/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_AIRDUCT_H #define TSAGE_RINGWORLD2_AIRDUCT_H #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class Scene1200 : public SceneExt { enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 }; class LaserPanel: public ModalWindow { public: class Jumper : public SceneActorExt { public: void init(int state); virtual bool startAction(CursorType action, Event &event); }; Jumper _jumper1; Jumper _jumper2; Jumper _jumper3; LaserPanel(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); }; public: NamedHotspot _item1; SceneActor _actor1; LaserPanel _laserPanel; MazeUI _mazeUI; SequenceManager _sequenceManager; int _nextCrawlDirection; int _field414; int _field416; int _field418; int _field41A; bool _fixupMaze; Scene1200(); void synchronize(Serializer &s); void startCrawling(CrawlDirection dir); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); virtual void saveCharacter(int characterIndex); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif