/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD_SPEAKERS_H #define TSAGE_RINGWORLD_SPEAKERS_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/ringworld/ringworld_logic.h" namespace TsAGE { namespace Ringworld { using namespace TsAGE; class SpeakerGText : public Speaker { public: SceneObject _sceneObject; public: SpeakerGText(); virtual Common::String getClassName() { return "SpeakerGText"; } virtual void setText(const Common::String &msg); virtual void removeText(); }; class SpeakerPOR : public AnimatedSpeaker { class SpeakerAction1 : public SpeakerAction { public: virtual void signal(); }; public: SceneObject _object3; SpeakerAction1 _action2; public: SpeakerPOR(); virtual Common::String getClassName() { return "SpeakerPOR"; } virtual void setText(const Common::String &msg); }; class SpeakerOR : public AnimatedSpeaker { public: SpeakerOR(); virtual Common::String getClassName() { return "SpeakerOR"; } virtual void setText(const Common::String &msg); }; class SpeakerOText : public SpeakerGText { public: SpeakerOText(); virtual Common::String getClassName() { return "SpeakerOText"; } }; class SpeakerPOText : public ScreenSpeaker { public: SpeakerPOText(); virtual Common::String getClassName() { return "SpeakerPOText"; } }; class SpeakerSText : public ScreenSpeaker { public: SpeakerSText(); virtual Common::String getClassName() { return "SpeakerSText"; } }; class SpeakerQText : public ScreenSpeaker { public: SpeakerQText(); virtual Common::String getClassName() { return "SpeakerQText"; } }; class SpeakerMText : public ScreenSpeaker { public: SpeakerMText(); virtual Common::String getClassName() { return "SpeakerMText"; } }; class SpeakerCText : public ScreenSpeaker { public: SpeakerCText(); virtual Common::String getClassName() { return "SpeakerCText"; } }; class SpeakerEText : public ScreenSpeaker { public: SpeakerEText(); virtual Common::String getClassName() { return "SpeakerEText"; } }; class SpeakerGR : public AnimatedSpeaker { public: SpeakerGR(); virtual Common::String getClassName() { return "SpeakerGR"; } virtual void setText(const Common::String &msg); }; class SpeakerHText : public ScreenSpeaker { public: SpeakerHText(); virtual Common::String getClassName() { return "SpeakerHText"; } }; class SpeakerPText : public ScreenSpeaker { public: SpeakerPText(); virtual Common::String getClassName() { return "SpeakerPText"; } }; class SpeakerCHFText : public ScreenSpeaker { public: SpeakerCHFText(); virtual Common::String getClassName() { return "SpeakerCHFText"; } }; class SpeakerSKText : public ScreenSpeaker { public: SpeakerSKText(); virtual Common::String getClassName() { return "SpeakerSKText"; } }; class SpeakerCDRText : public ScreenSpeaker { public: SpeakerCDRText(); virtual Common::String getClassName() { return "SpeakerCDRText"; } }; class SpeakerFLText : public ScreenSpeaker { public: SpeakerFLText(); virtual Common::String getClassName() { return "SpeakerFLText"; } }; class SpeakerBatText : public ScreenSpeaker { public: SpeakerBatText(); virtual Common::String getClassName() { return "SpeakerFLText"; } }; class SpeakerQR : public AnimatedSpeaker { public: SpeakerQR(); virtual Common::String getClassName() { return "SpeakerQR"; } virtual void setText(const Common::String &msg); }; class SpeakerQU : public AnimatedSpeaker { public: SpeakerQU(); virtual Common::String getClassName() { return "SpeakerQU"; } virtual void setText(const Common::String &msg); }; class SpeakerSKL : public AnimatedSpeaker { public: SpeakerSKL(); virtual Common::String getClassName() { return "SpeakerQL"; } virtual void setText(const Common::String &msg); }; class SpeakerQL : public AnimatedSpeaker { public: SpeakerQL(); virtual Common::String getClassName() { return "SpeakerQL"; } virtual void setText(const Common::String &msg); }; class SpeakerSR : public AnimatedSpeaker { public: SceneObject _object3; public: SpeakerSR(); virtual Common::String getClassName() { return "SpeakerSR"; } void setText(const Common::String &msg); }; class SpeakerSL : public AnimatedSpeaker { public: SpeakerSL(); virtual Common::String getClassName() { return "SpeakerSL"; } virtual void setText(const Common::String &msg); }; class SpeakerCR : public AnimatedSpeaker { public: SpeakerCR(); virtual Common::String getClassName() { return "SpeakerCR"; } virtual void setText(const Common::String &msg); }; class SpeakerMR : public AnimatedSpeaker { public: SpeakerMR(); virtual Common::String getClassName() { return "SpeakerMR"; } virtual void setText(const Common::String &msg); }; class SpeakerSAL : public AnimatedSpeaker { public: SpeakerSAL(); virtual Common::String getClassName() { return "SpeakerSAL"; } virtual void setText(const Common::String &msg); }; class SpeakerML : public AnimatedSpeaker { public: SpeakerML(); virtual Common::String getClassName() { return "SpeakerML"; } virtual void setText(const Common::String &msg); }; class SpeakerCHFL : public AnimatedSpeaker { public: SpeakerCHFL(); virtual Common::String getClassName() { return "SpeakerCHFL"; } virtual void setText(const Common::String &msg); }; class SpeakerCHFR : public AnimatedSpeaker { public: SpeakerCHFR(); virtual Common::String getClassName() { return "SpeakerCHFR"; } virtual void setText(const Common::String &msg); }; class SpeakerPL : public AnimatedSpeaker { public: SceneObject _object3; SpeakerAction _speakerAction2; SpeakerPL(); virtual Common::String getClassName() { return "SpeakerPL"; } virtual void setText(const Common::String &msg); virtual void removeText(); }; class SpeakerPR : public AnimatedSpeaker { public: SceneObject _object3; SpeakerAction _speakerAction2; SpeakerPR(); virtual Common::String getClassName() { return "SpeakerPR"; } virtual void setText(const Common::String &msg); virtual void removeText(); }; class SpeakerCDR : public AnimatedSpeaker { public: SpeakerCDR(); virtual Common::String getClassName() { return "SpeakerCDR"; } virtual void setText(const Common::String &msg); }; class SpeakerCDL : public AnimatedSpeaker { public: SpeakerCDL(); virtual Common::String getClassName() { return "SpeakerCDL"; } virtual void setText(const Common::String &msg); }; class SpeakerFLL : public AnimatedSpeaker { public: SpeakerFLL(); virtual Common::String getClassName() { return "SpeakerFLL"; } virtual void setText(const Common::String &msg); }; class SpeakerBatR : public AnimatedSpeaker { public: SpeakerBatR(); virtual Common::String getClassName() { return "SpeakerBatR"; } virtual void setText(const Common::String &msg); }; } // End of namespace Ringworld } // End of namespace TsAGE #endif