/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/rect.h" #include "tsage/graphics.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" #include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" #include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { warning("Switching to scene %d", sceneNumber); switch (sceneNumber) { /* Scene group #0 */ case 50: // Waking up cutscene return new Scene50(); case 100: // Quinn's room return new Scene100(); case 125: // Computer console return new Scene125(); case 150: // Empty Bedroom #1 return new Scene150(); case 160: // Credits return new Scene160(); case 175: // Empty Bedroom #2 return new Scene175(); case 180: // Title Screen return new Scene180(); case 200: // Deck #2 - By Lift return new Scene200(); case 205: // Star-field Credits return new Scene205(); case 250: // Lift return new Scene250(); case 300: // Bridge return new Scene300(); case 325: // Bridge Console return new Scene325(); case 400: // Science Lab return new Scene400(); case 500: // Lander Bay 2 Storage return new Scene500(); case 525: // Cutscene - Walking in hall return new Scene525(); case 600: return new Scene600(); case 700: return new Scene700(); case 800: // Sick bay return new Scene800(); case 825: // Autodoc return new Scene825(); case 850: // Deck #5 - By Lift return new Scene850(); case 900: return new Scene900(); /* Scene group #1 */ // case 1000: error("Missing scene %d from group 1", sceneNumber); case 1010: // Cutscene - trip in space return new Scene1010(); case 1020: return new Scene1020(); case 1100: return new Scene1100(); case 1200: return new Scene1200(); case 1337: case 1330: // Card Game return new Scene1337(); case 1500: // Cutscene: Ship landing return new Scene1500(); case 1525: // Cutscene - Ship return new Scene1525(); case 1530: // Cutscene - Elevator return new Scene1530(); case 1550: return new Scene1550(); case 1575: return new Scene1575(); case 1580: // Inside wreck return new Scene1580(); case 1625: // Miranda being questioned return new Scene1625(); case 1700: return new Scene1700(); case 1750: return new Scene1750(); case 1800: return new Scene1800(); case 1850: return new Scene1850(); case 1875: return new Scene1875(); case 1900: return new Scene1900(); case 1925: return new Scene1925(); case 1945: return new Scene1945(); case 1950: return new Scene1950(); /* Scene group #2 */ // case 2000: // Ice Maze return new Scene2000(); case 2350: // Ice Maze: Balloon Launch Platform return new Scene2350(); case 2400: // Ice Maze: Large empty room return new Scene2400(); case 2425: // Ice Maze: The Hall of Records return new Scene2425(); case 2430: // Ice Maze: Bedroom return new Scene2430(); case 2435: // Ice Maze: Throne room return new Scene2435(); case 2440: // Ice Maze: Another bedroom return new Scene2440(); case 2445: // Ice Maze: return new Scene2445(); case 2450: // Ice Maze: Another bedroom return new Scene2450(); case 2455: // Ice Maze: Inside crevasse return new Scene2455(); case 2500: // Ice Maze: Large Cave return new Scene2500(); case 2525: // Ice Maze: Furnace room return new Scene2525(); case 2530: // Ice Maze: Well return new Scene2530(); case 2535: // Ice Maze: Tannery return new Scene2535(); case 2600: // Ice Maze: Exit return new Scene2600(); case 2700: // Forest Maze return new Scene2700(); case 2750: // Forest Maze return new Scene2750(); case 2800: // Exiting Forest return new Scene2800(); case 2900: error("Missing scene %d from group 2", sceneNumber); /* Scene group #3 */ // ARM Base Hanager case 3100: return new Scene3100(); case 3125: // Ghouls dormitory return new Scene3125(); case 3150: // Jail return new Scene3150(); case 3175: // Autopsy room return new Scene3175(); case 3200: // Cutscene : Guards - Discussion return new Scene3200(); case 3210: // Cutscene : Captain and Private - Discussion return new Scene3210(); case 3220: // Cutscene : Guards in cargo zone return new Scene3220(); case 3230: // Cutscene : Guards on duty return new Scene3230(); case 3240: // Cutscene : Teal monolog return new Scene3240(); case 3245: // Cutscene : Discussions with Dr. Tomko return new Scene3245(); case 3250: // Room with large stasis field negator return new Scene3250(); case 3255: return new Scene3255(); case 3260: // Computer room return new Scene3260(); case 3275: // Hall return new Scene3275(); case 3350: // Cutscene - Ship landing return new Scene3350(); case 3375: // Outer walkway return new Scene3375(); case 3385: // Corridor return new Scene3385(); case 3395: // Walkway return new Scene3395(); case 3400: // Confrontation return new Scene3400(); case 3500: // Maze action sequencec return new Scene3500(); case 3600: // Cutscene - walking at gunpoint return new Scene3600(); case 3700: // Cutscene - Teleport outside return new Scene3700(); case 3800: return new Scene3800(); case 3900: return new Scene3900(); default: error("Unknown scene number - %d", sceneNumber); break; } } /** * Returns true if it is currently okay to restore a game */ bool Ringworld2Game::canLoadGameStateCurrently() { // Don't allow a game to be loaded if a dialog is active return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool Ringworld2Game::canSaveGameStateCurrently() { // Don't allow a game to be saved if a dialog is active return g_globals->_gfxManagers.size() == 1; } /*--------------------------------------------------------------------------*/ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; for (int i = 0; i < 256; i++) _field312[i] = 0; _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; _savedCanWalk = false; _focusObject = NULL; } void SceneExt::postInit(SceneObjectList *OwnerList) { Scene::postInit(OwnerList); // Exclude the bottom area of the screen to allow room for the UI T2_GLOBALS._interfaceY = UI_INTERFACE_Y; // Initialise fields _action = NULL; _field12 = 0; _sceneMode = 0; int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || ((prevScene == 180) && (sceneNumber == 100))) { static_cast(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { R2_GLOBALS._uiElements.updateInventory(); } } void SceneExt::remove() { _sceneAreas.clear(); Scene::remove(); } void SceneExt::process(Event &event) { if (!event.handled) Scene::process(event); } void SceneExt::dispatch() { /* _timerList.dispatch(); if (_field37A) { if ((--_field37A == 0) && R2_GLOBALS._dayNumber) { if (R2_GLOBALS._uiElements._active && R2_GLOBALS._player._enabled) { R2_GLOBALS._uiElements.show(); } _field37A = 0; } } */ Scene::dispatch(); } void SceneExt::loadScene(int sceneNum) { Scene::loadScene(sceneNum); _v51C34.top = 0; _v51C34.bottom = 300; int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || ((prevScene == 180) && (sceneNumber == 100))) { // TODO: sub_17875 R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { // Update the user interface R2_GLOBALS._uiElements.updateInventory(); } } bool SceneExt::display(CursorType action, Event &event) { switch (action) { case CURSOR_CROSSHAIRS: case CURSOR_WALK: return false; case CURSOR_LOOK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4)); break; case CURSOR_USE: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 5); break; case CURSOR_TALK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 10); break; case R2_NEGATOR_GUN: if (R2_GLOBALS.getFlag(1)) SceneItem::display2(2, action); else SceneItem::display2(5, 0); break; case R2_SONIC_STUNNER: if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) && (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) { R2_GLOBALS._sound4.stop(); R2_GLOBALS._sound3.play(46); SceneItem::display2(5, 15); } else { R2_GLOBALS._sound3.play(43, 0); SceneItem::display2(2, 0); } R2_GLOBALS._sound4.play(45); break; case R2_COM_SCANNER: case R2_COM_SCANNER_2: R2_GLOBALS._sound3.play(44); SceneItem::display2(2, action); R2_GLOBALS._sound3.stop(); break; case R2_PHOTON_STUNNER: R2_GLOBALS._sound3.play(99); SceneItem::display2(2, action); break; default: SceneItem::display2(2, action); break; } event.handled = true; return true; } void SceneExt::fadeOut() { uint32 black = 0; R2_GLOBALS._scenePalette.fade((const byte *)&black, false, 100); } void SceneExt::startStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->_field372 = 1; scene->_savedPlayerEnabled = R2_GLOBALS._player._enabled; if (scene->_savedPlayerEnabled) { scene->_savedUiEnabled = R2_GLOBALS._player._uiEnabled; scene->_savedCanWalk = R2_GLOBALS._player._canWalk; R2_GLOBALS._player.disableControl(); /* if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active) R2_GLOBALS._uiElements.hide(); */ } } void SceneExt::endStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->_field372 = 0; if (scene->_savedPlayerEnabled) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._uiEnabled = scene->_savedUiEnabled; R2_GLOBALS._player._canWalk = scene->_savedCanWalk; /* if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active) R2_GLOBALS._uiElements.show(); */ } } void SceneExt::clearScreen() { R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0); } void SceneExt::refreshBackground(int xAmount, int yAmount) { switch (_activeScreenNumber) { case 700: case 1020: case 1100: case 1700: case 2600: case 2950: case 3100: case 3101: case 3275: case 3600: // Use traditional style sectioned screen loading Scene::refreshBackground(xAmount, yAmount); return; default: // Break out to new style screen loading break; } /* New style background loading */ // Get the screen data byte *dataP = g_resourceManager->getResource(RT18, _activeScreenNumber, 0); int screenSize = g_vm->_memoryManager.getSize(dataP); // Lock the background for update Graphics::Surface s = _backSurface.lockSurface(); assert(screenSize == (s.w * s.h)); // Copy the data byte *destP = (byte *)s.getBasePtr(0, 0); Common::copy(dataP, dataP + (s.w * s.h), destP); _backSurface.unlockSurface(); // Free the resource data DEALLOCATE(dataP); } /** * Saves the current player position and view in the details for the specified character index */ void SceneExt::saveCharacter(int characterIndex) { R2_GLOBALS._player._characterPos[characterIndex] = R2_GLOBALS._player._position; R2_GLOBALS._player._characterStrip[characterIndex] = R2_GLOBALS._player._strip; R2_GLOBALS._player._characterFrame[characterIndex] = R2_GLOBALS._player._frame; } void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) { byte *tmpPal = R2_GLOBALS._scenePalette._palette; byte newR, newG, newB; int tmp, varC, varD = 0; for (int i = 0; i < 256; i++) { newR = (RFactor * tmpPal[(3 * i)]) / 100; newG = (GFactor * tmpPal[(3 * i) + 1]) / 100; newB = (BFactor * tmpPal[(3 * i) + 2]) / 100; varC = 769; for (int j = 255; j >= 0; j--) { tmp = abs(tmpPal[(3 * j)] - newR); if (tmp >= varC) continue; tmp += abs(tmpPal[(3 * j) + 1] - newG); if (tmp >= varC) continue; tmp += abs(tmpPal[(3 * j) + 2] - newB); if (tmp >= varC) continue; varC = tmp; varD = j; } this->_field312[i] = varD; } } /*--------------------------------------------------------------------------*/ void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { SceneHandler::postInit(OwnerList); } void SceneHandlerExt::process(Event &event) { if (T2_GLOBALS._uiElements._active && R2_GLOBALS._player._uiEnabled) { T2_GLOBALS._uiElements.process(event); if (event.handled) return; } SceneExt *scene = static_cast(R2_GLOBALS._sceneManager._scene); if (scene && R2_GLOBALS._player._uiEnabled) { // Handle any scene areas that have been registered SynchronizedList::iterator saIter; for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) { (*saIter)->process(event); } } if (!event.handled) SceneHandler::process(event); } void SceneHandlerExt::setupPaletteMaps() { byte *palP = &R2_GLOBALS._scenePalette._palette[0]; if (!R2_GLOBALS._v1000Flag) { R2_GLOBALS._v1000Flag = true; for (int idx = 0; idx < 10; ++idx) { for (int palIndex = 0; palIndex < 224; ++palIndex) { int r, g, b; // Get adjusted RGB values switch (idx) { case 7: r = palP[palIndex * 3] * 85 / 100; g = palP[palIndex * 3 + 1] * 7 / 10; b = palP[palIndex * 3 + 2] * 7 / 10; break; case 8: r = palP[palIndex * 3] * 7 / 10; g = palP[palIndex * 3 + 1] * 85 / 100; b = palP[palIndex * 3 + 2] * 7 / 10; break; case 9: r = palP[palIndex * 3] * 8 / 10; g = palP[palIndex * 3 + 1] * 5 / 10; b = palP[palIndex * 3 + 2] * 9 / 10; break; default: r = palP[palIndex * 3] * (10 - idx) / 10; g = palP[palIndex * 3 + 1] * (10 - idx) / 12; b = palP[palIndex * 3 + 2] * (10 - idx) / 10; break; } // Scan for the palette index with the closest matching colour int threshold = 769; int foundIndex = -1; for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { int diffSum = ABS(palP[pIndex2 * 3] - r); if (diffSum >= threshold) continue; diffSum += ABS(palP[pIndex2 * 3 + 1] - g); if (diffSum >= threshold) continue; diffSum += ABS(palP[pIndex2 * 3 + 2] - b); if (diffSum >= threshold) continue; threshold = diffSum; foundIndex = pIndex2; } R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex; } } } for (int palIndex = 0; palIndex < 224; ++palIndex) { int r = palP[palIndex * 3] >> 2; int g = palP[palIndex * 3 + 1] >> 2; int b = palP[palIndex * 3 + 2] >> 2; int idx = (((r << 4) | g) << 4) | b; R2_GLOBALS._v1000[idx] = palIndex; } int vdx = 0; int idx = 0; int palIndex = 224; for (int vIndex = 0; vIndex < 4096; ++vIndex) { int v = R2_GLOBALS._v1000[vIndex]; if (!v) { R2_GLOBALS._v1000[vIndex] = idx; } else { idx = v; } if (!palIndex) { vdx = palIndex; } else { int idxTemp = palIndex; palIndex = (palIndex + vdx) / 2; vdx = idxTemp; } } } /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { _sceneRegionId = regionId; // Load up the actions va_list va; va_start(va, regionId); int param = va_arg(va, int); while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayHotspot::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ DisplayObject::DisplayObject(int firstAction, ...) { // Load up the actions va_list va; va_start(va, firstAction); int param = firstAction; while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayObject::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ Ringworld2InvObjectList::Ringworld2InvObjectList(): _none(1, 1), _inv1(1, 2), _inv2(1, 3), _negatorGun(1, 4), _steppingDisks(1, 5), _inv5(1, 6), _inv6(1, 7), _inv7(1, 8), _inv8(1, 9), _inv9(1, 10), _inv10(1, 11), _inv11(1, 12), _inv12(1, 13), _inv13(1, 14), _inv14(1, 15), _inv15(1, 16), _inv16(1, 17), _inv17(2, 2), _inv18(2, 3), _inv19(2, 4), _inv20(2, 5), _inv21(2, 5), _inv22(2, 6), _inv23(2, 7), _inv24(2, 8), _inv25(2, 9), _inv26(2, 10), _inv27(2, 11), _inv28(2, 12), _inv29(2, 13), _inv30(2, 14), _inv31(2, 15), _inv32(2, 16), _inv33(3, 2), _inv34(3, 3), _inv35(3, 4), _inv36(3, 5), _inv37(3, 6), _inv38(3, 7), _inv39(1, 10), _inv40(3, 8), _inv41(3, 9), _inv42(3, 10), _inv43(3, 11), _inv44(3, 12), _inv45(3, 13), _inv46(3, 17), _inv47(3, 14), _inv48(3, 14), _inv49(3, 15), _inv50(3, 15), _inv51(3, 17), _inv52(4, 2) { // Add the items to the list _itemList.push_back(&_none); _itemList.push_back(&_inv1); _itemList.push_back(&_inv2); _itemList.push_back(&_negatorGun); _itemList.push_back(&_steppingDisks); _itemList.push_back(&_inv5); _itemList.push_back(&_inv6); _itemList.push_back(&_inv7); _itemList.push_back(&_inv8); _itemList.push_back(&_inv9); _itemList.push_back(&_inv10); _itemList.push_back(&_inv11); _itemList.push_back(&_inv12); _itemList.push_back(&_inv13); _itemList.push_back(&_inv14); _itemList.push_back(&_inv15); _itemList.push_back(&_inv16); _itemList.push_back(&_inv17); _itemList.push_back(&_inv18); _itemList.push_back(&_inv19); _itemList.push_back(&_inv20); _itemList.push_back(&_inv21); _itemList.push_back(&_inv22); _itemList.push_back(&_inv23); _itemList.push_back(&_inv24); _itemList.push_back(&_inv25); _itemList.push_back(&_inv26); _itemList.push_back(&_inv27); _itemList.push_back(&_inv28); _itemList.push_back(&_inv29); _itemList.push_back(&_inv30); _itemList.push_back(&_inv31); _itemList.push_back(&_inv32); _itemList.push_back(&_inv33); _itemList.push_back(&_inv34); _itemList.push_back(&_inv35); _itemList.push_back(&_inv36); _itemList.push_back(&_inv37); _itemList.push_back(&_inv38); _itemList.push_back(&_inv39); _itemList.push_back(&_inv40); _itemList.push_back(&_inv41); _itemList.push_back(&_inv42); _itemList.push_back(&_inv43); _itemList.push_back(&_inv44); _itemList.push_back(&_inv45); _itemList.push_back(&_inv46); _itemList.push_back(&_inv47); _itemList.push_back(&_inv48); _itemList.push_back(&_inv49); _itemList.push_back(&_inv50); _itemList.push_back(&_inv51); _itemList.push_back(&_inv52); _selectedItem = NULL; } void Ringworld2InvObjectList::reset() { // Reset all object scene numbers SynchronizedList::iterator i; for (i = _itemList.begin(); i != _itemList.end(); ++i) { (*i)->_sceneNumber = 0; } // Set up default inventory setObjectScene(R2_OPTO_DISK, 800); setObjectScene(R2_READER, 400); setObjectScene(R2_NEGATOR_GUN, 100); setObjectScene(R2_STEPPING_DISKS, 100); setObjectScene(R2_ATTRACTOR_UNIT, 400); setObjectScene(R2_SENSOR_PROBE, 400); setObjectScene(R2_SONIC_STUNNER, 500); setObjectScene(R2_CABLE_HARNESS, 700); setObjectScene(R2_COM_SCANNER, 800); setObjectScene(R2_SPENT_POWER_CAPSULE, 100); setObjectScene(R2_CHARGED_POWER_CAPSULE, 400); setObjectScene(R2_AEROSOL, 500); setObjectScene(R2_REMOTE_CONTROL, 1550); setObjectScene(R2_OPTICAL_FIBRE, 850); setObjectScene(R2_CLAMP, 850); setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 0); setObjectScene(R2_FUEL_CELL, 1550); setObjectScene(R2_GYROSCOPE, 1550); setObjectScene(R2_AIRBAG, 1550); setObjectScene(R2_REBREATHER_TANK, 500); setObjectScene(R2_RESERVE_REBREATHER_TANK, 500); setObjectScene(R2_GUIDANCE_MODULE, 1550); setObjectScene(R2_THRUSTER_VALVE, 1580); setObjectScene(R2_BALLOON_BACKPACK, 9999); setObjectScene(R2_RADAR_MECHANISM, 1550); setObjectScene(R2_JOYSTICK, 1550); setObjectScene(R2_IGNITOR, 1580); setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1550); setObjectScene(R2_GLASS_DOME, 2525); setObjectScene(R2_WICK_LAMP, 2440); setObjectScene(R2_SCRITH_KEY, 2455); setObjectScene(R2_TANNER_MASK, 2535); setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2530); setObjectScene(R2_SAPPHIRE_BLUE, 1950); setObjectScene(R2_ANCIENT_SCROLLS, 1950); setObjectScene(R2_FLUTE, 9999); setObjectScene(R2_GUNPOWDER, 2430); setObjectScene(R2_NONAME, 9999); setObjectScene(R2_COM_SCANNER_2, 2); setObjectScene(R2_SUPERCONDUCTOR_WIRE, 9999); setObjectScene(R2_PILLOW, 3150); setObjectScene(R2_FOOD_TRAY, 0); setObjectScene(R2_LASER_HACKSAW, 3260); setObjectScene(R2_PHOTON_STUNNER, 2); setObjectScene(R2_BATTERY, 1550); setObjectScene(R2_SOAKED_FACEMASK, 0); setObjectScene(R2_LIGHT_BULB, 3150); setObjectScene(R2_ALCOHOL_LAMP, 2435); setObjectScene(R2_ALCOHOL_LAMP_2, 2440); setObjectScene(R2_ALCOHOL_LAMP_3, 2435); setObjectScene(R2_BROKEN_DISPLAY, 1580); setObjectScene(R2_TOOLBOX, 3260); } void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { // Find the appropriate object int num = objectNum; SynchronizedList::iterator i = _itemList.begin(); while (num-- > 0) ++i; (*i)->_sceneNumber = sceneNumber; // If the item is the currently active one, default back to the use cursor if (R2_GLOBALS._events.getCursor() == objectNum) R2_GLOBALS._events.setCursor(CURSOR_USE); // Update the user interface if necessary T2_GLOBALS._uiElements.updateInventory(); } /*--------------------------------------------------------------------------*/ void Ringworld2Game::start() { int slot = -1; if (ConfMan.hasKey("save_slot")) { slot = ConfMan.getInt("save_slot"); Common::String file = g_vm->generateSaveName(slot); Common::InSaveFile *in = g_vm->_system->getSavefileManager()->openForLoading(file); if (in) delete in; else slot = -1; } if (slot >= 0) R2_GLOBALS._sceneHandler->_loadGameSlot = slot; else { // Switch to the first game scene R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._sceneManager.setNewScene(100); } g_globals->_events.showCursor(); } void Ringworld2Game::restart() { g_globals->_scenePalette.clearListeners(); g_globals->_soundHandler.stop(); // Change to the first game scene g_globals->_sceneManager.changeScene(100); } void Ringworld2Game::endGame(int resNum, int lineNum) { g_globals->_events.setCursor(CURSOR_WALK); Common::String msg = g_resourceManager->getMessage(resNum, lineNum); bool savesExist = g_saver->savegamesExist(); if (!savesExist) { // No savegames exist, so prompt the user to restart or quit if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0) g_vm->quitGame(); else restart(); } else { // Savegames exist, so prompt for Restore/Restart bool breakFlag; do { if (g_vm->shouldQuit()) { breakFlag = true; } else if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) { restart(); breakFlag = true; } else { handleSaveLoad(false, g_globals->_sceneHandler->_loadGameSlot, g_globals->_sceneHandler->_saveName); breakFlag = g_globals->_sceneHandler->_loadGameSlot >= 0; } } while (!breakFlag); } g_globals->_events.setCursorFromFlag(); } void Ringworld2Game::processEvent(Event &event) { if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { case Common::KEYCODE_F1: // F1 - Help HelpDialog::show(); break; case Common::KEYCODE_F2: // F2 - Sound Options SoundDialog::execute(); break; case Common::KEYCODE_F3: // F3 - Quit quitGame(); event.handled = false; break; case Common::KEYCODE_F4: // F4 - Restart restartGame(); g_globals->_events.setCursorFromFlag(); break; case Common::KEYCODE_F7: // F7 - Restore restoreGame(); g_globals->_events.setCursorFromFlag(); break; case Common::KEYCODE_F8: // F8 - Credits warning("TODO: Show Credits"); break; case Common::KEYCODE_F10: // F10 - Pause GfxDialog::setPalette(); MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING); g_globals->_events.setCursorFromFlag(); break; default: break; } } } void Ringworld2Game::rightClick() { RightClickDialog *dlg = new RightClickDialog(); dlg->execute(); delete dlg; } /*--------------------------------------------------------------------------*/ NamedHotspot::NamedHotspot() : SceneHotspot() { _resNum = 0; _lookLineNum = _useLineNum = _talkLineNum = -1; } bool NamedHotspot::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_WALK: // Nothing return false; case CURSOR_LOOK: if (_lookLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _lookLineNum); return true; case CURSOR_USE: if (_useLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _useLineNum); return true; case CURSOR_TALK: if (_talkLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _talkLineNum); return true; default: return SceneHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void SceneActor::postInit(SceneObjectList *OwnerList) { _lookLineNum = _talkLineNum = _useLineNum = -1; SceneObject::postInit(); } bool SceneActor::startAction(CursorType action, Event &event) { bool handled = true; switch (action) { case CURSOR_LOOK: if (_lookLineNum == -1) handled = false; else SceneItem::display2(_resNum, _lookLineNum); break; case CURSOR_USE: if (_useLineNum == -1) handled = false; else SceneItem::display2(_resNum, _useLineNum); break; case CURSOR_TALK: if (_talkLineNum == -1) handled = false; else SceneItem::display2(_resNum, _talkLineNum); break; default: handled = false; break; } if (!handled) handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action, event); return handled; } /*--------------------------------------------------------------------------*/ SceneArea::SceneArea(): EventHandler() { _enabled = true; _insideArea = false; _savedCursorNum = CURSOR_NONE; _cursorState = 0; } void SceneArea::synchronize(Serializer &s) { EventHandler::synchronize(s); _bounds.synchronize(s); s.syncAsSint16LE(_enabled); s.syncAsSint16LE(_insideArea); s.syncAsSint16LE(_cursorNum); s.syncAsSint16LE(_savedCursorNum); s.syncAsSint16LE(_cursorState); } void SceneArea::remove() { static_cast(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this); } void SceneArea::process(Event &event) { if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) { CursorType cursor = R2_GLOBALS._events.getCursor(); if (_bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor != _cursorNum) { _savedCursorNum = cursor; _cursorState = 0; R2_GLOBALS._events.setCursor(_cursorNum); } _insideArea = true; } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && (_savedCursorNum != CURSOR_NONE)) { // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); } } } void SceneArea::setDetails(const Rect &bounds, CursorType cursor) { _bounds = bounds; _cursorNum = cursor; static_cast(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this); } /*--------------------------------------------------------------------------*/ SceneExit::SceneExit(): SceneArea() { _moving = false; _destPos = Common::Point(-1, -1); } void SceneExit::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsSint16LE(_moving); s.syncAsSint16LE(_destPos.x); s.syncAsSint16LE(_destPos.y); } void SceneExit::setDetails(const Rect &bounds, CursorType cursor, int sceneNumber) { _sceneNumber = sceneNumber; SceneArea::setDetails(bounds, cursor); } void SceneExit::changeScene() { R2_GLOBALS._sceneManager.setNewScene(_sceneNumber); } void SceneExit::process(Event &event) { if (!R2_GLOBALS._insetUp) { SceneArea::process(event); if (_enabled) { if (event.eventType == EVENT_BUTTON_DOWN) { if (!_bounds.contains(event.mousePos)) _moving = false; else if (!R2_GLOBALS._player._canWalk) { _moving = false; changeScene(); event.handled = true; } else { Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x, (_destPos.y == -1) ? event.mousePos.y : _destPos.y); ADD_PLAYER_MOVER(dest.x, dest.y); _moving = true; event.handled = true; } } if (_moving && (_bounds.contains(R2_GLOBALS._player._position) || (R2_GLOBALS._player._position == _destPos))) changeScene(); } } } /*--------------------------------------------------------------------------*/ void SceneAreaObject::remove() { _object1.remove(); SceneArea::remove(); --R2_GLOBALS._insetUp; } void SceneAreaObject::process(Event &event) { if (_insetCount == R2_GLOBALS._insetUp) { CursorType cursor = R2_GLOBALS._events.getCursor(); if (_bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor == _cursorNum) { R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (_cursorNum != cursor) // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); if (event.eventType == EVENT_BUTTON_DOWN) { R2_GLOBALS._events.setCursor(_savedCursorNum); event.handled = true; } } } } void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) { _object1.postInit(); _object1.setup(visage, strip, frameNumber); _object1.setPosition(pt); _object1.fixPriority(250); _cursorNum = CURSOR_INVALID; Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; scene->_sceneAreas.push_front(this); _insetCount = ++R2_GLOBALS._insetUp; } void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *)NULL); } /*****************************************************************************/ MazeUI::MazeUI() { _mapData = NULL; _cellsVisible.x = _cellsVisible.y = 0; _mapCells.x = _mapCells.y = 0; _cellSize.x = _cellSize.y = 0; _mapOffset.x = _mapOffset.y = 0; _resNum = _cellsResNum = 0; _frameCount = _resCount = _mapImagePitch = _unused = 0; } MazeUI::~MazeUI() { DEALLOCATE(_mapData); } void MazeUI::synchronize(Serializer &s) { SavedObject::synchronize(s); s.syncAsSint16LE(_resNum); if (s.isLoading()) load(_resNum); s.syncAsSint16LE(_mapOffset.x); s.syncAsSint16LE(_mapOffset.y); s.syncAsSint16LE(_unused); } void MazeUI::load(int resNum) { clear(); _resNum = resNum; const byte *header = g_resourceManager->getResource(RT17, resNum, 0); _cellsResNum = resNum + 1000; _mapCells.x = READ_LE_UINT16(header + 2); _mapCells.y = READ_LE_UINT16(header + 4); _frameCount = 10; _resCount = _frameCount << 3; Visage visage; visage.setVisage(_cellsResNum, 1); GfxSurface frame = visage.getFrame(2); _cellSize.x = frame.getBounds().width(); _cellSize.y = frame.getBounds().height(); _mapData = g_resourceManager->getResource(RT17, resNum, 1); _mapOffset.y = _mapOffset.x = 0; _cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x; _cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y; _mapImagePitch = (_cellsVisible.x + 1) * _cellSize.x; _mapImage.create(_mapImagePitch, _cellSize.y); _mapBounds = Rect(0, 0, _cellSize.x * _mapCells.x, _cellSize.y * _mapCells.y); } void MazeUI::clear() { if (!_resNum) _resNum = 1; if (_mapData) DEALLOCATE(_mapData); _mapData = NULL; _mapImage.clear(); } bool MazeUI::setMazePosition(const Common::Point &pt) { bool retval = false; _mapOffset = pt; if (_mapOffset.x < _mapBounds.top) { _mapOffset.x = _mapBounds.top; retval = true; } if (_mapOffset.y < _mapBounds.left) { _mapOffset.y = _mapBounds.left; retval = true; } if (_mapOffset.x + _displayBounds.width() > _mapBounds.right) { _mapOffset.x = _mapBounds.right - _displayBounds.width(); retval = true; } if (_mapOffset.y + _displayBounds.height() > _mapBounds.bottom) { _mapOffset.y = _mapBounds.bottom - _displayBounds.height(); retval = true; } return retval; } void MazeUI::draw() { int yPos = 0; int ySize; Visage visage; // Loop to handle the cell rows of the visible display area one at a time for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) { int cellY = _mapOffset.y / _cellSize.y + yCtr; // Loop to iterate through the horizontal visible cells to build up // an entire cell high horizontal slice of the map for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) { int cellX = _mapOffset.x / _cellSize.x + xCtr; // Get the type of content to display in the cell int cell = getCellFromCellXY(Common::Point(cellX, cellY)) - 1; if (cell >= 0) { int frameNum = (cell % _frameCount) + 1; int rlbNum = (cell % _resCount) / _frameCount + 1; int resNum = _cellsResNum + (cell / _resCount); visage.setVisage(resNum, rlbNum); GfxSurface frame = visage.getFrame(frameNum); _mapImage.copyFrom(frame, xCtr * _cellSize.x, 0); } else { GfxSurface emptyRect; emptyRect.create(_cellSize.x, _cellSize.y); _mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0); } } if (yPos == 0) { // First line of the map to be displayed - only the bottom portion of that // first cell row may be visible yPos = _displayBounds.top; ySize = _cellSize.y - (_mapOffset.y % _cellSize.y); Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y, (_mapOffset.x % _cellSize.x) + _displayBounds.width(), _cellSize.y); Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize); R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds); } else { if ((yPos + _cellSize.y) < _displayBounds.bottom) { ySize = _cellSize.y; } else { ySize = _displayBounds.bottom - yPos; } Rect srcBounds(_mapOffset.x % _cellSize.x, 0, (_mapOffset.x % _cellSize.x) + _displayBounds.width(), ySize); Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize); R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds); } } } int MazeUI::getCellFromPixelXY(const Common::Point &pt) { if (!_displayBounds.contains(pt)) return -1; int cellX = (pt.x - _displayBounds.left + _mapOffset.x) / _cellSize.x; int cellY = (pt.y - _displayBounds.top + _mapOffset.y) / _cellSize.y; if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); return -1; } int MazeUI::getCellFromCellXY(const Common::Point &p) { if (p.x < 0 || p.y < 0 || p.x >= _mapCells.x || p.y >= _mapCells.y) { return -1; } else { return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * p.y + p.x) * 2); } } int MazeUI::pixelToCellXY(int &x, int &y) { x /= _cellSize.x; y /= _cellSize.y; if ((x >= 0) && (y >= 0) && (_mapCells.x > x) && (_mapCells.y > y)) { return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * y + x) * 2); } return -1; } void MazeUI::setDisplayBounds(const Rect &r) { _displayBounds = r; _displayBounds.clip(g_globals->gfxManager()._bounds); } /*--------------------------------------------------------------------------*/ void AnimationSlice::load(Common::File &f) { f.skip(2); _sliceOffset = f.readUint16LE(); f.skip(6); _drawMode = f.readByte(); _secondaryIndex = f.readByte(); } /*--------------------------------------------------------------------------*/ AnimationSlices::AnimationSlices() { _pixelData = NULL; } AnimationSlices::~AnimationSlices() { delete[] _pixelData; } void AnimationSlices::load(Common::File &f) { f.skip(4); _dataSize = f.readUint32LE(); f.skip(8); _dataSize2 = f.readUint32LE(); f.skip(28); // Load the four slice indexes for (int idx = 0; idx < 4; ++idx) _slices[idx].load(f); } int AnimationSlices::loadPixels(Common::File &f, int slicesSize) { delete[] _pixelData; _pixelData = new byte[slicesSize]; return f.read(_pixelData, slicesSize); } /*--------------------------------------------------------------------------*/ void AnimationPlayerSubData::load(Common::File &f) { uint32 posStart = f.pos(); f.skip(6); _duration = f.readUint32LE(); _frameRate = f.readUint16LE(); _framesPerSlices = f.readUint16LE(); _drawType = f.readUint16LE(); f.skip(2); _sliceSize = f.readUint16LE(); _ySlices = f.readUint16LE(); _field16 = f.readUint32LE(); f.skip(2); _palStart = f.readUint16LE(); _palSize = f.readUint16LE(); f.read(_palData, 768); _totalSize = f.readSint32LE(); f.skip(12); _slices.load(f); uint32 posEnd = f.pos(); assert((posEnd - posStart) == 0x390); } /*--------------------------------------------------------------------------*/ AnimationPlayer::AnimationPlayer(): EventHandler() { _endAction = NULL; _animData1 = NULL; _animData2 = NULL; _screenBounds = R2_GLOBALS._gfxManagerInstance._bounds; _rect1 = R2_GLOBALS._gfxManagerInstance._bounds; _paletteMode = ANIMPALMODE_REPLACE_PALETTE; _field3A = 1; _sliceHeight = 1; _field58 = 1; _endAction = NULL; } AnimationPlayer::~AnimationPlayer() { if (!isCompleted()) close(); } void AnimationPlayer::synchronize(Serializer &s) { EventHandler::synchronize(s); warning("TODO AnimationPlayer::load"); } void AnimationPlayer::remove() { if (_endAction) _endAction->signal(); _endAction = NULL; } void AnimationPlayer::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE) && (_field3A)) { // Move the current position to the end _position = _subData._duration; } } void AnimationPlayer::dispatch() { uint32 gameFrame = R2_GLOBALS._events.getFrameNumber(); uint32 gameDiff = gameFrame - _gameFrame; if (gameDiff >= _frameDelay) { drawFrame(_playbackTick % _subData._framesPerSlices); ++_playbackTick; _position = _playbackTick / _subData._framesPerSlices; if (_position == _nextSlicesPosition) nextSlices(); _playbackTickPrior = _playbackTick; _gameFrame = gameFrame; } } bool AnimationPlayer::load(int animId, Action *endAction) { // Open up the main resource file for access TLib &libFile = g_resourceManager->first(); if (!_resourceFile.open(libFile.getFilename())) error("Could not open resource"); // Get the offset of the given resource and seek to it in the player's file reference ResourceEntry entry; uint32 fileOffset = libFile.getResourceStart(RES_IMAGE, animId, 0, entry); _resourceFile.seek(fileOffset); // At this point, the file is pointing to the start of the resource data // Set the end action _endAction = endAction; // Load the sub data block _subData.load(_resourceFile); // Set other properties _playbackTickPrior = -1; _playbackTick = 0; // The final multiplication is used to deliberately slow down playback, since the original // was slowed down by the amount of time spent to decode and display the frames _frameDelay = (60 / _subData._frameRate) * 8; _gameFrame = R2_GLOBALS._events.getFrameNumber(); if (_subData._totalSize) { _dataNeeded = _subData._totalSize; } else { int v = (_subData._sliceSize + 2) * _subData._ySlices * _subData._framesPerSlices; _dataNeeded = (_subData._field16 / _subData._framesPerSlices) + v + 96; } debugC(1, ktSageDebugGraphics, "Data needed %d", _dataNeeded); // Set up animation data objects _animData1 = new AnimationData(); _sliceCurrent = _animData1; if (_subData._framesPerSlices <= 1) { _animData2 = NULL; _sliceNext = _sliceCurrent; } else { _animData2 = new AnimationData(); _sliceNext = _animData2; } _position = 0; _nextSlicesPosition = 1; // Load up the first slices set _sliceCurrent->_dataSize = _subData._slices._dataSize; _sliceCurrent->_slices = _subData._slices; int slicesSize = _sliceCurrent->_dataSize - 96; int readSize = _sliceCurrent->_slices.loadPixels(_resourceFile, slicesSize); _sliceCurrent->_animSlicesSize = readSize + 96; if (_sliceNext != _sliceCurrent) { getSlices(); } // Handle starting palette switch (_paletteMode) { case ANIMPALMODE_REPLACE_PALETTE: // Use the palette provided with the animation directly _palette.getPalette(); for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { byte r = _subData._palData[idx * 3]; byte g = _subData._palData[idx * 3 + 1]; byte b = _subData._palData[idx * 3 + 2]; R2_GLOBALS._scenePalette.setEntry(idx, r, g, b); } R2_GLOBALS._sceneManager._hasPalette = true; break; case ANIMPALMODE_NONE: break; default: // ANIMPALMODE_CURR_PALETTE // Use the closest matching colours in the currently active palette to those specified in the animation for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { byte r = _subData._palData[idx * 3]; byte g = _subData._palData[idx * 3 + 1]; byte b = _subData._palData[idx * 3 + 2]; int palIndex = R2_GLOBALS._scenePalette.indexOf(r, g, b); _palIndexes[idx] = palIndex; } break; } ++R2_GLOBALS._animationCtr; _field38 = 1; return true; } void AnimationPlayer::drawFrame(int sliceIndex) { assert(sliceIndex < 4); AnimationSlices &slices = _sliceCurrent->_slices; AnimationSlice &slice = _sliceCurrent->_slices._slices[sliceIndex]; byte *sliceDataStart = &slices._pixelData[slice._sliceOffset - 96]; byte *sliceData1 = sliceDataStart; Rect playerBounds = _screenBounds; int y = _screenBounds.top; R2_GLOBALS._screenSurface.addDirtyRect(playerBounds); Graphics::Surface surface = R2_GLOBALS._screenSurface.lockSurface(); // Handle different drawing modes switch (slice._drawMode) { case 0: // Draw from uncompressed source for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { // TODO: Check of _subData._drawType was done for two different kinds of // line slice drawing in original const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); Common::copy(pSrc, pSrc + _subData._sliceSize, pDest); } } break; case 1: switch (slice._secondaryIndex) { case 0xfe: // Draw from uncompressed source with optional skipped rows for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { int offset = READ_LE_UINT16(sliceData1 + sliceNum * 2); if (offset) { const byte *pSrc = (const byte *)sliceDataStart + offset; byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); //Common::copy(pSrc, pSrc + playerBounds.width(), pDest); rleDecode(pSrc, pDest, playerBounds.width()); } } } break; case 0xff: // Draw from RLE compressed source for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex, playerBounds.top++) { // TODO: Check of _subData._drawType was done for two different kinds of // line slice drawing in original const byte *pSrc = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, playerBounds.top); rleDecode(pSrc, pDest, _subData._sliceSize); } } break; default: { // Draw from two slice sets simultaneously AnimationSlice &slice2 = _sliceCurrent->_slices._slices[slice._secondaryIndex]; byte *sliceData2 = &slices._pixelData[slice2._sliceOffset - 96]; for (int sliceNum = 0; sliceNum < _subData._ySlices; ++sliceNum) { for (int yIndex = 0; yIndex < _sliceHeight; ++yIndex) { const byte *pSrc1 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData2 + sliceNum * 2); const byte *pSrc2 = (const byte *)sliceDataStart + READ_LE_UINT16(sliceData1 + sliceNum * 2); byte *pDest = (byte *)surface.getBasePtr(playerBounds.left, y++); if (slice2._drawMode == 0) { // Uncompressed background, foreground compressed Common::copy(pSrc1, pSrc1 + _subData._sliceSize, pDest); rleDecode(pSrc2, pDest, _subData._sliceSize); } else { // Both background and foreground is compressed rleDecode(pSrc1, pDest, _subData._sliceSize); rleDecode(pSrc2, pDest, _subData._sliceSize); } } } break; } } default: break; } // Unlock the screen surface R2_GLOBALS._screenSurface.unlockSurface(); if (_objectMode == 42) { _screenBounds.expandPanes(); // Copy the drawn frame to the back surface Rect srcRect = R2_GLOBALS._screenSurface.getBounds(); Rect destRect = srcRect; destRect.translate(-g_globals->_sceneOffset.x, -g_globals->_sceneOffset.y); R2_GLOBALS._sceneManager._scene->_backSurface.copyFrom(R2_GLOBALS._screenSurface, srcRect, destRect); // Draw any objects into the scene R2_GLOBALS._sceneObjects->draw(); } else { if (R2_GLOBALS._sceneManager._hasPalette) { R2_GLOBALS._sceneManager._hasPalette = false; R2_GLOBALS._scenePalette.refresh(); } } } /** * Read the next frame's slice set */ void AnimationPlayer::nextSlices() { _position = _nextSlicesPosition++; _playbackTick = _position * _subData._framesPerSlices; _playbackTickPrior = _playbackTick - 1; if (_sliceNext == _sliceCurrent) { int dataSize = _sliceCurrent->_slices._dataSize2; _sliceCurrent->_dataSize = dataSize; debugC(1, ktSageDebugGraphics, "Next frame size = %xh", dataSize); if (dataSize == 0) return; dataSize -= 96; assert(dataSize >= 0); _sliceCurrent->_slices.load(_resourceFile); _sliceCurrent->_animSlicesSize = _sliceCurrent->_slices.loadPixels(_resourceFile, dataSize); } else { SWAP(_sliceCurrent, _sliceNext); getSlices(); } } bool AnimationPlayer::isCompleted() { return (_position >= _subData._duration); } void AnimationPlayer::close() { if (_field38) { switch (_paletteMode) { case 0: R2_GLOBALS._scenePalette.replace(&_palette); changePane(); R2_GLOBALS._sceneManager._hasPalette = true; break; case 2: closing(); break; default: changePane(); break; } } // Close the resource file _resourceFile.close(); if (_objectMode != 42) { // flip screen in original } // Free animation objects delete _animData1; delete _animData2; _animData1 = NULL; _animData2 = NULL; _field38 = 0; if (g_globals != NULL) R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0); } void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) { while (size > 0) { byte v = *pSrc++; if (!(v & 0x80)) { // Following uncompressed set of bytes Common::copy(pSrc, pSrc + v, pDest); pSrc += v; pDest += v; size -= v; } else { int count = v & 0x3F; size -= count; if (!(v & 0x40)) { // Skip over a number of bytes pDest += count; } else { // Replicate a number of bytes Common::fill(pDest, pDest + count, *pSrc++); pDest += count; } } } } void AnimationPlayer::getSlices() { assert((_sliceNext == _animData1) || (_sliceNext == _animData2)); assert((_sliceCurrent == _animData1) || (_sliceCurrent == _animData2)); _sliceNext->_dataSize = _sliceCurrent->_slices._dataSize2; if (_sliceNext->_dataSize) { if (_sliceNext->_dataSize >= _dataNeeded) error("Bogus dataNeeded == %d / %d", _sliceNext->_dataSize, _dataNeeded); } int dataSize = _sliceNext->_dataSize - 96; _sliceNext->_slices.load(_resourceFile); _sliceNext->_animSlicesSize = _sliceNext->_slices.loadPixels(_resourceFile, dataSize); } /*--------------------------------------------------------------------------*/ AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() { _v = 0; _field3A = 0; } void AnimationPlayerExt::synchronize(Serializer &s) { AnimationPlayer::synchronize(s); s.syncAsSint16LE(_v); } } // End of namespace Ringworld2 } // End of namespace TsAGE