/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/cursorman.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes1.h" namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- * Scene 1000 - Cutscene scene * *--------------------------------------------------------------------------*/ Scene1000::Scene1000(): SceneExt() { R2_GLOBALS._sceneManager._hasPalette = false; R2_GLOBALS._uiElements._active = false; _gameTextSpeaker._displayMode = 9; _forceCheckAnimationFl = false; _animCounter = 0; } void Scene1000::postInit(SceneObjectList *OwnerList) { loadBlankScene(); SceneExt::postInit(); _stripManager.addSpeaker(&_gameTextSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); switch (R2_GLOBALS._sceneManager._previousScene) { case 300: _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0; break; case 1010: _sceneMode = 30; break; case 1100: _sceneMode = 10; break; case 1530: _sceneMode = 20; break; case 2500: _sceneMode = 100; break; case 2800: _sceneMode = 70; break; case 3100: if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000) _sceneMode = 90; else _sceneMode = 80; break; case 3500: _sceneMode = 50; break; case 3700: _sceneMode = 60; break; default: _sceneMode = 999; break; } R2_GLOBALS._uiElements._active = false; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } void Scene1000::remove() { R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); SceneExt::remove(); } void Scene1000::signal() { ScenePalette scenePalette1, scenePalette2; uint32 black = 0; switch (_sceneMode++) { case 0: // TODO: Determine correct colors R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer.load(5, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(67); break; case 1: R2_GLOBALS._sound1.fadeOut2(NULL); // TODO: Determine correct colors R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; R2_GLOBALS._scenePalette.loadPalette(0); loadScene(9999); R2_GLOBALS._player.setup(1140, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(160, 100)); R2_GLOBALS._player.show(); _animCounter = 0; _stripManager.start(29, this); break; case 2: if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); else { if (++_animCounter < 3) _sceneMode = 2; setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL); } break; case 3: // TODO: Determine correct colors R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(7, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(81); R2_GLOBALS._sound1.play(80); break; case 4: // TODO: Determine correct colors R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sceneManager.changeScene(1100); break; case 10: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(6, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(55); break; case 11: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(300); break; case 20: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(8, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 21: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(1530); break; case 30: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(17, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(91); break; case 31: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS.setFlag(51); R2_GLOBALS._sceneManager.changeScene(300); break; case 40: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(18, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(90); break; case 41: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(1010); break; case 50: R2_GLOBALS._sound2.play(306); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(13, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 51: R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(307); R2_GLOBALS._sound1.play(308); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(14, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 52: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3350); break; case 60: R2_GLOBALS._sound1.play(333); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(12, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 61: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(160); break; case 70: R2_GLOBALS._sound2.play(113); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(9, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 71: case 81: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3100); break; case 80: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(10, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(242); R2_GLOBALS._sound2.play(286); break; case 90: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(11, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(277); break; case 91: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._player._characterIndex = R2_SEEKER; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100; R2_GLOBALS._sceneManager.changeScene(2500); break; case 100: R2_GLOBALS._sound1.play(304); R2_GLOBALS._sound2.play(82); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(19, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 101: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3500); break; } } void Scene1000::dispatch() { if (_forceCheckAnimationFl) { if (_animationPlayer.isCompleted()) { _forceCheckAnimationFl = false; _animationPlayer.close(); _animationPlayer.remove(); if (_sceneMode == 52) _animationPlayer._endAction = this; } else _animationPlayer.dispatch(); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1010 - Cutscene: A pixel lost in space! * *--------------------------------------------------------------------------*/ void Scene1010::postInit(SceneObjectList *OwnerList) { loadScene(1010); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; setZoomPercents(100, 1, 160, 100); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setPosition(Common::Point(30, 264)); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS.getFlag(57)) _sceneMode = 1; else { R2_GLOBALS._sound1.play(89); _sceneMode = 0; } } void Scene1010::signal() { switch (_sceneMode) { case 1: { _sceneMode = 2; R2_GLOBALS._player.setup(1010, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(297, 101)); Common::Point pt(30, 264); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: _sceneMode = 3; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); R2_GLOBALS._player.hide(); break; case 3: if (R2_GLOBALS.getFlag(57)) R2_GLOBALS._sceneManager.changeScene(1500); else R2_GLOBALS._sceneManager.changeScene(1000); break; default: { _sceneMode = 2; R2_GLOBALS._player.setup(1010, 1, 1); Common::Point pt(297, 101); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; } } /*-------------------------------------------------------------------------- * Scene 1020 - Cutscene - trip in space 2 * *--------------------------------------------------------------------------*/ void Scene1020::postInit(SceneObjectList *OwnerList) { loadScene(1020); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == 1010) _sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._player.postInit(); if (R2_GLOBALS._sceneManager._previousScene == 1010) { R2_GLOBALS._player.setPosition(Common::Point(500, 100)); R2_GLOBALS._player.setup(1020, 1, 1); } else { R2_GLOBALS._player.setPosition(Common::Point(0, 100)); R2_GLOBALS._player.setup(1020, 2, 1); } R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS._sceneManager._previousScene == 1010) _sceneMode = 0; else _sceneMode = 10; } void Scene1020::signal() { switch (_sceneMode) { case 0: { _sceneMode = 1; R2_GLOBALS._player.show(); R2_GLOBALS._player.setPosition(Common::Point(347, 48)); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); R2_GLOBALS._player.setZoom(0); Common::Point pt(392, 41); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1: _sceneMode = 2; R2_GLOBALS._player.setZoom(100); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 2: { _sceneMode = 3; R2_GLOBALS._player._moveDiff = Common::Point(30, 15); Common::Point pt(-15, 149); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: _sceneMode = 4; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 4: R2_GLOBALS.setFlag(51); R2_GLOBALS._sceneManager.changeScene(300); break; case 10: { _sceneMode = 11; R2_GLOBALS._player.setPosition(Common::Point(25, 133)); R2_GLOBALS._player._moveDiff = Common::Point(30, 15); R2_GLOBALS._player.setZoom(100); Common::Point pt(355, 60); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 11: R2_GLOBALS._player.setPosition(Common::Point(355, 57)); _sceneMode = 12; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 12: { R2_GLOBALS._player.setPosition(Common::Point(355, 60)); _sceneMode = 13; R2_GLOBALS._player._moveDiff = Common::Point(3, 1); Common::Point pt(347, 48); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 13: setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS._player._percent < 1) _sceneMode = 14; break; case 14: R2_GLOBALS._sceneManager.changeScene(1010); break; default: break; } } void Scene1020::dispatch() { if (_sceneMode == 1) { R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); if (R2_GLOBALS._player._percent > 10) R2_GLOBALS._player._moveDiff.x = 3; if (R2_GLOBALS._player._percent > 20) R2_GLOBALS._player._moveDiff.x = 4; } if ((_sceneMode == 13) && (R2_GLOBALS._player._percent != 0)) { R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); if (R2_GLOBALS._player._percent < 80) R2_GLOBALS._player._moveDiff.x = 2; if (R2_GLOBALS._player._percent < 70) R2_GLOBALS._player._moveDiff.x = 1; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1100 - Canyon * *--------------------------------------------------------------------------*/ Scene1100::Scene1100() { _nextStripNum = 0; _paletteRefreshStatus = 0; } void Scene1100::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextStripNum); s.syncAsSint16LE(_paletteRefreshStatus); } bool Scene1100::Seeker::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS.getFlag(52)) { // The trouper is dead R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_nextStripNum = 327; else scene->_nextStripNum = 328; scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); } else { // The trouper is not dead R2_GLOBALS._player.disableControl(); scene->_sceneMode = 55; if (R2_GLOBALS._stripModifier >= 3) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); } else { ++R2_GLOBALS._stripModifier; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); } } return true; } bool Scene1100::Trooper::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_NEGATOR_GUN: if (_visage == 1105) { // Trooper wears the stasis shield R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1114; scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; } else return SceneActor::startAction(action, event); break; case R2_SONIC_STUNNER: // No break on purpose case R2_PHOTON_STUNNER: if (_visage == 1105) { // If trooper wears the stasis shield R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1112; scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->_sceneMode = 1115; scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else if (_strip == 2) { // Trooper wears his black uniform R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; } else return SceneActor::startAction(action, event); break; default: return SceneActor::startAction(action, event); break; } } bool Scene1100::Chief::startAction(CursorType action, Event &event) { // CHECKME: Flag 54 is never set. Guess: the flag means "Chief is dead" if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { // Talk to chief after the trooper dies Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; scene->_nextStripNum = 0; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); return true; } return SceneActor::startAction(action, event); } void Scene1100::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._sceneManager._previousScene == 300) || (R2_GLOBALS._sceneManager._previousScene == 1100)) loadScene(1150); else loadScene(1100); if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) R2_GLOBALS._uiElements._active = false; if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100) R2_GLOBALS._sceneManager._previousScene = 1100; if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 1000; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_chiefSpeaker); scalePalette(65, 65, 65); _cloud.postInit(); _cloud.setup(1100, 1, 1); _cloud.fixPriority(10); R2_GLOBALS._scrollFollower = NULL; _fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL); _fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL); _bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL); _trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL); R2_GLOBALS._sound1.stop(); if (R2_GLOBALS._sceneManager._previousScene == 300) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[R2_QUINN] = 1100; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100; _cloud.setPosition(Common::Point(150, 30)); R2_GLOBALS._sound1.play(93); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _seeker.postInit(); _seeker.hide(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _chief.postInit(); _chief.setup(1113, 3, 1); _chief.setPosition(Common::Point(181, 125)); _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); _trooper.postInit(); // Trooper wears his stasis shield _trooper.setup(1105, 3, 1); _trooper.setPosition(Common::Point(312, 165)); _trooper._numFrames = 5; _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _ship.postInit(); _ship.setup(1512, 1, 1); _ship.setPosition(Common::Point(187, -25)); _ship.fixPriority(48); _ship._moveDiff.y = 1; _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); _sceneMode = 20; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS._sceneManager._previousScene == 1000) { _cloud.setPosition(Common::Point(50, 30)); _paletteRefreshStatus = 0; _palette1.loadPalette(1101); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player._effect = EFFECT_SHADOW_MAP; R2_GLOBALS._player._shadowMap = _shadowPaletteMap; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setPosition(Common::Point(111,-20)); R2_GLOBALS._player.fixPriority(150); R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(16, 2); _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, EFFECT_SHADED); _purplePlant.setup2(1102, 5, 1, 216, 167, 1, EFFECT_NONE); _leftImpacts.postInit(); _leftImpacts.setup(1113, 2, 1); _leftImpacts.setPosition(Common::Point(67, 151)); _leftImpacts.fixPriority(255); _shipFormation.postInit(); _shipFormation.setup(1102, 6, 1); _shipFormation._moveRate = 30; _shipFormation._moveDiff.x = 2; _shipFormationShadow.postInit(); _shipFormationShadow.setup(1102, 6, 2); _shipFormationShadow._moveRate = 30; _shipFormationShadow._moveDiff.x = 2; _shipFormationShadow._effect = EFFECT_SHADOW_MAP; _shipFormationShadow._shadowMap = _shadowPaletteMap; R2_GLOBALS._sound1.play(86); _sceneMode = 0; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else { _cloud.setPosition(Common::Point(180, 30)); if (R2_GLOBALS.getFlag(52)) // Trooper is dead R2_GLOBALS._sound1.play(98); else // Trooper is alive R2_GLOBALS._sound1.play(95); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); _seeker.postInit(); if (R2_GLOBALS.getFlag(52)) { // Trooper is dead if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(19, 7, 1); _seeker.setup(29, 6, 1); } else { R2_GLOBALS._player.setup(29, 7, 1); _seeker.setup(19, 6, 1); } R2_GLOBALS._player.setPosition(Common::Point(140, 124)); _seeker.setPosition(Common::Point(237, 134)); R2_GLOBALS._player.enableControl(); } else { // Trooper is alive if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1107, 2, 1); _seeker.setup(1107, 4, 1); R2_GLOBALS._player.setPosition(Common::Point(247, 169)); _seeker.setPosition(Common::Point(213, 169)); } else { R2_GLOBALS._player.setup(1107, 4, 1); _seeker.setup(1107, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(213, 169)); _seeker.setPosition(Common::Point(247, 169)); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _chief.postInit(); _chief.setup(1113, 3, 1); _chief.setPosition(Common::Point(181, 125)); _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); if (!R2_GLOBALS.getFlag(52)) { // If trooper is alive, initialize him _trooper.postInit(); if (R2_GLOBALS.getFlag(53)) // Trooper wears his black uniform _trooper.setup(1106, 2, 4); else // Trooper wears a stasis shield _trooper.setup(1105, 4, 4); _trooper.setPosition(Common::Point(17, 54)); _trooper._numFrames = 5; if (R2_GLOBALS.getFlag(53)) // Trooper isn't wearing the stasis shield _trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); else _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _trooper.fixPriority(200); } _ship.postInit(); _ship.setup(1512, 1, 1); _ship.setPosition(Common::Point(187, 45)); _ship.fixPriority(48); _ship._moveDiff.y = 1; _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); } _boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL); _sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL); } void Scene1100::remove() { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; if (_sceneMode > 20) R2_GLOBALS._sound1.fadeOut2(NULL); g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); R2_GLOBALS._uiElements._active = true; SceneExt::remove(); } void Scene1100::signal() { switch (_sceneMode++) { case 0: _shipFormation.setPosition(Common::Point(350, 20)); setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); break; case 1:{ Common::Point pt(-150, 20); NpcMover *mover = new NpcMover(); _shipFormation.addMover(mover, &pt, this); _shipFormationShadow.setPosition(Common::Point(350, 55)); Common::Point pt2(-150, 55); NpcMover *mover2 = new NpcMover(); _shipFormationShadow.addMover(mover2, &pt2, NULL); } break; case 2: _shipFormation.remove(); _shipFormationShadow.remove(); _shotImpact1.postInit(); _shotImpact2.postInit(); _shotImpact3.postInit(); _shotImpact4.postInit(); _shotImpact5.postInit(); _laserShot.postInit(); setAction(&_sequenceManager1, this, 1102, &_shotImpact1, &_shotImpact2, &_shotImpact3, &_shotImpact4, &_shotImpact5, &_laserShot, NULL); break; case 3: { R2_GLOBALS._sound2.play(84); R2_GLOBALS._player.setPosition(Common::Point(-50, 126)); Common::Point pt(350, 226); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 4: _chief.postInit(); _chief.show(); setAction(&_sequenceManager1, this, 1101, &_chief, &_laserShot, NULL); break; case 5: _runningGuy1.postInit(); _runningGuy1._effect = EFFECT_SHADED2; _runningGuy1.setup(1103, 3, 1); _runningGuy1._moveRate = 30; _runningGuy2.postInit(); _runningGuy2._effect = EFFECT_SHADED2; _runningGuy2.setup(1103, 4, 1); _runningGuy2._moveRate = 25; _runningGuy1.setAction(&_sequenceManager2, this, 1109, &_runningGuy1, &_runningGuy2, NULL); break; case 6: { _runningGuy1.remove(); _runningGuy2.remove(); R2_GLOBALS._player.setPosition(Common::Point(-50, 136)); R2_GLOBALS._sound2.play(84); Common::Point pt(350, 236); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 7: setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL); break; case 8: R2_GLOBALS._player._effect = EFFECT_NONE; _animation.postInit(); setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL); break; case 9: _rightLandslide.copySceneToBackground(); _runningGuy3.postInit(); _runningGuy3.setup(1103, 2, 1); _runningGuy3._moveRate = 30; _runningGuy3.setAction(&_sequenceManager3, this, 1107, &_runningGuy3, NULL); break; case 10: _runningGuy1.postInit(); _runningGuy1.setup(1103, 1, 1); _runningGuy1._moveRate = 15; _runningGuy1.setAction(&_sequenceManager2, this, 1108, &_runningGuy1, NULL); break; case 11: { setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL); R2_GLOBALS._player._effect = EFFECT_SHADOW_MAP; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); R2_GLOBALS._sound2.play(84); Common::Point pt(350, 231); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 12: // Really nothing break; case 13: _trooper.postInit(); R2_GLOBALS._scrollFollower = &_trooper; _animation.setup(1100, 2, 1); _animation.setPosition(Common::Point(408, 121)); _laserShot.setup(1100, 3, 5); _laserShot.setPosition(Common::Point(409, 121)); setAction(&_sequenceManager1, this, 1104, &_trooper, NULL); break; case 14: setAction(&_sequenceManager1, this, 1100, &_animation, &_laserShot, NULL); break; case 15: R2_GLOBALS._sceneManager.changeScene(1000); break; case 20: { Common::Point pt(187, -13); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; case 21: { R2_GLOBALS._sound2.play(92); _trooper.animate(ANIM_MODE_5, NULL); Common::Point pt(187, 45); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; case 22: setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL); break; case 23: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(312, this); R2_GLOBALS._player.setAction(&_sequenceManager1, this, 1119, &R2_GLOBALS._player, NULL); break; case 24: if (!_stripManager._endHandler) R2_GLOBALS._player.disableControl(); break; case 25: R2_GLOBALS._player.disableControl(); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; R2_GLOBALS._sound1.play(95); setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL); break; case 26: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(302, this); break; case 27: R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL); break; case 28: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(303, this); break; case 29: case 50: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 51: // Trooper no longer wears a statis shield R2_GLOBALS.setFlag(53); _trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 52: // Trooper is shot to death R2_GLOBALS._sound1.play(98); R2_GLOBALS.setFlag(52); R2_GLOBALS._player.disableControl(); _sceneMode = 1116; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL); } else { setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); _seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL); } break; case 53: _sceneMode = 54; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_nextStripNum == 0) { R2_GLOBALS.setFlag(55); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(318, this); else _stripManager.start(323, this); } else _stripManager.start3(_nextStripNum, this, _stripManager._lookupList); break; case 54: if (_stripManager._exitMode == 1) { R2_GLOBALS._player.disableControl(); _sceneMode = 1125; setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL); } else R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 55: R2_GLOBALS._player.enableControl(CURSOR_TALK); R2_GLOBALS._player._canWalk = false; break; case 99: R2_GLOBALS._player._characterScene[R2_QUINN] = 300; R2_GLOBALS._player._characterScene[R2_SEEKER] = 300; R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(300); break; case 1112: _sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(313, this, _stripManager._lookupList); break; case 1113: _sceneMode = 52; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._sound1.play(96); _stripManager.start3(316, this, _stripManager._lookupList); break; case 1114: _sceneMode = 51; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(315, this, _stripManager._lookupList); break; case 1115: _sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(314, this, _stripManager._lookupList); break; case 1116: R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; break; case 1125: { _sceneMode = 99; R2_GLOBALS._sound2.play(100); R2_GLOBALS._sound1.play(101); Common::Point pt(187, -13); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene1100::dispatch() { // WORKAROUND: This fixes a problem with an overhang that gets blasted re-appearing if (_animation._frame > 5 && _sceneMode == 13) { _animation._endFrame = 9; if (_animation._frame == 9) // Use one of the scene's background scene objects to copy the scene to the background. // This fixes the problem with the cliff overhang still appearing during the cutscene _rightLandslide.copySceneToBackground(); } if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) { if (_paletteRefreshStatus == 1) { _paletteRefreshStatus = 2; R2_GLOBALS._scenePalette.refresh(); } } else { if (_paletteRefreshStatus == 2) R2_GLOBALS._scenePalette.refresh(); _paletteRefreshStatus = 1; } Scene::dispatch(); if (R2_GLOBALS._player._bounds.contains(_runningGuy1._position)) _runningGuy1._shade = 3; else _runningGuy1._shade = 0; if (R2_GLOBALS._player._bounds.contains(_runningGuy2._position)) _runningGuy2._shade = 3; else _runningGuy2._shade = 0; if (R2_GLOBALS._player._bounds.contains(_runningGuy3._position)) _runningGuy3._shade = 3; else _runningGuy3._shade = 0; } void Scene1100::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } /*-------------------------------------------------------------------------- * Scene 1200 - Air Ducts Maze * *--------------------------------------------------------------------------*/ Scene1200::Scene1200() { _nextCrawlDirection = 0; _field414 = 0; _field416 = 0; _field418 = 0; _field41A = 0; _fixupMaze = false; } void Scene1200::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextCrawlDirection); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41A); s.syncAsSint16LE(_fixupMaze); } Scene1200::LaserPanel::LaserPanel() { } void Scene1200::LaserPanel::Jumper::init(int state) { _state = state; SceneActor::postInit(); setup(1003, 1, 1); fixPriority(255); switch (_state) { case 1: switch (R2_GLOBALS._ductMazePanel1State) { case 1: setFrame2(2); setPosition(Common::Point(129, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(135, 95)); break; default: break; } break; case 2: switch (R2_GLOBALS._ductMazePanel2State) { case 1: setFrame2(2); setPosition(Common::Point(152, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(158, 122)); break; case 3: setFrame2(3); setPosition(Common::Point(135, 122)); break; default: break; } break; case 3: switch (R2_GLOBALS._ductMazePanel3State) { case 1: setFrame2(3); setPosition(Common::Point(158, 95)); break; case 2: setFrame2(2); setPosition(Common::Point(175, 101)); break; default: break; } break; default: break; } setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); } bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._sound2.play(260); switch (_state) { case 1: if (R2_GLOBALS._ductMazePanel1State == 1) { R2_GLOBALS._ductMazePanel1State = 2; setFrame2(3); setPosition(Common::Point(135, 95)); } else { R2_GLOBALS._ductMazePanel1State = 1; setFrame2(2); setPosition(Common::Point(129, 101)); } break; case 2: ++R2_GLOBALS._ductMazePanel2State; if (R2_GLOBALS._ductMazePanel2State == 4) R2_GLOBALS._ductMazePanel2State = 1; switch (R2_GLOBALS._ductMazePanel2State) { case 1: setFrame2(2); setPosition(Common::Point(152, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(158, 122)); break; case 3: setFrame2(3); setPosition(Common::Point(135, 122)); break; default: break; } break; case 3: if (R2_GLOBALS._ductMazePanel3State == 1) { R2_GLOBALS._ductMazePanel3State = 2; setFrame2(2); setPosition(Common::Point(175, 101)); } else { R2_GLOBALS._ductMazePanel3State = 1; setFrame2(3); setPosition(Common::Point(158, 95)); } break; default: break; } Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field418 = 0; if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) scene->_field418 = 1; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) scene->_field418 = 2; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) scene->_field418 = 3; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) scene->_field418 = 4; return true; } void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field41A = 1; R2_GLOBALS._events.setCursor(CURSOR_USE); setup2(1003, 1, 1, 100, 40); setup3(1200, 11, -1, -1); R2_GLOBALS._sound2.play(259); _jumper1.init(1); _jumper2.init(2); _jumper3.init(3); R2_GLOBALS._player._canWalk = false; } void Scene1200::LaserPanel::remove() { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field41A = 0; scene->_sceneAreas.remove(&_jumper1); scene->_sceneAreas.remove(&_jumper2); scene->_sceneAreas.remove(&_jumper3); _jumper1.remove(); _jumper2.remove(); _jumper3.remove(); ModalWindow::remove(); R2_GLOBALS._player._canWalk = true; } void Scene1200::postInit(SceneObjectList *OwnerList) { loadScene(1200); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene < 3200) R2_GLOBALS._sound1.play(257); _nextCrawlDirection = CRAWL_EAST; _field414 = 0; _field416 = 0; _field418 = 0; _field41A = 0; if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) _field418 = 1; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1)) _field418 = 2; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2)) _field418 = 3; else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1)) _field418 = 4; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setup(3156, 1, 6); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; _actor1.postInit(); _actor1.hide(); _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); _mazeUI.postInit(); _mazeUI.load(1); _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); R2_GLOBALS._player.enableControl(); _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); } void Scene1200::signal() { switch (_sceneMode++) { case 1: // No break on purpose case 1200: // No break on purpose case 1201: // No break on purpose case 1202: // No break on purpose case 1203: R2_GLOBALS._player.enableControl(); // CHECKME: The original is calling _eventManager.waitEvent(); _sceneMode = 2; break; case 10: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(1); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 11: // No break on purpose case 21: // No break on purpose case 31: // No break on purpose case 41: _field416 = 0; break; case 12: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 1, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 13: // No break on purpose case 16: // No break on purpose case 23: // No break on purpose case 26: // No break on purpose case 33: // No break on purpose case 36: // No break on purpose case 43: // No break on purpose case 46: R2_GLOBALS._player.setFrame(4); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 15: // No break on purpose case 25: // No break on purpose case 35: // No break on purpose case 45: _field414 = 20; R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 20: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 22: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 2, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 30: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 32: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 3, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 40: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 42: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 4, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 50: // No break on purpose case 55: // No break on purpose case 60: R2_GLOBALS._player.setup(3156, 5, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 51: // No break on purpose case 56: // No break on purpose case 117: R2_GLOBALS._player.setup(3157, 1, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 52: // No break on purpose case 82: // No break on purpose case 118: R2_GLOBALS._player.setup(3156, 3, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 57: // No break on purpose case 91: // No break on purpose case 96: R2_GLOBALS._player.setup(3157, 2, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 58: // No break on purpose case 92: // No break on purpose case 122: R2_GLOBALS._player.setup(3156, 2, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 61: R2_GLOBALS._player.setup(3157, 4, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 62: // No break on purpose case 72: // No break on purpose case 98: R2_GLOBALS._player.setup(3156, 4, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 70: // No break on purpose case 75: // No break on purpose case 80: R2_GLOBALS._player.setup(3156, 6, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 71: // No break on purpose case 76: // No break on purpose case 97: R2_GLOBALS._player.setup(3157, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 77: // No break on purpose case 111: // No break on purpose case 116: R2_GLOBALS._player.setup(3157, 4, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 78: // No break on purpose case 102: // No break on purpose case 112: R2_GLOBALS._player.setup(3156, 1, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 81: R2_GLOBALS._player.setup(3157, 2, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 90: // No break on purpose case 95: // No break on purpose case 100: R2_GLOBALS._player.setup(3156, 7, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 101: R2_GLOBALS._player.setup(3157, 1, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 110: // No break on purpose case 115: // No break on purpose case 120: R2_GLOBALS._player.setup(3156, 8, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 121: R2_GLOBALS._player.setup(3157, 3, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; default: // CHECKME: The original is walling _eventManager.waitEvent(); _sceneMode = 2; break; } } void Scene1200::process(Event &event) { if (_field414 != 0) return; Scene::process(event); if (!R2_GLOBALS._player._canWalk) return; if (event.eventType == EVENT_BUTTON_DOWN) { Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); switch (R2_GLOBALS._events.getCursor()) { case CURSOR_WALK: event.handled = true; if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) startCrawling(CRAWL_EAST); if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) startCrawling(CRAWL_WEST); if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) startCrawling(CRAWL_SOUTH); if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) startCrawling(CRAWL_NORTH); break; case CURSOR_USE: if (cellId > 36) { if ( ((cellPos.x == 3) && (cellPos.y == 33)) || ((cellPos.x == 7) && (cellPos.y == 33)) || ((cellPos.x == 33) && (cellPos.y == 41)) || ((cellPos.x == 5) && (cellPos.y == 5)) || ((cellPos.x == 13) && (cellPos.y == 21)) || ((cellPos.x == 17) && (cellPos.y == 21)) || ((cellPos.x == 17) && (cellPos.y == 5)) || ((cellPos.x == 17) && (cellPos.y == 9)) || ((cellPos.x == 29) && (cellPos.y == 17)) || ((cellPos.x == 33) && (cellPos.y == 17)) || ((cellPos.x == 35) && (cellPos.y == 17)) || ((cellPos.x == 41) && (cellPos.y == 21)) ) { _laserPanel.postInit(); event.handled = true; } } if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { if ( ((cellPos.x == 3) && (cellPos.y == 9)) || ((cellPos.x == 11) && (cellPos.y == 27)) || ((cellPos.x == 17) && (cellPos.y == 7)) || ((cellPos.x == 17) && (cellPos.y == 27)) || ((cellPos.x == 17) && (cellPos.y == 33)) || (cellPos.x == 33) ) { switch (cellPos.x) { case 3: R2_GLOBALS._sceneManager.changeScene(3150); break; case 33: if (R2_GLOBALS._scientistConvIndex >= 4) R2_GLOBALS._sceneManager.changeScene(3250); else SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; default: SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END); break; } event.handled = true; } } break; case CURSOR_LOOK: if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { event.handled = true; switch (cellPos.x) { case 3: // It was your cell. SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 9: R2_GLOBALS._sceneManager.changeScene(3240); break; case 11: if (cellPos.y == 27) R2_GLOBALS._sceneManager.changeScene(3210); else // A vent grill SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 17: switch (cellPos.y) { case 5: R2_GLOBALS._sceneManager.changeScene(3230); break; case 21: R2_GLOBALS._sceneManager.changeScene(3220); break; case 33: R2_GLOBALS._sceneManager.changeScene(3200); break; default: // A vent grill SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; } break; case 33: R2_GLOBALS._sceneManager.changeScene(3245); break; default: SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; } } if (cellId > 36) { // "An anti-pest laser" event.handled = true; SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); } break; case CURSOR_TALK: event.handled = true; break; default: return; } } else if (event.eventType == EVENT_KEYPRESS) { if (_field414) { event.handled = false; return; } switch (event.kbd.keycode) { case Common::KEYCODE_KP8: case Common::KEYCODE_UP: startCrawling(CRAWL_NORTH); break; case Common::KEYCODE_KP4: case Common::KEYCODE_LEFT: startCrawling(CRAWL_WEST); break; case Common::KEYCODE_KP6: case Common::KEYCODE_RIGHT: startCrawling(CRAWL_EAST); break; case Common::KEYCODE_KP2: case Common::KEYCODE_DOWN: startCrawling(CRAWL_SOUTH); break; default: event.handled = false; return; break; } } else return; } void Scene1200::dispatch() { Rect tmpRect; Scene::dispatch(); if (_fixupMaze) { _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); //_mazeUI.draw(); _fixupMaze = false; } if (_field414 != 0) { tmpRect.set(110, 20, 210, 120); _field414--; switch (_nextCrawlDirection) { case CRAWL_EAST: R2_GLOBALS._ventCellPos.x += 2; break; case CRAWL_WEST: R2_GLOBALS._ventCellPos.x -= 2; break; case CRAWL_SOUTH: R2_GLOBALS._ventCellPos.y += 2; break; case CRAWL_NORTH: R2_GLOBALS._ventCellPos.y -= 2; break; default: break; } _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); //_mazeUI.draw(); if (_field416 != 0) { switch(_nextCrawlDirection) { case CRAWL_EAST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); break; case CRAWL_WEST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); break; case CRAWL_SOUTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); break; case CRAWL_NORTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); break; default: break; } } if (_field414 == 0) { if (_field416 == 0) R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); signal(); } } } void Scene1200::saveCharacter(int characterIndex) { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } void Scene1200::startCrawling(CrawlDirection dir) { Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); switch (dir) { case CRAWL_EAST: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4)) || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2)) || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1)) || ((cellPos.x == 33) && (cellPos.y == 41)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1200; setAction(&_sequenceManager, this, 1200, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 15; else _sceneMode = 10; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 76; else _sceneMode = 75; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 101; else _sceneMode = 100; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 111; else _sceneMode = 110; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 1; signal(); } break; case CRAWL_WEST: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4)) || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2)) || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1)) || ((cellPos.x == 5) && (cellPos.y == 5)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1201; setAction(&_sequenceManager, this, 1201, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 56; else _sceneMode = 55; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 25; else _sceneMode = 20; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 91; else _sceneMode = 90; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 121; else _sceneMode = 120; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 2; signal(); } break; case CRAWL_SOUTH: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3)) || ((cellPos.x == 41) && (cellPos.y == 21)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1203; setAction(&_sequenceManager, this, 1203, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 51; else _sceneMode = 50; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 81; else _sceneMode = 80; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 35; else _sceneMode = 30; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 116; else _sceneMode = 115; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 3; signal(); } break; case CRAWL_NORTH: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3)) || ((cellPos.x == 35) && (cellPos.y == 17)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1202; setAction(&_sequenceManager, this, 1202, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 61; else _sceneMode = 60; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 71; else _sceneMode = 70; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 96; else _sceneMode = 95; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 45; else _sceneMode = 40; break; default: _sceneMode = 1; R2_GLOBALS._player.setup(3156, 4, 6); break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 4; signal(); } break; default: break; } } /*-------------------------------------------------------------------------- * Scene 1337 - Card game * *--------------------------------------------------------------------------*/ Scene1337::Card::Card() { _cardId = 0; _stationPos = Common::Point(0, 0); } void Scene1337::Card::synchronize(Serializer &s) { _card.synchronize(s); s.syncAsSint16LE(_cardId); s.syncAsSint16LE(_stationPos.x); s.syncAsSint16LE(_stationPos.y); } bool Scene1337::Card::isIn(Common::Point pt) { if ((_stationPos.x > pt.x) || (_stationPos.x + 24 < pt.x)) return false; if ((_stationPos.y > pt.y) || (_stationPos.y + 24 < pt.y)) return false; return true; } Scene1337::GameBoardSide::GameBoardSide() { _card1Pos = Common::Point(0, 0); _card2Pos = Common::Point(0, 0); _card3Pos = Common::Point(0, 0); _card4Pos = Common::Point(0, 0); _frameNum = 0; } void Scene1337::GameBoardSide::synchronize(Serializer &s) { SceneHotspot::synchronize(s); for (int i = 0; i < 4; i++) _handCard[i].synchronize(s); for (int i = 0; i < 8; i++) _outpostStation[i].synchronize(s); _delayCard.synchronize(s); _emptyStationPos.synchronize(s); s.syncAsSint16LE(_card1Pos.x); s.syncAsSint16LE(_card1Pos.y); s.syncAsSint16LE(_card2Pos.x); s.syncAsSint16LE(_card2Pos.y); s.syncAsSint16LE(_card3Pos.x); s.syncAsSint16LE(_card3Pos.y); s.syncAsSint16LE(_card4Pos.x); s.syncAsSint16LE(_card4Pos.y); s.syncAsSint16LE(_frameNum); } Scene1337::Scene1337() { _autoplay = false; _cardsAvailableNumb = 0; _currentDiscardIndex = 0; for (int i = 0; i < 100; i++) _availableCardsPile[i] = 0; _shuffleEndedFl = false; _currentPlayerNumb = 0; _actionPlayerIdx = 0; _actionVictimIdx = 0; _showPlayerTurn = false; _displayHelpFl = false; _winnerId = -1; _instructionsDisplayedFl = false; _instructionsWaitCount = 0; _delayedFunction = nullptr; _actionCard1 = nullptr; _actionCard2 = nullptr; _actionCard3 = nullptr; _cursorCurRes = 0; _cursorCurStrip = 0; _cursorCurFrame = 0; } void Scene1337::synchronize(Serializer &s) { _actionCard1->synchronize(s); _actionCard2->synchronize(s); _actionCard3->synchronize(s); _animatedCard.synchronize(s); _shuffleAnimation.synchronize(s); _discardedPlatformCard.synchronize(s); _selectedCard.synchronize(s); _discardPile.synchronize(s); _stockCard.synchronize(s); _aSound1.synchronize(s); _aSound2.synchronize(s); _helpIcon.synchronize(s); _stockPile.synchronize(s); _actionItem.synchronize(s); _currentPlayerArrow.synchronize(s); for (int i = 0; i < 4; i++) _gameBoardSide[i].synchronize(s); for (int i = 0; i < 8; i++) { _upperDisplayCard[i].synchronize(s); _lowerDisplayCard[i].synchronize(s); } // TODO s.syncPointer(_delayedFunction); s.syncAsByte(_autoplay); s.syncAsByte(_shuffleEndedFl); s.syncAsByte(_showPlayerTurn); s.syncAsByte(_displayHelpFl); s.syncAsByte(_instructionsDisplayedFl); s.syncAsSint16LE(_currentDiscardIndex); s.syncAsSint16LE(_cardsAvailableNumb); s.syncAsSint16LE(_currentPlayerNumb); s.syncAsSint16LE(_actionPlayerIdx); s.syncAsSint16LE(_actionVictimIdx); s.syncAsSint16LE(_winnerId); s.syncAsSint16LE(_instructionsWaitCount); s.syncAsSint16LE(_cursorCurRes); s.syncAsSint16LE(_cursorCurStrip); s.syncAsSint16LE(_cursorCurFrame); for (int i = 0; i < 100; i++) s.syncAsSint16LE(_availableCardsPile[i]); } void Scene1337::Action1337::waitFrames(int32 frameCount) { uint32 firstFrameNumber = g_globals->_events.getFrameNumber(); uint32 curFrame = firstFrameNumber; uint32 destFrame = firstFrameNumber + frameCount; while ((curFrame < destFrame) && !g_vm->shouldQuit()) { TsAGE::Event event; g_globals->_events.getEvent(event); curFrame = g_globals->_events.getFrameNumber(); } // CHECKME: The original is calling _eventManager.waitEvent(); } /** * Display instructions */ void Scene1337::Action1::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 1: { scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2; scene->_gameBoardSide[1]._outpostStation[0]._card.postInit(); scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332); scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0); scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2); scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId); scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]); scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3; scene->_gameBoardSide[1]._outpostStation[1]._card.postInit(); scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332); scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0); scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2); scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId); scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]); scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4; scene->_gameBoardSide[2]._outpostStation[0]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]); scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5; scene->_gameBoardSide[3]._outpostStation[0]._card.postInit(); scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332); scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0); scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2); scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId); scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]); scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6; scene->_gameBoardSide[3]._outpostStation[1]._card.postInit(); scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332); scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0); scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2); scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId); scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]); scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7; scene->_gameBoardSide[3]._outpostStation[2]._card.postInit(); scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332); scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0); scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2); scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId); scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]); scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8; scene->_gameBoardSide[0]._outpostStation[0]._card.postInit(); scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332); scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0); scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2); scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId); scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]); scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9; scene->_gameBoardSide[0]._outpostStation[1]._card.postInit(); scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332); scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0); scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2); scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId); scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]); R2_GLOBALS._sceneObjects->draw(); waitFrames(60); scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2; scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId); scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3; scene->_gameBoardSide[2]._outpostStation[2]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId); scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]); scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5; scene->_gameBoardSide[2]._outpostStation[3]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId); scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]); scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6; scene->_gameBoardSide[2]._outpostStation[4]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId); scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]); scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7; scene->_gameBoardSide[2]._outpostStation[5]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId); scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]); scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8; scene->_gameBoardSide[2]._outpostStation[6]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId); scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]); scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9; scene->_gameBoardSide[2]._outpostStation[7]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2); scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId); scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]); scene->_aSound1.play(62); R2_GLOBALS._sceneObjects->draw(); waitFrames(120); scene->_gameBoardSide[2]._outpostStation[0]._card.remove(); scene->_gameBoardSide[2]._outpostStation[1]._card.remove(); scene->_gameBoardSide[2]._outpostStation[2]._card.remove(); scene->_gameBoardSide[2]._outpostStation[3]._card.remove(); scene->_gameBoardSide[2]._outpostStation[4]._card.remove(); scene->_gameBoardSide[2]._outpostStation[5]._card.remove(); scene->_gameBoardSide[2]._outpostStation[6]._card.remove(); scene->_gameBoardSide[2]._outpostStation[7]._card.remove(); scene->_gameBoardSide[1]._outpostStation[0]._card.remove(); scene->_gameBoardSide[1]._outpostStation[1]._card.remove(); scene->_gameBoardSide[3]._outpostStation[0]._card.remove(); scene->_gameBoardSide[3]._outpostStation[1]._card.remove(); scene->_gameBoardSide[3]._outpostStation[2]._card.remove(); scene->_gameBoardSide[0]._outpostStation[0]._card.remove(); scene->_gameBoardSide[0]._outpostStation[1]._card.remove(); scene->_stockPile.setup(1332, 5, 1); scene->_stockPile.setPosition(Common::Point(162, 95)); scene->_stockPile.setPriority(110); scene->_stockPile._effect = EFFECT_SHADED; scene->_stockPile.show(); scene->_gameBoardSide[1]._handCard[0]._card.postInit(); scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); scene->_gameBoardSide[1]._handCard[1]._card.postInit(); scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); scene->_gameBoardSide[1]._handCard[2]._card.postInit(); scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); scene->_gameBoardSide[2]._handCard[0]._cardId = 30; scene->_gameBoardSide[2]._handCard[0]._card.postInit(); scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2); scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]); scene->_gameBoardSide[2]._handCard[1]._cardId = 16; scene->_gameBoardSide[2]._handCard[1]._card.postInit(); scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2); scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]); scene->_gameBoardSide[2]._handCard[2]._cardId = 1; scene->_gameBoardSide[2]._handCard[2]._card.postInit(); scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2); scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]); scene->_gameBoardSide[3]._handCard[0]._card.postInit(); scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); scene->_gameBoardSide[3]._handCard[1]._card.postInit(); scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); scene->_gameBoardSide[3]._handCard[2]._card.postInit(); scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); scene->_gameBoardSide[0]._handCard[0]._card.postInit(); scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2); scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); scene->_gameBoardSide[0]._handCard[1]._card.postInit(); scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2); scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); scene->_gameBoardSide[0]._handCard[2]._card.postInit(); scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2); scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); scene->_animatedCard._card.show(); scene->_aSound2.play(61); Common::Point pt(91, 174); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); } break; case 2: { scene->_gameBoardSide[2]._handCard[3]._cardId = 2; scene->_gameBoardSide[2]._handCard[3]._card.postInit(); scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1); scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2); scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170); scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]); R2_GLOBALS._sceneObjects->draw(); waitFrames(60); scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1; scene->_gameBoardSide[2]._outpostStation[1]._card.postInit(); scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332); scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); scene->_gameBoardSide[2]._outpostStation[1]._card.hide(); scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip); scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame); scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); scene->_gameBoardSide[2]._handCard[2]._cardId = 0; scene->_gameBoardSide[2]._handCard[2]._card.remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); } break; case 3: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); scene->_aSound1.play(59); R2_GLOBALS._sceneObjects->draw(); waitFrames(60); scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId; scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip); scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame); scene->_gameBoardSide[2]._handCard[3]._cardId = 0; scene->_gameBoardSide[2]._handCard[3]._card.remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this); } break; case 4: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]); scene->_aSound1.play(59); scene->_discardPile._cardId = 1; scene->_discardPile._card.hide(); scene->_animatedCard._card.setStrip(5); scene->_animatedCard._card.setFrame(1); scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 5: { scene->_animatedCard._card.hide(); scene->_discardPile._card.postInit(); scene->_discardPile._card.setVisage(1332); scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); waitFrames(60); scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_gameBoardSide[2]._delayCard._card.postInit(); scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); scene->_gameBoardSide[2]._delayCard._card.hide(); scene->_gameBoardSide[3]._handCard[2]._cardId = 0; scene->_gameBoardSide[3]._handCard[2].remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 6: { scene->_animatedCard._card.hide(); scene->_gameBoardSide[2]._delayCard._cardId = 21; scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); waitFrames(60); scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); int tmpVal = 15; int i = -1; for (i = 0; i <= 7; i++) { tmpVal += 29; scene->_upperDisplayCard[i].postInit(); scene->_upperDisplayCard[i].setVisage(1332); scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); scene->_upperDisplayCard[i].setStrip(3); scene->_upperDisplayCard[i].fixPriority(190); scene->_lowerDisplayCard[i].postInit(); scene->_lowerDisplayCard[i].setVisage(1332); scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0); scene->_lowerDisplayCard[i].setStrip(7); scene->_lowerDisplayCard[i].setFrame(1); scene->_lowerDisplayCard[i].fixPriority(180); } scene->_upperDisplayCard[0].setFrame(1); scene->_upperDisplayCard[1].setFrame(3); scene->_upperDisplayCard[2].setFrame(6); scene->_upperDisplayCard[3].setFrame(8); scene->_upperDisplayCard[4].setFrame(9); scene->_upperDisplayCard[5].setFrame(10); scene->_upperDisplayCard[6].setFrame(11); scene->_upperDisplayCard[7].setFrame(12); R2_GLOBALS._sceneObjects->draw(); waitFrames(240); scene->_upperDisplayCard[0].remove(); scene->_upperDisplayCard[1].remove(); scene->_upperDisplayCard[2].remove(); scene->_upperDisplayCard[3].remove(); scene->_upperDisplayCard[4].remove(); scene->_upperDisplayCard[5].remove(); scene->_upperDisplayCard[6].remove(); scene->_upperDisplayCard[7].remove(); scene->_lowerDisplayCard[0].remove(); scene->_lowerDisplayCard[1].remove(); scene->_lowerDisplayCard[2].remove(); scene->_lowerDisplayCard[3].remove(); scene->_lowerDisplayCard[4].remove(); scene->_lowerDisplayCard[5].remove(); scene->_lowerDisplayCard[6].remove(); scene->_lowerDisplayCard[7].remove(); scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayCard._cardId; scene->_gameBoardSide[2]._delayCard._cardId = 0; scene->_gameBoardSide[2]._delayCard._card.remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 7: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); scene->_gameBoardSide[2]._delayCard._card.postInit(); scene->_gameBoardSide[2]._delayCard._card.setVisage(1332); scene->_gameBoardSide[2]._delayCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); scene->_gameBoardSide[2]._delayCard._card.hide(); scene->_gameBoardSide[3]._handCard[1]._cardId = 0; scene->_gameBoardSide[3]._handCard[1].remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 8: { scene->_animatedCard._card.hide(); scene->_gameBoardSide[2]._delayCard._cardId = 14; scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayCard); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); int tmpVal = 72; int i = -1; for (i = 0; i <= 3; i++) { tmpVal += 29; scene->_upperDisplayCard[i].postInit(); scene->_upperDisplayCard[i].setVisage(1332); scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); scene->_upperDisplayCard[i].setStrip(3); scene->_upperDisplayCard[i].fixPriority(190); scene->_lowerDisplayCard[i].postInit(); scene->_lowerDisplayCard[i].setVisage(1332); scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0); scene->_lowerDisplayCard[i].setStrip(7); scene->_lowerDisplayCard[i].setFrame(1); scene->_lowerDisplayCard[i].fixPriority(180); } scene->_upperDisplayCard[0].setFrame(2); scene->_upperDisplayCard[1].setFrame(5); scene->_upperDisplayCard[2].setFrame(7); scene->_upperDisplayCard[3].setFrame(15); R2_GLOBALS._sceneObjects->draw(); waitFrames(240); scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); tmpVal = 72; for (i = 4; i <= 7; i++) { tmpVal += 29; scene->_upperDisplayCard[i].postInit(); scene->_upperDisplayCard[i].setVisage(1332); scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); scene->_upperDisplayCard[i].setStrip(4); scene->_upperDisplayCard[i].fixPriority(190); scene->_lowerDisplayCard[i].postInit(); scene->_lowerDisplayCard[i].setVisage(1332); scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0); scene->_lowerDisplayCard[i].setStrip(7); scene->_lowerDisplayCard[i].setFrame(1); scene->_lowerDisplayCard[i].fixPriority(180); } scene->_upperDisplayCard[4].setFrame(1); scene->_upperDisplayCard[5].setFrame(5); scene->_upperDisplayCard[6].setFrame(7); scene->_upperDisplayCard[7].setFrame(3); R2_GLOBALS._sceneObjects->draw(); waitFrames(240); scene->_upperDisplayCard[0].remove(); scene->_upperDisplayCard[1].remove(); scene->_upperDisplayCard[2].remove(); scene->_upperDisplayCard[3].remove(); scene->_upperDisplayCard[4].remove(); scene->_upperDisplayCard[5].remove(); scene->_upperDisplayCard[6].remove(); scene->_upperDisplayCard[7].remove(); scene->_lowerDisplayCard[0].remove(); scene->_lowerDisplayCard[1].remove(); scene->_lowerDisplayCard[2].remove(); scene->_lowerDisplayCard[3].remove(); scene->_lowerDisplayCard[4].remove(); scene->_lowerDisplayCard[5].remove(); scene->_lowerDisplayCard[6].remove(); scene->_lowerDisplayCard[7].remove(); scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId; scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip); scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame); scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); scene->_gameBoardSide[2]._handCard[0]._cardId = 0; scene->_gameBoardSide[2]._handCard[0]._card.remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayCard._stationPos, this); } break; case 9: { scene->_aSound1.play(58); scene->_gameBoardSide[2]._delayCard._cardId = 0; scene->_gameBoardSide[2]._delayCard.remove(); scene->_animatedCard._card.setStrip(5); scene->_animatedCard._card.setFrame(1); scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayCard._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 10: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_upperDisplayCard[0].postInit(); scene->_upperDisplayCard[0].setVisage(1332); scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0); scene->_upperDisplayCard[0].fixPriority(190); scene->_upperDisplayCard[0].setStrip(3); scene->_upperDisplayCard[0].setFrame(4); scene->_lowerDisplayCard[0].postInit(); scene->_lowerDisplayCard[0].setVisage(1332); scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0); scene->_lowerDisplayCard[0].setStrip(7); scene->_lowerDisplayCard[0].setFrame(1); scene->_lowerDisplayCard[0].fixPriority(180); scene->_upperDisplayCard[1].postInit(); scene->_upperDisplayCard[1].setVisage(1332); scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0); scene->_upperDisplayCard[1].fixPriority(190); scene->_upperDisplayCard[1].setStrip(3); scene->_upperDisplayCard[1].setFrame(16); scene->_lowerDisplayCard[1].postInit(); scene->_lowerDisplayCard[1].setVisage(1332); scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0); scene->_lowerDisplayCard[1].setStrip(7); scene->_lowerDisplayCard[1].setFrame(1); scene->_lowerDisplayCard[1].fixPriority(180); scene->_upperDisplayCard[2].postInit(); scene->_upperDisplayCard[2].setVisage(1332); scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0); scene->_upperDisplayCard[2].fixPriority(190); scene->_upperDisplayCard[2].setStrip(4); scene->_upperDisplayCard[2].setFrame(4); scene->_lowerDisplayCard[2].postInit(); scene->_lowerDisplayCard[2].setVisage(1332); scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0); scene->_lowerDisplayCard[2].setStrip(7); scene->_lowerDisplayCard[2].setFrame(1); scene->_lowerDisplayCard[2].fixPriority(180); scene->_upperDisplayCard[3].postInit(); scene->_upperDisplayCard[3].setVisage(1332); scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0); scene->_upperDisplayCard[3].fixPriority(190); scene->_upperDisplayCard[3].setStrip(4); scene->_upperDisplayCard[3].setFrame(2); scene->_lowerDisplayCard[3].postInit(); scene->_lowerDisplayCard[3].setVisage(1332); scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0); scene->_lowerDisplayCard[3].setStrip(7); scene->_lowerDisplayCard[3].setFrame(1); scene->_lowerDisplayCard[3].fixPriority(180); R2_GLOBALS._sceneObjects->draw(); waitFrames(240); scene->_upperDisplayCard[0].remove(); scene->_upperDisplayCard[1].remove(); scene->_upperDisplayCard[2].remove(); scene->_upperDisplayCard[3].remove(); scene->_lowerDisplayCard[0].remove(); scene->_lowerDisplayCard[1].remove(); scene->_lowerDisplayCard[2].remove(); scene->_lowerDisplayCard[3].remove(); scene->_currentPlayerArrow.setFrame(1); scene->_currentPlayerArrow.show(); scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->_currentPlayerArrow.hide(); scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId; scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip); scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame); scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL); scene->_gameBoardSide[2]._handCard[1]._cardId = 0; scene->_gameBoardSide[2]._handCard[1]._card.remove(); scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this); } break; case 11: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); scene->_animatedCard._card.setStrip(5); scene->_animatedCard._card.setFrame(1); scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); int i = -1; for (i = 0; i <= 3; i ++) { scene->_gameBoardSide[3]._handCard[i]._cardId = 0; scene->_gameBoardSide[3]._handCard[i]._card.remove(); scene->_gameBoardSide[2]._handCard[i]._cardId = 0; scene->_gameBoardSide[2]._handCard[i]._card.remove(); scene->_gameBoardSide[0]._handCard[i]._cardId = 0; scene->_gameBoardSide[0]._handCard[i]._card.remove(); scene->_gameBoardSide[1]._handCard[i]._cardId = 0; scene->_gameBoardSide[1]._handCard[i]._card.remove(); } for (i = 0; i <= 7; i++) { scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0; scene->_gameBoardSide[3]._outpostStation[i]._card.remove(); scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0; scene->_gameBoardSide[2]._outpostStation[i]._card.remove(); scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0; scene->_gameBoardSide[0]._outpostStation[i]._card.remove(); scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0; scene->_gameBoardSide[1]._outpostStation[i]._card.remove(); } scene->_gameBoardSide[2]._delayCard._cardId = 0; scene->_gameBoardSide[2]._delayCard._card.remove(); scene->_discardPile._cardId = 0; scene->_discardPile._card.remove(); scene->_stockPile.remove(); } // No break on purpose case 0: R2_GLOBALS._sceneObjects->draw(); signal(); break; case 12: scene->suggestInstructions(); remove(); break; default: break; } } /** * Shuffle cards animation */ void Scene1337::Action2::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_shuffleAnimation._card.postInit(); scene->_shuffleAnimation._card.setVisage(1332); scene->_shuffleAnimation._card.setStrip(8); scene->_shuffleAnimation._card.setFrame(1); scene->_shuffleAnimation._card.fixPriority(300); scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108)); scene->_discardPile._card.remove(); scene->_discardPile._cardId = 0; scene->_aSound1.play(60); scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); break; case 1: scene->_shuffleAnimation._card.setFrame(1); scene->_aSound1.play(60); scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this); break; case 2: { Common::Point pt(156, 108); NpcMover *mover = new NpcMover(); scene->_shuffleAnimation._card.addMover(mover, &pt, this); } break; case 3: scene->_shuffleAnimation._card.remove(); scene->_stockPile.setup(1332, 5, 1); scene->_stockPile.setPosition(Common::Point(162, 95)); scene->_stockPile.setPriority(110); scene->_stockPile._effect = EFFECT_SHADED; scene->_stockPile.show(); scene->_shuffleEndedFl = true; break; default: break; } } /** * Deal cards */ void Scene1337::Action3::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); switch (_actionIndex++) { case 0: { scene->_animatedCard._card._moveDiff = Common::Point(30, 30); scene->_animatedCard._card.setVisage(1332); scene->_animatedCard._card.setStrip(5); scene->_animatedCard._card.setFrame(1); scene->_animatedCard._card.fixPriority(400); scene->_animatedCard._card.animate(ANIM_MODE_2, NULL); scene->_aSound2.play(61); Common::Point pt(283, 146); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_animatedCard._card.show(); scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 1: { scene->_gameBoardSide[1]._handCard[0]._card.postInit(); scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(10, 174); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 2: { scene->_gameBoardSide[2]._handCard[0]._card.postInit(); scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) { scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4); scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25); } else if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) { scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3); scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9); } else { scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2); scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 14); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 3: { scene->_gameBoardSide[3]._handCard[0]._card.postInit(); scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(280, 5); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 4: { scene->_gameBoardSide[0]._handCard[0]._card.postInit(); scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30); scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5); scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1); scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 124); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 5: { scene->_gameBoardSide[1]._handCard[1]._card.postInit(); scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(37, 174); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 6: { scene->_gameBoardSide[2]._handCard[1]._card.postInit(); scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) { scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4); scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25); } else if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) { scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3); scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9); } else { scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2); scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 36); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 7: { scene->_gameBoardSide[3]._handCard[1]._card.postInit(); scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos); scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(253, 5); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 8: { scene->_gameBoardSide[0]._handCard[1]._card.postInit(); scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5); scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1); scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 102); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 9: { scene->_gameBoardSide[1]._handCard[2]._card.postInit(); scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(64, 174); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 10: { scene->_gameBoardSide[2]._handCard[2]._card.postInit(); scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) { scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4); scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25); } else if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) { scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3); scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9); } else { scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2); scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId); } scene->_aSound2.play(61); Common::Point pt(14, 58); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 11: { scene->_gameBoardSide[3]._handCard[2]._card.postInit(); scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(226, 5); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; } break; case 12: scene->_gameBoardSide[0]._handCard[2]._card.postInit(); scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5); scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1); scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); scene->_animatedCard._card.hide(); default: break; } if (_actionIndex > 12) { scene->_currentPlayerNumb = 0; R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->handleNextTurn(); } else if (_actionIndex >= 1) { scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; } } /** * Action used to handle the other players' turn */ void Scene1337::Action4::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0); scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) scene->_stockPile.remove(); } else { // Self call, forcing next actionIndex signal(); } break; case 1: if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.x) && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card1Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170); } if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]); scene->_animatedCard._card.hide(); if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); scene->_animatedCard._card.setPosition(Common::Point(162, 95)); scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) scene->_stockPile.remove(); } else signal(); break; case 2: if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.x) && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card2Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170); } if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]); scene->_animatedCard._card.hide(); if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); scene->_animatedCard._card.setPosition(Common::Point(162, 95)); scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) scene->_stockPile.remove(); } else signal(); break; case 3: if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.x) && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card3Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170); } if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]); scene->_animatedCard._card.hide(); if ( (scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (!scene->isStationCard(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayCard._cardId))) { if (scene->_cardsAvailableNumb < 0) scene->shuffleCards(); scene->_animatedCard._card.setPosition(Common::Point(162, 95)); scene->_animatedCard._card.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos, this); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb]; scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0; scene->_cardsAvailableNumb--; if (scene->_cardsAvailableNumb < 0) scene->_stockPile.remove(); } else signal(); break; case 4: if ( (scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.x) && (scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._card4Pos.y) ) { scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit(); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._frameNum); scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170); } if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2)) scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]); scene->_animatedCard._card.hide(); switch (scene->_currentPlayerNumb) { case 0: scene->handlePlayer0(); break; case 1: scene->handlePlayer1(); break; case 2: scene->handleAutoplayPlayer2(); break; case 3: scene->handlePlayer3(); break; default: break; } break; default: break; } } /** * Animations for discarding a card */ void Scene1337::Action5::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard1->_cardId; scene->_currentDiscardIndex--; if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) { // The first discarded card makes the pile appear scene->_discardPile._card.postInit(); scene->_discardPile._card.hide(); scene->_discardPile._card.setVisage(1332); scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0); scene->_discardPile._card.fixPriority(170); } scene->_discardPile._cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); Common::Point pt(128, 95); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &pt, this); } break; case 1: scene->_animatedCard._card.hide(); scene->setAnimationInfo(&scene->_discardPile); scene->_aSound2.play(61); scene->handleNextTurn(); break; default: break; } } /** * Animations for playing a platform card */ void Scene1337::Action6::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_actionCard2->_cardId = 1; scene->_actionCard2->_card.postInit(); scene->_actionCard2->_card.hide(); scene->_actionCard2->_card.setVisage(1332); scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos); scene->_actionCard2->_card.fixPriority(170); scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(59); if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->handleNextTurn(); break; default: break; } } /** * Upgrade platform to station by playing a station card on top of it */ void Scene1337::Action7::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(59); scene->_discardedPlatformCard._cardId = 1; scene->_discardedPlatformCard._stationPos = scene->_actionCard2->_stationPos; scene->_discardedPlatformCard._card.postInit(); scene->_discardedPlatformCard._card.hide(); scene->_discardedPlatformCard._card._flags = OBJFLAG_HIDING; scene->discardCard(&scene->_discardedPlatformCard); break; default: break; } } // Remove a delay card void Scene1337::Action8::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; scene->_currentDiscardIndex--; scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: scene->_animatedCard._card.hide(); if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(58); scene->discardCard(scene->_actionCard2); break; default: break; } } // Play delay card void Scene1337::Action9::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; scene->_actionCard2->_card.postInit(); scene->_actionCard2->_card.hide(); scene->_actionCard2->_card.setVisage(1332); scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0); scene->_actionCard2->_card.fixPriority(170); scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(57); if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->handleNextTurn(); break; default: break; } } // Play a card on the central outpost. // This card is either a counter-trick card or a meteor card void Scene1337::Action10::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_actionCard3->_card.postInit(); scene->_actionCard3->_card.hide(); scene->_actionCard3->_card.setVisage(1332); scene->_actionCard3->_card.setPosition(scene->_actionCard3->_stationPos, 0); scene->_actionCard3->_card.fixPriority(170); scene->_actionCard3->_cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); if (scene->_actionCard1 == &scene->_selectedCard) { scene->setCursorData(5, 1, 4); scene->subC4CEC(); } scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this); } break; case 1: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard3); scene->_aSound1.play(57); bool found = false; int indexFound = -1; switch (scene->_actionPlayerIdx) { case 0: for (indexFound = 0; indexFound < 3; indexFound++) { // Check for the presence of an interceptor card if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) { found = true; break; } } break; case 1: for (indexFound = 0; indexFound < 3; indexFound++) { // Check for the presence of an interceptor card if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) { found = true; break; } } break; case 2: for (indexFound = 0; indexFound < 3; indexFound++) { // Check for the presence of an interceptor card if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) { found = true; break; } } break; case 3: for (indexFound = 0; indexFound < 3; indexFound++) { // Check for the presence of an interceptor card if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) { found = true; break; } } break; default: break; } bool found2 = false; if (found) { switch (scene->_actionPlayerIdx) { case 0: scene->playInterceptorCard(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_actionCard3); found2 = true; break; case 1: scene->playInterceptorCard(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_actionCard3); found2 = true; break; case 2: scene->subC4CD2(); if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); else { scene->playInterceptorCard(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_actionCard3); found2 = true; } break; case 3: scene->playInterceptorCard(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_actionCard3); found2 = true; break; default: break; } } if (found2) break; if (scene->_actionPlayerIdx == 2) { int stationCount = 0; for (int i = 0; i <= 7; i++) { if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) ++stationCount; } if (stationCount <= 1) { for (int i = 0; i <= 7; i++) { if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) { scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i]; break; } } } else { scene->subC4CD2(); found2 = false; while (!found2) { scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154); // Wait for a mouse or keypress Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_selectedCard._stationPos = event.mousePos; for (int i = 0; i <= 7; i++) { if (scene->_gameBoardSide[2]._outpostStation[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) { scene->_actionCard2 = &scene->_gameBoardSide[2]._outpostStation[i]; found2 = true; break; } } } scene->subC4CEC(); } } scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; scene->_currentDiscardIndex--; scene->_actionCard2->_cardId = 0; scene->_actionCard2->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard3->_stationPos, this); } break; case 2: scene->_animatedCard._card.hide(); scene->discardCard(scene->_actionCard3); break; default: break; } } // Use Thief card (#25) and pick a card from the opponent void Scene1337::Action11::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_actionCard2->_card.postInit(); scene->_actionCard2->_card.hide(); scene->_actionCard2->_card.setVisage(1332); scene->_actionCard2->_card.setPosition(scene->_actionCard2->_stationPos, 0); scene->_actionCard2->_card.fixPriority(170); scene->_actionCard2->_cardId = 25; if (scene->_actionPlayerIdx == 2) { scene->_animatedCard._card.setPosition(scene->_actionCard2->_stationPos, 0); scene->setCursorData(5, 1, 4); } else { scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); } scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: { scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(57); bool found = false; bool noAction = true; int i = -1; switch (scene->_actionVictimIdx) { case 0: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[0]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[0]._emptyStationPos; if (scene->_actionPlayerIdx != 0) { int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); noAction = false; } break; case 1: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[1]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[1]._emptyStationPos; if (scene->_actionPlayerIdx != 1) { int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); noAction = false; } break; case 2: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->subC4CD2(); if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); else { scene->subC4CEC(); scene->_actionCard1 = &scene->_gameBoardSide[2]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[2]._emptyStationPos; if (scene->_actionPlayerIdx != 2) { int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); noAction = false; } } break; case 3: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) { found = true; break; } } if ((found) && (scene->getRandomCardFromHand(scene->_actionPlayerIdx) != -1)) { scene->_actionCard1 = &scene->_gameBoardSide[3]._handCard[i]; scene->_actionCard2 = &scene->_gameBoardSide[3]._emptyStationPos; if (scene->_actionPlayerIdx != 3) { int tmpVal = scene->getRandomCardFromHand(scene->_actionPlayerIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionPlayerIdx]._handCard[tmpVal]; } scene->_actionItem.setAction(&scene->_action12); noAction = false; } break; default: break; } if (!noAction) break; if (scene->_actionPlayerIdx == 2) { int count = 0; if (scene->_actionVictimIdx != 2) { for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0) ++count; } } if (count > 1) { scene->subC4CD2(); found = false; while (!found) { switch (scene->_actionVictimIdx) { case 0: scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_selectedCard._stationPos = event.mousePos; found = false; if (scene->_actionVictimIdx != 2) { for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]._cardId != 0)) { scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[i]; found = true; break; } } } } // while scene->_displayHelpFl = true; scene->subC4CEC(); } else if (scene->_actionVictimIdx != 2) { int tmpVal = scene->getRandomCardFromHand(scene->_actionVictimIdx); scene->_actionCard3 = &scene->_gameBoardSide[scene->_actionVictimIdx]._handCard[tmpVal]; } } scene->_actionCard1->_card.postInit(); scene->_actionCard1->_card.hide(); scene->_actionCard1->_card.setVisage(1332); scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_actionCard1->_card.fixPriority(170); scene->_actionCard1->_card.setStrip2(1); scene->_actionCard1->_cardId = scene->_actionCard3->_cardId; scene->_actionCard3->_cardId = 0; scene->_actionCard3->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this); } break; case 2: scene->_animatedCard._card.hide(); switch (scene->_actionPlayerIdx) { case 0: scene->_actionCard1->_card.setFrame2(2); scene->_actionCard1->_card.show(); break; case 1: scene->_actionCard1->_card.setFrame2(4); scene->_actionCard1->_card.show(); break; case 3: scene->_actionCard1->_card.setFrame2(3); scene->_actionCard1->_card.show(); break; default: scene->setAnimationInfo(scene->_actionCard1); break; } scene->_currentPlayerNumb--; scene->_showPlayerTurn = false; scene->discardCard(scene->_actionCard2); break; default: break; } } // Pick a card in opponent hand void Scene1337::Action12::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: signal(); break; case 1: { scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; scene->_currentDiscardIndex++; scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 2: scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(58); if (scene->_actionVictimIdx == 2) { int count = 0; int i = -1; switch (scene->_actionPlayerIdx) { case 0: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0) ++count; } break; case 1: for (i = 0; i <= 3; i++) { // The original game was counting in the hand of player 3, which is obviously wrong if (scene->_gameBoardSide[1]._handCard[i]._cardId != 0) ++count; } break; case 3: for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0) ++count; } break; default: break; } if (count > 1) { scene->subC4CD2(); bool found = false; while (!found) { switch (scene->_actionPlayerIdx) { case 0: scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_selectedCard._stationPos = event.mousePos; if (scene->_actionPlayerIdx == 0) { for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[0]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) { found = true; scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[i]; break; } } } if (scene->_actionPlayerIdx == 3) { for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[3]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) { found = true; scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[i]; break; } } } if (scene->_actionPlayerIdx == 1) { for (i = 0; i <= 3; i++) { if (scene->_gameBoardSide[1]._handCard[i].isIn(scene->_selectedCard._stationPos) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) { found = true; scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[i]; break; } } } } scene->subC4CEC(); } else if (scene->_actionPlayerIdx != 1) { switch (scene->_actionPlayerIdx) { case 0: scene->_actionCard3 = &scene->_gameBoardSide[0]._handCard[scene->getRandomCardFromHand(0)]; break; case 3: scene->_actionCard3 = &scene->_gameBoardSide[3]._handCard[scene->getRandomCardFromHand(3)]; break; default: break; } } else { scene->_actionCard3 = &scene->_gameBoardSide[1]._handCard[scene->getRandomCardFromHand(1)]; } scene->_actionCard1->_card.postInit(); scene->_actionCard1->_card.hide(); scene->_actionCard1->_card.setVisage(1332); scene->_actionCard1->_card.setPosition(scene->_actionCard1->_stationPos); scene->_actionCard1->_card.fixPriority(170); scene->_actionCard1->_card.setStrip2(1); scene->_actionCard1->_cardId = scene->_actionCard3->_cardId; scene->_actionCard3->_cardId = 0; scene->_actionCard3->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard3->_stationPos); scene->_animatedCard._card.show(); scene->_aSound1.play(57); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard1->_stationPos, this); } break; case 3: scene->_animatedCard._card.hide(); switch (scene->_actionVictimIdx) { case 0: scene->_actionCard1->_card.setFrame2(2); scene->_actionCard1->_card.show(); break; case 1: scene->_actionCard1->_card.setFrame2(4); scene->_actionCard1->_card.show(); break; case 3: scene->_actionCard1->_card.setFrame2(3); scene->_actionCard1->_card.show(); break; default: scene->setAnimationInfo(scene->_actionCard1); break; } scene->discardCard(scene->_actionCard2); break; default: break; } } // Handle the animations of the interceptor card void Scene1337::Action13::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_availableCardsPile[scene->_currentDiscardIndex] = scene->_actionCard2->_cardId; scene->_currentDiscardIndex--; scene->_actionCard2->_cardId = scene->_actionCard1->_cardId; scene->_actionCard1->_cardId = 0; scene->_actionCard1->_card.remove(); scene->_animatedCard._card.setPosition(scene->_actionCard1->_stationPos, 0); scene->_animatedCard._card.show(); NpcMover *mover = new NpcMover(); scene->_animatedCard._card.addMover(mover, &scene->_actionCard2->_stationPos, this); } break; case 1: scene->_animatedCard._card.hide(); scene->setAnimationInfo(scene->_actionCard2); scene->_aSound1.play(58); signal(); break; case 2: scene->discardCard(scene->_actionCard2); break; default: break; } } void Scene1337::postInit(SceneObjectList *OwnerList) { // In the original, may be found in subPostInit. // Without it, enableControl asserts loadScene(1330); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); // // Hide the user interface BF_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._uiElements._visible = false; R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; R2_GLOBALS._player._uiEnabled = false; _delayedFunction = nullptr; _actionCard1 = nullptr; _actionCard2 = nullptr; _actionCard3 = nullptr; _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174); _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174); _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174); _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174); _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174); _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148); _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122); _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122); _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122); _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148); _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174); _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174); _gameBoardSide[2]._delayCard._stationPos = Common::Point(199, 174); _gameBoardSide[2]._emptyStationPos._stationPos = Common::Point(145, 148); _gameBoardSide[2]._card1Pos = Common::Point(10, 174); _gameBoardSide[2]._card2Pos = Common::Point(37, 174); _gameBoardSide[2]._card3Pos = Common::Point(64, 174); _gameBoardSide[2]._card4Pos = Common::Point(91, 174); _gameBoardSide[2]._frameNum = 2; _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14); _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36); _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58); _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80); _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66); _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66); _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66); _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92); _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118); _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118); _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118); _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92); _gameBoardSide[3]._delayCard._stationPos = Common::Point(37, 145); _gameBoardSide[3]._emptyStationPos._stationPos = Common::Point(63, 92); _gameBoardSide[3]._card1Pos = Common::Point(14, 14); _gameBoardSide[3]._card2Pos = Common::Point(14, 36); _gameBoardSide[3]._card3Pos = Common::Point(14, 58); _gameBoardSide[3]._card4Pos = Common::Point(14, 80); _gameBoardSide[3]._frameNum = 3; _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5); _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5); _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5); _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5); _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16); _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42); _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68); _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68); _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68); _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42); _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16); _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16); _gameBoardSide[0]._delayCard._stationPos = Common::Point(91, 16); _gameBoardSide[0]._emptyStationPos._stationPos = Common::Point(145, 42); _gameBoardSide[0]._card1Pos = Common::Point(280, 5); _gameBoardSide[0]._card2Pos = Common::Point(253, 5); _gameBoardSide[0]._card3Pos = Common::Point(226, 5); _gameBoardSide[0]._card4Pos = Common::Point(199, 5); _gameBoardSide[0]._frameNum = 2; _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146); _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124); _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102); _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80); _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122); _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122); _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122); _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96); _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70); _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70); _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70); _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96); _gameBoardSide[1]._delayCard._stationPos = Common::Point(253, 43); _gameBoardSide[1]._emptyStationPos._stationPos = Common::Point(227, 96); _gameBoardSide[1]._card1Pos = Common::Point(283, 146); _gameBoardSide[1]._card2Pos = Common::Point(283, 124); _gameBoardSide[1]._card3Pos = Common::Point(283, 102); _gameBoardSide[1]._card4Pos = Common::Point(283, 80); _gameBoardSide[1]._frameNum = 4; subPostInit(); _stockPile.postInit(); } void Scene1337::remove() { if (R2_GLOBALS._v57709 > 1) { subD1917(); subD1940(false); } R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements._visible = true; SceneExt::remove(); } void Scene1337::process(Event &event) { if (event.eventType == EVENT_BUTTON_DOWN) { if (event.btnState == BTNSHIFT_RIGHT) { updateCursorId(R2_GLOBALS._mouseCursorId, true); event.handled = true; } else if (_delayedFunction) { FunctionPtrType tmpFctPtr = _delayedFunction; _delayedFunction = nullptr; (this->*tmpFctPtr)(); event.handled = true; } } else if (event.eventType == EVENT_KEYPRESS) { if (event.kbd.keycode == Common::KEYCODE_SPACE) { if (_delayedFunction) { FunctionPtrType tmpFctPtr = _delayedFunction; _delayedFunction = nullptr; (this->*tmpFctPtr)(); event.handled = true; } } else warning("Fixme: Find proper keycode value"); } if (!event.handled) Scene::process(event); } void Scene1337::dispatch() { if (!_instructionsDisplayedFl) { ++_instructionsWaitCount; if (_instructionsWaitCount == 4) { _instructionsDisplayedFl = true; suggestInstructions(); } } // The following code is in the original in sceneHandler::process(), // which is terrible as it's checked in every scene of the game. setCursorData(5, _cursorCurStrip, _cursorCurFrame); // Scene::dispatch(); } void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) { // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value // May hide an original bug SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END); } void Scene1337::setAnimationInfo(Card *card) { if (!card) return; if (card->_cardId > 25) { card->_card.setStrip2(4); card->_card.setFrame(card->_cardId - 25); } else if (card->_cardId > 9) { card->_card.setStrip2(3); card->_card.setFrame(card->_cardId - 9); } else { card->_card.setStrip2(2); card->_card.setFrame(card->_cardId); } card->_card.show(); R2_GLOBALS._sceneObjects->draw(); } void Scene1337::handleNextTurn() { switch (_winnerId) { case -1: ++_currentPlayerNumb; if (_currentPlayerNumb > 3) _currentPlayerNumb = 0; if (_showPlayerTurn) { _currentPlayerArrow.show(); switch (_currentPlayerNumb) { case 0: _currentPlayerArrow.setStrip(3); break; case 1: _currentPlayerArrow.setStrip(4); break; case 2: subD1975(174, 107); _currentPlayerArrow.setStrip(1); break; case 3: subC4CEC(); _currentPlayerArrow.setStrip(2); break; default: break; } if (!_autoplay) _delayedFunction = &Scene1337::handlePlayerTurn; else handlePlayerTurn(); } else { handlePlayerTurn(); } break; case 0: _aSound2.play(62); actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 1: _aSound2.play(62); actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117); actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 2: _aSound2.play(62); actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105); actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; case 3: _aSound2.play(62); actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117); actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; default: break; } if (_winnerId != -1) R2_GLOBALS._sceneManager.changeScene(125); } void Scene1337::handlePlayerTurn() { if (_showPlayerTurn) _currentPlayerArrow.hide(); switch (_currentPlayerNumb) { case 2: subC4CD2(); if (_displayHelpFl) actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154); _displayHelpFl = false; // No break on purpose case 0: // No break on purpose case 1: // No break on purpose case 3: _actionItem.setAction(&_action4); default: break; } _showPlayerTurn = true; } bool Scene1337::isStationCard(int cardId) { switch (cardId) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: return true; default: return false; } } bool Scene1337::isStopConstructionCard(int cardId) { switch (cardId) { case 11: // No break on purpose case 14: // No break on purpose case 16: // No break on purpose case 24: return true; default: return false; } } int Scene1337::getStationId(int playerId, int handCardId) { if ((_gameBoardSide[playerId]._handCard[handCardId]._cardId > 1) && (_gameBoardSide[playerId]._handCard[handCardId]._cardId <= 9)) return handCardId; return -1; } int Scene1337::findPlatformCardInHand(int playerId) { for (int i = 0; i <= 3; i++) { if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) return i; } return -1; } int Scene1337::findMeteorCardInHand(int playerId) { for (int i = 0; i <= 3; i++) { if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) return i; } return -1; } int Scene1337::findThieftCardInHand(int playerId) { for (int i = 0; i <= 3; i++) { if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) return i; } return -1; } int Scene1337::isDelayCard(int cardId) { switch (cardId) { case 11: // No break on purpose case 14: // No break on purpose case 16: // No break on purpose case 24: return cardId; break; default: return -1; break; } } int Scene1337::getStationCardId(int cardId) { switch (cardId) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: return cardId; default: return -1; } } void Scene1337::handlePlayer01Discard(int playerId) { switch (playerId) { case 0: for (int i = 0; i <= 3; i++) { if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Outpost Card if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Station Card if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Thief card if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Meteor Card if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } break; case 1: for (int i = 0; i <= 3; i++) { if ((_gameBoardSide[playerId]._handCard[i]._cardId >= 26) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 33)) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Station Card if (_gameBoardSide[playerId]._handCard[i]._cardId == 1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Outpost Card if ((_gameBoardSide[playerId]._handCard[i]._cardId > 1) && (_gameBoardSide[playerId]._handCard[i]._cardId <= 9)) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { if (getStationCardId(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { if (isDelayCard(_gameBoardSide[playerId]._handCard[i]._cardId) != -1) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Thief card if (_gameBoardSide[playerId]._handCard[i]._cardId == 25) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } for (int i = 0; i <= 3; i++) { // Meteor Card if (_gameBoardSide[playerId]._handCard[i]._cardId == 13) { discardCard(&_gameBoardSide[playerId]._handCard[i]); return; } } break; default: break; } } void Scene1337::playThieftCard(int playerId, Card *card, int victimId) { _actionPlayerIdx = playerId; _actionVictimIdx = victimId; int randIndx; for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_gameBoardSide[victimId]._handCard[randIndx]._cardId != 0) break; } _actionCard1 = card; _actionCard2 = &_gameBoardSide[victimId]._emptyStationPos; _actionCard3 = &_gameBoardSide[victimId]._handCard[randIndx]; _actionItem.setAction(&_action11); } int Scene1337::getPreventionCardId(int cardId) { int retVal; switch (cardId) { case 10: retVal = 2; break; case 12: retVal = 3; break; case 15: retVal = 5; break; case 17: retVal = 9; break; case 18: retVal = 6; break; case 19: retVal = 4; break; case 20: retVal = 8; break; case 21: retVal = 7; break; default: retVal = -1; } return retVal; } bool Scene1337::isAttackPossible(int victimId, int cardId) { if (victimId < 0 || victimId >= ARRAYSIZE(_gameBoardSide)) error("Scene1337::isAttackPossible() victimId:%d out of range 0 to %d", victimId, ARRAYSIZE(_gameBoardSide)-1); for (int i = 0; i <= 7; i++) { if (_gameBoardSide[victimId]._outpostStation[i]._cardId != 0) { if (getPreventionCardId(cardId) == _gameBoardSide[victimId]._outpostStation[i]._cardId) return false; } } return true; } int Scene1337::getPlayerWithOutpost(int playerId) { int randPlayerId = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (randPlayerId != playerId) { for (int j = 0; j <= 7; j++) { if (_gameBoardSide[randPlayerId]._outpostStation[j]._cardId != 0) return randPlayerId; } } if (playerId == 1) { randPlayerId--; if (randPlayerId < 0) randPlayerId = 3; } else { ++randPlayerId; if (randPlayerId > 3) randPlayerId = 0; } } return -1; } bool Scene1337::checkAntiDelayCard(int delayCardId, int cardId) { if ((delayCardId == 11) && (cardId == 26)) // Diplomacy return true; if ((delayCardId == 14) && (cardId == 30)) // Cure return true; if ((delayCardId == 16) && (cardId == 32)) // Agreement return true; if ((delayCardId == 24) && (cardId == 28)) // Innovation return true; return false; } void Scene1337::playStationCard(Card *station, Card *platform) { _actionCard1 = station; _actionCard2 = platform; _actionItem.setAction(&_action7); } int Scene1337::getRandomCardFromHand(int playerId) { if ( (_gameBoardSide[playerId]._handCard[0]._cardId == 0) && (_gameBoardSide[playerId]._handCard[1]._cardId == 0) && (_gameBoardSide[playerId]._handCard[2]._cardId == 0) && (_gameBoardSide[playerId]._handCard[3]._cardId == 0)) return -1; int randIndx; for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_gameBoardSide[playerId]._handCard[randIndx]._cardId == 0) break; } return randIndx; } void Scene1337::playPlatformCard(Card *card, Card *dest) { _actionCard1 = card; _actionCard2 = dest; _actionItem.setAction(&_action6); } void Scene1337::playDelayCard(Card *card, Card *dest) { _actionCard1 = card; _actionCard2 = dest; _actionItem.setAction(&_action9); } void Scene1337::playAntiDelayCard(Card *card, Card *dest) { _actionCard1 = card; _actionCard2 = dest; _actionItem.setAction(&_action8); // WORKAROUND: Restore the default cursor and for a call to signal. // This works around the cursor caching we got rid of, and avoid // the game ends in an eternal loop when a player reacts to another player // attack. setCursorData(5, 1, 4); signal(); } Scene1337::Card *Scene1337::getStationCard(int playerId) { for (int i = 0; i <= 7; i++) { if ((_gameBoardSide[playerId]._outpostStation[i]._cardId >= 1) && (_gameBoardSide[playerId]._outpostStation[i]._cardId <= 9)) return &_gameBoardSide[playerId]._outpostStation[i]; } return nullptr; } void Scene1337::playCentralOutpostCard(Card *card, int playerId) { _actionCard1 = card; _actionCard2 = getStationCard(playerId); _actionCard3 = &_gameBoardSide[playerId]._emptyStationPos; _actionPlayerIdx = playerId; _actionItem.setAction(&_action10); } void Scene1337::discardCard(Card *card) { _actionCard1 = card; _actionItem.setAction(&_action5); } void Scene1337::subC4CD2() { if (R2_GLOBALS._v57709 > 0) { subD1917(); subD1940(false); // _v5780C-- } } void Scene1337::subC4CEC() { if (R2_GLOBALS._v57709 == 0) { subD18F5(); subD1940(true); // _v5780C++ } } // Play Interceptor card void Scene1337::playInterceptorCard(Card *subObj1, Card *subObj2) { _actionCard1 = subObj1; _actionCard2 = subObj2; _actionItem.setAction(&_action13); } void Scene1337::displayDialog(int dialogNumb) { switch (dialogNumb - 1) { case 0: actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 2: actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 4: actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 5: actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 6: actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 7: actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 8: actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 9: actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 11: actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 13: actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 14: actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 23: actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 24: actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 25: actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 26: actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 27: actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 28: actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 29: actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 31: actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } void Scene1337::subPostInit() { R2_GLOBALS._v57709 = 0; R2_GLOBALS._v5780C = 0; updateCursorId(1, false); subD1940(true); // _v5780C++ subD18F5(); // loadScene(1330); // SceneExt::postInit(); R2_GLOBALS._scenePalette.addRotation(224, 235, 1); _availableCardsPile[0] = 1; _availableCardsPile[1] = 1; _availableCardsPile[2] = 1; _availableCardsPile[3] = 1; _availableCardsPile[4] = 1; _availableCardsPile[5] = 1; _availableCardsPile[6] = 1; _availableCardsPile[7] = 1; _availableCardsPile[8] = 26; _availableCardsPile[9] = 2; _availableCardsPile[10] = 2; _availableCardsPile[11] = 2; _availableCardsPile[12] = 2; _availableCardsPile[13] = 2; _availableCardsPile[14] = 26; _availableCardsPile[15] = 3; _availableCardsPile[16] = 3; _availableCardsPile[17] = 3; _availableCardsPile[18] = 3; _availableCardsPile[19] = 3; _availableCardsPile[20] = 28; _availableCardsPile[21] = 4; _availableCardsPile[22] = 4; _availableCardsPile[23] = 4; _availableCardsPile[24] = 4; _availableCardsPile[25] = 4; _availableCardsPile[26] = 28; _availableCardsPile[27] = 5; _availableCardsPile[28] = 5; _availableCardsPile[29] = 5; _availableCardsPile[30] = 5; _availableCardsPile[31] = 5; _availableCardsPile[32] = 30; _availableCardsPile[33] = 6; _availableCardsPile[34] = 6; _availableCardsPile[35] = 6; _availableCardsPile[36] = 6; _availableCardsPile[37] = 6; _availableCardsPile[38] = 30; _availableCardsPile[39] = 7; _availableCardsPile[40] = 7; _availableCardsPile[41] = 7; _availableCardsPile[42] = 7; _availableCardsPile[43] = 7; _availableCardsPile[44] = 32; _availableCardsPile[45] = 8; _availableCardsPile[46] = 8; _availableCardsPile[47] = 8; _availableCardsPile[48] = 8; _availableCardsPile[49] = 8; _availableCardsPile[50] = 32; _availableCardsPile[51] = 9; _availableCardsPile[52] = 9; _availableCardsPile[53] = 9; _availableCardsPile[54] = 9; _availableCardsPile[55] = 9; _availableCardsPile[56] = 10; _availableCardsPile[57] = 11; _availableCardsPile[58] = 12; _availableCardsPile[59] = 13; _availableCardsPile[60] = 13; _availableCardsPile[61] = 14; _availableCardsPile[62] = 15; _availableCardsPile[63] = 16; _availableCardsPile[64] = 17; _availableCardsPile[65] = 18; _availableCardsPile[66] = 19; _availableCardsPile[67] = 20; _availableCardsPile[68] = 21; _availableCardsPile[69] = 26; _availableCardsPile[70] = 28; _availableCardsPile[71] = 24; _availableCardsPile[72] = 25; _availableCardsPile[73] = 25; _availableCardsPile[74] = 25; _availableCardsPile[75] = 25; _availableCardsPile[76] = 26; _availableCardsPile[77] = 26; _availableCardsPile[78] = 26; _availableCardsPile[79] = 27; _availableCardsPile[80] = 27; _availableCardsPile[81] = 28; _availableCardsPile[82] = 28; _availableCardsPile[83] = 28; _availableCardsPile[84] = 29; _availableCardsPile[85] = 29; _availableCardsPile[86] = 29; _availableCardsPile[87] = 30; _availableCardsPile[88] = 30; _availableCardsPile[89] = 30; _availableCardsPile[90] = 30; _availableCardsPile[91] = 32; _availableCardsPile[92] = 1; _availableCardsPile[93] = 32; _availableCardsPile[94] = 32; _availableCardsPile[95] = 32; _availableCardsPile[96] = 1; _availableCardsPile[97] = 1; _availableCardsPile[98] = 1; _availableCardsPile[99] = 0; _cardsAvailableNumb = 98; _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 _discardPile._cardId = 0; _discardPile._stationPos = Common::Point(128, 95); _stockCard._cardId = 0; _stockCard._stationPos = Common::Point(162, 95); _selectedCard._cardId = 0; _animatedCard._card.postInit(); _animatedCard._card.setVisage(1332); _animatedCard._card.setStrip(5); _animatedCard._card.setFrame(1); _animatedCard._card._moveDiff = Common::Point(10, 10); _animatedCard._card.fixPriority(400); _animatedCard._card.setPosition(Common::Point(128, 95), 0); _animatedCard._card.animate(ANIM_MODE_2, NULL); _animatedCard._card.hide(); _currentPlayerArrow.postInit(); _currentPlayerArrow.setVisage(1334); _currentPlayerArrow.setStrip(1); _currentPlayerArrow.setFrame(1); _currentPlayerArrow._numFrames = 12; _currentPlayerArrow.fixPriority(500); _currentPlayerArrow.setPosition(Common::Point(174, 107), 0); _currentPlayerArrow.animate(ANIM_MODE_2, NULL); _currentPlayerArrow.hide(); _showPlayerTurn = true; _displayHelpFl = false; _winnerId = -1; _helpIcon.postInit(); _helpIcon.setup(9531, 1, 1); _helpIcon.setPosition(Common::Point(249, 168)); _helpIcon.setPriority(155); _helpIcon._effect = EFFECT_NONE; _helpIcon.show(); _autoplay = false; _instructionsDisplayedFl = false; _instructionsWaitCount = 0; } void Scene1337::suggestInstructions() { if (R2_GLOBALS._v57709 > 0) subD1917(); if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) { if (R2_GLOBALS._v57709 == 0) subD18F5(); dealCards(); } else { if (R2_GLOBALS._v57709 == 0) subD18F5(); displayInstructions(); } } void Scene1337::displayInstructions() { _actionItem.setAction(&_action1); } void Scene1337::shuffleCards() { R2_GLOBALS._sceneObjects->draw(); // Remove holes in card pile for (int i = 0; i <= 98; i++) { if (_availableCardsPile[i] == 0) { for (int j = i + 1; j <= 98; j ++) { if (_availableCardsPile[j] != 0) { _availableCardsPile[i] = _availableCardsPile[j]; _availableCardsPile[j] = 0; break; } } } } // Compute the number of available cards for (int i = 0; i <= 99; i ++) { if (_availableCardsPile[i] == 0) { // CHECKME: This will fail if i == 0, which shouldn't happen // as we don't shuffle cards when no card is available. _cardsAvailableNumb = i - 1; _currentDiscardIndex = 98; // CHECKME: Would make more sense at pos 99 break; } } for (int i = 0; i < 2000; i ++) { int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb); int swap = _availableCardsPile[0]; _availableCardsPile[0] = _availableCardsPile[randIndx]; _availableCardsPile[randIndx] = swap; } _shuffleEndedFl = false; // Shuffle cards _animatedCard._card.setAction(&_action2); while(!_shuffleEndedFl && !g_vm->shouldQuit()) { g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } } void Scene1337::dealCards() { _animatedCard._card._moveDiff = Common::Point(30, 30); shuffleCards(); // Deal cards _actionItem.setAction(&_action3); } void Scene1337::showOptionsDialog() { // Display menu with "Auto Play", "New Game", "Quit" and "Continue" OptionsDialog::show(); } void Scene1337::handleClick(int arg1, Common::Point pt) { int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos); if (arg1 == 3) { bool found = false; int i; for (i = 0; i <= 7; i++) { if ( _gameBoardSide[2]._outpostStation[i].isIn(pt) || _gameBoardSide[0]._outpostStation[i].isIn(pt) || _gameBoardSide[1]._outpostStation[i].isIn(pt) || _gameBoardSide[3]._outpostStation[i].isIn(pt) ) { found = true; break; } } if (found) { switch (curReg) { case 5: if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId); else actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: if (_gameBoardSide[3]._outpostStation[i]._cardId != 0) displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId); else actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: if (_gameBoardSide[0]._outpostStation[i]._cardId != 0) displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId); else actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: if (_gameBoardSide[1]._outpostStation[i]._cardId != 0) displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId); else actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else if ( _gameBoardSide[2]._delayCard.isIn(pt) || _gameBoardSide[0]._delayCard.isIn(pt) || _gameBoardSide[1]._delayCard.isIn(pt) || _gameBoardSide[3]._delayCard.isIn(pt) ) { switch (curReg) { case 5: if (_gameBoardSide[2]._delayCard._cardId != 0) displayDialog(_gameBoardSide[2]._delayCard._cardId); else actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: if (_gameBoardSide[3]._delayCard._cardId != 0) displayDialog(_gameBoardSide[3]._delayCard._cardId); else actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: if (_gameBoardSide[0]._delayCard._cardId != 0) displayDialog(_gameBoardSide[0]._delayCard._cardId); else actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: if (_gameBoardSide[1]._delayCard._cardId != 0) displayDialog(_gameBoardSide[1]._delayCard._cardId); else actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else if (_discardPile.isIn(pt)) { if (_discardPile._cardId != 0) displayDialog(_discardPile._cardId); else actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_helpIcon._bounds.contains(pt)) actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if (_stockCard.isIn(pt)) actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ( (_gameBoardSide[2]._emptyStationPos.isIn(pt)) || (_gameBoardSide[3]._emptyStationPos.isIn(pt)) || (_gameBoardSide[0]._emptyStationPos.isIn(pt)) || (_gameBoardSide[1]._emptyStationPos.isIn(pt)) ) actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if (_gameBoardSide[2]._handCard[0].isIn(pt)) displayDialog(_gameBoardSide[2]._handCard[0]._cardId); else if (_gameBoardSide[2]._handCard[1].isIn(pt)) displayDialog(_gameBoardSide[2]._handCard[1]._cardId); else if (_gameBoardSide[2]._handCard[2].isIn(pt)) displayDialog(_gameBoardSide[2]._handCard[2]._cardId); else if (_gameBoardSide[2]._handCard[3].isIn(pt)) displayDialog(_gameBoardSide[2]._handCard[3]._cardId); else if ((curReg >= 6) && (curReg <= 9)) actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ((curReg >= 11) && (curReg <= 14)) actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ((curReg >= 16) && (curReg <= 19)) actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { case 0: actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 5: actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } } if (arg1 != 1) return; for (int i = 0; i <= 7; i++) { if (_gameBoardSide[2]._outpostStation[i].isIn(pt)) { switch (_gameBoardSide[2]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } return; } if (_gameBoardSide[0]._outpostStation[i].isIn(pt)) { switch (_gameBoardSide[0]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } return; } if (_gameBoardSide[1]._outpostStation[i].isIn(pt)) { switch (_gameBoardSide[1]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; default: actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; } return; } if (_gameBoardSide[3]._outpostStation[i].isIn(pt)) { switch (_gameBoardSide[3]._outpostStation[i]._cardId) { case 0: actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; default: actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; } return; } } if (_gameBoardSide[2]._delayCard.isIn(pt)) { // The original uses _gameBoardSide[0], which is obviously a bug. if (_gameBoardSide[2]._delayCard._cardId != 0) actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154); else actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); return; } if (_gameBoardSide[3]._delayCard.isIn(pt)) { if (_gameBoardSide[3]._delayCard._cardId != 0) actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); else actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); return; } if (_gameBoardSide[1]._delayCard.isIn(pt)) { if (_gameBoardSide[1]._delayCard._cardId != 0) actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); else actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); return; } if (_gameBoardSide[0]._delayCard.isIn(pt)) { if (_gameBoardSide[0]._delayCard._cardId != 0) actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); else actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); return; } if (_gameBoardSide[3]._emptyStationPos.isIn(pt)) { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); return; } if (_gameBoardSide[1]._emptyStationPos.isIn(pt)) { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); return; } if (_gameBoardSide[0]._emptyStationPos.isIn(pt)) { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); return; } if (_helpIcon._bounds.contains(pt)) { showOptionsDialog(); return; } if (_discardPile.isIn(pt)) actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if (_stockCard.isIn(pt)) actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { case 0: actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 6: // no break on purpose case 7: // no break on purpose case 8: // no break on purpose case 9: actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; case 10: actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; case 11: // no break on purpose case 12: // no break on purpose case 13: // no break on purpose case 14: actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: // no break on purpose case 17: // no break on purpose case 18: // no break on purpose case 19: actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; case 20: actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; default: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } } } void Scene1337::handlePlayer0() { if (_gameBoardSide[0]._delayCard._cardId != 0) { switch (_gameBoardSide[0]._delayCard._cardId) { case 10: //No break on purpose case 12: //No break on purpose case 15: //No break on purpose case 17: //No break on purpose case 18: //No break on purpose case 19: //No break on purpose case 20: //No break on purpose case 21: discardCard(&_gameBoardSide[0]._delayCard); return; default: for (int i = 0; i <= 3; i++) { if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) { playAntiDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayCard); return; } } break; } } for (int i = 0; i <= 3; i++) { int tmpVal = getStationId(0, i); if (tmpVal != -1) { bool stationAlreadyPresentFl = false; for (int j = 0; j <= 7; j++) { if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) { stationAlreadyPresentFl = true; break; } } if (!stationAlreadyPresentFl) { for (int j = 0; j <= 7; j++) { if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) { int stationCount = 0; for (int k = 0; k <= 7; k++) { if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) { ++stationCount; } } if (stationCount == 7) _winnerId = 0; playStationCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]); return; } } } } } int tmpVal = findPlatformCardInHand(0); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[0]._delayCard._cardId)) { playPlatformCard(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]); return; } } } int meteorCardId = findMeteorCardInHand(0); if (meteorCardId != -1) { for (int i = 0; i <= 7; i++) { if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) { playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], 2); return; } } } int thieftId = findThieftCardInHand(0); if (thieftId != -1) { if ( (_gameBoardSide[2]._handCard[0]._cardId != 0) || (_gameBoardSide[2]._handCard[1]._cardId != 0) || (_gameBoardSide[2]._handCard[2]._cardId != 0) || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) { playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 2); return; } } for (int i = 0; i <= 3; i++) { if ((isDelayCard(_gameBoardSide[0]._handCard[i]._cardId) != -1) && (_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); return; } } for (int i = 0; i <= 3; i++) { if ((getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) && (_gameBoardSide[2]._delayCard._cardId == 0) && isAttackPossible(2, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayCard); return; } } meteorCardId = findMeteorCardInHand(0); int victimId = getPlayerWithOutpost(0); if ((meteorCardId != -1) && (victimId != -1)) { playCentralOutpostCard(&_gameBoardSide[0]._handCard[meteorCardId], victimId); return; } thieftId = findThieftCardInHand(0); if (thieftId != -1) { if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) || (_gameBoardSide[1]._handCard[1]._cardId != 0) || (_gameBoardSide[1]._handCard[2]._cardId != 0) || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { playThieftCard(0, &_gameBoardSide[0]._handCard[thieftId], 1); return; } } for (int i = 0; i <= 3; i++) { if (getStationCardId(_gameBoardSide[0]._handCard[i]._cardId) != -1) { if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); return; } if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); return; } } } for (int i = 0; i <= 3; i++) { tmpVal = isDelayCard(_gameBoardSide[0]._handCard[i]._cardId); if (tmpVal != -1) { if ((_gameBoardSide[1]._delayCard._cardId == 0) && isAttackPossible(1, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayCard); return; } if ((_gameBoardSide[3]._delayCard._cardId == 0) && isAttackPossible(3, _gameBoardSide[0]._handCard[i]._cardId)) { playDelayCard(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayCard); return; } } } handlePlayer01Discard(0); } void Scene1337::handlePlayer1() { if (this->_gameBoardSide[1]._delayCard._cardId != 0) { switch (_gameBoardSide[1]._delayCard._cardId) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: discardCard(&_gameBoardSide[1]._delayCard); return; default: for (int i = 0; i <= 3; i++) { if (checkAntiDelayCard(_gameBoardSide[1]._delayCard._cardId, _gameBoardSide[1]._handCard[i]._cardId)) { playAntiDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayCard); return; } } break; } } for (int i = 0; i <= 3; i++) { int tmpIndx = getStationId(1, i); if (tmpIndx == -1) break; int tmpVal = 0; for (int j = 0; j <= 7; j++) { if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) { tmpVal = 1; break; } } if (tmpVal == 0) break; for (int j = 0; j <= 7; j++) { if ((_gameBoardSide[1]._outpostStation[j]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) { int stationCount = 0; for (int k = 0; k <= 7; k++) { if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9)) ++stationCount; } if (stationCount == 7) _winnerId = 1; playStationCard(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]); return; } } } int normalCardId = findPlatformCardInHand(1); if (normalCardId != -1) { for (int i = 0; i <= 7; i++) { if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[1]._delayCard._cardId)) { playPlatformCard(&_gameBoardSide[1]._handCard[normalCardId], &_gameBoardSide[1]._outpostStation[i]); return; } } } int meterorCardId = findMeteorCardInHand(1); int victimId = getPlayerWithOutpost(1); if ((meterorCardId != -1) && (victimId != -1)) { playCentralOutpostCard(&_gameBoardSide[1]._handCard[meterorCardId], victimId); return; } int thieftId = findThieftCardInHand(1); if (thieftId != -1) { int playerIdFound = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (rndVal != 1) { if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0) || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0) || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0) || (_gameBoardSide[rndVal]._handCard[3]._cardId != 0)) { playerIdFound = rndVal; break; } } // The original was only updating in the rndVal block, // which was a bug as the checks were stopping at this point rndVal--; if (rndVal < 0) rndVal = 3; } if (playerIdFound != -1) { playThieftCard(1, &_gameBoardSide[1]._handCard[thieftId], playerIdFound); return; } } for (int i = 0; i <= 3; i++) { int tmpVal = isDelayCard(_gameBoardSide[1]._handCard[i]._cardId); if (tmpVal != -1) { victimId = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int j = 0; j <= 3; j++) { if (rndVal != 1) { if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && isAttackPossible(rndVal, _gameBoardSide[1]._handCard[i]._cardId)) victimId = rndVal; } if (victimId != -1) { playDelayCard(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[victimId]._delayCard); return; } else { rndVal--; if (rndVal < 0) rndVal = 3; } } } } for (int j = 0; j <= 3; j++) { if (getStationCardId(_gameBoardSide[1]._handCard[j]._cardId) != -1) { victimId = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int l = 0; l <= 3; l++) { if (rndVal != 1) { if ((_gameBoardSide[rndVal]._delayCard._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) victimId = rndVal; } if (victimId != -1) { playDelayCard(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[victimId]._delayCard); return; } else { rndVal--; if (rndVal < 0) rndVal = 3; } } } } handlePlayer01Discard(1); } void Scene1337::handlePlayer3() { if (_gameBoardSide[3]._delayCard._cardId != 0) { switch (_gameBoardSide[3]._delayCard._cardId) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: discardCard(&_gameBoardSide[3]._delayCard); return; default: for (int i = 0; i <= 3; i++) { if (checkAntiDelayCard(_gameBoardSide[3]._delayCard._cardId, _gameBoardSide[3]._handCard[i]._cardId)) { playAntiDelayCard(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayCard); return; } } break; } } int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) { // Station Card for (int i = 0; i <= 7; i++) { if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) { playPlatformCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); return; } } } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) { // Outpost Card for (int i = 0; i <= 7; i++) { if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) { discardCard(&_gameBoardSide[3]._handCard[randIndx]); return; } } for (int i = 0; i <= 7; i++) { if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && !isStopConstructionCard(_gameBoardSide[3]._delayCard._cardId)) { int stationCount = 0; for (int j = 0; j <= 7; j++) { if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9)) ++stationCount; } if (stationCount == 7) _winnerId = 3; playStationCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]); return; } } } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) { // Meteor Card int victimId = getPlayerWithOutpost(3); if (victimId != -1) { playCentralOutpostCard(&_gameBoardSide[3]._handCard[randIndx], victimId); return; } } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) { // Thief card int victimId = -1; int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if ( (tmpRandIndx != 3) && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0) || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0) || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0) || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) { victimId = tmpRandIndx; break; } ++tmpRandIndx; if (tmpRandIndx > 3) tmpRandIndx = 0; } if (victimId != -1) { playThieftCard(3, &_gameBoardSide[3]._handCard[randIndx], victimId); return; } } else { switch (_gameBoardSide[3]._handCard[randIndx]._cardId) { case 10: // No break on purpose case 11: // No break on purpose case 12: // No break on purpose case 14: // No break on purpose case 15: // No break on purpose case 16: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: // No break on purpose case 24: { int victimId = -1; int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (tmpRandIndx != 3) { if ((_gameBoardSide[tmpRandIndx]._delayCard._cardId == 0) && isAttackPossible(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId)) victimId = tmpRandIndx; } ++tmpRandIndx; if (tmpRandIndx > 3) tmpRandIndx = 0; if (victimId != -1) break; } if (victimId != -1) { // Useless second identical check skipped playDelayCard(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[victimId]._delayCard); return; } } default: break; } } discardCard(&_gameBoardSide[3]._handCard[randIndx]); } void Scene1337::handleAutoplayPlayer2() { if (getStationCardId(this->_gameBoardSide[2]._delayCard._cardId) == -1) _delayedFunction = &Scene1337::handlePlayer2; else discardCard(&_gameBoardSide[2]._delayCard); } void Scene1337::handlePlayer2() { _selectedCard._stationPos = g_globals->_events._mousePos; if (R2_GLOBALS._v57810 == 200) { // Hand int i; for (i = 0; i < 4; i++) { if ((_gameBoardSide[2]._handCard[i].isIn(_selectedCard._stationPos)) && (_gameBoardSide[2]._handCard[i]._cardId != 0)) { Card *handcard = &_gameBoardSide[2]._handCard[i]; _selectedCard._cardId = handcard->_cardId; _selectedCard._stationPos = handcard->_stationPos; //warning("_selectedCard._actorName = handcard->_actorName;"); //warning("_selectedCard._fieldE = handcard->_fieldE;"); //warning("_selectedCard._field10 = handcard->_field10;"); //warning("_selectedCard._field12 = handcard->_field12;"); //warning("_selectedCard._field14 = handcard->_field14;"); //warning("_selectedCard._field16 = handcard->_field16;"); _selectedCard._sceneRegionId = handcard->_sceneRegionId; _selectedCard._position = handcard->_position; _selectedCard._yDiff = handcard->_yDiff; _selectedCard._bounds = handcard->_bounds; _selectedCard._resNum = handcard->_resNum; _selectedCard._lookLineNum = handcard->_lookLineNum; _selectedCard._talkLineNum = handcard->_talkLineNum; _selectedCard._useLineNum = handcard->_useLineNum; _selectedCard._action = handcard->_action; //warning("_selectedCard._field0 = handcard->_field0;"); _selectedCard._card._updateStartFrame = handcard->_card._updateStartFrame; _selectedCard._card._walkStartFrame = handcard->_card._walkStartFrame; _selectedCard._card._oldPosition = handcard->_card._oldPosition; _selectedCard._card._percent = handcard->_card._percent; _selectedCard._card._priority = handcard->_card._priority; _selectedCard._card._angle = handcard->_card._angle; _selectedCard._card._flags = handcard->_card._flags; _selectedCard._card._xe = handcard->_card._xe; _selectedCard._card._xs = handcard->_card._xs; _selectedCard._card._paneRects[0] = handcard->_card._paneRects[0]; _selectedCard._card._paneRects[1] = handcard->_card._paneRects[1]; _selectedCard._card._visage = handcard->_card._visage; _selectedCard._card._objectWrapper = handcard->_card._objectWrapper; _selectedCard._card._strip = handcard->_card._strip; _selectedCard._card._animateMode = handcard->_card._animateMode; _selectedCard._card._frame = handcard->_card._frame; _selectedCard._card._endFrame = handcard->_card._endFrame; _selectedCard._card._loopCount = handcard->_card._loopCount; _selectedCard._card._frameChange = handcard->_card._frameChange; _selectedCard._card._numFrames = handcard->_card._numFrames; _selectedCard._card._regionIndex = handcard->_card._regionIndex; _selectedCard._card._mover = handcard->_card._mover; _selectedCard._card._moveDiff = handcard->_card._moveDiff; _selectedCard._card._moveRate = handcard->_card._moveRate; _selectedCard._card._actorDestPos = handcard->_card._actorDestPos; _selectedCard._card._endAction = handcard->_card._endAction; _selectedCard._card._regionBitList = handcard->_card._regionBitList; // _selectedCard._object1._actorName = handcard->_object1._actorName; //warning("_selectedCard._card._fieldE = handcard->_card._fieldE;"); //warning("_selectedCard._card._field10 = handcard->_card._field10;"); //warning("_selectedCard._card._field12 = handcard->_card._field12;"); //warning("_selectedCard._card._field14 = handcard->_card._field14;"); //warning("_selectedCard._card._field16 = handcard->_card._field16;"); _gameBoardSide[2]._handCard[i]._cardId = 0; _gameBoardSide[2]._handCard[i]._card.remove(); break; } } if (i == 4) { handleClick(1, _selectedCard._stationPos); handleAutoplayPlayer2(); return; } else { setCursorData(1332, _selectedCard._card._strip, _selectedCard._card._frame); R2_GLOBALS._sceneObjects->draw(); } } else if (R2_GLOBALS._v57810 == 300) { // Eye handleClick(3, _selectedCard._stationPos); handleAutoplayPlayer2(); return; } else { // The original code is calling a function full of dead code. // Only this message remains after a cleanup. MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING); // handleAutoplayPlayer2(); return; } Event event; bool found; for (;;) { if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ _selectedCard._stationPos = g_globals->_events._mousePos; found = false; for (int i = 0; i <= 3; i ++) { if (_gameBoardSide[2]._handCard[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[2]._handCard[i]._cardId == 0) { _gameBoardSide[2]._handCard[i]._cardId = _selectedCard._cardId; _gameBoardSide[2]._handCard[i]._card.postInit(); _gameBoardSide[2]._handCard[i]._card.hide(); _gameBoardSide[2]._handCard[i]._card.setVisage(1332); _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0); _gameBoardSide[2]._handCard[i]._card.fixPriority(170); setAnimationInfo(&_gameBoardSide[2]._handCard[i]); setCursorData(5, 1, 4); _currentPlayerNumb--; _showPlayerTurn = false; handleNextTurn(); return; } else { actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154); found = true; } break; } } if (!found) { if (_discardPile.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { discardCard(&_selectedCard); return; } else if (_selectedCard._cardId == 1) { bool isInCardFl = false; int i; for (i = 0; i <= 7; i++) { if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { isInCardFl = true; break; } } if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) { if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) { actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { playPlatformCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_selectedCard._cardId <= 9) { bool isInCardFl = false; int i; for (i = 0; i <= 7; i++) { if (_gameBoardSide[2]._outpostStation[i].isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { isInCardFl = true; break; } } if ((isInCardFl) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) { isInCardFl = false; for (int j = 0; j <= 7; j++) { if (_selectedCard._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) { isInCardFl = true; break; } } if (isInCardFl) { // This station is already in place actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (isDelayCard(_gameBoardSide[2]._delayCard._cardId) != -1) { // You must eliminate your delay before you can play a station actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { int stationCount = 0; for (int k = 0; k <= 7; k++) { if ((_gameBoardSide[2]._outpostStation[k]._cardId > 1) && (_gameBoardSide[2]._outpostStation[k]._cardId <= 9)) ++stationCount; } if (stationCount == 7) _winnerId = 2; playStationCard(&_selectedCard, &_gameBoardSide[2]._outpostStation[i]); return; } } else { actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if ((_selectedCard._cardId == 26) || (_selectedCard._cardId == 30) ||(_selectedCard._cardId == 32) || (_selectedCard._cardId == 28)) { // Check anti-delay card (26 = Diplomacy, 28 = Innovation, 30 = Cure, 32 = Agreement) if (_gameBoardSide[2]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (checkAntiDelayCard(_gameBoardSide[2]._delayCard._cardId, _selectedCard._cardId)) { playAntiDelayCard(&_selectedCard, &_gameBoardSide[2]._delayCard); return; } else { if (_gameBoardSide[2]._delayCard._cardId != 0) { switch (_gameBoardSide[2]._delayCard._cardId) { case 11: actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 14: actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 24: actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } } else if ((getStationCardId(_selectedCard._cardId) == -1) && (isDelayCard(_selectedCard._cardId) == -1)) { if (_selectedCard._cardId == 13) { // Meteor Card if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) { playCentralOutpostCard(&_selectedCard, 0); return; } } actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) { playCentralOutpostCard(&_selectedCard, 3); return; } } actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { for (int k = 0; k <= 7; k++) { if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) { playCentralOutpostCard(&_selectedCard, 1); return; } } actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_selectedCard._cardId == 25) { // Thief card if (_gameBoardSide[0]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) || (_gameBoardSide[0]._handCard[1]._cardId != 0) || (_gameBoardSide[0]._handCard[2]._cardId != 0) || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) { int k; for (k = 0; k <= 3; k++){ if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } playThieftCard(2, &_gameBoardSide[2]._handCard[k], 0); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_gameBoardSide[1]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) || (_gameBoardSide[1]._handCard[1]._cardId != 0) || (_gameBoardSide[1]._handCard[2]._cardId != 0) || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { int k; for (k = 0; k <= 3; k++){ if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } playThieftCard(2, &_gameBoardSide[2]._handCard[k], 1); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } if (_gameBoardSide[3]._emptyStationPos.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) || (_gameBoardSide[3]._handCard[1]._cardId != 0) || (_gameBoardSide[3]._handCard[2]._cardId != 0) || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) { int k; for (k = 0; k <= 3; k++){ if (_gameBoardSide[2]._handCard[k]._cardId == 0) break; } playThieftCard(2, &_gameBoardSide[2]._handCard[k], 3); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_selectedCard._cardId == 29) { // Interceptor cards are used to prevent collision actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_selectedCard._cardId == 27) { actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_gameBoardSide[0]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[0]._delayCard._cardId != 0) { actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!isAttackPossible(0, _selectedCard._cardId)) { switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { playDelayCard(&_selectedCard, &_gameBoardSide[0]._delayCard); return; } } else if (_gameBoardSide[3]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[3]._delayCard._cardId != 0) { actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!isAttackPossible(3, _selectedCard._cardId)) { switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { playDelayCard(&_selectedCard, &_gameBoardSide[3]._delayCard); return; } } else if (_gameBoardSide[1]._delayCard.isIn(Common::Point(_selectedCard._stationPos.x + 12, _selectedCard._stationPos.y + 12))) { if (_gameBoardSide[1]._delayCard._cardId != 0) { actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!isAttackPossible(1, _selectedCard._cardId)) { switch (_selectedCard._cardId) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { playDelayCard(&_selectedCard, &_gameBoardSide[1]._delayCard); return; } } else { actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } } else { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); } } void Scene1337::updateCursorId(int cursorId, bool updateFl) { if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0)) return; R2_GLOBALS._mouseCursorId = cursorId; if (updateFl) { R2_GLOBALS._mouseCursorId++; if (R2_GLOBALS._mouseCursorId < 1) R2_GLOBALS._mouseCursorId = 2; if (R2_GLOBALS._mouseCursorId > 2) R2_GLOBALS._mouseCursorId = 1; } // The original was using an intermediate function to call setCursorData. // It has been removed to improve readability if (R2_GLOBALS._mouseCursorId == 1) { R2_GLOBALS._v57810 = 200; setCursorData(5, 1, 4); } else if (R2_GLOBALS._mouseCursorId == 2) { R2_GLOBALS._v57810 = 300; setCursorData(5, 1, 5); } else { R2_GLOBALS._v57810 = 0; setCursorData(5, 0, 0); } } void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { _cursorCurRes = resNum; _cursorCurStrip = rlbNum; _cursorCurFrame = frameNum; if (!frameNum) { // Should be a hardcoded cursor displaying only a dot. // FIXME: Use another cursor when possible R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); } else { // TODO: The original was using some resource caching, which was useless and complex // and which has been removed. This cursor behavior clearly made intensive use of this caching... // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds uint size; byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size); // Decode the cursor GfxSurface s = surfaceFromRes(cursor); Graphics::Surface surface = s.lockSurface(); const byte *cursorData = (const byte *)surface.getPixels(); CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); DEALLOCATE(cursor); } } void Scene1337::subD18F5() { if (R2_GLOBALS._v57709 == 0) // The original restores a copy of the default cursor (the hand), which isn't possible with our implementation // We reload that cursor instead. setCursorData(5, 1, 4); ++R2_GLOBALS._v57709; } void Scene1337::subD1917() { if (R2_GLOBALS._v57709 != 0) { R2_GLOBALS._v57709--; if (R2_GLOBALS._v57709 == 0) { // The original was using an intermediate function to call setCursorData. // It has been removed to improve readability setCursorData(5, _cursorCurStrip, _cursorCurFrame); } } } void Scene1337::subD1940(bool flag) { if (flag) ++R2_GLOBALS._v5780C; else if (R2_GLOBALS._v5780C != 0) --R2_GLOBALS._v5780C; } void Scene1337::subD1975(int arg1, int arg2) { // No implementation required in ScummVM: Mouse handling with tons of caching } void Scene1337::OptionsDialog::show() { OptionsDialog *dlg = new OptionsDialog(); dlg->draw(); // Show the dialog GfxButton *btn = dlg->execute(NULL); // Figure out the new selected character if (btn == &dlg->_quitGame) R2_GLOBALS._sceneManager.changeScene(125); else if (btn == &dlg->_restartGame) R2_GLOBALS._sceneManager.changeScene(1330); // Remove the dialog dlg->remove(); delete dlg; } Scene1337::OptionsDialog::OptionsDialog() { // Set the elements text Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF); _restartGame.setText(START_NEW_CARD_GAME); _quitGame.setText(QUIT_CARD_GAME); _continueGame.setText(CONTINUE_CARD_GAME); // Set position of the elements _autoplay._bounds.moveTo(5, 2); _restartGame._bounds.moveTo(5, _autoplay._bounds.bottom + 2); _quitGame._bounds.moveTo(5, _restartGame._bounds.bottom + 2); _continueGame._bounds.moveTo(5, _quitGame._bounds.bottom + 2); // Add the items to the dialog addElements(&_autoplay, &_restartGame, &_quitGame, &_continueGame, NULL); // Set the dialog size and position frame(); _bounds.collapse(-6, -6); setCenter(160, 100); } GfxButton *Scene1337::OptionsDialog::execute(GfxButton *defaultButton) { _gfxManager.activate(); // Event loop GfxButton *selectedButton = NULL; bool breakFlag = false; while (!g_vm->shouldQuit() && !breakFlag) { Event event; while (g_globals->_events.getEvent(event) && !breakFlag) { // Adjust mouse positions to be relative within the dialog event.mousePos.x -= _gfxManager._bounds.left; event.mousePos.y -= _gfxManager._bounds.top; for (GfxElementList::iterator i = _elements.begin(); i != _elements.end(); ++i) { if ((*i)->process(event)) selectedButton = static_cast(*i); } if (selectedButton == &_autoplay) { // Toggle Autoplay selectedButton = NULL; Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; scene->_autoplay = !scene->_autoplay; _autoplay.setText(scene->_autoplay ? AUTO_PLAY_ON : AUTO_PLAY_OFF); _autoplay.draw(); } else if (selectedButton) { breakFlag = true; break; } else if (!event.handled) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) { selectedButton = NULL; breakFlag = true; break; } } } g_system->delayMillis(10); GLOBALS._screenSurface.updateScreen(); } _gfxManager.deactivate(); return selectedButton; } /*-------------------------------------------------------------------------- * Scene 1500 - Cutscene: Ship landing * *--------------------------------------------------------------------------*/ void Scene1500::postInit(SceneObjectList *OwnerList) { loadScene(1500); R2_GLOBALS._uiElements._active = false; setZoomPercents(170, 13, 240, 100); SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; scalePalette(65, 65, 65); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _starshipShadow.postInit(); _starshipShadow.setup(1401, 1, 1); _starshipShadow._effect = EFFECT_SHADOW_MAP; _starshipShadow.fixPriority(10); _starshipShadow._shadowMap = _shadowPaletteMap; _starship.postInit(); _starship.setup(1400, 1, 1); _starship._moveDiff = Common::Point(1, 1); _starship._linkedActor = &_starshipShadow; if (R2_GLOBALS._sceneManager._previousScene != 1010) { _smallShipShadow.postInit(); _smallShipShadow.setup(1401, 2, 1); _smallShipShadow._effect = EFFECT_SHADOW_MAP; _smallShipShadow.fixPriority(10); _smallShipShadow._shadowMap = _shadowPaletteMap; _smallShip.postInit(); _smallShip._moveRate = 30; _smallShip._moveDiff = Common::Point(1, 1); _smallShip._linkedActor = &_smallShipShadow; } if (R2_GLOBALS._sceneManager._previousScene == 300) { _starship.setPosition(Common::Point(189, 139), 5); _smallShip.setup(1400, 1, 2); _smallShip.setPosition(Common::Point(148, 108), 0); _sceneMode = 20; R2_GLOBALS._sound1.play(110); } else if (R2_GLOBALS._sceneManager._previousScene == 1550) { _starship.setPosition(Common::Point(189, 139), 5); _smallShip.setup(1400, 2, 1); _smallShip.changeZoom(-1); _smallShip.setPosition(Common::Point(298, 258), 5); _sceneMode = 10; R2_GLOBALS._sound1.play(106); } else { _starship.setPosition(Common::Point(289, 239), -30); _sceneMode = 0; R2_GLOBALS._sound1.play(102); } signal(); } void Scene1500::remove() { R2_GLOBALS._uiElements._active = true; R2_GLOBALS._uiElements._visible = true; SceneExt::remove(); } void Scene1500::signal() { switch(_sceneMode++) { case 0: R2_GLOBALS.setFlag(25); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); // No break on purpose case 1: if (_starship._yDiff < 50) { _starship.setPosition(Common::Point(289, 239), _starship._yDiff + 1); _sceneMode = 1; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 2: { Common::Point pt(189, 139); NpcMover *mover = new NpcMover(); _starship.addMover(mover, &pt, this); } break; case 3: if (_starship._yDiff > 5) { _starship.setPosition(Common::Point(189, 139), _starship._yDiff - 1); _sceneMode = 3; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 13: R2_GLOBALS._player._characterIndex = R2_MIRANDA; // No break on purpose case 4: R2_GLOBALS._sceneManager.changeScene(300); break; case 10: // No break on purpose case 20: setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 11: { Common::Point pt(148, 108); NpcMover *mover = new NpcMover(); _smallShip.addMover(mover, &pt, this); } break; case 12: setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); break; case 21: { Common::Point pt(-2, -42); NpcMover *mover = new NpcMover(); _smallShip.addMover(mover, &pt, NULL); signal(); } break; case 22: if (_starship._yDiff < 50) { _starship.setPosition(Common::Point(189, 139), _starship._yDiff + 1); _sceneMode = 22; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 23: { Common::Point pt(-13, -61); NpcMover *mover = new NpcMover(); _starship.addMover(mover, &pt, this); } break; case 24: R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; } } void Scene1500::dispatch() { if (_sceneMode > 10) { float yDiff = sqrt((float) (_smallShip._position.x * _smallShip._position.x) + (_smallShip._position.y * _smallShip._position.y)); if (yDiff > 6) _smallShip.setPosition(_smallShip._position, (int) yDiff); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1525 - Cutscene - Ship * *--------------------------------------------------------------------------*/ void Scene1525::postInit(SceneObjectList *OwnerList) { loadScene(1525); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._sceneManager._previousScene == 525) R2_GLOBALS._player.setup(1525, 1, 1); else R2_GLOBALS._player.setup(1525, 1, 16); R2_GLOBALS._player.setPosition(Common::Point(244, 148)); R2_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); } void Scene1525::signal() { switch (_sceneMode++) { case 0: if (R2_GLOBALS._sceneManager._previousScene == 525) setAction(&_sequenceManager, this, 1525, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1526, &R2_GLOBALS._player, NULL); break; case 1: setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); break; case 2: if (R2_GLOBALS._sceneManager._previousScene == 1530) R2_GLOBALS._sceneManager.changeScene(1550); else R2_GLOBALS._sceneManager.changeScene(1530); default: break; } } /*-------------------------------------------------------------------------- * Scene 1530 - Cutscene - Crashing on Rimwall * *--------------------------------------------------------------------------*/ void Scene1530::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 1000) loadScene(1650); else if (R2_GLOBALS._sceneManager._previousScene == 1580) loadScene(1550); else loadScene(1530); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); if (R2_GLOBALS._sceneManager._previousScene == 1000) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(538, this); R2_GLOBALS._sound1.play(114); _sceneMode = 3; } else if (R2_GLOBALS._sceneManager._previousScene == 1580) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1516, 6, 1); R2_GLOBALS._player.setPosition(Common::Point(160, 125)); R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(4, 1); _leftReactor.postInit(); _leftReactor.setup(1516, 7, 1); _leftReactor.setPosition(Common::Point(121, 41)); _leftReactor.animate(ANIM_MODE_2, NULL); _rightReactor.postInit(); _rightReactor.setup(1516, 8, 1); _rightReactor.setPosition(Common::Point(107, 116)); _rightReactor.animate(ANIM_MODE_2, NULL); R2_GLOBALS._player.disableControl(); Common::Point pt(480, 75); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); R2_GLOBALS._sound1.play(111); _sceneMode = 1; } else { _seeker.postInit(); _seeker._effect = EFFECT_SHADED; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_seeker, NULL); _sceneMode = 2; } } void Scene1530::signal() { switch (_sceneMode - 1) { case 0: R2_GLOBALS._sceneManager.changeScene(1000); break; case 1: R2_GLOBALS._sceneManager.changeScene(1525); break; case 2: R2_GLOBALS._player.disableControl(); _sceneMode = 4; R2_GLOBALS._player.show(); setAction(&_sequenceManager, this, 1650, &R2_GLOBALS._player, NULL); break; case 3: R2_GLOBALS._sceneManager.changeScene(1700); break; default: break; } } void Scene1530::dispatch() { int16 x = R2_GLOBALS._player._position.x; int16 y = R2_GLOBALS._player._position.y; _leftReactor.setPosition(Common::Point(x - 39, y - 85)); _rightReactor.setPosition(Common::Point(x - 53, y - 9)); Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1550 - Spaceport * *--------------------------------------------------------------------------*/ Scene1550::Junk::Junk() { _junkNumber = 0; } void Scene1550::Junk::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_junkNumber); } bool Scene1550::Junk::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_visage == 1561) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 40; Common::Point pt(_position.x + 5, _position.y + 20); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: if (_visage == 1561) { switch (_frame) { case 2: SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 3: SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 4: SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; default: break; } } else { switch ((((_strip - 1) * 5) + _frame) % 3) { case 0: SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 1: SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; case 2: SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); break; default: break; } } return true; break; default: return SceneActor::startAction(action, event); break; } } Scene1550::ShipComponent::ShipComponent() { _componentId = 0; } void Scene1550::ShipComponent::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_componentId); } bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_componentId == 8) { scene->_dontExit = true; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; // strcpy(scene->_shipComponents[7]._actorName, 'hatch'); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: if (_componentId == 8) SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); else if (_frame == 1) SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); else SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; case R2_FUEL_CELL: scene->_dontExit = true; if (_componentId == 6) { R2_GLOBALS._player.disableControl(); scene->_wreckage2.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GYROSCOPE: scene->_dontExit = true; if (_componentId == 3) { R2_GLOBALS._player.disableControl(); scene->_wreckage2.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GUIDANCE_MODULE: scene->_dontExit = true; if (_componentId == 1) { R2_GLOBALS._player.disableControl(); scene->_wreckage2.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_THRUSTER_VALVE: scene->_dontExit = true; if (_componentId == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; scene->_wreckage2.postInit(); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_RADAR_MECHANISM: scene->_dontExit = true; if (_componentId == 2) { R2_GLOBALS._player.disableControl(); scene->_wreckage2.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_IGNITOR: scene->_dontExit = true; if (_componentId == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; scene->_wreckage2.postInit(); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_BATTERY: scene->_dontExit = true; if (_componentId == 7) { R2_GLOBALS._player.disableControl(); scene->_wreckage2.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_wreckage2, NULL); return true; } return SceneActor::startAction(action, event); break; default: return SceneActor::startAction(action, event); break; } } void Scene1550::ShipComponent::setupShipComponent(int componentId) { _componentId = componentId; postInit(); setup(1517, _componentId, 1); switch (_componentId) { case 1: if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) setFrame(5); setPosition(Common::Point(287, 85)); break; case 2: if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) setFrame(5); setPosition(Common::Point(248, 100)); break; case 3: if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) setFrame(5); setPosition(Common::Point(217, 85)); break; case 4: if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) setFrame(5); setPosition(Common::Point(161, 121)); break; case 5: if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0) setFrame(5); setPosition(Common::Point(117, 121)); break; case 6: if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) setFrame(5); setPosition(Common::Point(111, 85)); break; case 7: if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 0) setFrame(5); setPosition(Common::Point(95, 84)); break; case 8: { setup(1516, 1, 1); setPosition(Common::Point(201, 45)); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; if ((scene->_sceneMode == 1577) || (scene->_sceneMode == 1578)) hide(); fixPriority(92); setDetails(1550, 70, -1, -1, 2, (SceneItem *) NULL); } break; default: break; } fixPriority(92); setDetails(1550, 70, -1, -1, 2, (SceneItem *)NULL); } Scene1550::DishControlsWindow::DishControl::DishControl() { _controlId = 0; } void Scene1550::DishControlsWindow::DishControl::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_controlId); } bool Scene1550::DishControlsWindow::DishControl::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (_controlId) { case 1: // Button control if (scene->_dish._frame == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 25; if (scene->_walkway._frame == 1) { scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_walkway, NULL); R2_GLOBALS.setFlag(20); setFrame(2); } else { scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_walkway, NULL); R2_GLOBALS.clearFlag(20); setFrame(1); } scene->_dishControlsWindow.remove(); } break; case 2: // Lever control R2_GLOBALS._player.disableControl(); if (scene->_dish._frame == 1) { scene->_sceneMode = 23; scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL); } else { if (scene->_walkway._frame == 1) scene->_sceneMode = 24; else scene->_sceneMode = 22; scene->setAction(&scene->_sequenceManager1, scene, 1561, this, NULL); } break; default: break; } return true; } void Scene1550::DishControlsWindow::remove() { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; _button.remove(); _lever.remove(); ModalWindow::remove(); if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29)) return; R2_GLOBALS._player.disableControl(); if (scene->_walkway._frame == 1) { scene->_sceneMode = 1559; scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1562; scene->setAction(&scene->_sequenceManager1, scene, 1562, &R2_GLOBALS._player, NULL); } } void Scene1550::DishControlsWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) { // Call inherited setup ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY); // Further setup Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; setup3(1550, 67, -1, -1); _button.postInit(); _button._controlId = 1; if (scene->_walkway._frame == 1) _button.setup(1559, 3, 1); else _button.setup(1559, 3, 2); _button.setPosition(Common::Point(142, 79)); _button.fixPriority(251); _button.setDetails(1550, 68, -1, -1, 2, (SceneItem *) NULL); _lever.postInit(); _lever._numFrames = 5; _lever._controlId = 2; if (scene->_dish._frame == 1) _lever.setup(1559, 2, 1); else _lever.setup(1559, 2, 5); _lever.setPosition(Common::Point(156, 103)); _lever.fixPriority(251); _lever.setDetails(1550, 69, -1, -1, 2, (SceneItem *) NULL); } bool Scene1550::WorkingShip::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } bool Scene1550::Wreckage::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } bool Scene1550::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 80; scene->signal(); return true; } bool Scene1550::AirBag::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_dontExit = true; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1552; else scene->_sceneMode = 1588; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_airbag, NULL); return true; } bool Scene1550::Joystick::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: scene->_sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(518, scene); else scene->_stripManager.start(520, scene); return true; break; case CURSOR_LOOK: SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; default: return SceneActor::startAction(action, event); } } bool Scene1550::Gyroscope::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1555; else scene->_sceneMode = 1589; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gyroscope, NULL); return true; } bool Scene1550::DiagnosticsDisplay::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_dontExit = true; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1586; else scene->_sceneMode = 1587; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_diagnosticsDisplay, NULL); return true; } bool Scene1550::DishTower::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1585; scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.disableControl(); switch(scene->_dishMode) { case 0: scene->_dish.fixPriority(168); scene->_walkway.fixPriority(125); scene->_sceneMode = 1558; scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL); break; case 1: return SceneActor::startAction(action, event); break; case 2: scene->_dishMode = 1; scene->_sceneMode = 1563; scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_walkway, NULL); break; default: break; } } return true; } bool Scene1550::Dish::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_dishMode != 2) return SceneActor::startAction(action, event); if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1564; scene->setAction(&scene->_sequenceManager1, scene, 1564, &R2_GLOBALS._player, NULL); } else SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; case CURSOR_LOOK: if (scene->_dishMode != 2) return SceneActor::startAction(action, event); if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); } else SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; default: return SceneActor::startAction(action, event); break; } } /*--------------------------------------------------------------------------*/ Scene1550::Scene1550() { _dontExit = false; _wallType = 0; _dishMode = 0; _sceneResourceId = 0; _walkRegionsId = 0; } void Scene1550::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_dontExit); s.syncAsByte(_wallType); s.syncAsSint16LE(_dishMode); s.syncAsSint16LE(_sceneResourceId); s.syncAsSint16LE(_walkRegionsId); } void Scene1550::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) // Exiting the intact spaceship loadScene(1234); else // Normal scene entry loadScene(1550); SceneExt::postInit(); scalePalette(65, 65, 65); setZoomPercents(30, 75, 170, 100); _sceneResourceId = 1550; _walkRegionsId = 0; if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS.setFlag(16); if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) { R2_GLOBALS._player._characterScene[R2_QUINN] = 1550; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550; } _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); else R2_GLOBALS._player.setup(1505, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) R2_GLOBALS._player.setPosition(Common::Point(157, 135)); else R2_GLOBALS._player.setPosition(Common::Point(160, 100)); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _wallType = 0; _companion.changeZoom(-1); R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._sceneManager._previousScene) { case 1530: R2_GLOBALS._stripModifier = 0; // No break on purpose case 300: // No break on purpose case 1500: // No break on purpose case 3150: R2_GLOBALS._sound1.play(105); break; case 1580: // Leaving intact ship if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); _dontExit = true; _wreckage2.postInit(); _shipComponents[7].setupShipComponent(8); _shipComponents[7].hide(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_wreckage2, &_shipComponents[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); } break; default: break; } enterArea(); _intactHull1.setDetails(16, 1550, 10, -1, -1); _intactHull2.setDetails(24, 1550, 10, -1, -1); _background.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL); if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { _sceneMode = 70; if (!R2_GLOBALS._sceneObjects->contains(&_companion)) _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); _companion.changeZoom(77); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_walkRegionsId >= 1550); R2_GLOBALS._walkRegions.disableRegion(k5A750[_walkRegionsId - 1550]); setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) R2_GLOBALS._player.enableControl(); } void Scene1550::signal() { switch (_sceneMode) { case 1: // No break on purpose case 3: // No break on purpose case 5: // No break on purpose case 7: _dontExit = false; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 20: // No break on purpose case 21: // No break on purpose case 25: // No break on purpose case 1563: // Show the communication dish controls window R2_GLOBALS.clearFlag(20); _dishControlsWindow.setup2(1559, 1, 1, 160, 125); R2_GLOBALS._player.enableControl(); _sceneMode = 0; break; case 22: _dishControlsWindow.remove(); _sceneMode = 24; setAction(&_sequenceManager1, this, 1561, &_walkway, NULL); R2_GLOBALS.clearFlag(20); break; case 23: _dishControlsWindow.remove(); _sceneMode = 20; setAction(&_sequenceManager1, this, 1566, &_dish, &_dishTowerShadow, NULL); R2_GLOBALS.setFlag(19); break; case 24: _dishControlsWindow.remove(); _sceneMode = 21; setAction(&_sequenceManager1, this, 1567, &_dish, &_dishTowerShadow, NULL); R2_GLOBALS.clearFlag(19); break; case 30: // No break on purpose case 1556: // No break on purpose case 1557: // Nothing on purpose break; case 40: { _sceneMode = 41; Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 41: _sceneMode = 42; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1502, 8, 1); } else { R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); R2_GLOBALS._player.setup(1516, 4, 1); } R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 42: { _sceneMode = 43; int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3]; R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[junkRegionIndex]); switch (_junk[0]._frame) { case 1: R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex); break; case 2: R2_INVENTORY.setObjectScene(R2_FUEL_CELL, R2_GLOBALS._player._characterIndex); break; case 3: R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, R2_GLOBALS._player._characterIndex); break; case 4: R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, R2_GLOBALS._player._characterIndex); break; case 5: R2_INVENTORY.setObjectScene(R2_BATTERY, R2_GLOBALS._player._characterIndex); break; case 6: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); break; default: break; } _junk[0].remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; } case 43: R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 2] = 0; if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setVisage(1500); else { R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.setVisage(1505); } R2_GLOBALS._player.animate(ANIM_MODE_1, this); R2_GLOBALS._player.setStrip(8); R2_GLOBALS._player.enableControl(); break; case 50: // Removed (useless ?) call to sub_1D227 ++_sceneMode; setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); if (g_globals->_sceneObjects->contains(&_companion)) signal(); else { _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); _companion.changeZoom(77); _companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } break; case 51: ++_sceneMode; break; case 52: _companion.changeZoom(-1); _sceneMode = 1592; if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_joystick, NULL); else setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_joystick, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _dishMode = 2; break; case 62: R2_GLOBALS._player.enableControl(CURSOR_TALK); if (_dishMode == 2) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } break; case 70: R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; //R2_GLOBALS._s1550PlayerAreas[0] = 1; _sceneMode = 60; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(500, this); break; case 80: if (R2_GLOBALS.getFlag(16)) { _sceneMode = 60; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._stripModifier >= 3) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._stripModifier; if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(499 + R2_GLOBALS._stripModifier, this); else _stripManager.start(502 + R2_GLOBALS._stripModifier, this); } } else { _sceneMode = 60; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._stripModifier >= 4) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._stripModifier; if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(563 + R2_GLOBALS._stripModifier, this); else _stripManager.start(567 + R2_GLOBALS._stripModifier, this); } } break; case 1550: R2_GLOBALS._sceneManager.changeScene(1525); break; case 1552: // No break on purpose case 1588: R2_INVENTORY.setObjectScene(R2_AIRBAG, R2_GLOBALS._player._characterIndex); _airbag.remove(); _dontExit = false; R2_GLOBALS._player.enableControl(); break; case 1553: R2_GLOBALS._sceneManager.changeScene(1575); break; case 1554: R2_GLOBALS._player.enableControl(); _dontExit = false; break; case 1555: // No break on purpose case 1589: R2_INVENTORY.setObjectScene(R2_GYROSCOPE, R2_GLOBALS._player._characterIndex); _gyroscope.remove(); R2_GLOBALS._player.enableControl(); break; case 1558: _dish.fixPriority(124); _dishMode = 1; _dishControlsWindow.setup2(1559, 1, 1, 160, 125); R2_GLOBALS._player.enableControl(); break; case 1559: _dish.fixPriority(168); _walkway.fixPriority(169); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.changeZoom(-1); _dishMode = 0; R2_GLOBALS._player.enableControl(); break; case 1562: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _dishMode = 2; break; case 1564: R2_INVENTORY.setObjectScene(R2_BATTERY, 1); _sceneMode = 1565; setAction(&_sequenceManager1, this, 1565, &R2_GLOBALS._player, NULL); break; case 1565: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 1569: // No break on purpose case 1579: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); R2_GLOBALS._player.enableControl(); break; case 1570: // No break on purpose case 1580: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); R2_GLOBALS._player.enableControl(); break; case 1571: // No break on purpose case 1581: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); R2_GLOBALS._player.enableControl(); break; case 1572: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); R2_GLOBALS._player.enableControl(); break; case 1573: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); R2_GLOBALS._player.enableControl(); break; case 1574: // No break on purpose case 1582: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); R2_GLOBALS._player.enableControl(); break; case 1575: // No break on purpose case 1583: _dontExit = false; _wreckage2.remove(); R2_INVENTORY.setObjectScene(R2_BATTERY, 0); R2_GLOBALS._player.enableControl(); break; case 1576: // No break on purpose case 1584: R2_GLOBALS._sceneManager.changeScene(1580); R2_GLOBALS._player.enableControl(); break; case 1577: // No break on purpose case 1578: _sceneMode = 0; _wreckage2.remove(); _dontExit = false; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); break; case 1585: SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._player.enableControl(); break; case 1586: // No break on purpose case 1587: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); _diagnosticsDisplay.remove(); _dontExit = false; R2_GLOBALS._player.enableControl(); break; case 1592: _joystick.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; } R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: _sceneMode = 62; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); break; } } void Scene1550::process(Event &event) { if ((!R2_GLOBALS._player._canWalk) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) && (event.eventType == EVENT_BUTTON_DOWN) && (this->_screenNumber == 1234)) { int curReg = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); if (curReg == 0) _dontExit = true; else if (((R2_GLOBALS._player._position.y < 90) && (event.mousePos.y > 90)) || ((R2_GLOBALS._player._position.y > 90) && (event.mousePos.y < 90))) _dontExit = true; else _dontExit = false; if ((curReg == 13) || (curReg == 14)) _dontExit = false; } Scene::process(event); } void Scene1550::dispatch() { Scene::dispatch(); // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; // NOTE: Original game contains a switch based on an uninitialized variable. // We're leaving this code here, but ifdef'ed out, in case we can ever figure out // what the original programmers intended the value to come from #if 0 int missingVariable = 0; switch (missingVariable) { case 144: // No break on purpose case 146: _dish._frame = 5; R2_GLOBALS._player._shade = 3; break; case 148: // No break on purpose case 149: _dish._frame = 1; // No break on purpose case 147: // No break on purpose case 150: R2_GLOBALS._player._shade = 3; break; default: break; } #endif } if (_dontExit) return; switch (R2_GLOBALS._player.getRegionIndex() - 11) { case 0: // No break on purpose case 5: // Exiting the top of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 1; _dontExit = true; --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); if (R2_GLOBALS._player._position.x < 160) { Common::Point pt(R2_GLOBALS._player._position.x + 5, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... Common::Point pt(R2_GLOBALS._player._position.x, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { Common::Point pt(R2_GLOBALS._player._position.x - 5, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1: // Exiting the bottom of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 3; _dontExit = true; ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); if (R2_GLOBALS._player._position.x < 160) { Common::Point pt(R2_GLOBALS._player._position.x + 5, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... Common::Point pt(R2_GLOBALS._player._position.x, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { Common::Point pt(R2_GLOBALS._player._position.x - 5, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: // Exiting the right of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 5; _dontExit = true; ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; enterArea(); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y - 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); Common::Point pt(R2_GLOBALS._player._position.x + 10, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: // Exiting to the left of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 7; _dontExit = true; --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; enterArea(); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); Common::Point pt(265, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y - 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); Common::Point pt(R2_GLOBALS._player._position.x - 10, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; default: break; } } void Scene1550::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } void Scene1550::Wall::setupWall(int frameNumber, int strip) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; postInit(); if (scene->_wallType == 2) setup(1551, strip, frameNumber); else setup(1554, strip, frameNumber); switch (strip) { case 0: switch (frameNumber - 1) { case 0: setup(1551, 1, 1); setPosition(Common::Point(30, 67)); break; case 1: setup(1560, 1, 5); setPosition(Common::Point(141, 54)); break; case 2: setup(1560, 2, 5); setPosition(Common::Point(178, 54)); break; case 3: setup(1560, 2, 1); setPosition(Common::Point(289, 67)); break; case 4: setup(1560, 2, 2); setPosition(Common::Point(298, 132)); break; case 5: setup(1560, 1, 2); setPosition(Common::Point(21, 132)); break; case 6: setup(1560, 2, 4); setPosition(Common::Point(285, 123)); break; case 7: setup(1560, 1, 3); setPosition(Common::Point(30, 111)); break; case 8: setup(1560, 2, 3); setPosition(Common::Point(289, 111)); break; case 9: setup(1560, 1, 4); setPosition(Common::Point(34, 123)); break; default: break; } fixPriority(1); break; case 1: if (frameNumber == 3) { setup(1553, 3, 1); setPosition(Common::Point(48, 44)); fixPriority(2); } else { fixPriority(1); setPosition(Common::Point(32, 17)); } switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 3: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 2: fixPriority(1); switch (frameNumber) { case 4: setup(1553, 4, 1); setPosition(Common::Point(48, 168)); break; case 5: setup(1553, 3, 2); setPosition(Common::Point(20, 168)); fixPriority(250); break; default: setPosition(Common::Point(28, 116)); break; } switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 4: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; case 5: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 3: switch (frameNumber) { case 2: fixPriority(2); if (scene->_wallType == 2) setup(1553, 2, 1); else setup(1556, 2, 1); setPosition(Common::Point(160, 44)); break; case 3: fixPriority(2); setup(1553, 5, 1); setPosition(Common::Point(178, 44)); break; default: fixPriority(1); setPosition(Common::Point(160, 17)); break; } if (frameNumber == 1) setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); else setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; case 4: if (frameNumber == 2) { fixPriority(250); if (scene->_wallType == 2) setup(1553, 1, 1); else setup(1556, 1, 1); } else { fixPriority(2); } if (frameNumber != 1) setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); setPosition(Common::Point(160, 168)); break; case 5: fixPriority(1); setPosition(Common::Point(287, 17)); switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 3: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 6: fixPriority(1); setPosition(Common::Point(291, 116)); if (frameNumber == 2) setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); else setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; default: break; } } void Scene1550::enterArea() { _walkRegionsId = 0; _dishMode = 0; _wallCorner1.remove(); _westWall.remove(); _northWall.remove(); _southWall.remove(); _wallCorner2.remove(); _eastWall.remove(); for (int i = 0; i < 8; ++i) _junk[i].remove(); _wreckage.remove(); for (int i = 0; i < 8; ++i) _shipComponents[i].remove(); _airbag.remove(); _joystick.remove(); _gyroscope.remove(); _wreckage4.remove(); _diagnosticsDisplay.remove(); if ((_sceneMode != 1577) && (_sceneMode != 1578)) _wreckage2.remove(); _wreckage3.remove(); _companion.remove(); _dish.remove(); _dishTowerShadow.remove(); _dishTower.remove(); _walkway.remove(); // Set up of special walk regions for certain areas switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { case 0: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 3: R2_GLOBALS._walkRegions.load(1554); _walkRegionsId = 1554; break; case 4: R2_GLOBALS._walkRegions.load(1553); _walkRegionsId = 1553; break; default: break; } break; case 3: // No break on purpose case 4: if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) { if (!R2_GLOBALS.getFlag(16)) { R2_GLOBALS._walkRegions.load(1559); _walkRegionsId = 1559; } } break; case 7: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 10: R2_GLOBALS._walkRegions.load(1555); _walkRegionsId = 1555; break; case 11: R2_GLOBALS._walkRegions.load(1556); _walkRegionsId = 1556; break; default: break; } break; case 11: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 24: R2_GLOBALS._walkRegions.load(1558); _walkRegionsId = 1558; break; case 25: R2_GLOBALS._walkRegions.load(1557); _walkRegionsId = 1557; break; default: break; } break; case 16: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 2: R2_GLOBALS._walkRegions.load(1552); _walkRegionsId = 1552; break; case 3: R2_GLOBALS._walkRegions.load(1551); _walkRegionsId = 1551; break; case 15: R2_GLOBALS._walkRegions.load(1575); _walkRegionsId = 1575; default: break; } break; default: break; } int varA = 0; // This section handles checks if the ARM spacecraft have not yet seized // control of Lance of Truth. if (!R2_GLOBALS.getFlag(16)) { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { case 0: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; _northWall.setupWall(6, 0); break; case 1: // No break on purpose case 2: // No break on purpose case 3: // No break on purpose case 4: varA = 1553; break; case 5: varA = 1553; _northWall.setupWall(6, 0); break; default: break; } break; case 1: // No break on purpose case 2: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _northWall.setupWall(9, 0); break; case 1: varA = 1552; _northWall.setupWall(10, 0); break; case 2: // No break on purpose case 3: // No break on purpose case 4: // No break on purpose case 5: varA = 1552; break; case 6: varA = 1552; _northWall.setupWall(7, 0); break; case 7: varA = 1550; _northWall.setupWall(8, 0); break; default: break; } break; case 3: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _northWall.setupWall(4, 0); break; case 1: varA = 1550; _northWall.setupWall(3, 0); break; case 2: // No break on purpose case 3: // No break on purpose case 4: // No break on purpose case 5: varA = 1551; break; case 6: varA = 1550; _northWall.setupWall(2, 0); break; case 7: varA = 1550; _northWall.setupWall(1, 0); break; default: break; } break; default: break; } if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x < 20) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7))) { // In an area where the cutscene can be triggered, so start it R2_GLOBALS.setFlag(16); R2_GLOBALS._sceneManager.changeScene(1500); } } if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { if (_screenNumber != 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1234); R2_GLOBALS._sceneManager._hasPalette = false; _wallType = 0; } } else if (_screenNumber == 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1550); R2_GLOBALS._sceneManager._hasPalette = false; } if (_screenNumber == 1234) _walkRegionsId = 1576; if (_wallType == 0) { _wallType = 1; } else { if (_wallType == 2) { _wallType = 3; } else { _wallType = 2; } if (R2_GLOBALS._sceneManager._sceneNumber == 1550){ #if 0 warning("Mouse_hideIfNeeded()"); warning("gfx_set_pane_p"); for (int i = 3; i != 168; ++i) { warning("sub294D2(4, i, 312, var14C)"); warning("missing for loop, to be implemented"); warning("gfx_draw_slice"); } warning("gfx_flip_screen()"); warning("gfx_set_pane_p()"); #endif R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; if (varA == 0) { if (_sceneResourceId != 1550) { g_globals->_scenePalette.loadPalette(1550); R2_GLOBALS._sceneManager._hasPalette = true; } } else { g_globals->_scenePalette.loadPalette(varA); R2_GLOBALS._sceneManager._hasPalette = true; } if (R2_GLOBALS._sceneManager._hasPalette) _sceneResourceId = varA; // warning("sub_2C429()"); } } // Scene setup dependent on the type of cell specified in the scene map switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) { case 0: // Standard cell if (_walkRegionsId == 0) { R2_GLOBALS._walkRegions.load(1550); _walkRegionsId = 1550; } break; case 1: // North end of the spaceport if (_walkRegionsId == 0) { R2_GLOBALS._walkRegions.load(1560); _walkRegionsId = 1560; } _wallCorner1.setupWall(2, 1); _northWall.setupWall(1, 3); _wallCorner2.setupWall(2, 5); break; case 2: R2_GLOBALS._walkRegions.load(1561); _walkRegionsId = 1561; _wallCorner1.setupWall(2, 1); _westWall.setupWall(2, 2); _northWall.setupWall(1, 3); _wallCorner2.setupWall(2, 5); break; case 3: R2_GLOBALS._walkRegions.load(1562); _walkRegionsId = 1562; _wallCorner1.setupWall(2, 1); _northWall.setupWall(1, 3); _wallCorner2.setupWall(2, 5); _eastWall.setupWall(2, 6); break; case 4: R2_GLOBALS._walkRegions.load(1563); _walkRegionsId = 1563; _northWall.setupWall(2, 3); break; case 5: R2_GLOBALS._walkRegions.load(1564); _walkRegionsId = 1564; _southWall.setupWall(2, 4); break; case 6: R2_GLOBALS._walkRegions.load(1565); _walkRegionsId = 1565; _wallCorner1.setupWall(1, 1); _westWall.setupWall(1, 2); _northWall.setupWall(3, 3); break; case 7: R2_GLOBALS._walkRegions.load(1566); _walkRegionsId = 1566; _wallCorner1.setupWall(1, 1); _westWall.setupWall(1, 2); _northWall.setupWall(2, 4); break; case 8: R2_GLOBALS._walkRegions.load(1567); _walkRegionsId = 1567; _westWall.setupWall(5, 2); break; case 9: R2_GLOBALS._walkRegions.load(1568); _walkRegionsId = 1568; _westWall.setupWall(4, 2); break; case 10: R2_GLOBALS._walkRegions.load(1569); _walkRegionsId = 1569; _wallCorner1.setupWall(3, 1); break; case 11: R2_GLOBALS._walkRegions.load(1570); _walkRegionsId = 1570; _wallCorner1.setupWall(1, 1); _westWall.setupWall(1, 2); break; case 12: R2_GLOBALS._walkRegions.load(1571); _walkRegionsId = 1571; _wallCorner2.setupWall(1, 5); _eastWall.setupWall(1, 6); break; case 13: R2_GLOBALS._walkRegions.load(1572); _walkRegionsId = 1572; _wallCorner1.setupWall(1, 1); _westWall.setupWall(1, 2); _southWall.setupWall(1, 4); break; case 14: R2_GLOBALS._walkRegions.load(1573); _walkRegionsId = 1573; _southWall.setupWall(1, 4); _wallCorner2.setupWall(1, 5); _eastWall.setupWall(1, 6); break; case 15: // South wall R2_GLOBALS._walkRegions.load(1574); _walkRegionsId = 1574; _southWall.setupWall(1, 4); break; case 16: R2_GLOBALS._walkRegions.load(1570); _walkRegionsId = 1570; _wallCorner1.setupWall(2, 1); _westWall.setupWall(2, 2); break; case 17: R2_GLOBALS._walkRegions.load(1570); _walkRegionsId = 1570; _wallCorner1.setupWall(2, 1); _westWall.setupWall(3, 2); break; case 18: R2_GLOBALS._walkRegions.load(1571); _walkRegionsId = 1571; _wallCorner2.setupWall(2, 5); _eastWall.setupWall(2, 6); break; case 19: R2_GLOBALS._walkRegions.load(1571); _walkRegionsId = 1571; _wallCorner2.setupWall(2, 5); _eastWall.setupWall(3, 6); break; default: break; } int di = 0; int tmpIdx = 0; for (int i = 0; i < 127 * 4; i += 4) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) && (R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) { tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3]; _junk[di].postInit(); _junk[di]._effect = EFFECT_SHADED2; _junk[di]._shade = 0; //_junk[di]._junkState = tmpIdx; _junk[di]._junkNumber = i; _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); if (R2_GLOBALS._scene1550JunkLocations[i + 2] == 41) { _junk[di].changeZoom(-1); _junk[di].setPosition(Common::Point(150, 70)); _junk[di].setup(1562, 1, 1); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[2]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[3]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[6]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[7]); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { _joystick.postInit(); _joystick.setup(1562, 3, 1); _joystick.setPosition(Common::Point(150, 70)); _joystick.fixPriority(10); _joystick.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._scene1550JunkLocations[i + 2] > 40) { _junk[di].changeZoom(100); _junk[di].setup(1561, 1, R2_GLOBALS._scene1550JunkLocations[i + 2] - 40); } else { _junk[di].changeZoom(-1); _junk[di].setup(1552, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) / 5) + 1, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) % 5) + 1); } _junk[di].setPosition(Common::Point(scene1550JunkX[tmpIdx], scene1550JunkY[tmpIdx])); if (scene1550JunkRegions[tmpIdx] != 0) R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[tmpIdx]); di++; } } } // Loop for detecting and setting up certain special areas within the map for (int i = 0; i < 15 * 3; i += 3) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == scene1550SpecialAreas[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == scene1550SpecialAreas[i + 1])) { int areaType = scene1550SpecialAreas[i + 2]; switch (areaType) { case 1: if (!R2_GLOBALS.getFlag(16)) { _wreckage2.postInit(); if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) _wreckage2.setup(1555, 2, 1); else _wreckage2.setup(1555, 1, 1); _wreckage2.setPosition(Common::Point(150, 100)); _wreckage2.fixPriority(92); _wreckage2.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; case 2: _dish.postInit(); if (R2_GLOBALS.getFlag(19)) _dish.setup(1556, 3, 5); else _dish.setup(1556, 3, 1); _dish.changeZoom(95); _dish.setPosition(Common::Point(165, 83)); _dish.fixPriority(168); _dish.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL); _dishTower.postInit(); _dishTower.setup(1556, 4, 1); _dishTower.setPosition(Common::Point(191, 123)); _dishTower.changeZoom(95); _dishTower.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL); _dishTowerShadow.postInit(); _dishTowerShadow._numFrames = 5; if (R2_GLOBALS.getFlag(19)) _dishTowerShadow.setup(1556, 8, 5); else _dishTowerShadow.setup(1556, 8, 1); _dishTowerShadow.setPosition(Common::Point(156, 151)); _dishTowerShadow.fixPriority(10); _walkway.postInit(); if (R2_GLOBALS.getFlag(20)) _walkway.setup(1558, 3, 10); else _walkway.setup(1558, 3, 1); _walkway.setPosition(Common::Point(172, 48)); _walkway.fixPriority(169); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]); break; case 3: _wreckage.postInit(); _wreckage.setup(1550, 1, 1); _wreckage.setPosition(Common::Point(259, 55)); _wreckage.fixPriority(133); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 1, 2); _wreckage2.setPosition(Common::Point(259, 133)); _wreckage2.fixPriority(105); _wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { _gyroscope.postInit(); _gyroscope.setup(1550, 7, 2); _gyroscope.setPosition(Common::Point(227, 30)); _gyroscope.fixPriority(130); _gyroscope.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL); } break; case 4: _wreckage.postInit(); _wreckage.setup(1550, 1, 4); _wreckage.setPosition(Common::Point(76, 131)); _wreckage.fixPriority(10); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 1, 3); _wreckage2.setPosition(Common::Point(76, 64)); _wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { _diagnosticsDisplay.postInit(); _diagnosticsDisplay.setup(1504, 4, 1); _diagnosticsDisplay.setPosition(Common::Point(49, 35)); _diagnosticsDisplay.animate(ANIM_MODE_2, NULL); _diagnosticsDisplay._numFrames = 4; _diagnosticsDisplay.fixPriority(65); _diagnosticsDisplay.setDetails(1550, 14, 15, 63, 2, (SceneItem *) NULL); } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1550) { _airbag.postInit(); _airbag.setup(1550, 7, 1); _airbag.setPosition(Common::Point(45, 44)); _airbag.fixPriority(150); _airbag.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL); } break; case 5: _wreckage.postInit(); _wreckage.setup(1550, 2, 4); _wreckage.setPosition(Common::Point(243, 131)); _wreckage.fixPriority(10); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 2, 3); _wreckage2.setPosition(Common::Point(243, 64)); _wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 6: _wreckage.postInit(); _wreckage.setup(1550, 2, 1); _wreckage.setPosition(Common::Point(60, 55)); _wreckage.fixPriority(133); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 2, 2); _wreckage2.setPosition(Common::Point(60, 133)); _wreckage2.fixPriority(106); _wreckage2.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 7: _wreckage.postInit(); _wreckage.setup(1550, 3, 1); _wreckage.setPosition(Common::Point(281, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 8: _wreckage.postInit(); _wreckage.setup(1550, 3, 2); _wreckage.setPosition(Common::Point(57, 96)); _wreckage.fixPriority(70); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 3, 3); _wreckage2.setPosition(Common::Point(145, 88)); _wreckage2.fixPriority(55); _wreckage2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage3.postInit(); _wreckage3.setup(1550, 3, 4); _wreckage3.setPosition(Common::Point(64, 137)); _wreckage3.fixPriority(115); _wreckage3.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage4.postInit(); _wreckage4.setup(1550, 5, 1); _wreckage4.setPosition(Common::Point(60, 90)); _wreckage4.fixPriority(45); break; case 9: _wreckage.postInit(); _wreckage.setup(1550, 4, 2); _wreckage.setPosition(Common::Point(262, 96)); _wreckage.fixPriority(70); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage2.postInit(); _wreckage2.setup(1550, 4, 3); _wreckage2.setPosition(Common::Point(174, 88)); _wreckage2.fixPriority(55); _wreckage2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage3.postInit(); _wreckage3.setup(1550, 4, 4); _wreckage3.setPosition(Common::Point(255, 137)); _wreckage3.fixPriority(115); _wreckage3.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _wreckage4.postInit(); _wreckage4.setup(1550, 6, 1); _wreckage4.setPosition(Common::Point(259, 90)); _wreckage4.fixPriority(45); break; case 10: _wreckage.postInit(); _wreckage.setup(1550, 4, 1); _wreckage.setPosition(Common::Point(38, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 12: // Intact ship _shipComponents[7].setupShipComponent(8); _shipComponents[0].setupShipComponent(1); _shipComponents[1].setupShipComponent(2); _shipComponents[2].setupShipComponent(3); _shipComponents[3].setupShipComponent(4); _shipComponents[4].setupShipComponent(5); _shipComponents[5].setupShipComponent(6); _shipComponents[6].setupShipComponent(7); break; default: break; } } } if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { _companion.postInit(); _companion._effect = EFFECT_SHADED2; _companion.changeZoom(-1); assert((_walkRegionsId >= 1550) && (_walkRegionsId <= 2008)); R2_GLOBALS._walkRegions.disableRegion(k5A750[_walkRegionsId - 1550]); _companion.setPosition(Common::Point(scene1550JunkX[k5A76D[_walkRegionsId - 1550]], scene1550JunkY[k5A76D[_walkRegionsId - 1550]] + 8)); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) { _companion.setup(1516, 3, 17); _companion.setPosition(Common::Point(272, 94)); _companion.fixPriority(91); _companion.changeZoom(100); _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1505, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) { _companion.setup(1516, 2, 14); _companion.setPosition(Common::Point(276, 97)); _companion.fixPriority(91); _companion.changeZoom(100); _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1500, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } } R2_GLOBALS._uiElements.updateInventory(); } /*-------------------------------------------------------------------------- * Scene 1575 - Spaceport - unused ship scene * *--------------------------------------------------------------------------*/ Scene1575::Button::Button() { _buttonId = 0; _pressed = false; } void Scene1575::Button::synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_buttonId); s.syncAsSint16LE(_pressed); } void Scene1575::Button::process(Event &event) { Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene; bool isInBounds = _bounds.contains(event.mousePos); CursorType cursor = R2_GLOBALS._events.getCursor(); if ((event.eventType == EVENT_BUTTON_DOWN && cursor == CURSOR_USE && isInBounds) || (_pressed && _buttonId != 1 && event.eventType == EVENT_BUTTON_UP && isInBounds)) { // Button pressed _pressed = true; Common::Point pos = scene->_actor1._position; event.handled = true; if (!R2_GLOBALS.getFlag(18) || _buttonId <= 1 || _buttonId >= 6) { switch (_buttonId) { case 1: if (R2_GLOBALS.getFlag(18)) { scene->_actor14.hide(); scene->_actor15.hide(); R2_GLOBALS.clearFlag(18); } else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) { scene->_actor14.show(); scene->_actor15.show(); R2_GLOBALS.setFlag(18); } else { SceneItem::display("That's probably not a good thing, ya know!"); } break; case 2: if (scene->_field41A < 780) { if (pos.x > 54) pos.x -= 65; pos.x += 2; scene->_field41A += 2; for (int i = 0; i < 17; i++) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y)); scene->_actor1.setPosition(Common::Point(pos.x, pos.y)); scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y)); scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y)); } break; case 3: if (scene->_field41A > 0) { if (pos.x < -8) pos.x += 65; pos.x -= 2; scene->_field41A -= 2; for (int i = 0; i < 17; i++) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y)); scene->_actor1.setPosition(Common::Point(pos.x, pos.y)); scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y)); scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y)); } break; case 4: { if (pos.y < 176) { ++pos.y; for (int i = 0; i < 17; ++i) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1)); scene->_actor1.setPosition(Common::Point(pos.x, pos.y)); scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y)); scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y)); } } break; case 5: { if (pos.y > 145) { --pos.y; for (int i = 0; i < 17; ++i) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1)); scene->_actor1.setPosition(Common::Point(pos.x, pos.y)); scene->_actor2.setPosition(Common::Point(pos.x + 65, pos.y)); scene->_actor3.setPosition(Common::Point(pos.x + 130, pos.y)); } } break; case 6: R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; } int j = 0; for (int i = 0; i < 17; i++) { if (scene->_arrActor[i]._bounds.contains(85, 116)) j = i; } if (scene->_actor13._bounds.contains(85, 116)) j = 18; if (scene->_actor12._bounds.contains(85, 116)) j = 19; if (j) scene->_actor11.show(); else scene->_actor11.hide(); } else { SceneItem::display("Better not move the laser while it's firing!"); } } else { _pressed = false; } } bool Scene1575::Button::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; return SceneHotspot::startAction(action, event); } void Scene1575::Button::initButton(int buttonId) { _buttonId = buttonId; _pressed = false; EventHandler::postInit(); switch (_buttonId) { case 1: setDetails(Rect(53, 165, 117, 190), -1, -1, -1, 2, 1, NULL); break; case 2: setDetails(Rect(151, 142, 189, 161), -1, -1, -1, 2, 1, NULL); break; case 3: setDetails(Rect(225, 142, 263, 161), -1, -1, -1, 2, 1, NULL); break; case 4: setDetails(Rect(188, 122, 226, 140), -1, -1, -1, 2, 1, NULL); break; case 5: setDetails(Rect(188, 162, 226, 180), -1, -1, -1, 2, 1, NULL); break; case 6: setDetails(Rect(269, 169, 301, 185), -1, -1, -1, 2, 1, NULL); break; default: break; } } /*--------------------------------------------------------------------------*/ Scene1575::Scene1575() { _field412 = 0; _field414 = 390; _field416 = 0; _field418 = 0; _field41A = 0; } void Scene1575::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41A); } double hypotenuse(double v1, double v2) { return sqrt(v1 * v1 + v2 * v2); } void Scene1575::postInit(SceneObjectList *OwnerList) { loadScene(1575); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; _actor1.postInit(); _actor1.setup(1575, 1, 1); _actor1.setPosition(Common::Point(54, 161)); _actor1.fixPriority(5); _actor2.postInit(); _actor2.setup(1575, 1, 1); _actor2.setPosition(Common::Point(119, 161)); _actor2.fixPriority(5); _actor3.postInit(); _actor3.setup(1575, 1, 1); _actor3.setPosition(Common::Point(184, 161)); _actor3.fixPriority(5); for (int i = 0; i < 17; i++) { _arrActor[i].postInit(); _arrActor[i].setup(1575, 2, k5A7F6[3 * i + 2]); double v1 = hypotenuse(2.0, 3 - k5A7F6[3 * i]); v1 += hypotenuse(2.0, 3 - k5A7F6[3 * i + 1]); int yp = (int)(sqrt(v1) * 75.0 / 17.0 - 161.0); int angle = R2_GLOBALS._gfxManagerInstance.getAngle( Common::Point(3, 16), Common::Point(k5A7F6[3 * i], k5A7F6[3 * i + 1])); int xp = angle * 78 / 9 - 319; _arrActor[i].setPosition(Common::Point(xp, yp)); _arrActor[i].fixPriority(6); } _actor4.postInit(); _actor4.setup(1575, 3, 1); _actor4.setPosition(Common::Point(48, 81)); _actor5.postInit(); _actor5.setup(1575, 3,1); _actor5.setPosition(Common::Point(121, 81)); _actor6.postInit(); _actor6.setup(1575, 3, 2); _actor6.setPosition(Common::Point(203, 80)); _actor7.postInit(); _actor7.setup(1575, 3, 2); _actor7.setPosition(Common::Point(217, 80)); _actor8.postInit(); _actor8.setup(1575, 3, 2); _actor8.setPosition(Common::Point(231, 80)); _actor9.postInit(); _actor9.setup(1575, 3, 2); _actor9.setPosition(Common::Point(273, 91)); _actor10.postInit(); _actor10.setup(1575, 3, 2); _actor10.setPosition(Common::Point(287, 91)); // Initialize buttons _button1.initButton(1); _button2.initButton(2); _button3.initButton(3); _button4.initButton(4); _button5.initButton(5); _button6.initButton(6); _actor11.postInit(); _actor11.setup(1575, 4, 2); _actor11.setPosition(Common::Point(84, 116)); _actor11.hide(); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); do { _field412 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; _field414 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; } while ((_field412) && (_field414)); if (_field412 < 0) _actor4.hide(); if (_field414 < 0) _actor5.hide(); _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; _actor13.postInit(); _actor13.setup(1575, 2, 4); // TODO warning("TODO: another immense pile of floating operations"); _actor12.postInit(); _actor12.fixPriority(12); if (R2_GLOBALS.getFlag(17)) { _actor13.setPosition(Common::Point(_actor13._position.x + 5, _actor13._position.y)); _actor12.setPosition(Common::Point(_actor12._position.x + 5, _actor12._position.y)); } _actor14.postInit(); _actor14.setup(1575, 5, 1); _actor14.setPosition(Common::Point(85, 176)); _actor14.fixPriority(7); _actor14.hide(); _actor15.postInit(); _actor15.setup(1575, 5, 2); _actor15.setPosition(Common::Point(85, 147)); _actor15.fixPriority(7); _actor15.hide(); } void Scene1575::remove() { SceneExt::remove(); R2_GLOBALS._uiElements._active = true; } void Scene1575::signal() { R2_GLOBALS._player.enableControl(); } void Scene1575::process(Event &event) { Scene::process(event); g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); } void Scene1575::dispatch() { if (_field412 <= 0) { ++_field412; if (_field412 == 0) { _actor4.show(); _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } else { _field412--; if (_field412 ==0) { _actor4.hide(); _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } if (_field414 <= 0) { ++_field414; if (_field414 == 0) { _actor5.show(); _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } else { _field414--; if (_field414 == 0) { _actor5.hide(); _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } if (_field416 == 0) { switch(R2_GLOBALS._randomSource.getRandomNumber(3)) { case 0: _actor6.hide(); _actor7.hide(); _actor8.hide(); break; case 1: _actor6.show(); _actor7.hide(); _actor8.hide(); break; case 2: _actor6.show(); _actor7.show(); _actor8.hide(); break; case 3: _actor6.show(); _actor7.show(); _actor8.show(); break; default: break; } _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; } else { --_field416; } if (_field418 == 0) { switch(R2_GLOBALS._randomSource.getRandomNumber(2)) { case 0: _actor9.hide(); _actor10.hide(); break; case 1: _actor9.show(); _actor10.hide(); break; case 2: _actor9.show(); _actor10.show(); break; default: break; } _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; } else { _field418--; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1580 - Inside wreck * *--------------------------------------------------------------------------*/ Scene1580::Scene1580() { } void Scene1580::synchronize(Serializer &s) { SceneExt::synchronize(s); } bool Scene1580::JoystickPlug::startAction(CursorType action, Event &event) { if (action == R2_JOYSTICK) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580); R2_GLOBALS._sceneItems.remove(&scene->_joystickPlug); scene->_joystick.postInit(); scene->_joystick.setup(1580, 1, 4); scene->_joystick.setPosition(Common::Point(159, 163)); scene->_joystick.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL); scene->_arrActor[5].remove(); return true; } return SceneHotspot::startAction(action, event); } bool Scene1580::ScreenSlot::startAction(CursorType action, Event &event) { if (action == R2_DIAGNOSTICS_DISPLAY) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580); R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_screenSlot); scene->_screen.postInit(); scene->_screen.setup(1580, 1, 1); scene->_screen.setPosition(Common::Point(124, 108)); scene->_screen.fixPriority(10); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) scene->_screen.setDetails(1550, 14, -1, -1, 5, &scene->_joystick); else scene->_screen.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL); scene->_screenDisplay.postInit(); scene->_screenDisplay.setup(1580, 3, 1); scene->_screenDisplay.setPosition(Common::Point(124, 109)); scene->_screenDisplay.fixPriority(20); //scene->_field412 = 1; scene->_sceneMode = 10; scene->setAction(&scene->_sequenceManager, scene, 1, &R2_GLOBALS._player, NULL); return true; } return SceneHotspot::startAction(action, event); } bool Scene1580::Joystick::startAction(CursorType action, Event &event) { if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) && (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) && (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) && (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) && (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(536, scene); else scene->_stripManager.start(537, scene); return true; } return SceneActor::startAction(action, event); } bool Scene1580::Screen::startAction(CursorType action, Event &event) { if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex); scene->_screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL); scene->_screenDisplay.remove(); remove(); return true; } return SceneActor::startAction(action, event); } bool Scene1580::StorageCompartment::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_storageCompartment); scene->_sceneMode = 0; animate(ANIM_MODE_5, scene); return true; } bool Scene1580::HatchButton::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); setFrame(2); scene->_sceneMode = 20; scene->setAction(&scene->_sequenceManager, scene, 2, &R2_GLOBALS._player, NULL); return true; } bool Scene1580::ThrusterValve::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1); remove(); return true; } break; case R2_COM_SCANNER: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(529, scene); return true; break; case R2_COM_SCANNER_2: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(527, scene); return true; break; default: break; } return SceneActor::startAction(action, event); } bool Scene1580::Ignitor::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_IGNITOR, 1); remove(); return true; } break; case R2_COM_SCANNER: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(529, scene); return true; break; case R2_COM_SCANNER_2: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(527, scene); return true; break; default: break; } return SceneActor::startAction(action, event); } void Scene1580::postInit(SceneObjectList *OwnerList) { loadScene(1580); R2_GLOBALS._sceneManager._fadeMode = FADEMODE_GRADUAL; SceneExt::postInit(); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _sceneMode = 0; R2_GLOBALS._player.disableControl(); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) { _joystick.postInit(); _joystick.setup(1580, 1, 4); _joystick.setPosition(Common::Point(159, 163)); _joystick.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL); } else { _joystickPlug.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL); } if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) { _screen.postInit(); _screen.setup(1580, 1, 1); _screen.setPosition(Common::Point(124, 108)); _screen.fixPriority(10); _screen.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL); _screenDisplay.postInit(); _screenDisplay.setup(1580, 1, 3); _screenDisplay.setPosition(Common::Point(124, 96)); _screenDisplay.fixPriority(20); } else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) { _screen.postInit(); _screen.setup(1580, 1, 1); _screen.setPosition(Common::Point(124, 108)); _screen.fixPriority(10); _screen.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL); _screenDisplay.postInit(); _screenDisplay.setup(1580, 3, 1); _screenDisplay.setPosition(Common::Point(124, 109)); _screenDisplay.fixPriority(20); _sceneMode = 10; } else { _screenSlot.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL); } _storageCompartment.postInit(); if (R2_GLOBALS.getFlag(58) == 0) { _storageCompartment.setup(1580, 5, 1); _storageCompartment.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL); } else { _storageCompartment.setup(1580, 5, 6); } _storageCompartment.setPosition(Common::Point(216, 108)); _storageCompartment.fixPriority(100); _hatchButton.postInit(); _hatchButton.setup(1580, 4, 1); _hatchButton.setPosition(Common::Point(291, 147)); _hatchButton.fixPriority(100); _hatchButton.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) { _thrusterValve.postInit(); _thrusterValve.setup(1580, 6, 2); _thrusterValve.setPosition(Common::Point(222, 108)); _thrusterValve.fixPriority(50); _thrusterValve.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL); } if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) { _ignitor.postInit(); _ignitor.setup(1580, 6, 1); _ignitor.setPosition(Common::Point(195, 108)); _ignitor.fixPriority(50); _ignitor.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL); } void Scene1580::signal() { switch (_sceneMode++) { case 10: _screenDisplay.animate(ANIM_MODE_5, this); break; case 11: _screenDisplay.setup(1580, 1, 2); _screenDisplay.setPosition(Common::Point(124, 94)); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) { _arrActor[0].postInit(); _arrActor[0].setup(1580, 2, 1); _arrActor[0].setPosition(Common::Point(138, 56)); } if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) != 0) { _arrActor[1].postInit(); _arrActor[1].setup(1580, 2, 2); _arrActor[1].setPosition(Common::Point(140, 66)); } if (R2_INVENTORY.getObjectScene(R2_IGNITOR) != 0) { _arrActor[2].postInit(); _arrActor[2].setup(1580, 2, 3); _arrActor[2].setPosition(Common::Point(142, 85)); } if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) != 0) { _arrActor[3].postInit(); _arrActor[3].setup(1580, 2, 4); _arrActor[3].setPosition(Common::Point(142, 92)); } if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) != 0) { _arrActor[4].postInit(); _arrActor[4].setup(1580, 2, 5); _arrActor[4].setPosition(Common::Point(108, 54)); } if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) != 1580) { _arrActor[5].postInit(); _arrActor[5].setup(1580, 2, 6); _arrActor[5].setPosition(Common::Point(110, 64)); } if (R2_INVENTORY.getObjectScene(R2_BATTERY) != 0) { _arrActor[6].postInit(); _arrActor[6].setup(1580, 2, 7); _arrActor[6].setPosition(Common::Point(108, 80)); } if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) != 0) { _arrActor[7].postInit(); _arrActor[7].setup(1580, 2, 8); _arrActor[7].setPosition(Common::Point(111, 92)); } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 20: R2_GLOBALS._sceneManager.changeScene(1550); break; case 31: R2_GLOBALS._sceneManager.changeScene(1530); break; default: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; } } /*-------------------------------------------------------------------------- * Scene 1625 - Miranda being questioned * *--------------------------------------------------------------------------*/ bool Scene1625::Wire::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1631; scene->_mirandaMouth.postInit(); scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_mirandaMouth, &scene->_wire, NULL); return true; } Scene1625::Scene1625() { } void Scene1625::synchronize(Serializer &s) { SceneExt::synchronize(s); } void Scene1625::postInit(SceneObjectList *OwnerList) { loadScene(1625); R2_GLOBALS._player._characterIndex = R2_MIRANDA; SceneExt::postInit(); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_soldierSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); _wire.postInit(); _wire.setup(1626, 2, 1); _wire.setPosition(Common::Point(206, 133)); _wire.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL); _wristRestraints.postInit(); _wristRestraints.setup(1625, 8, 1); _wristRestraints.setPosition(Common::Point(190, 131)); _wristRestraints.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL); if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 1625) { if (!R2_GLOBALS.getFlag(83)) { _glass.postInit(); _glass.setup(1626, 4, 1); _glass.setPosition(Common::Point(96, 166)); _glass.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { _teal.postInit(); _teal.fixPriority(10); _tealRightArm.postInit(); R2_GLOBALS._player.disableControl(); _sceneMode = 1625; setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL); } R2_GLOBALS._sound1.play(245); _background.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL); R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1625; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 1625; } void Scene1625::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1625::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.disableControl(); _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1626; setAction(&_sequenceManager, this, 1626, &_tealHead, &_glass, NULL); break; case 12: MessageDialog::show(DONE_MSG, OK_BTN_STRING); break; case 14: _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(831, this); break; case 99: R2_GLOBALS._player.disableControl(); switch (_stripManager._exitMode) { case 1: _sceneMode = 1627; setAction(&_sequenceManager, this, 1627, &_mirandaMouth, &_glass, NULL); break; case 2: _sceneMode = 1629; setAction(&_sequenceManager, this, 1629, &_tealHead, &_wristRestraints, NULL); break; case 4: R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_QUINN]); break; case 5: _sceneMode = 1628; _tealHead.remove(); setAction(&_sequenceManager, this, 1628, &_mirandaMouth, &_glass, NULL); break; case 6: _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1632; setAction(&_sequenceManager, this, 1632, &_glass, NULL); break; case 7: _sceneMode = 1633; setAction(&_sequenceManager, this, 1633, &_glass, NULL); break; case 8: _sceneMode = 1635; setAction(&_sequenceManager, this, 1635, &_mirandaMouth, &_wristRestraints, NULL); break; case 9: _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1634; setAction(&_sequenceManager, this, 1634, &_mirandaMouth, &_wristRestraints, NULL); break; case 3: // No break on purpose default: _sceneMode = 1630; _tealHead.remove(); setAction(&_sequenceManager, this, 1630, &_teal, &_tealRightArm, NULL); break; } //_field412 = _stripManager._field2E8; _stripManager._currObj44Id = 0; break; case 1625: _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(800, this); break; case 1626: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _mirandaMouth.postInit(); _mirandaMouth.setup(1627, 3, 1); _mirandaMouth.setPosition(Common::Point(196, 65)); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(832, this); break; case 1627: _mirandaMouth.setup(1627, 3, 1); _mirandaMouth.setPosition(Common::Point(196, 65)); _mirandaMouth.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(833, this); break; case 1628: R2_GLOBALS.setFlag(83); _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _mirandaMouth.setup(1627, 3, 1); _mirandaMouth.setPosition(Common::Point(196, 65)); _mirandaMouth.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(834, this); break; case 1629: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(805, this); break; case 1630: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = true; break; case 1631: _mirandaMouth.setup(1627, 3, 1); _mirandaMouth.setPosition(Common::Point(196, 65)); _mirandaMouth.show(); _wire.remove(); _teal.postInit(); _teal.fixPriority(10); _tealRightArm.postInit(); R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3); _sceneMode = 14; setAction(&_sequenceManager, this, 1625, &_teal, &_tealRightArm, NULL); break; case 1632: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(835, this); break; case 1633: _glass.remove(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(818, this); break; case 1634: _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(836, this); break; case 1635: _mirandaMouth.setup(1627, 3, 1); _mirandaMouth.setPosition(Common::Point(196, 65)); _mirandaMouth.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(818, this); break; default: break; } } void Scene1625::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) event.handled = true; else Scene::process(event); } /*-------------------------------------------------------------------------- * Scene 1700 - Rim * *--------------------------------------------------------------------------*/ Scene1700::Scene1700() { _walkFlag = 0; } void Scene1700::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_walkFlag); } bool Scene1700::RimTransport::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 4; Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); return true; } bool Scene1700::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 30; scene->signal(); return true; } void Scene1700::NorthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 1; Common::Point pt(R2_GLOBALS._player._position.x, 0); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::SouthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 2; Common::Point pt(R2_GLOBALS._player._position.x, 170); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::WestExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 6; Common::Point pt(0, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::enterArea() { Rect tmpRect; R2_GLOBALS._walkRegions.load(1700); _slabWest.remove(); _slabEast.remove(); _slabShadowWest.remove(); _slabShadowEast.remove(); _westPlatform.remove(); _rimTransportDoor.remove(); _rimTransport.remove(); if (_sceneMode != 40) { _ledgeHopper.remove(); _hatch.remove(); } // The original had manual code here to redraw the background manually when // changing areas within the scene. Which seems to be totally redundant. if (_sceneMode != 40 && R2_GLOBALS._rimLocation == 0) { // Crashed ledge hopper _ledgeHopper.postInit(); _ledgeHopper.setup(1701, 1, 1); _ledgeHopper.setPosition(Common::Point(220, 137)); _ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(12); } if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) { // The slabs forming the bottom of the regular rings the rim transport travels through _slabWest.postInit(); _slabWest.setup(1700, 1, 1); _slabWest.setPosition(Common::Point(222, 82)); _slabWest.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); _slabShadowWest.postInit(); _slabShadowWest.setup(1700, 2, 1); _slabShadowWest.setPosition(Common::Point(177, 82)); _slabShadowWest.fixPriority(0); _slabShadowEast.postInit(); _slabShadowEast.setup(1700, 2, 2); _slabShadowEast.setPosition(Common::Point(332, 96)); _slabShadowEast.fixPriority(0); _slabEast.postInit(); _slabEast.setup(1700, 1, 2); _slabEast.setPosition(Common::Point(424, 84)); R2_GLOBALS._walkRegions.disableRegion(11); } if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) { // Enable west exit to lift _westPlatform.postInit(); _westPlatform.setup(1700, 3, 2); _westPlatform.setPosition(Common::Point(51, 141)); _westPlatform.fixPriority(0); _westPlatform.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); _westExit._enabled = true; } else { R2_GLOBALS._walkRegions.disableRegion(1); _westExit._enabled = false; } if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._rimLocation == 25) || (R2_GLOBALS._rimLocation == -3))) || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._rimLocation == R2_GLOBALS._rimTransportLocation)) ) { // Rim transport vechile located R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; if (!R2_GLOBALS.getFlag(15)) _walkFlag = true; _rimTransport.postInit(); _rimTransport.setup(1700, 3, 1); _rimTransport.setPosition(Common::Point(338, 150)); _rimTransport.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); _rimTransport.fixPriority(15); _rimTransportDoor.postInit(); _rimTransportDoor.setup(1700, 4, 1); _rimTransportDoor.setPosition(Common::Point(312, 106)); _rimTransportDoor.fixPriority(130); } } void Scene1700::postInit(SceneObjectList *OwnerList) { loadScene(1700); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 1530; scalePalette(65, 65, 65); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _northExit.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); _southExit.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); _westExit.setDetails(Rect(0, 0, 12, 138), EXITCURSOR_W, 1800); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setPosition(Common::Point(0, 0)); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(1501); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); } else { R2_GLOBALS._player.setVisage(1506); R2_GLOBALS._player._moveDiff = Common::Point(3, 1); } _companion.postInit(); _companion.animate(ANIM_MODE_1, NULL); _companion.setObjectWrapper(new SceneObjectWrapper()); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setVisage(1506); _companion._moveDiff = Common::Point(3, 1); _companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); } else { _companion.setVisage(1501); _companion._moveDiff = Common::Point(2, 1); _companion.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._sound1.play(134); _playerShadow.postInit(); _playerShadow.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _playerShadow.setVisage(1112); else _playerShadow.setVisage(1111); _playerShadow._effect = EFFECT_SHADOW_MAP; _playerShadow._shadowMap = _shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_playerShadow; _companionShadow.postInit(); _companionShadow.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companionShadow.setVisage(1111); else _companionShadow.setVisage(1112); _companionShadow._effect = EFFECT_SHADOW_MAP; _companionShadow._shadowMap = _shadowPaletteMap; _companion._linkedActor = &_companionShadow; R2_GLOBALS._sound1.play(134); switch (R2_GLOBALS._sceneManager._previousScene) { case 1530: R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.hide(); _companion.hide(); _hatch.postInit(); _hatch.hide(); _ledgeHopper.postInit(); _ledgeHopper.setup(1701, 1, 1); _ledgeHopper.setPosition(Common::Point(220, 137)); _ledgeHopper.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); _playerShadow.hide(); _companionShadow.hide(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(539, this); _sceneMode = 40; break; case 1750: { R2_GLOBALS._player.setPosition(Common::Point(282, 121)); _companion.setPosition(Common::Point(282, 139)); _sceneMode = 8; Common::Point pt(262, 101); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(262, 119); NpcMover *mover2 = new NpcMover(); _companion.addMover(mover2, &pt2, this); } break; case 1800: { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setPosition(Common::Point(0, 86)); _companion.setPosition(Common::Point(0, 64)); _sceneMode = 7; R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player._strip = 1; Common::Point pt(64, 86); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); _companion.setObjectWrapper(NULL); _companion._strip = 1; Common::Point pt2(77, 64); NpcMover *mover2 = new NpcMover(); _companion.addMover(mover2, &pt2, NULL); } break; default: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(109, 160)); _companion.setPosition(Common::Point(156, 160)); R2_GLOBALS._walkRegions.disableRegion(15); } else { R2_GLOBALS._player.setPosition(Common::Point(156, 160)); _companion.setPosition(Common::Point(109, 160)); R2_GLOBALS._walkRegions.disableRegion(17); } _sceneMode = 50; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; } R2_GLOBALS._player._characterScene[R2_QUINN] = 1700; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700; enterArea(); _surface.setDetails(1, 1700, 3, -1, -1); _background.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL); } void Scene1700::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1700::signal() { switch (_sceneMode) { case 1: { _sceneMode = 3; if (R2_GLOBALS._rimLocation < 2400) ++R2_GLOBALS._rimLocation; enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170)); Common::Point pt(R2_GLOBALS._player._position.x, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); if (R2_GLOBALS._player._position.x < 132) { _companion.setPosition(Common::Point(156, 170)); Common::Point pt2(156, 160); NpcMover *mover2 = new NpcMover(); _companion.addMover(mover2, &pt2, NULL); R2_GLOBALS._walkRegions.disableRegion(15); } else { _companion.setPosition(Common::Point(109, 170)); Common::Point pt3(109, 160); NpcMover *mover3 = new NpcMover(); _companion.addMover(mover3, &pt3, NULL); R2_GLOBALS._walkRegions.disableRegion(17); } } break; case 2: { _sceneMode = 3; if (R2_GLOBALS._rimLocation > -2400) --R2_GLOBALS._rimLocation; enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0)); Common::Point pt(R2_GLOBALS._player._position.x, 10); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); if (R2_GLOBALS._player._position.x >= 171) { _companion.setPosition(Common::Point(155, 0)); Common::Point pt2(155, 10); NpcMover *mover2 = new NpcMover(); _companion.addMover(mover2, &pt2, NULL); R2_GLOBALS._walkRegions.disableRegion(15); } else { _companion.setPosition(Common::Point(188, 0)); Common::Point pt3(188, 10); NpcMover *mover3 = new NpcMover(); _companion.addMover(mover3, &pt3, NULL); R2_GLOBALS._walkRegions.disableRegion(17); } } break; case 3: if (!_walkFlag) { R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { R2_GLOBALS.setFlag(15); _walkFlag = false; _sceneMode = 31; R2_GLOBALS._events.setCursor(CURSOR_WALK); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(542, this); else _stripManager.start(543, this); } break; case 4: { _sceneMode = 5; Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); _companion.addMover(mover, &pt, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_rimTransportDoor, NULL); else setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_rimTransportDoor, NULL); } break; case 5: R2_GLOBALS._sceneManager.changeScene(1750); break; case 6: R2_GLOBALS._sceneManager.changeScene(1800); break; case 7: R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); R2_GLOBALS._player._strip = 1; _companion.setObjectWrapper(new SceneObjectWrapper()); _companion._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.disableRegion(14); break; case 8: R2_GLOBALS._player._strip = 2; _companion._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.disableRegion(12); break; case 30: _sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(540, this); else _stripManager.start(541, this); break; case 31: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 40: R2_GLOBALS._player.disableControl(); _sceneMode = 1704; setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_companion, &_hatch, &_ledgeHopper, &_playerShadow, &_companionShadow, NULL); break; case 50: if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._walkRegions.disableRegion(15); else R2_GLOBALS._walkRegions.disableRegion(17); R2_GLOBALS._player.enableControl(); break; case 1704: R2_GLOBALS._sound1.play(134); R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(12); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 1750 - Maintaiance Vechile * *--------------------------------------------------------------------------*/ Scene1750::Button::Button() { _buttonId = 0; } void Scene1750::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); } bool Scene1750::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; switch (_buttonId) { case 1: // Forward button show(); scene->_backwardButton.hide(); if (scene->_speed < 0) scene->_speed = -scene->_speed; scene->_direction = 1; break; case 2: // Backwards button show(); scene->_forwardButton.hide(); if (scene->_speed > 0) scene->_speed = -scene->_speed; scene->_direction = -1; break; case 3: // Exit button if (scene->_rotation->_idxChange == 0) { show(); R2_GLOBALS._sceneManager.changeScene(1700); } else { scene->_speed = 0; scene->_speedSlider._moveRate = 20; scene->_forwardButton._moveDiff.y = 1; Common::Point pt(286, 143); NpcMover *mover = new NpcMover(); scene->_speedSlider.addMover(mover, &pt, NULL); } default: break; } return true; } /*------------------------------------------------------------------------*/ Scene1750::SpeedSlider::SpeedSlider() { _incrAmount = 0; _xp = 0; _ys = 0; _height = 0; _thumbHeight = 0; _mouseDown = false; } void Scene1750::SpeedSlider::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_incrAmount); s.syncAsSint16LE(_xp); s.syncAsSint16LE(_ys); s.syncAsSint16LE(_height); s.syncAsSint16LE(_thumbHeight); s.syncAsSint16LE(_mouseDown); } void Scene1750::SpeedSlider::setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight) { _mouseDown = false; _incrAmount = incrAmount; _xp = xp; _ys = ys; _height = height; _thumbHeight = thumbHeight; postInit(); setup(1750, 1, 1); fixPriority(255); setPosition(Common::Point(_xp, _ys + ((_height * (incrAmount - 1)) / (_thumbHeight - 1)))); } void Scene1750::SpeedSlider::calculateSlider() { Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; int tmpVar = (_height / (_thumbHeight - 1)) / 2; int tmpVar2 = ((_position.y - _ys + tmpVar) * _thumbHeight) / (_height + 2 * tmpVar); setPosition(Common::Point(_xp, _ys + ((_height * tmpVar2) / (_thumbHeight - 1)))); scene->_speed = scene->_direction * tmpVar2; } void Scene1750::SpeedSlider::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { _mouseDown = true; event.eventType = EVENT_NONE; } if ((event.eventType == EVENT_BUTTON_UP) && _mouseDown) { _mouseDown = false; event.handled = true; addMover(NULL); calculateSlider(); } if (_mouseDown) { event.handled = true; if (event.mousePos.y >= _ys) { if (_ys + _height >= event.mousePos.y) setPosition(Common::Point(_xp, event.mousePos.y)); else setPosition(Common::Point(_xp, _ys + _height)); } else { setPosition(Common::Point(_xp, _ys)); } } } bool Scene1750::SpeedSlider::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return SceneActor::startAction(action, event); return false; } /*------------------------------------------------------------------------*/ Scene1750::Scene1750() { _direction = 0; _speedCurrent = 0; _speed = 0; _speedDelta = 0; _rotationSegment = 0; _rotationSegCurrent = 0; _newRotation = 0; _rotation = nullptr; } void Scene1750::synchronize(Serializer &s) { SceneExt::synchronize(s); SYNC_POINTER(_rotation); s.syncAsSint16LE(_direction); s.syncAsSint16LE(_speedCurrent); s.syncAsSint16LE(_speed); s.syncAsSint16LE(_speedDelta); s.syncAsSint16LE(_rotationSegment); s.syncAsSint16LE(_rotationSegCurrent); s.syncAsSint16LE(_newRotation); } void Scene1750::postInit(SceneObjectList *OwnerList) { loadScene(1750); R2_GLOBALS._sound1.play(115); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._player._characterScene[R2_QUINN] = 1750; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750; _rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1); _rotation->setDelay(0); _rotation->_idxChange = 0; _rotation->_countdown = 2; switch ((R2_GLOBALS._rimLocation + 2) % 4) { case 0: _rotation->_currIndex = 247; break; case 1: _rotation->_currIndex = 235; break; case 2: _rotation->_currIndex = 239; break; case 3: _rotation->_currIndex = 243; break; default: break; } byte tmpPal[768]; for (int i = 224; i < 255; i++) { int tmpIndex = _rotation->_currIndex - 224; if (tmpIndex > 254) tmpIndex -= 31; tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; } for (int i = 224; i < 255; i++) { R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); _radarSweep.postInit(); _radarSweep.setup(1750, 3, 1); _radarSweep.setPosition(Common::Point(49, 185)); _radarSweep.fixPriority(7); _radarSweep.setDetails(1750, 30, -1, -1, 1, (SceneItem *) NULL); _scannerIcon.postInit(); _scannerIcon.setup(1750, 2, 1); _scannerIcon.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); _scannerIcon.fixPriority(8); _redLights.postInit(); _redLights.setup(1750, 1, 4); int tmpVar = ABS(_scannerIcon._position.y - 158) / 100; if (tmpVar >= 8) _redLights.hide(); else if (_scannerIcon._position.y <= 158) _redLights.setPosition(Common::Point(137, (tmpVar * 7) + 122)); else _redLights.setPosition(Common::Point(148, (tmpVar * 7) + 122)); _speedSlider.setupSlider(1, 286, 143, 41, 15); _speedSlider.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL); _forwardButton.postInit(); _forwardButton._buttonId = 1; _forwardButton.setup(1750, 1, 2); _forwardButton.setPosition(Common::Point(192, 140)); _forwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); _backwardButton.postInit(); _backwardButton._buttonId = 2; _backwardButton.setup(1750, 1, 3); _backwardButton.setPosition(Common::Point(192, 163)); _backwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); _backwardButton.hide(); _exitButton.postInit(); _exitButton._buttonId = 3; _exitButton.setup(1750, 1, 5); _exitButton.setPosition(Common::Point(230, 183)); _exitButton.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL); _direction = 1; // Forward by default _speedDelta = 0; _speedCurrent = 0; _speed = 0; _rotationSegment = ((_rotation->_currIndex - 218) / 4) % 4; _redLightsDescr.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL); _greenLights.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL); _frontView.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL); _rearView.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL); } void Scene1750::remove() { if (R2_GLOBALS._rimLocation == 2400) R2_GLOBALS._rimLocation = 2399; if (R2_GLOBALS._rimLocation == -2400) R2_GLOBALS._rimLocation = -2399; R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; SceneExt::remove(); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._uiElements._active = true; } void Scene1750::signal() { R2_GLOBALS._player.enableControl(); } void Scene1750::process(Event &event) { Scene::process(event); if (!event.handled) _speedSlider.process(event); } void Scene1750::dispatch() { if (_rotation) { if (!_speedDelta && (_speed != _speedCurrent)) { if (_speedCurrent >= _speed) --_speedCurrent; else ++_speedCurrent; _speedDelta = 21 - ABS(_speedCurrent); } if (_speedDelta == 1) { if (_speedCurrent == 0) { _radarSweep.show(); _rotation->_idxChange = 0; } else { if (_rotation->_idxChange == 0) _radarSweep.hide(); if (_speedCurrent < -12) { _rotation->setDelay(15 - ABS(_speedCurrent)); _rotation->_idxChange = -2; } else if (_speedCurrent < 0) { _rotation->setDelay(10 - ABS(_speedCurrent)); _rotation->_idxChange = -1; } else if (_speedCurrent < 11) { _rotation->setDelay(10 - _speedCurrent); _rotation->_idxChange = 1; } else { _rotation->setDelay(15 - _speedCurrent); _rotation->_idxChange = 2; } } } if (_speedDelta) --_speedDelta; _rotationSegCurrent = _rotationSegment; _rotationSegment = ((_rotation->_currIndex - 218) / 4) % 4; if ((_rotationSegCurrent + 1) == _rotationSegment || (_rotationSegCurrent - 3) == _rotationSegment) { if (R2_GLOBALS._rimLocation < 2400) { ++R2_GLOBALS._rimLocation; } } if ((_rotationSegCurrent - 1) == _rotationSegment || (_rotationSegCurrent + 3) == _rotationSegment) { if (R2_GLOBALS._rimLocation > -2400) { --R2_GLOBALS._rimLocation; } } if (_rotation->_currIndex != _newRotation) { // Handle setting the position of the lift icon in the scanner display _newRotation = _rotation->_currIndex; _scannerIcon.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); } } int v = ABS(_scannerIcon._position.y - 158) / 100; if (v < 8) { // Show how close the user is to the lift on the second column of lights _redLights.show(); _redLights.setPosition(Common::Point((_scannerIcon._position.y <= 158) ? 137 : 148, v * 7 + 122)); } else { _redLights.hide(); } } /*-------------------------------------------------------------------------- * Scene 1800 - Rim Lift Exterior * *--------------------------------------------------------------------------*/ Scene1800::Scene1800() { _locationMode = 0; } void Scene1800::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_locationMode); } bool Scene1800::Background::startAction(CursorType action, Event &event) { if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2)) return false; Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(548, this); } else if (R2_GLOBALS.getFlag(66)) { return false; } else { scene->_stripManager.start(546, this); } } else { if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(549, this); } else if (R2_GLOBALS.getFlag(66)) { return false; } else { scene->_stripManager.start(547, this); } } R2_GLOBALS.setFlag(66); return true; } bool Scene1800::Lever::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (!R2_GLOBALS.getFlag(14)) return false; if (R2_GLOBALS._player._characterIndex != R2_QUINN) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (_frame == 1) { R2_GLOBALS.setFlag(64); scene->_sceneMode = 1810; scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } else { R2_GLOBALS.clearFlag(64); scene->_sceneMode = 1811; scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } return true; } bool Scene1800::Doors::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { // Seeker trying to force open the door R2_GLOBALS._player.disableControl(); if (scene->_locationMode >= 2) { if (R2_GLOBALS.getFlag(14)) { // Allow door to close scene->_sceneMode = 1809; scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { // Force open door scene->_sceneMode = 1808; scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.setFlag(14); } } else { // Seeker failing to force open doors scene->_sceneMode = 1813; // Original was using 1813 in setAction too, but it somewhat broken. // Seeker goes 2 pixels to high, hiding behind the door scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL); } } else if (R2_GLOBALS.getFlag(14)) { return SceneActor::startAction(action, event); } else { // Quinn trying to force open doors R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1812; scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL); } return true; } bool Scene1800::PassengerDoor::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (_position.x < 160) { if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.setFlag(29); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1804; scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1805; scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } } } else if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.clearFlag(29); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1806; scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1807; scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } } return true; } void Scene1800::SouthExit::changeScene() { Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 3; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1803, &R2_GLOBALS._player, &scene->_companion, NULL); } } void Scene1800::postInit(SceneObjectList *OwnerList) { loadScene(1800); SceneExt::postInit(); R2_GLOBALS._sound1.play(116); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._rimLocation = 1201; // Set the mode based on whether this is the "correct" lift or not if (R2_GLOBALS._rimLocation == 1201) _locationMode = 2; else _locationMode = 0; scalePalette(65, 65, 65); _southExit.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800); _background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL); _lever.postInit(); _lever.setup(1801, 4, 1); _lever.setPosition(Common::Point(170, 124)); _lever.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL); _doors.postInit(); _doors.setup(1801, 3, 1); _doors.setPosition(Common::Point(160, 139)); _doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); _leftDoor.postInit(); _leftDoor.setup(1800, 1, 1); _leftDoor.setPosition(Common::Point(110, 78)); _leftDoor.fixPriority(135); _leftDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1800, 2, 1); _rightDoor.setPosition(Common::Point(209, 78)); _rightDoor.fixPriority(135); _rightDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); _leftStaircase.postInit(); if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) _leftStaircase.setup(1801, 2, 1); else _leftStaircase.setup(1801, 2, 10); _leftStaircase.setPosition(Common::Point(76, 142)); _leftStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); _rightStaircase.postInit(); if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) _rightStaircase.setup(1801, 1, 1); else _rightStaircase.setup(1801, 1, 10); _rightStaircase.setPosition(Common::Point(243, 142)); _rightStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { // Standard Quinn setup R2_GLOBALS._player.setVisage(1503); R2_GLOBALS._player._moveDiff = Common::Point(2, 2); } else { // Seeker setup dependent on whether he's holding the doors or not if (R2_GLOBALS.getFlag(14)) { R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { R2_GLOBALS._player.setVisage(1507); } R2_GLOBALS._player._moveDiff = Common::Point(4, 2); } _companion.postInit(); _companion.animate(ANIM_MODE_1, NULL); _companion.setObjectWrapper(new SceneObjectWrapper()); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); _companion.setup(1801, 5, 12); R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { _companion.setup(1507, 1, 1); _companion.setPosition(Common::Point(180, 160)); } _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); _companion._moveDiff = Common::Point(4, 2); } else { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _companion.setVisage(1503); _companion._moveDiff = Common::Point(2, 2); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(114, 150)); R2_GLOBALS._player.setStrip(5); if (R2_GLOBALS.getFlag(14)) { _companion.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.disableRegion(8); } else { _companion.setPosition(Common::Point(209, 150)); _companion.setStrip(6); R2_GLOBALS._walkRegions.disableRegion(8); } } else { if (R2_GLOBALS.getFlag(14)) { R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); } else { R2_GLOBALS._player.setPosition(Common::Point(209, 150)); R2_GLOBALS._player.setStrip(6); } _companion.setPosition(Common::Point(114, 150)); _companion.setStrip(5); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); } } else if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(140, 160)); _companion.setPosition(Common::Point(180, 160)); } else { R2_GLOBALS._player.setPosition(Common::Point(180, 160)); _companion.setPosition(Common::Point(140, 160)); } _playerShadow.postInit(); _playerShadow.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _playerShadow.setVisage(1111); else _playerShadow.setVisage(1110); _playerShadow._effect = EFFECT_SHADOW_MAP; _playerShadow._shadowMap = _shadowPaletteMap; R2_GLOBALS._player._linkedActor = &_playerShadow; _companionShadow.postInit(); _companionShadow.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companionShadow.setVisage(1110); else _companionShadow.setVisage(1111); _companionShadow._effect = EFFECT_SHADOW_MAP; _companionShadow._shadowMap = _shadowPaletteMap; _companion._linkedActor = &_companionShadow; R2_GLOBALS._player._characterScene[R2_QUINN] = 1800; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800; _elevatorContents.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL); _elevator.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL); // Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL); // This is *wrong*. The following statement is a wild guess based on good common sense _surface.setDetails(11, 1800, 23, 24, 25); _secBackground.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { if ((R2_GLOBALS.getFlag(14)) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS._player.enableControl(CURSOR_WALK); } } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { if (R2_GLOBALS.getFlag(29)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1814; setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1815; setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1816; setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1817; setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } } else if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1800; setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_companion, NULL); } else { _sceneMode = 1801; setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_companion, NULL); } R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800; } void Scene1800::signal() { switch (_sceneMode) { case 1: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1804; setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1805; setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } break; case 2: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1806; setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1807; setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } break; case 3: _sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_companion, NULL); else setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_companion, NULL); break; case 10: // No break on purpose case 11: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 12: R2_GLOBALS._player.enableControl(CURSOR_TALK); R2_GLOBALS._player._canWalk = false; break; case 13: _sceneMode = 14; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._player.setup(1801, 7, 1); R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL); _stripManager.start(550, this); break; case 14: _sceneMode = 15; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setup(1801, 6, 1); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 15: R2_GLOBALS._player.setup(1503, 4, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); break; // Cases 23 and 24 have been added to fix missing hardcoded logic in the original, // when Seeker tries to open the door case 23: _sceneMode = 24; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._player.setup(1801, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_8, 0, NULL); _stripManager.start(550, this); break; case 24: R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setup(1507, 4, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); _doors.setup(1801, 3, 1); _doors.setPosition(Common::Point(160, 139)); _doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); _doors.show(); R2_GLOBALS._player._position.y += 2; R2_GLOBALS._player.show(); break; case 1800: R2_GLOBALS._walkRegions.disableRegion(8); if (R2_GLOBALS.getFlag(63)) R2_GLOBALS._player.enableControl(CURSOR_USE); else { _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(544, this); } break; case 1801: R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS.setFlag(63); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 1802: R2_GLOBALS.clearFlag(14); R2_GLOBALS._sceneManager.changeScene(1700); break; case 1804: // No break on purpose case 1805: // No break on purpose case 1806: // No break on purpose case 1807: R2_GLOBALS.clearFlag(14); R2_GLOBALS._sceneManager.changeScene(1850); break; case 1808: _sceneMode = 12; R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(553, this); break; case 1812: _sceneMode = 13; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; // Case 1813 has been added to fix Seeker missing animation in the original game case 1813: _sceneMode = 23; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 1814: // No break on purpose case 1815: R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS._player.enableControl(); break; case 1816: // No break on purpose case 1817: R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene1800::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } /*-------------------------------------------------------------------------- * Scene 1850 - Rim Lift Interior * *--------------------------------------------------------------------------*/ bool Scene1850::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1852; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1871, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1852, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS.getFlag(30)) { scene->_seqNumber = 1; scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.clearFlag(30); } else { scene->_sceneMode = 1853; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1872, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1853, &R2_GLOBALS._player, NULL); } return true; } bool Scene1850::Robot::startAction(CursorType action, Event &event) { Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || R2_GLOBALS.getFlag(33) || R2_GLOBALS.getFlag(30)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1857; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_robot, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.setFlag(30); return true; break; case CURSOR_LOOK: if (R2_GLOBALS.getFlag(34)) SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); else SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; break; case R2_AIRBAG: if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { if (R2_GLOBALS.getFlag(70)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 30; R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(558, scene); return true; } else { return SceneActor::startAction(action, event); } } else if (R2_GLOBALS.getFlag(30)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1875; scene->_airbag.postInit(); if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1876, &R2_GLOBALS._player, &scene->_airbag, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1875, &R2_GLOBALS._player, &scene->_airbag, NULL); return true; } else if (R2_GLOBALS.getFlag(70)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(557, scene); R2_GLOBALS.setFlag(69); return true; } else { return SceneActor::startAction(action, event); } break; case R2_REBREATHER_TANK: if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { if (R2_GLOBALS.getFlag(30)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1878; scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_robot, &scene->_airbag, NULL); } return true; break; default: return SceneActor::startAction(action, event); break; } } bool Scene1850::Door::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); if (R2_GLOBALS.getFlag(32)) { SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); return true; } Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (scene->_sceneMode == 1851) R2_GLOBALS._player._effect = EFFECT_SHADED; if (_position.x >= 160) R2_GLOBALS.setFlag(29); else R2_GLOBALS.clearFlag(29); if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { if (_position.x >= 160) scene->_seqNumber = 3; else scene->_seqNumber = 2; scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); } } else { scene->_sceneMode = 11; if (_position.x >= 160) { scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } } return true; } bool Scene1850::DisplayScreen::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (_position.y != 120)) return SceneHotspot::startAction(action, event); Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1881; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->setAction(&scene->_sequenceManager1, scene, 1881, &R2_GLOBALS._player, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1880, &R2_GLOBALS._player, NULL); } return true; } /*------------------------------------------------------------------------*/ Scene1850::Scene1850() { _sceneMode = 0; _shadeCountdown = 0; _shadeDirection = 0; _shadeChanging = false; _seqNumber = 0; } void Scene1850::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_sceneMode); s.syncAsSint16LE(_shadeCountdown); s.syncAsSint16LE(_shadeDirection); s.syncAsSint16LE(_shadeChanging); s.syncAsSint16LE(_seqNumber); s.syncAsSint16LE(_playerDest.x); s.syncAsSint16LE(_playerDest.y); } void Scene1850::postInit(SceneObjectList *OwnerList) { loadScene(1850); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850) R2_GLOBALS.clearFlag(31); _palette1.loadPalette(0); if (R2_GLOBALS.getFlag(31)) { _sceneMode = 1850; g_globals->_scenePalette.loadPalette(1850); } else { _sceneMode = 1851; g_globals->_scenePalette.loadPalette(1851); } SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == 3150) R2_GLOBALS._sound1.play(116); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _shadeChanging = false; _seqNumber = 0; _playerDest = Common::Point(0, 0); R2_GLOBALS._player._characterScene[R2_QUINN] = 1850; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850; _button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL); _leftDoor.postInit(); _leftDoor.setup(1850, 3, 1); _leftDoor.setPosition(Common::Point(66, 102)); _leftDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1850, 2, 1); _rightDoor.setPosition(Common::Point(253, 102)); _rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._walkRegions.disableRegion(1); _robot.postInit(); if (R2_GLOBALS.getFlag(34)) { R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 4, 3); } else if (R2_GLOBALS.getFlag(30)) { _robot.setup(1851, 2, 2); } else { R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 1, 3); } else { _robot.setup(1851, 2, 1); } } _robot.setPosition(Common::Point(219, 130)); _robot.fixPriority(114); _robot.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); } else { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { R2_GLOBALS._player._effect = EFFECT_SHADED2; _companion._effect = EFFECT_SHADED2; if (R2_GLOBALS.getFlag(31)) { R2_GLOBALS._player._shade = 0; _companion._shade = 0; } else { R2_GLOBALS._player._shade = 6; _companion._shade = 6; } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { _airbag.postInit(); if (R2_GLOBALS.getFlag(34)) { _airbag.setup(1851, 4, 2); _airbag.fixPriority(114); } else { _airbag.setup(1851, 4, 1); } _airbag.setPosition(Common::Point(179, 113)); if ((_robot._strip == 1) && (_robot._frame == 3)){ _airbag.hide(); } _airbag.setDetails(1850, 6, -1, -1, 1, (SceneItem *) NULL); } if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setVisage(1511); _companion.setVisage(1508); _screen.postInit(); _screen.setup(1853, 3, 1); _screen.setPosition(Common::Point(122, 113)); _screen.fixPriority(114); _screen._effect = EFFECT_SHADED2; _screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); _helmet.postInit(); _helmet.setup(1853, 3, 2); _helmet.setPosition(Common::Point(139, 111)); _helmet.fixPriority(114); _helmet._effect = EFFECT_SHADED2; _helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL); if (R2_GLOBALS.getFlag(31)) { _screen._shade = 0; _helmet._shade = 0; } else { _screen._shade = 6; _helmet._shade = 6; } } else { R2_GLOBALS._player.setVisage(1500); _companion.setVisage(1505); } } else if (R2_GLOBALS.getFlag(32)) { // Not Quinn, flag 32 R2_GLOBALS._player.setVisage(1508); _companion.setVisage(1511); _screen.postInit(); _screen.setup(1853, 3, 1); _screen.setPosition(Common::Point(122, 113)); _screen.fixPriority(114); _screen._effect = EFFECT_SHADED2; _screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); _helmet.postInit(); _helmet.setup(1853, 3, 2); _helmet.setPosition(Common::Point(139, 111)); _helmet.fixPriority(114); _helmet._effect = EFFECT_SHADED2; _helmet.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS.getFlag(31)) { _screen._shade = 0; _helmet._shade = 0; } else { _screen._shade = 6; _helmet._shade = 6; } } else { // Not Quinn, nor flag 32 R2_GLOBALS._player.setVisage(1505); _companion.setVisage(1500); } R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(80, 114)); _companion.animate(ANIM_MODE_1, NULL); _companion.setObjectWrapper(new SceneObjectWrapper()); _companion.setStrip(3); _companion.setPosition(Common::Point(180, 96)); if (R2_GLOBALS.getFlag(30)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { _companion.setup(1854, 1, 3); } else { _companion.setup(1854, 2, 3); } _companion.setPosition(Common::Point(164, 106)); } else { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setup(1854, 1, 3); } else { R2_GLOBALS._player.setup(1854, 2, 3); } R2_GLOBALS._player.setPosition(Common::Point(164, 106)); } } R2_GLOBALS._player.enableControl(); } else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850 R2_GLOBALS._player._effect = EFFECT_SHADED; _companion._effect = EFFECT_SHADED; R2_GLOBALS._player.disableControl(); _sceneMode = 10; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(29)) { setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(29)) { setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } } if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); _companion._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); _companion._moveDiff = Common::Point(3, 2); } _displayScreen.postInit(); _displayScreen.setup(1850, 1, 1); if (R2_GLOBALS.getFlag(62)) { _displayScreen.setPosition(Common::Point(159, 120)); } else { _displayScreen.setPosition(Common::Point(159, 184)); } _displayScreen.fixPriority(113); if (R2_GLOBALS.getFlag(34)) { _displayScreen.setDetails(1850, 25, -1, -1, 4, &_robot); } else { _displayScreen.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL); } if (!R2_GLOBALS.getFlag(62)) { _displayScreen.hide(); } _background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850; } void Scene1850::remove() { g_globals->_scenePalette.loadPalette(0); R2_GLOBALS._scenePalette._palette[765] = 255; R2_GLOBALS._scenePalette._palette[766] = 255; R2_GLOBALS._scenePalette._palette[767] = 255; SceneExt::remove(); } void Scene1850::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player._effect = EFFECT_SHADED2; R2_GLOBALS._player._shade = 6; _companion._effect = EFFECT_SHADED2; _companion._shade = 6; R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(68)) { R2_GLOBALS._player.enableControl(); } else { R2_GLOBALS.setFlag(68); _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(554, this); } break; case 11: R2_GLOBALS.clearFlag(30); R2_GLOBALS._sceneManager.changeScene(1800); break; case 15: _sceneMode = 16; break; case 16: _sceneMode = 1870; setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion, &_screen, &_helmet, NULL); break; case 20: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 21: R2_GLOBALS._player.disableControl(); _sceneMode = 1877; setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion, &_robot, NULL); break; case 30: R2_GLOBALS._player.disableControl(); _sceneMode = 1882; setAction(&_sequenceManager1, this, 1882, &R2_GLOBALS._player, NULL); break; case 1852: // No break on purpose: case 1853: if (_sceneMode == 1851) { // At this point, SceneMode can't be equal to 1851 => dead code R2_GLOBALS.setFlag(31); _palette1.loadPalette(1850); _sceneMode = 1850; } else { R2_GLOBALS.clearFlag(31); _palette1.loadPalette(1851); _sceneMode = 1851; } _shadeChanging = true; if (R2_GLOBALS.getFlag(30)) { _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } else if (R2_GLOBALS.getFlag(34)) { if (R2_GLOBALS.getFlag(62)) { R2_GLOBALS.clearFlag(62); _displayScreen.setAction(&_sequenceManager2, this, 1851, &_displayScreen, NULL); } else { R2_GLOBALS.setFlag(62); _displayScreen.setAction(&_sequenceManager2, this, 1850, &_displayScreen, NULL); } } else if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS.setFlag(62); R2_GLOBALS.setFlag(34); R2_GLOBALS._walkRegions.disableRegion(2); _airbag.postInit(); _airbag.setDetails(1850, 6, -1, -1, 5, &_robot); _sceneMode = 1879; _displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot, &_displayScreen, &_airbag, NULL); } else { _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } if (R2_GLOBALS.getFlag(34)) R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, NULL); else R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, this); if (_sceneMode == 1851) _shadeDirection = -20; else _shadeDirection = 20; _shadeCountdown = 20; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (_sceneMode == 1879) _sceneMode = 1854; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, NULL, 1873, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, NULL, 1854, &R2_GLOBALS._player, NULL); } } else { if (_sceneMode == 1879) _sceneMode = 1855; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, NULL, 1874, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, NULL, 1855, &R2_GLOBALS._player, NULL); } } break; case 1857: if (R2_GLOBALS.getFlag(69)) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { _sceneMode = 1858; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(555, this); R2_GLOBALS.setFlag(69); } break; case 1858: R2_GLOBALS._player.disableControl(); _sceneMode = 1859; setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); R2_GLOBALS.clearFlag(30); break; case 1859: R2_GLOBALS.setFlag(70); _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(575, this); break; case 1860: if (_playerDest.x != 0) { R2_GLOBALS._player.enableControl(); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &_playerDest, this); _playerDest = Common::Point(0, 0); } switch (_seqNumber) { case 1: _sceneMode = 1853; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, this, 1872, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, this, 1853, &R2_GLOBALS._player, NULL); } break; case 2: _sceneMode = 11; setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_leftDoor, NULL); break; case 3: _sceneMode = 11; setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_rightDoor, NULL); break; default: break; } _seqNumber = 0; break; case 1870: R2_GLOBALS._walkRegions.disableRegion(5); R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS.setFlag(32); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 1875: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850); _sceneMode = 21; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(561, this); break; case 1877: _screen.postInit(); _screen._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _screen.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); } else { _screen.setDetails(1850, 30, -1, -1, 2, (SceneItem *)NULL); } _helmet.postInit(); _helmet._effect = EFFECT_SHADED2; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _helmet.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL); } else { _helmet.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(31)) { _screen._shade = 0; _helmet._shade = 0; } else { _screen._shade = 6; _helmet._shade = 6; } R2_GLOBALS.clearFlag(30); _sceneMode = 15; setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_screen, NULL); _companion.setAction(&_sequenceManager2, this, 1868, &_companion, &_helmet, NULL); break; case 1878: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850); R2_GLOBALS.setFlag(33); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._player.enableControl(); break; case 1879: R2_GLOBALS._player.enableControl(); break; case 1881: R2_GLOBALS._sceneManager.changeScene(1875); break; case 1882: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene1850::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK) && (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { _playerDest = event.mousePos; R2_GLOBALS._player.disableControl(); _sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_robot, NULL); } else { setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); } R2_GLOBALS.clearFlag(30); event.handled = true; } Scene::process(event); } void Scene1850::dispatch() { if (_shadeChanging) { _shadeCountdown--; if (_shadeCountdown == 0) _shadeChanging = false; if (_shadeDirection >= 0) { R2_GLOBALS._player._shade = (_shadeCountdown * 6) / _shadeDirection; } else { R2_GLOBALS._player._shade = ((_shadeCountdown * 6) / _shadeDirection) + 6; } R2_GLOBALS._player._flags |= OBJFLAG_PANES; _companion._shade = R2_GLOBALS._player._shade; _companion._flags |= OBJFLAG_PANES; _screen._shade = R2_GLOBALS._player._shade; _screen._flags |= OBJFLAG_PANES; _helmet._shade = R2_GLOBALS._player._shade; _helmet._flags |= OBJFLAG_PANES; } if (R2_GLOBALS.getFlag(32)) { _screen.setPosition(Common::Point(_displayScreen._position.x - 37, _displayScreen._position.y - 71)); _helmet.setPosition(Common::Point(_displayScreen._position.x - 20, _displayScreen._position.y - 73)); } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { _airbag.setPosition(Common::Point(_displayScreen._position.x + 20, _displayScreen._position.y - 71)); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1875 - Rim Lift Computer * *--------------------------------------------------------------------------*/ Scene1875::Button::Button() { _buttonId = 0; _buttonDown = false; } void Scene1875::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); s.syncAsSint16LE(_buttonDown); } void Scene1875::Button::doButtonPress() { Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._sound1.play(227); int newFrameNumber; switch (_buttonId) { case 3: if ((scene->_map._frame == 1) && (scene->_button1._strip == 2)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_sceneMode = 10; scene->_stripManager.start(576, scene); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1890; scene->_rimPosition.postInit(); scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_rimPosition, NULL); } break; case 4: newFrameNumber = scene->_map._frame + 1; if (newFrameNumber > 6) newFrameNumber = 1; scene->_map.setFrame(newFrameNumber); break; case 5: newFrameNumber = scene->_map._frame - 1; if (newFrameNumber < 1) newFrameNumber = 6; scene->_map.setFrame(newFrameNumber); break; default: break; } } void Scene1875::Button::initButton(int buttonId) { postInit(); _buttonId = buttonId; _buttonDown = false; setVisage(1855); if (_buttonId == 1) setStrip(2); else setStrip(1); setFrame(_buttonId); switch (_buttonId) { case 1: setPosition(Common::Point(20, 144)); break; case 2: setPosition(Common::Point(82, 144)); break; case 3: setPosition(Common::Point(136, 144)); break; case 4: setPosition(Common::Point(237, 144)); break; case 5: setPosition(Common::Point(299, 144)); break; default: break; } setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL); } void Scene1875::Button::process(Event &event) { if (!R2_GLOBALS._player._uiEnabled || event.handled) return; Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && !_buttonDown) { setStrip(2); switch (_buttonId) { case 1: R2_GLOBALS._sound2.play(227); scene->_button2.setStrip(1); break; case 2: R2_GLOBALS._sound2.play(227); scene->_button1.setStrip(1); break; default: break; } _buttonDown = true; event.handled = true; } if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { if ((_buttonId == 3) || (_buttonId == 4) || (_buttonId == 5)) { setStrip(1); doButtonPress(); } _buttonDown = false; event.handled = true; } } void Scene1875::postInit(SceneObjectList *OwnerList) { loadScene(1875); SceneExt::postInit(); R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _button1.initButton(1); _button2.initButton(2); _button3.initButton(3); _button4.initButton(4); _button5.initButton(5); _map.postInit(); _map.setup(1855, 4, 1); _map.setPosition(Common::Point(160, 116)); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); if (R2_GLOBALS._sceneManager._previousScene == 1625) { R2_GLOBALS._sound1.play(122); R2_GLOBALS._player.disableControl(); _sceneMode = 11; _rimPosition.postInit(); setAction(&_sequenceManager, this, 1892, &_rimPosition, NULL); } else { if (R2_GLOBALS._sceneManager._previousScene == 3150) { R2_GLOBALS._sound1.play(116); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } _screen.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL); R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1875; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1875; } void Scene1875::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.disableControl(); _sceneMode = 1891; _rimPosition.postInit(); setAction(&_sequenceManager, this, 1891, &_rimPosition, NULL); break; case 11: R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _sceneMode = 1892; _stripManager.start(577, this); break; case 1890: _rimPosition.remove(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 1891: R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneManager.changeScene(1625); break; case 1892: R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneManager.changeScene(1900); break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene1875::process(Event &event) { Scene::process(event); _button1.process(event); _button2.process(event); _button3.process(event); _button4.process(event); _button5.process(event); } /*-------------------------------------------------------------------------- * Scene 1900 - Spill Mountains Elevator Exit * *--------------------------------------------------------------------------*/ bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) return SceneActor::startAction(action, event); else return true; } Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.enableControl(CURSOR_USE); if (_position.x >= 160) { scene->_sceneMode = 1905; scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { R2_GLOBALS.setFlag(29); scene->_sceneMode = 1904; scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } return true; } void Scene1900::WestExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 10; Common::Point pt(-10, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1900::EastExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 11; Common::Point pt(330, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1900::postInit(SceneObjectList *OwnerList) { loadScene(1900); SceneExt::postInit(); // Debug message, skipped if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._sceneManager._previousScene = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; } if (R2_GLOBALS._sceneManager._previousScene != 1875) R2_GLOBALS._sound1.play(200); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_seekerSpeaker); _westExit.setDetails(Rect(0, 105, 14, 145), EXITCURSOR_W, 2000); _westExit.setDest(Common::Point(14, 135)); _eastExit.setDetails(Rect(305, 105, 320, 145), EXITCURSOR_E, 2000); _eastExit.setDest(Common::Point(315, 135)); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(2008, 3, 1); else R2_GLOBALS._player.setup(20, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player._moveDiff = Common::Point(3, 2); else R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._sceneManager._previousScene != 1925) R2_GLOBALS.clearFlag(29); _leftDoor.postInit(); _leftDoor.setup(1901, 1, 1); _leftDoor.setPosition(Common::Point(95, 109)); _leftDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _leftDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else _leftDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1901, 2, 1); _rightDoor.setPosition(Common::Point(225, 109)); _rightDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _rightDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else _rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene != 1875) { _leftDoorFrame.postInit(); _leftDoorFrame.setup(1945, 6, 1); _leftDoorFrame.setPosition(Common::Point(96, 109)); _leftDoorFrame.fixPriority(80); _rightDoorFrame.postInit(); _rightDoorFrame.setup(1945, 6, 2); _rightDoorFrame.setPosition(Common::Point(223, 109)); _rightDoorFrame.fixPriority(80); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) { R2_GLOBALS._player._characterIndex = R2_QUINN; _companion.postInit(); _sceneMode = 20; R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL); _companion.setAction(&_sequenceManager2, this, 1900, &_companion, &_rightDoor, NULL); } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) { if (R2_GLOBALS.getFlag(29)) { R2_GLOBALS.clearFlag(29); _leftDoor.hide(); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(90, 106)); _sceneMode = 1906; setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_leftDoor, NULL); } else { _rightDoor.hide(); R2_GLOBALS._player.setStrip(5); R2_GLOBALS._player.setPosition(Common::Point(230, 106)); _sceneMode = 1907; setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_rightDoor, NULL); } if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _companion.postInit(); _companion.setPosition(Common::Point(30, 110)); R2_GLOBALS._walkRegions.disableRegion(1); _companion.setup(2008, 3, 1); _companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; } else { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _companion.postInit(); _companion.setPosition(Common::Point(30, 110)); R2_GLOBALS._walkRegions.disableRegion(1); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setup(20, 3, 1); _companion.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); } else { _companion.setup(2008, 3, 1); _companion.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._spillLocation[R2_QUINN] == 5) { _sceneMode = 1902; setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1903; setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL); } } else { if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) { _sceneMode = 1908; setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1909; setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL); } } } else { R2_GLOBALS._player.setPosition(Common::Point(160, 135)); R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; } _elevator.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); } void Scene1900::remove() { R2_GLOBALS._sound1.fadeOut(NULL); SceneExt::remove(); } void Scene1900::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5; R2_GLOBALS._sceneManager.changeScene(2000); break; case 11: R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6; R2_GLOBALS._sceneManager.changeScene(2000); break; case 20: ++_sceneMode; R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(1300, this); break; case 21: ++_sceneMode; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._action) R2_GLOBALS._player._action->_endHandler = this; else signal(); break; case 22: _sceneMode = 1910; _companion.setAction(&_sequenceManager2, this, 1910, &_companion, NULL); break; case 1904: R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose case 1905: R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; R2_GLOBALS._sceneManager.changeScene(2450); break; case 1906: R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 1925 - Spill Mountains Elevator Shaft * *--------------------------------------------------------------------------*/ Scene1925::Scene1925() { _newSceneMode = 0; for (int i = 0; i < 5; i++) _levelResNum[i] = 0; } void Scene1925::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_newSceneMode); for (int i = 0; i < 5; i++) s.syncAsSint16LE(_levelResNum[i]); } bool Scene1925::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) return SceneHotspot::startAction(action, event); Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) scene->_sceneMode = 1928; else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) scene->_sceneMode = 1929; else scene->_sceneMode = 1930; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_door, NULL); return true; } bool Scene1925::Ladder::startAction(CursorType action, Event &event) { if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) return SceneHotspot::startAction(action, event); Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_westExit._enabled = false; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_door, NULL); return true; } if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) { scene->_sceneMode = 1931; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) { scene->_sceneMode = 1932; } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) ) && (event.mousePos.y >= 100)) { scene->_sceneMode = 1926; } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) ) && (event.mousePos.y < 60)) { scene->_sceneMode = 1927; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } void Scene1925::ExitUp::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_westExit._enabled = false; scene->_newSceneMode = 1927; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_door, NULL); return; } if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { scene->_sceneMode = 1927; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) { scene->_sceneMode = 1932; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); else { scene->_sceneMode = 1932; scene->signal(); } } void Scene1925::ExitDown::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_westExit._enabled = false; scene->_newSceneMode = 1926; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_door, NULL); return; } if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { scene->_sceneMode = 1926; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) { scene->_sceneMode = 1931; } if (scene->_sceneMode == 0) { scene->_sceneMode = 1931; scene->signal(); } else scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::WestExit::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1921; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::EastExit::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1920; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::changeLevel(bool upFlag) { if (R2_GLOBALS._scene1925CurrLevel < 0) R2_GLOBALS._scene1925CurrLevel = 3; if (upFlag) { R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 200)); ++R2_GLOBALS._scene1925CurrLevel; } else { R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 20)); R2_GLOBALS._scene1925CurrLevel--; } switch (R2_GLOBALS._scene1925CurrLevel) { case -1: R2_GLOBALS._sceneManager.changeScene(1945); return; break; case 3: loadScene(_levelResNum[4]); _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); _door.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL); _door.show(); break; case 512: R2_GLOBALS._scene1925CurrLevel = 508; // No break on purpose default: loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]); R2_GLOBALS._sceneItems.remove(&_button); R2_GLOBALS._sceneItems.remove(&_door); _door.hide(); break; } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } void Scene1925::postInit(SceneObjectList *OwnerList) { _levelResNum[0] = 1930; _levelResNum[1] = 1935; _levelResNum[2] = 1940; _levelResNum[3] = 1935; _levelResNum[4] = 1925; if (R2_GLOBALS.getFlag(29)) { if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3)) loadScene(_levelResNum[4]); else loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]); } else { R2_GLOBALS._scene1925CurrLevel = -2; loadScene(1920); } SceneExt::postInit(); R2_GLOBALS._sound1.play(220); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; switch (R2_GLOBALS._scene1925CurrLevel) { case -2: _eastExit.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); _ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); break; case 3: _door.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); // No break on purpose case -3: _westExit.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925); // No break on purpose default: _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); _exitDown.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); _ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); break; } _door.postInit(); _door.setup(1925, 5, 1); _door.setPosition(Common::Point(128, 35)); _door.hide(); if (R2_GLOBALS._scene1925CurrLevel == 3) _door.show(); R2_GLOBALS._player.enableControl(CURSOR_USE); switch (R2_GLOBALS._scene1925CurrLevel) { case -2: R2_GLOBALS._player.setup(20, 6, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(224, 109)); break; case -3: _door.hide(); R2_GLOBALS._player.setup(20, 5, 1); R2_GLOBALS._player.setPosition(Common::Point(110, 100)); break; case 0: R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 200)); break; default: R2_GLOBALS._player.setup(1925, 1, 3); R2_GLOBALS._player.setPosition(Common::Point(154, 110)); break; } R2_GLOBALS._player._canWalk = false; _newSceneMode = 0; R2_GLOBALS._sceneManager._previousScene = 1925; _background.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL); } void Scene1925::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; SceneExt::remove(); } void Scene1925::signal() { switch (_sceneMode) { case 1920: // No break on purpose case 1921: // No break on purpose case 1928: // No break on purpose case 1929: // No break on purpose case 1930: R2_GLOBALS._scene1925CurrLevel = -3; R2_GLOBALS._sceneManager.changeScene(1900); break; case 1926: // No break on purpose case 1931: // Change level, down changeLevel(false); break; case 1927: // No break on purpose case 1932: // Change level, up changeLevel(true); break; case 1925: _westExit._enabled = false; if (_newSceneMode != 0) { _sceneMode = _newSceneMode; _newSceneMode = 0; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); } // No break on purpose default: R2_GLOBALS._player.enableControl(CURSOR_USE); break; } R2_GLOBALS._player._canWalk = false; } /*-------------------------------------------------------------------------- * Scene 1945 - Spill Mountains Shaft Bottom * *--------------------------------------------------------------------------*/ Scene1945::Scene1945() { _nextSceneMode1 = 0; _nextSceneMode2 = 0; _lampUsed = CURSOR_NONE; } void Scene1945::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextSceneMode1); s.syncAsSint16LE(_nextSceneMode2); s.syncAsSint16LE(_lampUsed); } bool Scene1945::Ice::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_GUNPOWDER: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) scene->_sceneMode = 1942; else { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1942; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gunpowder, NULL); return true; break; case CURSOR_USE: R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) { scene->_sceneMode = 1940; // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; if (event.mousePos.x > 130) scene->_ice.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); else scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); } // No break on purpose default: return SceneHotspot::startAction(action, event); break; } } bool Scene1945::Ladder::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.y >= 30)) { scene->_sceneMode = 1940; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } bool Scene1945::Gunpowder::startAction(CursorType action, Event &event) { if ((action == R2_ALCOHOL_LAMP_3) || (action == R2_ALCOHOL_LAMP_2)) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; scene->_lampUsed = action; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode= 1947; scene->_nextSceneMode1 = 1943; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1943; } else { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; scene->_nextSceneMode2 = 1943; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } else { return SceneActor::startAction(action, event); } } void Scene1945::ExitUp::changeScene() { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; } if (scene->_sceneMode == 0) { scene->_sceneMode = 1941; signal(); } else { scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } } void Scene1945::CorridorExit::changeScene() { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1945; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1945; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1945::postInit(SceneObjectList *OwnerList) { loadScene(1945); SceneExt::postInit(); R2_GLOBALS._sound1.play(220); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945; R2_GLOBALS._player._characterIndex = R2_SEEKER; _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); _corridorExit.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); _ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); if (!R2_GLOBALS.getFlag(43)) { _corridorExit._enabled = false; _gunpowder.postInit(); _gunpowder.setup(1945, 4, 1); _gunpowder.setPosition(Common::Point(253, 169)); _gunpowder.fixPriority(150); if (R2_GLOBALS.getFlag(42)) _gunpowder.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); else _gunpowder.hide(); _coveringIce.postInit(); _coveringIce.setup(1945, 8, 1); _coveringIce.setPosition(Common::Point(253, 169)); _coveringIce.fixPriority(130); _alcoholLamp.postInit(); _alcoholLamp.setup(1945, 3, 1); _alcoholLamp.hide(); } else { _corridorExit._enabled = true; } switch (R2_GLOBALS._sceneManager._previousScene) { case 1925: R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.clearFlag(29); R2_GLOBALS._player.setup(1925, 1, 10); R2_GLOBALS._player.setPosition(Common::Point(154, 50)); break; case 1950: _sceneMode = 1944; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); R2_GLOBALS._player.disableControl(CURSOR_USE); break; default: R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setup(20, 5, 1); R2_GLOBALS._player.setPosition(Common::Point(191, 142)); break; } R2_GLOBALS._player._canWalk = false; _nextSceneMode1 = 0; _nextSceneMode2 = 0; _ice.setDetails(11, 1945, 3, -1, 5); _hole.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); _ice2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); } void Scene1945::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1945::signal() { switch (_sceneMode) { case 1940: if (_nextSceneMode1 == 1943) { _sceneMode = _nextSceneMode1; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL); } else { _sceneMode = 1946; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; break; case 1941: if (_nextSceneMode1 == 0) { R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.setFlag(29); R2_GLOBALS._sceneManager.changeScene(1925); } else { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1942: R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0); _gunpowder.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS.setFlag(42); break; case 1943: R2_GLOBALS._sound1.fadeOut2(NULL); R2_INVENTORY.setObjectScene(_lampUsed, 0); _sceneMode = 1948; setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_alcoholLamp, &_coveringIce, NULL); R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); return; case 1944: break; case 1945: R2_GLOBALS._sceneManager.changeScene(1950); return; case 1946: if (_nextSceneMode1 == 1942) { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL); return; } _sceneMode = 0; break; case 1947: if (_nextSceneMode1 == 1943) { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 1948; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL); } else { _sceneMode = 1941; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1948: R2_GLOBALS._sound1.play(220); _corridorExit._enabled = true; R2_GLOBALS._sceneItems.remove(&_gunpowder); R2_GLOBALS.clearFlag(42); R2_GLOBALS.setFlag(43); _nextSceneMode1 = 1940; // No break on purpose case 1949: _sceneMode = _nextSceneMode1; if (_nextSceneMode2 == 1943) { _nextSceneMode1 = _nextSceneMode2; _nextSceneMode2 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_alcoholLamp, NULL); } else { _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; default: break; } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } /*-------------------------------------------------------------------------- * Scene 1950 - Flup Tube Corridor Maze * *--------------------------------------------------------------------------*/ Scene1950::KeypadWindow::KeypadWindow() { _buttonIndex = 0; } void Scene1950::KeypadWindow::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsSint16LE(_buttonIndex); } Scene1950::KeypadWindow::KeypadButton::KeypadButton() { _buttonIndex = 0; _pressed = false; _toggled = false; } void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonIndex); s.syncAsSint16LE(_pressed); s.syncAsSint16LE(_toggled); } void Scene1950::KeypadWindow::KeypadButton::init(int indx) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _buttonIndex = indx; _pressed = false; _toggled = false; postInit(); setup(1971, 2, 1); fixPriority(249); setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); scene->_sceneAreas.push_front(this); } void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && !_pressed) { R2_GLOBALS._sound2.play(227); if (!_toggled) { setFrame(2); _toggled = true; } else { setFrame(1); _toggled = false; } _pressed = true; event.handled = true; } if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { _pressed = false; event.handled = true; Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; scene->doButtonPress(_buttonIndex); } } bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; return SceneActor::startAction(action, event); } void Scene1950::KeypadWindow::remove() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { scene->_sceneAreas.remove(&_buttons[_buttonIndex]); _buttons[_buttonIndex].remove(); } ModalWindow::remove(); if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_eastExit._enabled = true; if (!R2_GLOBALS.getFlag(37)) { if (R2_GLOBALS.getFlag(36)) { scene->_sceneMode = 1964; scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1965; scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); } } } void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player._canWalk = false; ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY); _object1.fixPriority(248); scene->_eastExit._enabled = false; setup3(1950, 27, 28, 27); for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) _buttons[_buttonIndex].init(_buttonIndex); } void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { // Copy of Scene1200::LaserPanel::proc13() _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } /*--------------------------------------------------------------------------*/ bool Scene1950::Keypad::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) return SceneHotspot::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(36)) { scene->_sceneMode = 1962; scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1963; scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); } return true; } bool Scene1950::Door::startAction(CursorType action, Event &event) { if (action != R2_SCRITH_KEY) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); return true; } bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1968; scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); return true; } bool Scene1950::Gem::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1967; scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); return true; } /*--------------------------------------------------------------------------*/ Scene1950::Vampire::Vampire() { _deadPosition = Common::Point(0, 0); _deltaX = 0; _deltaY = 0; _vampireMode = 0; } void Scene1950::Vampire::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_deadPosition.x); s.syncAsSint16LE(_deadPosition.y); s.syncAsSint16LE(_deltaX); s.syncAsSint16LE(_deltaY); s.syncAsSint16LE(_vampireMode); } void Scene1950::Vampire::signal() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; switch (_vampireMode) { case 19: { _vampireMode = 0; setVisage(1960); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); NpcMover *mover = new NpcMover(); addMover(mover, &scene->_vampireDestPos, scene); } break; case 20: { // Non fatal shot _vampireMode = 19; R2_GLOBALS._player.setVisage(22); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; if (R2_GLOBALS._flubMazeEntryDirection == 3) _deadPosition.x = _position.x + 10; else _deadPosition.x = _position.x - 10; _deadPosition.y = _position.y - 4; setVisage(1961); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); animate(ANIM_MODE_2, NULL); Common::Point pt = _deadPosition; PlayerMover *mover = new PlayerMover(); addMover(mover, &pt, this); R2_GLOBALS._player.enableControl(); } break; case 21: { // Fatal shot R2_GLOBALS._player.setVisage(22); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); setVisage(1961); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(4); else setStrip(3); setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); addMover(NULL); _numFrames = 8; R2_GLOBALS._sound2.play(226); animate(ANIM_MODE_5, NULL); fixPriority(10); R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2; _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2; byte vampireCount = 0; for (byte i = 0; i < 18; ++i) { if (!R2_GLOBALS._vampireData[i]._isAlive) ++vampireCount; } if (vampireCount == 18) { R2_GLOBALS.setFlag(36); _vampireMode = 23; Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (vampireCount == 1) { _vampireMode = 22; Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.enableControl(CURSOR_WALK); } if (R2_GLOBALS._flubMazeEntryDirection == 3) scene->_eastExit._enabled = true; else scene->_westExit._enabled = true; scene->_vampireActive = false; } break; case 22: SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 23: SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); break; default: break; } } bool Scene1950::Vampire::startAction(CursorType action, Event &event) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || (action != R2_PHOTON_STUNNER)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) _vampireMode = 21; else _vampireMode = 20; R2_GLOBALS._player.setVisage(25); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(2); else R2_GLOBALS._player.setStrip(1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); R2_GLOBALS._sound3.play(99); return true; } /*--------------------------------------------------------------------------*/ void Scene1950::NorthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 1; scene->_sceneMode = 11; Common::Point pt(160, 127); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::UpExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 2; scene->_sceneMode = 12; if (!scene->_upExitStyle) { if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); } else { if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); } } void Scene1950::EastExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 3; scene->_sceneMode = 13; if (scene->_vampireActive) R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(340, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::DownExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 4; scene->_sceneMode = 14; if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); } void Scene1950::SouthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 5; scene->_sceneMode = 15; Common::Point pt(160, 213); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::WestExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 6; if (R2_GLOBALS._flubMazeArea == 2) { // In the very first corridor area after the Scrith Door if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { scene->_sceneMode = 1961; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } else { if (!R2_GLOBALS.getFlag(36)) SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); scene->_sceneMode = 0; Common::Point pt(30, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } } else { if (scene->_vampireActive) R2_GLOBALS._player.animate(ANIM_MODE_9); scene->_sceneMode = 16; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } } void Scene1950::ShaftExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 1951; scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); } void Scene1950::DoorExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 3; if (R2_GLOBALS._player._visage == 22) { scene->_sceneMode = 1975; scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); } else { SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 0; Common::Point pt(250, 150); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); _enabled = true; } } /*--------------------------------------------------------------------------*/ Scene1950::Scene1950() { _upExitStyle = false; _removeFlag = false; _vampireActive = false; _vampireDestPos = Common::Point(0, 0); _vampireIndex = 0; } void Scene1950::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_upExitStyle); s.syncAsSint16LE(_removeFlag); s.syncAsSint16LE(_vampireActive); s.syncAsSint16LE(_vampireDestPos.x); s.syncAsSint16LE(_vampireDestPos.y); s.syncAsSint16LE(_vampireIndex); } void Scene1950::initArea() { _northExit._enabled = false; _upExit._enabled = false; _eastExit._enabled = false; _downExit._enabled = false; _southExit._enabled = false; _westExit._enabled = false; _shaftExit._enabled = false; _doorExit._enabled = false; _northExit._insideArea = false; _upExit._insideArea = false; _eastExit._insideArea = false; _downExit._insideArea = false; _southExit._insideArea = false; _westExit._insideArea = false; _shaftExit._insideArea = false; _doorExit._insideArea = false; _northExit._moving = false; _upExit._moving = false; _eastExit._moving = false; _downExit._moving = false; _southExit._moving = false; _westExit._moving = false; _shaftExit._moving = false; _doorExit._moving = false; _upExitStyle = false; switch (R2_GLOBALS._flubMazeArea - 1) { case 0: loadScene(1948); break; case 1: // No break on purpose case 8: // No break on purpose case 10: // No break on purpose case 12: // No break on purpose case 16: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 30: // No break on purpose case 44: // No break on purpose case 72: // No break on purpose case 74: // No break on purpose case 86: // No break on purpose case 96: // No break on purpose case 103: loadScene(1950); break; case 2: // No break on purpose case 29: loadScene(1965); break; case 3: // No break on purpose case 9: // No break on purpose case 11: // No break on purpose case 15: // No break on purpose case 24: // No break on purpose case 39: // No break on purpose case 45: // No break on purpose case 71: // No break on purpose case 73: // No break on purpose case 75: // No break on purpose case 79: // No break on purpose case 85: // No break on purpose case 87: // No break on purpose case 95: loadScene(1955); break; case 4: // No break on purpose case 6: // No break on purpose case 13: // No break on purpose case 27: // No break on purpose case 41: // No break on purpose case 48: // No break on purpose case 50: // No break on purpose case 54: // No break on purpose case 76: // No break on purpose case 80: // No break on purpose case 90: // No break on purpose case 104: loadScene(1975); break; case 5: // No break on purpose case 7: // No break on purpose case 14: // No break on purpose case 28: // No break on purpose case 32: // No break on purpose case 47: // No break on purpose case 53: loadScene(1997); break; case 17: // No break on purpose case 20: // No break on purpose case 25: // No break on purpose case 31: // No break on purpose case 33: // No break on purpose case 46: loadScene(1995); break; case 18: // No break on purpose case 22: // No break on purpose case 26: // No break on purpose case 36: // No break on purpose case 38: // No break on purpose case 43: // No break on purpose case 51: // No break on purpose case 70: // No break on purpose case 78: // No break on purpose case 84: // No break on purpose case 89: // No break on purpose case 101: loadScene(1970); break; case 21: // No break on purpose case 34: // No break on purpose case 57: // No break on purpose case 58: // No break on purpose case 59: // No break on purpose case 62: // No break on purpose case 65: loadScene(1980); break; case 35: // No break on purpose case 61: // No break on purpose case 77: // No break on purpose case 83: loadScene(1982); break; case 37: // No break on purpose case 52: // No break on purpose case 82: // No break on purpose case 88: // No break on purpose case 92: // No break on purpose case 97: // No break on purpose case 100: loadScene(1962); break; case 40: // No break on purpose case 102: loadScene(1960); break; case 42: // No break on purpose case 55: // No break on purpose case 60: // No break on purpose case 66: // No break on purpose case 68: // No break on purpose case 69: // No break on purpose case 93: // No break on purpose case 98: loadScene(1990); break; case 49: // No break on purpose case 81: // No break on purpose case 91: // No break on purpose case 94: // No break on purpose case 99: loadScene(1967); break; case 56: // No break on purpose case 63: // No break on purpose case 64: // No break on purpose case 67: loadScene(1985); _upExitStyle = true; break; default: break; } if (R2_GLOBALS._flubMazeArea != 1) R2_GLOBALS._walkRegions.load(1950); switch (R2_GLOBALS._flubMazeArea - 1) { case 0: _shaftExit._enabled = true; if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) _doorExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); break; case 1: // No break on purpose case 2: // No break on purpose case 3: // No break on purpose case 8: // No break on purpose case 9: // No break on purpose case 10: // No break on purpose case 11: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 16: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 24: // No break on purpose case 29: // No break on purpose case 30: // No break on purpose case 39: // No break on purpose case 40: // No break on purpose case 44: // No break on purpose case 45: // No break on purpose case 71: // No break on purpose case 72: // No break on purpose case 73: // No break on purpose case 74: // No break on purpose case 75: // No break on purpose case 79: // No break on purpose case 85: // No break on purpose case 86: // No break on purpose case 87: // No break on purpose case 95: // No break on purpose case 96: // No break on purpose case 102: // No break on purpose case 103: _eastExit._enabled = true; _westExit._enabled = true; break; case 4: // No break on purpose case 6: // No break on purpose case 13: // No break on purpose case 17: // No break on purpose case 20: // No break on purpose case 25: // No break on purpose case 27: // No break on purpose case 31: // No break on purpose case 33: // No break on purpose case 37: // No break on purpose case 41: // No break on purpose case 46: // No break on purpose case 48: // No break on purpose case 50: // No break on purpose case 52: // No break on purpose case 54: // No break on purpose case 76: // No break on purpose case 80: // No break on purpose case 82: // No break on purpose case 88: // No break on purpose case 90: // No break on purpose case 92: // No break on purpose case 97: // No break on purpose case 100: // No break on purpose case 104: _westExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(9); break; case 5: // No break on purpose case 7: // No break on purpose case 14: // No break on purpose case 18: // No break on purpose case 22: // No break on purpose case 26: // No break on purpose case 28: // No break on purpose case 32: // No break on purpose case 36: // No break on purpose case 38: // No break on purpose case 43: // No break on purpose case 47: // No break on purpose case 49: // No break on purpose case 51: // No break on purpose case 53: // No break on purpose case 70: // No break on purpose case 78: // No break on purpose case 81: // No break on purpose case 84: // No break on purpose case 89: // No break on purpose case 91: // No break on purpose case 94: // No break on purpose case 99: // No break on purpose case 101: _eastExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(13); break; default: R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(9); R2_GLOBALS._walkRegions.disableRegion(13); break; } _northDoorway.remove(); _northDoorway.removeObject(); _southDoorway.remove(); switch (R2_GLOBALS._flubMazeArea - 4) { case 0: // No break on purpose case 3: // No break on purpose case 16: // No break on purpose case 22: // No break on purpose case 24: // No break on purpose case 32: // No break on purpose case 33: // No break on purpose case 45: // No break on purpose case 46: // No break on purpose case 48: // No break on purpose case 51: // No break on purpose case 56: // No break on purpose case 59: // No break on purpose case 67: // No break on purpose case 68: // No break on purpose case 70: // No break on purpose case 73: // No break on purpose case 82: // No break on purpose case 90: _northExit._enabled = true; _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); //visage,strip,frame,px,py,priority,effect _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(2); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); break; case 7: // No break on purpose case 10: // No break on purpose case 23: // No break on purpose case 29: // No break on purpose case 31: // No break on purpose case 39: // No break on purpose case 40: // No break on purpose case 52: // No break on purpose case 53: // No break on purpose case 55: // No break on purpose case 63: // No break on purpose case 65: // No break on purpose case 66: // No break on purpose case 75: // No break on purpose case 77: // No break on purpose case 81: // No break on purpose case 87: // No break on purpose case 89: // No break on purpose case 97: _southExit._enabled = true; _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(3); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); break; case 58: // No break on purpose case 74: // No break on purpose case 80: _northExit._enabled = true; _southExit._enabled = true; _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(3); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); break; default: _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); _southDoorway.setFrame(2); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); break; } switch (R2_GLOBALS._flubMazeArea - 3) { case 0: // No break on purpose case 3: // No break on purpose case 5: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 26: // No break on purpose case 27: // No break on purpose case 29: // No break on purpose case 30: // No break on purpose case 31: // No break on purpose case 32: // No break on purpose case 44: // No break on purpose case 45: // No break on purpose case 51: // No break on purpose case 55: // No break on purpose case 56: // No break on purpose case 57: // No break on purpose case 60: // No break on purpose case 63: _upExit._enabled = true; break; case 54: // No break on purpose case 61: // No break on purpose case 62: // No break on purpose case 65: _upExit._enabled = true; // No break on purpose case 35: // No break on purpose case 38: // No break on purpose case 40: // No break on purpose case 47: // No break on purpose case 50: // No break on purpose case 53: // No break on purpose case 58: // No break on purpose case 64: // No break on purpose case 66: // No break on purpose case 67: // No break on purpose case 79: // No break on purpose case 80: // No break on purpose case 86: // No break on purpose case 89: // No break on purpose case 90: // No break on purpose case 91: // No break on purpose case 92: // No break on purpose case 95: // No break on purpose case 96: // No break on purpose case 97: // No break on purpose case 98: // No break on purpose case 100: _downExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); default: break; } R2_GLOBALS._uiElements.draw(); } void Scene1950::enterArea() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); _vampire.remove(); _door.remove(); _scrolls.remove(); _vampireActive = false; _vampireIndex = 0; // Certain areas have a vampire in them switch (R2_GLOBALS._flubMazeArea) { case 10: _vampireIndex = 1; break; case 13: _vampireIndex = 2; break; case 16: _vampireIndex = 3; break; case 17: _vampireIndex = 4; break; case 24: _vampireIndex = 5; break; case 25: _vampireIndex = 6; break; case 31: _vampireIndex = 7; break; case 40: _vampireIndex = 8; break; case 45: _vampireIndex = 9; break; case 46: _vampireIndex = 10; break; case 73: _vampireIndex = 11; break; case 75: _vampireIndex = 12; break; case 80: _vampireIndex = 13; break; case 87: _vampireIndex = 14; break; case 88: _vampireIndex = 15; break; case 96: _vampireIndex = 16; break; case 97: _vampireIndex = 17; break; case 104: _vampireIndex = 18; break; default: break; } if (_vampireIndex != 0) { _vampire.postInit(); _vampire._numFrames = 6; _vampire._moveRate = 6; _vampire._moveDiff = Common::Point(3, 2); _vampire._effect = EFFECT_SHADED; if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { // Show vampire ashes _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); _vampire.animate(ANIM_MODE_NONE, NULL); _vampire.addMover(NULL); _vampire.setVisage(1961); _vampire.setStrip(4); _vampire.setFrame(10); _vampire.fixPriority(10); _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); } else { // Start the vampire _vampire.setVisage(1960); _vampire.setPosition(Common::Point(160, 130)); _vampire.animate(ANIM_MODE_2, NULL); _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); _vampireActive = true; } } if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { // Show doorway at the right hand side of the very first flub corridor _door.postInit(); _door.setVisage(1948); _door.setStrip(3); _door.setPosition(Common::Point(278, 155)); _door.fixPriority(100); _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); } if (R2_GLOBALS._flubMazeArea == 102) { R2_GLOBALS._walkRegions.load(1951); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); _cube.postInit(); _cube.setVisage(1970); _cube.setStrip(1); if (R2_GLOBALS.getFlag(37)) _cube.setFrame(3); else _cube.setFrame(1); _cube.setPosition(Common::Point(193, 158)); _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); _pulsingLights.postInit(); _pulsingLights.setVisage(1970); _pulsingLights.setStrip(3); _pulsingLights.animate(ANIM_MODE_2, NULL); _pulsingLights._numFrames = 6; _pulsingLights.setPosition(Common::Point(194, 158)); _pulsingLights.fixPriority(159); _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { _gem.postInit(); _gem.setVisage(1970); _gem.setStrip(1); _gem.setFrame(2); _gem.fixPriority(160); } if (R2_GLOBALS.getFlag(37)) { _gem.setPosition(Common::Point(192, 118)); _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); } else { _containmentField.postInit(); _containmentField.setVisage(1970); _containmentField.setStrip(4); _containmentField._numFrames = 4; _containmentField.animate(ANIM_MODE_8, 0, NULL); _containmentField.setPosition(Common::Point(192, 121)); _containmentField.fixPriority(159); _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); _gem.setPosition(Common::Point(192, 109)); _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); } _scrolls.postInit(); _scrolls.setVisage(1972); _scrolls.setStrip(1); _scrolls.setPosition(Common::Point(76, 94)); _scrolls.fixPriority(25); _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) _scrolls.setFrame(2); else _scrolls.setFrame(1); _removeFlag = true; } else if (_removeFlag) { _cube.remove(); _containmentField.remove(); _gem.remove(); _pulsingLights.remove(); _scrolls.remove(); R2_GLOBALS._sceneItems.remove(&_background); _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); _removeFlag = false; } switch (R2_GLOBALS._flubMazeEntryDirection) { case 0: _sceneMode = 1950; if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent R2_GLOBALS._player.enableControl(CURSOR_WALK); else setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); break; case 1: { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 213)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); break; case 3: // Entering from the left if (!_vampireActive) { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt(30, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { _sceneMode = 18; _eastExit._enabled = false; _vampireDestPos = Common::Point(60, 152); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _vampire.setStrip(2); NpcMover *mover = new NpcMover(); _vampire.addMover(mover, &_vampireDestPos, this); R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt2(30, 160); NpcMover *mover2 = new NpcMover(); R2_GLOBALS._player.addMover(mover2, &pt2, NULL); } break; case 4: _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (!_upExitStyle) { if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); } else { if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); } break; case 5: { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 127)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 6: // Entering from the right if (!_vampireActive) { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (R2_GLOBALS._flubMazeArea == 1) { setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.setPosition(Common::Point(340, 160)); Common::Point pt(289, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { _sceneMode = 17; _westExit._enabled = false; _vampireDestPos = Common::Point(259, 152); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _vampire.setStrip(1); NpcMover *mover = new NpcMover(); _vampire.addMover(mover, &_vampireDestPos, this); R2_GLOBALS._player.setPosition(Common::Point(340, 160)); Common::Point pt2(289, 160); NpcMover *mover2 = new NpcMover(); R2_GLOBALS._player.addMover(mover2, &pt2, NULL); } break; default: break; } } void Scene1950::doButtonPress(int indx) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); int prevIndex = indx - 1; if ((indx / 4) == (prevIndex / 4)) { if (prevIndex < 0) prevIndex = 3; } else { prevIndex += 4; } assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx + 1; if ((indx / 4) == (prevIndex / 4)) { if (prevIndex > 15) prevIndex = 12; } else { prevIndex -= 4; } assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx - 4; if (prevIndex < 0) prevIndex += 16; assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx + 4; if (prevIndex > 15) prevIndex -= 16; assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } // Check whether all the buttons are highlighted int cpt = 0; for (prevIndex = 0; prevIndex < 16; prevIndex++) { if (_KeypadWindow._buttons[prevIndex]._toggled) ++cpt; } if (cpt != 16) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS.setFlag(37); _sceneMode = 24; setAction(&_sequenceManager, scene, 1976, NULL); } } void Scene1950::postInit(SceneObjectList *OwnerList) { _upExitStyle = false; _removeFlag = false; _vampireActive = false; _vampireIndex = 0; if (R2_GLOBALS._sceneManager._previousScene == 300) R2_GLOBALS._flubMazeArea = 103; initArea(); SceneExt::postInit(); R2_GLOBALS._sound1.play(105); _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); _northExit.setDest(Common::Point(160, 145)); _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); _upExit.setDest(Common::Point(200, 151)); _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); _eastExit.setDest(Common::Point(312, 160)); _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); _downExit.setDest(Common::Point(200, 151)); _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); _southExit.setDest(Common::Point(160, 165)); _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); _westExit.setDest(Common::Point(7, 160)); _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); _shaftExit.setDest(Common::Point(120, 140)); _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); _doorExit.setDest(Common::Point(268, 149)); R2_GLOBALS._player.postInit(); if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) R2_GLOBALS._player.setVisage(22); else R2_GLOBALS._player.setVisage(20); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); enterArea(); } void Scene1950::remove() { R2_GLOBALS._sound1.stop(); R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); } void Scene1950::signal() { switch (_sceneMode) { case 11: R2_GLOBALS._flubMazeArea += 7; initArea(); enterArea(); break; case 12: // Moving up a ladder within the Flub maze R2_GLOBALS._flubMazeArea += 35; initArea(); enterArea(); break; case 1975: SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); // No break on purpose case 13: // Moving east within the Flub maze ++R2_GLOBALS._flubMazeArea; initArea(); enterArea(); break; case 14: // Moving down a ladder within the Flub maze R2_GLOBALS._flubMazeArea -= 35; initArea(); enterArea(); break; case 15: R2_GLOBALS._flubMazeArea -= 7; initArea(); enterArea(); break; case 16: // Moving west within the Flub maze // No break on purpose case 1961: --R2_GLOBALS._flubMazeArea; initArea(); enterArea(); break; case 17: { _sceneMode = 13; R2_GLOBALS._flubMazeEntryDirection = 3; _vampireActive = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(340, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(289, 160); NpcMover *mover2 = new NpcMover(); _vampire.addMover(mover2, &pt2, NULL); } break; case 18: { _sceneMode = 16; R2_GLOBALS._flubMazeEntryDirection = 6; _vampireActive = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(30, 160); NpcMover *mover2 = new NpcMover(); _vampire.addMover(mover2, &pt2, NULL); } break; case 24: _KeypadWindow.remove(); _sceneMode = 1966; _cube.setFrame(3); setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); break; case 1951: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sceneManager.changeScene(1945); break; case 1958: SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._player.enableControl(CURSOR_WALK); _doorExit._enabled = true; break; case 1959: R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._player.enableControl(CURSOR_WALK); _doorExit._enabled = true; break; case 1962: // No break on purpose case 1963: R2_GLOBALS._player.enableControl(); _KeypadWindow.setup2(1971, 1, 1, 160, 135); break; case 1964: // No break on purpose case 1965: if (!R2_GLOBALS.getFlag(37)) SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); R2_GLOBALS._player.enableControl(); break; case 1966: _containmentField.remove(); if (R2_GLOBALS.getFlag(36)) { _sceneMode = 1964; setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1965; setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); } _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); break; case 1967: { _sceneMode = 0; R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); _gem.remove(); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); // This is a hack to work around a pathfinding issue. original destination is (218, 165) Common::Point pt(128, 165); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1968: R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); _scrolls.setFrame(2); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } void Scene1950::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._uiEnabled) && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) && (R2_GLOBALS._player._bounds.contains(event.mousePos)) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); _shaftExit._enabled = false; _doorExit._enabled = false; _sceneMode = 1959; setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); } Scene::process(event); } } // End of namespace Ringworld2 } // End of namespace TsAGE