/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" #include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" #include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { warning("Switching to scene %d", sceneNumber); switch (sceneNumber) { /* Scene group #0 */ case 50: // Waking up cutscene return new Scene50(); case 100: // Quinn's room return new Scene100(); case 125: // Computer console return new Scene125(); case 150: // Empty Bedroom #1 return new Scene150(); case 160: // Credits return new Scene160(); case 175: // Empty Bedroom #2 return new Scene175(); case 180: // Title Screen return new Scene180(); case 200: // Deck #2 - By Lift return new Scene200(); case 205: // Star-field Credits return new Scene205(); case 250: // Lift return new Scene250(); case 300: // Bridge return new Scene300(); case 325: // Bridge Console return new Scene325(); case 400: // Science Lab return new Scene400(); case 500: // Lander Bay 2 Storage return new Scene500(); case 525: // Cutscene - Walking in hall return new Scene525(); case 600: return new Scene600(); case 700: return new Scene700(); case 800: // Sick bay return new Scene800(); case 825: // Autodoc return new Scene825(); case 850: // Deck #5 - By Lift return new Scene850(); case 900: return new Scene900(); /* Scene group #1 */ // case 1000: error("Missing scene %d from group 1", sceneNumber); case 1010: // Cutscene - trip in space return new Scene1010(); case 1020: return new Scene1020(); case 1100: return new Scene1100(); case 1200: return new Scene1200(); case 1337: case 1330: // Card Game return new Scene1337(); case 1500: // Cutscene: Ship landing return new Scene1500(); case 1525: // Cutscene - Ship return new Scene1525(); case 1530: // Cutscene - Elevator return new Scene1530(); case 1550: return new Scene1550(); case 1575: return new Scene1575(); case 1580: // Inside wreck return new Scene1580(); case 1625: // Miranda being questioned return new Scene1625(); case 1700: return new Scene1700(); case 1750: return new Scene1750(); case 1800: return new Scene1800(); case 1850: error("Missing scene %d from group 1", sceneNumber); case 1875: return new Scene1875(); case 1900: return new Scene1900(); case 1925: return new Scene1925(); case 1945: return new Scene1945(); case 1950: return new Scene1950(); /* Scene group #2 */ // case 2000: // Ice Maze return new Scene2000(); case 2350: // Ice Maze: Balloon Launch Platform return new Scene2350(); case 2400: // Ice Maze: Large empty room return new Scene2400(); case 2425: // Ice Maze: return new Scene2425(); case 2430: // Ice Maze: Bedroom return new Scene2430(); case 2435: // Ice Maze: Throne room return new Scene2435(); case 2440: // Ice Maze: Another bedroom return new Scene2440(); case 2445: // Ice Maze: return new Scene2445(); case 2450: // Ice Maze: Another bedroom return new Scene2450(); case 2455: // Ice Maze: Inside crevasse return new Scene2455(); case 2500: // Ice Maze: Large Cave return new Scene2500(); case 2525: // Ice Maze: Furnace room return new Scene2525(); case 2530: // Ice Maze: Well return new Scene2530(); case 2535: // Ice Maze: Tannery return new Scene2535(); case 2600: // Ice Maze: Exit return new Scene2600(); case 2700: // Forest Maze return new Scene2700(); case 2750: // Forest Maze return new Scene2750(); case 2800: // Exiting Forest return new Scene2800(); case 2900: error("Missing scene %d from group 2", sceneNumber); /* Scene group #3 */ // case 3100: return new Scene3100(); case 3125: // Ghouls dormitory return new Scene3125(); case 3150: // Jail return new Scene3150(); case 3175: // Autopsy room return new Scene3175(); case 3200: // Cutscene : Guards - Discussion return new Scene3200(); case 3210: // Cutscene : Captain and Private - Discussion return new Scene3210(); case 3220: // Cutscene : Guards in cargo zone return new Scene3220(); case 3230: // Cutscene : Guards on duty return new Scene3230(); case 3240: // Cutscene : Teal monolog return new Scene3240(); case 3245: // Cutscene : Discussions with Dr. Tomko return new Scene3245(); case 3250: // Room with large stasis field negator return new Scene3250(); case 3255: return new Scene3255(); case 3260: // Computer room return new Scene3260(); case 3275: // Hall return new Scene3275(); case 3350: // Cutscene - Ship landing return new Scene3350(); case 3375: return new Scene3375(); case 3385: return new Scene3385(); case 3395: return new Scene3395(); case 3400: return new Scene3400(); case 3500: return new Scene3500(); case 3600: return new Scene3600(); case 3700: // Cutscene - Teleport outside return new Scene3700(); case 3800: return new Scene3800(); case 3900: return new Scene3900(); default: error("Unknown scene number - %d", sceneNumber); break; } } /** * Returns true if it is currently okay to restore a game */ bool Ringworld2Game::canLoadGameStateCurrently() { // Don't allow a game to be loaded if a dialog is active return g_globals->_gfxManagers.size() == 1; } /** * Returns true if it is currently okay to save the game */ bool Ringworld2Game::canSaveGameStateCurrently() { // Don't allow a game to be saved if a dialog is active return g_globals->_gfxManagers.size() == 1; } /*--------------------------------------------------------------------------*/ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; for (int i = 0; i < 256; i++) _field312[i] = 0; _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; _savedCanWalk = false; _focusObject = NULL; } void SceneExt::postInit(SceneObjectList *OwnerList) { Scene::postInit(OwnerList); // Exclude the bottom area of the screen to allow room for the UI T2_GLOBALS._interfaceY = UI_INTERFACE_Y; // Initialise fields _action = NULL; _field12 = 0; _sceneMode = 0; int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || ((prevScene == 180) && (sceneNumber == 100))) { static_cast(R2_GLOBALS._sceneHandler)->setupPaletteMaps(); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { R2_GLOBALS._uiElements.updateInventory(); } } void SceneExt::remove() { _sceneAreas.clear(); Scene::remove(); } void SceneExt::process(Event &event) { if (!event.handled) Scene::process(event); } void SceneExt::dispatch() { /* _timerList.dispatch(); if (_field37A) { if ((--_field37A == 0) && R2_GLOBALS._dayNumber) { if (R2_GLOBALS._uiElements._active && R2_GLOBALS._player._enabled) { R2_GLOBALS._uiElements.show(); } _field37A = 0; } } */ Scene::dispatch(); } void SceneExt::loadScene(int sceneNum) { Scene::loadScene(sceneNum); _v51C34.top = 0; _v51C34.bottom = 300; int prevScene = R2_GLOBALS._sceneManager._previousScene; int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || ((prevScene == 180) && (sceneNumber == 100))) { // TODO: sub_17875 R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements.show(); } else { // Update the user interface R2_GLOBALS._uiElements.updateInventory(); } } bool SceneExt::display(CursorType action, Event &event) { switch (action) { case CURSOR_CROSSHAIRS: case CURSOR_WALK: return false; case CURSOR_LOOK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4)); break; case CURSOR_USE: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 5); break; case CURSOR_TALK: SceneItem::display2(1, R2_GLOBALS._randomSource.getRandomNumber(4) + 10); break; case R2_NEGATOR_GUN: if (R2_GLOBALS.getFlag(1)) SceneItem::display2(2, action); else SceneItem::display2(5, 0); break; case R2_SONIC_STUNNER: if ((R2_GLOBALS._v565F1[1] == 2) || ((R2_GLOBALS._v565F1[1] == 1) && (R2_GLOBALS._v565F1[2] == 2) && (R2_GLOBALS._sceneManager._previousScene == 300))) { R2_GLOBALS._sound4.stop(); R2_GLOBALS._sound3.play(46); SceneItem::display2(5, 15); } else { R2_GLOBALS._sound3.play(43, 0); SceneItem::display2(2, 0); } R2_GLOBALS._sound4.play(45); break; case R2_9: case R2_39: R2_GLOBALS._sound3.play(44); SceneItem::display2(2, action); R2_GLOBALS._sound3.stop(); break; case R2_44: R2_GLOBALS._sound3.play(99); SceneItem::display2(2, action); break; default: SceneItem::display2(2, action); break; } event.handled = true; return true; } void SceneExt::fadeOut() { uint32 black = 0; R2_GLOBALS._scenePalette.fade((const byte *)&black, false, 100); } void SceneExt::startStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->_field372 = 1; scene->_savedPlayerEnabled = R2_GLOBALS._player._enabled; if (scene->_savedPlayerEnabled) { scene->_savedUiEnabled = R2_GLOBALS._player._uiEnabled; scene->_savedCanWalk = R2_GLOBALS._player._canWalk; R2_GLOBALS._player.disableControl(); /* if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active) R2_GLOBALS._uiElements.hide(); */ } } void SceneExt::endStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->_field372 = 0; if (scene->_savedPlayerEnabled) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._uiEnabled = scene->_savedUiEnabled; R2_GLOBALS._player._canWalk = scene->_savedCanWalk; /* if (!R2_GLOBALS._v50696 && R2_GLOBALS._uiElements._active) R2_GLOBALS._uiElements.show(); */ } } void SceneExt::clearScreen() { R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0); } void SceneExt::refreshBackground(int xAmount, int yAmount) { switch (_activeScreenNumber) { case 700: case 1020: case 1100: case 1700: case 2600: case 2950: case 3100: case 3101: case 3275: case 3600: // Use traditional style sectioned screen loading Scene::refreshBackground(xAmount, yAmount); return; default: // Break out to new style screen loading break; } /* New style background loading */ // Get the screen data byte *dataP = g_resourceManager->getResource(RT18, _activeScreenNumber, 0); int screenSize = g_vm->_memoryManager.getSize(dataP); // Lock the background for update Graphics::Surface s = _backSurface.lockSurface(); assert(screenSize == (s.w * s.h)); // Copy the data byte *destP = (byte *)s.getBasePtr(0, 0); Common::copy(dataP, dataP + (s.w * s.h), destP); _backSurface.unlockSurface(); // Free the resource data DEALLOCATE(dataP); } /** * Saves the current player position and view in the details for the specified character index */ void SceneExt::saveCharacter(int characterIndex) { R2_GLOBALS._player._characterPos[characterIndex] = R2_GLOBALS._player._position; R2_GLOBALS._player._characterStrip[characterIndex] = R2_GLOBALS._player._strip; R2_GLOBALS._player._characterFrame[characterIndex] = R2_GLOBALS._player._frame; } void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) { byte *tmpPal = R2_GLOBALS._scenePalette._palette; byte newR, newG, newB; int tmp, varC, varD = 0; for (int i = 0; i < 256; i++) { newR = (RFactor * tmpPal[(3 * i)]) / 100; newG = (GFactor * tmpPal[(3 * i) + 1]) / 100; newB = (BFactor * tmpPal[(3 * i) + 2]) / 100; varC = 769; for (int j = 255; j >= 0; j--) { tmp = abs(tmpPal[(3 * j)] - newR); if (tmp >= varC) continue; tmp += abs(tmpPal[(3 * j) + 1] - newG); if (tmp >= varC) continue; tmp += abs(tmpPal[(3 * j) + 2] - newB); if (tmp >= varC) continue; varC = tmp; varD = j; } this->_field312[i] = varD; } } /*--------------------------------------------------------------------------*/ void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { SceneHandler::postInit(OwnerList); } void SceneHandlerExt::process(Event &event) { if (T2_GLOBALS._uiElements._active && R2_GLOBALS._player._uiEnabled) { T2_GLOBALS._uiElements.process(event); if (event.handled) return; } SceneExt *scene = static_cast(R2_GLOBALS._sceneManager._scene); if (scene && R2_GLOBALS._player._uiEnabled) { // Handle any scene areas that have been registered SynchronizedList::iterator saIter; for (saIter = scene->_sceneAreas.begin(); saIter != scene->_sceneAreas.end() && !event.handled; ++saIter) { (*saIter)->process(event); } } if (!event.handled) SceneHandler::process(event); } void SceneHandlerExt::setupPaletteMaps() { byte *palP = &R2_GLOBALS._scenePalette._palette[0]; if (!R2_GLOBALS._v1000Flag) { R2_GLOBALS._v1000Flag = true; for (int idx = 0; idx < 10; ++idx) { for (int palIndex = 0; palIndex < 224; ++palIndex) { int r, g, b; // Get adjusted RGB values switch (idx) { case 7: r = palP[palIndex * 3] * 85 / 100; g = palP[palIndex * 3 + 1] * 7 / 10; b = palP[palIndex * 3 + 2] * 7 / 10; break; case 8: r = palP[palIndex * 3] * 7 / 10; g = palP[palIndex * 3 + 1] * 85 / 100; b = palP[palIndex * 3 + 2] * 7 / 10; break; case 9: r = palP[palIndex * 3] * 8 / 10; g = palP[palIndex * 3 + 1] * 5 / 10; b = palP[palIndex * 3 + 2] * 9 / 10; break; default: r = palP[palIndex * 3] * (10 - idx) / 10; g = palP[palIndex * 3 + 1] * (10 - idx) / 12; b = palP[palIndex * 3 + 2] * (10 - idx) / 10; break; } // Scan for the palette index with the closest matching colour int threshold = 769; int foundIndex = -1; for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { int diffSum = ABS(palP[pIndex2 * 3] - r); if (diffSum >= threshold) continue; diffSum += ABS(palP[pIndex2 * 3 + 1] - g); if (diffSum >= threshold) continue; diffSum += ABS(palP[pIndex2 * 3 + 2] - b); if (diffSum >= threshold) continue; threshold = diffSum; foundIndex = pIndex2; } R2_GLOBALS._palIndexList[idx][palIndex] = foundIndex; } } } for (int palIndex = 0; palIndex < 224; ++palIndex) { int r = palP[palIndex * 3] >> 2; int g = palP[palIndex * 3 + 1] >> 2; int b = palP[palIndex * 3 + 2] >> 2; int idx = (((r << 4) | g) << 4) | b; R2_GLOBALS._v1000[idx] = palIndex; } int vdx = 0; int idx = 0; int palIndex = 224; for (int vIndex = 0; vIndex < 4096; ++vIndex) { int v = R2_GLOBALS._v1000[vIndex]; if (!v) { R2_GLOBALS._v1000[vIndex] = idx; } else { idx = v; } if (!palIndex) { vdx = palIndex; } else { int idxTemp = palIndex; palIndex = (palIndex + vdx) / 2; vdx = idxTemp; } } } /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { _sceneRegionId = regionId; // Load up the actions va_list va; va_start(va, regionId); int param = va_arg(va, int); while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayHotspot::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ DisplayObject::DisplayObject(int firstAction, ...) { // Load up the actions va_list va; va_start(va, firstAction); int param = firstAction; while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayObject::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ Ringworld2InvObjectList::Ringworld2InvObjectList(): _none(1, 1), _inv1(1, 2), _inv2(1, 3), _negatorGun(1, 4), _steppingDisks(1, 5), _inv5(1, 6), _inv6(1, 7), _inv7(1, 8), _inv8(1, 9), _inv9(1, 10), _inv10(1, 11), _inv11(1, 12), _inv12(1, 13), _inv13(1, 14), _inv14(1, 15), _inv15(1, 16), _inv16(1, 17), _inv17(2, 2), _inv18(2, 3), _inv19(2, 4), _inv20(2, 5), _inv21(2, 5), _inv22(2, 6), _inv23(2, 7), _inv24(2, 8), _inv25(2, 9), _inv26(2, 10), _inv27(2, 11), _inv28(2, 12), _inv29(2, 13), _inv30(2, 14), _inv31(2, 15), _inv32(2, 16), _inv33(3, 2), _inv34(3, 3), _inv35(3, 4), _inv36(3, 5), _inv37(3, 6), _inv38(3, 7), _inv39(1, 10), _inv40(3, 8), _inv41(3, 9), _inv42(3, 10), _inv43(3, 11), _inv44(3, 12), _inv45(3, 13), _inv46(3, 17), _inv47(3, 14), _inv48(3, 14), _inv49(3, 15), _inv50(3, 15), _inv51(3, 17), _inv52(4, 2) { // Add the items to the list _itemList.push_back(&_none); _itemList.push_back(&_inv1); _itemList.push_back(&_inv2); _itemList.push_back(&_negatorGun); _itemList.push_back(&_steppingDisks); _itemList.push_back(&_inv5); _itemList.push_back(&_inv6); _itemList.push_back(&_inv7); _itemList.push_back(&_inv8); _itemList.push_back(&_inv9); _itemList.push_back(&_inv10); _itemList.push_back(&_inv11); _itemList.push_back(&_inv12); _itemList.push_back(&_inv13); _itemList.push_back(&_inv14); _itemList.push_back(&_inv15); _itemList.push_back(&_inv16); _itemList.push_back(&_inv17); _itemList.push_back(&_inv18); _itemList.push_back(&_inv19); _itemList.push_back(&_inv20); _itemList.push_back(&_inv21); _itemList.push_back(&_inv22); _itemList.push_back(&_inv23); _itemList.push_back(&_inv24); _itemList.push_back(&_inv25); _itemList.push_back(&_inv26); _itemList.push_back(&_inv27); _itemList.push_back(&_inv28); _itemList.push_back(&_inv29); _itemList.push_back(&_inv30); _itemList.push_back(&_inv31); _itemList.push_back(&_inv32); _itemList.push_back(&_inv33); _itemList.push_back(&_inv34); _itemList.push_back(&_inv35); _itemList.push_back(&_inv36); _itemList.push_back(&_inv37); _itemList.push_back(&_inv38); _itemList.push_back(&_inv39); _itemList.push_back(&_inv40); _itemList.push_back(&_inv41); _itemList.push_back(&_inv42); _itemList.push_back(&_inv43); _itemList.push_back(&_inv44); _itemList.push_back(&_inv45); _itemList.push_back(&_inv46); _itemList.push_back(&_inv47); _itemList.push_back(&_inv48); _itemList.push_back(&_inv49); _itemList.push_back(&_inv50); _itemList.push_back(&_inv51); _itemList.push_back(&_inv52); _selectedItem = NULL; } void Ringworld2InvObjectList::reset() { // Reset all object scene numbers SynchronizedList::iterator i; for (i = _itemList.begin(); i != _itemList.end(); ++i) { (*i)->_sceneNumber = 0; } // Set up default inventory setObjectScene(R2_OPTO_DISK, 800); setObjectScene(R2_READER, 400); setObjectScene(R2_NEGATOR_GUN, 100); setObjectScene(R2_STEPPING_DISKS, 100); setObjectScene(R2_ATTRACTOR_UNIT, 400); setObjectScene(R2_SENSOR_PROBE, 400); setObjectScene(R2_SONIC_STUNNER, 500); setObjectScene(R2_8, 700); setObjectScene(R2_9, 800); setObjectScene(R2_10, 100); setObjectScene(R2_11, 400); setObjectScene(R2_AEROSOL, 500); setObjectScene(R2_13, 1550); setObjectScene(R2_OPTICAL_FIBRE, 850); setObjectScene(R2_CLAMP, 850); setObjectScene(R2_16, 0); setObjectScene(R2_17, 1550); setObjectScene(R2_18, 1550); setObjectScene(R2_19, 1550); setObjectScene(R2_REBREATHER_TANK, 500); setObjectScene(R2_21, 500); setObjectScene(R2_22, 1550); setObjectScene(R2_23, 1580); setObjectScene(R2_24, 9999); setObjectScene(R2_25, 1550); setObjectScene(R2_26, 1550); setObjectScene(R2_27, 1580); setObjectScene(R2_28, 1550); setObjectScene(R2_29, 2525); setObjectScene(R2_30, 2440); setObjectScene(R2_31, 2455); setObjectScene(R2_32, 2535); setObjectScene(R2_33, 2530); setObjectScene(R2_34, 1950); setObjectScene(R2_35, 1950); setObjectScene(R2_36, 9999); setObjectScene(R2_37, 2430); setObjectScene(R2_38, 9999); setObjectScene(R2_39, 2); setObjectScene(R2_40, 9999); setObjectScene(R2_41, 3150); setObjectScene(R2_42, 0); setObjectScene(R2_43, 3260); setObjectScene(R2_44, 2); setObjectScene(R2_45, 1550); setObjectScene(R2_46, 0); setObjectScene(R2_47, 3150); setObjectScene(R2_48, 2435); setObjectScene(R2_49, 2440); setObjectScene(R2_50, 2435); setObjectScene(R2_51, 1580); setObjectScene(R2_52, 3260); } void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { // Find the appropriate object int num = objectNum; SynchronizedList::iterator i = _itemList.begin(); while (num-- > 0) ++i; (*i)->_sceneNumber = sceneNumber; // If the item is the currently active one, default back to the use cursor if (R2_GLOBALS._events.getCursor() == objectNum) R2_GLOBALS._events.setCursor(CURSOR_USE); // Update the user interface if necessary T2_GLOBALS._uiElements.updateInventory(); } /*--------------------------------------------------------------------------*/ void Ringworld2Game::start() { int slot = -1; if (ConfMan.hasKey("save_slot")) { slot = ConfMan.getInt("save_slot"); Common::String file = g_vm->generateSaveName(slot); Common::InSaveFile *in = g_vm->_system->getSavefileManager()->openForLoading(file); if (in) delete in; else slot = -1; } if (slot >= 0) R2_GLOBALS._sceneHandler->_loadGameSlot = slot; else { // Switch to the first game scene R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._sceneManager.setNewScene(100); } g_globals->_events.showCursor(); } void Ringworld2Game::restart() { g_globals->_scenePalette.clearListeners(); g_globals->_soundHandler.stop(); // Change to the first game scene g_globals->_sceneManager.changeScene(100); } void Ringworld2Game::endGame(int resNum, int lineNum) { g_globals->_events.setCursor(CURSOR_WALK); Common::String msg = g_resourceManager->getMessage(resNum, lineNum); bool savesExist = g_saver->savegamesExist(); if (!savesExist) { // No savegames exist, so prompt the user to restart or quit if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0) g_vm->quitGame(); else restart(); } else { // Savegames exist, so prompt for Restore/Restart bool breakFlag; do { if (g_vm->shouldQuit()) { breakFlag = true; } else if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) { restart(); breakFlag = true; } else { handleSaveLoad(false, g_globals->_sceneHandler->_loadGameSlot, g_globals->_sceneHandler->_saveName); breakFlag = g_globals->_sceneHandler->_loadGameSlot >= 0; } } while (!breakFlag); } g_globals->_events.setCursorFromFlag(); } void Ringworld2Game::processEvent(Event &event) { if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { case Common::KEYCODE_F1: // F1 - Help HelpDialog::show(); break; case Common::KEYCODE_F2: // F2 - Sound Options SoundDialog::execute(); break; case Common::KEYCODE_F3: // F3 - Quit quitGame(); event.handled = false; break; case Common::KEYCODE_F4: // F4 - Restart restartGame(); g_globals->_events.setCursorFromFlag(); break; case Common::KEYCODE_F7: // F7 - Restore restoreGame(); g_globals->_events.setCursorFromFlag(); break; case Common::KEYCODE_F8: // F8 - Credits warning("TODO: Show Credits"); break; case Common::KEYCODE_F10: // F10 - Pause GfxDialog::setPalette(); MessageDialog::show(GAME_PAUSED_MSG, OK_BTN_STRING); g_globals->_events.setCursorFromFlag(); break; default: break; } } } void Ringworld2Game::rightClick() { RightClickDialog *dlg = new RightClickDialog(); dlg->execute(); delete dlg; } /*--------------------------------------------------------------------------*/ NamedHotspot::NamedHotspot() : SceneHotspot() { _resNum = 0; _lookLineNum = _useLineNum = _talkLineNum = -1; } bool NamedHotspot::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_WALK: // Nothing return false; case CURSOR_LOOK: if (_lookLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _lookLineNum); return true; case CURSOR_USE: if (_useLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _useLineNum); return true; case CURSOR_TALK: if (_talkLineNum == -1) return SceneHotspot::startAction(action, event); SceneItem::display2(_resNum, _talkLineNum); return true; default: return SceneHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void SceneActor::postInit(SceneObjectList *OwnerList) { _lookLineNum = _talkLineNum = _useLineNum = -1; SceneObject::postInit(); } bool SceneActor::startAction(CursorType action, Event &event) { bool handled = true; switch (action) { case CURSOR_LOOK: if (_lookLineNum == -1) handled = false; else SceneItem::display2(_resNum, _lookLineNum); break; case CURSOR_USE: if (_useLineNum == -1) handled = false; else SceneItem::display2(_resNum, _useLineNum); break; case CURSOR_TALK: if (_talkLineNum == -1) handled = false; else SceneItem::display2(_resNum, _talkLineNum); break; default: handled = false; break; } if (!handled) handled = ((SceneExt *)R2_GLOBALS._sceneManager._scene)->display(action, event); return handled; } /*--------------------------------------------------------------------------*/ SceneArea::SceneArea(): EventHandler() { _enabled = true; _insideArea = false; _savedCursorNum = CURSOR_NONE; _cursorState = 0; } void SceneArea::synchronize(Serializer &s) { EventHandler::synchronize(s); _bounds.synchronize(s); s.syncAsSint16LE(_enabled); s.syncAsSint16LE(_insideArea); s.syncAsSint16LE(_cursorNum); s.syncAsSint16LE(_savedCursorNum); s.syncAsSint16LE(_cursorState); } void SceneArea::remove() { static_cast(R2_GLOBALS._sceneManager._scene)->_sceneAreas.remove(this); } void SceneArea::process(Event &event) { if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) { CursorType cursor = R2_GLOBALS._events.getCursor(); if (_bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor != _cursorNum) { _savedCursorNum = cursor; _cursorState = 0; R2_GLOBALS._events.setCursor(_cursorNum); } _insideArea = true; } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && (_savedCursorNum != CURSOR_NONE)) { // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); } } } void SceneArea::setDetails(const Rect &bounds, CursorType cursor) { _bounds = bounds; _cursorNum = cursor; static_cast(R2_GLOBALS._sceneManager._scene)->_sceneAreas.push_front(this); } /*--------------------------------------------------------------------------*/ SceneExit::SceneExit(): SceneArea() { _moving = false; _destPos = Common::Point(-1, -1); } void SceneExit::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsSint16LE(_moving); s.syncAsSint16LE(_destPos.x); s.syncAsSint16LE(_destPos.y); } void SceneExit::setDetails(const Rect &bounds, CursorType cursor, int sceneNumber) { _sceneNumber = sceneNumber; SceneArea::setDetails(bounds, cursor); } void SceneExit::changeScene() { R2_GLOBALS._sceneManager.setNewScene(_sceneNumber); } void SceneExit::process(Event &event) { if (!R2_GLOBALS._insetUp) { SceneArea::process(event); if (_enabled) { if (event.eventType == EVENT_BUTTON_DOWN) { if (!_bounds.contains(event.mousePos)) _moving = false; else if (!R2_GLOBALS._player._canWalk) { _moving = false; changeScene(); event.handled = true; } else { Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x, (_destPos.y == -1) ? event.mousePos.y : _destPos.y); ADD_PLAYER_MOVER(dest.x, dest.y); _moving = true; event.handled = true; } } if (_moving && (_bounds.contains(R2_GLOBALS._player._position) || (R2_GLOBALS._player._position == _destPos))) changeScene(); } } } /*--------------------------------------------------------------------------*/ void SceneAreaObject::remove() { _object1.remove(); SceneArea::remove(); --R2_GLOBALS._insetUp; } void SceneAreaObject::process(Event &event) { if (_insetCount == R2_GLOBALS._insetUp) { CursorType cursor = R2_GLOBALS._events.getCursor(); if (_bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor == _cursorNum) { R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (_cursorNum != cursor) // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); if (event.eventType == EVENT_BUTTON_DOWN) { R2_GLOBALS._events.setCursor(_savedCursorNum); event.handled = true; } } } } void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) { _object1.postInit(); _object1.setup(visage, strip, frameNumber); _object1.setPosition(pt); _object1.fixPriority(250); _cursorNum = CURSOR_INVALID; Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; scene->_sceneAreas.push_front(this); _insetCount = ++R2_GLOBALS._insetUp; } void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *)NULL); } /*****************************************************************************/ UnkObject1200::UnkObject1200() { _field16 = _field3A = NULL; _field12 = _field14 = 0; _field26 = _field28 = _field2A = _field2C = _field2E = _field30 = 0; _field32 = _field34 = _field36 = _field38 = _field3E = _field40 = 0; } void UnkObject1200::synchronize(Serializer &s) { SavedObject::synchronize(s); _rect1.synchronize(s); _rect2.synchronize(s); // FIXME: syncrhonize _field16 and _field3A s.syncAsSint16LE(_field12); s.syncAsSint16LE(_field14); s.syncAsSint16LE(_field26); s.syncAsSint16LE(_field28); s.syncAsSint16LE(_field2A); s.syncAsSint16LE(_field2C); s.syncAsSint16LE(_field2E); s.syncAsSint16LE(_field30); s.syncAsSint16LE(_field32); s.syncAsSint16LE(_field34); s.syncAsSint16LE(_field36); s.syncAsSint16LE(_field38); s.syncAsSint16LE(_field3E); s.syncAsSint16LE(_field40); } void UnkObject1200::sub51AE9(int arg1) { warning("STUB: UnkObject1200::sub51AE9()"); } int UnkObject1200::sub51AF8(Common::Point pt) { if (!_rect1.contains(pt)) return -1; int tmp1 = (pt.x - _rect1.left + _field2E) / _field2A; int tmp2 = (pt.y - _rect1.top + _field30) / _field2C; if ((tmp1 >= 0) && (tmp2 >= 0) && (_field26 > tmp1) && (_field28 > tmp2)) return _field16[(((_field26 * tmp2) + tmp1)* 2)]; return -1; } bool UnkObject1200::sub51AFD(Common::Point pt) { int retval = false; _field2E = pt.x; _field30 = pt.y; if (_field2E < _rect2.top) { _field2E = _rect2.top; retval = true; } if (_field30 < _rect2.left) { _field30 = _rect2.left; retval = true; } if (_field2E + _rect1.width() > _rect2.right) { _field2E = _rect2.right - _rect1.width(); retval = true; } if (_field30 + _rect1.height() > _rect2.bottom) { _field30 = _rect2.bottom - _rect1.height(); retval = true; } return retval; } void UnkObject1200::sub51B02() { warning("STUB: UnkObject1200::sub51B02()"); } void UnkObject1200::sub9EDE8(Rect rect) { _rect1 = rect; warning("FIXME: UnkObject1200::sub9EDE8()"); // _rect1.clip(g_globals->gfxManager()._bounds); } int UnkObject1200::sub9EE22(int &arg1, int &arg2) { arg1 /= _field2A; arg2 /= _field2C; if ((arg1 >= 0) && (arg2 >= 0) && (_field26 > arg1) && (_field28 > arg2)) { return _field16[(((_field26 * arg2) + arg1) * 2)]; } return -1; } void Scene1200::sub9DAD6(int indx) { _object1.sub9EE22(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); switch (indx) { case 0: if ( ((_object1.sub51AF8(Common::Point(200, 50)) > 36) || (_object1.sub51AF8(Common::Point(200, 88)) > 36)) && ( ((R2_GLOBALS._v56AA2 == 3) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) || ((R2_GLOBALS._v56AA2 == 13) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) || ((R2_GLOBALS._v56AA2 == 29) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 41)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1200; setAction(&_sequenceManager, this, 1200, &_actor1, NULL); } else if (_object1.sub51AF8(Common::Point(200, 69)) == 36) { switch (_field412 - 1) { case 0: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 15; else _sceneMode = 10; break; case 1: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 76; else _sceneMode = 75; break; case 2: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 101; else _sceneMode = 100; break; case 3: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 111; else _sceneMode = 110; break; default: break; } R2_GLOBALS._player.disableControl(); _field412 = 1; signal(); } break; case 1: if ( ((_object1.sub51AF8(Common::Point(120, 50)) > 36) || (_object1.sub51AF8(Common::Point(120, 88)) > 36)) && ( ((R2_GLOBALS._v56AA2 == 7) && (R2_GLOBALS._v56AA4 == 33) && (_field418 != 4)) || ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 21) && (_field418 != 2)) || ((R2_GLOBALS._v56AA2 == 33) && (R2_GLOBALS._v56AA4 == 17) && (_field418 != 1)) || ((R2_GLOBALS._v56AA2 == 5) && (R2_GLOBALS._v56AA4 == 5)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1201; setAction(&_sequenceManager, this, 1201, &_actor1, NULL); } else if (_object1.sub51AF8(Common::Point(120, 69)) == 36) { switch (_field412 - 1) { case 0: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 56; else _sceneMode = 55; break; case 1: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 25; else _sceneMode = 20; break; case 2: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 91; else _sceneMode = 90; break; case 3: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 121; else _sceneMode = 120; break; default: break; } R2_GLOBALS._player.disableControl(); _field412 = 2; signal(); } break; case 2: if ( ((_object1.sub51AF8(Common::Point(140, 110)) > 36) || (_object1.sub51AF8(Common::Point(178, 110)) > 36)) && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 5) && (_field418 != 3)) || ((R2_GLOBALS._v56AA2 == 41) && (R2_GLOBALS._v56AA4 == 21)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1203; setAction(&_sequenceManager, this, 1203, &_actor1, NULL); } else if (_object1.sub51AF8(Common::Point(160, 110)) == 36) { switch (_field412 - 1) { case 0: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 51; else _sceneMode = 50; break; case 1: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 81; else _sceneMode = 80; break; case 2: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 35; else _sceneMode = 30; break; case 3: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 116; else _sceneMode = 115; break; default: break; } R2_GLOBALS._player.disableControl(); _field412 = 3; signal(); } break; case 3: if ( ((_object1.sub51AF8(Common::Point(140, 30)) > 36) || (_object1.sub51AF8(Common::Point(178, 30)) > 36)) && ( ((R2_GLOBALS._v56AA2 == 17) && (R2_GLOBALS._v56AA4 == 9) && (_field418 != 3)) || ((R2_GLOBALS._v56AA2 == 35) && (R2_GLOBALS._v56AA4 == 17)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1202; setAction(&_sequenceManager, this, 1202, &_actor1, NULL); } else if (_object1.sub51AF8(Common::Point(160, 30)) == 36) { switch (_field412 - 1) { case 0: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 61; else _sceneMode = 60; break; case 1: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 71; else _sceneMode = 70; break; case 2: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 96; else _sceneMode = 95; break; case 3: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 45; else _sceneMode = 40; break; default: _sceneMode = 1; R2_GLOBALS._player.setup(3156, 4, 6); break; } R2_GLOBALS._player.disableControl(); _field412 = 4; signal(); } break; default: break; } } /*--------------------------------------------------------------------------*/ ActionObject::ActionObject(): EventHandler() { _endAction = NULL; } void ActionObject::synchronize(Serializer &s) { EventHandler::synchronize(s); SYNC_POINTER(_endAction); } void ActionObject::remove() { if (_endAction) _endAction->signal(); _endAction = NULL; } bool ActionObject::load(int rlbNum, Action *endAction) { warning("TODO ActionOjbect::load"); return true; } /*--------------------------------------------------------------------------*/ void ActionObjectExt::synchronize(Serializer &s) { ActionObject::synchronize(s); s.syncAsSint16LE(_v1); } } // End of namespace Ringworld2 } // End of namespace TsAGE