/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_dialogs.h" #include "tsage/ringworld2/ringworld2_scenes0.h" #include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- * Scene 50 - Waking up cutscene * *--------------------------------------------------------------------------*/ void Scene50::Action1::signal() { switch (_actionIndex++) { case 0: setDelay(2); break; case 1: setDelay(180); break; case 2: R2_GLOBALS._sceneManager.changeScene(100); break; default: break; } } void Scene50::postInit(SceneObjectList *OwnerList) { loadScene(110); SceneExt::postInit(OwnerList); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sound2.play(10); R2_GLOBALS._player.disableControl(); setAction(&_action1); } void Scene50::process(Event &event) { if ((event.eventType != EVENT_BUTTON_DOWN) && (event.eventType != EVENT_KEYPRESS) && (event.eventType == EVENT_UNK27)) { event.handled = true; g_globals->_events.setCursor(CURSOR_ARROW); HelpDialog::show(); R2_GLOBALS._sceneManager.changeScene(100); } } /*-------------------------------------------------------------------------- * Scene 100 - Quinn's Room * *--------------------------------------------------------------------------*/ bool Scene100::Door::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_state) { SceneItem::display2(100, 6); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 101; scene->setAction(&scene->_sequenceManager1, scene, 101, &R2_GLOBALS._player, this, NULL); } return true; case CURSOR_TALK: if (_state) { SceneItem::display2(100, 26); _state = 0; scene->_doorDisplay.setFrame(1); } else { SceneItem::display2(100, 27); _state = 1; scene->_doorDisplay.setFrame(2); } return true; default: return SceneActor::startAction(action, event); } } bool Scene100::Table::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); if (_strip == 2) { scene->_sceneMode = 108; scene->_object3.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { scene->_stasisNegator.setup(100, 7, 2); } else { scene->_stasisNegator.setup(100, 7, 1); scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } scene->setAction(&scene->_sequenceManager2, scene, 108, this, &scene->_object3, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 109; scene->setAction(&scene->_sequenceManager2, scene, 109, this, &scene->_object3, &scene->_stasisNegator, &R2_GLOBALS._player, NULL); } return true; case CURSOR_TALK: R2_GLOBALS._player.disableControl(); if (_strip == 2) { SceneItem::display2(100, 18); scene->_sceneMode = 102; scene->_object3.postInit(); scene->_stasisNegator.postInit(); if (R2_INVENTORY.getObjectScene(R2_NEGATOR_GUN) == 1) { scene->_stasisNegator.setup(100, 7, 2); } else { scene->_stasisNegator.setup(100, 7, 1); scene->_stasisNegator.setDetails(100, 21, 22, 23, 2, (SceneItem *)NULL); } scene->setAction(&scene->_sequenceManager2, scene, 102, this, &scene->_object3, &scene->_stasisNegator, NULL); } else { SceneItem::display2(100, 19); scene->_sceneMode = 103; scene->setAction(&scene->_sequenceManager2, scene, 103, this, &scene->_object3, &scene->_stasisNegator, NULL); } return true; default: return SceneActor::startAction(action, event); } } bool Scene100::StasisNegator::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 107; scene->setAction(&scene->_sequenceManager1, scene, 107, &R2_GLOBALS._player, &scene->_stasisNegator, NULL); return true; default: return SceneActor::startAction(action, event); } } bool Scene100::DoorDisplay::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(100, _state ? 24 : 25); return true; case CURSOR_TALK: SceneItem::display2(100, _state ? 26 : 27); return true; case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 110; scene->setAction(&scene->_sequenceManager1, scene, 110, &R2_GLOBALS._player, NULL); return true; default: return SceneActor::startAction(action, event); } } bool Scene100::SteppingDisks::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 111; scene->setAction(&scene->_sequenceManager1, scene, 111, &R2_GLOBALS._player, this, NULL); return true; default: return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene100::Terminal::startAction(CursorType action, Event &event) { Scene100 *scene = (Scene100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 105; scene->setAction(&scene->_sequenceManager1, scene, 105, &R2_GLOBALS._player, this, NULL); return true; default: return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene100::postInit(SceneObjectList *OwnerList) { loadScene(100); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene != 125) R2_GLOBALS._sound1.play(10); _door.postInit(); _door._state = 0; _door.setVisage(100); _door.setPosition(Common::Point(160, 84)); _door.setDetails(100, 3, 4, 5, 1, (SceneItem *)NULL); _doorDisplay.postInit(); _doorDisplay.setup(100, 2, 1); _doorDisplay.setPosition(Common::Point(202, 53)); _doorDisplay.setDetails(100, -1, -1, -1, 1, (SceneItem *)NULL); _table.postInit(); _table.setup(100, 2, 3); _table.setPosition(Common::Point(175, 157)); _table.setDetails(100, 17, 18, 20, 1, (SceneItem *)NULL); _bedLights1.postInit(); _bedLights1.setup(100, 3, 1); _bedLights1.setPosition(Common::Point(89, 79)); _bedLights1.fixPriority(250); _bedLights1.animate(ANIM_MODE_2, NULL); _bedLights1._numFrames = 3; _bedLights2.postInit(); _bedLights2.setup(100, 3, 1); _bedLights2.setPosition(Common::Point(89, 147)); _bedLights2.fixPriority(250); _bedLights2.animate(ANIM_MODE_7, 0, NULL); _bedLights2._numFrames = 3; _wardrobe.postInit(); _wardrobe.setVisage(101); _wardrobe.setPosition(Common::Point(231, 126)); _wardrobe.fixPriority(10); _wardrobe.setDetails(100, 37, -1, 39, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_STEPPING_DISKS) == 100) { _steppingDisks.postInit(); _steppingDisks.setup(100, 8, 1); _steppingDisks.setPosition(Common::Point(274, 130)); _steppingDisks.setDetails(100, 40, -1, 42, 1, (SceneItem *)NULL); } _terminal.setDetails(11, 100, 14, 15, 16); _desk.setDetails(12, 100, 11, -1, 13); _bed.setDetails(13, 100, 8, 9, 10); _duct.setDetails(14, 100, 34, -1, 36); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 100, 0, 1, -1, 1, NULL); switch (R2_GLOBALS._sceneManager._previousScene) { case 50: case 180: _object5.postInit(); _object4.postInit(); _sceneMode = 104; setAction(&_sequenceManager1, this, 104, &R2_GLOBALS._player, &_wardrobe, &_object4, &_object5, NULL); break; case 125: _sceneMode = 100; setAction(&_sequenceManager1, this, 106, &R2_GLOBALS._player, NULL); break; case 200: _sceneMode = 100; setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_door, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(180, 100)); R2_GLOBALS._player.enableControl(); break; } } void Scene100::remove() { R2_GLOBALS._sound1.play(10); SceneExt::remove(); } void Scene100::signal() { switch (_sceneMode) { case 101: R2_GLOBALS._sceneManager.changeScene(200); break; case 103: case 109: _table.setStrip(2); _table.setFrame(3); _object3.remove(); _stasisNegator.remove(); R2_GLOBALS._player.enableControl(); break; case 104: _sceneMode = 0; _object5.remove(); _object4.remove(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); break; case 105: R2_GLOBALS._sceneManager.changeScene(125); break; case 107: R2_GLOBALS._sceneItems.remove(&_stasisNegator); _stasisNegator.setFrame(2); R2_INVENTORY.setObjectScene(R2_NEGATOR_GUN, 1); R2_GLOBALS._player.enableControl(); break; case 110: if (_door._state) { _door._state = 0; _doorDisplay.setFrame(1); } else { _door._state = 1; _doorDisplay.setFrame(2); } R2_GLOBALS._player.enableControl(); break; case 111: R2_INVENTORY.setObjectScene(R2_STEPPING_DISKS, 1); _steppingDisks.remove(); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene100::dispatch() { int regionIndex = R2_GLOBALS._player.getRegionIndex(); if (regionIndex == 13) R2_GLOBALS._player._shade = 4; if ((R2_GLOBALS._player._visage == 13) || (R2_GLOBALS._player._visage == 101)) R2_GLOBALS._player._shade = 0; SceneExt::dispatch(); if ((_sceneMode == 101) && (_door._frame == 2) && (_table._strip == 5)) { _table.setAction(&_sequenceManager2, NULL, 103, &_table, &_object3, &_stasisNegator, NULL); } } /*-------------------------------------------------------------------------- * Scene 125 - Computer Terminal * *--------------------------------------------------------------------------*/ bool Scene125::Food::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return true; return SceneActor::startAction(action, event); } /*--------------------------------------------------------------------------*/ Scene125::Icon::Icon(): SceneActor() { _lookLineNum = 0; _iconId = 0; _pressed = false; } void Scene125::Icon::postInit(SceneObjectList *OwnerList) { SceneObject::postInit(); _object1.postInit(); _object1.fixPriority(255); _object1.hide(); _sceneText1._color1 = 92; _sceneText1._color2 = 0; _sceneText1._width = 200; _sceneText2._color1 = 0; _sceneText2._color2 = 0; _sceneText2._width = 200; setDetails(125, -1, -1, -1, 2, (SceneItem *)NULL); } void Scene125::Icon::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_lookLineNum); s.syncAsSint16LE(_iconId); s.syncAsSint16LE(_pressed); } void Scene125::Icon::process(Event &event) { Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; if (!event.handled && !(_flags & OBJFLAG_HIDING) && R2_GLOBALS._player._uiEnabled) { if (event.eventType == EVENT_BUTTON_DOWN) { int regionIndex = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); switch (R2_GLOBALS._events.getCursor()) { case CURSOR_LOOK: if (regionIndex == _sceneRegionId) { event.handled = true; if (_lookLineNum == 26) { SceneItem::display2(130, 7); } else { SceneItem::display2(130, _lookLineNum); } } break; case CURSOR_USE: if ((regionIndex == _sceneRegionId) && !_pressed) { scene->_sound1.play(14); setFrame(2); switch (_object1._strip) { case 1: _object1.setStrip(2); break; case 3: _object1.setStrip(4); break; case 5: _object1.setStrip(6); break; default: break; } _pressed = true; event.handled = true; } break; default: break; } } if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { setFrame(1); switch (_object1._strip) { case 2: _object1.setStrip(1); break; case 4: _object1.setStrip(3); break; case 6: _object1.setStrip(5); break; default: break; } _pressed = false; event.handled = true; scene->consoleAction(_lookLineNum); } } } void Scene125::Icon::setIcon(int id) { Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; _lookLineNum = _iconId = id; SceneActor::_lookLineNum = id; _sceneText1.remove(); _sceneText2.remove(); if (_lookLineNum) { showIcon(); _object1.setup(161, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); _object1.setPosition(_position); _sceneText1._fontNumber = scene->_iconFontNumber; _sceneText1.setup(CONSOLE125_MESSAGES[id]); _sceneText1.fixPriority(20); _sceneText2._fontNumber = scene->_iconFontNumber; _sceneText2.setup(CONSOLE125_MESSAGES[id]); _sceneText2.fixPriority(20); _sceneText2._fontNumber = scene->_iconFontNumber; _sceneText2.setup(CONSOLE125_MESSAGES[id]); _sceneText2.fixPriority(10); switch (_lookLineNum) { case 5: _sceneText1.setPosition(Common::Point(62, _position.y + 8)); _sceneText2.setPosition(Common::Point(64, _position.y + 10)); break; case 6: case 7: case 24: case 25: _sceneText1.setPosition(Common::Point(65, _position.y + 8)); _sceneText2.setPosition(Common::Point(67, _position.y + 10)); break; case 26: _sceneText1.setPosition(Common::Point(83, _position.y + 8)); _sceneText2.setPosition(Common::Point(85, _position.y + 10)); break; default: _sceneText1.setPosition(Common::Point(121, _position.y + 8)); _sceneText2.setPosition(Common::Point(123, _position.y + 10)); break; } } else { hideIcon(); } } void Scene125::Icon::showIcon() { _sceneText1.show(); _sceneText2.show(); _object1.show(); _object2.show(); show(); } void Scene125::Icon::hideIcon() { _sceneText1.hide(); _sceneText2.hide(); _object1.hide(); _object2.hide(); hide(); } /*--------------------------------------------------------------------------*/ bool Scene125::DiskSlot::startAction(CursorType action, Event &event) { Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 126; scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_infoDisk, NULL); return true; } break; case R2_OPTO_DISK: if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) { R2_GLOBALS._player.disableControl(); scene->_infoDisk.postInit(); scene->_sceneMode = 125; scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_infoDisk, NULL); return true; } break; default: break; } return SceneHotspot::startAction(action, event); } /*--------------------------------------------------------------------------*/ Scene125::Scene125(): SceneExt() { _iconFontNumber = 50; _consoleMode = 5; _logIndex = _databaseIndex = _infodiskIndex = 0; _soundCount = _soundIndex = 0; for (int i = 0; i < 10; ++i) _soundIndexes[i] = 0; } void Scene125::postInit(SceneObjectList *OwnerList) { loadScene(160); SceneExt::postInit(); _palette.loadPalette(0); if (R2_GLOBALS._sceneManager._previousScene != 125) // Save the prior scene to return to when the console is turned off R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = R2_GLOBALS._sceneManager._previousScene; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { _infoDisk.postInit(); _infoDisk.setup(160, 3, 5); _infoDisk.setPosition(Common::Point(47, 167)); } _foodDispenser.postInit(); _foodDispenser.setup(162, 1, 1); _foodDispenser.setPosition(Common::Point(214, 168)); _diskSlot.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL); _item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL); _item2.setDetails(1, 126, 3, 4, 5); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 126, 0, 1, -1, 1, NULL); _sceneMode = 1; signal(); } void Scene125::signal() { switch (_sceneMode) { case 1: _icon1.postInit(); _icon1._sceneRegionId = 2; _icon2.postInit(); _icon2._sceneRegionId = 3; _icon3.postInit(); _icon3._sceneRegionId = 4; _icon4.postInit(); _icon4._sceneRegionId = 5; setAction(&_sequenceManager, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL); _sceneMode = 2; break; case 2: _icon1.setup(160, 1, 1); _icon1.setPosition(Common::Point(65, 17)); _icon1._object2.postInit(); _icon1._object2.setup(160, 7, 1); _icon1._object2.setPosition(Common::Point(106, 41)); _icon2.setup(160, 1, 1); _icon2.setPosition(Common::Point(80, 32)); _icon2._object2.postInit(); _icon2._object2.setup(160, 7, 2); _icon2._object2.setPosition(Common::Point(106, 56)); _icon3.setup(160, 1, 1); _icon3.setPosition(Common::Point(65, 47)); _icon3._object2.postInit(); _icon3._object2.setup(160, 7, 1); _icon3._object2.setPosition(Common::Point(106, 71)); _icon4.setup(160, 1, 1); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4._object2.postInit(); _icon4._object2.setup(160, 7, 2); _icon4._object2.setPosition(Common::Point(106, 86)); _icon5.postInit(); _icon5.setup(160, 1, 1); _icon5.setPosition(Common::Point(37, 92)); _icon5.setIcon(6); _icon5._sceneRegionId = 7; _icon6.postInit(); _icon6.setup(160, 1, 1); _icon6.setPosition(Common::Point(106, 110)); _icon6.setIcon(5); _icon6._sceneRegionId = 8; consoleAction(5); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 10: switch (_consoleMode) { case 12: _sceneMode = 129; _object1.postInit(); _object2.postInit(); _object3.postInit(); if (R2_GLOBALS.getFlag(13)) { _object4.postInit(); setAction(&_sequenceManager, this, 130, &R2_GLOBALS._player, &_object1, &_object2, &_object3, &_object4, NULL); } else { setAction(&_sequenceManager, this, 129, &R2_GLOBALS._player, &_object1, &_object2, &_object3, NULL); } break; case 13: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _infodiskIndex = 0; setDetails(129, 0); break; case 23: R2_GLOBALS._sceneManager.changeScene(1330); break; case 27: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _databaseIndex = 0; setDetails(128, 0); break; case 28: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _databaseIndex = 37; setDetails(128, 37); break; case 29: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _databaseIndex = 68; setDetails(128, 68); break; case 30: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _databaseIndex = 105; setDetails(128, 105); break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _logIndex = 0; setDetails(127, 0); break; } break; case 11: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; if ((_consoleMode >= 27) && (_consoleMode <= 30)) { consoleAction(11); } consoleAction(2); _icon6.setIcon(5); break; case 12: if (_soundCount > 0) --_soundCount; if (!_soundCount || (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { _soundIndex = 0; R2_GLOBALS._playStream.stop(); } else { _sceneMode = 12; R2_GLOBALS._playStream.play(_soundIndexes[_soundIndex++], this); } break; case 125: R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[R2_QUINN]); R2_GLOBALS._player.enableControl(); break; case 126: R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1); _infoDisk.remove(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 128: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; SceneItem::display2(126, 12); break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene125::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_consoleMode); s.syncAsSint16LE(_iconFontNumber); s.syncAsSint16LE(_logIndex); s.syncAsSint16LE(_databaseIndex); s.syncAsSint16LE(_infodiskIndex); s.syncAsSint16LE(_soundCount); s.syncAsSint16LE(_soundIndex); for (int i = 0; i < 10; ++i) s.syncAsSint16LE(_soundIndexes[i]); } void Scene125::process(Event &event) { SceneExt::process(event); if (R2_GLOBALS._player._uiEnabled) { _icon1.process(event); _icon2.process(event); _icon3.process(event); _icon4.process(event); _icon5.process(event); _icon6.process(event); } } void Scene125::dispatch() { if (_soundCount) R2_GLOBALS._playStream.dispatch(); Scene::dispatch(); } /** * Handles actions on the console screen. */ void Scene125::consoleAction(int id) { _icon3.setIcon(0); _icon4.setIcon(0); if (id == 5) _icon5.setIcon(6); else { switch (_consoleMode) { case 10: case 12: case 13: case 27: case 28: case 29: case 30: break; default: _icon5.setIcon(7); break; } } switch (id) { case 1: _icon1.setIcon(8); _icon2.setIcon(9); break; case 2: _icon1.setIcon(10); _icon2.setIcon(11); _icon3.setIcon(12); _icon4.setIcon(13); break; case 3: _icon1.setIcon(15); _icon2.setIcon(16); _icon3.setIcon(17); break; case 4: _icon1.setIcon(22); _icon2.setIcon(23); break; case 6: R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[R2_QUINN]); break; case 7: if (_consoleMode == 11) consoleAction(2); else if (_consoleMode == 22) consoleAction(4); else consoleAction(5); break; case 8: _iconFontNumber = 50; stop(); _icon6.setIcon(5); consoleAction(1); break; case 9: _iconFontNumber = 52; stop(); _icon6.setIcon(5); consoleAction(1); break; case 10: R2_GLOBALS._player.disableControl(); consoleAction(2); _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon5.setIcon(24); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); _icon4._object2.hide(); _icon6.setIcon(26); _sceneMode = 10; _palette.loadPalette(161); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); break; case 11: _icon1.setIcon(27); _icon2.setIcon(28); _icon3.setIcon(29); _icon4.setIcon(30); break; case 12: R2_GLOBALS._player.disableControl(); consoleAction(2); _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon4.hideIcon(); _icon5.hideIcon(); _icon6.setIcon(26); _sceneMode = 10; _palette.loadPalette(161); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); break; case 13: consoleAction(2); if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { SceneItem::display2(126, 17); } else { R2_GLOBALS._player.disableControl(); _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon5.setIcon(24); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); _icon4._object2.hide(); _icon6.setIcon(26); _sceneMode = 10; _palette.loadPalette(161); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); } break; case 15: consoleAction(3); if (R2_GLOBALS._foodCount < 3) { R2_GLOBALS._player.disableControl(); _food.postInit(); _food.setup(162, 2, 2); _food.setPosition(Common::Point(216, UI_INTERFACE_Y)); R2_GLOBALS._foodCount += 2; _sceneMode = 128; this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else if (R2_GLOBALS._foodCount == 3) { SceneItem::display2(126, 13); } else { SceneItem::display2(126, 14); } break; case 16: consoleAction(3); if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); _food.postInit(); _food.setup(162, 2, 3); _food.setPosition(Common::Point(218, UI_INTERFACE_Y)); ++R2_GLOBALS._foodCount; _sceneMode = 128; this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 15); } break; case 17: consoleAction(3); if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); _food.postInit(); _food.setup(162, 2, 1); _food.setPosition(Common::Point(215, UI_INTERFACE_Y)); ++R2_GLOBALS._foodCount; _sceneMode = 128; this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 16); } break; case 22: _icon1.setIcon(31); _icon2.setIcon(32); _icon3.setIcon(33); _icon4.setIcon(34); break; case 23: R2_GLOBALS._player.disableControl(); consoleAction(4); _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon4.hideIcon(); _icon5.hideIcon(); _icon6.hideIcon(); _sceneMode = 10; _palette.loadPalette(161); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); break; case 24: _icon4.setIcon(25); _icon4._object2.hide(); if (_consoleMode == 10) { setDetails(127, --_logIndex); } else if (_consoleMode == 13) { setDetails(129, --_infodiskIndex); } else { setDetails(128, --_databaseIndex); } break; case 25: _icon4.setIcon(25); _icon4._object2.hide(); if (_consoleMode == 10) { setDetails(127, ++_logIndex); } else if (_consoleMode == 13) { setDetails(129, ++_infodiskIndex); } else { setDetails(128, ++_databaseIndex); } break; case 26: R2_GLOBALS._player.disableControl(); stop(); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4.hideIcon(); R2_GLOBALS._player.hide(); _object1.hide(); _object2.hide(); _object3.hide(); _object4.hide(); _sceneMode = 11; _palette.loadPalette(160); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); break; case 27: case 28: case 29: case 30: R2_GLOBALS._player.disableControl(); consoleAction(11); _consoleMode = id; _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon4.hideIcon(); _icon5.setIcon(24); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(25); _icon4._object2.hide(); _icon6.setIcon(26); _sceneMode = 10; _palette.loadPalette(161); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); break; case 31: consoleAction(22); R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); break; case 32: consoleAction(22); R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); break; case 33: consoleAction(22); R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); break; case 34: consoleAction(22); R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); break; default: _icon1.setIcon(1); _icon2.setIcon(2); _icon3.setIcon(3); _icon4.setIcon(4); break; } if ((id != 6) && (id != 7) && (id != 24) && (id != 25)) _consoleMode = id; } /** * Sets the message to be displayed on the console screen. */ void Scene125::setDetails(int resNum, int lineNum) { stop(); Common::String msg = g_resourceManager->getMessage(resNum, lineNum, true); if (!msg.empty()) { // Check for any specified sound numbers embedded in the message msg = parseMessage(msg); _sceneText._fontNumber = _iconFontNumber; _sceneText._color1 = 92; _sceneText._color2 = 0; _sceneText._width = 221; _sceneText.fixPriority(20); _sceneText.setup(msg); _sceneText.setPosition(Common::Point(49, 19)); R2_GLOBALS._sceneObjects->draw(); if ((_soundCount > 0) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { _sceneMode = 12; R2_GLOBALS._playStream.play(_soundIndexes[_soundIndex], this); } } else { // Passed the start or end of the message set, so return to the menu R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.hide(); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4.hideIcon(); _consoleMode = 0; _palette.loadPalette(160); _sceneMode = 11; R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); } } /** * Stops any playing console sounds and hides any current console message. */ void Scene125::stop() { _sceneText.remove(); _soundIndex = 0; _soundCount = 0; R2_GLOBALS._playStream.stop(); } /** * Parses a message to be displayed on the console to see whether there are any sounds to be played. */ Common::String Scene125::parseMessage(const Common::String &msg) { _soundIndex = 0; _soundCount = 0; const char *msgP = msg.c_str(); while (*msgP == '!') { // Get the sound number _soundIndexes[_soundCount++] = atoi(++msgP); while (!((*msgP == '\0') || (*msgP < '0') || (*msgP > '9'))) ++msgP; } return Common::String(msgP); } /*-------------------------------------------------------------------------- * Scene 150 - Empty Bedroom * *--------------------------------------------------------------------------*/ void Scene150::postInit(SceneObjectList *OwnerList) { loadScene(100); SceneExt::postInit(); _door.postInit(); _door._state = 0; _door.setVisage(100); _door.setPosition(Common::Point(160, 84)); _door.setDetails(100, 3, -1, -1, 1, (SceneItem *)NULL); _doorDisplay.postInit(); _doorDisplay.setup(100, 2, 1); _doorDisplay.setPosition(Common::Point(202, 53)); _doorDisplay.setDetails(100, -1, -1, -1, 1, (SceneItem *)NULL); _emptyRoomTable.postInit(); _emptyRoomTable.setVisage(100); _emptyRoomTable.setStrip(4); _emptyRoomTable.setFrame(1); _emptyRoomTable.setPosition(Common::Point(175, 157)); _emptyRoomTable.setDetails(150, 3, 4, 5, 1, (SceneItem *)NULL); _wardrobe.postInit(); _wardrobe.setVisage(101); _wardrobe.setPosition(Common::Point(231, 126)); _wardrobe.fixPriority(10); _wardrobe.setDetails(100, 37, -1, 39, 1, (SceneItem *)NULL); _terminal.setDetails(11, 100, 14, 15, 16); _desk.setDetails(12, 100, 11, -1, 13); _bed.setDetails(13, 100, 8, 9, 10); _duct.setDetails(14, 100, 34, -1, 36); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 150, 0, 1, -1, 1, NULL); _sceneMode = 100; switch (R2_GLOBALS._sceneManager._previousScene) { case 100: setAction(&_sequenceManager1, this, 106, &R2_GLOBALS._player, NULL); break; case 200: setAction(&_sequenceManager1, this, 100, &R2_GLOBALS._player, &_door, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(180, 100)); R2_GLOBALS._player.enableControl(); break; } } void Scene150::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene150::signal() { switch (_sceneMode) { case 101: R2_GLOBALS._sceneManager.changeScene(200); break; case 105: R2_GLOBALS._sceneManager.changeScene(125); break; case 110: if (_door._state) { _door._state = 0; _doorDisplay.setFrame(1); } else { _door._state = 1; _doorDisplay.setFrame(2); } R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 160 - Credits * *--------------------------------------------------------------------------*/ void Scene160::Action1::signal() { Scene160 *scene = (Scene160 *)R2_GLOBALS._sceneManager._scene; bool breakFlag; SynchronizedList::iterator i; SceneText *topItem; switch (_actionIndex) { case 0: scene->_yChange = 1; scene->_lineNum = 0; ++_actionIndex; // Deliberate fall-through case 1: setDelay(5); breakFlag = true; do { if (!scene->_lineNum || ((scene->_lineNum != -1) && (((*scene->_creditsList.reverse_begin())->_position.y < 164) || !breakFlag))) { breakFlag = true; Common::String msg = g_resourceManager->getMessage(160, scene->_lineNum++); if (*msg.c_str() == '^') { scene->_lineNum = -1; } else { if (msg.size() == 0) msg = " "; SceneText *sceneText = new SceneText(); sceneText->_fontNumber = 50; switch (*msg.c_str()) { case '$': { // Centered text msg.deleteChar(0); int width = R2_GLOBALS.gfxManager()._font.getStringWidth(msg.c_str()); sceneText->_textMode = ALIGN_CENTER; sceneText->setPosition(Common::Point(160 - (width / 2), 175)); sceneText->_width = 320; break; } case '%': { // Text for position name msg.deleteChar(0); int width = R2_GLOBALS.gfxManager()._font.getStringWidth(msg.c_str()); sceneText->_textMode = ALIGN_RIGHT; sceneText->setPosition(Common::Point(151 - width, 175)); sceneText->_width = 320; breakFlag = false; break; } case '@': // Text for who was in the position msg.deleteChar(0); sceneText->_textMode = ALIGN_LEFT; sceneText->_position = Common::Point(167, 175); sceneText->_width = 153; break; default: sceneText->_width = 151; sceneText->setPosition(Common::Point(151, 175)); sceneText->_textMode = ALIGN_RIGHT; break; } sceneText->_color1 = 191; sceneText->_color2 = 191; sceneText->_color3 = 191; sceneText->setup(msg); sceneText->_flags |= OBJFLAG_CLONED; sceneText->fixPriority(5); scene->_creditsList.push_back(sceneText); } } } while (!breakFlag); // Move all the active credits for (i = scene->_creditsList.begin(); i != scene->_creditsList.end(); ++i) { SceneObject *item = *i; item->setPosition(Common::Point(item->_position.x, item->_position.y - scene->_yChange)); } topItem = *scene->_creditsList.begin(); if (topItem->_position.y < 25) { // Credit has reached the top, so remove it topItem->remove(); scene->_creditsList.remove(topItem); if (scene->_creditsList.size() == 0) { // No more items left setDelay(10); ++_actionIndex; } } break; case 2: HelpDialog::show(); setDelay(4); break; } } /*--------------------------------------------------------------------------*/ Scene160::Scene160(): SceneExt() { _frameNumber = _yChange = 0; _lineNum = 0; } void Scene160::postInit(SceneObjectList *OwnerList) { loadScene(4001); SceneExt::postInit(); R2_GLOBALS._player._uiEnabled = false; R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; R2_GLOBALS._uiElements.hide(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; _lineNum = 0; _frameNumber = R2_GLOBALS._events.getFrameNumber(); _sound1.play(337); setAction(&_action1); } void Scene160::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_frameNumber); s.syncAsSint16LE(_yChange); s.syncAsSint16LE(_lineNum); } void Scene160::remove() { // Clear the credit list SynchronizedList::iterator i; for (i = _creditsList.begin(); i != _creditsList.end(); ++i) { SceneText *item = *i; item->remove(); } _creditsList.clear(); _sound1.fadeOut(NULL); SceneExt::remove(); } void Scene160::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { event.handled = true; HelpDialog::show(); } if (!event.handled) SceneExt::process(event); } /*-------------------------------------------------------------------------- * Scene 180 - Title Screen * *--------------------------------------------------------------------------*/ void Scene180::Action1::signal() { Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: case 1: case 2: scene->_shipDisplay.setStrip((_actionIndex == 1) ? 1 : 2); scene->_shipDisplay.setFrame(1); scene->_shipDisplay.animate(ANIM_MODE_5, this); break; case 4: scene->_shipDisplay.setStrip(3); scene->_shipDisplay.setFrame(1); scene->_shipDisplay.animate(ANIM_MODE_5, this); _actionIndex = 0; break; } } /*--------------------------------------------------------------------------*/ Scene180::Scene180(): SceneExt() { _field412 = 0; _frameInc = 0; _frameNumber = R2_GLOBALS._events.getFrameNumber(); _field480 = 1; _field482 = -1; _fontNumber = R2_GLOBALS.gfxManager()._font._fontNumber; GfxFont font; font.setFontNumber(7); _fontHeight = font.getHeight() + 1; _sceneMode = (R2_GLOBALS._sceneManager._previousScene == 205) ? 10 : 0; _gameTextSpeaker._displayMode = 9; } void Scene180::postInit(SceneObjectList *OwnerList) { loadScene(9999); SceneExt::postInit(); R2_GLOBALS._uiElements._active = true; R2_GLOBALS._player.disableControl(); _stripManager.addSpeaker(&_gameTextSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_dutyOfficerSpeaker); signal(); } void Scene180::remove() { _stripManager._field2E8 = -1; // _stripManager._field2EA = -1; SceneExt::remove(); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255); R2_GLOBALS._events.setCursor(CURSOR_WALK); // word_575F7 = 0; R2_GLOBALS._playStream.stop(); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); } void Scene180::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_frameNumber); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_field480); s.syncAsSint16LE(_field482); s.syncAsSint16LE(_frameInc); s.syncAsSint16LE(_fontNumber); s.syncAsSint16LE(_fontHeight); } void Scene180::signal() { R2_GLOBALS._playStream.stop(); switch (_sceneMode++) { case 0: setSceneDelay(6); break; case 1: _field412 = 1; R2_GLOBALS._sceneManager._hasPalette = true; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 1; _animationPlayer.load(1); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sound1.play(1); break; case 2: R2_GLOBALS._scene180Mode = 1; R2_GLOBALS._paneRefreshFlag[0] = 3; if (R2_GLOBALS._sound1.isPlaying()) { setSceneDelay(1); } else { setSceneDelay(180); } break; case 3: R2_GLOBALS._scene180Mode = 1; if (R2_GLOBALS._sound1.isPlaying()) _sceneMode = 3; setSceneDelay(1); break; case 4: case 8: case 30: case 43: case 47: _field412 = 0; _palette.loadPalette(0); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); break; case 5: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 2; _animationPlayer.load(2); _field412 = 1; R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL); R2_GLOBALS._sound1.play(2); break; case 6: R2_GLOBALS._scene180Mode = 2; R2_GLOBALS._paneRefreshFlag[0] = 3; if (R2_GLOBALS._sound1.isPlaying()) { setSceneDelay(1); } else { setSceneDelay(180); } break; case 7: // Title screen. Wait until title music finishes playing R2_GLOBALS._scene180Mode = 2; if (R2_GLOBALS._sound1.isPlaying()) _sceneMode = 7; setSceneDelay(1); break; case 9: R2_GLOBALS._sound1.play(3); clearScreen(); setSceneDelay(2); break; case 10: loadScene(4002); R2_GLOBALS._scenePalette.loadPalette(0); setSceneDelay(6); break; case 11: _field412 = 1; _door.postInit(); _shipDisplay.postInit(); setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL); break; case 12: case 14: case 16: case 18: case 20: case 22: case 24: case 26: case 46: setSceneDelay((R2_GLOBALS._speechSubtitles & 1) ? 1 : 18); break; case 13: setAction(&_sequenceManager, this, 4001, &_door, &_shipDisplay, NULL); break; case 15: setAction(&_sequenceManager, this, 4002, &_door, &_shipDisplay, NULL); break; case 17: setAction(&_sequenceManager, this, 4003, &_door, &_shipDisplay, NULL); break; case 19: setAction(&_sequenceManager, this, 4004, &_door, &_shipDisplay, NULL); break; case 21: setAction(&_sequenceManager, this, 4005, &_door, &_shipDisplay, NULL); break; case 23: setAction(&_sequenceManager, this, 4006, &_door, &_shipDisplay, NULL); break; case 25: setAction(&_sequenceManager, this, 4007, &_door, &_shipDisplay, NULL); break; case 27: _field412 = 0; _door.remove(); _shipDisplay.remove(); setSceneDelay(2); break; case 28: _field412 = 0; _palette.loadPalette(0); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 100, this); break; case 29: _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_42; R2_GLOBALS._scene180Mode = 3; _animationPlayer.load(3); break; case 31: R2_GLOBALS._sound2.play(7); _door.postInit(); _door.setVisage(76); _door.setStrip(1); _door.setFrame(1); _door.setPosition(Common::Point(288, 143)); _door.fixPriority(210); loadScene(75); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.loadPalette(75); if (R2_GLOBALS._sceneManager._hasPalette) R2_GLOBALS._scenePalette.refresh(); setSceneDelay(6); break; case 32: _field412 = 1; _teal.postInit(); _teal.setPosition(Common::Point(161, 97)); _teal.hide(); _webbser.postInit(); _webbser.setPosition(Common::Point(60, 96)); _webbser.hide(); _stripManager.start(11, this); break; case 33: _teal.hide(); _webbser.setup(76, 4, 1); _webbser.setFrame(_webbser.getFrameCount()); _shipDisplay.postInit(); _shipDisplay.setup(75, 1, 1); _shipDisplay.setPosition(Common::Point(221, 125)); _shipDisplay.fixPriority(210); _shipDisplay.setAction(&_action1); _stripManager.start(12, this); break; case 34: _teal.hide(); _webbser.hide(); _dutyOfficer.postInit(); _dutyOfficer.setup(76, 2, 1); _dutyOfficer.setPosition(Common::Point(287, 135)); _dutyOfficer.fixPriority(200); _sound1.play(19); _door.animate(ANIM_MODE_5, this); break; case 35: _stripManager.start(13, this); break; case 36: _teal.remove(); _sound1.play(19); _door.animate(ANIM_MODE_6, this); break; case 37: _field412 = 0; _dutyOfficer.remove(); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); break; case 38: _door.remove(); _shipDisplay.setAction(NULL); _shipDisplay.remove(); // TODO: Figure out why end action on sounds aren't firing. For now, I'm // simply setting up a scene delay to ensure the signal() method gets // called again after a brief delay setSceneDelay(10); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL /* this */); break; case 39: R2_GLOBALS._sound1.changeSound(8); setSceneDelay(1); break; case 40: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 4; if (_animationPlayer.load(4)) { _animationPlayer.dispatch(); R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 8, this); } else { _sceneMode = 43; setSceneDelay(1); } break; case 41: _field412 = 1; _animationPlayer._isActive = true; break; case 42: R2_GLOBALS._scene180Mode = 4; R2_GLOBALS._paneRefreshFlag[0] = 3; setSceneDelay(1); break; case 44: loadScene(9997); R2_GLOBALS._scenePalette.loadPalette(9997); if (R2_GLOBALS._sceneManager._hasPalette) R2_GLOBALS._scenePalette.refresh(); setSceneDelay(6); break; case 45: _field412 = 1; _stripManager.start(28, this); break; case 48: _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 15; _animationPlayer.load(15, NULL); R2_GLOBALS._sound1.play(9); R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 6, NULL); break; case 49: R2_GLOBALS._scene180Mode = 15; R2_GLOBALS._paneRefreshFlag[0] = 3; setSceneDelay(1); break; case 50: R2_GLOBALS._scene180Mode = 0; _field412 = 0; R2_GLOBALS._sceneManager.changeScene(100); break; } } void Scene180::setSceneDelay(int v) { _frameInc = v; _frameNumber = R2_GLOBALS._events.getFrameNumber(); } void Scene180::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { event.handled = 1; if (!_field412) { if (R2_GLOBALS._scenePalette._listeners.size() == 0) { HelpDialog::show(); } } } if (!event.handled) SceneExt::process(event); } void Scene180::dispatch() { if (_frameInc) { uint32 gameFrame = R2_GLOBALS._events.getFrameNumber(); if (gameFrame >= (uint32)_frameNumber) { _frameInc -= gameFrame - _frameNumber; _frameNumber = gameFrame; if (_frameInc <= 0) { _frameInc = 0; signal(); } } } if (_animationPlayer._isActive) { if (_animationPlayer.isCompleted()) { _animationPlayer._isActive = false; _animationPlayer.close(); _animationPlayer.remove(); signal(); } else { _animationPlayer.dispatch(); } } Scene::dispatch(); } void Scene180::restore() { R2_GLOBALS._gfxColors.background = 0; R2_GLOBALS._gfxColors.foreground = 0xff; R2_GLOBALS._fontColors.background = 0; R2_GLOBALS._fontColors.foreground = 0xff; switch (R2_GLOBALS._scene180Mode) { case 0: R2_GLOBALS._events.setCursor(SHADECURSOR_HAND); R2_GLOBALS._gfxColors.foreground = 4; R2_GLOBALS._gfxColors.background = 3; R2_GLOBALS._fontColors.background = 3; R2_GLOBALS._frameEdgeColor = 3; break; case 1: R2_GLOBALS._events.setCursor(R2_CURSOR_20); R2_GLOBALS._gfxColors.foreground = 25; R2_GLOBALS._gfxColors.background = 43; R2_GLOBALS._fontColors.background = 48; R2_GLOBALS._frameEdgeColor = 48; break; case 2: R2_GLOBALS._events.setCursor(R2_CURSOR_21); R2_GLOBALS._gfxColors.foreground = 106; R2_GLOBALS._gfxColors.background = 136; R2_GLOBALS._fontColors.background = 48; R2_GLOBALS._fontColors.foreground = 253; R2_GLOBALS._frameEdgeColor = 48; break; case 3: R2_GLOBALS._events.setCursor(R2_CURSOR_22); R2_GLOBALS._gfxColors.foreground = 84; R2_GLOBALS._gfxColors.background = 118; R2_GLOBALS._fontColors.background = 47; R2_GLOBALS._frameEdgeColor = 48; break; case 14: R2_GLOBALS._events.setCursor(R2_CURSOR_23); R2_GLOBALS._fontColors.background = 38; R2_GLOBALS._fontColors.foreground = 38; R2_GLOBALS._gfxColors.foreground = 192; R2_GLOBALS._gfxColors.background = 30; R2_GLOBALS._frameEdgeColor = 48; break; default: R2_GLOBALS._gfxColors.background = 0; R2_GLOBALS._gfxColors.foreground = 59; R2_GLOBALS._fontColors.background = 4; R2_GLOBALS._fontColors.foreground = 15; R2_GLOBALS._events.setCursor(CURSOR_ARROW); break; } } /*-------------------------------------------------------------------------- * Scene 200 - Ship Corridor * *--------------------------------------------------------------------------*/ bool Scene200::NorthDoor::startAction(CursorType action, Event &event) { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 202; scene->setAction(&scene->_sequenceManager, scene, 202, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene200::EastDoor::startAction(CursorType action, Event &event) { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 200; scene->setAction(&scene->_sequenceManager, scene, 200, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene200::WestDoor::startAction(CursorType action, Event &event) { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 204; scene->setAction(&scene->_sequenceManager, scene, 204, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene200::EastExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 206; scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); } void Scene200::WestExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 208; scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL); } /*--------------------------------------------------------------------------*/ void Scene200::postInit(SceneObjectList *OwnerList) { loadScene(200); SceneExt::postInit(); _westExit.setDetails(Rect(94, 0, 123, 58), EXITCURSOR_W, 175); _westExit.setDest(Common::Point(125, 52)); _eastExit.setDetails(Rect(133, 0, 167, 58), EXITCURSOR_E, 150); _eastExit.setDest(Common::Point(135, 52)); _northDoor.postInit(); _northDoor.setVisage(200); _northDoor.setPosition(Common::Point(188, 79)); _northDoor.setDetails(200, 3, -1, -1, 1, (SceneItem *)NULL); _eastDoor.postInit(); _eastDoor.setVisage(200); _eastDoor.setStrip(2); _eastDoor.setPosition(Common::Point(305, 124)); _eastDoor.setDetails(200, 6, -1, -1, 1, (SceneItem *)NULL); _westDoor.postInit(); _westDoor.setVisage(200); _westDoor.setStrip(3); _westDoor.setPosition(Common::Point(62, 84)); _westDoor.setDetails(200, 9, -1, -1, 1, (SceneItem *)NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _compartment.setDetails(Rect(4, 88, 153, 167), 200, 12, -1, -1, 1, NULL); _westDoorDisplay.setDetails(Rect(41, 51, 48, 61), 200, 15, -1, -1, 1, NULL); _eastDoorDisplay.setDetails(Rect(279, 67, 286, 78), 200, 18, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 200, 0, -1, -1, 1, NULL); switch (R2_GLOBALS._sceneManager._previousScene) { case 100: _sceneMode = 201; setAction(&_sequenceManager, this, 201, &R2_GLOBALS._player, &_eastDoor, NULL); break; case 150: _sceneMode = 207; setAction(&_sequenceManager, this, 207, &R2_GLOBALS._player, NULL); break; case 175: _sceneMode = 209; setAction(&_sequenceManager, this, 209, &R2_GLOBALS._player, NULL); break; case 250: _sceneMode = 203; setAction(&_sequenceManager, this, 203, &R2_GLOBALS._player, &_northDoor, NULL); break; case 400: _sceneMode = 205; setAction(&_sequenceManager, this, 205, &R2_GLOBALS._player, &_westDoor, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(215, 115)); R2_GLOBALS._player.enableControl(); break; } } void Scene200::signal() { switch (_sceneMode) { case 200: R2_GLOBALS._sceneManager.changeScene(100); break; case 202: R2_GLOBALS._sceneManager.changeScene(250); break; case 204: R2_GLOBALS._sceneManager.changeScene(400); break; case 206: R2_GLOBALS._sceneManager.changeScene(150); break; case 208: R2_GLOBALS._sceneManager.changeScene(175); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 205 - Star-field Credits * *--------------------------------------------------------------------------*/ void Scene205::Action1::signal() { Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: setDelay(2); break; case 1: scene->_yp = 100 - (scene->_fontHeight * 3 / 2); scene->handleText(); for (int idx = 1; idx <= 2; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(240); break; case 2: case 4: case 6: case 8: case 10: case 12: case 14: case 16: case 18: case 20: textLoop(); setDelay(120); break; case 3: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 2) / 2); scene->handleText(); ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); setDelay(240); break; case 5: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 7) / 2); scene->handleText(); for (int idx = 1; idx <= 6; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(480); break; case 7: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 6) / 2); scene->handleText(); for (int idx = 1; idx <= 5; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(300); break; case 9: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 8) / 2); scene->handleText(); for (int idx = 1; idx <= 7; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(480); break; case 11: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); scene->handleText(); for (int idx = 1; idx <= 2; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(240); break; case 13: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); scene->handleText(); for (int idx = 1; idx <= 2; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(240); break; case 15: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); scene->handleText(); for (int idx = 1; idx <= 4; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(240); break; case 17: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 5) / 2); scene->handleText(); for (int idx = 1; idx <= 4; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(360); break; case 19: scene->_textIndex = 1; scene->_yp = 100 - ((scene->_fontHeight * 3) / 2); scene->handleText(); for (int idx = 1; idx <= 2; ++idx) { ++scene->_textIndex; scene->_yp += scene->_fontHeight; scene->handleText(); } setDelay(480); break; case 21: R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); default: break; } } void Scene205::Action1::textLoop() { Scene205 *scene = (Scene205 *)R2_GLOBALS._sceneManager._scene; for (int idx = 1; idx <= 14; ++idx) { if (R2_GLOBALS._sceneObjects->contains(&scene->_textList[idx])) { scene->_textList[idx].remove(); } } } /*--------------------------------------------------------------------------*/ Scene205::Scene205(): SceneExt() { _yp = 0; _textIndex = 1; _lineNum = -1; GfxFont font; font.setFontNumber(4); _fontHeight = font.getHeight(); } void Scene205::postInit(SceneObjectList *OwnerList) { loadScene(4000); SceneExt::postInit(); BF_GLOBALS._interfaceY = 200; R2_GLOBALS._player._uiEnabled = false; R2_GLOBALS._sound1.play(337); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._player.disableControl(); setup(); setAction(&_action1); } void Scene205::synchronize(Serializer &s) { SceneExt::synchronize(s); for (int idx = 0; idx < 3; ++idx) SYNC_POINTER(_objList1[idx]); for (int idx = 0; idx < 3; ++idx) SYNC_POINTER(_objList2[idx]); for (int idx = 0; idx < 4; ++idx) SYNC_POINTER(_objList3[idx]); s.syncAsSint16LE(_textIndex); s.syncAsSint16LE(_lineNum); s.syncAsSint16BE(_yp); } void Scene205::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene205::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { event.handled = true; R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); } else { Scene::process(event); } } void Scene205::dispatch() { processList(_objList3, 4, Common::Rect(0, 0, 319, 200), 1, 1, 160, 100); processList(_objList2, 3, Common::Rect(0, 0, 319, 200), 2, 2, 160, 100); processList(_objList1, 3, Common::Rect(0, 0, 319, 200), 4, 3, 160, 100); Scene::dispatch(); } void Scene205::setup() { const Common::Point pointList1[3] = { Common::Point(2, 50), Common::Point(100, 28), Common::Point(53, 15) }; const Common::Point pointList2[3] = { Common::Point(289, 192), Common::Point(125, 60), Common::Point(130, 40) }; const Common::Point pointList3[4] = { Common::Point(140, 149), Common::Point(91, 166), Common::Point(299, 46), Common::Point(314, 10) }; // Set up the first object list for (int idx = 0; idx < 3; ++idx) { Object *obj = new Object(); _objList1[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; obj->setVisage(205); obj->_strip = 1; obj->_frame = 1; obj->setPosition(pointList1[idx]); obj->_x100 = obj->_position.x * 100; obj->_y100 = obj->_position.y * 100; obj->fixPriority(12); } // Setup the second object list for (int idx = 0; idx < 3; ++idx) { Object *obj = new Object(); _objList2[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; obj->setVisage(205); obj->_strip = 1; obj->_frame = 2; obj->setPosition(pointList2[idx]); obj->_x100 = obj->_position.x * 100; obj->_y100 = obj->_position.y * 100; obj->fixPriority(11); } // Setup the third object list for (int idx = 0; idx < 4; ++idx) { Object *obj = new Object(); _objList3[idx] = obj; obj->postInit(); obj->_flags |= OBJFLAG_CLONED; obj->setVisage(205); obj->_strip = 1; obj->_frame = 3; obj->setPosition(pointList3[idx]); obj->_x100 = obj->_position.x * 100; obj->_y100 = obj->_position.y * 100; obj->fixPriority(10); } } /** * Handles moving a group of stars in the scene background */ void Scene205::processList(Object **ObjList, int count, const Common::Rect &bounds, int xMultiply, int yMultiply, int xCenter, int yCenter) { for (int idx = 0; idx < count; ++idx) { Object *obj = ObjList[idx]; Common::Point pt(obj->_position.x - xCenter, obj->_position.y - yCenter); if ((obj->_position.x <= 319) && (obj->_position.x >= 0) && (obj->_position.y <= 199) && (obj->_position.y >= 0)) { if (!pt.x && !pt.y) { pt.x = pt.y = 1; } pt.x *= xMultiply; pt.y *= yMultiply; obj->_x100 += pt.x; obj->_y100 += pt.y; } else { obj->_x100 = (bounds.left + R2_GLOBALS._randomSource.getRandomNumber(bounds.right)) * 100; obj->_y100 = (bounds.top + R2_GLOBALS._randomSource.getRandomNumber(bounds.bottom)) * 100; } obj->setPosition(Common::Point(obj->_x100 / 100, obj->_y100 / 100)); } } void Scene205::handleText() { _message = g_resourceManager->getMessage(205, ++_lineNum); _textList[_textIndex]._fontNumber = 4; _textList[_textIndex]._color1 = 0; _textList[_textIndex]._color2 = 10; _textList[_textIndex]._color3 = 7; _textList[_textIndex]._width = 400; _textList[_textIndex].setup(_message); _textList[_textIndex].fixPriority(199); GfxFont font; font.setFontNumber(4); int width = font.getStringWidth(_message.c_str()); _textList[_textIndex].setPosition(Common::Point(160 - (width / 2), _yp)); } /*-------------------------------------------------------------------------- * Scene 250 - Lift * *--------------------------------------------------------------------------*/ Scene250::Button::Button(): SceneActor() { _floorNumber = 0; } void Scene250::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_floorNumber); } bool Scene250::Button::startAction(CursorType action, Event &event) { Scene250 *scene = (Scene250 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_destButtonY) { SceneItem::display2(250, 15); } else { switch (_floorNumber) { case 1: case 2: case 5: case 9: scene->_sound1.play(14); scene->changeFloor(_floorNumber); break; case 10: // Current Floor scene->_sound1.play(14); R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._sceneManager._previousScene); break; default: SceneItem::display2(250, 16); break; } } return true; case CURSOR_LOOK: switch (_floorNumber) { case 1: case 2: case 5: case 9: SceneItem::display2(250, 12); break; case 10: SceneItem::display2(250, 13); break; case 11: SceneItem::display2(250, 14); break; default: SceneItem::display2(250, 16); break; } return true; default: return SceneActor::startAction(action, event); } } void Scene250::Button::setFloor(int floorNumber) { SceneActor::postInit(); _floorNumber = floorNumber; if (_floorNumber <= 9) { SceneObject::setup(250, 1, 4); switch (_floorNumber) { case 1: case 2: case 5: case 9: setFrame(6); break; default: break; } setPosition(Common::Point(111, (_floorNumber - 1) * 12 + 43)); fixPriority(10); setDetails(250, -1, -1, -1, 1, (SceneItem *)NULL); } } /*--------------------------------------------------------------------------*/ Scene250::Scene250(): SceneExt() { _currButtonY = _destButtonY = _elevatorSpeed = 0; _skippingFl = _skippableFl = false; } void Scene250::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_currButtonY); s.syncAsSint16LE(_destButtonY); s.syncAsSint16LE(_elevatorSpeed); s.syncAsSint16LE(_skippableFl); s.syncAsSint16LE(_skippingFl); } void Scene250::postInit(SceneObjectList *OwnerList) { loadScene(250); SceneExt::postInit(); BF_GLOBALS._interfaceY = 200; R2_GLOBALS._player.postInit(); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _currentFloor.setFloor(10); _currentFloor.setup(250, 1, 5); _currentFloor.setDetails(250, 13, -1, -1, 1, (SceneItem *)NULL); _destinationFloor.setFloor(11); _destinationFloor.setup(250, 1, 3); _destinationFloor.setPosition(Common::Point(400, 100)); _destinationFloor.setDetails(250, 14, -1, -1, 1, (SceneItem *)NULL); _destinationFloor.fixPriority(190); _destinationFloor.hide(); _floor1.setFloor(1); _floor2.setFloor(2); _floor3.setFloor(3); _floor4.setFloor(4); _floor5.setFloor(5); _floor6.setFloor(6); _floor7.setFloor(7); _floor8.setFloor(8); _floor9.setFloor(9); _door.setDetails(Rect(0, 0, 73, SCREEN_HEIGHT), 250, 9, -1, 9, 1, NULL); _directionIndicator.setDetails(Rect(239, 16, 283, 164), 250, 6, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 250, 0, 1, -1, 1, NULL); R2_GLOBALS._events.setCursor(CURSOR_USE); switch (R2_GLOBALS._sceneManager._previousScene) { case 200: _currButtonY = 55; break; case 300: _currButtonY = 43; break; case 700: _currButtonY = 139; break; case 850: _currButtonY = 91; break; default: R2_GLOBALS._sceneManager._previousScene = 200; _currButtonY = 55; break; } _currentFloor.setPosition(Common::Point(111, _currButtonY)); } void Scene250::signal() { if (_skippingFl) _sceneMode = 20; switch (_sceneMode) { case 1: _sound1.play(22); R2_GLOBALS._player.show(); R2_GLOBALS._player.setup(250, 1, 2); R2_GLOBALS._player.setPosition(Common::Point(261, 185)); ADD_MOVER(R2_GLOBALS._player, 261, 15); _elevatorSpeed = 0; _sceneMode = 2; break; case 2: if (_destButtonY - 12 == _currButtonY) _sceneMode = 4; else _sceneMode = 3; signal(); break; case 3: _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12)); _currButtonY += 12; R2_GLOBALS._player.setPosition(Common::Point(261, 185)); ADD_MOVER(R2_GLOBALS._player, 261, 15); if ((_destButtonY - 12) == _currButtonY) _sceneMode = 4; break; case 4: _sound1.play(21); _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12)); R2_GLOBALS._player.setPosition(Common::Point(261, 185)); ADD_MOVER(R2_GLOBALS._player, 261, 15); _sceneMode = 5; break; case 5: R2_GLOBALS._player.disableControl(); _sceneMode = 20; signal(); break; case 6: _sound1.play(22); R2_GLOBALS._player.show(); R2_GLOBALS._player.setup(250, 1, 2); R2_GLOBALS._player.setPosition(Common::Point(261, 15)); ADD_MOVER(R2_GLOBALS._player, 261, 185); _elevatorSpeed = 0; _sceneMode = 7; break; case 7: _skippableFl = true; if ((_destButtonY + 12) == _currButtonY) _sceneMode = 9; else _sceneMode = 8; signal(); break; case 8: _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y - 12)); _currButtonY -= 12; R2_GLOBALS._player.setPosition(Common::Point(261, 15)); ADD_MOVER(R2_GLOBALS._player, 261, 185); if ((_destButtonY + 12) == _currButtonY) _sceneMode = 9; break; case 9: _sound1.play(21); _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y - 12)); R2_GLOBALS._player.setPosition(Common::Point(261, 15)); ADD_MOVER(R2_GLOBALS._player, 261, 185); _sceneMode = 10; break; case 10: _sceneMode = 20; signal(); break; case 20: // Handle changing scene switch (_destButtonY) { case 55: R2_GLOBALS._sceneManager.changeScene(200); break; case 43: R2_GLOBALS._sceneManager.changeScene(300); break; case 139: R2_GLOBALS._sceneManager.changeScene(700); break; case 91: R2_GLOBALS._sceneManager.changeScene(850); break; default: break; } break; default: break; } } void Scene250::changeFloor(int floorNumber) { _destButtonY = (floorNumber - 1) * 12 + 43; _destinationFloor.setPosition(Common::Point(111, _destButtonY)); _destinationFloor.show(); _skippableFl = true; _sceneMode = (_currButtonY >= _destButtonY) ? 6 : 1; if (_destButtonY == _currButtonY) _sceneMode = 20; signal(); } void Scene250::process(Event &event) { if (!event.handled) { if (((event.eventType == EVENT_KEYPRESS) || (event.btnState == BTNSHIFT_RIGHT)) && _skippableFl) { _skippingFl = true; event.handled = true; } SceneExt::process(event); } } void Scene250::dispatch() { SceneExt::dispatch(); if (((_sceneMode == 2) || (_sceneMode == 7)) && (_elevatorSpeed < 100)) { ++_elevatorSpeed; R2_GLOBALS._player._moveDiff.y = _elevatorSpeed / 5; } if (((_sceneMode == 5) || (_sceneMode == 10)) && (R2_GLOBALS._player._moveDiff.y > 4)) { --_elevatorSpeed; R2_GLOBALS._player._moveDiff.y = (_elevatorSpeed / 7) + 3; } } /*-------------------------------------------------------------------------- * Scene 300 - Bridge * *--------------------------------------------------------------------------*/ void Scene300::Action1::signal() { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 0: setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 2; break; case 1: setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 0; break; case 2: if (!R2_GLOBALS._playStream.isPlaying()) _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); break; default: break; } } void Scene300::Action2::signal() { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 0: setAction(&scene->_sequenceManager3, this, 302, &scene->_seeker, NULL); _actionIndex = 2; break; case 1: setAction(&scene->_sequenceManager3, this, 303, &scene->_seeker, NULL); _actionIndex = 2; break; case 2: if (!R2_GLOBALS._playStream.isPlaying()) _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); break; default: break; } } void Scene300::Action3::signal() { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 0: setAction(&scene->_sequenceManager3, this, 304, &scene->_miranda, NULL); _actionIndex = 2; break; case 1: setAction(&scene->_sequenceManager3, this, 305, &scene->_miranda, NULL); _actionIndex = 2; break; case 2: if (!R2_GLOBALS._playStream.isPlaying()) _actionIndex = R2_GLOBALS._randomSource.getRandomNumber(1); setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(119)); break; default: break; } } void Scene300::Action4::signal() { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; if (!R2_GLOBALS._playStream.isPlaying()) { scene->_object7.setStrip2(R2_GLOBALS._randomSource.getRandomNumber(2)); scene->_object7.setFrame(1); scene->_object9.setStrip2(3); scene->_object9.setFrame(1); } setDelay(60 + R2_GLOBALS._randomSource.getRandomNumber(479)); } /*--------------------------------------------------------------------------*/ bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex != 1) SceneItem::display2(300, 46); else if (R2_GLOBALS.getFlag(44)) { R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._sceneManager.changeScene(325); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 306; scene->setAction(&scene->_sequenceManager1, scene, 306, &R2_GLOBALS._player, NULL); } return true; case CURSOR_LOOK: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { SceneItem::display2(300, 47); return true; } break; default: break; } return NamedHotspot::startAction(action, event); } bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex != 3) SceneItem::display2(300, 49); else R2_GLOBALS._sceneManager.changeScene(325); return true; case CURSOR_LOOK: if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { SceneItem::display2(300, 47); return true; } break; default: break; } return NamedHotspot::startAction(action, event); } bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { SceneItem::display2(300, 47); return true; } break; case CURSOR_USE: if (R2_GLOBALS._player._characterIndex != 2) SceneItem::display2(300, 48); else R2_GLOBALS._sceneManager.changeScene(325); return true; default: break; } return NamedHotspot::startAction(action, event); } /*--------------------------------------------------------------------------*/ bool Scene300::Miranda::startAction(CursorType action, Event &event) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { // Quinn talking to Miranda R2_GLOBALS._player.disableControl(); if (!R2_GLOBALS.getFlag(44)) { if (R2_GLOBALS.getFlag(40)) scene->_stripId = 119; else if (R2_GLOBALS.getFlag(38)) scene->_stripId = 101; else { R2_GLOBALS._sound1.play(69); scene->_stripId = 100; } scene->_sceneMode = 309; scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); } else if (!R2_GLOBALS.getFlag(55)) { R2_GLOBALS._events.setCursor(CURSOR_ARROW); scene->_sceneMode = 10; scene->_stripManager.start3(201, scene, R2_GLOBALS._stripManager_lookupList); } else { scene->_sceneMode = 16; if (!R2_GLOBALS.getFlag(57)) { R2_GLOBALS._events.setCursor(CURSOR_ARROW); scene->_stripManager.start3(434, scene, R2_GLOBALS._stripManager_lookupList); } else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 500) { R2_GLOBALS._events.setCursor(CURSOR_ARROW); scene->_stripManager.start3(407, scene, R2_GLOBALS._stripManager_lookupList); } else { scene->_stripId = 433; scene->_sceneMode = 309; scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); } } } else { // Seeker talking to Miranda scene->_sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_ARROW); if (!R2_GLOBALS.getFlag(44)) scene->_stripId = 174 + R2_GLOBALS._randomSource.getRandomNumber(2); else if (!R2_GLOBALS.getFlag(55)) scene->_stripId = 211; else scene->_stripId = 438; scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); } return true; case R2_OPTO_DISK: SceneItem::display2(300, 54); return true; case R2_READER: if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) SceneItem::display2(300, 55); else { R2_GLOBALS._player.disableControl(); scene->_stripId = R2_GLOBALS.getFlag(4) ? 121 : 120; scene->_sceneMode = 309; scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); } return true; default: break; } return SceneActor::startAction(action, event); } bool Scene300::Seeker::startAction(CursorType action, Event &event) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (!R2_GLOBALS.getFlag(44)) { if (!R2_GLOBALS.getFlag(38)) { R2_GLOBALS._sound1.play(69); scene->_stripId = 181; scene->_sceneMode = 310; scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); } else { scene->_stripId = R2_GLOBALS.getFlag(40) ? 170 : 150; scene->_sceneMode = 310; scene->setAction(&scene->_sequenceManager1, scene, 309, &R2_GLOBALS._player, NULL); } } else { R2_GLOBALS._events.setCursor(CURSOR_ARROW); if (!R2_GLOBALS.getFlag(55)) { scene->_sceneMode = 10; scene->_stripManager.start3(205, scene, R2_GLOBALS._stripManager_lookupList); } else { scene->_sceneMode = 16; scene->_stripManager.start3(R2_GLOBALS.getFlag(57) ? 407 : 401, scene, R2_GLOBALS._stripManager_lookupList); } } } else { scene->_sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_ARROW); if (!R2_GLOBALS.getFlag(44)) scene->_stripId = 122 + R2_GLOBALS._randomSource.getRandomNumber(2); else if (!R2_GLOBALS.getFlag(55)) scene->_stripId = 209; else scene->_stripId = 440; scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); } return true; case R2_OPTO_DISK: if (R2_GLOBALS.getFlag(13)) { SceneItem::display2(300, 53); } else { R2_GLOBALS._player.disableControl(); scene->_stripId = 171; scene->_sceneMode = 310; scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); } return true; case R2_READER: if (!R2_GLOBALS.getFlag(2) || !R2_GLOBALS.getFlag(3) || (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1)) break; R2_GLOBALS._player.disableControl(); scene->_stripId = R2_GLOBALS.getFlag(4) ? 173 : 172; scene->_sceneMode = 310; scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); return true; default: break; } return SceneActor::startAction(action, event); } bool Scene300::Quinn::startAction(CursorType action, Event &event) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_TALK: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); scene->_sceneMode = 10; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) scene->_stripId = 442; else if (!R2_GLOBALS.getFlag(44)) scene->_stripId = 125 + R2_GLOBALS._randomSource.getRandomNumber(2); else if (!R2_GLOBALS.getFlag(55)) scene->_stripId = 439; else scene->_stripId = 210; } else if (R2_GLOBALS.getFlag(44)) { scene->_stripId = R2_GLOBALS.getFlag(55) ? 439 : 210; } else { scene->_stripId = 177 + R2_GLOBALS._randomSource.getRandomNumber(2); } scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); return true; default: return SceneActor::startAction(action, event); } } bool Scene300::Doorway::startAction(CursorType action, Event &event) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 301; scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL); } else { SceneItem::display2(300, 45); } return true; } else { return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ Scene300::Scene300(): SceneExt() { _stripId = 0; _rotation = NULL; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); } void Scene300::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_stripId); SYNC_POINTER(_rotation); } void Scene300::postInit(SceneObjectList *OwnerList) { loadScene(300); SceneExt::postInit(); _sound1.play(23); setZoomPercents(75, 93, 120, 100); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._sceneManager._previousScene = 1000; R2_GLOBALS._player._characterIndex = R2_QUINN; } _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_quinnLSpeaker); _stripManager.addSpeaker(&_seekerLSpeaker); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_soldierSpeaker); _rotation = R2_GLOBALS._scenePalette.addRotation(237, 254, -1); _rotation->setDelay(3); _rotation->_countdown = 1; if (R2_GLOBALS.getFlag(51) && !R2_GLOBALS.getFlag(25)) { _object1.postInit(); _object1.setup(301, 7, 2); _object1.setPosition(Common::Point(65, 24)); _object2.postInit(); _object2.setup(301, 8, 2); _object2.setPosition(Common::Point(254, 24)); } _doorway.postInit(); _doorway.setVisage(300); _doorway.setPosition(Common::Point(159, 79)); _object3.postInit(); _object3.setup(300, 4, 1); _object3.setPosition(Common::Point(84, 48)); _object3.animate(ANIM_MODE_2, NULL); _object3._numFrames = 5; _object4.postInit(); _object4.setup(300, 5, 1); _object4.setPosition(Common::Point(236, 48)); _object4.animate(ANIM_MODE_2, NULL); _protocolDisplay.postInit(); _protocolDisplay.setup(300, 6, 1); _protocolDisplay.setPosition(Common::Point(287, 71)); _protocolDisplay.animate(ANIM_MODE_7, 0, NULL); _protocolDisplay._numFrames = 5; _object6.postInit(); _object6.setup(300, 7, 1); _object6.setPosition(Common::Point(214, 37)); _object6.animate(ANIM_MODE_2, NULL); _object6._numFrames = 3; _object7.postInit(); _object7.setup(301, 1, 1); _object7.setPosition(Common::Point(39, 97)); _object7.fixPriority(124); _object7.animate(ANIM_MODE_2, NULL); _object7._numFrames = 5; _object7.setAction(&_action4); _object8.postInit(); _object8.setup(300, 8, 1); _object8.setPosition(Common::Point(105, 37)); _object8.animate(ANIM_MODE_2, NULL); _object8._numFrames = 5; _object9.postInit(); _object9.setup(301, 6, 1); _object9.setPosition(Common::Point(274, 116)); _object9.fixPriority(143); _object9.animate(ANIM_MODE_2, NULL); _object9._numFrames = 5; _quinnWorkstation1.setDetails(Rect(243, 148, 315, 167), 300, 30, 31, 32, 1, NULL); _mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL); switch (R2_GLOBALS._player._characterIndex) { case R2_QUINN: _miranda.postInit(); _miranda.setup(302, 2, 1); _miranda.setPosition(Common::Point(47, 128)); _miranda.setAction(&_action3); _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) { _seeker.postInit(); _seeker.setVisage(302); _seeker.setPosition(Common::Point(158, 108)); _seeker.fixPriority(130); _seeker.setAction(&_action2); _seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); break; case R2_SEEKER: _miranda.postInit(); _miranda.setup(302, 2, 1); _miranda.setPosition(Common::Point(47, 128)); _miranda.setAction(&_action3); _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) { _quinn.postInit(); _quinn.setup(302, 3, 1); _quinn.setPosition(Common::Point(271, 150)); _quinn.setAction(&_action1); _quinn.setDetails(300, 50, 51, 52, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setup(302, 1, 3); R2_GLOBALS._player.setPosition(Common::Point(158, 108)); R2_GLOBALS._player.fixPriority(130); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case R2_MIRANDA: if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) { _seeker.postInit(); _seeker.setVisage(302); _seeker.setPosition(Common::Point(158, 108)); _seeker.fixPriority(130); _seeker.setAction(&_action2); _seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL); } if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) { _quinn.postInit(); _quinn.setup(302, 3, 1); _quinn.setPosition(Common::Point(271, 150)); _quinn.setAction(&_action1); _quinn.setDetails(300, 50, 51, 52, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setup(302, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(47, 128)); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; default: break; } _seekerWorkstation.setDetails(Rect(101, 95, 217, 143), 300, 36, 31, 35, 1, NULL); _quinnWorkstation2.setDetails(Rect(224, 102, 315, 143), 300, 30, 31, 32, 1, NULL); _mirandaWorkstation2.setDetails(Rect(4, 83, 84, 124), 300, 33, 31, 35, 1, NULL); _hull.setDetails(11, 300, 6, -1, -1); _statusDisplays.setDetails(12, 300, 9, 10, -1); _damageControl.setDetails(13, 300, 12, -1, -1); _manualOverrides.setDetails(14, 300, 15, -1, 17); _scanners1.setDetails(Rect(126, 15, 183, 25), 300, 18, -1, 20, 1, NULL); _scanners2.setDetails(Rect(126, 80, 183, 90), 300, 18, -1, 20, 1, NULL); _protocolDisplay.setDetails(300, 27, -1, 29, 1, (SceneItem *)NULL); _indirectLighting1.setDetails(Rect(74, 71, 122, 89), 300, 21, -1, -1, 1, NULL); _indirectLighting2.setDetails(Rect(197, 71, 245, 89), 300, 21, -1, -1, 1, NULL); _lighting.setDetails(Rect(129, 3, 190, 14), 300, 24, -1, -1, 1, NULL); _doorway.setDetails(300, 3, -1, 5, 1, (SceneItem *)NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 300, 0, -1, -1, 1, NULL); switch (R2_GLOBALS._player._characterIndex) { case 1: _sceneMode = 300; switch (R2_GLOBALS._sceneManager._previousScene) { case 250: setAction(&_sequenceManager1, this, 300, &R2_GLOBALS._player, &_doorway, NULL); break; case 325: if (!R2_GLOBALS.getFlag(44) || R2_GLOBALS.getFlag(25)) setAction(&_sequenceManager1, this, 307, &R2_GLOBALS._player, NULL); else { R2_GLOBALS.setFlag(60); R2_GLOBALS._player.setup(302, 3, 1); R2_GLOBALS._player.setPosition(Common::Point(271, 150)); R2_GLOBALS._player.setAction(&_action1); if (R2_GLOBALS.getFlag(55)) { if (R2_GLOBALS.getFlag(57)) { R2_GLOBALS.clearFlag(60); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 16; _stripManager.start(404, this); } else { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } } else { if (R2_GLOBALS.getFlag(45)) { R2_GLOBALS.clearFlag(60); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 12; _stripManager.start3(204, this, R2_GLOBALS._stripManager_lookupList); } else { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } } } break; case 1000: R2_GLOBALS.setFlag(60); R2_GLOBALS._player.setup(302, 3, 1); R2_GLOBALS._player.setPosition(Common::Point(271, 150)); R2_GLOBALS._events.setCursor(CURSOR_ARROW); if (R2_GLOBALS.getFlag(51)) { // Things don't seem right _sceneMode = 13; _stripManager.start3(300, this, R2_GLOBALS._stripManager_lookupList); } else { // Back in Ringworld space _sceneMode = 11; _stripManager.start3(200, this, R2_GLOBALS._stripManager_lookupList); } break; case 1100: R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.setPosition(Common::Point(160, 95)); _stripId = 400; _sceneMode = 309; setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); break; case 1500: R2_GLOBALS.clearFlag(60); R2_GLOBALS._player.setup(302, 3, 1); R2_GLOBALS._player.setPosition(Common::Point(271, 150)); _sceneMode = 17; R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(413, this); break; default: if (R2_GLOBALS.getFlag(60)) { R2_GLOBALS._player.setup(302, 3, 1); R2_GLOBALS._player.setPosition(Common::Point(271, 150)); R2_GLOBALS._player.setAction(&_action1); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(200, 150)); R2_GLOBALS._player.enableControl(); } break; } break; case 3: if (R2_GLOBALS._sceneManager._previousScene == 1500) { R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._effect = 0; R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._player.disableControl(); _quinn.postInit(); _quinn.setVisage(10); _quinn.setPosition(Common::Point(10, 10)); _quinn.hide(); _seeker.postInit(); _seeker.setVisage(20); _seeker.setPosition(Common::Point(20, 20)); _seeker.hide(); _teal.postInit(); _soldier.postInit(); _object12.postInit(); R2_GLOBALS._sound1.play(107); _sceneMode = 308; setAction(&_sequenceManager1, this, 308, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, &_doorway, NULL); } break; default: break; } } void Scene300::remove() { R2_GLOBALS._player.setAction(NULL); SceneExt::remove(); } void Scene300::signal() { switch (_sceneMode) { case 10: switch (_stripManager._exitMode) { case 1: R2_GLOBALS._sound1.changeSound(10); R2_GLOBALS.setFlag(38); break; case 2: R2_GLOBALS.setFlag(3); break; case 3: R2_GLOBALS.setFlag(4); break; case 4: R2_GLOBALS.setFlag(13); if (R2_GLOBALS._stripManager_lookupList[1] == 6) R2_GLOBALS.setFlag(40); break; case 5: if (R2_GLOBALS._stripManager_lookupList[0] == 6) R2_GLOBALS.setFlag(40); break; case 6: R2_GLOBALS._sceneManager.changeScene(1000); break; default: break; } _stripManager._field2E8 = 0; switch (_stripId) { case 400: R2_GLOBALS._player.disableControl(); _sceneMode = 15; setAction(&_sequenceManager1, this, 306, &R2_GLOBALS._player, NULL); break; case 181: R2_GLOBALS._player.setStrip(6); // Deliberate fall-through default: R2_GLOBALS._player.enableControl(CURSOR_TALK); if ((R2_GLOBALS._player._characterIndex != 1) || R2_GLOBALS.getFlag(44)) R2_GLOBALS._player._canWalk = false; break; } break; case 11: R2_GLOBALS.setFlag(44); R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 12: R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._sceneManager.changeScene(1010); break; case 13: R2_GLOBALS._player.disableControl(); _seeker.changeZoom(-1); _sceneMode = 313; _seeker.setAction(NULL); setAction(&_sequenceManager1, this, 313, &R2_GLOBALS._player, &_seeker, NULL); break; case 14: if (_seeker._action) R2_GLOBALS._player.disableControl(); _sceneMode = 314; break; case 15: R2_GLOBALS.setFlag(55); R2_GLOBALS.setFlag(38); R2_GLOBALS.setFlag(44); R2_GLOBALS.setFlag(51); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 16; _stripManager.start3(401, this, R2_GLOBALS._stripManager_lookupList); break; case 16: if (_stripManager._exitMode == 1) { R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._sceneManager.changeScene(1000); } else { R2_GLOBALS._player.setAction(&_action1); R2_GLOBALS._player.enableControl(CURSOR_TALK); } break; case 17: R2_GLOBALS._player.disableControl(); _sceneMode = 316; _seeker.changeZoom(-1); _seeker.setAction(&_sequenceManager3, this, 316, &_seeker, &_doorway, NULL); R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 307, &R2_GLOBALS._player, NULL); break; case 18: R2_GLOBALS._player.disableControl(); _sceneMode = 317; setAction(&_sequenceManager1, this, 317, &_teal, &_doorway, NULL); break; case 19: R2_GLOBALS._player.disableControl(); _sceneMode = 318; setAction(&_sequenceManager1, this, 318, &R2_GLOBALS._player, &_teal, &_soldier, &_object12, NULL); break; case 20: R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(1500); break; case 300: case 307: R2_GLOBALS._player.enableControl(); break; case 301: R2_GLOBALS._sceneManager.changeScene(250); break; case 306: R2_GLOBALS._sceneManager.changeScene(325); break; case 308: _sceneMode = 18; R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(418, this); break; case 310: R2_GLOBALS._player.setStrip(5); // Deliberate fall-through case 309: signal309(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); R2_GLOBALS._events._currentCursor = CURSOR_ARROW; _sceneMode = 10; _stripManager.start3(_stripId, this, R2_GLOBALS._stripManager_lookupList); break; case 313: _sceneMode = 14; R2_GLOBALS._player._effect = 0; _seeker.setAction(&_sequenceManager3, this, 314, &_seeker, &_doorway, NULL); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(301, this); break; case 314: R2_GLOBALS._player.disableControl(); _sceneMode = 315; R2_GLOBALS._player._effect = 1; setAction(&_sequenceManager1, this, 315, &R2_GLOBALS._player, &_doorway, NULL); break; case 315: R2_GLOBALS._sceneManager.changeScene(1100); break; case 316: R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; _seeker.remove(); R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS); break; case 317: _sceneMode = 19; R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(419, this); break; case 318: _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(420, this); break; default: break; } } void Scene300::signal309() { // Sets up what conversation items will be available when to talking to the // others on the Bridge, and will be set dependent on game flags if (R2_GLOBALS.getFlag(2)) R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_READER) == 1) ? 3 : 2; if (R2_GLOBALS.getFlag(4)) R2_GLOBALS._stripManager_lookupList[0] = 4; if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) R2_GLOBALS._stripManager_lookupList[0] = 5; if (R2_GLOBALS.getFlag(13)) { R2_GLOBALS._stripManager_lookupList[0] = 6; R2_GLOBALS._stripManager_lookupList[2] = 2; } if (R2_GLOBALS.getFlag(39)) R2_GLOBALS._stripManager_lookupList[1] = 2; if (R2_GLOBALS.getFlag(5)) R2_GLOBALS._stripManager_lookupList[1] = 3; if (R2_GLOBALS.getFlag(6)) R2_GLOBALS._stripManager_lookupList[1] = 4; if (R2_GLOBALS.getFlag(8)) R2_GLOBALS._stripManager_lookupList[1] = 5; if (R2_GLOBALS.getFlag(9)) { R2_GLOBALS._stripManager_lookupList[1] = 6; R2_GLOBALS._stripManager_lookupList[3] = 2; } if (R2_GLOBALS.getFlag(48)) R2_GLOBALS._stripManager_lookupList[4] = 2; if (R2_GLOBALS.getFlag(49)) R2_GLOBALS._stripManager_lookupList[4] = 3; } /*-------------------------------------------------------------------------- * Scene 325 - Bridge Console * *--------------------------------------------------------------------------*/ const double ADJUST_FACTOR = 0.06419999999999999; /*--------------------------------------------------------------------------*/ Scene325::Icon::Icon(): SceneActor() { _lookLineNum = 0; _iconId = 0; _pressed = false; } void Scene325::Icon::postInit(SceneObjectList *OwnerList) { SceneObject::postInit(); _object1.postInit(); _object1.fixPriority(21); _object1.hide(); _sceneText1._color1 = 92; _sceneText1._color2 = 0; _sceneText1._width = 200; _sceneText2._color1 = 0; _sceneText2._color2 = 0; _sceneText2._width = 200; fixPriority(20); } void Scene325::Icon::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_lookLineNum); s.syncAsSint16LE(_iconId); s.syncAsSint16LE(_pressed); } void Scene325::Icon::process(Event &event) { Scene325 *scene = (Scene325 *)R2_GLOBALS._sceneManager._scene; if (!event.handled && !(_flags & OBJFLAG_HIDING) && R2_GLOBALS._player._uiEnabled) { if (event.eventType == EVENT_BUTTON_DOWN) { int regionIndex = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); switch (R2_GLOBALS._events.getCursor()) { case CURSOR_LOOK: if (regionIndex == _sceneRegionId) { event.handled = true; SceneItem::display2(326, _lookLineNum); } break; case CURSOR_USE: if ((regionIndex == _sceneRegionId) && !_pressed) { scene->_sound1.play(14); setFrame(2); switch (_object1._strip) { case 1: _object1.setStrip(2); break; case 3: _object1.setStrip(4); break; case 5: _object1.setStrip(6); break; case 7: _object1.setStrip(8); break; default: break; } _pressed = true; event.handled = true; } break; default: break; } } if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { setFrame(1); switch (_object1._strip) { case 2: _object1.setStrip(1); break; case 4: _object1.setStrip(3); break; case 6: _object1.setStrip(5); break; default: break; } _pressed = false; event.handled = true; scene->consoleAction(_lookLineNum); } } } void Scene325::Icon::setIcon(int id) { Scene325 *scene = (Scene325 *)R2_GLOBALS._sceneManager._scene; _lookLineNum = _iconId = id; SceneActor::_lookLineNum = id; _sceneText1.remove(); _sceneText2.remove(); if (_lookLineNum) { showIcon(); _object1.setup(325, ((id - 1) / 10) * 2 + 1, ((id - 1) % 10) + 1); _object1.setPosition(_position); _sceneText1._fontNumber = scene->_iconFontNumber; _sceneText1.setup(CONSOLE325_MESSAGES[id]); _sceneText1.fixPriority(20); _sceneText2._fontNumber = scene->_iconFontNumber; _sceneText2.setup(CONSOLE325_MESSAGES[id]); _sceneText2.fixPriority(20); _sceneText2._fontNumber = scene->_iconFontNumber; _sceneText2.setup(CONSOLE325_MESSAGES[id]); _sceneText2.fixPriority(10); switch (_lookLineNum) { case 7: _sceneText1.setPosition(Common::Point(62, _position.y + 8)); _sceneText2.setPosition(Common::Point(64, _position.y + 10)); break; case 8: case 9: _sceneText1.setPosition(Common::Point(65, _position.y + 8)); _sceneText2.setPosition(Common::Point(67, _position.y + 10)); break; case 12: _sceneText1.setPosition(Common::Point(83, _position.y + 8)); _sceneText2.setPosition(Common::Point(85, _position.y + 10)); break; default: _sceneText1.setPosition(Common::Point(121, _position.y + 8)); _sceneText2.setPosition(Common::Point(123, _position.y + 10)); break; } } else { hideIcon(); } } void Scene325::Icon::showIcon() { _sceneText1.show(); _sceneText2.show(); _object1.show(); _object2.show(); show(); } void Scene325::Icon::hideIcon() { _sceneText1.hide(); _sceneText2.hide(); _object1.hide(); _object2.hide(); hide(); } /*--------------------------------------------------------------------------*/ Scene325::Scene325(): SceneExt() { _field412 = 7; _iconFontNumber = 50; _field416 = _field418 = 0; _field41A = _field41C = _field41E = _scannerLocation = 0; _soundCount = _soundIndex = 0; for (int idx = 0; idx < 10; ++idx) _soundQueue[idx] = 0; } void Scene325::postInit(SceneObjectList *OwnerList) { loadScene(325); SceneExt::postInit(); R2_GLOBALS.clearFlag(50); _stripManager.addSpeaker(&_quinnSpeaker); _palette.loadPalette(0); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _terminal.setDetails(1, 325, 3, 4, 5); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 325, 0, 1, 2, 1, (SceneItem *)NULL); _sceneMode = 1; signal(); } void Scene325::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_iconFontNumber); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41A); s.syncAsSint16LE(_field41C); s.syncAsSint16LE(_field41E); s.syncAsSint16LE(_scannerLocation); s.syncAsSint16LE(_soundCount); s.syncAsSint16LE(_soundIndex); for (int idx = 0; idx < 10; ++idx) s.syncAsSint16LE(_soundQueue[idx]); } void Scene325::remove() { removeText(); SceneExt::remove(); } void Scene325::signal() { switch (_sceneMode - 1) { case 0: _icon1.postInit(); _icon1._sceneRegionId = 2; _icon2.postInit(); _icon2._sceneRegionId = 3; _icon3.postInit(); _icon3._sceneRegionId = 4; _icon4.postInit(); _icon4._sceneRegionId = 5; setAction(&_sequenceManager1, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL); _sceneMode = 2; break; case 1: _icon1.setup(160, 1, 1); _icon1.setPosition(Common::Point(65, 17)); _icon1._object2.postInit(); _icon1._object2.setup(160, 7, 1); _icon1._object2.setPosition(Common::Point(106, 41)); _icon2.setup(160, 1, 1); _icon2.setPosition(Common::Point(80, 32)); _icon2._object2.postInit(); _icon2._object2.setup(160, 7, 2); _icon2._object2.setPosition(Common::Point(106, 56)); _icon3.setup(160, 1, 1); _icon3.setPosition(Common::Point(65, 47)); _icon3._object2.postInit(); _icon3._object2.setup(160, 7, 1); _icon3._object2.setPosition(Common::Point(106, 71)); _icon4.setup(160, 1, 1); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4._object2.postInit(); _icon4._object2.setup(160, 7, 2); _icon4._object2.setPosition(Common::Point(106, 86)); _icon5.postInit(); _icon5.setup(160, 1, 1); _icon5._sceneRegionId = 7; _icon5.setPosition(Common::Point(37, 92)); _icon5.setIcon(8); _icon6.postInit(); _icon6.setup(160, 1, 1); _icon6.setPosition(Common::Point(106, 110)); _icon6.setIcon(7); _icon6._sceneRegionId = 8; consoleAction(7); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 9: switch (_field412) { case 3: _sceneMode = 129; _object1.postInit(); _object2.postInit(); _object3.postInit(); if (R2_GLOBALS.getFlag(13)) { _object4.postInit(); setAction(&_sequenceManager1, this, 130, &R2_GLOBALS._player, &_object1, &_object2, &_object3, &_object4, NULL); } else { setAction(&_sequenceManager1, this, 129, &R2_GLOBALS._player, &_object1, &_object2, &_object3, NULL); } break; case 17: case 18: case 19: case 20: { int v = 10 - ((21 - _field412) * 2); if (R2_GLOBALS.getFlag(50)) --v; if (_field418 == 5) v += 8; if (R2_GLOBALS.getFlag(51) && (v == 2)) R2_GLOBALS.setFlag(57); if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) { if (v != 13) { setMessage(328, v); } else { _scannerLocation = 864; _object12.postInit(); _object12.setup(326, 4, 1); _object12.setPosition(Common::Point(149, 128)); _object12.fixPriority(20); _scannerTab.postInit(); _scannerTab.setup(326, 4, 2); _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); _scannerTab.fixPriority(21); _object10.postInit(); _object10.setup(326, 1, 1); _object10.setPosition(Common::Point(210, 20)); _object10.fixPriority(10); _object1.postInit(); _object1.setup(326, 1, 1); _object1.setPosition(Common::Point(210, 32)); _object1.fixPriority(10); _object2.postInit(); _object2.setup(326, 1, 1); _object2.setPosition(Common::Point(210, 44)); _object2.fixPriority(10); _object3.postInit(); _object3.setup(326, 1, 1); _object3.setPosition(Common::Point(210, 56)); _object3.fixPriority(10); _object4.postInit(); _object4.setup(326, 1, 1); _object4.setPosition(Common::Point(210, 68)); _object4.fixPriority(10); _object5.postInit(); _object5.setup(326, 1, 1); _object5.setPosition(Common::Point(210, 80)); _object5.fixPriority(10); _object6.postInit(); _object6.setup(326, 1, 1); _object6.setPosition(Common::Point(210, 92)); _object6.fixPriority(10); _object7.postInit(); _object7.setup(326, 1, 1); _object7.setPosition(Common::Point(210, 104)); _object7.fixPriority(10); _object8.postInit(); _object8.setup(326, 1, 1); _object8.setPosition(Common::Point(210, 116)); _object8.fixPriority(10); _object9.postInit(); _object9.setup(326, 1, 1); _object9.setPosition(Common::Point(210, 128)); _object9.fixPriority(10); _object11.postInit(); _object11.setup(326, 1, 1); _object11.setPosition(Common::Point(210, 150)); _object11.fixPriority(10); } } else if (R2_GLOBALS.getFlag(51)) { setMessage(329, (v == 12) ? 10 : v); } else { setMessage(327, (v >= 15) ? 1 : v); } break; } case 21: _sceneMode = 129; _object1.postInit(); _object1.setup(327, 1, 1); _object1.setPosition(Common::Point(170, 80)); _object1.fixPriority(10); _object1.animate(ANIM_MODE_5, NULL); break; case 22: _sceneMode = 129; _object1.postInit(); _object1.setup(327, 2, 1); _object1.setPosition(Common::Point(160, 80)); _object1.fixPriority(10); _object1.animate(ANIM_MODE_5, NULL); break; case 24: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _field416 = 37; setMessage(128, _field416); break; case 25: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _field416 = 68; setMessage(128, _field416); break; case 26: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _field416 = 105; setMessage(128, _field416); break; default: _field416 = 0; break; } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 10: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; if ((_field412 >= 17) && (_field412 <= 20)) { _icon5.setIcon(8); consoleAction(4); } else { consoleAction(7); } _icon6.setIcon(7); break; case 11: R2_GLOBALS.setFlag(45); R2_GLOBALS._sceneManager.changeScene(300); break; case 12: R2_GLOBALS.setFlag(57); R2_GLOBALS._sceneManager.changeScene(300); break; case 14: if (_soundCount) --_soundCount; if (!_soundCount || (R2_GLOBALS._speechSubtitles == 2)) { _soundIndex = 0; R2_GLOBALS._playStream.stop(); } else { _sceneMode = 15; R2_GLOBALS._playStream.play(_soundQueue[_soundIndex], this); } break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene325::removeText() { _text1.remove(); _soundCount = 0; _soundIndex = 0; R2_GLOBALS._playStream.stop(); } void Scene325::consoleAction(int id) { _icon1.setIcon(0); _icon2.setIcon(0); _icon3.setIcon(0); _icon4.setIcon(0); if (id == 7) _icon5.setIcon(9); else if ((_field412 != 3) && ((_field412 < 17) || (_field412 > 26))) _icon5.setIcon(8); switch (id - 1) { case 0: _icon1.setIcon(10); _icon2.setIcon(11); break; case 1: _icon1.setIcon(23); _icon2.setIcon(24); _icon3.setIcon(25); _icon4.setIcon(26); case 2: case 16: case 17: case 18: case 19: case 20: case 21: R2_GLOBALS._player.disableControl(); consoleAction(7); _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); if (id == 2 || (id == 19 && _field418 == 5 && R2_GLOBALS.getFlag(50) && R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51))) { _icon5.setIcon(13); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(14); _icon4._object2.hide(); } else { _icon4.hideIcon(); _icon5.hideIcon(); } _icon6.setIcon(12); _sceneMode = 10; _palette.loadPalette(161); BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; case 22: case 23: case 24: case 25: R2_GLOBALS._player.disableControl(); consoleAction(2); _field412 = id; _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); _icon4.hideIcon(); _icon5.setIcon(13); _icon4.setPosition(Common::Point(52, 107)); _icon4._sceneRegionId = 9; _icon4.setIcon(14); _icon4._object2.hide(); _icon6.setIcon(12); _sceneMode = 10; _palette.loadPalette(161); BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; case 11: if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == R2_QUINN) && !R2_GLOBALS.getFlag(25)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 13; _stripManager.start(403, this); } else { R2_GLOBALS._player.disableControl(); id = 8; _text1.remove(); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4.hideIcon(); _object12.remove(); _scannerTab.remove(); _object10.remove(); _object1.remove(); _object2.remove(); _object3.remove(); _object4.remove(); _object5.remove(); _object6.remove(); _object7.remove(); _object8.remove(); _object9.remove(); _object11.remove(); _palette.loadPalette(160); _sceneMode = 11; BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); } break; case 3: _icon1.setIcon(5); _icon2.setIcon(6); _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15); break; case 4: case 5: _field418 = id; _icon1.setIcon(17); _icon2.setIcon(18); _icon3.setIcon(19); _icon4.setIcon(20); break; case 7: consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7); break; case 8: R2_GLOBALS._sceneManager.changeScene(300); case 9: case 10: _iconFontNumber = (id - 1) == 9 ? 50 : 52; _text1.remove(); _icon6.setIcon(7); break; case 12: _icon4.setIcon(14); _icon4._object2.hide(); switch (_field412) { case 17: case 18: case 19: case 20: if (_scannerLocation) { R2_GLOBALS._player.disableControl(); _field41A = 1296; _field41E = 1; } break; default: setMessage(128, --_field416); break; } return; case 13: _icon4.setIcon(14); _icon4._object2.hide(); switch (_field412) { case 17: case 18: case 19: case 20: if (_scannerLocation < 1620) { R2_GLOBALS._player.disableControl(); _field41A = 1296; _field41E = -1; } break; } return; case 14: if (R2_GLOBALS.getFlag(55)) { SceneItem::display2(329, 17); } else { R2_GLOBALS.setFlag(50); consoleAction(4); } id = 4; break; case 15: R2_GLOBALS.clearFlag(50); consoleAction(4); id = 4; break; case 6: default: _icon1.setIcon(1); _icon2.setIcon(2); _icon3.setIcon(3); int idList[3] = { 4, 22, 21 }; _icon4.setIcon(idList[R2_GLOBALS._player._characterIndex - 1]); break; } if (id != 8) _field412 = id; } void Scene325::process(Event &event) { SceneExt::process(event); if (R2_GLOBALS._player._uiEnabled) { _icon1.process(event); _icon2.process(event); _icon3.process(event); _icon4.process(event); _icon5.process(event); _icon6.process(event); } } void Scene325::dispatch() { if (_field41A) { switch (_field41A) { case 13: _field41C = 1; break; case 1296: R2_GLOBALS._sound3.play(87); _field41C = 1; break; case 33: case 1283: _field41C = 2; break; case 63: case 1263: _field41C = 3; break; case 103: case 1233: _field41C = 4; break; case 153: case 1193: _field41C = 5; break; case 213: case 1143: _field41C = 6; break; case 283: case 1083: _field41C = 7; break; case 1013: _field41C = 8; break; default: break; } _field41A -= _field41C; int yp = _field41E * _field41C + _object10._position.y; bool flag = false; if (yp >= 30) { yp -= 12; --_scannerLocation; flag = true; } if (yp <= 10) { yp += 12; ++_scannerLocation; flag = true; } _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); for (int idx = 0; idx < 4; ++idx) _objList[idx].remove(); if (flag) { int v = _scannerLocation - 758; _object10.setFrame((v++ <= 0) ? 1 : v); _object1.setFrame((v++ <= 0) ? 1 : v); _object2.setFrame((v++ <= 0) ? 1 : v); _object3.setFrame((v++ <= 0) ? 1 : v); _object4.setFrame((v++ <= 0) ? 1 : v); _object5.setFrame((v++ <= 0) ? 1 : v); _object6.setFrame((v++ <= 0) ? 1 : v); _object7.setFrame((v++ <= 0) ? 1 : v); _object8.setFrame((v++ <= 0) ? 1 : v); _object9.setFrame((v++ <= 0) ? 1 : v); _object11.setFrame((v++ <= 0) ? 1 : v); } _object10.setPosition(Common::Point(210, yp)); yp += 12; _object1.setPosition(Common::Point(210, yp)); yp += 12; _object2.setPosition(Common::Point(210, yp)); yp += 12; _object3.setPosition(Common::Point(210, yp)); yp += 12; _object4.setPosition(Common::Point(210, yp)); yp += 12; _object5.setPosition(Common::Point(210, yp)); yp += 12; _object6.setPosition(Common::Point(210, yp)); yp += 12; _object7.setPosition(Common::Point(210, yp)); yp += 12; _object8.setPosition(Common::Point(210, yp)); yp += 12; _object9.setPosition(Common::Point(210, yp)); yp += 12; _object11.setPosition(Common::Point(210, yp)); if (!_field41A) { R2_GLOBALS._sound3.stop(); _field41C = 0; if (_scannerLocation == 756) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_USE); _sceneMode = 12; _stripManager.start(212, this); } else { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } } } SceneExt::dispatch(); } void Scene325::setMessage(int resNum, int lineNum) { Common::String msg = g_resourceManager->getMessage(resNum, lineNum); if (!msg.empty()) { Common::String msgText = parseMessage(msg); _text1._fontNumber = _iconFontNumber; _text1._color1 = 92; _text1._color2 = 0; _text1._width = 221; _text1.fixPriority(20); _text1.setup(msgText); _text1.setPosition(Common::Point(49, 19)); R2_GLOBALS._sceneObjects->draw(); if ((_soundCount != 0) && (R2_GLOBALS._speechSubtitles != 2)) { _sceneMode = 15; R2_GLOBALS._playStream.play(_soundQueue[_soundIndex++], this); } } else { _field412 = 13; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.hide(); _icon4.setPosition(Common::Point(80, 62)); _icon4._sceneRegionId = 5; _icon4.hideIcon(); _palette.loadPalette(160); _sceneMode = 11; BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); } } /** * Parses a message to be displayed on the console to see whether there are any sounds to be played. */ Common::String Scene325::parseMessage(const Common::String &msg) { _soundIndex = 0; _soundCount = 0; const char *msgP = msg.c_str(); while (*msgP == '!') { // Get the sound number _soundQueue[_soundCount++] = atoi(++msgP); while (!((*msgP == '\0') || (*msgP < '0') || (*msgP > '9'))) ++msgP; } return Common::String(msgP); } /*-------------------------------------------------------------------------- * Scene 400 - Science Lab * *--------------------------------------------------------------------------*/ bool Scene400::Terminal::startAction(CursorType action, Event &event) { Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 402; scene->setAction(&scene->_sequenceManager1, scene, 402, &R2_GLOBALS._player, this, NULL); return true; } else { return NamedHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene400::Door::startAction(CursorType action, Event &event) { Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 401; scene->setAction(&scene->_sequenceManager1, scene, 401, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene400::Reader::startAction(CursorType action, Event &event) { Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 405; scene->setAction(&scene->_sequenceManager1, scene, 405, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene400::SensorProbe::startAction(CursorType action, Event &event) { Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 404; scene->setAction(&scene->_sequenceManager1, scene, 404, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene400::AttractorUnit::startAction(CursorType action, Event &event) { Scene400 *scene = (Scene400 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 406; scene->setAction(&scene->_sequenceManager1, scene, 406, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene400::postInit(SceneObjectList *OwnerList) { loadScene(400); SceneExt::postInit(); _sound1.play(20); _door.postInit(); _door.setVisage(100); _door.setPosition(Common::Point(123, 84)); _door.setDetails(400, 24, -1, 26, 1, (SceneItem *)NULL); _consoleDisplay.postInit(); _consoleDisplay.setup(400, 4, 1); _consoleDisplay.setPosition(Common::Point(236, 92)); _consoleDisplay.fixPriority(120); _consoleDisplay.animate(ANIM_MODE_2, NULL); _consoleDisplay._numFrames = 5; _testerDisplay.postInit(); _testerDisplay.setup(400, 2, 1); _testerDisplay.setPosition(Common::Point(198, 83)); _testerDisplay.animate(ANIM_MODE_2, NULL); _testerDisplay._numFrames = 20; if (R2_INVENTORY.getObjectScene(R2_READER) == 400) { _reader.postInit(); _reader.setup(400, 5, 2); _reader.setPosition(Common::Point(301, 95)); _reader.setDetails(400, 54, -1, 56, 1, (SceneItem *)NULL); } if (R2_INVENTORY.getObjectScene(R2_SENSOR_PROBE) == 400) { _sensorProbe.postInit(); _sensorProbe.setup(400, 5, 1); _sensorProbe.setPosition(Common::Point(251, 104)); _sensorProbe.fixPriority(121); _sensorProbe.setDetails(400, 57, -1, 59, 1, (SceneItem *)NULL); } if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 400) { _attractorUnit.postInit(); _attractorUnit.setup(400, 5, 3); _attractorUnit.setPosition(Common::Point(265, 129)); _attractorUnit.setDetails(400, 60, -1, 62, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _equipment1.setDetails(11, 400, 3, -1, -1); _equipment2.setDetails(24, 400, 3, -1, -1); _equipment3.setDetails(25, 400, 3, -1, -1); _equipment4.setDetails(26, 400, 3, -1, -1); _equipment5.setDetails(28, 400, 3, -1, -1); _equipment6.setDetails(29, 400, 3, -1, -1); _desk.setDetails(12, 400, 6, -1, -1); _desk2.setDetails(27, 400, 6, -1, -1); _terminal.setDetails(13, 400, 6, -1, 11); _duct.setDetails(14, 400, 12, -1, -1); _console.setDetails(15, 400, 15, -1, 17); _equalizer.setDetails(Rect(284, 99, 308, 108), 400, 36, -1, 38, 1, NULL); _transducer.setDetails(Rect(295, 67, 314, 79), 400, 39, -1, 41, 1, NULL); _optimizer.setDetails(Rect(308, 106, 315, 113), 400, 42, -1, 44, 1, NULL); _soundModule.setDetails(Rect(291, 118, 315, 131), 400, 45, -1, 47, 1, NULL); _tester.setDetails(Rect(179, 62, 217, 92), 400, 30, -1, 32, 1, NULL); _helmet.setDetails(Rect(181, 53, 197, 65), 400, 48, -1, 50, 1, NULL); _nullifier.setDetails(Rect(201, 56, 212, 65), 400, 51, -1, 50, 1, NULL); _shelves.setDetails(16, 400, 18, -1, 20); _cabinet.setDetails(17, 400, 21, -1, -1); _doorDisplay.setDetails(Rect(161, 43, 166, 52), 400, 27, -1, -1, 1, NULL); _lights.setDetails(Rect(113, 3, 168, 14), 400, 33, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 400, 0, 1, -1, 1, NULL); _sceneMode = 400; switch (R2_GLOBALS._sceneManager._previousScene) { case 125: setAction(&_sequenceManager1, this, 403, &R2_GLOBALS._player, NULL); break; case 200: setAction(&_sequenceManager1, this, 400, &R2_GLOBALS._player, &_door, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(180, 100)); R2_GLOBALS._player.enableControl(); break; } } void Scene400::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene400::signal() { switch (_sceneMode) { case 400: case 403: R2_GLOBALS._player.enableControl(); break; case 401: R2_GLOBALS._sceneManager.changeScene(200); break; case 402: R2_GLOBALS._sceneManager.changeScene(125); break; case 404: // Getting the sensor probe R2_INVENTORY.setObjectScene(R2_SENSOR_PROBE, 1); _sensorProbe.remove(); R2_GLOBALS._player.enableControl(); break; case 405: // Getting the reader R2_INVENTORY.setObjectScene(R2_READER, 1); _reader.remove(); R2_GLOBALS._player.enableControl(); break; case 406: R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 1); _attractorUnit.remove(); R2_GLOBALS._player.enableControl(); break; default: break; } } void Scene400::dispatch() { SceneExt::dispatch(); switch (R2_GLOBALS._player.getRegionIndex() - 15) { case 0: case 11: case 12: R2_GLOBALS._player._shade = 2; break; case 9: R2_GLOBALS._player._shade = 0; break; case 10: R2_GLOBALS._player._shade = 1; break; case 13: R2_GLOBALS._player._shade = 3; break; case 14: R2_GLOBALS._player._shade = 4; break; default: break; } } /*-------------------------------------------------------------------------- * Scene 500 - Lander Bay 2 Storage * *--------------------------------------------------------------------------*/ Scene500::PanelDialog::Button::Button() { _buttonId = 0; _buttonDown = false; } bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(26)) { scene->_stripNumber = 1104; scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 510; scene->setAction(&scene->_sequenceManager1, scene, 510, &R2_GLOBALS._player, NULL); } return true; } else { return SceneHotspot::startAction(action, event); } } /*--------------------------------------------------------------------------*/ bool Scene500::Seeker::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103; } else { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105; } scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene500::Suit::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(500, R2_GLOBALS.getFlag(28) ? 28 : _strip + 25); return true; case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if ((_strip != 3) && (_strip != 7)) SceneItem::display2(500, _strip + 25); else if (R2_GLOBALS.getFlag(26)) { R2_GLOBALS._player.disableControl(); scene->_stripNumber = 1103; scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, NULL); } else if (!R2_GLOBALS.getFlag(28)) SceneItem::display2(500, 41); else if (!R2_GLOBALS.getFlag(25)) SceneItem::display2(500, 40); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 512; scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(26); } } else { SceneItem::display2(500, 42); } return true; case R2_REBREATHER_TANK: if (!R2_GLOBALS.getFlag(25)) SceneItem::display2(500, 10); else if (_strip != 3) SceneItem::display2(500, _strip + 25); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 515; scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(28); } return true; case R2_RESERVE_REBREATHER_TANK: SceneItem::display2(500, 53); return true; default: return SceneActor::startAction(action, event); } } bool Scene500::Doorway::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(26)) { scene->_stripNumber = 1104; scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 500; scene->setAction(&scene->_sequenceManager1, scene, 500, &R2_GLOBALS._player, this, NULL); } return true; } else { return SceneActor::startAction(action, event); } } bool Scene500::OxygenTanks::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_LOOK: SceneItem::display2(500, R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) ? 50 : 49); return true; case CURSOR_USE: if (R2_GLOBALS._player._characterIndex != R2_QUINN) { SceneItem::display2(500, 52); return true; } else if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 1) && (R2_GLOBALS._player._characterIndex != R2_SEEKER) && !R2_GLOBALS.getFlag(28)) { R2_GLOBALS._player.disableControl(); if (_position.y == 120) { scene->_sceneMode = 513; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_tanks1, NULL); } else { scene->_sceneMode = 514; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_tanks2, NULL); } return true; } break; default: break; } return SceneActor::startAction(action, event); } bool Scene500::AirLock::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && R2_GLOBALS.getFlag(26)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_seeker, &scene->_airLock, NULL); return true; } else { return SceneActor::startAction(action, event); } } void Scene500::TransparentDoor::draw() { // Determine the area of the screen to be updated Rect destRect = _bounds; destRect.translate(-g_globals->_sceneManager._scene->_sceneBounds.left, -g_globals->_sceneManager._scene->_sceneBounds.top); // Get the frame to be drawn GfxSurface frame = getFrame(); Graphics::Surface s = frame.lockSurface(); Graphics::Surface screen = g_globals->gfxManager().getSurface().lockSurface(); for (int yp = 0; yp < s.h; ++yp) { byte *frameSrcP = (byte *)s.getBasePtr(0, yp); byte *screenP = (byte *)screen.getBasePtr(destRect.left, destRect.top + yp); for (int xp = 0; xp < s.w; ++xp, ++frameSrcP, ++screenP) { if (*frameSrcP != frame._transColor && *frameSrcP < 6) { *frameSrcP = R2_GLOBALS._fadePaletteMap[*frameSrcP][*screenP]; } } } // Finished updating the frame frame.unlockSurface(); g_globals->gfxManager().getSurface().unlockSurface(); // Draw the processed frame Region *priorityRegion = g_globals->_sceneManager._scene->_priorities.find(_priority); g_globals->gfxManager().copyFrom(frame, destRect, priorityRegion); } bool Scene500::Aerosol::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 503; scene->setAction(&scene->_sequenceManager1, scene, 503, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene500::SonicStunner::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene500::Locker1::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(11)) scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 517 : 505; else scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 516 : 504; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } bool Scene500::Locker2::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(12)) scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 519 : 507; else scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 518 : 506; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL); return true; } else { return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber, const Common::Point &pt) { SceneAreaObject::setDetails(visage, strip, frameNumber, pt); SceneAreaObject::setDetails(500, 43, 32, 45); _button1.setupButton(1); _button2.setupButton(2); _button3.setupButton(3); } void Scene500::PanelDialog::remove() { Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; scene->_sceneAreas.remove(&_button1); scene->_sceneAreas.remove(&_button2); scene->_sceneAreas.remove(&_button3); _button1.remove(); _button2.remove(); _button3.remove(); SceneAreaObject::remove(); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 511; scene->setAction(&scene->_sequenceManager1, scene, 511, &R2_GLOBALS._player, NULL); } bool Scene500::PanelDialog::Button::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { return false; } else { return SceneActor::startAction(action, event); } } void Scene500::PanelDialog::Button::setupButton(int buttonId) { _buttonId = buttonId; _buttonDown = false; SceneActor::postInit(); setup(500, 7, 1); fixPriority(251); switch (_buttonId) { case 1: setPosition(Common::Point(139, 78)); break; case 2: setPosition(Common::Point(139, 96)); break; case 3: setPosition(Common::Point(139, 114)); break; default: break; } Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; scene->_sceneAreas.push_front(this); } void Scene500::PanelDialog::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); s.syncAsSint16LE(_buttonDown); } void Scene500::PanelDialog::Button::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && _bounds.contains(event.mousePos) && !_buttonDown) { _buttonDown = true; event.handled = true; setFrame(2); } if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { setFrame(1); _buttonDown = false; event.handled = true; doButtonPress(); } } void Scene500::PanelDialog::Button::doButtonPress() { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS.getFlag(28)) { SceneItem::display2(500, 48); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = _buttonId; switch (_buttonId) { case 1: // Rotate Left if (--R2_GLOBALS._landerSuitNumber == 0) R2_GLOBALS._landerSuitNumber = R2_MIRANDA; if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 5; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits, &scene->_suit, &scene->_transparentDoor, NULL); } else { scene->_sound1.play(127); scene->_suits.animate(ANIM_MODE_6, scene); } break; case 2: // Rotate Right if (++R2_GLOBALS._landerSuitNumber == 4) R2_GLOBALS._landerSuitNumber = R2_QUINN; if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 6; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits, &scene->_suit, &scene->_transparentDoor, NULL); } else { scene->_sound1.play(127); scene->_suits.animate(ANIM_MODE_6, scene); } break; case 3: if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 509; scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits, &scene->_suit, &scene->_transparentDoor, NULL); } else { scene->_suit.postInit(); scene->_suit.hide(); scene->_suit._effect = 1; scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1); scene->setAction(&scene->_sequenceManager1, scene, 508, &R2_GLOBALS._player, &scene->_suits, &scene->_suit, &scene->_transparentDoor, NULL); R2_GLOBALS.setFlag(35); } break; default: break; } } } /*--------------------------------------------------------------------------*/ void Scene500::postInit(SceneObjectList *OwnerList) { loadScene(500); SceneExt::postInit(); _stripManager.setColors(60, 255); _stripManager.setFontNumber(50); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_quinnSpeaker); if (R2_GLOBALS.getFlag(25)) { R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._walkRegions.enableRegion(1); _seeker.postInit(); _seeker._effect = 1; _seeker.setup(1505, 1, 1); _seeker._moveDiff.x = 5; _seeker.setPosition(Common::Point(42, 151)); _seeker.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { _seeker.postInit(); _seeker._effect = 1; _seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); _seeker.setPosition(Common::Point(42, 151)); R2_GLOBALS._walkRegions.enableRegion(1); R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); _seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); } } if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) && R2_GLOBALS.getFlag(27)) { _tanks1.postInit(); _tanks1.setup(502, 7, 1); _tanks1.setPosition(Common::Point(281, 120)); _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); } else { if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) { _tanks1.postInit(); _tanks1.setup(502, 7, 1); _tanks1.setPosition(Common::Point(281, 120)); _tanks1.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); } _tanks2.postInit(); _tanks2.setup(502, 7, 1); _tanks2.setPosition(Common::Point(286, 121)); _tanks2.setDetails(500, -1, -1, -1, 1, (SceneItem *)NULL); } _doorway.postInit(); _doorway.setup(501, 1, 1); _doorway.setPosition(Common::Point(132, 85)); _doorway.setDetails(500, 15, -1, 17, 1, (SceneItem *)NULL); _airLock.postInit(); _airLock.setup(501, 2, 1); _airLock.setPosition(Common::Point(41, 121)); if (!R2_GLOBALS.getFlag(25)) _airLock.setDetails(500, 6, -1, 10, 1, (SceneItem *)NULL); else if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 500) || (R2_GLOBALS._player._characterScene[R2_SEEKER] != 500)) _airLock.setDetails(500, 6, -1, 40, 1, (SceneItem *)NULL); else _airLock.setDetails(500, 6, -1, 9, 1, (SceneItem *)NULL); _locker1.postInit(); _locker1.setup(500, 3, R2_GLOBALS.getFlag(11) ? 6 : 1); _locker1.setPosition(Common::Point(220, 82)); _locker1.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); _locker2.postInit(); _locker2.setup(500, 4, R2_GLOBALS.getFlag(12) ? 6 : 1); _locker2.setPosition(Common::Point(291, 98)); _locker2.fixPriority(121); _locker2.setDetails(500, 27, -1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 500) { _aerosol.postInit(); _aerosol.setup(500, 5, 2); _aerosol.setPosition(Common::Point(286, 91)); _aerosol.fixPriority(120); _aerosol.setDetails(500, 24, 25, 26, 1, (SceneItem *)NULL); } if (R2_INVENTORY.getObjectScene(R2_SONIC_STUNNER) == 500) { _sonicStunner.postInit(); _sonicStunner.setup(500, 5, 1); _sonicStunner.setPosition(Common::Point(214, 76)); _sonicStunner.setDetails(500, 21, 22, 23, 1, (SceneItem *)NULL); } _suits.postInit(); _suits._effect = 1; _suits.setup(502, 1, 1); _suits.setPosition(Common::Point(258, 99)); _suits.fixPriority(50); _transparentDoor.postInit(); _transparentDoor.setPosition(Common::Point(250, 111)); if (!R2_GLOBALS.getFlag(35)) { _transparentDoor.setup(501, 3, 1); } else { _transparentDoor.setup(500, 8, 7); _suit.postInit(); _suit._effect = 1; _suit.setPosition(Common::Point(247, 52)); _suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); if (!R2_GLOBALS.getFlag(26)) { if (R2_GLOBALS.getFlag(28)) _suit.setup(502, 7, 2); else _suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7); } } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff.x = 5; _controlPanel.setDetails(Rect(175, 62, 191, 80), 500, 31, 32, 33, 1, (SceneItem *)NULL); _airlockCorridor.setDetails(Rect(13, 58, 70, 118), 500, 12, -1, -1, 1, (SceneItem *)NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 500, 0, -1, -1, 1, (SceneItem *)NULL); if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && (R2_GLOBALS._sceneManager._previousScene == 700)) { R2_GLOBALS._player.disableControl(); _sceneMode = 501; setAction(&_sequenceManager1, this, 501, &R2_GLOBALS._player, &_doorway, NULL); } else { if (R2_GLOBALS._player._characterIndex != R2_QUINN) { R2_GLOBALS._player.setup(1505, 6, 1); } else { R2_GLOBALS._player.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 6, 1); } R2_GLOBALS._player.setPosition(Common::Point(123, 135)); R2_GLOBALS._player.enableControl(); } } void Scene500::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_stripNumber); } void Scene500::signal() { switch (_sceneMode) { case 3: R2_GLOBALS._player.enableControl(); break; case 5: _sceneMode = 12; _sound1.play(127); _suits.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 6: _sceneMode = 11; _sound1.play(127); _suits.animate(ANIM_MODE_5, this); R2_GLOBALS.clearFlag(35); _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 7: _sound1.play(126); _transparentDoor.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 500: R2_GLOBALS._sceneManager.changeScene(700); break; case 501: if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 500) { _stripNumber = 1100; _sceneMode = 523; setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.enableControl(); } break; case 502: case 520: R2_INVENTORY.setObjectScene(R2_SONIC_STUNNER, 1); _sonicStunner.remove(); R2_GLOBALS._player.enableControl(); break; case 503: R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); _aerosol.remove(); R2_GLOBALS._player.enableControl(); break; case 504: case 516: R2_GLOBALS.setFlag(11); R2_GLOBALS._player.enableControl(); break; case 505: case 517: R2_GLOBALS.clearFlag(11); R2_GLOBALS._player.enableControl(); break; case 506: case 518: R2_GLOBALS.setFlag(12); R2_GLOBALS._player.enableControl(); break; case 507: case 519: R2_GLOBALS.clearFlag(12); R2_GLOBALS._player.enableControl(); break; case 509: R2_GLOBALS.clearFlag(35); _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 510: R2_GLOBALS._player.enableControl(); _panelDialog.setDetails(500, 6, 1, Common::Point(160, 120)); R2_GLOBALS._player.enableControl(); break; case 513: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); _tanks1.remove(); R2_GLOBALS._player.enableControl(); break; case 514: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS.setFlag(27); _tanks2.remove(); R2_GLOBALS._player.enableControl(); break; case 515: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); R2_GLOBALS.setFlag(28); R2_GLOBALS._player.enableControl(); break; case 521: case 522: R2_GLOBALS._sceneManager.changeScene(525); break; case 523: case 524: R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 8; _stripManager.start(_stripNumber, this); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 525 - Cutscene - Walking in hall * *--------------------------------------------------------------------------*/ void Scene525::postInit(SceneObjectList *OwnerList) { loadScene(525); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._sound1.play(105); _actor1.postInit(); _actor1._effect = 1; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 525, &R2_GLOBALS._player, &_actor1, NULL); } void Scene525::signal() { R2_GLOBALS._sceneManager.changeScene(1525); } /*-------------------------------------------------------------------------- * Scene 600 - Drive Room * *--------------------------------------------------------------------------*/ bool Scene600::CompartmentHotspot::startAction(CursorType action, Event &event) { if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(5)) || (R2_GLOBALS.getFlag(8))) return SceneHotspot::startAction(action, event); SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); return true; } bool Scene600::EngineCompartment::startAction(CursorType action, Event &event) { if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(1))) return SceneHotspot::startAction(action, event); if ((R2_GLOBALS.getFlag(5)) && (!R2_GLOBALS.getFlag(8))) { SceneItem::display(600, 32, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); return true; } if (!R2_GLOBALS.getFlag(5)) { SceneItem::display(600, 30, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, ALIGN_CENTER, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); return true; } if ((!R2_GLOBALS.getFlag(8)) || (R2_GLOBALS.getFlag(9))) return SceneHotspot::startAction(action, event); R2_GLOBALS._player.disableControl(); Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; scene->_stasisArea.setup(603, 3, 1, 239, 54, 10); scene->_stasisField.postInit(); scene->_computer.postInit(); scene->_sceneMode = 612; scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_stasisField, &scene->_computer, &R2_GLOBALS._player, NULL); // WORKAROUND: For ScummVM, we use a SceneActor rather than BackgroundSceneObject // for the stasis field since it doesn't work properly. We override the priority for // the stasis field here so that the stasis field dissolve will show up scene->_stasisField.fixPriority(12); return true; } void Scene600::Smoke::signal() { Common::Point pt(177 + R2_GLOBALS._randomSource.getRandomNumber(5), 108 + R2_GLOBALS._randomSource.getRandomNumber(3)); NpcMover *mover = new NpcMover(); addMover(mover, &pt, this); } bool Scene600::Smoke::startAction(CursorType action, Event &event) { if (action >= CURSOR_WALK) // Only action cursors return SceneActor::startAction(action, event); return false; } GfxSurface Scene600::Smoke::getFrame() { GfxSurface frame = SceneActor::getFrame(); if (_effect) { // Translate the frame using the scene's pixel map byte *pixelMap = static_cast(R2_GLOBALS._sceneManager._scene)->_pixelMap; Graphics::Surface surface = frame.lockSurface(); byte *srcP = (byte *)surface.getPixels(); while (srcP < ((byte *)surface.getBasePtr(0, surface.h))) { *srcP = pixelMap[*srcP]; srcP++; } frame.unlockSurface(); } return frame; } bool Scene600::Doorway::startAction(CursorType action, Event &event) { // Only action cursors if (action < CURSOR_WALK) return false; if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; if ((R2_INVENTORY.getObjectScene(R2_CLAMP) == 600) && (!R2_GLOBALS.getFlag(6))) { R2_GLOBALS._player.disableControl(); scene->_laser.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS.setFlag(6); scene->_sceneMode = 609; scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, &scene->_laserBeam, NULL); return true; } if (_frame != 1) return false; if (!R2_GLOBALS.getFlag(6)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 616; scene->setAction(&scene->_sequenceManager1, scene, 616, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, NULL); return true; } if ((R2_GLOBALS.getFlag(9)) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) SceneItem::display(600, 31, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 601; scene->setAction(&scene->_sequenceManager1, scene, 601, &R2_GLOBALS._player, &scene->_doorway, NULL); } return true; } bool Scene600::Laser::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; if (action < CURSOR_WALK) { switch (action) { case R2_COM_SCANNER: // If laser is destroyed if (R2_GLOBALS.getFlag(6)) { if (R2_GLOBALS.getFlag(8)) { SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; } else { R2_GLOBALS._player.disableControl(); scene->_scanner.postInit(); scene->_scanner.setDetails(600, 20, -1, -1, 4, &scene->_laser); scene->_sceneMode = 607; scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_scanner, NULL); return true; } } else { return SceneActor::startAction(action, event); } break; case R2_AEROSOL: if (R2_GLOBALS.getFlag(5)) { SceneItem::display(600, 28, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; } else { R2_GLOBALS._player.disableControl(); scene->_aerosol.postInit(); scene->_aerosol.setDetails(600, 27, -1, -1, 5, &scene->_laser); scene->_smoke.postInit(); scene->_smoke.setup(601, 3, 1); scene->_smoke._effect = 3; scene->_smoke._moveDiff = Common::Point(1, 1); scene->_smoke._moveRate = 2; scene->_smoke._numFrames = 3; scene->_smoke.setDetails(600, 24, 25, 26, 5, &scene->_aerosol); scene->_sceneMode = 605; scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_smoke, &scene->_doorway, NULL); return true; } break; case R2_CLAMP: // If cloud is active if (R2_GLOBALS.getFlag(5)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 606; scene->setAction(&scene->_sequenceManager1, scene, 606, &R2_GLOBALS._player, &scene->_laser, NULL); return true; } else { return SceneActor::startAction(action, event); } break; default: return false; break; } } else if (action == CURSOR_USE) { if (R2_GLOBALS.getFlag(5)) { return SceneActor::startAction(action, event); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 610; scene->setAction(&scene->_sequenceManager1, scene, 610, &scene->_laserBeam, &R2_GLOBALS._player, NULL); return true; } } else return SceneActor::startAction(action, event); } bool Scene600::Aerosol::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; // Only action cursors if (action < CURSOR_WALK) return false; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 614; scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_aerosol, NULL); return true; } else { return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ Scene600::Scene600() { _roomState = 0; Common::fill(&_pixelMap[0], &_pixelMap[256], 0); } void Scene600::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_roomState); for (int i = 0; i < 256; i++) s.syncAsByte(_pixelMap[i]); } bool Scene600::Scanner::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 615; scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_scanner, NULL); } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){ R2_GLOBALS._player.disableControl(); scene->_sceneMode = 608; scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_smoke, NULL); } else { return SceneActor::startAction(action, event); } return true; } void Scene600::postInit(SceneObjectList *OwnerList) { loadScene(600); SceneExt::postInit(); R2_GLOBALS.setFlag(39); R2_GLOBALS._walkRegions.disableRegion(3); _roomState = 0; // Initialize pixel map for the obscuring effect ScenePalette &pal = R2_GLOBALS._scenePalette; uint r, g, b; for (int i = 0; i < 256; ++i) { pal.getEntry(i, &r, &g, &b); int av = ((r + g + b) / 48); _pixelMap[i] = R2_GLOBALS._paletteMap[(av << 8) | (av << 4) | av]; } _doorway.postInit(); _doorway.setVisage(600); _doorway.setPosition(Common::Point(29, 147)); _doorway.fixPriority(10); _doorway.setDetails(300, 3, -1, -1, 1, (SceneItem *) NULL); _laser.postInit(); _laser.setPosition(Common::Point(246, 41)); if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) { _scanner.postInit(); _scanner.setup(602, 5, 1); _scanner.setPosition(Common::Point(246, 41)); _scanner.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); switch (R2_GLOBALS._scannerFrequencies[1] - 2) { case 0: R2_GLOBALS._sound4.play(45); break; case 1: R2_GLOBALS._sound4.play(4); break; case 2: R2_GLOBALS._sound4.play(5); break; case 3: R2_GLOBALS._sound4.play(6); break; default: break; } } if (R2_GLOBALS.getFlag(6)) { _laser.setup(602, 7, 1); _laser.setDetails(600, 11, -1, -1, 1, (SceneItem *) NULL); } else { _laser.setup(600, 2, 1); _laser.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL); _laserBeam.postInit(); _laserBeam.setup(600, 3, 5); _laserBeam.setPosition(Common::Point(223, 51)); _laserBeam.fixPriority(200); } if (! R2_GLOBALS.getFlag(9)) _stasisArea.setup(603, 1, 1, 244, 50, 10); if (R2_GLOBALS.getFlag(5)) { if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 600) { _aerosol.postInit(); _aerosol.setup(602, 2, 2); _aerosol.setPosition(Common::Point(189, 95)); _aerosol.setDetails(600, 27, -1, -1, 1, (SceneItem *) NULL); } if (R2_GLOBALS.getFlag(8)) { if (R2_GLOBALS.getFlag(9)) { // Computer is active _computer.postInit(); _computer.setup(603, 2, 1); _computer.setPosition(Common::Point(233, 45)); _computer.animate(ANIM_MODE_2, NULL); _computer.fixPriority(11); } } else { _smoke.postInit(); _smoke.setup(601, 1, 1); _smoke.setPosition(Common::Point(180, 110)); _smoke._moveDiff = Common::Point(1, 1); _smoke._moveRate = 2; _smoke._numFrames = 3; _smoke.animate(ANIM_MODE_2, NULL); _smoke.fixPriority(130); _smoke._effect = 3; _smoke.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); _smoke.signal(); } } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _quantumRegulator.setDetails(12, 600, 17, -1, 19); _powerNode.setDetails(11, 600, 14, -1, -1); if (R2_GLOBALS.getFlag(9)) { _quantumDrive.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL); } else { _engineCompartment.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL); _quantumDrive.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL); } _background.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL); _sceneMode = 600; if (R2_GLOBALS._sceneManager._previousScene == 700) { if (R2_GLOBALS.getFlag(6)) { setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_doorway, NULL); } else if (R2_GLOBALS.getFlag(5)) { setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_doorway, &_laser, &_laserBeam, NULL); } else { setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_doorway, &_laser, &_laserBeam, NULL); } } else if (R2_GLOBALS.getFlag(5)) { R2_GLOBALS._player.setPosition(Common::Point(50, 140)); R2_GLOBALS._player.setStrip(3); _laser.setFrame(_laser.getFrameCount()); signal(); } else { _doorway.setFrame(7); _laser.setFrame(7); R2_GLOBALS._player.setPosition(Common::Point(28, 140)); R2_GLOBALS._player.setStrip(5); signal(); } } void Scene600::remove() { if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) R2_GLOBALS._sound4.fadeOut2(NULL); SceneExt::remove(); } void Scene600::signal() { switch (_sceneMode) { case 601: // No break on purpose case 613: // No break on purpose case 616: R2_GLOBALS._sceneManager.changeScene(700); break; case 605: // After cloud is active R2_GLOBALS._player.enableControl(); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(9); R2_GLOBALS._walkRegions.disableRegion(10); R2_INVENTORY.setObjectScene(R2_AEROSOL, 600); R2_GLOBALS.setFlag(5); _smoke._effect = 3; _smoke.signal(); break; case 606: // After Clamp is put on laser R2_INVENTORY.setObjectScene(R2_CLAMP, 600); R2_GLOBALS._player.enableControl(); break; case 607: // After scanner is put on laser R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 600); R2_GLOBALS._player.enableControl(); break; case 608: // deactivate cloud R2_GLOBALS.setFlag(8); _smoke.remove(); R2_GLOBALS._walkRegions.enableRegion(6); R2_GLOBALS._walkRegions.enableRegion(9); R2_GLOBALS._walkRegions.enableRegion(10); R2_GLOBALS._player.enableControl(); break; case 612: // Deactivate stasis field R2_GLOBALS.setFlag(9); _stasisField.remove(); R2_GLOBALS._sceneItems.remove(&_engineCompartment); _computer.setDetails(600, 21, -1, 23, 4, &_engineCompartment); _engineCompartment.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 614: // Pick up Aerosol R2_GLOBALS._player.enableControl(); _aerosol.remove(); R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); R2_GLOBALS._walkRegions.enableRegion(7); break; case 615: // Pick up Com Scanner _scanner.remove(); R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 1); R2_GLOBALS._player.enableControl(); break; default: _roomState = 0; _sceneMode = 0; R2_GLOBALS._player.enableControl(); break; } } void Scene600::process(Event &event) { if (R2_GLOBALS._player._canWalk && (!R2_GLOBALS.getFlag(6)) && (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK)) { if (!_doorway.contains(event.mousePos) || (_doorway._frame <= 1)) { if (R2_GLOBALS.getFlag(5)) { _roomState += 10; } else { R2_GLOBALS._player.disableControl(); _sceneMode = 604; setAction(&_sequenceManager1, this, 604, &_laserBeam, &R2_GLOBALS._player, NULL); event.handled = true; } } else { R2_GLOBALS._player.disableControl(); _sceneMode = 613; setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_laser, NULL); event.handled = true; } } else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_roomState < 10)){ _roomState += 10; } Scene::process(event); } void Scene600::dispatch() { if ((_roomState != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) { if ( ((_laser._strip == 4) && (_laser._frame > 1)) || (_sceneMode == 601) || ((_sceneMode == 616) && (_doorway._frame > 1)) ) _roomState = 0; else { _roomState--; if (_roomState % 10 == 0) { _laserBeam.setAction(&_sequenceManager2, NULL, 611, &_laserBeam, NULL); } if ((_roomState == 0) && (R2_GLOBALS._player._mover)) _roomState = 10; } } if (_laserBeam._frame == 2) _sound1.play(40); Scene::dispatch(); if ((_smoke._strip == 3) && (_smoke._frame == 3)) { _laserBeam.setStrip(4); _laserBeam.setFrame(1); } } /*-------------------------------------------------------------------------- * Scene 700 - Lander Bay 2 * *--------------------------------------------------------------------------*/ Scene700::Scene700() { _rotation = NULL; } void Scene700::synchronize(Serializer &s) { SceneExt::synchronize(s); SYNC_POINTER(_rotation); } bool Scene700::Loft::startAction(CursorType action, Event &event) { if ((action == CURSOR_USE) && (R2_GLOBALS._player._position.x < 100)) return false; return NamedHotspot::startAction(action, event); } bool Scene700::HandGrip::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); scene->_cable.postInit(); scene->_cable.setup(701, 3, 2); scene->_cable.setPosition(Common::Point(243, 98)); scene->_cable.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); scene->_cable.hide(); scene->_sceneMode = 20; break; case R2_ATTRACTOR_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); scene->_cable.postInit(); scene->_cable.setup(701, 2, 8); scene->_cable.setPosition(Common::Point(243, 98)); scene->_cable.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); scene->_cable.hide(); scene->_sceneMode = 21; break; default: return NamedHotspot::startAction(action, event); break; } scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_cable, NULL); return true; } bool Scene700::LiftDoor::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (R2_GLOBALS._player._position.y <= 100) return false; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 701; scene->setAction(&scene->_sequenceManager, scene, 701, &R2_GLOBALS._player, this, NULL); return true; } bool Scene700::SuitRoomDoor::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (R2_GLOBALS._player._position.y <= 100) return false; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 702; scene->setAction(&scene->_sequenceManager, scene, 702, &R2_GLOBALS._player, this, NULL); return true; } bool Scene700::ControlPanel::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (R2_GLOBALS._player._position.y <= 100) return false; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 704; scene->setAction(&scene->_sequenceManager, scene, 704, &R2_GLOBALS._player, this, NULL); return true; } bool Scene700::Cable::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: if ((_strip == 2) && (_frame == 1)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._position.y <= 100) { scene->_sceneMode = 710; scene->setAction(&scene->_sequenceManager, scene, 710, &R2_GLOBALS._player, this, NULL); } else { scene->_sceneMode = 709; scene->setAction(&scene->_sequenceManager, scene, 709, &R2_GLOBALS._player, this, NULL); } } else { return SceneActor::startAction(action, event); } break; case 700: { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; Common::Point pt(_position.x - 12, _position.y + 1); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } break; default: break; } break; case R2_ATTRACTOR_UNIT: R2_GLOBALS._player.disableControl(); if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 700) { scene->_sceneMode = 706; scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_cable, NULL); } else { scene->_sceneMode = 15; Common::Point pt(_position.x - 12, _position.y + 1); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } break; default: return SceneActor::startAction(action, event); break; } return true; } bool Scene700::LoftDoor::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (R2_GLOBALS._player._position.y >= 100)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1; Common::Point pt(_position.x, 69); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); return true; } void Scene700::postInit(SceneObjectList *OwnerList) { loadScene(700); if (R2_GLOBALS._sceneManager._previousScene == 900) _sceneBounds = Rect(160, 0, 480, 200); R2_GLOBALS._v558B6.set(60, 0, 260, 200); SceneExt::postInit(); _rotation = R2_GLOBALS._scenePalette.addRotation(237, 246, -1); _rotation->setDelay(5); _rotation->_countdown = 1; _liftDoor.postInit(); _liftDoor.setVisage(700); _liftDoor.setPosition(Common::Point(21, 128)); _liftDoor.fixPriority(10); _liftDoor.setDetails(700, 3, -1, -1, 1, (SceneItem *) NULL); _suitRoomDoor.postInit(); _suitRoomDoor.setup(700, 2, 1); _suitRoomDoor.setPosition(Common::Point(217, 120)); _suitRoomDoor.fixPriority(10); _suitRoomDoor.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL); _electromagnet.postInit(); _electromagnet.setup(700, 4, 1); _electromagnet.setPosition(Common::Point(355 - ((R2_GLOBALS._electromagnetZoom * 8) / 5), ((R2_GLOBALS._electromagnetChangeAmount + 20 ) / 5) - 12)); _electromagnet.fixPriority(10); _electromagnet.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL); _loftDoor1.postInit(); _loftDoor1.setup(700, 8, 1); _loftDoor1.setPosition(Common::Point(85, 53)); _loftDoor1.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); _loftDoor2.postInit(); _loftDoor2.setup(700, 8, 1); _loftDoor2.setPosition(Common::Point(164, 53)); _loftDoor2.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); _loftDoor3.postInit(); _loftDoor3.setup(700, 8, 1); _loftDoor3.setPosition(Common::Point(243, 53)); _loftDoor3.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); _loftDoor4.postInit(); _loftDoor4.setup(700, 8, 1); _loftDoor4.setPosition(Common::Point(324, 53)); _loftDoor4.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { _cable.postInit(); _cable.fixPriority(10); switch (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS)) { case 0: switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: _cable.setup(701, 3, 2); _cable.setPosition(Common::Point(243, 98)); _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; case 700: _cable.setup(701, 3, 1); _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; default: break; } break; case 700: switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) _cable.setup(701, 2, 1); else _cable.setup(701, 2, 8); _cable.setPosition(Common::Point(243, 98)); _cable.fixPriority(77); _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; case 700: _cable.setup(701, 1, 8); if (R2_GLOBALS._v565E7 == 0) { _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); } else { _cable.setup(701, 1, 1); _cable.setPosition(Common::Point(_electromagnet._position.x + 1, _electromagnet._position.y + 120)); } _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; default: break; } default: break; } } _controlPanel.postInit(); _controlPanel.setup(700, 3, 1); _controlPanel.setPosition(Common::Point(454, 117)); _controlPanel.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL); _handGrip.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); _restraintCollar.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL); _debris1.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL); _debris2.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL); _debris3.setDetails(Rect(247, 108, 275, 124), 700, 40, -1, 41, 1, NULL); _debris4.setDetails(Rect(300, 105, 321, 124), 700, 40, -1, 41, 1, NULL); _storage2.setDetails(Rect(255, 74, 368, 115), 700, 9, -1, 11, 1, NULL); _storage1.setDetails(Rect(69, 74, 182, 115), 700, 9, -1, 11, 1, NULL); _stars.setDetails(Rect(370, 58, 475, 103), 700, 18, -1, -1, 1, NULL); _light.setDetails(Rect(17, 11, 393, 31), 700, 24, -1, -1, 1, NULL); _loft.setDetails(Rect(42, 32, 368, 66), 700, 30, -1, 32, 1, NULL); _background.setDetails(Rect(0, 0, 480, 200), 700, 0, -1, -1, 1, NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(11); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player._moveDiff.x = 2; R2_GLOBALS._player.disableControl(); R2_GLOBALS._sound1.play(34); _sceneMode = 700; switch (R2_GLOBALS._sceneManager._previousScene) { case 250: setAction(&_sequenceManager, this, 700, &R2_GLOBALS._player, &_liftDoor, NULL); break; case 500: setAction(&_sequenceManager, this, 703, &R2_GLOBALS._player, &_suitRoomDoor, NULL); break; case 600: { _sceneMode = 4; _loftDoor2.setFrame(5); R2_GLOBALS._player.setPosition(Common::Point(164, 74)); R2_GLOBALS._player.setStrip2(3); Common::Point pt(164, 69); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 900: setAction(&_sequenceManager, this, 705, &R2_GLOBALS._player, &_controlPanel, NULL); break; default: if (R2_GLOBALS.getFlag(41)) R2_GLOBALS._player.setPosition(Common::Point(107, 67)); else R2_GLOBALS._player.setPosition(Common::Point(60, 140)); R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.enableControl(CURSOR_ARROW); break; } } void Scene700::remove() { R2_GLOBALS._sound1.play(10); SceneExt::remove(); } void Scene700::signal() { switch (_sceneMode) { case 1: _sceneMode = 2; R2_GLOBALS._player.setStrip(4); if (R2_GLOBALS._player._position.x != 164) { SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._player.enableControl(); } else { R2_GLOBALS._sound2.play(19); _loftDoor2.animate(ANIM_MODE_5, this); } break; case 2: { _sceneMode = 3; R2_GLOBALS._player.setStrip2(4); Common::Point pt(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 5); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: R2_GLOBALS._sceneManager.changeScene(600); break; case 4: _sceneMode = 5; R2_GLOBALS._player.setStrip2(-1); R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); R2_GLOBALS._sound2.play(19); _loftDoor2.animate(ANIM_MODE_6, this); R2_GLOBALS._player.setStrip(3); R2_GLOBALS.setFlag(41); break; case 10: _sceneMode = 11; R2_GLOBALS._player.setup(16, 7, 1); R2_GLOBALS._player.changeZoom(50); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 11: _sceneMode = 12; _cable.remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 12: R2_GLOBALS._player.setVisage(11); R2_GLOBALS._player.changeZoom(100); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); R2_GLOBALS._player._strip = 7; if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 0) { R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 1); R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0); } else { R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 1); } R2_GLOBALS._player.enableControl(); break; case 15: _sceneMode = 16; R2_GLOBALS._player.setup(16, 7, 1); R2_GLOBALS._player.changeZoom(50); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 16: _sceneMode = 17; _cable.setup(701, 1, 8); _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _electromagnet._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) { _cable.animate(ANIM_MODE_6, NULL); Common::Point pt(_cable._position.x, _electromagnet._position.y + 120); NpcMover *mover = new NpcMover(); _cable.addMover(mover, &pt, NULL); R2_GLOBALS._v565E7 = 1; } R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 17: R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.setVisage(11); R2_GLOBALS._player.changeZoom(100); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); R2_GLOBALS._player._strip = 7; R2_GLOBALS._player.enableControl(); break; case 20: R2_INVENTORY.setObjectScene(R2_CABLE_HARNESS, 0); R2_GLOBALS._player.enableControl(); break; case 21: _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); break; case 701: R2_GLOBALS._sceneManager.changeScene(250); break; case 702: R2_GLOBALS._sceneManager.changeScene(500); break; case 704: R2_GLOBALS._sceneManager.changeScene(900); break; case 706: _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); break; case 709: R2_GLOBALS.setFlag(41); R2_GLOBALS._player.enableControl(); break; case 710: R2_GLOBALS.clearFlag(41); R2_GLOBALS._player.enableControl(); break; case 5: // No break on purpose default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 800 - Sick Bay * *--------------------------------------------------------------------------*/ bool Scene800::Button::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) { return NamedHotspot::startAction(action, event); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 802; scene->setAction(&scene->_sequenceManager1, scene, 802, &R2_GLOBALS._player, &scene->_autodocCover, NULL); return true; } } bool Scene800::CableJunction::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; if (action != R2_OPTICAL_FIBRE) { return NamedHotspot::startAction(action, event); } else { R2_GLOBALS._player.disableControl(); scene->_opticalFibre.postInit(); scene->_sceneMode = 803; if (R2_INVENTORY.getObjectScene(R2_READER) == 800) scene->setAction(&scene->_sequenceManager1, scene, 813, &R2_GLOBALS._player, &scene->_opticalFibre, &scene->_reader, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 803, &R2_GLOBALS._player, &scene->_opticalFibre, NULL); return true; } } bool Scene800::DeviceSlot::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_INVENTORY.getObjectScene(R2_READER) != 800) break; R2_GLOBALS._player.disableControl(); _lookLineNum = 27; scene->_sceneMode = 809; if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) scene->setAction(&scene->_sequenceManager1, scene, 815, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 809, &R2_GLOBALS._player, &scene->_reader, NULL); return true; case R2_READER: R2_GLOBALS._player.disableControl(); scene->_reader.postInit(); scene->_sceneMode = 804; if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player, &scene->_reader, NULL); } return true; default: break; } return NamedHotspot::startAction(action, event); } /*--------------------------------------------------------------------------*/ bool Scene800::Door::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 801; scene->setAction(&scene->_sequenceManager1, scene, 801, &R2_GLOBALS._player, &scene->_door, NULL); return true; default: return SceneActor::startAction(action, event); } } bool Scene800::Tray::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (!R2_GLOBALS.getFlag(10)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 806; scene->setAction(&scene->_sequenceManager1, scene, 806, &R2_GLOBALS._player, &scene->_tray, NULL); } else if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 825) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 808; scene->setAction(&scene->_sequenceManager1, scene, 808, &R2_GLOBALS._player, &scene->_tray, NULL); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 807; scene->setAction(&scene->_sequenceManager1, scene, 807, &R2_GLOBALS._player, &scene->_tray, NULL); } return true; default: return SceneActor::startAction(action, event); } } bool Scene800::ComScanner::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_cabinet._frame == 1) return false; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 811; scene->setAction(&scene->_sequenceManager1, scene, 811, &R2_GLOBALS._player, &scene->_comScanner, NULL); return true; case CURSOR_TALK: SceneItem::display2(800, 35); return true; default: return SceneActor::startAction(action, event); } } bool Scene800::Cabinet::startAction(CursorType action, Event &event) { Scene800 *scene = (Scene800 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); if (scene->_cabinet._frame == 1) { scene->_sceneMode = 810; scene->setAction(&scene->_sequenceManager1, scene, 810, &R2_GLOBALS._player, &scene->_cabinet, NULL); R2_GLOBALS.setFlag(56); } else { scene->_sceneMode = 812; scene->setAction(&scene->_sequenceManager1, scene, 812, &R2_GLOBALS._player, &scene->_cabinet, NULL); R2_GLOBALS.clearFlag(56); } return true; default: return SceneActor::startAction(action, event); } } /*--------------------------------------------------------------------------*/ void Scene800::postInit(SceneObjectList *OwnerList) { loadScene(800); SceneExt::postInit(); _door.postInit(); _door.setVisage(800); _door.setPosition(Common::Point(286, 108)); _door.fixPriority(50); _door.setDetails(800, 3, -1, -1, 1, (SceneItem *)NULL); _autodocCover.postInit(); _autodocCover.setup(800, 2, 1); _autodocCover.setPosition(Common::Point(119, 161)); _autodocCover.setDetails(800, 6, 7, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { _opticalFibre.postInit(); if (R2_INVENTORY.getObjectScene(R2_READER) == 800) _opticalFibre.setup(800, 4, 1); else _opticalFibre.setup(800, 7, 2); _opticalFibre.setPosition(Common::Point(220, 124)); _opticalFibre.fixPriority(140); } if (R2_INVENTORY.getObjectScene(R2_READER) == 800) { _reader.postInit(); if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { _opticalFibre.setup(800, 4, 1); _reader.hide(); } else { _reader.setup(800, 7, 1); } _reader.setPosition(Common::Point(230, 120)); _reader.fixPriority(140); } _cabinet.postInit(); _cabinet.setup(801, 1, R2_GLOBALS.getFlag(56) ? 6 : 1); _cabinet.setPosition(Common::Point(169, 79)); _cabinet.setDetails(800, 41, -1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 800) { _comScanner.postInit(); _comScanner.setup(801, 2, 1); _comScanner.setPosition(Common::Point(174, 73)); _comScanner.setDetails(800, 34, 35, -1, 1, (SceneItem *)NULL); } _tray.postInit(); _tray.setup(800, R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 825 ? 6 : 5, 1); if (R2_GLOBALS.getFlag(10)) _tray.setFrame(5); _tray.setPosition(Common::Point(203, 144)); _tray.setDetails(800, 12, -1, 14, 1, (SceneItem *)NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _dataConduits.setDetails(13, 800, 21, -1, -1); _cableJunction.setDetails(Rect(206, 111, 223, 125), 800, 24, -1, -1, 1, NULL); _deviceSlot.setDetails(Rect(220, 108, 239, 122), 800, 27, -1, -1, 1, NULL); _diskSlot.setDetails(Rect(209, 124, 226, 133), 800, 9, -1, 11, 1, NULL); if (R2_INVENTORY.getObjectScene(R2_READER) == 800) _deviceSlot._lookLineNum = 33; _button.setDetails(Rect(189, 112, 204, 124), 800, 30, -1, -1, 1, NULL); _couch.setDetails(11, 800, 15, -1, 17); _autoDoc.setDetails(Rect(152, 92, 247, 151), 800, 6, 7, -1, 1, NULL); _medicalDatabase.setDetails(12, 800, 18, -1, -1); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 800, 0, -1, -1, 1, NULL); switch (R2_GLOBALS._sceneManager._previousScene) { case 825: _sceneMode = 800; setAction(&_sequenceManager1, this, 805, &R2_GLOBALS._player, &_autodocCover, NULL); break; case 850: _sceneMode = 800; setAction(&_sequenceManager1, this, 800, &R2_GLOBALS._player, &_door, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(277, 132)); R2_GLOBALS._player.enableControl(); break; } } void Scene800::signal() { switch (_sceneMode) { case 801: R2_GLOBALS._sceneManager.changeScene(850); break; case 802: R2_GLOBALS._sceneManager.changeScene(825); break; case 803: R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_OPTICAL_FIBRE, 800); break; case 804: R2_GLOBALS._player.enableControl(); _deviceSlot._lookLineNum = 33; R2_INVENTORY.setObjectScene(R2_READER, 800); break; case 806: R2_GLOBALS._player.enableControl(); R2_GLOBALS.setFlag(10); break; case 807: R2_GLOBALS._player.enableControl(); R2_GLOBALS.clearFlag(10); break; case 808: R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1); break; case 809: R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_READER, 1); break; case 811: R2_GLOBALS._player.enableControl(); _comScanner.remove(); R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 1); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 825 - Autodoc * *--------------------------------------------------------------------------*/ Scene825::Button::Button(): SceneObject() { _buttonId = 0; _v2 = 0; _buttonDown = false; } void Scene825::Button::synchronize(Serializer &s) { SceneObject::synchronize(s); s.syncAsSint16LE(_buttonId); s.syncAsSint16LE(_v2); s.syncAsSint16LE(_buttonDown); } void Scene825::Button::process(Event &event) { Scene825 *scene = (Scene825 *)R2_GLOBALS._sceneManager._scene; if (!event.handled) { if ((event.eventType == EVENT_BUTTON_DOWN) && _bounds.contains(event.mousePos) && !_buttonDown) { scene->_sound1.play(14); setFrame(2); _buttonDown = true; event.handled = true; } if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { setFrame(1); _buttonDown = false; event.handled = true; scene->doButtonPress(_buttonId); } } } bool Scene825::Button::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; else return SceneObject::startAction(action, event); } void Scene825::Button::setButton(int buttonId) { SceneObject::postInit(); _v2 = buttonId; _buttonDown = 0; _sceneText._color1 = 92; _sceneText._color2 = 0; _sceneText._width = 200; _sceneText.fixPriority(20); _sceneText._fontNumber = 50; switch (buttonId) { case 1: _sceneText.setPosition(Common::Point(95, 58)); break; case 2: _sceneText.setPosition(Common::Point(98, 75)); break; case 3: _sceneText.setPosition(Common::Point(102, 95)); break; case 4: _sceneText.setPosition(Common::Point(180, 58)); _sceneText._textMode = ALIGN_RIGHT; break; case 5: _sceneText.setPosition(Common::Point(177, 75)); _sceneText._textMode = ALIGN_RIGHT; break; case 6: _sceneText.setPosition(Common::Point(175, 95)); _sceneText._textMode = ALIGN_RIGHT; break; default: break; } setDetails(825, 6, 7, -1, 2, (SceneItem *)NULL); } void Scene825::Button::setText(int textId) { Scene825 *scene = (Scene825 *)R2_GLOBALS._sceneManager._scene; _buttonId = textId; _lookLineNum = textId; _sceneText.remove(); if (_buttonId != 0) _sceneText.setup(scene->_autodocItems[textId - 1]); } /*--------------------------------------------------------------------------*/ Scene825::Scene825(): SceneExt() { _menuId = _frame1 = _frame2 = 0; // Setup Autodoc items list _autodocItems[0] = MAIN_MENU; _autodocItems[1] = DIAGNOSIS; _autodocItems[2] = ADVANCED_PROCEDURES; _autodocItems[3] = VITAL_SIGNS; _autodocItems[4] = OPEN_DOOR; _autodocItems[5] = TREATMENTS; _autodocItems[6] = NO_MALADY_DETECTED; _autodocItems[7] = NO_TREATMENT_REQUIRED; _autodocItems[8] = ACCESS_CODE_REQUIRED; _autodocItems[9] = INVALID_ACCESS_CODE; _autodocItems[10] = FOREIGN_OBJECT_EXTRACTED; } void Scene825::postInit(SceneObjectList *OwnerList) { loadScene(825); SceneExt::postInit(); BF_GLOBALS._interfaceY = 200; R2_GLOBALS._player.postInit(); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player._effect = 0; R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _console.setDetails(1, 825, 3, 4, 5); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 825, 0, -1, -1, 1, NULL); _sceneMode = 10; signal(); } void Scene825::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_menuId); s.syncAsSint16LE(_frame1); s.syncAsSint16LE(_frame2); } void Scene825::remove() { SceneExt::remove(); R2_GLOBALS._player._uiEnabled = true; } void Scene825::signal() { switch (_sceneMode) { case 10: _button1.setButton(1); _button1.setup(825, 1, 1); _button1.setPosition(Common::Point(71, 71)); _button2.setButton(2); _button2.setup(825, 3, 1); _button2.setPosition(Common::Point(74, 90)); _button3.setButton(3); _button3.setup(825, 5, 1); _button3.setPosition(Common::Point(78, 109)); _button4.setButton(4); _button4.setup(825, 2, 1); _button4.setPosition(Common::Point(248, 71)); _button5.setButton(5); _button5.setup(825, 4, 1); _button5.setPosition(Common::Point(245, 90)); _button6.setButton(6); _button6.setup(825, 6, 1); _button6.setPosition(Common::Point(241, 109)); doButtonPress(1); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 825: _vertLine5.remove(); _sceneText._color1 = 92; _sceneText._color2 = 0; _sceneText._width = 200; _sceneText.fixPriority(20); _sceneText._fontNumber = 50; _sceneText.setPosition(Common::Point(120, 75)); _sceneText.setup(NO_MALADY_DETECTED); _sceneMode = 826; setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); break; case 826: _sceneText.remove(); doButtonPress(1); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 827: _vertLine5.remove(); R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 825); _sceneText.setPosition(Common::Point(108, 75)); _sceneText.setup(FOREIGN_OBJECT_EXTRACTED); _sceneMode = 826; setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene825::process(Event &event) { SceneExt::process(event); if (R2_GLOBALS._player._uiEnabled) { _button1.process(event); _button2.process(event); _button3.process(event); _button4.process(event); _button5.process(event); _button6.process(event); } } void Scene825::dispatch() { if (R2_GLOBALS._sceneObjects->contains(&_vertLine4) && ((_vertLine4._frame == 1) || (_vertLine4._frame == 3)) && (_vertLine4._frame != _frame1)) { _sound2.play(25); } if (R2_GLOBALS._sceneObjects->contains(&_vertLine1) && (_vertLine1._frame == 3) && (_vertLine1._frame != _frame2)) { _sound3.play(26); } _frame1 = _vertLine4._frame; _frame2 = _vertLine1._frame; Scene::dispatch(); } void Scene825::doButtonPress(int buttonId) { if ((_menuId != 4) || (buttonId == 5)) { _button1.setText(0); _button2.setText(0); _button3.setText(0); _button4.setText(0); _button5.setText(0); _button6.setText(0); switch (buttonId) { case 2: R2_GLOBALS._player.disableControl(); _vertLine5.postInit(); _sceneMode = 825; setAction(&_sequenceManager1, this, 825, &R2_GLOBALS._player, &_vertLine5, NULL); break; case 3: R2_GLOBALS._player.disableControl(); _sceneText._color1 = 92; _sceneText._color2 = 0; _sceneText._width = 200; _sceneText.fixPriority(20); _sceneText._fontNumber = 50; _sceneText.setPosition(Common::Point(115, 75)); if (R2_GLOBALS.getFlag(4)) { if ((R2_INVENTORY.getObjectScene(R2_READER) != 800) || (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 800)) { _sceneText.setPosition(Common::Point(116, 75)); _sceneText.setup(ACCESS_CODE_REQUIRED); } else if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != 800) { _sceneText.setPosition(Common::Point(115, 75)); _sceneText.setup(NO_TREATMENT_REQUIRED); } else { _button6._buttonId = 5; _sceneMode = 827; _vertLine5.postInit(); setAction(&_sequenceManager1, this, 827, &_vertLine5, NULL); } } else { R2_GLOBALS.setFlag(2); if ((R2_INVENTORY.getObjectScene(R2_READER) != 800) || (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 800)) { _sceneText.setPosition(Common::Point(116, 75)); _sceneText.setup(ACCESS_CODE_REQUIRED); } else { _sceneText.setPosition(Common::Point(119, 75)); _sceneText.setup(INVALID_ACCESS_CODE); } } if (_sceneMode != 827) { _sceneMode = 826; setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); } break; case 4: _sound4.play(27); _button6._buttonId = 5; _vertLine1.postInit(); _vertLine1.setup(826, 7, 1); _vertLine1.setPosition(Common::Point(112, 67)); _vertLine1._numFrames = 1; _vertLine1.animate(ANIM_MODE_2); _vertLine2.postInit(); _vertLine2.setup(826, 5, 1); _vertLine2.setPosition(Common::Point(158, 67)); _vertLine2._numFrames = 5; _vertLine2.animate(ANIM_MODE_2); _vertLine3.postInit(); _vertLine3.setup(826, 6, 1); _vertLine3.setPosition(Common::Point(206, 67)); _vertLine3._numFrames = 1; _vertLine3.animate(ANIM_MODE_2); _vertLine4.postInit(); _vertLine4.setup(826, 8, 1); _vertLine4.setPosition(Common::Point(158, 84)); _vertLine4._numFrames = 1; _vertLine4.animate(ANIM_MODE_2); _vertLine5.postInit(); _vertLine5.setup(826, 4, 1); _vertLine5.setPosition(Common::Point(161, 110)); break; case 5: R2_GLOBALS._player.disableControl(); if (_menuId == 4) { _menuId = 0; _vertLine1.remove(); _vertLine2.remove(); _vertLine3.remove(); _vertLine4.remove(); _vertLine5.remove(); _sound2.stop(); _sound3.stop(); _sound4.stop(); doButtonPress(1); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS._sceneManager.changeScene(800); } break; case 6: R2_GLOBALS._player.disableControl(); _sceneText._color1 = 92; _sceneText._color2 = 0; _sceneText._width = 200; _sceneText.fixPriority(20); _sceneText._fontNumber = 50; _sceneText.setPosition(Common::Point(115, 75)); _sceneText.setup(NO_TREATMENT_REQUIRED); _sceneMode = 826; setAction(&_sequenceManager1, this, 826, &R2_GLOBALS._player, NULL); break; default: _button1.setText(2); _button2.setText(3); _button3.setText(4); _button4.setText(6); _button6.setText(5); break; } _menuId = buttonId; } } /*-------------------------------------------------------------------------- * Scene 850 - Deck #5 - By Lift * *--------------------------------------------------------------------------*/ bool Scene850::Indicator::startAction(CursorType action, Event &event) { Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) != 850)) return NamedHotspot::startAction(action, event); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 851; scene->setAction(&scene->_sequenceManager1, scene, 851, &R2_GLOBALS._player, &scene->_fibre, NULL); return true; } } /*--------------------------------------------------------------------------*/ bool Scene850::LiftDoor::startAction(CursorType action, Event &event) { Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 202; scene->setAction(&scene->_sequenceManager1, scene, 202, &R2_GLOBALS._player, this, NULL); return true; } } bool Scene850::SickBayDoor::startAction(CursorType action, Event &event) { Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 204; scene->setAction(&scene->_sequenceManager1, scene, 204, &R2_GLOBALS._player, this, NULL); return true; } } bool Scene850::Clamp::startAction(CursorType action, Event &event) { Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; if (!R2_GLOBALS.getFlag(7)) return false; else if (action != CURSOR_USE) return SceneActor::startAction(action, event); else { R2_GLOBALS._player.disableControl(); scene->_spark.postInit(); scene->_sceneMode = 850; scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this, &scene->_spark, NULL); return true; } } bool Scene850::Panel::startAction(CursorType action, Event &event) { Scene850 *scene = (Scene850 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || R2_GLOBALS.getFlag(7)) return SceneActor::startAction(action, event); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 852; scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player, this, &scene->_spark, NULL); return true; } } /*--------------------------------------------------------------------------*/ void Scene850::postInit(SceneObjectList *OwnerList) { loadScene(850); SceneExt::postInit(); _liftDoor.postInit(); _liftDoor.setup(850, 2, 1); _liftDoor.setPosition(Common::Point(188, 79)); _liftDoor.setDetails(850, 3, -1, -1, 1, (SceneItem *)NULL); _sickBayDoor.postInit(); _sickBayDoor.setup(850, 3, 1); _sickBayDoor.setPosition(Common::Point(62, 84)); _sickBayDoor.setDetails(850, 9, -1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_CLAMP) == 850) { _clamp.postInit(); _clamp.setup(850, 5, 1); _clamp.setPosition(Common::Point(242, 93)); _clamp.fixPriority(81); _clamp.animate(ANIM_MODE_2, NULL); _clamp.setDetails(850, 27, -1, -1, 1, (SceneItem *)NULL); } _panel.postInit(); _panel.setVisage(850); if (R2_GLOBALS.getFlag(7)) _panel.setFrame(7); _panel.setPosition(Common::Point(232, 119)); _panel.fixPriority(82); _panel.setDetails(850, 24, -1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 850) { _fibre.postInit(); _fibre.setup(850, 6, 1); _fibre.setPosition(Common::Point(280, 87)); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _eastDoor.setDetails(Rect(289, 53, 315, 125), 850, 6, -1, 8, 1, NULL); _indicator.setDetails(Rect(275, 67, 286, 79), 850, 18, -1, 20, 1, NULL); _sickBayIndicator.setDetails(Rect(41, 51, 48, 61), 850, 15, -1, -1, 1, NULL); _liftControls.setDetails(Rect(156, 32, 166, 44), 850, 21, -1, -1, 1, NULL); _compartment.setDetails(Rect(4, 88, 153, 167), 850, 12, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 850, 0, -1, -1, 1, NULL); switch (R2_GLOBALS._sceneManager._previousScene) { case 250: _sceneMode = 203; setAction(&_sequenceManager1, this, 203, &R2_GLOBALS._player, &_liftDoor, NULL); break; case 800: _sceneMode = 205; setAction(&_sequenceManager1, this, 205, &R2_GLOBALS._player, &_sickBayDoor, NULL); break; default: R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(215, 115)); R2_GLOBALS._player.enableControl(); break; } } void Scene850::signal() { switch (_sceneMode) { case 202: R2_GLOBALS._sceneManager.changeScene(250); break; case 204: R2_GLOBALS._sceneManager.changeScene(800); break; case 850: R2_INVENTORY.setObjectScene(R2_CLAMP, 1); _clamp.remove(); _spark.remove(); R2_GLOBALS._player.enableControl(); break; case 851: R2_INVENTORY.setObjectScene(R2_OPTICAL_FIBRE, 1); _fibre.remove(); R2_GLOBALS._player.enableControl(); break; case 852: R2_GLOBALS.setFlag(7); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 900 - Lander Bay 2 - Crane Controls * *--------------------------------------------------------------------------*/ Scene900::Button::Button() { _buttonId = 0; } void Scene900::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); } void Scene900::Button::initButton(int buttonId) { _buttonId = buttonId; postInit(); setDetails(900, -1, -1, -1, 2, (SceneItem *) NULL); } Scene900::Scene900() { _controlsScreenNumber = 0; _magnetChangeAmount.x = 0; _magnetChangeAmount.y = 0; } void Scene900::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_controlsScreenNumber); s.syncAsSint16LE(_magnetChangeAmount.x); s.syncAsSint16LE(_magnetChangeAmount.y); } bool Scene900::Button::startAction(CursorType action, Event &event) { Scene900 *scene = (Scene900 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._sound2.play(14); switch (_buttonId) { case 2: if (scene->_controlsScreenNumber == 1) { scene->_sceneMode = 2; scene->signal(); } else if (scene->_controlsScreenNumber == 2) { if (R2_GLOBALS._v565E5 == 0) { scene->_aSound1.play(30); setup(900, 3, 11); R2_GLOBALS._v565E5 = 1; if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70) && (scene->_cable._animateMode != ANIM_MODE_6)) { scene->_cable.animate(ANIM_MODE_6, NULL); } else { if (((scene->_electromagnet._percent * 49) / 100) + scene->_electromagnet._position.x == scene->_cable._position.x) { if (scene->_cable._position.x == 166 - (R2_GLOBALS._electromagnetZoom / 15)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 4; scene->_cable._moveDiff.y = (scene->_cable._position.y - (scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2)) / 9; Common::Point pt(scene->_electromagnet._position.x + ((scene->_electromagnet._percent * 49) / 100), scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2); NpcMover *mover = new NpcMover(); scene->_cable.addMover(mover, &pt, this); scene->_cable.animate(ANIM_MODE_6, NULL); } } } } else { scene->_aSound1.play(53); setup(900, 3, 9); R2_GLOBALS._v565E5 = 0; if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_cable._frame < 8) && (scene->_cable._animateMode != ANIM_MODE_5)) { scene->_cable.animate(ANIM_MODE_5, NULL); } else if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_cable._frame < 8)) { R2_GLOBALS._v565E7 = 0; if (scene->_cable._animateMode != 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 5; scene->_cable.animate(ANIM_MODE_5, NULL); scene->_cable._moveDiff.y = (166 - scene->_cable._position.y) / 9; Common::Point pt(scene->_cable._position.x, 166 - (R2_GLOBALS._electromagnetZoom / 15)); NpcMover *mover = new NpcMover(); scene->_cable.addMover(mover, &pt, this); } } } } return true; break; case 3: if (scene->_controlsScreenNumber == 1) { scene->_sceneMode = 3; scene->signal(); } return true; break; case 4: if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom != 0)) { scene->_aSound1.play(38); scene->_magnetChangeAmount.y = -5; } return true; break; case 5: if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetZoom < 135)) { scene->_aSound1.play(38); scene->_magnetChangeAmount.y = 5; } return true; break; case 6: if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount > -10)) { scene->_aSound1.play(38); scene->_magnetChangeAmount.x = -5; } return true; break; case 7: if ((scene->_magnetChangeAmount.y == 0) && (scene->_magnetChangeAmount.x == 0) && (R2_GLOBALS._electromagnetChangeAmount < 20)) { scene->_aSound1.play(38); scene->_magnetChangeAmount.x = 5; } return true; break; case 8: SceneItem::display(5, 11, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; case 9: SceneItem::display(5, 12, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; default: if (scene->_controlsScreenNumber == 1) { R2_GLOBALS._player.disableControl(); scene->_button2.remove(); scene->_button3.remove(); scene->_button4.remove(); scene->_button5.remove(); scene->_button6.remove(); scene->_button7.remove(); R2_GLOBALS._sound2.play(37); scene->_sceneMode = 901; scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_controls, this ,NULL); } else if ((scene->_controlsScreenNumber == 2) || (scene->_controlsScreenNumber == 3)) { scene->_sceneMode = 1; scene->signal(); } return true; break; } } else if (action == CURSOR_LOOK) { SceneItem::display(900, ((_buttonId == 2) && (scene->_controlsScreenNumber == 2)) ? 21 : _buttonId + 11, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999); return true; } else { return SceneActor::startAction(action, event); } } void Scene900::postInit(SceneObjectList *OwnerList) { g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); loadScene(900); SceneExt::postInit(); R2_GLOBALS._sound1.play(34); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _controls.postInit(); _controls.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL); _magnetChangeAmount.x = 0; _magnetChangeAmount.y = 0; _electromagnet.postInit(); _electromagnet.fixPriority(1); _electromagnet.setup(900, 1, 2); _electromagnet.setPosition(Common::Point(89, 0)); _electromagnet._effect = 1; _electromagnet.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL); if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { _cable.postInit(); _cable.setPosition(Common::Point(0, 0)); _cable.fixPriority(1); if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) { if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) { _cable.setup(901, 3, 2); } else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) { _cable.setup(901, 2, 1); } else { _cable.setup(901, 2, 8); } _cable.setPosition(Common::Point(171, 145)); _cable.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL); } else { _cable.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._v565E7 == 0) { _cable.setup(901, 1, 8); // Original set two times the same values: skipped _cable.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _electromagnet._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3))); _cable.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10); } } } _background.setDetails(Rect(0, 0, 320, 200), 900, 0, -1, -1, 1, NULL); _sceneMode = 900; setAction(&_sequenceManager1, this, 900, &_controls, NULL); } void Scene900::remove() { if (_sceneMode != 901) R2_GLOBALS._sound1.play(10); SceneExt::remove(); } void Scene900::signal() { switch (_sceneMode) { case 1: _controlsScreenNumber = 1; R2_GLOBALS._sound2.play(37); _button2.remove(); _button3.remove(); _button4.remove(); _button5.remove(); _button6.remove(); _button7.remove(); _button2.initButton(2); _button2.setup(900, 2, 1); _button2.setPosition(Common::Point(36, 166)); _button3.initButton(3); _button3.setup(900, 2, 5); _button3.setPosition(Common::Point(117, 166)); break; case 2: _controlsScreenNumber = 2; _button2.remove(); _button3.remove(); _button2.initButton(2); if (R2_GLOBALS._v565E5 == 0) _button2.setup(900, 3, 9); else _button2.setup(900, 3, 11); _button2.setPosition(Common::Point(36, 166)); _button4.initButton(5); _button4.setup(900, 3, 3); _button4.setPosition(Common::Point(76, 134)); _button5.initButton(4); _button5.setup(900, 3, 7); _button5.setPosition(Common::Point(76, 156)); _button6.initButton(6); _button6.setup(900, 3, 1); _button6.setPosition(Common::Point(55, 144)); _button7.initButton(7); _button7.setup(900, 3, 5); _button7.setPosition(Common::Point(99, 144)); break; case 3: _controlsScreenNumber = 3; _button2.remove(); _button3.remove(); _button4.remove(); _button5.remove(); _button6.remove(); _button7.remove(); _button2.initButton(8); _button2.setup(900, 4, 1); _button2.setPosition(Common::Point(36, 166)); _button3.initButton(9); _button3.setup(900, 4, 5); _button3.setPosition(Common::Point(117, 166)); break; case 4: _sceneMode = 0; R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; R2_GLOBALS._v565E7 = 1; break; case 900: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _controls.setup(900, 1, 1); _button1.initButton(1); _button1.setup(900, 1, 3); _button1.setPosition(Common::Point(77, 168)); _sceneMode = 1; signal(); break; case 901: R2_GLOBALS._sceneManager.changeScene(700); break; case 5: _sceneMode = 0; // No break on purpose default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene900::dispatch() { if (_magnetChangeAmount.y != 0) { if (_magnetChangeAmount.y < 0) { R2_GLOBALS._electromagnetZoom--; ++_magnetChangeAmount.y; } else { ++R2_GLOBALS._electromagnetZoom; _magnetChangeAmount.y--; } } if (_magnetChangeAmount.x != 0) { if (_magnetChangeAmount.x < 0) { R2_GLOBALS._electromagnetChangeAmount--; ++_magnetChangeAmount.x; } else { ++R2_GLOBALS._electromagnetChangeAmount; _magnetChangeAmount.x--; } } if (R2_GLOBALS._sceneObjects->contains(&_cable)) { if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) { if ((_cable._frame > 1) && (_cable._animateMode != ANIM_MODE_6)) _cable.animate(ANIM_MODE_6, NULL); } else { if ((_cable._frame < 8) && (_cable._animateMode != ANIM_MODE_5) && (R2_GLOBALS._v565E7 == 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (_sceneMode != 4)) _cable.animate(ANIM_MODE_5, NULL); } } _electromagnet.changeZoom(100 - ((R2_GLOBALS._electromagnetZoom * 70) / 100)); _electromagnet.setPosition(Common::Point(((_electromagnet._percent * R2_GLOBALS._electromagnetChangeAmount * 6) / 100) + 89, R2_GLOBALS._electromagnetZoom)); if ((R2_GLOBALS._sceneObjects->contains(&_cable)) && (R2_GLOBALS._v565E7 != 0) && (!_cable._mover) && (_cable._animateMode == ANIM_MODE_NONE)) { _cable.setPosition(Common::Point(_electromagnet._position.x + ((_electromagnet._percent * 49) / 100), _electromagnet._position.y + ((_electromagnet._percent * 3) / 10))); if (R2_GLOBALS._electromagnetZoom >= 75) { _cable.setup(901, 1, 1); _cable.changeZoom(((_electromagnet._percent + 52) / 10) * 10); } else { _cable.setup(901, 5, 1); _cable.changeZoom(((_electromagnet._percent / 10) * 10) + 30); } } Scene::dispatch(); } } // End of namespace Ringworld2 } // End of namespace TsAGE