/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD_SCENES8_H #define TSAGE_RINGWORLD_SCENES8_H #include "common/scummsys.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld/ringworld_speakers.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class NamedHotspotMult : public SceneHotspot { public: int _useLineNum, _lookLineNum; NamedHotspotMult(); virtual Common::String getClassName() { return "NamedHotspotMult"; } virtual void synchronize(Serializer &s); }; class SceneObject7700 : public SceneObjectExt { public: int _lookLineNum, _defltLineNum; virtual void synchronize(Serializer &s); virtual Common::String getClassName() { return "SceneObject7700"; } }; class Scene7000 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; class Action3 : public Action { public: virtual void dispatch(); virtual void signal(); }; class Action4 : public Action { public: virtual void signal(); }; class Action5 : public Action { public: virtual void signal(); }; class Action6 : public Action { public: virtual void signal(); }; class Action7 : public Action { public: virtual void signal(); }; /* Objects */ class Object1 : public SceneObject { public: virtual void doAction(int action); }; /* Items */ class Hotspot1 : public SceneHotspot { public: virtual void doAction(int action); }; public: ASound _soundHandler; SequenceManager _sequenceManager; SpeakerSKText _speakerSKText; SpeakerSKL _speakerSKL; SpeakerQL _speakerQL; SpeakerQR _speakerQR; SpeakerQText _speakerQText; Object1 _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObject _object8; SceneObject _object9; SceneObject _object10; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; Action7 _action7; Hotspot1 _hotspot1; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene7100 : public Scene { /* Actions */ class Action3 : public Action { public: virtual void signal(); }; class Action4 : public Action { public: virtual void signal(); }; class Action5 : public Action { public: virtual void signal(); }; class Action6 : public Action { public: virtual void signal(); }; class Action7 : public Action { public: virtual void signal(); }; class Action8 : public Action { public: virtual void signal(); }; class Action9 : public Action { public: virtual void signal(); }; class Action10 : public Action { public: virtual void signal(); }; class Action11 : public Action { public: virtual void signal(); }; public: ASound _soundHandler1; ASound _soundHandler2; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObject _object8; SceneObject _object9; SceneObject _object10; SceneObject _object11; SceneObject _object12; SceneObject _object13; SceneObject _object14; SceneObject _object15; SceneObject _object16; SceneObject _object17; SceneObject _object18; SceneObject _object19; SceneObject _object20; SceneObject _object21; SceneObject _object22; SceneObject _object23; SceneObject _object24; SceneObject _object25; Action _action1; Action _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; Action7 _action7; Action8 _action8; Action9 _action9; Action10 _action10; Action11 _action11; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene7200 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; public: Action1 _action1; Action2 _action2; SceneObject _swimmer; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObject _object8; SceneObject _object9; ASound _soundHandler; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene7300 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; class Action3 : public Action { public: virtual void signal(); }; class Action4 : public Action { public: virtual void signal(); }; public: SpeakerPOR _speakerPOR; SpeakerPOText _speakerPOText; SpeakerSKText _speakerSKText; SpeakerQU _speakerQU; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; SceneObject _object7; SceneObject _object8; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void dispatch(); }; class Scene7600 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; public: Action1 _action1; Action2 _action2; SceneObject _object1; SceneObject _object2; SceneObject _object3; SceneObject _object4; SceneObject _object5; SceneObject _object6; ASound _soundHandler1; ASound _soundHandler2; virtual void postInit(SceneObjectList *OwnerList = NULL); }; class Scene7700 : public Scene { /* Actions */ class Action1 : public Action { public: virtual void signal(); }; class Action2 : public Action { public: virtual void signal(); }; class Action3 : public Action { public: virtual void signal(); }; class Action4 : public Action { public: virtual void signal(); }; class Action5 : public Action { public: virtual void signal(); }; class Action6 : public Action { public: virtual void signal(); }; class Object1 : public SceneObject7700 { public: virtual void signal(); virtual void doAction(int action); }; class Object3 : public SceneObject { public: virtual void doAction(int action); }; class Object7 : public SceneObjectExt { public: virtual void doAction(int action); }; class Object8 : public SceneObject { public: virtual void doAction(int action); }; class Object9 : public SceneObject { public: virtual void doAction(int action); }; class Object10 : public SceneObject { public: virtual void doAction(int action); }; class Object11 : public SceneObject { public: virtual void doAction(int action); }; class Object12 : public SceneObject { public: virtual void doAction(int action); }; /* Items */ class SceneHotspot1 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot2 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot3 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot4 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot5 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot6 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneItem7 : public SceneItem { public: virtual void doAction(int action); }; class SceneHotspot8 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneHotspot9 : public SceneHotspot { public: virtual void doAction(int action); }; class SceneItem10 : public SceneItem { public: virtual void doAction(int action); }; class SceneHotspot11 : public NamedHotspotMult { public: virtual void doAction(int action); }; public: ASound _soundHandler; SequenceManager _sequenceManager; GfxButton _gfxButton; SpeakerEText _speakerEText; SpeakerQText _speakerQText; Object1 _object1; Object1 _object2; Object3 _object3; Object1 _object4; Object1 _object5; Object1 _object6; Object7 _prof; Object8 _object8; Object9 _object9; Object10 _object10; Object11 _cork; Object12 _emptyJar; SceneObject _object13; SceneObject _object14; SceneObject _object15; SceneObject _cloud; SceneObject _easterEgg1; SceneObject _easterEgg2; SceneObject _object19; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; SceneHotspot1 _sceneHotspot1; SceneHotspot2 _sceneHotspot2; SceneHotspot3 _sceneHotspot3; SceneHotspot4 _sceneHotspot4; SceneHotspot5 _sceneHotspot5; SceneHotspot6 _sceneHotspot6; SceneItem7 _sceneItem7; SceneHotspot8 _sceneHotspot8; SceneHotspot9 _sceneHotspot9; SceneItem10 _sceneItem10; SceneHotspot11 _sceneHotspot11; SceneHotspot11 _sceneHotspot12; SceneHotspot11 _sceneHotspot13; SceneHotspot11 _sceneHotspot14; SceneHotspot11 _sceneHotspot15; SceneHotspot11 _sceneHotspot16; SceneHotspot11 _sceneHotspot17; SceneHotspot11 _sceneHotspot18; SceneHotspot11 _sceneHotspot19; SceneHotspot11 _sceneHotspot20; SceneHotspot11 _sceneHotspot21; SceneHotspot11 _sceneHotspot22; SceneHotspot11 _sceneHotspot23; SceneHotspot11 _sceneHotspot24; SceneHotspot11 _sceneHotspot25; SceneHotspot11 _sceneHotspot26; SceneHotspot11 _sceneHotspot27; SceneHotspot11 _sceneHotspot28; SceneHotspot11 _sceneHotspot29; SceneHotspot11 _sceneHotspot30; SceneHotspot11 _sceneHotspot31; SceneHotspot11 _sceneHotspot32; SceneHotspot11 _sceneHotspot33; SceneHotspot11 _sceneHotspot34; SceneHotspot11 _sceneHotspot35; SceneHotspot11 _sceneHotspot36; int _seatCountLeft1, _seatCountRight, _seatCountLeft2; Scene7700(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); virtual void synchronize(Serializer &s); }; } // End of namespace Ringworld } // End of namespace TsAGE #endif