/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_DIALOGS_H #define TSAGE_RINGWORLD2_DIALOGS_H #include "gui/options.h" #include "tsage/dialogs.h" #include "tsage/events.h" #include "tsage/graphics.h" #include "common/list.h" #include "common/rect.h" #include "common/system.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class RightClickDialog : public GfxDialog { private: GfxSurface _surface; Visage _btnImages; Common::Point _btnList[6]; Rect _rectList1[5]; Rect _rectList2[5]; Rect _rectList3[5]; Rect _rectList4[5]; int _highlightedAction; int _selectedAction; public: RightClickDialog(); ~RightClickDialog(); virtual void draw(); virtual bool process(Event &event); void execute(); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif