scene->_hole2._armStrip == scene->_pegPtr->_armStrip) scene->_hole2._pegPtr = NULL; if (scene->_hole3._armStrip == scene->_pegPtr->_armStrip) scene->_hole3._pegPtr = NULL; if (scene->_hole4._armStrip == scene->_pegPtr->_armStrip) scene->_hole4._pegPtr = NULL; if (scene->_hole5._armStrip == scene->_pegPtr->_armStrip) scene->_hole5._pegPtr = NULL; } break; case 1: scene->_pegPtr->hide(); if (scene->_pegPtr2) { if (scene->_pegPtr->_armStrip == 3) scene->_pegPtr2->_strip = 2; scene->_pegPtr2->setPosition(scene->_pegPtr->_position); scene->_pegPtr2->show(); scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip; } scene->_pegPtr->_armStrip = 0; scene->_pegPtr->setPosition(Common::Point(-10, -10)); scene->_pegPtr2 = scene->_pegPtr; scene->_armHotspot.animate(ANIM_MODE_5, this); break; case 2: g_globals->_player._uiEnabled = true; g_globals->_events.setCursor(CURSOR_USE); remove(); break; } } void Scene4025::Action2::signal() { Scene4025 *scene = (Scene4025 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: scene->_armHotspot._strip = scene->_holePtr->_armStrip; scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this); break; case 1: if (!scene->_pegPtr2) { // Getting a peg from a hole scene->_holePtr->_pegPtr->hide(); scene->_pegPtr = scene->_holePtr->_pegPtr; scene->_pegPtr->_armStrip = 0; scene->_pegPtr->setPosition(Common::Point(-10, -10)); scene->_pegPtr2 = scene->_holePtr->_pegPtr; scene->_holePtr->_pegPtr = NULL; } else { // Placing a peg into a hole scene->_pegPtr2 = NULL; if (scene->_holePtr->_pegPtr) { scene->_holePtr->_pegPtr->hide(); scene->_pegPtr2 = scene->_holePtr->_pegPtr; } assert(scene->_pegPtr); scene->_pegPtr->setPosition(scene->_holePtr->_newPosition); scene->_pegPtr->setStrip(1); scene->_pegPtr->show(); scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip; scene->_holePtr->_pegPtr = scene->_pegPtr; scene->_pegPtr = scene->_pegPtr2; } scene->_armHotspot.animate(ANIM_MODE_5, this); break; case 2: g_globals->_player._uiEnabled = true; g_globals->_events.setCursor(CURSOR_USE); remove(); break; } } void Scene4025::Action3::signal() { switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); g_globals->_scenePalette.addRotation(64, 111, -1); setDelay(120); break; case 1: g_globals->clearFlag(34); g_globals->_stripNum = 4025; g_globals->_sceneManager.changeScene(4000); break; } } /*--------------------------------------------------------------------------*/ void Scene4025::Hole::synchronize(Serializer &s) { SceneObject::synchronize(s); SYNC_POINTER(_pegPtr); s.syncAsSint16LE(_armStrip); s.syncAsSint16LE(_newPosition.x); s.syncAsSint16LE(_newPosition.y); } void Scene4025::Hole::doAction(int action) { Scene4025 *scene = (Scene4025 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4025, 3); break; case CURSOR_USE: if (!scene->_pegPtr && !_pegPtr) { setAction(&scene->_sequenceManager, scene, 4028, NULL); } else { g_globals->_player.disableControl(); scene->_holePtr = this; scene->setAction(&scene->_action2); } break; case OBJECT_PEG: if (!scene->_pegPtr2) { g_globals->_player.disableControl(); g_globals->_events.setCursor(CURSOR_USE); RING_INVENTORY._peg._sceneNumber = 4025; scene->_pegPtr = &scene->_peg5; scene->_holePtr = this; scene->_pegPtr->_armStrip = 0; scene->_pegPtr2 = scene->_pegPtr; scene->setAction(&scene->_action2); } else { scene->_sceneMode = 4027; scene->setAction(&scene->_sequenceManager, scene, 4027, NULL); } break; } } void Scene4025::Peg::synchronize(Serializer &s) { SceneObject::synchronize(s); s.syncAsSint16LE(_pegId); s.syncAsSint16LE(_armStrip); } void Scene4025::Peg::doAction(int action) { Scene4025 *scene = (Scene4025 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4025, 1); break; case CURSOR_USE: g_globals->_player.disableControl(); scene->_pegPtr = this; scene->setAction(&scene->_action1); break; } } /*--------------------------------------------------------------------------*/ Scene4025::Scene4025() : Scene() { _holePtr = NULL; _pegPtr = _pegPtr2 = NULL; } void Scene4025::postInit(SceneObjectList *OwnerList) { loadScene(4025); Scene::postInit(); setZoomPercents(0, 100, 200, 100); g_globals->_events.setCursor(CURSOR_USE); _pegPtr = _pegPtr2 = NULL; _peg1.postInit(); _peg1._pegId = 1; _peg1.setVisage(4025); _peg1.setStrip(2); _peg1.setFrame(1); _peg1.setPosition(Common::Point(203, 61)); _peg2.postInit(); _peg2._pegId = 4; _peg2.setVisage(4025); _peg2.setStrip(2); _peg2.setFrame(2); _peg2.setPosition(Common::Point(195, 57)); _peg3.postInit(); _peg3._pegId = 0; _peg3.setVisage(4025); _peg3.setStrip(2); _peg3.setFrame(3); _peg3.setPosition(Common::Point(202, 66)); _peg4.postInit(); _peg4._pegId = 3; _peg4.setVisage(4025); _peg4.setStrip(2); _peg4.setFrame(4); _peg4.setPosition(Common::Point(194, 68)); _peg5.postInit(); _peg5._pegId = 2; _peg5.setVisage(4025); _peg5.setStrip(1); _peg5.setFrame(5); _peg5.hide(); // Hole N-W _hole1.postInit(); _hole1.setVisage(4025); _hole1.setStrip(1); _hole1.setFrame2(6); _hole1.setPosition(Common::Point(123, 51)); _hole1._pegPtr = NULL; _hole1._newPosition = Common::Point(123, 44); _hole1._armStrip = 8; // Hole N-E _hole2.postInit(); _hole2.setVisage(4025); _hole2.setStrip(1); _hole2.setFrame2(7); _hole2.setPosition(Common::Point(167, 51)); _hole2._pegPtr = NULL; _hole2._newPosition = Common::Point(166, 44); _hole2._armStrip = 7; // Hole Center _hole3.postInit(); _hole3.setVisage(4025); _hole3.setStrip(1); _hole3.setFrame2(8); _hole3.setPosition(Common::Point(145, 69)); _hole3._pegPtr = NULL; _hole3._newPosition = Common::Point(145, 60); _hole3._armStrip = 6; // Hole S-W _hole4.postInit(); _hole4.setVisage(4025); _hole4.setStrip(1); _hole4.setFrame2(9); _hole4.setPosition(Common::Point(123, 87)); _hole4._pegPtr = NULL; _hole4._newPosition = Common::Point(123, 80); _hole4._armStrip = 5; // Hole S-E _hole5.postInit(); _hole5.setVisage(4025); _hole5.setStrip(1); _hole5.setFrame2(10); _hole5.setPosition(Common::Point(167, 87)); _hole5._pegPtr = NULL; _hole5._newPosition = Common::Point(166, 80); _hole5._armStrip = 4; _hole1.fixPriority(1); _hole2.fixPriority(1); _hole3.fixPriority(1); _hole4.fixPriority(1); _hole5.fixPriority(1); _armHotspot.postInit(); _armHotspot.setVisage(4025); _armHotspot.setPosition(Common::Point(190, 161)); _armHotspot.setStrip(3); _armHotspot.setFrame(4); g_globals->_sceneItems.addItems(&_hole1, &_hole2, &_hole3, &_hole4, &_hole5, &_peg1, &_peg2, &_peg3, &_peg4, &_peg5, NULL); g_globals->_player._uiEnabled = true; g_globals->_player.disableControl(); setAction(&_sequenceManager, this, 4026, NULL); } void Scene4025::synchronize(Serializer &s) { Scene::synchronize(s); SYNC_POINTER(_pegPtr); SYNC_POINTER(_pegPtr2); SYNC_POINTER(_holePtr); } void Scene4025::remove() { g_globals->_scenePalette.clearListeners(); Scene::remove(); } void Scene4025::signal() { if (_sceneMode != 4027) { if (_sceneMode != 4028) { _gfxButton.setText(EXIT_MSG); _gfxButton._bounds.center(144, 107); _gfxButton.draw(); _gfxButton._bounds.expandPanes(); } g_globals->_player._uiEnabled = true; } g_globals->_events.setCursor(CURSOR_USE); } void Scene4025::process(Event &event) { Scene::process(event); if (_gfxButton.process(event)) { if (RING_INVENTORY._peg._sceneNumber == 4025) RING_INVENTORY._peg._sceneNumber = 1; g_globals->_sceneManager.changeScene(4000); } } void Scene4025::dispatch() { if (!_action && (_peg1._armStrip == 7) && (_peg2._armStrip == 4) && (_peg3._armStrip == 8) && (_peg4._armStrip == 5) && (_peg5._armStrip == 6)) setAction(&_action3); Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 4045 - Village - Temple Antechamber * *--------------------------------------------------------------------------*/ void Scene4045::Action1::signal() { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(60); break; case 1: g_globals->_events.setCursor(CURSOR_WALK); scene->_stripManager.start(4040, this, scene); break; case 2: scene->_olloFace.animate(ANIM_MODE_NONE, NULL); scene->_hotspot4.animate(ANIM_MODE_5, this); break; case 3: setDelay(60); break; case 4: scene->_hotspot4.animate(ANIM_MODE_6, this); break; case 5: ADD_MOVER(g_globals->_player, 150, 300); break; case 6: g_globals->_stripNum = 4000; g_globals->_sceneManager.changeScene(4000); remove(); break; } } void Scene4045::Action2::signal() { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(15); break; case 1: scene->_stripManager.start(g_globals->_stripNum, this, scene); break; case 2: scene->_olloFace.animate(ANIM_MODE_NONE, NULL); setDelay(10); break; case 3: if (g_globals->getFlag(38)) { g_globals->_player.enableControl(); remove(); } else { ADD_MOVER(g_globals->_player, 150, 300); } break; case 4: g_globals->setFlag(39); g_globals->_sceneManager.changeScene(4000); break; } } void Scene4045::Action3::signal() { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); scene->_hotspot4.animate(ANIM_MODE_5, this); break; case 1: scene->_stripManager.start(4504, this, scene); break; case 2: scene->_hotspot4.animate(ANIM_MODE_6, NULL); scene->_olloFace.animate(ANIM_MODE_NONE, NULL); ADD_MOVER(g_globals->_player, 91, 1264); break; case 3: g_globals->_player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene4045::OlloStand::doAction(int action) { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (action) { case OBJECT_STUNNER: SceneItem::display2(4045, 19); break; case CURSOR_LOOK: SceneItem::display2(4045, (_strip == 1) ? 5 : 14); break; case CURSOR_USE: SceneItem::display2(4045, 18); break; case CURSOR_TALK: if (_strip == 5) { setStrip(6); animate(ANIM_MODE_NONE, NULL); } if (g_globals->_player._position.y < 135) { scene->_sceneMode = 4046; _numFrames = 10; g_globals->_player.disableControl(); scene->setAction(&scene->_sequenceManager, this, 4046, &g_globals->_player, this, NULL); } else { if (!g_globals->getFlag(31)) { g_globals->setFlag(31); g_globals->_stripNum = 4080; } else if (!g_globals->getFlag(38)) g_globals->_stripNum = 4060; else g_globals->_stripNum = 4503; scene->setAction(&scene->_action2); } break; default: SceneHotspot::doAction(action); break; } } void Scene4045::Miranda::doAction(int action) { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4045, 9); break; case CURSOR_TALK: scene->_sceneMode = 4102; g_globals->_player.disableControl(); scene->setAction(&scene->_sequenceManager, scene, 4104, NULL); break; default: SceneHotspot::doAction(action); break; } } void Scene4045::Necklace::doAction(int action) { Scene4045 *scene = (Scene4045 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4045, 17); break; case CURSOR_USE: if (g_globals->_player._position.y < 135) { SceneItem::display2(4045, 16); RING_INVENTORY._peg._sceneNumber = 1; g_globals->_events.setCursor(CURSOR_WALK); remove(); } else { scene->_sceneMode = 4047; g_globals->_player.disableControl(); scene->setAction(&scene->_sequenceManager, scene, 4047, &g_globals->_player, &scene->_olloStand, NULL); } break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4045::Scene4045() : _flame(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END), _hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END), _hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END), _hotspot9(11, CURSOR_LOOK, 4045, 3, CURSOR_USE, 4045, 15, LIST_END), _hotspot10(12, CURSOR_LOOK, 4045, 4, CURSOR_USE, 4100, 19, LIST_END), _hotspot11(13, CURSOR_LOOK, 4045, 6, CURSOR_USE, 4045, 15, LIST_END), _hotspot12(14, CURSOR_LOOK, 4045, 7, CURSOR_USE, 4150, 29, LIST_END), _hotspot13(15, CURSOR_LOOK, 4045, 8, CURSOR_USE, 4100, 19, LIST_END), _hotspot14(0, CURSOR_LOOK, 4045, 10, LIST_END) { _hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); } void Scene4045::postInit(SceneObjectList *OwnerList) { loadScene(4045); Scene::postInit(); setZoomPercents(100, 60, 200, 100); _stripManager.addSpeaker(&_speakerQR); _stripManager.addSpeaker(&_speakerML); _stripManager.addSpeaker(&_speakerPR); _stripManager.addSpeaker(&_speakerPText); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerQL); _stripManager.setCallback(this); _speakerQText._textPos.y = 140; _flame.postInit(); _flame.setVisage(4045); _flame.setPosition(Common::Point(47, 111)); _flame.animate(ANIM_MODE_2, NULL); _flame.fixPriority(156); g_globals->_sceneItems.push_back(&_flame); g_globals->_player.postInit(); g_globals->_player.setVisage(4200); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player._moveDiff = Common::Point(7, 4); _olloStand.postInit(); _olloStand.setVisage(4051); _olloFace.postInit(); _olloFace.setVisage(4051); _olloFace.setStrip(4); _olloFace.fixPriority(152); if (g_globals->_sceneManager._previousScene == 4050) { g_globals->_soundHandler.play(155); g_globals->_player.setPosition(Common::Point(72, 128)); g_globals->_player.enableControl(); _olloStand.setStrip(5); _olloStand.setPosition(Common::Point(173, 99)); _olloStand._numFrames = 1; _olloStand.animate(ANIM_MODE_2, NULL); _olloFace.setPosition(Common::Point(177, 40)); if (RING_INVENTORY._peg._sceneNumber == 4045) { _necklace.postInit(); _necklace.setVisage(4045); _necklace.setStrip(2); _necklace.setPosition(Common::Point(108, 82)); g_globals->_sceneItems.push_back(&_necklace); } } else { g_globals->_player.setPosition(Common::Point(108, 192)); g_globals->_player.setStrip(4); if (!g_globals->getFlag(36) && !g_globals->getFlag(43)) { _miranda.postInit(); _miranda.setVisage(4102); _miranda.animate(ANIM_MODE_NONE, NULL); _miranda.setStrip(3); _miranda.setFrame(2); _miranda.changeZoom(-1); _miranda.setPosition(Common::Point(66, 209)); g_globals->_sceneItems.push_back(&_miranda); } if (g_globals->getFlag(31)) { // Olo asleep _olloStand.setVisage(4051); _olloStand.setStrip(5); _olloStand.setPosition(Common::Point(173, 99)); _olloStand._numFrames = 1; _olloStand.animate(ANIM_MODE_2, NULL); _olloFace.setPosition(Common::Point(177, 40)); if (RING_INVENTORY._peg._sceneNumber == 4045) { _necklace.postInit(); _necklace.setVisage(4045); _necklace.setStrip(2); _necklace.setPosition(Common::Point(108, 82)); g_globals->_sceneItems.push_back(&_necklace); } } else { _olloStand.setPosition(Common::Point(186, 149)); _hotspot4.postInit(); _hotspot4.setVisage(4051); _hotspot4.setStrip(2); _hotspot4.fixPriority(152); _hotspot4.setPosition(Common::Point(202, 80)); _olloFace.setPosition(Common::Point(192, 77)); g_globals->setFlag(31); setAction(&_action1); g_globals->_player.disableControl(); } } g_globals->_sceneItems.addItems(&_olloStand, &_hotspot7, &_hotspot8, &_hotspot9, &_hotspot10, &_hotspot13, &_hotspot11, &_hotspot12, &_hotspot14, NULL); } void Scene4045::stripCallback(int v) { switch (v) { case 1: _olloFace.animate(ANIM_MODE_7, 0, NULL); break; case 2: _olloFace.animate(ANIM_MODE_NONE, NULL); break; } } void Scene4045::signal() { switch (_sceneMode) { case 4046: case 4047: _olloFace.animate(ANIM_MODE_NONE, NULL); break; case 4050: g_globals->_sceneManager.changeScene(4000); break; case 4102: g_globals->_player.enableControl(); break; } } void Scene4045::dispatch() { if (!_action) { if (g_globals->_player.getRegionIndex() == 8) { g_globals->_player.addMover(NULL); if (_olloStand._strip != 1) { g_globals->_player.disableControl(); _sceneMode = 4046; _olloStand._numFrames = 10; setAction(&_sequenceManager, this, 4046, &g_globals->_player, &_olloStand, NULL); } else { setAction(&_action3); } } if (g_globals->_player.getRegionIndex() == 10) g_globals->_sceneManager.changeScene(4050); if (g_globals->_player._position.y >= 196) { _sceneMode = 4050; g_globals->_player.disableControl(); setAction(&_sequenceManager, this, 4105, &g_globals->_player, NULL); } } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 4050 - Village - Outside * *--------------------------------------------------------------------------*/ void Scene4050::Action1::signal() { // "Map" on the wall Scene4050 *scene = (Scene4050 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(3); break; case 1: { Common::Point pt(204, 152); PlayerMover *mover = new PlayerMover(); g_globals->_player.addMover(mover, &pt, this); break; } case 2: g_globals->_player.checkAngle(&scene->_hotspot17); scene->_hotspot14.postInit(); scene->_hotspot14.setVisage(4050); scene->_hotspot14.setStrip(2); scene->_hotspot14.setPosition(Common::Point(91, 154)); scene->_hotspot14.fixPriority(200); setDelay(10); break; case 3: g_globals->_events.waitForPress(); g_globals->setFlag(45); scene->_hotspot14.remove(); g_globals->_player.enableControl(); remove(); break; } } void Scene4050::Action2::signal() { // Climb down the rope switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(120); break; case 1: g_globals->_player.animate(ANIM_MODE_5, this); break; case 2: g_globals->_player.setVisage(4202); g_globals->_player.changeZoom(100); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(192, 130)); ADD_MOVER(g_globals->_player, 215, 130); break; case 3: g_globals->_player.setVisage(4052); g_globals->_player.setStrip(5); g_globals->_player.setFrame(1); g_globals->_player.setPosition(Common::Point(236, 130)); g_globals->_player.animate(ANIM_MODE_5, this); break; case 4: g_globals->_player.setVisage(4202); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setPosition(Common::Point(210, 185)); g_globals->_player.fixPriority(-1); g_globals->_player.enableControl(); remove(); break; } } void Scene4050::Action3::signal() { // Climb up the rope switch (_actionIndex++) { case 0: ADD_PLAYER_MOVER(210, 185); break; case 1: g_globals->_player.fixPriority(200); g_globals->_player.setVisage(4052); g_globals->_player.setStrip(5); g_globals->_player.changeZoom(100); g_globals->_player.setFrame(g_globals->_player.getFrameCount()); g_globals->_player.setPosition(Common::Point(236, 130)); g_globals->_player.animate(ANIM_MODE_6, this); break; case 2: g_globals->_player.setVisage(4202); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(215, 130)); ADD_MOVER(g_globals->_player, 212, 130); break; case 3: g_globals->_stripNum = 4050; g_globals->_sceneManager.changeScene(4000); break; } } void Scene4050::Action4::signal() { Scene4050 *scene = (Scene4050 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); ADD_MOVER(g_globals->_player, 189, 135); g_globals->_player.fixPriority(200); break; case 1: g_globals->_player._moveDiff.y = 3; g_globals->_player.setStrip2(3); g_globals->_player._frame = 1; g_globals->_player.setPosition(Common::Point(189, 129)); g_globals->_player.animate(ANIM_MODE_5, this); break; case 2: g_globals->_player.setVisage(4202); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(192, 130)); g_globals->_player.changeZoom(100); ADD_MOVER(g_globals->_player, 215, 130); scene->_hotspot16.postInit(); scene->_hotspot16.setVisage(4052); scene->_hotspot16.animate(ANIM_MODE_1, NULL); scene->_hotspot16.setStrip2(6); scene->_hotspot16.setPosition(Common::Point(160, 240)); ADD_MOVER(scene->_hotspot16, 172, 188); break; case 3: g_globals->_player.setVisage(4052); g_globals->_player.setStrip(5); g_globals->_player.setFrame(1); g_globals->_player.setPosition(Common::Point(238, 130)); g_globals->_player.animate(ANIM_MODE_5, this); break; case 4: g_globals->_player.setVisage(4052); g_globals->_player.setStrip(2); g_globals->_player.setFrame(1); g_globals->_player.setPosition(Common::Point(216, 184)); g_globals->_player.fixPriority(-1); break; case 5: scene->_hotspot16.setStrip2(4); scene->_hotspot16.setFrame(1); scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this); break; case 6: scene->_hotspot16.animate(ANIM_MODE_5, NULL); g_globals->_player.animate(ANIM_MODE_5, this); break; case 7: g_globals->_player.setVisage(4202); g_globals->_player.setStrip(6); g_globals->_player.setFrame(1); scene->_stripManager.start(4051, this); break; case 8: setDelay(15); break; case 9: g_globals->_sceneManager.changeScene(4000); break; } } /*--------------------------------------------------------------------------*/ void Scene4050::Hotspot15::doAction(int action) { Scene4050 *scene = (Scene4050 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4050, 14); break; case CURSOR_USE: g_globals->_player.disableControl(); setAction(&scene->_action3); break; default: SceneHotspot::doAction(action); break; } } void Scene4050::Hotspot17::doAction(int action) { Scene4050 *scene = (Scene4050 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: scene->setAction(&scene->_action1); break; case CURSOR_USE: SceneItem::display2(4050, 24); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4050::Scene4050() : _hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END), _hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END), _hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END), _hotspot4(0, CURSOR_LOOK, 4050, 4, LIST_END), _hotspot5(0, CURSOR_LOOK, 4050, 5, LIST_END), _hotspot6(0, CURSOR_LOOK, 4050, 5, LIST_END), _hotspot7(0, CURSOR_LOOK, 4050, 6, CURSOR_USE, 4050, 18, LIST_END), _hotspot8(0, CURSOR_LOOK, 4050, 7, CURSOR_USE, 4050, 19, LIST_END), _hotspot9(0, CURSOR_LOOK, 4050, 8, CURSOR_USE, 4050, 20, LIST_END), _hotspot10(0, CURSOR_LOOK, 4050, 9, CURSOR_USE, 4050, 21, LIST_END), _hotspot11(0, CURSOR_LOOK, 4050, 10, CURSOR_USE, 4050, 22, LIST_END), _hotspot12(0, CURSOR_LOOK, 4050, 11, CURSOR_USE, 4050, 23, LIST_END), _hotspot13(0, CURSOR_LOOK, 4050, 3, CURSOR_USE, 4050, 17, LIST_END) { } void Scene4050::postInit(SceneObjectList *OwnerList) { loadScene(4050); Scene::postInit(); setZoomPercents(0, 100, 200, 100); _stripManager.addSpeaker(&_speakerPText); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerGameText); g_globals->_player.postInit(); switch (g_globals->_sceneManager._previousScene) { case 4000: if (g_globals->getFlag(41)) { // Using a rope _hotspot15.postInit(); _hotspot15.setVisage(4054); _hotspot15.setPosition(Common::Point(206, 103)); g_globals->_sceneItems.push_back(&_hotspot15); g_globals->_player.setVisage(4008); g_globals->_player.setPosition(Common::Point(206, 62)); g_globals->_player.changeZoom(130); g_globals->_player.fixPriority(200); g_globals->_player.setStrip(2); setAction(&_action2); g_globals->_soundHandler.play(175); } else { // Without the rope g_globals->_player.setVisage(5315); g_globals->_player.setPosition(Common::Point(189, 83)); g_globals->_player.changeZoom(130); g_globals->_player.setStrip2(2); g_globals->_player._moveDiff.y = 10; g_globals->_player.animate(ANIM_MODE_2, NULL); setAction(&_action4); g_globals->_soundHandler.play(176); } break; case 4045: _hotspot15.postInit(); _hotspot15.setVisage(4054); _hotspot15.setPosition(Common::Point(206, 103)); g_globals->_sceneItems.push_back(&_hotspot15); g_globals->_player.setVisage(4202); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(193, 193)); g_globals->_soundHandler.play(175); break; default: break; } _hotspot13.postInit(); _hotspot13.setVisage(4053); _hotspot13.animate(ANIM_MODE_2, NULL); _hotspot13.setPosition(Common::Point(190, 97)); _hotspot17.postInit(); _hotspot17.setVisage(4050); _hotspot17.setPosition(Common::Point(209, 119)); _hotspot17.fixPriority(2); _hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _hotspot2.setBounds(Rect(150, 25, 198, 125)); _hotspot3.setBounds(Rect(56, 94, 88, 153)); _hotspot4.setBounds(Rect(170, 7, 209, 18)); _hotspot5.setBounds(Rect(190, 72, 212, 92)); _hotspot6.setBounds(Rect(122, 75, 145, 93)); _hotspot7.setBounds(Rect(109, 103, 263, 158)); _hotspot8.setBounds(Rect(157, 160, 213, 173)); _hotspot9.setBounds(Rect(95, 157, 120, 178)); _hotspot10.setBounds(Rect(278, 43, 310, 115)); _hotspot11.setBounds(Rect(263, 105, 279, 147)); _hotspot12.setBounds(Rect(258, 154, 307, 180)); g_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13, &_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9, &_hotspot7, &_hotspot1, NULL); } void Scene4050::signal() { if (_sceneMode == 4050) g_globals->_sceneManager.changeScene(4045); } void Scene4050::dispatch() { if (!_action) { if ((g_globals->_player._canWalk) && (g_globals->_player._position.y > 196)) { _sceneMode = 4050; g_globals->_player.disableControl(); Common::Point pt(160, 275); NpcMover *mover = new NpcMover(); g_globals->_player.addMover(mover, &pt, this); } } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 4100 - Village - Hut * *--------------------------------------------------------------------------*/ void Scene4100::Action1::signal() { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(10); break; case 1: scene->_stripManager.start(g_globals->_stripNum, this); break; case 2: setDelay(30); break; case 3: g_globals->_player.enableControl(); remove(); break; } } void Scene4100::Action2::signal() { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: scene->_hotspot2.postInit(); scene->_hotspot2.changeZoom(95); scene->_hotspot2.setVisage(4120); scene->_hotspot2.animate(ANIM_MODE_1, NULL); scene->_hotspot2.setStrip2(4); scene->_hotspot2.fixPriority(100); scene->_hotspot2.setPosition(Common::Point(214, 119)); setDelay(3); break; case 1: ADD_MOVER(scene->_hotspot2, 249, 131); break; case 2: scene->_hotspot2.setStrip2(3); scene->_hotspot2.setFrame2(5); scene->_hotspot2.animate(ANIM_MODE_NONE, NULL); setDelay(3); break; case 3: remove(); break; } } void Scene4100::Action3::signal() { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->clearFlag(43); g_globals->setFlag(36); setDelay(15); break; case 1: scene->_stripManager.start(4505, this); break; case 2: setAction(&scene->_action2, this); break; case 3: scene->_stripManager.start(4510, this); break; case 4: setDelay(15); break; case 5: g_globals->_sceneManager.changeScene(4150); break; default: break; } } void Scene4100::Action4::signal() { // Rock getting drunk Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(30); break; case 1: scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 2: scene->_hotspot1.setVisage(4105); scene->_hotspot1.setFrame(1); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 3: g_globals->clearFlag(43); g_globals->setFlag(42); scene->_stripManager.start(4119, this); break; case 4: setDelay(15); break; case 5: g_globals->_player.enableControl(); remove(); break; } } void Scene4100::Action5::signal() { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); ADD_PLAYER_MOVER(58, 151); break; case 1: if (RING_INVENTORY._ladder._sceneNumber == 4100) { RING_INVENTORY._ladder._sceneNumber = 1; scene->_ladder.remove(); } else { scene->_ladder.postInit(); scene->_ladder.setVisage(4101); scene->_ladder.setPosition(Common::Point(49, 144)); RING_INVENTORY._ladder._sceneNumber = 4100; g_globals->_sceneItems.push_front(&scene->_ladder); } g_globals->_player.enableControl(); remove(); break; } } void Scene4100::Action6::signal() { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); scene->_stripManager.start(4103, this); ADD_PLAYER_MOVER(245, 167); break; case 1: g_globals->_player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene4100::Hotspot1::doAction(int action) { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (action) { case OBJECT_STUNNER: SceneItem::display2(4100, 16); break; case OBJECT_ALE: g_globals->_player.disableControl(); scene->setAction(&scene->_action3); break; case CURSOR_LOOK: SceneItem::display2(4100, g_globals->getFlag(42) ? 24 : 12); break; case CURSOR_USE: SceneItem::display2(4100, 22); break; case CURSOR_TALK: if (RING_INVENTORY._peg._sceneNumber == 1) { g_globals->_player.disableControl(); scene->_sceneMode = 4109; scene->setAction(&scene->_sequenceManager, scene, 4109, NULL); } else if (g_globals->getFlag(42)) { scene->_sceneMode = 4102; scene->setAction(&scene->_sequenceManager, scene, 4102, NULL); } else { if (g_globals->getFlag(33)) g_globals->_stripNum = 4077; else if (g_globals->getFlag(82)) { g_globals->clearFlag(82); g_globals->_stripNum = 4100; } else { g_globals->_stripNum = 4075; g_globals->setFlag(33); } scene->setAction(&scene->_action1); } break; default: SceneHotspot::doAction(action); break; } } void Scene4100::Hotspot2::doAction(int action) { switch (action) { case CURSOR_LOOK: error("*** The Chief's daughter... WOW!"); break; default: SceneHotspot::doAction(action); break; } } void Scene4100::Miranda::doAction(int action) { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4100, 14); break; case CURSOR_TALK: scene->_sceneMode = 4102; scene->setAction(&scene->_sequenceManager, scene, 4104, NULL); break; default: SceneHotspot::doAction(action); break; } } void Scene4100::Ladder::doAction(int action) { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4100, 2); break; case CURSOR_USE: if (g_globals->getFlag(42)) { g_globals->_player.disableControl(); scene->setAction(&scene->_action5); } else { scene->_sceneMode = 4102; scene->setAction(&scene->_sequenceManager, scene, 4103, NULL); } break; default: SceneHotspot::doAction(action); break; } } /** Exit hotspot, South */ void Scene4100::Hotspot14::doAction(int action) { Scene4100 *scene = (Scene4100 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4100, 0); break; case OBJECT_LADDER: g_globals->_player.disableControl(); scene->setAction(&scene->_action5); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4100::Scene4100() : _hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END), _hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END), _hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END), _hotspot8(0, CURSOR_LOOK, 4100, 5, LIST_END), _hotspot9(0, CURSOR_LOOK, 4100, 6, CURSOR_USE, 4100, 20, LIST_END), _hotspot10(0, CURSOR_LOOK, 4100, 7, CURSOR_USE, 4100, 19, LIST_END), _hotspot11(0, CURSOR_LOOK, 4100, 8, CURSOR_USE, 4100, 18, LIST_END), _hotspot12(0, CURSOR_LOOK, 4100, 9, LIST_END), _hotspot13(0, CURSOR_LOOK, 4100, 11, CURSOR_USE, 4100, 17, LIST_END) { } void Scene4100::postInit(SceneObjectList *OwnerList) { loadScene(4100); Scene::postInit(); setZoomPercents(135, 80, 190, 100); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerCHFText); _stripManager.addSpeaker(&_speakerCDRText); _stripManager.addSpeaker(&_speakerCDR); _stripManager.addSpeaker(&_speakerML); _stripManager.addSpeaker(&_speakerQR); g_globals->_player.postInit(); g_globals->_player.setVisage(4200); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setStrip(4); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(88, 180)); g_globals->_player._moveDiff = Common::Point(7, 4); _hotspot1.postInit(); _hotspot1.setVisage(4102); _hotspot1.fixPriority(129); _hotspot1.setPosition(Common::Point(171, 120)); _hotspot3.postInit(); _hotspot3.setVisage(4130); _hotspot3.animate(ANIM_MODE_2, NULL); _hotspot3.fixPriority(200); _hotspot3.setPosition(Common::Point(272, 110)); _hotspot4.postInit(); _hotspot4.setVisage(4130); _hotspot4.animate(ANIM_MODE_2, NULL); _hotspot4.setStrip2(2); _hotspot4.setPosition(Common::Point(152, 167)); if (g_globals->getFlag(36)) { _hotspot1.setVisage(4105); _hotspot1.setStrip(1); _hotspot1.setFrame(4); } else if (!g_globals->getFlag(43)) { _miranda.postInit(); _miranda.setVisage(4102); _miranda.setStrip2(3); _miranda.setFrame(2); _miranda.setPosition(Common::Point(65, 188)); g_globals->_sceneItems.push_back(&_miranda); } if (RING_INVENTORY._ladder._sceneNumber == 4100) { _ladder.postInit(); _ladder.setVisage(4101); _ladder.setPosition(Common::Point(49, 144)); g_globals->_sceneItems.push_back(&_ladder); } _hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _hotspot7._sceneRegionId = 16; _hotspot8.setBounds(Rect(90, 0, 211, 113)); _hotspot9.setBounds(Rect(207, 96, 235, 115)); _hotspot10.setBounds(Rect(87, 81, 212, 107)); _hotspot11.setBounds(Rect(61, 148, 243, 168)); _hotspot12.setBounds(Rect(229, 59, 256, 122)); _hotspot13.setBounds(Rect(255, 152, 286, 183)); g_globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4, &_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL); if (g_globals->_sceneManager._previousScene == 4150) { g_globals->_soundHandler.play(155); if (!g_globals->getFlag(42)) { _hotspot1.setVisage(4104); _hotspot1.setPosition(Common::Point(152, 118)); _hotspot1.setStrip2(-1); _hotspot1.setFrame2(-1); _hotspot1.setFrame(1); g_globals->_player.setStrip(2); g_globals->_player.disableControl(); setAction(&_action4); g_globals->clearFlag(43); } else { // Workaround: In the original, the mouse is hidden when Quinn // goes back to scene 4150 then to scene 4100. This enables everything. g_globals->_player.enableControl(); } g_globals->_player.setPosition(Common::Point(252, 139)); g_globals->_player.setStrip(2); } else { if ((RING_INVENTORY._ale._sceneNumber == 4100) && !g_globals->getFlag(42)) { g_globals->_player.disableControl(); setAction(&_action3); } if (g_globals->getFlag(35)) { g_globals->_player.disableControl(); _sceneMode = 4101; setAction(&_sequenceManager, this, 4101, &g_globals->_player, NULL); } } } void Scene4100::signal() { switch (_sceneMode) { case 4101: g_globals->_sceneManager.changeScene(4000); break; case 4102: case 4103: case 4109: g_globals->_player.enableControl(); break; } } void Scene4100::dispatch() { if (!_action) { if ((g_globals->_player.getRegionIndex() == 15) && !g_globals->getFlag(42)) setAction(&_action6); if (g_globals->_player.getRegionIndex() == 8) g_globals->_sceneManager.changeScene(4150); if (g_globals->_player._position.y >= 196) { g_globals->_player.disableControl(); _sceneMode = 4101; setAction(&_sequenceManager, this, 4105, &g_globals->_player, NULL); } } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 4150 - Village - Bedroom * *--------------------------------------------------------------------------*/ void Scene4150::Action1::signal() { Scene4150 *scene = (Scene4150 *)g_globals->_sceneManager._scene; byte adjustData[4] = {0, 0, 0, 0}; switch (_actionIndex++) { case 0: setDelay(60); break; case 1: scene->_stripManager.start(4520, this); break; case 2: setDelay(15); break; case 3: setAction(&scene->_action2, this); break; case 4: { for (int idx = 100; idx >= 0; idx -= 5) { g_globals->_scenePalette.fade(adjustData, false, idx); GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } scene->_hotspot4.postInit(); scene->_hotspot4.setVisage(4150); scene->_hotspot4.setStrip(2); scene->_hotspot4.setPosition(Common::Point(166, 157)); scene->_hotspot1.postInit(); scene->_hotspot1.setVisage(4156); scene->_hotspot1.setStrip(1); scene->_hotspot1.setFrame(1); setDelay(120); break; } case 5: g_globals->_scenePalette.loadPalette(4150); g_globals->_scenePalette.refresh(); setDelay(60); break; case 6: scene->_stripManager.start(4522, this); break; case 7: for (int idx = 100; idx >= 0; idx -= 5) { g_globals->_scenePalette.fade(adjustData, false, idx); GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); } scene->_hotspot4.remove(); scene->_hotspot1.setVisage(4157); scene->_hotspot1.animate(ANIM_MODE_NONE, NULL); scene->_hotspot1.setStrip(1); scene->_hotspot1.setFrame(1); scene->_hotspot1.show(); g_globals->_player.setVisage(4200); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setStrip(3); g_globals->_player.setPosition(Common::Point(139, 166)); g_globals->_player._moveDiff = Common::Point(7, 3); g_globals->_player.show(); setDelay(120); break; case 8: g_globals->_scenePalette.loadPalette(4150); g_globals->_scenePalette.refresh(); setDelay(30); break; case 9: scene->_stripManager.start(4523, this); break; case 10: g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player._moveDiff = Common::Point(7, 4); g_globals->_player.setStrip(3); g_globals->_player.enableControl(); remove(); break; } } void Scene4150::Action2::signal() { Scene4150 *scene = (Scene4150 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(3); break; case 1: scene->_hotspot1.setVisage(4152); scene->_hotspot1.setStrip(1); scene->_hotspot1.setFrame(1); scene->_hotspot1.animate(ANIM_MODE_5, this); g_globals->_player.animate(ANIM_MODE_5, NULL); break; case 2: g_globals->_player.hide(); scene->_hotspot1.setVisage(4153); scene->_hotspot1.setStrip(1); scene->_hotspot1.setFrame(1); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 3: remove(); break; } } void Scene4150::Action3::signal() { Scene4150 *scene = (Scene4150 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(15); break; case 1: g_globals->_player.checkAngle(&scene->_hotspot3); if (RING_INVENTORY._rope._sceneNumber == 1) { scene->_hotspot3.postInit(); scene->_hotspot3.setVisage(4150); scene->_hotspot3.setPosition(Common::Point(175, 70)); RING_INVENTORY._rope._sceneNumber = 4150; g_globals->_sceneItems.push_front(&scene->_hotspot3); } else { RING_INVENTORY._rope._sceneNumber = 1; scene->_hotspot3.remove(); } g_globals->_player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene4150::HotspotGroup1::doAction(int action) { Scene4150 *scene = (Scene4150 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4150, 0); break; case OBJECT_ROPE: scene->setAction(&scene->_action3); break; } } void Scene4150::HotspotGroup3::doAction(int action) { switch (action) { case CURSOR_LOOK: SceneItem::display2(4150, g_globals->getFlag(46) ? 9 : 8); g_globals->setFlag(46); break; case CURSOR_USE: SceneItem::display2(4150, 30); break; } } void Scene4150::HotspotGroup6::doAction(int action) { switch (action) { case CURSOR_LOOK: SceneItem::display2(4150, g_globals->getFlag(47) ? 16 : 15); g_globals->setFlag(47); break; case CURSOR_USE: SceneItem::display2(4150, 31); break; } } void Scene4150::Hotspot3::doAction(int action) { Scene4150 *scene = (Scene4150 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4150, 20); break; case CURSOR_USE: scene->setAction(&scene->_action3); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4150::Scene4150() : _hotspot1(0, CURSOR_LOOK, 4150, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21, OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END), _hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END), _hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END), _hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END), _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28, OBJECT_STUNNER, 4150, 32, LIST_END), _hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END), _hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END), _hotspot12(0, CURSOR_LOOK, 4150, 7, CURSOR_USE, 4150, 29, LIST_END), _hotspot17(0, CURSOR_LOOK, 4150, 10, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END), _hotspot18(0, CURSOR_LOOK, 4150, 11, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END), _hotspot19(0, CURSOR_LOOK, 4150, 12, CURSOR_USE, 4150, 29, LIST_END), _hotspot20(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END), _hotspot21(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END), _hotspot22(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END), _hotspot23(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END), _hotspot24(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END) { } void Scene4150::postInit(SceneObjectList *OwnerList) { loadScene(4150); Scene::postInit(); setZoomPercents(60, 85, 200, 100); _stripManager.addSpeaker(&_speakerQR); _stripManager.addSpeaker(&_speakerCDL); _stripManager.addSpeaker(&_speakerQText); _hotspot2.postInit(); _hotspot2.setVisage(4171); _hotspot2.animate(ANIM_MODE_2, NULL); _hotspot2.fixPriority(100); _hotspot2.setPosition(Common::Point(76, 147)); _hotspot1.postInit(); _hotspot1.setPosition(Common::Point(177, 201)); if (g_globals->getFlag(44)) { g_globals->_player.postInit(); g_globals->_player.setVisage(4200); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setStrip(2); g_globals->_player.setPosition(Common::Point(328, 160)); g_globals->_player._moveDiff = Common::Point(7, 4); g_globals->_player.disableControl(); _sceneMode = 4151; setAction(&_sequenceManager, this, 4151, &g_globals->_player, NULL); _hotspot1.setVisage(4157); _hotspot1.setPosition(Common::Point(177, 201)); } else { g_globals->_player.postInit(); g_globals->_player.setVisage(4154); g_globals->_player._canWalk = false; g_globals->_player.setPosition(Common::Point(198, 202)); g_globals->_player.disableControl(); _hotspot1.setVisage(4152); setAction(&_action1); g_globals->setFlag(44); } if (RING_INVENTORY._rope._sceneNumber == 4150) { _hotspot3.postInit(); _hotspot3.setVisage(4150); _hotspot3.setPosition(Common::Point(175, 70)); g_globals->_sceneItems.push_back(&_hotspot3); } g_globals->_sceneItems.push_back(&_hotspot1); _hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _hotspot6.setBounds(Rect(28, 121, 80, 148)); _hotspot7.setBounds(Rect(27, 17, 127, 100)); _hotspot8.setBounds(Rect(62, 11, 117, 22)); _hotspot9.setBounds(Rect(48, 78, 104, 94)); _hotspot10.setBounds(Rect(32, 107, 58, 119)); _hotspot11.setBounds(Rect(1, 130, 17, 163)); _hotspot12.setBounds(Rect(1, 158, 78, 197)); _hotspot13.setBounds(Rect(253, 11, 274, 188)); _hotspot14.setBounds(Rect(4, 15, 29, 153)); _hotspot15.setBounds(Rect(127, 22, 146, 133)); _hotspot16.setBounds(Rect(165, 22, 181, 141)); _hotspot17.setBounds(Rect(186, 31, 217, 52)); _hotspot18.setBounds(Rect(200, 31, 251, 86)); _hotspot19.setBounds(Rect(183, 81, 234, 111)); _hotspot20.setBounds(Rect(188, 120, 219, 142)); _hotspot21.setBounds(Rect(235, 122, 249, 145)); _hotspot22.setBounds(Rect(283, 125, 320, 146)); _hotspot23.setBounds(Rect(284, 27, 306, 160)); _hotspot24.setBounds(Rect(257, 72, 284, 99)); _hotspot25.setBounds(Rect(183, 155, 316, 190)); _hotspot26.setBounds(Rect(98, 169, 238, 198)); g_globals->_sceneItems.addItems(&_hotspot24, &_hotspot23, &_hotspot13, &_hotspot25, &_hotspot26, &_hotspot19, &_hotspot22, &_hotspot20, &_hotspot17, &_hotspot16, &_hotspot15, &_hotspot11, &_hotspot14, &_hotspot18, &_hotspot21, &_hotspot12, &_hotspot10, &_hotspot9, &_hotspot8, &_hotspot7, &_hotspot6, &_hotspot2, &_hotspot5, NULL); g_globals->_soundHandler.play(165); _soundHandler.play(311); } void Scene4150::signal() { if (_sceneMode == 4151) g_globals->_player.enableControl(); else if (_sceneMode == 4152) g_globals->_sceneManager.changeScene(4100); } void Scene4150::dispatch() { Scene::dispatch(); if (!_action && (g_globals->_player._position.x >= 316)) { g_globals->_soundHandler.fadeOut(NULL); _soundHandler.fadeOut(NULL); g_globals->_player.disableControl(); _sceneMode = 4152; setAction(&_sequenceManager, this, 4152, &g_globals->_player, NULL); } } /*-------------------------------------------------------------------------- * Scene 4000 - Village * *--------------------------------------------------------------------------*/ void Scene4250::Action1::signal() { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(3); break; case 1: ADD_MOVER_NULL(g_globals->_player, 6, 190); ADD_MOVER_NULL(scene->_hotspot3, 9, 195); ADD_MOVER(scene->_hotspot1, 12, 185); break; case 2: setDelay(30); break; case 3: scene->_stripManager.start(4450, this); break; case 4: case 7: setDelay(15); break; case 5: ADD_PLAYER_MOVER(220, 175); scene->_hotspot1.fixPriority(105); ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173); break; case 6: scene->_stripManager.start(4470, this); break; case 8: g_globals->_player.enableControl(); remove(); break; } } void Scene4250::Action2::signal() { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); ADD_PLAYER_MOVER(247, 182); break; case 1: g_globals->_player.setVisage(2670); g_globals->_player.changeZoom(50); g_globals->_player.setStrip(3); g_globals->_player.setFrame(1); g_globals->_player.animate(ANIM_MODE_5, this); break; case 2: if ((g_globals->_stripNum == 9000) || (g_globals->_stripNum == 4300)) { scene->_stripManager.start(4205, this); } else { scene->_stripManager.start(4490, this); } break; case 3: g_globals->_player.animate(ANIM_MODE_6, this); break; case 4: g_globals->_player.setVisage(2602); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.changeZoom(70); if ((g_globals->_stripNum == 9000) || (g_globals->_stripNum == 4300)) { g_globals->_player.enableControl(); remove(); } else { ADD_PLAYER_MOVER(6, 180); ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 12, 185); } break; case 5: ADD_PLAYER_MOVER(-16, 180); ADD_PLAYER_MOVER_NULL(scene->_hotspot1, -12, 185); scene->_hotspot3.setStrip2(2); ADD_MOVER_NULL(scene->_hotspot5, -30, 195); break; case 6: g_globals->clearFlag(59); g_globals->clearFlag(70); g_globals->clearFlag(37); g_globals->clearFlag(114); g_globals->clearFlag(36); g_globals->clearFlag(43); g_globals->_sceneManager.changeScene(2100); break; } } void Scene4250::Action3::signal() { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(3); break; case 1: scene->_stripManager.start(4480, this); break; case 2: g_globals->_player.enableControl(); remove(); break; } } void Scene4250::Action4::signal() { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(3); break; case 1: g_globals->_player.addMover(NULL); scene->_stripManager.start((RING_INVENTORY._helmet._sceneNumber == 4250) ? 4259 : 4256, this); break; case 2: ADD_PLAYER_MOVER(g_globals->_player._position.x + 5, g_globals->_player._position.y); break; case 3: g_globals->_player.enableControl(); remove(); break; } } void Scene4250::Action5::signal() { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->_player.disableControl(); setDelay(3); break; case 1: scene->_hotspot4.fixPriority(195); scene->_hotspot1.fixPriority(105); ADD_MOVER_NULL(g_globals->_player, 6, 185); ADD_MOVER_NULL(scene->_hotspot4, 9, 190); ADD_MOVER(scene->_hotspot1, 12, 180); break; case 2: ADD_PLAYER_MOVER(252, 176); ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173); ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 239, 195); break; case 3: scene->_hotspot4.fixPriority(-1); scene->_hotspot1.setStrip(5); scene->_hotspot4.setStrip(7); g_globals->_player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene4250::Hotspot1::doAction(int action) { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 19 : 14); break; case CURSOR_TALK: g_globals->_player.disableControl(); if (!g_globals->_sceneObjects->contains(&scene->_hotspot4)) { scene->setAction(&scene->_action3); } else { scene->_sceneMode = 4260; if (RING_INVENTORY._helmet._sceneNumber == 4250) { scene->_sceneMode = 4265; scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL); } else { scene->setAction(&scene->_sequenceManager, scene, g_globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL); } } break; case OBJECT_SCANNER: if (RING_INVENTORY._helmet._sceneNumber == 4250) SceneItem::display2(4250, 21); else SceneHotspot::doAction(action); break; case OBJECT_STUNNER: if (RING_INVENTORY._helmet._sceneNumber == 4250) SceneItem::display2(4250, 22); else SceneHotspot::doAction(action); break; default: SceneHotspot::doAction(action); break; } } void Scene4250::Hotspot2::doAction(int action) { //Ship with stasis field Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: case CURSOR_USE: SceneItem::display2(4250, 16); break; case OBJECT_SCANNER: if ((g_globals->_stripNum == 9000) || (g_globals->_stripNum == 4300)) scene->setAction(&scene->_action2); else if (g_globals->getFlag(55)) SceneItem::display2(4250, 17); else { g_globals->setFlag(55); scene->setAction(&scene->_action2); } break; case OBJECT_STASIS_NEGATOR: g_globals->_player.disableControl(); scene->_sceneMode = 4252; scene->setAction(&scene->_sequenceManager, scene, 4252, &g_globals->_player, this, NULL); break; default: SceneHotspot::doAction(action); break; } } void Scene4250::Hotspot4::doAction(int action) { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 18 : 5); break; case OBJECT_SCANNER: if (RING_INVENTORY._helmet._sceneNumber == 4250) SceneItem::display2(4250, 21); else SceneHotspot::doAction(action); break; case OBJECT_STUNNER: if (RING_INVENTORY._helmet._sceneNumber == 4250) SceneItem::display2(4250, 22); else SceneHotspot::doAction(action); break; case CURSOR_TALK: g_globals->_player.disableControl(); if (!g_globals->_sceneObjects->contains(&scene->_hotspot6)) { scene->_sceneMode = 4254; scene->setAction(&scene->_sequenceManager, scene, 4263, NULL); } else { scene->_sceneMode = 4254; if (RING_INVENTORY._helmet._sceneNumber == 4250) { scene->_sceneMode = 4266; scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL); } else { scene->setAction(&scene->_sequenceManager, scene, (RING_INVENTORY._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL); } } break; default: SceneHotspot::doAction(action); break; } } void Scene4250::Hotspot6::doAction(int action) { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 7 : 6); break; case OBJECT_SCANNER: SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 1 : 2); break; case OBJECT_STUNNER: SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3); break; case OBJECT_HELMET: g_globals->_soundHandler.play(354); g_globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 4250; if (RING_INVENTORY._concentrator._sceneNumber == 1) { if (g_globals->getFlag(115)) { scene->_sceneMode = 4269; scene->setAction(&scene->_sequenceManager, scene, 4269, this, NULL); } else { g_globals->setFlag(115); g_globals->_events.setCursor(CURSOR_WALK); scene->_sceneMode = 4256; scene->setAction(&scene->_sequenceManager, scene, 4256, this, NULL); } } else if (RING_INVENTORY._keyDevice._sceneNumber == 1) { scene->_sceneMode = 4267; scene->setAction(&scene->_sequenceManager, scene, 4267, this, NULL); } else if (RING_INVENTORY._keyDevice._sceneNumber == 4300) { scene->_sceneMode = 4268; scene->setAction(&scene->_sequenceManager, scene, 4268, this, NULL); } else { g_globals->_events.setCursor(CURSOR_WALK); ADD_MOVER_NULL(scene->_hotspot1, 241, 169); scene->_sceneMode = 4261; scene->setAction(&scene->_sequenceManager, scene, 4261, &g_globals->_player, this, NULL); } break; case OBJECT_NULLIFIER: if (RING_INVENTORY._helmet._sceneNumber == 4250) { g_globals->_soundHandler.play(353); g_globals->_player.disableControl(); RING_INVENTORY._helmet._sceneNumber = 1; scene->_sceneMode = 4257; scene->setAction(&scene->_sequenceManager, scene, 4257, &g_globals->_player, this, NULL); } else { SceneItem::display2(4250, 4); } break; case CURSOR_TALK: if (RING_INVENTORY._helmet._sceneNumber == 4250) doAction(OBJECT_HELMET); else { g_globals->_player.disableControl(); scene->_sceneMode = 4264; scene->setAction(&scene->_sequenceManager, scene, 4264, this, NULL); } break; case CURSOR_USE: if (RING_INVENTORY._helmet._sceneNumber == 4250) doAction(OBJECT_HELMET); else { g_globals->_player.disableControl(); if ((RING_INVENTORY._items._sceneNumber != 1) || (RING_INVENTORY._concentrator._sceneNumber != 1)) { scene->_sceneMode = 4258; scene->setAction(&scene->_sequenceManager, scene, 4258, this, NULL); } else { scene->_hotspot2.postInit(); scene->_hotspot2.setVisage(4251); scene->_hotspot2.setFrame(scene->_hotspot2.getFrameCount()); scene->_hotspot2.setPosition(Common::Point(267, 172)); scene->_hotspot2.hide(); scene->_sceneMode = 4259; scene->setAction(&scene->_sequenceManager, scene, 4259, &g_globals->_player, this, &scene->_hotspot2, NULL); } } break; default: SceneHotspot::doAction(action); break; } } void Scene4250::Hotspot8::doAction(int action) { Scene4250 *scene = (Scene4250 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: case CURSOR_USE: g_globals->_sceneManager.changeScene(4300); break; case OBJECT_SCANNER: SceneItem::display2(4250, 24); break; case OBJECT_STUNNER: SceneItem::display2(4250, 25); break; case OBJECT_STASIS_NEGATOR: g_globals->_player.disableControl(); scene->_sceneMode = 4270; scene->setAction(&scene->_sequenceManager, scene, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4250::Scene4250() : _hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) { } void Scene4250::postInit(TsAGE::SceneObjectList *OwnerList) { loadScene(4250); Scene::postInit(); setZoomPercents(160, 90, 185, 100); _stripManager.addSpeaker(&_speakerSR); _stripManager.addSpeaker(&_speakerSL); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerGameText); _stripManager.addSpeaker(&_speakerQL); _stripManager.addSpeaker(&_speakerQR); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerPText); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerFLText); _speakerSText.setTextPos(Common::Point(40, 40)); _speakerPText.setTextPos(Common::Point(40, 100)); _hotspot8._sceneRegionId = 16; g_globals->_player.postInit(); g_globals->_player.setVisage(2602); g_globals->_player.animate(ANIM_MODE_1, NULL); g_globals->_player.setObjectWrapper(new SceneObjectWrapper()); g_globals->_player.setPosition(Common::Point(-13, 190)); g_globals->_player.changeZoom(-1); g_globals->_player._moveDiff = Common::Point(4, 1); _hotspot1.postInit(); _hotspot1.setVisage(2801); _hotspot1.animate(ANIM_MODE_1, NULL); _hotspot1.setObjectWrapper(new SceneObjectWrapper()); _hotspot1.setPosition(Common::Point(-18, 185)); _hotspot1.changeZoom(-1); _hotspot1._moveDiff = Common::Point(4, 1); g_globals->_sceneItems.push_back(&_hotspot1); if (g_globals->_sceneManager._previousScene == 4300) { _hotspot5.postInit(); _hotspot5.setVisage(4250); _hotspot5.setPosition(Common::Point(268, 168)); _hotspot5.fixPriority(1); _hotspot4.postInit(); _hotspot4.setVisage(2701); _hotspot4.animate(ANIM_MODE_1, NULL); _hotspot4.setObjectWrapper(new SceneObjectWrapper()); _hotspot4.setPosition(Common::Point(272, 175)); _hotspot4.setStrip(2); _hotspot4._moveDiff = Common::Point(4, 1); _hotspot4.changeZoom(70); g_globals->_sceneItems.push_back(&_hotspot4); _hotspot1.setPosition(Common::Point(197, 173)); _hotspot1.changeZoom(70); g_globals->_player.setPosition(Common::Point(252, 176)); g_globals->_player.changeZoom(70); _hotspot6.postInit(); _hotspot6.setVisage(4302); _hotspot6.setStrip(4); _hotspot6.setFrame(3); _hotspot6.changeZoom(50); _hotspot6.fixPriority(70); _hotspot6.setPosition(Common::Point(261, 175)); if (RING_INVENTORY._helmet._sceneNumber == 4250) { _hotspot6.setStrip(6); _hotspot6.setFrame(_hotspot6.getFrameCount()); } if (g_globals->getFlag(98)) { g_globals->_sceneItems.push_front(&_hotspot6); } else { _hotspot6.hide(); if ((g_globals->_stripNum == 4300) || (g_globals->_stripNum == 4301)) { g_globals->setFlag(98); g_globals->_player.setVisage(4302); g_globals->_player.setStrip(5); g_globals->_player.changeZoom(50); g_globals->_player.disableControl(); _hotspot4.setPosition(Common::Point(239, 195)); _sceneMode = 4253; g_globals->_sceneItems.push_front(&_hotspot6); setAction(&_sequenceManager, this, 4253, &g_globals->_player, &_hotspot6, &_hotspot4, NULL); } } } else if (g_globals->_stripNum == 9000) { _hotspot4.postInit(); _hotspot4.setVisage(2701); _hotspot4.animate(ANIM_MODE_1, NULL); _hotspot4.setObjectWrapper(new SceneObjectWrapper()); _hotspot4.setPosition(Common::Point(-15, 195)); _hotspot4._moveDiff = Common::Point(4, 1); g_globals->_sceneItems.push_back(&_hotspot4); setAction(&_action5); } else { _hotspot3.postInit(); _hotspot3.setVisage(4006); _hotspot3.animate(ANIM_MODE_1, NULL); _hotspot3.setObjectWrapper(new SceneObjectWrapper()); _hotspot3.setPosition(Common::Point(-15, 195)); _hotspot3.setStrip2(3); _hotspot3._moveDiff = Common::Point(4, 1); setAction(&_action1); g_globals->clearFlag(43); g_globals->clearFlag(114); g_globals->clearFlag(36); } if (g_globals->getFlag(17)) { g_globals->_sceneItems.push_back(&_hotspot8); } else { _hotspot2.postInit(); _hotspot2.setVisage(4251); _hotspot2.setStrip2(1); _hotspot2.fixPriority(2); _hotspot2.setFrame(1); _hotspot2.setPosition(Common::Point(267, 172)); g_globals->_sceneItems.push_back(&_hotspot2); } _hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); g_globals->_sceneItems.push_back(&_hotspot7); g_globals->_soundHandler.play(185); } void Scene4250::signal() { switch (_sceneMode) { case 4252: g_globals->setFlag(17); g_globals->_sceneManager.changeScene(4301); break; case 4253: if (g_globals->_stripNum == 4301) { _sceneMode = 4261; ADD_MOVER_NULL(_hotspot1, 241, 169); setAction(&_sequenceManager, this, 4261, &g_globals->_player, &_hotspot6, NULL); } else { g_globals->_player.enableControl(); } break; case 4254: case 4256: case 4257: case 4258: case 4260: case 4264: case 4265: case 4266: case 4267: case 4268: case 4269: case 4270: g_globals->_player.enableControl(); break; case 4259: g_globals->_soundHandler.play(360); g_globals->_sceneManager.changeScene(9900); break; case 4261: RING_INVENTORY._keyDevice._sceneNumber = 1; g_globals->_player.enableControl(); break; case 4255: case 4262: case 4263: default: break; } } void Scene4250::dispatch() { if (g_globals->_player.getRegionIndex() == 8) g_globals->_player.changeZoom(90 - (g_globals->_player._position.y - 153)); if (g_globals->_player.getRegionIndex() == 12) g_globals->_player.changeZoom(70); if (g_globals->_player.getRegionIndex() == 15) { g_globals->_player.changeZoom(-1); g_globals->_player.fixPriority(-1); } if (_hotspot1.getRegionIndex() == 8) _hotspot1.changeZoom(90 - (_hotspot1._position.y - 153)); if (_hotspot1.getRegionIndex() == 12) _hotspot1.changeZoom(70); if (_hotspot1.getRegionIndex() == 15) { _hotspot1.changeZoom(-1); _hotspot1.fixPriority(-1); } if (_hotspot4.getRegionIndex() == 8) _hotspot4.changeZoom(90 - (_hotspot4._position.y - 153)); if (_hotspot4.getRegionIndex() == 12) _hotspot4.changeZoom(70); if (_hotspot4.getRegionIndex() == 15) { _hotspot4.changeZoom(-1); _hotspot4.fixPriority(-1); } Scene::dispatch(); if (!_action) { if (!g_globals->getFlag(55) && (g_globals->_player.getRegionIndex() == 12)) { setAction(&_action4); } if (g_globals->_sceneObjects->contains(&_hotspot6) && (g_globals->_player.getRegionIndex() == 12)) setAction(&_action4); } } /*-------------------------------------------------------------------------- * Scene 4300 - Village - Slaver Ship * *--------------------------------------------------------------------------*/ void Scene4300::Action1::signal() { Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: g_globals->setFlag(56); g_globals->_scenePalette.addRotation(240, 254, -1); scene->_hotspot7.animate(ANIM_MODE_6, this); g_globals->_soundHandler.play(164); break; case 1: g_globals->_soundHandler.play(340); scene->_soundHandler1.play(341); scene->_hotspot1.remove(); setDelay(3); break; case 2: scene->_soundHandler1.play(341); scene->_hotspot2.remove(); setDelay(6); break; case 3: scene->_soundHandler1.play(341); scene->_hotspot3.remove(); setDelay(6); break; case 4: scene->_soundHandler1.play(341); scene->_hotspot4.remove(); setDelay(12); break; case 5: scene->_soundHandler1.play(341); scene->_hotspot5.remove(); setDelay(12); break; case 6: scene->_soundHandler1.play(341); scene->_hotspot6.remove(); setDelay(60); break; case 7: scene->_hotspot10.fixPriority(250); scene->_hotspot10.animate(ANIM_MODE_5, this); break; case 8: scene->_hotspot13.show(); scene->_stripManager.start(8015, this, scene); break; case 9: g_globals->_soundHandler.play(350); g_globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; g_globals->_events.setCursor(CURSOR_USE); g_globals->_player.enableControl(); remove(); break; } } void Scene4300::Action2::signal() { Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(3); break; case 1: scene->_stripManager.start(8016, this, scene); break; case 2: g_globals->_player.enableControl(); remove(); break; } } /*--------------------------------------------------------------------------*/ void Scene4300::Hotspot8::doAction(int action) { switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, 15); break; case CURSOR_USE: SceneItem::display2(4300, 18); break; case OBJECT_SCANNER: SceneItem::display2(4300, 14); break; case OBJECT_STUNNER: SceneItem::display2(4300, 19); break; case OBJECT_KEY_DEVICE: RING_INVENTORY._keyDevice._sceneNumber = 4300; g_globals->_scenePalette.addRotation(240, 254, -1); animate(ANIM_MODE_5, NULL); g_globals->setFlag(99); g_globals->_sceneItems.push_back(this); break; default: SceneHotspot::doAction(action); break; } } void Scene4300::Hotspot9::doAction(int action) { switch (action) { case CURSOR_LOOK: if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || (RING_INVENTORY._concentrator._sceneNumber == 1)) SceneItem::display2(4300, 7); else SceneItem::display2(4300, 1); break; case CURSOR_USE: if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || (RING_INVENTORY._concentrator._sceneNumber == 1)) SceneItem::display2(4300, 7); else SceneItem::display2(4300, 3); break; case OBJECT_STUNNER: SceneItem::display2(4300, 24); break; case OBJECT_SCANNER: if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || (RING_INVENTORY._concentrator._sceneNumber != 1)) SceneItem::display2(4300, 22); else SceneItem::display2(4300, 23); break; default: NamedHotspot::doAction(action); break; } } void Scene4300::Hotspot10::doAction(int action) { // Alien Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, 2); break; case CURSOR_TALK: g_globals->_player.disableControl(); scene->setAction(&scene->_action2); break; case OBJECT_SCANNER: SceneItem::display2(4300, 20); break; case OBJECT_STUNNER: SceneItem::display2(4300, 21); break; case CURSOR_USE: case OBJECT_HELMET: g_globals->_stripNum = (action == CURSOR_USE) ? 4300 : 4301; g_globals->_events.setCursor(CURSOR_NONE); g_globals->_sceneManager.changeScene(4250); break; default: SceneHotspot::doAction(action); break; } } void Scene4300::Hotspot15::signal() { Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; scene->_soundHandler2.play(345); _strip = (g_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1; if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) || (RING_INVENTORY._concentrator._sceneNumber == 1)) { setStrip(1); setFrame(1); animate(ANIM_MODE_NONE, NULL); } else { animate(ANIM_MODE_5, this); } } void Scene4300::Hotspot16::doAction(int action) { Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, 8); break; case CURSOR_USE: if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) && (RING_INVENTORY._concentrator._sceneNumber != 4300)) { SceneItem::display2(4300, 16); } else { scene->_sceneMode = 4302; scene->setAction(&scene->_sequenceManager, scene, 4302, this, NULL); } break; case OBJECT_SCANNER: SceneItem::display2(4300, 27); break; case OBJECT_STUNNER: SceneItem::display2(4300, 24); break; default: SceneHotspot::doAction(action); break; } } void Scene4300::Hotspot17::doAction(int action) { Scene4300 *scene = (Scene4300 *)g_globals->_sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, (RING_INVENTORY._stasisBox2._sceneNumber == 4300) ? 17 : 11); break; case CURSOR_USE: if (RING_INVENTORY._stasisBox2._sceneNumber != 4300) SceneItem::display2(4300, 13); else { g_globals->_scenePalette.clearListeners(); remove(); SceneItem::display2(4300, 12); RING_INVENTORY._concentrator._sceneNumber = 1; } break; case OBJECT_SCANNER: SceneItem::display2(4300, 25); break; case OBJECT_STUNNER: SceneItem::display2(4300, 26); break; case OBJECT_STASIS_BOX2: scene->_soundHandler1.play(352); g_globals->_events.setCursor(CURSOR_USE); scene->_sceneMode = 4303; scene->setAction(&scene->_sequenceManager, scene, 4303, this, NULL); break; } } void Scene4300::Hotspot19::doAction(int action) { switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, 9); break; case OBJECT_SCANNER: SceneItem::display2(4300, 28); break; case OBJECT_STUNNER: SceneItem::display2(4300, 24); break; case CURSOR_USE: if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) && (RING_INVENTORY._concentrator._sceneNumber != 4300)) SceneItem::display2(4300, 10); else SceneItem::display2(4300, 29); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ Scene4300::Scene4300() : _hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) { } void Scene4300::postInit(SceneObjectList *OwnerList) { loadScene(4300); Scene::postInit(); setZoomPercents(0, 100, 200, 100); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerFLText); _hotspot11.setDetails(76, 97, 102, 127, 4300, 5, 6); _hotspot7.postInit(); _hotspot7.setPosition(Common::Point(90, 128)); _hotspot7.setVisage(4303); _hotspot7.fixPriority(250); g_globals->_sceneItems.push_back(&_hotspot7); _hotspot9.setDetails(120, 49, 174, 91, 4300, -1, -1); _hotspot15.postInit(); _hotspot15.setVisage(4300); _hotspot15.setPosition(Common::Point(149, 79)); _hotspot15.signal(); if (!g_globals->getFlag(99)) { _hotspot8.postInit(); _hotspot8.setVisage(4300); _hotspot8.setStrip(3); _hotspot8.setPosition(Common::Point(196, 47)); g_globals->_sceneItems.push_back(&_hotspot8); } if (RING_INVENTORY._concentrator._sceneNumber == 4300) { _hotspot17.postInit(); _hotspot17.setVisage(4300); _hotspot17.setStrip(6); _hotspot17.fixPriority(1); _hotspot17.setPosition(Common::Point(200, 69)); if (RING_INVENTORY._stasisBox2._sceneNumber == 4300) _hotspot17.setFrame(_hotspot17.getFrameCount()); g_globals->_sceneItems.push_back(&_hotspot17); } if (!g_globals->getFlag(98)) { _hotspot10.postInit(); _hotspot10.setVisage(4302); _hotspot10.setPosition(Common::Point(244, 179)); _hotspot10.fixPriority(100); g_globals->_sceneItems.push_back(&_hotspot10); _hotspot12.postInit(); _hotspot12.setVisage(4302); _hotspot12.setStrip2(3); _hotspot12.setPosition(Common::Point(231, 185)); _hotspot12.fixPriority(251); _hotspot12.hide(); _hotspot13.postInit(); _hotspot13.hide(); _hotspot13.setVisage(4302); _hotspot13.setStrip2(2); _hotspot13.setPosition(Common::Point(256, 168)); _hotspot13.fixPriority(251); _hotspot13._numFrames = 1; _hotspot13.animate(ANIM_MODE_8, 0, NULL); } if (RING_INVENTORY._items._sceneNumber == 4300) { _hotspot16.postInit(); _hotspot16.setVisage(4300); _hotspot16.setPosition(Common::Point(169, 141)); _hotspot16.fixPriority(1); _hotspot16.setStrip(4); g_globals->_sceneItems.push_back(&_hotspot16); } if (g_globals->_sceneManager._previousScene == 4301) { g_globals->_player.disableControl(); _hotspot7.setFrame(_hotspot7.getFrameCount()); _hotspot1.postInit(); _hotspot1.setVisage(4301); _hotspot1.fixPriority(145); _hotspot1.setPosition(Common::Point(160, 64)); _hotspot2.postInit(); _hotspot2.setVisage(4301); _hotspot2.setStrip2(2); _hotspot2.fixPriority(140); _hotspot2.setPosition(Common::Point(166, 90)); _hotspot3.postInit(); _hotspot3.setVisage(4301); _hotspot3.setStrip2(3); _hotspot3.fixPriority(135); _hotspot3.setPosition(Common::Point(173, 114)); _hotspot4.postInit(); _hotspot4.setVisage(4301); _hotspot4.setStrip2(4); _hotspot4.fixPriority(130); _hotspot4.setPosition(Common::Point(187, 141)); _hotspot5.postInit(); _hotspot5.setVisage(4301); _hotspot5.setStrip2(5); _hotspot5.fixPriority(125); _hotspot5.setPosition(Common::Point(201, 164)); _hotspot6.postInit(); _hotspot6.setVisage(4301); _hotspot6.setStrip2(6); _hotspot6.fixPriority(120); _hotspot6.setPosition(Common::Point(219, 186)); setAction(&_action1); } else { g_globals->_player.disableControl(); _sceneMode = 4304; setAction(&_sequenceManager, this, 4304, NULL); } _hotspot10.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); _hotspot19._sceneRegionId = 0; g_globals->_sceneItems.push_back(&_hotspot19); g_globals->_sceneItems.push_back(&_hotspot18); } void Scene4300::stripCallback(int v) { switch (v) { case 1: _hotspot12.show(); _hotspot12.animate(ANIM_MODE_7, 0, NULL); break; case 2: _hotspot12.hide(); break; } } void Scene4300::remove() { g_globals->_scenePalette.clearListeners(); Scene::remove(); } void Scene4300::signal() { switch (_sceneMode) { case 4302: RING_INVENTORY._items._sceneNumber = 1; _hotspot16.remove(); g_globals->_player.enableControl(); break; case 4303: RING_INVENTORY._stasisBox2._sceneNumber = 4300; _hotspot15.setStrip(1); _hotspot15.setFrame(1); _hotspot15.animate(ANIM_MODE_NONE, NULL); break; case 4304: _hotspot14.postInit(); _hotspot14.setVisage(4300); _hotspot14.setStrip(7); _hotspot14.setPosition(Common::Point(60, 199)); _gfxButton.setText(EXIT_MSG); _gfxButton._bounds.center(60, 193); _gfxButton.draw(); _gfxButton._bounds.expandPanes(); g_globals->_player.enableControl(); g_globals->_scenePalette.addRotation(240, 254, -1); break; } } void Scene4300::dispatch() { if (_action) _action->dispatch(); } void Scene4300::process(Event &event) { Scene::process(event); if (_gfxButton.process(event)) g_globals->_sceneManager.changeScene(4250); } /*-------------------------------------------------------------------------- * Scene 4301 - Village - Slaver Ship Keypad * *--------------------------------------------------------------------------*/ void Scene4301::Action1::synchronize(Serializer &s) { Action::synchronize(s); s.syncAsSint16LE(_field34E); for (int idx = 0; idx < 6; ++idx) s.syncAsSint16LE(_indexList[idx]); } void Scene4301::Action1::remove() { Scene4301 *scene = (Scene4301 *)g_globals->_sceneManager._scene; g_globals->_player.enableControl(); for (_state = 0; _state < 6; ++_state) _buttonList[_state].remove(); scene->_hotspot3.remove(); scene->_hotspot2.remove(); scene->_hotspot1.animate(ANIM_MODE_6, NULL); Action::remove(); } void Scene4301::Action1::signal() { Scene4301 *scene = (Scene4301 *)g_globals->_sceneManager._scene; switch (_actionIndex++) { case 0: scene->_soundHandler.play(164); scene->_hotspot1.animate(ANIM_MODE_5, this); break; case 1: g_globals->_soundHandler.play(335); g_globals->_events.setCursor(CURSOR_USE); scene->_hotspot2.postInit(); scene->_hotspot2.setVisage(4303); scene->_hotspot2.setStrip(2); scene->_hotspot2.setFrame(1); scene->_hotspot2.setPosition(Common::Point(30, 15)); scene->_hotspot2.fixPriority(255); scene->_hotspot3.postInit(); scene->_hotspot3.setVisage(4303); scene->_hotspot3.setStrip(2); scene->_hotspot3.setFrame(2); scene->_hotspot3.setPosition(Common::Point(48, 29)); scene->_hotspot3.fixPriority(255); scene->_hotspot3.hide(); _field34E = 0; _state = 0; _actionIndex = 2; break; case 10: // Puzzle: Wrong code g_globals->_events.setCursor(CURSOR_NONE); scene->_soundHandler.play(337); if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); else scene->_hotspot3.hide(); setDelay(20); if (_state <= 8) _actionIndex = 10; ++_state; break; case 11: for (_state = 0; _state < 6; ++_state) _buttonList[_state].remove(); scene->_soundHandler.play(338); scene->_hotspot3.hide(); _actionIndex = 2; _state = 0; g_globals->_events.setCursor(CURSOR_USE); break; case 20: // Puzzle: Correct code g_globals->_player.disableControl(); scene->_soundHandler.play(339); scene->_hotspot3._frame = 3; if (scene->_hotspot3._flags & OBJFLAG_HIDE) scene->_hotspot3.show(); else scene->_hotspot3.hide(); if (_state <= 8) _actionIndex = 20; ++_state; setDelay(20); break; case 21: scene->_puzzleDone = true; remove(); break; } } void Scene4301::Action1::process(Event &event) { // Puzzle Scene4301 *scene = (Scene4301 *)g_globals->_sceneManager._scene; Rect buttonsRect; Action::process(event); if (event.handled || (_actionIndex != 2)) return; buttonsRect = Rect(14, 35, 112, 100); buttonsRect.translate(30, 15); if ((event.eventType == EVENT_BUTTON_DOWN) && buttonsRect.contains(event.mousePos)) { event.handled = true; scene->_soundHandler.play(336); int buttonIndex = ((event.mousePos.y - buttonsRect.top) / 33) * 3 + ((event.mousePos.x - buttonsRect.left) / 33); _buttonList[_state].postInit(); _buttonList[_state].setVisage(4303); _buttonList[_state].setStrip(buttonIndex + 3); _buttonList[_state].setFrame(1); _buttonList[_state].setPosition(Common::Point((_state % 3) * 25 + 55, (_state / 3) * 25 + 121)); _buttonList[_state].fixPriority(255); _buttonList[_state]._numFrames = 25; _buttonList[_state].animate(ANIM_MODE_5, NULL); _indexList[_state++] = buttonIndex; if (_state == 6) { // Six buttons pressed if ((_indexList[0] == 2) && (_indexList[1] == 3) && (_indexList[2] == 0) && (_indexList[3] == 4) && (_indexList[4] == 1) && (_indexList[5] == 5)) { // Entered the correct full combination _state = 0; _actionIndex = 20; } else { // Incorrect combination entered _state = 0; _actionIndex = 10; } signal(); } } if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { event.handled = true; remove(); } } /*--------------------------------------------------------------------------*/ void Scene4301::Hotspot4::doAction(int action) { // Hatch near door Scene4301 *scene = (Scene4301 *)g_globals->_sceneManager._scene; if (action == CURSOR_USE) { g_globals->_player.disableControl(); scene->setAction(&scene->_action1); } else { NamedHotspot::doAction(action); } } void Scene4301::Hotspot5::doAction(int action) { switch (action) { case CURSOR_LOOK: SceneItem::display2(4300, 0); break; case CURSOR_USE: SceneItem::display2(4300, 30); break; case OBJECT_SCANNER: SceneItem::display2(4300, 31); break; case OBJECT_STUNNER: SceneItem::display2(4300, 32); break; default: SceneHotspot::doAction(action); break; } } /*--------------------------------------------------------------------------*/ void Scene4301::postInit(SceneObjectList *OwnerList) { g_globals->setFlag(50); loadScene(4301); Scene::postInit(); setZoomPercents(0, 100, 200, 100); _puzzleDone = false; RING_INVENTORY._stasisBox2._sceneNumber = 1; _hotspot4.setDetails(97, 76, 127, 102, 4300, 5, 6); _hotspot1.postInit(); _hotspot1.setPosition(Common::Point(90, 128)); _hotspot1.setVisage(4303); _hotspot1._strip = 1; _hotspot1._frame = 1; _hotspot1.fixPriority(250); _hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); g_globals->_sceneItems.push_back(&_hotspot5); g_globals->_player.enableControl(); } void Scene4301::dispatch() { if (_action) { _action->dispatch(); } else if (_puzzleDone) { _puzzleDone = false; g_globals->clearFlag(50); g_globals->_sceneManager._fadeMode = FADEMODE_NONE; g_globals->_sceneManager.setNewScene(4300); } } } // End of namespace Ringworld } // End of namespace TsAGE