/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU GenWeral Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes1.h" namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- * Scene 1000 - Cutscene scene * *--------------------------------------------------------------------------*/ Scene1000::Scene1000(): SceneExt() { R2_GLOBALS._sceneManager._hasPalette = false; R2_GLOBALS._uiElements._active = false; _gameTextSpeaker._displayMode = 9; _forceCheckAnimationFl = false; _animCounter = 0; } void Scene1000::postInit(SceneObjectList *OwnerList) { loadBlankScene(); SceneExt::postInit(); _stripManager.addSpeaker(&_gameTextSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); switch (R2_GLOBALS._sceneManager._previousScene) { case 300: _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0; break; case 1010: _sceneMode = 30; break; case 1100: _sceneMode = 10; break; case 1530: _sceneMode = 20; break; case 2500: _sceneMode = 100; break; case 2800: _sceneMode = 70; break; case 3100: if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000) _sceneMode = 90; else _sceneMode = 80; break; case 3500: _sceneMode = 50; break; case 3700: _sceneMode = 60; break; default: _sceneMode = 999; break; } R2_GLOBALS._uiElements._active = false; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } void Scene1000::remove() { R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); SceneExt::remove(); } void Scene1000::signal() { ScenePalette scenePalette1, scenePalette2; uint32 black = 0; switch (_sceneMode++) { case 0: // TODO: Sort out values R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer.load(5, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(67); break; case 1: R2_GLOBALS._sound1.fadeOut2(NULL); // TODO: Sort out values R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; R2_GLOBALS._scenePalette.loadPalette(0); loadScene(9999); R2_GLOBALS._player.setup(1140, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(160, 100)); R2_GLOBALS._player.show(); _animCounter = 0; _stripManager.start(29, this); break; case 2: if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) { setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else { if (++_animCounter < 3) _sceneMode = 2; setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL); } break; case 3: // TODO: Sort out values R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(7, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(81); R2_GLOBALS._sound1.play(80); break; case 4: // TODO: Sort out values R2_GLOBALS._gfxColors.foreground = 191; R2_GLOBALS._gfxColors.background = 144; R2_GLOBALS._fontColors.background = 224; R2_GLOBALS._fontColors.foreground = 119; R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sceneManager.changeScene(1100); break; case 10: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(6, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(55); break; case 11: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(300); break; case 20: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(8, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 21: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(1530); break; case 30: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(17, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(91); break; case 31: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS.setFlag(51); R2_GLOBALS._sceneManager.changeScene(300); break; case 40: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(18, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound2.play(90); break; case 41: R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(1010); break; case 50: R2_GLOBALS._sound2.play(306); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(13, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 51: R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(307); R2_GLOBALS._sound1.play(308); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(14, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 52: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3350); break; case 60: R2_GLOBALS._sound1.play(333); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(12, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 61: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(160); break; case 70: R2_GLOBALS._sound2.play(113); for (int percent = 100; percent >= 0; percent -= 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(9, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 71: case 81: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3100); break; case 80: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(10, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(242); R2_GLOBALS._sound2.play(286); break; case 90: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(11, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); R2_GLOBALS._sound1.play(277); break; case 91: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._player._characterIndex = R2_SEEKER; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100; R2_GLOBALS._sceneManager.changeScene(2500); break; case 100: R2_GLOBALS._sound1.play(304); R2_GLOBALS._sound2.play(82); _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._objectMode = ANIMOBJMODE_2; _animationPlayer.load(19, this); R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); R2_GLOBALS._sceneManager._hasPalette = false; _animationPlayer.dispatch(); _forceCheckAnimationFl = true; R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); for (int percent = 0; percent < 100; percent += 5) R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); break; case 101: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._sceneManager.changeScene(3500); break; } } void Scene1000::dispatch() { if (_forceCheckAnimationFl) { if (_animationPlayer.isCompleted()) { _forceCheckAnimationFl = false; _animationPlayer.close(); _animationPlayer.remove(); if (_sceneMode == 52) _animationPlayer._endAction = this; } else { _animationPlayer.dispatch(); } } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1010 - Cutscene: A pixel lost in space! * *--------------------------------------------------------------------------*/ void Scene1010::postInit(SceneObjectList *OwnerList) { loadScene(1010); SceneExt::postInit(); R2_GLOBALS._interfaceY = 200; R2_GLOBALS._uiElements._active = false; setZoomPercents(100, 1, 160, 100); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setPosition(Common::Point(30, 264)); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS.getFlag(57)) _sceneMode = 1; else { R2_GLOBALS._sound1.play(89); _sceneMode = 0; } } void Scene1010::signal() { switch (_sceneMode) { case 1: { _sceneMode = 2; R2_GLOBALS._player.setup(1010, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(297, 101)); Common::Point pt(30, 264); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: _sceneMode = 3; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); R2_GLOBALS._player.hide(); break; case 3: if (R2_GLOBALS.getFlag(57)) R2_GLOBALS._sceneManager.changeScene(1500); else R2_GLOBALS._sceneManager.changeScene(1000); break; default: { _sceneMode = 2; R2_GLOBALS._player.setup(1010, 1, 1); Common::Point pt(297, 101); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; } } /*-------------------------------------------------------------------------- * Scene 1020 - Cutscene - trip in space 2 * *--------------------------------------------------------------------------*/ void Scene1020::postInit(SceneObjectList *OwnerList) { loadScene(1020); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == 1010) _sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200); R2_GLOBALS._interfaceY = 200; R2_GLOBALS._v558B6.set(160, 0, 160, 161); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player.postInit(); if (R2_GLOBALS._sceneManager._previousScene == 1010) { R2_GLOBALS._player.setPosition(Common::Point(500, 100)); R2_GLOBALS._player.setup(1020, 1, 1); } else { R2_GLOBALS._player.setPosition(Common::Point(0, 100)); R2_GLOBALS._player.setup(1020, 2, 1); } R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS._sceneManager._previousScene == 1010) _sceneMode = 0; else _sceneMode = 10; } void Scene1020::signal() { switch (_sceneMode) { case 0: { _sceneMode = 1; R2_GLOBALS._player.show(); R2_GLOBALS._player.setPosition(Common::Point(347, 48)); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); R2_GLOBALS._player.setZoom(0); Common::Point pt(392, 41); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1: _sceneMode = 2; R2_GLOBALS._player.setZoom(100); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 2: { _sceneMode = 3; R2_GLOBALS._player._moveDiff = Common::Point(30, 15); Common::Point pt(-15, 149); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: _sceneMode = 4; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 4: R2_GLOBALS.setFlag(51); R2_GLOBALS._sceneManager.changeScene(300); break; case 10: { _sceneMode = 11; R2_GLOBALS._player.setPosition(Common::Point(25, 133)); R2_GLOBALS._player._moveDiff = Common::Point(30, 15); R2_GLOBALS._player.setZoom(100); Common::Point pt(355, 60); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 11: R2_GLOBALS._player.setPosition(Common::Point(355, 57)); _sceneMode = 12; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 12: { R2_GLOBALS._player.setPosition(Common::Point(355, 60)); _sceneMode = 13; R2_GLOBALS._player._moveDiff = Common::Point(3, 1); Common::Point pt(347, 48); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 13: setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); if (R2_GLOBALS._player._percent < 1) _sceneMode = 14; break; case 14: R2_GLOBALS._sceneManager.changeScene(1010); break; default: break; } } void Scene1020::dispatch() { if (_sceneMode == 1) { R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent + 1); if (R2_GLOBALS._player._percent > 10) R2_GLOBALS._player._moveDiff.x = 3; if (R2_GLOBALS._player._percent > 20) R2_GLOBALS._player._moveDiff.x = 4; } if ((_sceneMode == 13) && (R2_GLOBALS._player._percent != 0)) { R2_GLOBALS._player.setZoom(R2_GLOBALS._player._percent - 2); if (R2_GLOBALS._player._percent < 80) R2_GLOBALS._player._moveDiff.x = 2; if (R2_GLOBALS._player._percent < 70) R2_GLOBALS._player._moveDiff.x = 1; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1100 - Canyon * *--------------------------------------------------------------------------*/ Scene1100::Scene1100() { _nextStripNum = 0; _paletteRefreshStatus = 0; } void Scene1100::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextStripNum); s.syncAsSint16LE(_paletteRefreshStatus); } bool Scene1100::Seeker::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); if (R2_GLOBALS.getFlag(52)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_nextStripNum = 327; else scene->_nextStripNum = 328; scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 55; if (R2_GLOBALS._v565AE >= 3) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); } else { ++R2_GLOBALS._v565AE; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); } } return true; } bool Scene1100::Trooper::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_NEGATOR_GUN: if (_visage == 1105) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1114; scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; } else { return SceneActor::startAction(action, event); } break; case R2_SONIC_STUNNER: // No break on purpose case R2_PHOTON_STUNNER: if (_visage == 1105) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1112; scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->_sceneMode = 1115; scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else if (_strip == 2) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else { return SceneActor::startAction(action, event); } break; default: return SceneActor::startAction(action, event); break; } } bool Scene1100::Chief::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { scene->_nextStripNum = 0; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); return true; } return SceneActor::startAction(action, event); } void Scene1100::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._sceneManager._previousScene == 300) || (R2_GLOBALS._sceneManager._previousScene == 1100)) loadScene(1150); else loadScene(1100); if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) { R2_GLOBALS._uiElements._active = false; R2_GLOBALS._v5589E.left = 0; R2_GLOBALS._v5589E.right = 200; } if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100) R2_GLOBALS._sceneManager._previousScene = 1100; if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._uiElements._active = false; R2_GLOBALS._v5589E.left = 0; R2_GLOBALS._v5589E.right = 200; } SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 1000; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_chiefSpeaker); scalePalette(65, 65, 65); _cloud.postInit(); _cloud.setup(1100, 1, 1); _cloud.fixPriority(10); R2_GLOBALS._scrollFollower = NULL; _fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL); _fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL); _bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL); _trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL); R2_GLOBALS._sound1.stop(); if (R2_GLOBALS._sceneManager._previousScene == 300) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[R2_QUINN] = 1100; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100; _cloud.setPosition(Common::Point(150, 30)); R2_GLOBALS._sound1.play(93); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _seeker.postInit(); _seeker.hide(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _chief.postInit(); _chief.setup(1113, 3, 1); _chief.setPosition(Common::Point(181, 125)); _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); _trooper.postInit(); _trooper.setup(1105, 3, 1); _trooper.setPosition(Common::Point(312, 165)); _trooper._numFrames = 5; _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _ship.postInit(); _ship.setup(1512, 1, 1); _ship.setPosition(Common::Point(187, -25)); _ship.fixPriority(48); _ship._moveDiff.y = 1; _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); _sceneMode = 20; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS._sceneManager._previousScene == 1000) { _cloud.setPosition(Common::Point(50, 30)); _paletteRefreshStatus = 0; _palette1.loadPalette(1101); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player._effect = 5; R2_GLOBALS._player._field9C = _field312; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setPosition(Common::Point(111,-20)); R2_GLOBALS._player.fixPriority(150); R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(16, 2); _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, 1); _object2.setup2(1102, 5, 1, 216, 167, 1, 0); _leftImpacts.postInit(); _leftImpacts.setup(1113, 2, 1); _leftImpacts.setPosition(Common::Point(67, 151)); _leftImpacts.fixPriority(255); _shipFormation.postInit(); _shipFormation.setup(1102, 6, 1); _shipFormation._moveRate = 30; _shipFormation._moveDiff.x = 2; _shipFormationShadow.postInit(); _shipFormationShadow.setup(1102, 6, 2); _shipFormationShadow._moveRate = 30; _shipFormationShadow._moveDiff.x = 2; _shipFormationShadow._effect = 5; _shipFormationShadow._field9C = _field312; R2_GLOBALS._sound1.play(86); _sceneMode = 0; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else { _cloud.setPosition(Common::Point(180, 30)); if (R2_GLOBALS.getFlag(52)) R2_GLOBALS._sound1.play(98); else R2_GLOBALS._sound1.play(95); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); _seeker.postInit(); if (R2_GLOBALS.getFlag(52)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(19, 7, 1); _seeker.setup(29, 6, 1); } else { R2_GLOBALS._player.setup(29, 7, 1); _seeker.setup(19, 6, 1); } R2_GLOBALS._player.setPosition(Common::Point(140, 124)); _seeker.setPosition(Common::Point(237, 134)); R2_GLOBALS._player.enableControl(); } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1107, 2, 1); _seeker.setup(1107, 4, 1); R2_GLOBALS._player.setPosition(Common::Point(247, 169)); _seeker.setPosition(Common::Point(213, 169)); } else { R2_GLOBALS._player.setup(1107, 4, 1); _seeker.setup(1107, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(213, 169)); _seeker.setPosition(Common::Point(247, 169)); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } if (R2_GLOBALS._player._characterIndex == R2_QUINN) _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _chief.postInit(); _chief.setup(1113, 3, 1); _chief.setPosition(Common::Point(181, 125)); _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); if (!R2_GLOBALS.getFlag(52)) { _trooper.postInit(); if (R2_GLOBALS.getFlag(53)) _trooper.setup(1106, 2, 4); else _trooper.setup(1105, 4, 4); _trooper.setPosition(Common::Point(17, 54)); _trooper._numFrames = 5; if (R2_GLOBALS.getFlag(53)) _trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); else _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _trooper.fixPriority(200); } _ship.postInit(); _ship.setup(1512, 1, 1); _ship.setPosition(Common::Point(187, 45)); _ship.fixPriority(48); _ship._moveDiff.y = 1; _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL); } _boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL); _sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL); } void Scene1100::remove() { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; if (_sceneMode > 20) R2_GLOBALS._sound1.fadeOut2(NULL); g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); R2_GLOBALS._uiElements._active = true; SceneExt::remove(); } void Scene1100::signal() { switch (_sceneMode++) { case 0: _shipFormation.setPosition(Common::Point(350, 20)); setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); break; case 1:{ Common::Point pt(-150, 20); NpcMover *mover = new NpcMover(); _shipFormation.addMover(mover, &pt, this); _shipFormationShadow.setPosition(Common::Point(350, 55)); Common::Point pt2(-150, 55); NpcMover *mover2 = new NpcMover(); _shipFormationShadow.addMover(mover2, &pt2, NULL); } break; case 2: _shipFormation.remove(); _shipFormationShadow.remove(); _shotImpact1.postInit(); _shotImpact2.postInit(); _shotImpact3.postInit(); _shotImpact4.postInit(); _shotImpact5.postInit(); _laserShot.postInit(); setAction(&_sequenceManager1, this, 1102, &_shotImpact1, &_shotImpact2, &_shotImpact3, &_shotImpact4, &_shotImpact5, &_laserShot, NULL); break; case 3: { R2_GLOBALS._sound2.play(84); R2_GLOBALS._player.setPosition(Common::Point(-50, 126)); Common::Point pt(350, 226); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 4: _chief.postInit(); _chief.show(); setAction(&_sequenceManager1, this, 1101, &_chief, &_laserShot, NULL); break; case 5: _runningGuy1.postInit(); _runningGuy1._effect = 6; _runningGuy1.setup(1103, 3, 1); _runningGuy1._moveRate = 30; _runningGuy2.postInit(); _runningGuy2._effect = 6; _runningGuy2.setup(1103, 4, 1); _runningGuy2._moveRate = 25; _runningGuy1.setAction(&_sequenceManager2, this, 1109, &_runningGuy1, &_runningGuy2, NULL); break; case 6: { _runningGuy1.remove(); _runningGuy2.remove(); R2_GLOBALS._player.setPosition(Common::Point(-50, 136)); R2_GLOBALS._sound2.play(84); Common::Point pt(350, 236); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 7: setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL); break; case 8: R2_GLOBALS._player._effect = 0; _animation.postInit(); setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL); break; case 9: _rightLandslide.copySceneToBackground(); _runningGuy3.postInit(); _runningGuy3.setup(1103, 2, 1); _runningGuy3._moveRate = 30; _runningGuy3.setAction(&_sequenceManager3, this, 1107, &_runningGuy3, NULL); break; case 10: _runningGuy1.postInit(); _runningGuy1.setup(1103, 1, 1); _runningGuy1._moveRate = 15; _runningGuy1.setAction(&_sequenceManager2, this, 1108, &_runningGuy1, NULL); break; case 11: { setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL); R2_GLOBALS._player._effect = 5; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); R2_GLOBALS._sound2.play(84); Common::Point pt(350, 231); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 12: // Really nothing break; case 13: _trooper.postInit(); R2_GLOBALS._scrollFollower = &_trooper; _animation.setup(1100, 2, 1); _animation.setPosition(Common::Point(408, 121)); _laserShot.setup(1100, 3, 5); _laserShot.setPosition(Common::Point(409, 121)); setAction(&_sequenceManager1, this, 1104, &_trooper, NULL); break; case 14: setAction(&_sequenceManager1, this, 1100, &_animation, &_laserShot, NULL); break; case 15: R2_GLOBALS._sceneManager.changeScene(1000); break; case 20: { Common::Point pt(187, -13); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; case 21: { R2_GLOBALS._sound2.play(92); _trooper.animate(ANIM_MODE_5, NULL); Common::Point pt(187, 45); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; case 22: setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL); break; case 23: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(312, this); R2_GLOBALS._player.setAction(&_sequenceManager1, this, 1119, &R2_GLOBALS._player, NULL); break; case 24: if (!_stripManager._endHandler) R2_GLOBALS._player.disableControl(); break; case 25: R2_GLOBALS._player.disableControl(); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; R2_GLOBALS._sound1.play(95); setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL); break; case 26: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(302, this); break; case 27: R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL); break; case 28: R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(303, this); break; case 29: case 50: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 51: R2_GLOBALS.setFlag(53); _trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 52: R2_GLOBALS._sound1.play(98); R2_GLOBALS.setFlag(52); R2_GLOBALS._player.disableControl(); _sceneMode = 1116; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL); } else { setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); _seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL); } break; case 53: _sceneMode = 54; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_nextStripNum == 0) { R2_GLOBALS.setFlag(55); if (R2_GLOBALS.getFlag(55)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(318, this); else _stripManager.start(323, this); } else { // This part is totally useless as flag 55 has been set right before the check if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(317, this); else _stripManager.start(322, this); } } else { _stripManager.start3(_nextStripNum, this, _stripManager._lookupList); } break; case 54: if (_stripManager._exitMode == 1) { R2_GLOBALS._player.disableControl(); _sceneMode = 1125; setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL); } else R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 55: R2_GLOBALS._player.enableControl(CURSOR_TALK); R2_GLOBALS._player._canWalk = false; break; case 99: R2_GLOBALS._player._characterScene[R2_QUINN] = 300; R2_GLOBALS._player._characterScene[R2_SEEKER] = 300; R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(300); break; case 1112: _sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(313, this, _stripManager._lookupList); break; case 1113: _sceneMode = 52; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._sound1.play(96); _stripManager.start3(316, this, _stripManager._lookupList); break; case 1114: _sceneMode = 51; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(315, this, _stripManager._lookupList); break; case 1115: _sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start3(314, this, _stripManager._lookupList); break; case 1116: R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; break; case 1125: { _sceneMode = 99; R2_GLOBALS._sound2.play(100); R2_GLOBALS._sound1.play(101); Common::Point pt(187, -13); NpcMover *mover = new NpcMover(); _ship.addMover(mover, &pt, this); } break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene1100::dispatch() { // WORKAROUND: This fixes a problem with an overhang that gets blasted re-appearing if (_animation._frame > 5 && _sceneMode == 13) { _animation._endFrame = 9; if (_animation._frame == 9) // Use one of the scene's background scene objects to copy the scene to the background. // This fixes the problem with the cliff overhang still appearing during the cutscene _rightLandslide.copySceneToBackground(); } if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) { if (_paletteRefreshStatus == 1) { _paletteRefreshStatus = 2; R2_GLOBALS._scenePalette.refresh(); } } else { if (_paletteRefreshStatus == 2) R2_GLOBALS._scenePalette.refresh(); _paletteRefreshStatus = 1; } Scene::dispatch(); if (R2_GLOBALS._player._bounds.contains(_runningGuy1._position)) _runningGuy1._shade = 3; else _runningGuy1._shade = 0; if (R2_GLOBALS._player._bounds.contains(_runningGuy2._position)) _runningGuy2._shade = 3; else _runningGuy2._shade = 0; if (R2_GLOBALS._player._bounds.contains(_runningGuy3._position)) _runningGuy3._shade = 3; else _runningGuy3._shade = 0; } void Scene1100::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } /*-------------------------------------------------------------------------- * Scene 1200 - Air Ducts Maze * *--------------------------------------------------------------------------*/ Scene1200::Scene1200() { _nextCrawlDirection = 0; _field414 = 0; _field416 = 0; _field418 = 0; _field41A = 0; _fixupMaze = false; } void Scene1200::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextCrawlDirection); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41A); s.syncAsSint16LE(_fixupMaze); } Scene1200::LaserPanel::LaserPanel() { } void Scene1200::LaserPanel::Jumper::init(int state) { _state = state; SceneActor::postInit(); setup(1003, 1, 1); fixPriority(255); switch (_state) { case 1: switch (R2_GLOBALS._v56AA6) { case 1: setFrame2(2); setPosition(Common::Point(129, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(135, 95)); break; default: break; } break; case 2: switch (R2_GLOBALS._v56AA7) { case 1: setFrame2(2); setPosition(Common::Point(152, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(158, 122)); break; case 3: setFrame2(3); setPosition(Common::Point(135, 122)); break; default: break; } break; case 3: switch (R2_GLOBALS._v56AA8) { case 1: setFrame2(3); setPosition(Common::Point(158, 95)); break; case 2: setFrame2(2); setPosition(Common::Point(175, 101)); break; default: break; } break; default: break; } setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL); } bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._sound2.play(260); switch (_state) { case 1: if (R2_GLOBALS._v56AA6 == 1) { R2_GLOBALS._v56AA6 = 2; setFrame2(3); setPosition(Common::Point(135, 95)); } else { R2_GLOBALS._v56AA6 = 1; setFrame2(2); setPosition(Common::Point(129, 101)); } break; case 2: ++R2_GLOBALS._v56AA7; if (R2_GLOBALS._v56AA7 == 4) R2_GLOBALS._v56AA7 = 1; switch (R2_GLOBALS._v56AA7) { case 1: setFrame2(2); setPosition(Common::Point(152, 101)); break; case 2: setFrame2(3); setPosition(Common::Point(158, 122)); break; case 3: setFrame2(3); setPosition(Common::Point(135, 122)); break; default: break; } break; case 3: if (R2_GLOBALS._v56AA8 == 1) { R2_GLOBALS._v56AA8 = 2; setFrame2(2); setPosition(Common::Point(175, 101)); } else { R2_GLOBALS._v56AA8 = 1; setFrame2(3); setPosition(Common::Point(158, 95)); } break; default: break; } Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field418 = 0; if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) scene->_field418 = 1; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) scene->_field418 = 2; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 2)) scene->_field418 = 3; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1)) scene->_field418 = 4; return true; } void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field41A = 1; R2_GLOBALS._events.setCursor(CURSOR_USE); proc12(1003, 1, 1, 100, 40); proc13(1200, 11, -1, -1); R2_GLOBALS._sound2.play(259); _jumper1.init(1); _jumper2.init(2); _jumper3.init(3); R2_GLOBALS._player._canWalk = false; } void Scene1200::LaserPanel::remove() { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field41A = 0; scene->_sceneAreas.remove(&_jumper1); scene->_sceneAreas.remove(&_jumper2); scene->_sceneAreas.remove(&_jumper3); _jumper1.remove(); _jumper2.remove(); _jumper3.remove(); ModalWindow::remove(); R2_GLOBALS._player._canWalk = true; } void Scene1200::postInit(SceneObjectList *OwnerList) { loadScene(1200); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene < 3200) R2_GLOBALS._sound1.play(257); _nextCrawlDirection = CRAWL_EAST; _field414 = 0; _field416 = 0; _field418 = 0; _field41A = 0; if ((R2_GLOBALS._v56AA6 == 1) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) _field418 = 1; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 1)) _field418 = 2; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 1) && (R2_GLOBALS._v56AA8 == 2)) _field418 = 3; else if ((R2_GLOBALS._v56AA6 == 2) && (R2_GLOBALS._v56AA7 == 3) && (R2_GLOBALS._v56AA8 == 1)) _field418 = 4; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setup(3156, 1, 6); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; _actor1.postInit(); _actor1.hide(); _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); _mazeUI.postInit(); _mazeUI.load(1); _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); R2_GLOBALS._player.enableControl(); _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); } void Scene1200::signal() { switch (_sceneMode++) { case 1: // No break on purpose case 1200: // No break on purpose case 1201: // No break on purpose case 1202: // No break on purpose case 1203: R2_GLOBALS._player.enableControl(); warning("_eventManager.waitEvent()"); _sceneMode = 2; break; case 10: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(1); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 11: // No break on purpose case 21: // No break on purpose case 31: // No break on purpose case 41: _field416 = 0; break; case 12: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 1, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 13: // No break on purpose case 16: // No break on purpose case 23: // No break on purpose case 26: // No break on purpose case 33: // No break on purpose case 36: // No break on purpose case 43: // No break on purpose case 46: R2_GLOBALS._player.setFrame(4); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 15: // No break on purpose case 25: // No break on purpose case 35: // No break on purpose case 45: _field414 = 20; R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 20: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 22: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 2, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 30: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 32: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 3, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 40: _field416 = 1; _field414 = 6; R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.setFrame(5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 42: _field414 = 14; R2_GLOBALS._player._numFrames = 10; R2_GLOBALS._player.setup(3155, 4, 4); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player.animate(ANIM_MODE_2, NULL); break; case 50: // No break on purpose case 55: // No break on purpose case 60: R2_GLOBALS._player.setup(3156, 5, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 51: // No break on purpose case 56: // No break on purpose case 117: R2_GLOBALS._player.setup(3157, 1, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 52: // No break on purpose case 82: // No break on purpose case 118: R2_GLOBALS._player.setup(3156, 3, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 57: // No break on purpose case 91: // No break on purpose case 96: R2_GLOBALS._player.setup(3157, 2, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 58: // No break on purpose case 92: // No break on purpose case 122: R2_GLOBALS._player.setup(3156, 2, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 61: R2_GLOBALS._player.setup(3157, 4, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 62: // No break on purpose case 72: // No break on purpose case 98: R2_GLOBALS._player.setup(3156, 4, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 70: // No break on purpose case 75: // No break on purpose case 80: R2_GLOBALS._player.setup(3156, 6, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 71: // No break on purpose case 76: // No break on purpose case 97: R2_GLOBALS._player.setup(3157, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 77: // No break on purpose case 111: // No break on purpose case 116: R2_GLOBALS._player.setup(3157, 4, 1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 78: // No break on purpose case 102: // No break on purpose case 112: R2_GLOBALS._player.setup(3156, 1, 6); _sceneMode = 1; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 81: R2_GLOBALS._player.setup(3157, 2, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 90: // No break on purpose case 95: // No break on purpose case 100: R2_GLOBALS._player.setup(3156, 7, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 101: R2_GLOBALS._player.setup(3157, 1, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 110: // No break on purpose case 115: // No break on purpose case 120: R2_GLOBALS._player.setup(3156, 8, 1); R2_GLOBALS._player._numFrames = 5; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 121: R2_GLOBALS._player.setup(3157, 3, 5); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; default: warning("_eventManager.waitEvent()"); _sceneMode = 2; break; } } void Scene1200::process(Event &event) { if (_field414 != 0) return; Scene::process(event); if (!R2_GLOBALS._player._canWalk) return; if (event.eventType == EVENT_BUTTON_DOWN) { Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); switch (R2_GLOBALS._events.getCursor()) { case CURSOR_WALK: event.handled = true; if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) startCrawling(CRAWL_EAST); if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89)) startCrawling(CRAWL_WEST); if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120)) startCrawling(CRAWL_SOUTH); if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50)) startCrawling(CRAWL_NORTH); break; case CURSOR_USE: if (cellId > 36) { if ( ((cellPos.x == 3) && (cellPos.y == 33)) || ((cellPos.x == 7) && (cellPos.y == 33)) || ((cellPos.x == 33) && (cellPos.y == 41)) || ((cellPos.x == 5) && (cellPos.y == 5)) || ((cellPos.x == 13) && (cellPos.y == 21)) || ((cellPos.x == 17) && (cellPos.y == 21)) || ((cellPos.x == 17) && (cellPos.y == 5)) || ((cellPos.x == 17) && (cellPos.y == 9)) || ((cellPos.x == 29) && (cellPos.y == 17)) || ((cellPos.x == 33) && (cellPos.y == 17)) || ((cellPos.x == 35) && (cellPos.y == 17)) || ((cellPos.x == 41) && (cellPos.y == 21)) ) { _laserPanel.postInit(); event.handled = true; } } if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { if ( ((cellPos.x == 3) && (cellPos.y == 9)) || ((cellPos.x == 11) && (cellPos.y == 27)) || ((cellPos.x == 17) && (cellPos.y == 7)) || ((cellPos.x == 17) && (cellPos.y == 27)) || ((cellPos.x == 17) && (cellPos.y == 33)) || (cellPos.x == 33) ) { switch (cellPos.x) { case 3: R2_GLOBALS._sceneManager.changeScene(3150); break; case 33: if (R2_GLOBALS._scientistConvIndex >= 4) R2_GLOBALS._sceneManager.changeScene(3250); else SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; default: SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; } event.handled = true; } } break; case CURSOR_LOOK: if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) { event.handled = true; switch (cellPos.x) { case 3: // It was your cell. SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 9: R2_GLOBALS._sceneManager.changeScene(3240); break; case 11: if (cellPos.y == 27) R2_GLOBALS._sceneManager.changeScene(3210); else // A vent grill SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 17: switch (cellPos.y) { case 5: R2_GLOBALS._sceneManager.changeScene(3230); break; case 21: R2_GLOBALS._sceneManager.changeScene(3220); break; case 33: R2_GLOBALS._sceneManager.changeScene(3200); break; default: // A vent grill SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; } case 33: R2_GLOBALS._sceneManager.changeScene(3245); break; default: SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; } } if (cellId > 36) { // "An anti-pest laser" event.handled = true; SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } break; case CURSOR_TALK: event.handled = true; break; default: return; } } else if (event.eventType == EVENT_KEYPRESS) { if (_field414 == 0) { event.handled = false; return; } switch (event.kbd.keycode) { case Common::KEYCODE_KP8: case Common::KEYCODE_UP: startCrawling(CRAWL_NORTH); break; case Common::KEYCODE_KP4: case Common::KEYCODE_LEFT: startCrawling(CRAWL_WEST); break; case Common::KEYCODE_KP6: case Common::KEYCODE_RIGHT: startCrawling(CRAWL_EAST); break; case Common::KEYCODE_KP2: case Common::KEYCODE_DOWN: startCrawling(CRAWL_SOUTH); break; default: event.handled = false; return; break; } } else { return; } } void Scene1200::dispatch() { Rect tmpRect; Scene::dispatch(); if (_fixupMaze) { _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); //_mazeUI.draw(); _fixupMaze = false; } if (_field414 != 0) { tmpRect.set(110, 20, 210, 120); _field414--; switch (_nextCrawlDirection) { case CRAWL_EAST: R2_GLOBALS._ventCellPos.x += 2; break; case CRAWL_WEST: R2_GLOBALS._ventCellPos.x -= 2; break; case CRAWL_SOUTH: R2_GLOBALS._ventCellPos.y += 2; break; case CRAWL_NORTH: R2_GLOBALS._ventCellPos.y -= 2; break; default: break; } _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); //_mazeUI.draw(); if (_field416 != 0) { switch(_nextCrawlDirection) { case CRAWL_EAST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); break; case CRAWL_WEST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); break; case CRAWL_SOUTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); break; case CRAWL_NORTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); break; default: break; } } if (_field414 == 0) { if (_field416 == 0) R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); signal(); } } } void Scene1200::saveCharacter(int characterIndex) { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } void Scene1200::startCrawling(CrawlDirection dir) { Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); switch (dir) { case CRAWL_EAST: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36)) && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4)) || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2)) || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1)) || ((cellPos.x == 33) && (cellPos.y == 41)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1200; setAction(&_sequenceManager, this, 1200, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 15; else _sceneMode = 10; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 76; else _sceneMode = 75; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 101; else _sceneMode = 100; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 111; else _sceneMode = 110; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 1; signal(); } break; case CRAWL_WEST: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36)) && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4)) || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2)) || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1)) || ((cellPos.x == 5) && (cellPos.y == 5)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1201; setAction(&_sequenceManager, this, 1201, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 56; else _sceneMode = 55; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 25; else _sceneMode = 20; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 91; else _sceneMode = 90; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 121; else _sceneMode = 120; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 2; signal(); } break; case CRAWL_SOUTH: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36)) && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3)) || ((cellPos.x == 41) && (cellPos.y == 21)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1203; setAction(&_sequenceManager, this, 1203, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 51; else _sceneMode = 50; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 81; else _sceneMode = 80; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 35; else _sceneMode = 30; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 116; else _sceneMode = 115; break; default: break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 3; signal(); } break; case CRAWL_NORTH: if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36)) && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3)) || ((cellPos.x == 35) && (cellPos.y == 17)) ) ) { R2_GLOBALS._player.disableControl(); _sceneMode = 1202; setAction(&_sequenceManager, this, 1202, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { switch (_nextCrawlDirection) { case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 61; else _sceneMode = 60; break; case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 71; else _sceneMode = 70; break; case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 96; else _sceneMode = 95; break; case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 45; else _sceneMode = 40; break; default: _sceneMode = 1; R2_GLOBALS._player.setup(3156, 4, 6); break; } R2_GLOBALS._player.disableControl(); _nextCrawlDirection = 4; signal(); } break; default: break; } } /*-------------------------------------------------------------------------- * Scene 1337 - Card game * *--------------------------------------------------------------------------*/ Scene1337::unkObj1337sub1::unkObj1337sub1() { _field34 = 0; _field36 = Common::Point(0, 0); } void Scene1337::unkObj1337sub1::synchronize(Serializer &s) { warning("STUBBED: unkObj1337sub1::synchronize()"); } Scene1337::unkObj1337_1::unkObj1337_1() { _fieldB94 = Common::Point(0, 0); _fieldB98 = Common::Point(0, 0); _fieldB9C = Common::Point(0, 0); _fieldBA0 = Common::Point(0, 0); _fieldBA4 = 0; } void Scene1337::unkObj1337_1::synchronize(Serializer &s) { warning("STUBBED: unkObj1337_1::synchronize()"); } Scene1337::Scene1337() { _autoplay = false; _field3E24 = 0; _field3E26 = 0; for (int i = 0; i < 100; i++) _field3E28[i] = 0; _field423C = 0; _field423E = 0; _field4240 = 0; _field4242 = 0; _field4244 = 0; _field4246 = 0; _field4248 = 0; _field424A = 0; _field424C = 0; _field424E = 0; } void Scene1337::synchronize(Serializer &s) { warning("STUBBED: Scene1337::synchronize()"); } void Scene1337::Action1337::subD18B5(int resNum, int stripNum, int frameNum) { warning("STUBBED: Action1337::subD18B5()"); } void Scene1337::Action1337::skipFrames(int32 skipCount) { uint32 firstFrameNumber = g_globals->_events.getFrameNumber(); uint32 tmpFrameNumber = firstFrameNumber; while (tmpFrameNumber < firstFrameNumber + skipCount) tmpFrameNumber = g_globals->_events.getFrameNumber(); warning("_eventManager.waitEvent(-1)"); } void Scene1337::Action1::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 1: { scene->actionDisplay(1331, 6, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrunkObj1337[1]._arr2[0]._field34 = 2; scene->_arrunkObj1337[1]._arr2[0]._object1.postInit(); scene->_arrunkObj1337[1]._arr2[0]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[0]._field36, 0); scene->_arrunkObj1337[1]._arr2[0]._object1.setStrip(2); scene->_arrunkObj1337[1]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[0]._field34); scene->_arrunkObj1337[1]._arr2[0]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[0]); scene->_arrunkObj1337[1]._arr2[1]._field34 = 3; scene->_arrunkObj1337[1]._arr2[1]._object1.postInit(); scene->_arrunkObj1337[1]._arr2[1]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[1]._field36, 0); scene->_arrunkObj1337[1]._arr2[1]._object1.setStrip(2); scene->_arrunkObj1337[1]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[1]._field34); scene->_arrunkObj1337[1]._arr2[1]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[1]); scene->_arrunkObj1337[2]._arr2[0]._field34 = 4; scene->_arrunkObj1337[2]._arr2[0]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[0]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[0]._field36, 0); scene->_arrunkObj1337[2]._arr2[0]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[0]._field34); scene->_arrunkObj1337[2]._arr2[0]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[0]); scene->_arrunkObj1337[3]._arr2[0]._field34 = 5; scene->_arrunkObj1337[3]._arr2[0]._object1.postInit(); scene->_arrunkObj1337[3]._arr2[0]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[0]._field36, 0); scene->_arrunkObj1337[3]._arr2[0]._object1.setStrip(2); scene->_arrunkObj1337[3]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[0]._field34); scene->_arrunkObj1337[3]._arr2[0]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[0]); scene->_arrunkObj1337[3]._arr2[1]._field34 = 6; scene->_arrunkObj1337[3]._arr2[1]._object1.postInit(); scene->_arrunkObj1337[3]._arr2[1]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[1]._field36, 0); scene->_arrunkObj1337[3]._arr2[1]._object1.setStrip(2); scene->_arrunkObj1337[3]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[1]._field34); scene->_arrunkObj1337[3]._arr2[1]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[1]); scene->_arrunkObj1337[3]._arr2[2]._field34 = 7; scene->_arrunkObj1337[3]._arr2[2]._object1.postInit(); scene->_arrunkObj1337[3]._arr2[2]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[2]._field36, 0); scene->_arrunkObj1337[3]._arr2[2]._object1.setStrip(2); scene->_arrunkObj1337[3]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[2]._field34); scene->_arrunkObj1337[3]._arr2[2]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[2]); scene->_arrunkObj1337[0]._arr2[0]._field34 = 8; scene->_arrunkObj1337[0]._arr2[0]._object1.postInit(); scene->_arrunkObj1337[0]._arr2[0]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[0]._field36, 0); scene->_arrunkObj1337[0]._arr2[0]._object1.setStrip(2); scene->_arrunkObj1337[0]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[0]._field34); scene->_arrunkObj1337[0]._arr2[0]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[0]); scene->_arrunkObj1337[0]._arr2[1]._field34 = 9; scene->_arrunkObj1337[0]._arr2[1]._object1.postInit(); scene->_arrunkObj1337[0]._arr2[1]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[1]._field36, 0); scene->_arrunkObj1337[0]._arr2[1]._object1.setStrip(2); scene->_arrunkObj1337[0]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[1]._field34); scene->_arrunkObj1337[0]._arr2[1]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[1]); R2_GLOBALS._sceneObjects->draw(); skipFrames(60); scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrunkObj1337[2]._arr2[1]._field34 = 2; scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); scene->_arrunkObj1337[2]._arr2[1]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[1]._field34); scene->_arrunkObj1337[2]._arr2[1]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); scene->_arrunkObj1337[2]._arr2[2]._field34 = 3; scene->_arrunkObj1337[2]._arr2[2]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[2]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[2]._field36, 0); scene->_arrunkObj1337[2]._arr2[2]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[2]._field34); scene->_arrunkObj1337[2]._arr2[2]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[2]); scene->_arrunkObj1337[2]._arr2[3]._field34 = 5; scene->_arrunkObj1337[2]._arr2[3]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[3]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[3]._field36, 0); scene->_arrunkObj1337[2]._arr2[3]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[3]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[3]._field34); scene->_arrunkObj1337[2]._arr2[3]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[3]); scene->_arrunkObj1337[2]._arr2[4]._field34 = 6; scene->_arrunkObj1337[2]._arr2[4]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[4]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[4]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[4]._field36, 0); scene->_arrunkObj1337[2]._arr2[4]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[4]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[4]._field34); scene->_arrunkObj1337[2]._arr2[4]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[4]); scene->_arrunkObj1337[2]._arr2[5]._field34 = 7; scene->_arrunkObj1337[2]._arr2[5]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[5]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[5]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[5]._field36, 0); scene->_arrunkObj1337[2]._arr2[5]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[5]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[5]._field34); scene->_arrunkObj1337[2]._arr2[5]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[5]); scene->_arrunkObj1337[2]._arr2[6]._field34 = 8; scene->_arrunkObj1337[2]._arr2[6]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[6]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[6]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[6]._field36, 0); scene->_arrunkObj1337[2]._arr2[6]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[6]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[6]._field34); scene->_arrunkObj1337[2]._arr2[6]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[6]); scene->_arrunkObj1337[2]._arr2[7]._field34 = 9; scene->_arrunkObj1337[2]._arr2[7]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[7]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[7]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[7]._field36, 0); scene->_arrunkObj1337[2]._arr2[7]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr2[7]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[7]._field34); scene->_arrunkObj1337[2]._arr2[7]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[7]); scene->_aSound1.play(62); R2_GLOBALS._sceneObjects->draw(); skipFrames(120); scene->_arrunkObj1337[2]._arr2[0]._object1.remove(); scene->_arrunkObj1337[2]._arr2[1]._object1.remove(); scene->_arrunkObj1337[2]._arr2[2]._object1.remove(); scene->_arrunkObj1337[2]._arr2[3]._object1.remove(); scene->_arrunkObj1337[2]._arr2[4]._object1.remove(); scene->_arrunkObj1337[2]._arr2[5]._object1.remove(); scene->_arrunkObj1337[2]._arr2[6]._object1.remove(); scene->_arrunkObj1337[2]._arr2[7]._object1.remove(); scene->_arrunkObj1337[1]._arr2[0]._object1.remove(); scene->_arrunkObj1337[1]._arr2[1]._object1.remove(); scene->_arrunkObj1337[3]._arr2[0]._object1.remove(); scene->_arrunkObj1337[3]._arr2[1]._object1.remove(); scene->_arrunkObj1337[3]._arr2[2]._object1.remove(); scene->_arrunkObj1337[0]._arr2[0]._object1.remove(); scene->_arrunkObj1337[0]._arr2[1]._object1.remove(); scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1); scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); scene->_arrunkObj1337[2]._arr1[0]._field34 = 30; scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(2); scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[0]); scene->_arrunkObj1337[2]._arr1[1]._field34 = 16; scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(2); scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[1]); scene->_arrunkObj1337[2]._arr1[2]._field34 = 1; scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(2); scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[2]); scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(2); scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(2); scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(2); scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_item2._object1.setPosition(Common::Point(162, 95), 0); scene->_item2._object1.show(); scene->_aSound2.play(61); Common::Point pt(91, 174); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); } break; case 2: { scene->_arrunkObj1337[2]._arr1[3]._field34 = 2; scene->_arrunkObj1337[2]._arr1[3]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[3]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); scene->_arrunkObj1337[2]._arr1[3]._object1.setStrip(1); scene->_arrunkObj1337[2]._arr1[3]._object1.setFrame(2); scene->_arrunkObj1337[2]._arr1[3]._object1.fixPriority(170); scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[3]); R2_GLOBALS._sceneObjects->draw(); skipFrames(60); scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrunkObj1337[2]._arr2[1]._field34 = 1; scene->_arrunkObj1337[2]._arr2[1]._object1.postInit(); scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); scene->_arrunkObj1337[2]._arr2[1]._object1.hide(); scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[2]._object1._strip); scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._object1._frame); scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); scene->_arrunkObj1337[2]._arr1[2]._field34 = 0; scene->_arrunkObj1337[2]._arr1[2]._object1.remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); } break; case 3: { scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); scene->_aSound1.play(59); R2_GLOBALS._sceneObjects->draw(); skipFrames(60); scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrunkObj1337[2]._arr2[1]._field34 = scene->_arrunkObj1337[2]._arr1[3]._field34; scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[3]._object1._strip); scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[3]._object1._frame); scene->_arrunkObj1337[2]._arr1[3]._field34 = 0; scene->_arrunkObj1337[2]._arr1[3]._object1.remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this); } break; case 4: { scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]); scene->_aSound1.play(59); scene->_item7._field34 = 1; scene->_item7._object1.hide(); scene->_item2._object1.setStrip(5); scene->_item2._object1.setFrame(1); scene->_item2._object1.animate(ANIM_MODE_2, NULL); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); } break; case 5: { scene->_item2._object1.hide(); scene->_item7._object1.postInit(); scene->_item7._object1.setVisage(1332); scene->_item7._object1.setPosition(scene->_item7._field36, 0); scene->setAnimationInfo(&scene->_item7); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); skipFrames(60); scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); scene->_arrunkObj1337[3]._arr1[2]._field34 = 0; scene->_arrunkObj1337[3]._arr1[2].remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); } break; case 6: { scene->_item2._object1.hide(); scene->_arrunkObj1337[2]._arr3[0]._field34 = 21; scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); skipFrames(60); scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); int tmpVal = 15; int i = -1; for (i = 0; i <= 7; i++) { tmpVal += 29; scene->_arrObject1[i].postInit(); scene->_arrObject1[i].setVisage(1332); scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 90), 0); scene->_arrObject1[i].setStrip(3); scene->_arrObject1[i].fixPriority(190); scene->_arrObject2[i].postInit(); scene->_arrObject2[i].setVisage(1332); scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 90), 0); scene->_arrObject2[i].setStrip(7); scene->_arrObject2[i].setFrame(1); scene->_arrObject2[i].fixPriority(180); } scene->_arrObject1[0].setFrame(1); scene->_arrObject1[1].setFrame(3); scene->_arrObject1[2].setFrame(6); scene->_arrObject1[3].setFrame(8); scene->_arrObject1[4].setFrame(9); scene->_arrObject1[5].setFrame(10); scene->_arrObject1[6].setFrame(11); scene->_arrObject1[7].setFrame(12); R2_GLOBALS._sceneObjects->draw(); skipFrames(240); scene->_arrObject1[0].remove(); scene->_arrObject1[1].remove(); scene->_arrObject1[2].remove(); scene->_arrObject1[3].remove(); scene->_arrObject1[4].remove(); scene->_arrObject1[5].remove(); scene->_arrObject1[6].remove(); scene->_arrObject1[7].remove(); scene->_arrObject2[0].remove(); scene->_arrObject2[1].remove(); scene->_arrObject2[2].remove(); scene->_arrObject2[3].remove(); scene->_arrObject2[4].remove(); scene->_arrObject2[5].remove(); scene->_arrObject2[6].remove(); scene->_arrObject2[7].remove(); scene->_item7._field34 = scene->_arrunkObj1337[2]._arr3[0]._field34; scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); } break; case 7: { scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_item7); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); scene->_arrunkObj1337[2]._arr3[0]._object1.postInit(); scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); scene->_arrunkObj1337[2]._arr3[0]._object1.hide(); scene->_arrunkObj1337[3]._arr1[1]._field34 = 0; scene->_arrunkObj1337[3]._arr1[1].remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); } break; case 8: { scene->_item2._object1.hide(); scene->_arrunkObj1337[2]._arr3[0]._field34 = 14; scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]); scene->_aSound1.play(57); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); int tmpVal = 72; int i = -1; for (i = 0; i <= 3; i++) { tmpVal += 29; scene->_arrObject1[i].postInit(); scene->_arrObject1[i].setVisage(1332); scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 71), 0); scene->_arrObject1[i].setStrip(3); scene->_arrObject1[i].fixPriority(190); scene->_arrObject2[i].postInit(); scene->_arrObject2[i].setVisage(1332); scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 71), 0); scene->_arrObject2[i].setStrip(7); scene->_arrObject2[i].setFrame(1); scene->_arrObject2[i].fixPriority(180); } scene->_arrObject1[0].setFrame(2); scene->_arrObject1[1].setFrame(5); scene->_arrObject1[2].setFrame(7); scene->_arrObject1[3].setFrame(15); R2_GLOBALS._sceneObjects->draw(); skipFrames(240); scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); tmpVal = 72; for (i = 4; i <= 7; i++) { tmpVal += 29; scene->_arrObject1[i].postInit(); scene->_arrObject1[i].setVisage(1332); scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 100), 0); scene->_arrObject1[i].setStrip(4); scene->_arrObject1[i].fixPriority(190); scene->_arrObject2[i].postInit(); scene->_arrObject2[i].setVisage(1332); scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 100), 0); scene->_arrObject2[i].setStrip(7); scene->_arrObject2[i].setFrame(1); scene->_arrObject2[i].fixPriority(180); } scene->_arrObject1[4].setFrame(1); scene->_arrObject1[5].setFrame(5); scene->_arrObject1[6].setFrame(7); scene->_arrObject1[7].setFrame(3); R2_GLOBALS._sceneObjects->draw(); skipFrames(240); scene->_arrObject1[0].remove(); scene->_arrObject1[1].remove(); scene->_arrObject1[2].remove(); scene->_arrObject1[3].remove(); scene->_arrObject1[4].remove(); scene->_arrObject1[5].remove(); scene->_arrObject1[6].remove(); scene->_arrObject1[7].remove(); scene->_arrObject2[0].remove(); scene->_arrObject2[1].remove(); scene->_arrObject2[2].remove(); scene->_arrObject2[3].remove(); scene->_arrObject2[4].remove(); scene->_arrObject2[5].remove(); scene->_arrObject2[6].remove(); scene->_arrObject2[7].remove(); scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[0]._field34; scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[0]._object1._strip); scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._object1._frame); scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); scene->_arrunkObj1337[2]._arr1[0]._field34 = 0; scene->_arrunkObj1337[2]._arr1[0]._object1.remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this); } break; case 9: { scene->_aSound1.play(58); scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; scene->_arrunkObj1337[2]._arr3[0].remove(); scene->_item2._object1.setStrip(5); scene->_item2._object1.setFrame(1); scene->_item2._object1.animate(ANIM_MODE_2, NULL); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); } break; case 10: { scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_item7); scene->_aSound2.play(61); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->_arrObject1[0].postInit(); scene->_arrObject1[0].setVisage(1332); scene->_arrObject1[0].setPosition(Common::Point(131, 71), 0); scene->_arrObject1[0].fixPriority(190); scene->_arrObject1[0].setStrip(3); scene->_arrObject1[0].setFrame(4); scene->_arrObject2[0].postInit(); scene->_arrObject2[0].setVisage(1332); scene->_arrObject2[0].setPosition(Common::Point(131, 71), 0); scene->_arrObject2[0].setStrip(7); scene->_arrObject2[0].setFrame(1); scene->_arrObject2[0].fixPriority(180); scene->_arrObject1[1].postInit(); scene->_arrObject1[1].setVisage(1332); scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0); scene->_arrObject1[1].fixPriority(190); scene->_arrObject1[1].setStrip(3); scene->_arrObject1[1].setFrame(16); scene->_arrObject2[1].postInit(); scene->_arrObject2[1].setVisage(1332); scene->_arrObject2[1].setPosition(Common::Point(160, 71), 0); scene->_arrObject2[1].setStrip(7); scene->_arrObject2[1].setFrame(1); scene->_arrObject2[1].fixPriority(180); scene->_arrObject1[2].postInit(); scene->_arrObject1[2].setVisage(1332); scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0); scene->_arrObject1[2].fixPriority(190); scene->_arrObject1[2].setStrip(4); scene->_arrObject1[2].setFrame(4); scene->_arrObject2[2].postInit(); scene->_arrObject2[2].setVisage(1332); scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0); scene->_arrObject2[2].setStrip(7); scene->_arrObject2[2].setFrame(1); scene->_arrObject2[2].fixPriority(180); scene->_arrObject1[3].postInit(); scene->_arrObject1[3].setVisage(1332); scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0); scene->_arrObject1[3].fixPriority(190); scene->_arrObject1[3].setStrip(4); scene->_arrObject1[3].setFrame(2); scene->_arrObject2[3].postInit(); scene->_arrObject2[3].setVisage(1332); scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0); scene->_arrObject2[3].setStrip(7); scene->_arrObject2[3].setFrame(1); scene->_arrObject2[3].fixPriority(180); R2_GLOBALS._sceneObjects->draw(); skipFrames(240); scene->_arrObject1[0].remove(); scene->_arrObject1[1].remove(); scene->_arrObject1[2].remove(); scene->_arrObject1[3].remove(); scene->_arrObject2[0].remove(); scene->_arrObject2[1].remove(); scene->_arrObject2[2].remove(); scene->_arrObject2[3].remove(); scene->_object1.setFrame(1); scene->_object1.show(); scene->_object1.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->_object1.hide(); scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[1]._field34; scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[1]._object1._strip); scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._object1._frame); scene->_item2._object1.animate(ANIM_MODE_NONE, NULL); scene->_arrunkObj1337[2]._arr1[1]._field34 = 0; scene->_arrunkObj1337[2]._arr1[1]._object1.remove(); scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_item7._field36, this); } break; case 11: { scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_item7); scene->_aSound2.play(61); scene->_item2._object1.setStrip(5); scene->_item2._object1.setFrame(1); scene->_item2._object1.animate(ANIM_MODE_2, NULL); R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1331, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); int i = -1; for (i = 0; i <= 3; i ++) { scene->_arrunkObj1337[3]._arr1[i]._field34 = 0; scene->_arrunkObj1337[3]._arr1[i]._object1.remove(); scene->_arrunkObj1337[2]._arr1[i]._field34 = 0; scene->_arrunkObj1337[2]._arr1[i]._object1.remove(); scene->_arrunkObj1337[0]._arr1[i]._field34 = 0; scene->_arrunkObj1337[0]._arr1[i]._object1.remove(); scene->_arrunkObj1337[1]._arr1[i]._field34 = 0; scene->_arrunkObj1337[1]._arr1[i]._object1.remove(); } for (i = 0; i <= 7; i++) { scene->_arrunkObj1337[3]._arr2[i]._field34 = 0; scene->_arrunkObj1337[3]._arr2[i]._object1.remove(); scene->_arrunkObj1337[2]._arr2[i]._field34 = 0; scene->_arrunkObj1337[2]._arr2[i]._object1.remove(); scene->_arrunkObj1337[0]._arr2[i]._field34 = 0; scene->_arrunkObj1337[0]._arr2[i]._object1.remove(); scene->_arrunkObj1337[1]._arr2[i]._field34 = 0; scene->_arrunkObj1337[1]._arr2[i]._object1.remove(); } scene->_arrunkObj1337[2]._arr3[0]._field34 = 0; scene->_arrunkObj1337[2]._arr3[0]._object1.remove(); scene->_item7._field34 = 0; scene->_item7._object1.remove(); scene->_background2.remove(); } // No break on purpose case 0: R2_GLOBALS._sceneObjects->draw(); signal(); break; case 12: scene->suggestInstructions(); remove(); break; default: break; } } void Scene1337::Action2::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: scene->_item3._object1.postInit(); scene->_item3._object1.setVisage(1332); scene->_item3._object1.setStrip(8); scene->_item3._object1.setFrame(1); scene->_item3._object1.fixPriority(300); scene->_item3._object1.setPosition(Common::Point(156, 108)); scene->_item7._object1.remove(); scene->_item7._field34 = 0; scene->_aSound1.play(60); scene->_item3._object1.animate(ANIM_MODE_5, this); break; case 1: scene->_item3._object1.setFrame(1); scene->_aSound1.play(60); scene->_item3._object1.animate(ANIM_MODE_5, this); break; case 2: { Common::Point pt(156, 108); NpcMover *mover = new NpcMover(); scene->_item3._object1.addMover(mover, &pt, this); } break; case 3: scene->_item3._object1.remove(); scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1); scene->_field423C = 1; break; default: break; } } void Scene1337::Action3::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; scene->_item2._object1.setPosition(Common::Point(162, 95), 0); switch (_actionIndex++) { case 0: { scene->_item2._object1._moveDiff = Common::Point(30, 30); scene->_item2._object1.setVisage(1332); scene->_item2._object1.setStrip(5); scene->_item2._object1.setFrame(1); scene->_item2._object1.fixPriority(400); scene->_item2._object1.animate(ANIM_MODE_2, NULL); scene->_aSound2.play(61); Common::Point pt(283, 146); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_item2._object1.show(); scene->_arrunkObj1337[1]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 1: { scene->_arrunkObj1337[1]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[0]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0); scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(10, 174); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[2]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 2: { scene->_arrunkObj1337[2]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[0]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0); scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170); if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 9) { if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 25) { scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(4); scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 25); } else { scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(3); scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 9); } } else { scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34); } scene->_aSound2.play(61); Common::Point pt(14, 14); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[3]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 3: { scene->_arrunkObj1337[3]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[0]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0); scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(280, 5); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[0]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 4: { scene->_arrunkObj1337[0]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[0]._object1._moveDiff = Common::Point(30,30); scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0); scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(5); scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(1); scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 124); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[1]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 5: { scene->_arrunkObj1337[1]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[1]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0); scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(37, 174); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[2]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 6: { scene->_arrunkObj1337[2]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[1]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0); scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170); if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 9) { if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 25) { scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(4); scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 25); } else { scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(3); scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 9); } } else { scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34); } scene->_aSound2.play(61); Common::Point pt(14, 36); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[3]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 7: { scene->_arrunkObj1337[3]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[1]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36); scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(253, 5); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[0]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 8: { scene->_arrunkObj1337[0]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[1]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0); scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(5); scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(1); scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(283, 102); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[1]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 9: { scene->_arrunkObj1337[1]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[1]._arr1[2]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0); scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4); scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(64, 174); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[2]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 10: { scene->_arrunkObj1337[2]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[2]._arr1[2]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0); scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170); if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 9) { if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 25) { scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(4); scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 25); } else { scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(3); scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 9); } } else { scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(2); scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34); } scene->_aSound2.play(61); Common::Point pt(14, 58); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[3]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 11: { scene->_arrunkObj1337[3]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[3]._arr1[2]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0); scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3); scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170); scene->_aSound2.play(61); Common::Point pt(226, 5); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); scene->_arrunkObj1337[0]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; } break; case 12: scene->_arrunkObj1337[0]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[0]._arr1[2]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0); scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(5); scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(1); scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170); scene->_arrunkObj1337[0]._arr1[2]._object1.hide(); default: break; } if (_actionIndex > 12) { scene->_field423E = 0; R2_GLOBALS._sceneObjects->draw(); scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154); scene->subC20F9(); } else if (_actionIndex >= 1) { scene->_field3E28[scene->_field3E24] = 0; scene->_field3E24--; } } void Scene1337::Action4::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34))) { if (scene->_field3E24 < 0) scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34); scene->_item2._object1.setPosition(Common::Point(162, 95), 0); scene->_item2._object1.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB94, this); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24]; scene->_field3E28[scene->_field3E24] = 0; scene->_field3E24--; if (scene->_field3E24 < 0) scene->_background2.remove(); } else { // Self call, forcing next actionIndex signal(); } break; case 1: if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB94.x) && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB94.y) ) { scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.postInit(); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setVisage(1332); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field36, 0); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setStrip(1); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.fixPriority(170); } if ((scene->_field4248 == 1) || (scene->_field423E == 2)) scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[0]); scene->_item2._object1.hide(); if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { if (scene->_field3E24 < 0) scene->shuffleCards(); scene->_item2._object1.setPosition(Common::Point(162, 95)); scene->_item2._object1.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB98, this); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24]; scene->_field3E28[scene->_field3E24] = 0; scene->_field3E24--; if (scene->_field3E24 < 0) scene->_background2.remove(); } else signal(); break; case 2: if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB98.x) && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB98.y) ) { scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.postInit(); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setVisage(1332); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field36, 0); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setStrip(1); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.fixPriority(170); } if ((scene->_field4248 == 1) || (scene->_field423E == 2)) scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[1]); scene->_item2._object1.hide(); if ((scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { if (scene->_field3E24 < 0) scene->shuffleCards(); scene->_item2._object1.setPosition(Common::Point(162, 95)); scene->_item2._object1.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB9C, this); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24]; scene->_field3E28[scene->_field3E24] = 0; scene->_field3E24--; if (scene->_field3E24 < 0) scene->_background2.remove(); } else signal(); break; case 3: if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.x) && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.y) ) { scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.postInit(); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setVisage(1332); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field36, 0); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setStrip(1); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.fixPriority(170); } if ((scene->_field4248 == 1) || (scene->_field423E == 2)) scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[2]); scene->_item2._object1.hide(); if ((scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) { if (scene->_field3E24 < 0) scene->shuffleCards(); scene->_item2._object1.setPosition(Common::Point(162, 95)); scene->_item2._object1.show(); scene->_aSound2.play(61); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldBA0, this); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 = scene->_field3E28[scene->_field3E24]; scene->_field3E28[scene->_field3E24] = 0; scene->_field3E24--; if (scene->_field3E24 < 0) scene->_background2.remove(); } else signal(); break; case 4: if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.x) && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.y) ) { scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.postInit(); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1._moveDiff = Common::Point(30, 30); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setVisage(1332); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field36, 0); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setStrip(1); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4); scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.fixPriority(170); } if ((scene->_field4248 == 1) || (scene->_field423E == 2)) scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[3]); scene->_item2._object1.hide(); switch (scene->_field423E) { case 0: scene->subCF979(); break; case 1: scene->subCF31D(); break; case 2: scene->subD0281(); break; case 3: scene->subC2C2F(); break; default: break; } break; default: break; } } void Scene1337::Action5::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_field34; scene->_field3E26--; if (!g_globals->_sceneObjects->contains(&scene->_item7._object1)) { scene->_item7._object1.postInit(); scene->_item7._object1.hide(); scene->_item7._object1.setVisage(1332); scene->_item7._object1.setPosition(scene->_item7._field36, 0); scene->_item7._object1.fixPriority(170); } scene->_item7._field34 = scene->_field3EF0->_field34; scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); Common::Point pt(128, 95); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &pt, this); } break; case 1: scene->_item2._object1.hide(); scene->setAnimationInfo(&scene->_item7); scene->_aSound2.play(61); scene->subC20F9(); break; default: break; } } void Scene1337::Action6::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3EF4->_field34 = 1; scene->_field3EF4->_object1.postInit(); scene->_field3EF4->_object1.hide(); scene->_field3EF4->_object1.setVisage(1332); scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36); scene->_field3EF4->_object1.fixPriority(170); scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(59); if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->subC20F9(); break; default: break; } } void Scene1337::Action7::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3EF4->_field34 = scene->_field3EF0->_field34; scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(59); scene->_item5._field34 = 1; scene->_item5._field36.x = scene->_field3EF4->_field36.x; scene->_item5._field36.y = scene->_field3EF4->_field36.y; scene->_item5._object1.postInit(); scene->_item5._object1.hide(); scene->_item5._object1._flags = 0x200; scene->subC4A39(&scene->_item5); break; default: break; } } void Scene1337::Action8::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; scene->_field3E26--; scene->_field3EF4->_field34 = scene->_field3EF0->_field34; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: scene->_item2._object1.hide(); if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(58); scene->subC4A39(scene->_field3EF4); break; default: break; } } void Scene1337::Action9::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3EF4->_field34 = scene->_field3EF0->_field34; scene->_field3EF4->_object1.postInit(); scene->_field3EF4->_object1.hide(); scene->_field3EF4->_object1.setVisage(1332); scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); scene->_field3EF4->_object1.fixPriority(170); scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(57); if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->subC20F9(); break; default: break; } } void Scene1337::Action10::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3EF8->_object1.postInit(); scene->_field3EF8->_object1.hide(); scene->_field3EF8->_object1.setVisage(1332); scene->_field3EF8->_object1.setPosition(scene->_field3EF8->_field36, 0); scene->_field3EF8->_object1.fixPriority(170); scene->_field3EF8->_field34 = scene->_field3EF0->_field34; scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); if (scene->_field3EF0 == &scene->_item6) { subD18B5(5, 1, 4); scene->subC4CEC(); } scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); } break; case 1: { scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF8); scene->_aSound1.play(57); bool found = false; int indexFound = -1; switch (scene->_field4240) { case 0: for (indexFound = 0; indexFound < 3; indexFound++) { if (scene->_arrunkObj1337[0]._arr1[indexFound]._field34 == 29) { found = true; break; } } break; case 1: for (indexFound = 0; indexFound < 3; indexFound++) { if (scene->_arrunkObj1337[1]._arr1[indexFound]._field34 == 29) { found = true; break; } } break; case 2: for (indexFound = 0; indexFound < 3; indexFound++) { if (scene->_arrunkObj1337[2]._arr1[indexFound]._field34 == 29) { found = true; break; } } break; case 3: for (indexFound = 0; indexFound < 3; indexFound++) { if (scene->_arrunkObj1337[3]._arr1[indexFound]._field34 == 29) { found = true; break; } } break; default: break; } bool found2 = false; if (found) { switch (scene->_field4240) { case 0: scene->subC51A0(&scene->_arrunkObj1337[0]._arr1[indexFound], scene->_field3EF8); found2 = true; break; case 1: scene->subC51A0(&scene->_arrunkObj1337[1]._arr1[indexFound], scene->_field3EF8); found2 = true; break; case 2: scene->subC4CD2(); if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); else { scene->subC51A0(&scene->_arrunkObj1337[2]._arr1[indexFound], scene->_field3EF8); found2 = true; } break; case 3: scene->subC51A0(&scene->_arrunkObj1337[3]._arr1[indexFound], scene->_field3EF8); found2 = true; break; default: break; } } if (!found2) break; if (scene->_field4240 == 2) { int j = 0; for (int i = 0; i <= 7; i++) { if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) ++j; } if (j <= 1) { for (int i = 0; i <= 7; i++) { if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) { scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[i]; break; } } } else { scene->subC4CD2(); found2 = false; while (!found2) { scene->actionDisplay(1330, 130, 159, 10, 1, 200, 0, 7, 0, 154, 154); // Wait for a mouse or keypress Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_item6._field36 = event.mousePos; for (int i = 0; i <= 7; i++) { if ((scene->subC2BF8(&scene->_arrunkObj1337[2]._arr2[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)) { scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[0]; found2 = true; break; } } } scene->subC4CEC(); } } scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; scene->_field3E26--; scene->_field3EF4->_field34 = 0; scene->_field3EF4->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this); } break; case 2: scene->_item2._object1.hide(); scene->subC4A39(scene->_field3EF8); break; default: break; } } void Scene1337::Action11::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; bool noAction = true; switch (_actionIndex++) { case 0: { scene->_field3EF4->_object1.postInit(); scene->_field3EF4->_object1.hide(); scene->_field3EF4->_object1.setVisage(1332); scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0); scene->_field3EF4->_object1.fixPriority(170); scene->_field3EF4->_field34 = 25; if (scene->_field4240 == 2) { scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0); subD18B5(5, 1, 4); } else { scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); } scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: { scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(57); bool found = false; int i = -1; switch (scene->_field4242) { case 0: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[0]._arr1[i]._field34 == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_arrunkObj1337[0]._arr1[i]; scene->_field3EF4 = &scene->_arrunkObj1337[0]._arr4[0]; if (scene->_field4240 != 0) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; } break; case 1: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[1]._arr1[i]._field34 == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_arrunkObj1337[1]._arr1[i]; scene->_field3EF4 = &scene->_arrunkObj1337[1]._arr4[0]; if (scene->_field4240 != 1) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; } break; case 2: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[2]._arr1[i]._field34 == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->subC4CD2(); if (MessageDialog::show(USE_DOUBLE_AGENT, NO_MSG, YES_MSG) == 0) scene->subC4CEC(); else { scene->subC4CEC(); scene->_field3EF0 = &scene->_arrunkObj1337[2]._arr1[i]; scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr4[0]; if (scene->_field4240 != 2) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; } } break; case 3: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[3]._arr1[i]._field34 == 27) { found = true; break; } } if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { scene->_field3EF0 = &scene->_arrunkObj1337[3]._arr1[i]; scene->_field3EF4 = &scene->_arrunkObj1337[3]._arr4[0]; if (scene->_field4240 != 3) { int tmpVal = scene->subC3E92(scene->_field4240); scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal]; } scene->_item1.setAction(&scene->_action12); noAction = false; } break; default: break; } if (!noAction) return; if (scene->_field4240 == 2) { int count = 0; if (scene->_field4242 != 2) { for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 == 0) ++count; } } if (count > 1) { scene->subC4CD2(); found = false; while (!found) { switch (scene->_field4242) { case 0: scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_item6._field36 = event.mousePos; found = false; if (scene->_field4242 != 2) { for (i = 0; i <= 3; i++) { if ((scene->subC2BF8(&scene->_arrunkObj1337[scene->_field4242]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 != 0)) { scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[i]; found = true; break; } } } } // while scene->_field4246 = 1; scene->subC4CEC(); } else { if (scene->_field4242 != 2) { int tmpVal = scene->subC3E92(scene->_field4242); scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[tmpVal]; } } } scene->_field3EF0->_object1.postInit(); scene->_field3EF0->_object1.hide(); scene->_field3EF0->_object1.setVisage(1332); scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36, 0); scene->_field3EF0->_object1.fixPriority(170); scene->_field3EF0->_object1.setStrip2(1); scene->_field3EF0->_field34 = scene->_field3EF8->_field34; scene->_field3EF8->_field34 = 0; scene->_field3EF8->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF8->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); } break; case 2: scene->_item2._object1.hide(); switch (scene->_field4240) { case 0: scene->_field3EF0->_object1.setFrame(2); scene->_field3EF0->_object1.show(); scene->_field423E--; scene->_field4244 = 0; break; case 1: scene->_field3EF0->_object1.setFrame(4); scene->_field3EF0->_object1.show(); scene->_field423E--; scene->_field4244 = 0; break; case 3: scene->_field3EF0->_object1.setFrame(3); scene->_field3EF0->_object1.show(); scene->_field423E--; scene->_field4244 = 0; break; default: scene->setAnimationInfo(scene->_field3EF0); break; } scene->subC4A39(scene->_field3EF4); break; default: break; } } void Scene1337::Action12::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: signal(); break; case 1: { scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; scene->_field3EF4->_field34 = scene->_field3EF0->_field34; scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 2: scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(58); if (scene->_field4242 == 2) { int count = 0; int i = -1; switch (scene->_field4240) { case 0: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0) ++count; } break; case 1: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) ++count; } break; case 3: for (i = 0; i <= 3; i++) { if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0) ++count; } break; default: break; } if (count > 1) { scene->subC4CD2(); bool found = false; while (!found) { switch (scene->_field4240) { case 0: scene->actionDisplay(1330, 131, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: scene->actionDisplay(1330, 132, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: scene->actionDisplay(1330, 133, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } Event event; while (!g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN | EVENT_KEYPRESS) && !g_vm->shouldQuit()) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } scene->_item6._field36 = event.mousePos; if (scene->_field4240 == 0) { for (i = 0; i <= 3; i++) { if ((scene->subC2BF8(&scene->_arrunkObj1337[0]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0)) { found = true; scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[i]; break; } } } if (scene->_field4240 == 3) { for (i = 0; i <= 3; i++) { if ((scene->subC2BF8(&scene->_arrunkObj1337[3]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)) { found = true; scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[i]; break; } } } if (scene->_field4240 == 1) { for (i = 0; i <= 3; i++) { if ((scene->subC2BF8(&scene->_arrunkObj1337[1]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[1]._arr1[i]._field34 != 0)) { found = true; scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[i]; break; } } } } scene->subC4CEC(); } else { if (scene->_field4240 != 1) { switch (scene->_field4240) { case 0: scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[scene->subC3E92(0)]; break; case 3: scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[scene->subC3E92(3)]; break; default: break; } } else { scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[scene->subC3E92(1)]; } } scene->_field3EF0->_object1.postInit(); scene->_field3EF0->_object1.hide(); scene->_field3EF0->_object1.setVisage(1332); scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36); scene->_field3EF0->_object1.fixPriority(170); scene->_field3EF0->_object1.setStrip2(1); scene->_field3EF0->_field34 = scene->_field3EF8->_field34; scene->_field3EF8->_field34 = 0; scene->_field3EF8->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF8->_field36); scene->_item2._object1.show(); scene->_aSound1.play(57); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this); } break; case 3: scene->_item2._object1.hide(); switch (scene->_field4242) { case 0: scene->_field3EF0->_object1.setFrame2(2); scene->_field3EF0->_object1.show(); break; case 1: scene->_field3EF0->_object1.setFrame2(4); scene->_field3EF0->_object1.show(); break; case 3: scene->_field3EF0->_object1.setFrame2(3); scene->_field3EF0->_object1.show(); break; default: scene->setAnimationInfo(scene->_field3EF0); break; } scene->subC4A39(scene->_field3EF4); break; default: break; } } void Scene1337::Action13::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex++) { case 0: { scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34; scene->_field3E26--; scene->_field3EF4->_field34 = scene->_field3EF0->_field34; scene->_field3EF0->_field34 = 0; scene->_field3EF0->_object1.remove(); scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0); scene->_item2._object1.show(); NpcMover *mover = new NpcMover(); scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this); } break; case 1: scene->_item2._object1.hide(); scene->setAnimationInfo(scene->_field3EF4); scene->_aSound1.play(58); signal(); break; case 2: scene->subC4A39(scene->_field3EF4); break; default: break; } } void Scene1337::postInit(SceneObjectList *OwnerList) { // In the original, may be found in subPostInit. // Without it, enableControl asserts loadScene(1330); SceneExt::postInit(); // // Hide the user interface R2_GLOBALS._uiElements._active = false; BF_GLOBALS._interfaceY = 200; R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _unkFctPtr412 = NULL; _field3EF0 = NULL; _field3EF4 = NULL; _field3EF8 = NULL; _arrunkObj1337[2]._arr1[0]._field36 = Common::Point(10, 174); _arrunkObj1337[2]._arr1[1]._field36 = Common::Point(37, 174); _arrunkObj1337[2]._arr1[2]._field36 = Common::Point(64, 174); _arrunkObj1337[2]._arr1[3]._field36 = Common::Point(91, 174); _arrunkObj1337[2]._arr2[0]._field36 = Common::Point(119, 174); _arrunkObj1337[2]._arr2[1]._field36 = Common::Point(119, 148); _arrunkObj1337[2]._arr2[2]._field36 = Common::Point(119, 122); _arrunkObj1337[2]._arr2[3]._field36 = Common::Point(145, 122); _arrunkObj1337[2]._arr2[4]._field36 = Common::Point(171, 122); _arrunkObj1337[2]._arr2[5]._field36 = Common::Point(171, 148); _arrunkObj1337[2]._arr2[6]._field36 = Common::Point(171, 174); _arrunkObj1337[2]._arr2[7]._field36 = Common::Point(145, 174); _arrunkObj1337[2]._arr3[0]._field36 = Common::Point(199, 174); _arrunkObj1337[2]._arr4[0]._field36 = Common::Point(145, 148); _arrunkObj1337[2]._fieldB94 = Common::Point(10, 174); _arrunkObj1337[2]._fieldB98 = Common::Point(37, 174); _arrunkObj1337[2]._fieldB9C = Common::Point(64, 174); _arrunkObj1337[2]._fieldBA0 = Common::Point(91, 174); _arrunkObj1337[2]._fieldBA4 = 2; _arrunkObj1337[3]._arr1[0]._field36 = Common::Point(14, 14); _arrunkObj1337[3]._arr1[1]._field36 = Common::Point(14, 36); _arrunkObj1337[3]._arr1[2]._field36 = Common::Point(14, 58); _arrunkObj1337[3]._arr1[3]._field36 = Common::Point(14, 80); _arrunkObj1337[3]._arr2[0]._field36 = Common::Point(37, 66); _arrunkObj1337[3]._arr2[1]._field36 = Common::Point(63, 66); _arrunkObj1337[3]._arr2[2]._field36 = Common::Point(89, 66); _arrunkObj1337[3]._arr2[3]._field36 = Common::Point(89, 92); _arrunkObj1337[3]._arr2[4]._field36 = Common::Point(89, 118); _arrunkObj1337[3]._arr2[5]._field36 = Common::Point(63, 118); _arrunkObj1337[3]._arr2[6]._field36 = Common::Point(37, 118); _arrunkObj1337[3]._arr2[7]._field36 = Common::Point(37, 92); _arrunkObj1337[3]._arr3[0]._field36 = Common::Point(37, 145); _arrunkObj1337[3]._arr4[0]._field36 = Common::Point(63, 92); _arrunkObj1337[3]._fieldB94 = Common::Point(14, 14); _arrunkObj1337[3]._fieldB98 = Common::Point(14, 36); _arrunkObj1337[3]._fieldB9C = Common::Point(14, 58); _arrunkObj1337[3]._fieldBA0 = Common::Point(14, 80); _arrunkObj1337[3]._fieldBA4 = 3; _arrunkObj1337[0]._arr1[0]._field36 = Common::Point(280, 5); _arrunkObj1337[0]._arr1[1]._field36 = Common::Point(253, 5); _arrunkObj1337[0]._arr1[2]._field36 = Common::Point(226, 5); _arrunkObj1337[0]._arr1[3]._field36 = Common::Point(199, 5); _arrunkObj1337[0]._arr2[0]._field36 = Common::Point(171, 16); _arrunkObj1337[0]._arr2[1]._field36 = Common::Point(171, 42); _arrunkObj1337[0]._arr2[2]._field36 = Common::Point(171, 68); _arrunkObj1337[0]._arr2[3]._field36 = Common::Point(145, 68); _arrunkObj1337[0]._arr2[4]._field36 = Common::Point(119, 68); _arrunkObj1337[0]._arr2[5]._field36 = Common::Point(119, 42); _arrunkObj1337[0]._arr2[6]._field36 = Common::Point(119, 16); _arrunkObj1337[0]._arr2[7]._field36 = Common::Point(145, 16); _arrunkObj1337[0]._arr3[0]._field36 = Common::Point(91, 16); _arrunkObj1337[0]._arr4[0]._field36 = Common::Point(145, 42); _arrunkObj1337[0]._fieldB94 = Common::Point(280, 5); _arrunkObj1337[0]._fieldB98 = Common::Point(253, 5); _arrunkObj1337[0]._fieldB9C = Common::Point(226, 5); _arrunkObj1337[0]._fieldBA0 = Common::Point(199, 5); _arrunkObj1337[0]._fieldBA4 = 2; _arrunkObj1337[1]._arr1[0]._field36 = Common::Point(283, 146); _arrunkObj1337[1]._arr1[1]._field36 = Common::Point(283, 124); _arrunkObj1337[1]._arr1[2]._field36 = Common::Point(283, 102); _arrunkObj1337[1]._arr1[3]._field36 = Common::Point(283, 80); _arrunkObj1337[1]._arr2[0]._field36 = Common::Point(253, 122); _arrunkObj1337[1]._arr2[1]._field36 = Common::Point(227, 122); _arrunkObj1337[1]._arr2[2]._field36 = Common::Point(201, 122); _arrunkObj1337[1]._arr2[3]._field36 = Common::Point(201, 96); _arrunkObj1337[1]._arr2[4]._field36 = Common::Point(201, 70); _arrunkObj1337[1]._arr2[5]._field36 = Common::Point(227, 70); _arrunkObj1337[1]._arr2[6]._field36 = Common::Point(253, 70); _arrunkObj1337[1]._arr2[7]._field36 = Common::Point(253, 96); _arrunkObj1337[1]._arr3[0]._field36 = Common::Point(253, 43); _arrunkObj1337[1]._arr4[0]._field36 = Common::Point(227, 96); _arrunkObj1337[1]._fieldB94 = Common::Point(283, 146); _arrunkObj1337[1]._fieldB98 = Common::Point(283, 124); _arrunkObj1337[1]._fieldB9C = Common::Point(283, 102); _arrunkObj1337[1]._fieldBA0 = Common::Point(283, 80); _arrunkObj1337[1]._fieldBA4 = 4; subPostInit(); } void Scene1337::remove() { if (R2_GLOBALS._v57709 > 1) { subD1917(); subD1940(false); } R2_GLOBALS._uiElements._active = true; SceneExt::remove(); } void Scene1337::process(Event &event) { if (event.eventType == EVENT_BUTTON_DOWN) { if (event.btnState != BTNSHIFT_RIGHT) { subD183F(R2_GLOBALS._v5780E, 1); event.handled = true; } else if (_unkFctPtr412) { FunctionPtrType tmpFctPtr = _unkFctPtr412; _unkFctPtr412 = NULL; (this->*tmpFctPtr)(); event.handled = true; } } else if (event.eventType == EVENT_KEYPRESS) { if (event.kbd.keycode == Common::KEYCODE_SPACE) { if (_unkFctPtr412) { FunctionPtrType tmpFctPtr = _unkFctPtr412; _unkFctPtr412 = NULL; (this->*tmpFctPtr)(); event.handled = true; } } else warning("Fixme: Find proper keycode value"); } if (!event.handled) Scene::process(event); } void Scene1337::dispatch() { if (_field424C == 0) { ++_field424E; if (_field424E == 4) { _field424C = 1; suggestInstructions(); } } Scene::dispatch(); } void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt) { // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value // May hide an original bug SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END); } void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) { if (!subObj) return; if (subObj->_field34 > 9) { if (subObj->_field34 > 25) { subObj->_object1.setStrip2(4); subObj->_object1.setFrame(subObj->_field34 - 25); } else { subObj->_object1.setStrip2(3); subObj->_object1.setFrame(subObj->_field34 - 9); } } else { subObj->_object1.setStrip2(2); subObj->_object1.setFrame(subObj->_field34); } subObj->_object1.show(); R2_GLOBALS._sceneObjects->draw(); } void Scene1337::subC20E5() { subC2586(); } void Scene1337::subC20F9() { switch (_field424A) { case -1: ++_field423E; if (_field423E == 3) _field423E = 0; if (_field4244 == 1) { _object1.show(); switch (_field423E) { case 0: _object1.setStrip(3); break; case 1: _object1.setStrip(4); break; case 2: subD1975(174, 107); _object1.setStrip(1); break; case 3: subC4CEC(); _object1.setStrip(2); break; default: break; } if (!_autoplay) _unkFctPtr412 = &Scene1337::subC20E5; else subC20E5(); } else { subC20E5(); } break; case 0: _aSound2.play(62); actionDisplay(1330, 135, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 121, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 122, 300, 99, 1, 136, 0, 7, 0, 117, 117); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 123, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 1: _aSound2.play(62); actionDisplay(1330, 151, 300, 99, 1, 136, 0, 7, 0, 117, 117); actionDisplay(1330, 118, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 119, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 120, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 2: _aSound2.play(62); actionDisplay(1330, 134, 159, 134, 1, 200, 0, 7, 0, 105, 105); actionDisplay(1330, 124, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 126, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 125, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; case 3: _aSound2.play(62); actionDisplay(1330, 150, 20, 99, 1, 136, 0, 7, 0, 172, 172); actionDisplay(1330, 115, 300, 99, 1, 136, 0, 7, 0, 117, 117); actionDisplay(1330, 116, 159, 10, 1, 200, 0, 7, 0, 154, 154); R2_GLOBALS._sceneObjects->draw(); actionDisplay(1330, 117, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; default: break; } if (_field424A != -1) R2_GLOBALS._sceneManager.changeScene(125); } void Scene1337::subC2586() { if (_field4244 != 0) _object1.hide(); switch (_field423E) { case 2: subC4CD2(); if (_field4246 == 1) actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154); _field4246 = 0; // No break on purpose case 0: // No break on purpose case 1: // No break on purpose case 3: _item1.setAction(&_action4); default: break; } _field4244 = 1; } bool Scene1337::subC264B(int arg1) { switch (arg1) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: return true; default: return false; } } bool Scene1337::subC2687(int arg1) { switch (arg1) { case 11: // No break on purpose case 14: // No break on purpose case 16: // No break on purpose case 24: return true; default: return false; } } int Scene1337::subC26CB(int arg1, int arg2) { if ((_arrunkObj1337[arg1]._arr1[arg2]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[arg2]._field34 <= 9)) { return arg2; } return -1; } int Scene1337::subC2719(int arg1) { for (int i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) return i; } return -1; } int Scene1337::subC274D(int arg1) { for (int i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) return i; } return -1; } int Scene1337::subC2781(int arg1) { for (int i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) return i; } return -1; } int Scene1337::subC27B5(int arg1) { switch (arg1) { case 11: // No break on purpose case 14: // No break on purpose case 16: // No break on purpose case 24: return arg1; break; default: return -1; break; } } int Scene1337::subC27F9(int arg1) { switch (arg1) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: return arg1; default: return -1; } } void Scene1337::subC2835(int arg1) { int i; bool found = false; switch (arg1) { case 0: for (i = 0; i <= 3; i++) { if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { found = true; break; } } break; case 1: for (i = 0; i <= 3; i++) { if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) { found = true; break; } } if (found) break; for (i = 0; i <= 3; i++) { if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) { found = true; break; } } break; default: return; } subC4A39(&_arrunkObj1337[arg1]._arr1[i]); } bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) { if ((subObj1->_field36.x > pt.x) || (subObj1->_field36.x + 24 < pt.x)) return false; if ((subObj1->_field36.y > pt.y) || (subObj1->_field36.y + 24 < pt.y)) return false; return true; } void Scene1337::subC2C2F() { bool found = true; if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { switch (_arrunkObj1337[3]._arr3[0]._field34) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: subC4A39(&_arrunkObj1337[3]._arr3[0]); found = false; break; default: found = false; int i; for (i = 0; i <= 3; i++) { if (subC3386(_arrunkObj1337[3]._arr3[0]._field34, _arrunkObj1337[3]._arr1[i]._field34)) { found = true; break; } } if (found) { found = false; subC34A1(&_arrunkObj1337[3]._arr1[i], &_arrunkObj1337[3]._arr3[0]); } break; } } if (!found) return; int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 1) { found = false; for (int i = 0; i <= 7; i++) { if ((_arrunkObj1337[3]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) { subC340B(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); found = true; break; } } if (found) { return; } } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 <= 9) { found = false; for (int i = 0; i <= 7; i++) { if (_arrunkObj1337[3]._arr2[i]._field34 == _arrunkObj1337[3]._arr1[randIndx]._field34) { found = true; break; } } if (!found) { for (int i = 0; i <= 7; i++) { if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[i]._field34))) { int tmpVal = 0; for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[3]._arr2[j]._field34 > 1) && (_arrunkObj1337[3]._arr2[j]._field34 <= 9)) ++tmpVal; } if (tmpVal == 7) _field424A = 3; subC33C0(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]); found = true; break; } } if (found) return; } } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 13) { int tmpVal = subC331B(3); if (tmpVal != -1) { subC358E(&_arrunkObj1337[3]._arr1[randIndx], tmpVal); return; } } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 25) { int tmpVal = -1; found = false; int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if ( (tmpRandIndx != 3) && ( (_arrunkObj1337[tmpRandIndx]._arr1[0]._field34 != 0) || (_arrunkObj1337[tmpRandIndx]._arr1[1]._field34 != 0) || (_arrunkObj1337[tmpRandIndx]._arr1[2]._field34 != 0) || (_arrunkObj1337[tmpRandIndx]._arr1[3]._field34 != 0) )) { tmpVal = tmpRandIndx; break; } ++tmpRandIndx; if (tmpRandIndx > 3) tmpRandIndx = 0; } if (tmpVal != -1) { subC318B(3, &_arrunkObj1337[3]._arr1[randIndx], tmpVal); return; } } else { switch (_arrunkObj1337[3]._arr1[randIndx]._field34) { case 10: // No break on purpose case 11: // No break on purpose case 12: // No break on purpose case 14: // No break on purpose case 15: // No break on purpose case 16: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: // No break on purpose case 24: { int tmpVal = -1; int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (tmpRandIndx != 3) { // The variables 'i' and 'j' are not used in the inner code of the loop. // It's understandable for 'i', which helps making sure that tmpVal is used properly, // but it's suspect for j for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[tmpRandIndx]._arr3[0]._field34 == 0) && (subC32B1(tmpRandIndx, _arrunkObj1337[3]._arr1[randIndx]._field34))) { tmpVal = j; } } } ++tmpRandIndx; if (tmpRandIndx > 3) tmpRandIndx = 0; if (tmpVal != -1) break; } if (tmpVal != -1) { // Useless second identical check skipped subC3456(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[tmpVal]._arr3[0]); return; } } default: break; } } subC4A39(&_arrunkObj1337[3]._arr1[randIndx]); } void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) { _field4240 = arg1; _field4242 = arg3; int randIndx; for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_arrunkObj1337[arg3]._arr1[randIndx]._field34 != 0) break; } _field3EF0 = subObj1; _field3EF4 = &_arrunkObj1337[arg3]._arr4[0]; _field3EF8 = &_arrunkObj1337[arg3]._arr1[randIndx]; _item1.setAction(&_action11); } int Scene1337::subC3257(int arg1) { int retVal; switch (arg1) { case 10: retVal = 2; break; case 12: retVal = 3; break; case 15: retVal = 5; break; case 17: retVal = 9; break; case 18: retVal = 6; break; case 19: retVal = 4; break; case 20: retVal = 8; break; case 21: retVal = 7; break; default: retVal = -1; } return retVal; } bool Scene1337::subC32B1(int arg1, int arg2) { for (int i = 0; i <= 7; i++) { if (_arrunkObj1337[arg1]._arr2[i]._field34 != 0) { int tmpVal = subC3257(arg2); if (tmpVal == _arrunkObj1337[arg1]._arr2[i]._field34) return false; } } return true; } int Scene1337::subC331B(int arg1) { int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (randIndx != arg1) { for (int j = 0; j <= 7; j++) { if (_arrunkObj1337[randIndx]._arr2[j]._field34 != 0) return randIndx; } } if (arg1 == 1) { randIndx--; if (randIndx < 0) randIndx = 3; } else { ++randIndx; if (randIndx > 3) randIndx = 0; } } return -1; } bool Scene1337::subC3386(int arg1, int arg2) { if ((arg1 == 11) && (arg2 == 26)) return true; if ((arg1 == 14) && (arg2 == 30)) return true; if ((arg1 == 16) && (arg2 == 32)) return true; if ((arg1 == 24) && (arg2 == 28)) return true; return false; } void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { _field3EF4 = subObj2; _field3EF0 = subObj1; _item1.setAction(&_action7); } int Scene1337::subC3E92(int arg1) { if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0) && (_arrunkObj1337[arg1]._arr1[1]._field34 == 0) && (_arrunkObj1337[arg1]._arr1[2]._field34 == 0) && (_arrunkObj1337[arg1]._arr1[3]._field34 == 0)) return -1; int randIndx; for (;;) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); if (_arrunkObj1337[arg1]._arr1[randIndx]._field34 == 0) break; } return randIndx; } void Scene1337::subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { _field3EF0 = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action6); } void Scene1337::subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { _field3EF0 = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action9); } void Scene1337::subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { _field3EF0 = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action8); } Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) { for (int i = 0; i <= 7; i++) { if (_arrunkObj1337[arg1]._arr2[i]._field34 == 1) { return &_arrunkObj1337[arg1]._arr2[i]; } } for (int i = 0; i <= 7; i++) { if ((_arrunkObj1337[arg1]._arr2[i]._field34 != 0) && (_arrunkObj1337[arg1]._arr2[i]._field34 < 10)) { return &_arrunkObj1337[arg1]._arr2[i]; } } return NULL; } void Scene1337::subC358E(unkObj1337sub1 *subObj1, int arg2) { _field3EF0 = subObj1; _field3EF4 = subC34EC(arg2); _field3EF8 = &_arrunkObj1337[arg2]._arr4[0]; _field4240 = arg2; _item1.setAction(&_action10); } void Scene1337::subC4A39(unkObj1337sub1 *subObj) { _field3EF0 = subObj; _item1.setAction(&_action5); } void Scene1337::subC4CD2() { if (R2_GLOBALS._v57709 > 0) { subD1917(); subD1940(false); } } void Scene1337::subC4CEC() { if (R2_GLOBALS._v57709 != 0) return; subD18F5(); subD1940(1); } void Scene1337::subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) { _field3EF0 = subObj1; _field3EF4 = subObj2; _item1.setAction(&_action13); } void Scene1337::displayDialog(int dialogNumb) { switch (dialogNumb - 1) { case 0: actionDisplay(1330, 53, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: actionDisplay(1330, 57, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 2: actionDisplay(1330, 58, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 3: actionDisplay(1330, 59, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 4: actionDisplay(1330, 60, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 5: actionDisplay(1330, 61, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 6: actionDisplay(1330, 62, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 7: actionDisplay(1330, 63, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 8: actionDisplay(1330, 64, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 9: actionDisplay(1330, 65, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: actionDisplay(1330, 67, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 11: actionDisplay(1330, 69, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 71, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 72, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 73, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 13: actionDisplay(1330, 79, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 14: actionDisplay(1330, 81, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 83, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: actionDisplay(1330, 85, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 87, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 89, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 91, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 93, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 23: actionDisplay(1330, 95, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 24: actionDisplay(1330, 97, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 25: actionDisplay(1330, 104, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 26: actionDisplay(1330, 105, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 106, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 27: actionDisplay(1330, 110, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 28: actionDisplay(1330, 108, 159, 10, 1, 200, 0, 7, 0, 154, 154); actionDisplay(1330, 109, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 29: actionDisplay(1330, 111, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 31: actionDisplay(1330, 112, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } void Scene1337::subPostInit() { R2_GLOBALS._v57709 = 0; R2_GLOBALS._v5780C = 0; subD183F(1, 0); subD1940(true); subD18F5(); // loadScene(1330); // SceneExt::postInit(); R2_GLOBALS._scenePalette.addRotation(224, 235, 1); _field3E28[0] = 1; _field3E28[1] = 1; _field3E28[2] = 1; _field3E28[3] = 1; _field3E28[4] = 1; _field3E28[5] = 1; _field3E28[6] = 1; _field3E28[7] = 1; _field3E28[8] = 26; _field3E28[9] = 2; _field3E28[10] = 2; _field3E28[11] = 2; _field3E28[12] = 2; _field3E28[13] = 2; _field3E28[14] = 26; _field3E28[15] = 3; _field3E28[16] = 3; _field3E28[17] = 3; _field3E28[18] = 3; _field3E28[19] = 3; _field3E28[20] = 28; _field3E28[21] = 4; _field3E28[22] = 4; _field3E28[23] = 4; _field3E28[24] = 4; _field3E28[25] = 4; _field3E28[26] = 28; _field3E28[27] = 5; _field3E28[28] = 5; _field3E28[29] = 5; _field3E28[30] = 5; _field3E28[31] = 5; _field3E28[32] = 30; _field3E28[33] = 6; _field3E28[34] = 6; _field3E28[35] = 6; _field3E28[36] = 6; _field3E28[37] = 6; _field3E28[38] = 30; _field3E28[39] = 7; _field3E28[40] = 7; _field3E28[41] = 7; _field3E28[42] = 7; _field3E28[43] = 7; _field3E28[44] = 32; _field3E28[45] = 8; _field3E28[46] = 8; _field3E28[47] = 8; _field3E28[48] = 8; _field3E28[49] = 8; _field3E28[50] = 32; _field3E28[51] = 9; _field3E28[52] = 9; _field3E28[53] = 9; _field3E28[54] = 9; _field3E28[55] = 9; _field3E28[56] = 10; _field3E28[57] = 11; _field3E28[58] = 12; _field3E28[59] = 13; _field3E28[60] = 13; _field3E28[61] = 14; _field3E28[62] = 15; _field3E28[63] = 16; _field3E28[64] = 17; _field3E28[65] = 18; _field3E28[66] = 19; _field3E28[67] = 20; _field3E28[68] = 21; _field3E28[69] = 26; _field3E28[70] = 28; _field3E28[71] = 24; _field3E28[72] = 25; _field3E28[73] = 25; _field3E28[74] = 25; _field3E28[75] = 25; _field3E28[76] = 26; _field3E28[77] = 26; _field3E28[78] = 26; _field3E28[79] = 27; _field3E28[80] = 27; _field3E28[81] = 28; _field3E28[82] = 28; _field3E28[83] = 28; _field3E28[84] = 29; _field3E28[85] = 29; _field3E28[86] = 29; _field3E28[87] = 30; _field3E28[88] = 30; _field3E28[89] = 30; _field3E28[90] = 30; _field3E28[91] = 32; _field3E28[92] = 1; _field3E28[93] = 32; _field3E28[94] = 32; _field3E28[95] = 32; _field3E28[96] = 1; _field3E28[97] = 1; _field3E28[98] = 1; _field3E28[99] = 0; _field3E24 = 98; _field3E26 = 98; _item7._field34 = 0; _item7._field36 = Common::Point(128, 95); _item8._field34 = 0; _item8._field36 = Common::Point(162, 95); _item6._field34 = 0; _item2._object1.postInit(); _item2._object1.setVisage(1332); _item2._object1.setStrip(5); _item2._object1.setFrame(1); _item2._object1._moveDiff = Common::Point(10, 10); _item2._object1.fixPriority(400); _item2._object1.setPosition(Common::Point(128, 95), 0); _item2._object1.animate(ANIM_MODE_2, NULL); _item2._object1.hide(); _object1.postInit(); _object1.setVisage(1334); _object1.setStrip(1); _object1.setFrame(1); _object1._numFrames = 12; _object1.fixPriority(500); _object1.setPosition(Common::Point(174, 107), 0); _object1.animate(ANIM_MODE_2, NULL); _object1.hide(); _field4244 = 1; _field4246 = 0; _field4248 = 0; _field424A = -1; _background1.setup2(9531, 1, 1, 249, 168, 155, 0); _autoplay = false; _field424C = 0; _field424E = 0; } void Scene1337::suggestInstructions() { if (R2_GLOBALS._v57709 > 0) subD1917(); if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) { if (R2_GLOBALS._v57709 == 0) subD18F5(); subCCF26(); } else { if (R2_GLOBALS._v57709 == 0) subD18F5(); subCB59B(); } } void Scene1337::subCB59B() { _item1.setAction(&_action1); } void Scene1337::shuffleCards() { R2_GLOBALS._sceneObjects->draw(); for (int i = 0; i <= 98; i++) { if (_field3E28[i] == 0) { for (int j = i + 1; j <= 98; j ++) { if (_field3E28[j] != 0) { _field3E28[i] = _field3E28[j]; _field3E28[j] = 0; break; } } } } for (int i = 0; i <= 99; i ++) { if (_field3E28[i] == 0) { _field3E24 = i - 1; _field3E26 = 98; break; } } // tmpVal is never modified in the original. It looks weird but it works: at the end, the cards are suffled! int tmpVal = 0; int randIndx; int swap; for (int i = 0; i < 2000; i ++) { randIndx = R2_GLOBALS._randomSource.getRandomNumber(_field3E24); swap = _field3E28[tmpVal]; _field3E28[tmpVal] = _field3E28[randIndx]; _field3E28[randIndx] = swap; } _field423C = 0; _item2._object1.setAction(&_action2); while(_field423C == 0) { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); warning("TODO: recurse on draw() and on signalListeners()?"); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); // Hack to avoid eternal loop // To be removed when the recurse is working properly _field423C = 1; } } void Scene1337::subCCF26() { _item2._object1._moveDiff = Common::Point(30, 30); shuffleCards(); _item1.setAction(&_action3); } void Scene1337::subCD193() { warning("STUBBED: subCD193()"); } void Scene1337::subCDB90(int arg1, Common::Point pt) { bool found = false; int curReg = R2_GLOBALS._sceneRegions.indexOf(g_globals->_events._mousePos); if (arg1 == 3) { int i; for (i = 0; i <= 7; i++) { if ( (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) || (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) || (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) || (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) ) { found = true; break; } } if (found) { switch (curReg) { case 5: if (_arrunkObj1337[2]._arr2[i]._field34 != 0) displayDialog(_arrunkObj1337[2]._arr2[i]._field34); else actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: if (_arrunkObj1337[3]._arr2[i]._field34 != 0) displayDialog(_arrunkObj1337[3]._arr2[i]._field34); else actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: if (_arrunkObj1337[0]._arr2[i]._field34 != 0) displayDialog(_arrunkObj1337[0]._arr2[i]._field34); else actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: if (_arrunkObj1337[1]._arr2[i]._field34 != 0) displayDialog(_arrunkObj1337[1]._arr2[i]._field34); else actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { if ( (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) || (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) || (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) || (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) ) { found = true; } if (found) { switch (curReg) { case 5: if (_arrunkObj1337[2]._arr3[0]._field34 != 0) displayDialog(_arrunkObj1337[2]._arr3[0]._field34); else actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: if (_arrunkObj1337[3]._arr3[0]._field34 != 0) displayDialog(_arrunkObj1337[3]._arr3[0]._field34); else actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: if (_arrunkObj1337[0]._arr3[0]._field34 != 0) displayDialog(_arrunkObj1337[3]._arr3[0]._field34); else actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: if (_arrunkObj1337[1]._arr3[0]._field34 != 0) displayDialog(_arrunkObj1337[1]._arr3[0]._field34); else actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { if (subC2BF8(&_item7, pt)) { if (_item7._field34 != 0) displayDialog(_item7._field34); else actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_background1._bounds.contains(pt)) { actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (subC2BF8(&_item8, pt)) { actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if ( (subC2BF8(&_arrunkObj1337[2]._arr4[0], pt)) || (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) || (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) || (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) ) { actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { if (subC2BF8(&_arrunkObj1337[2]._arr1[0], pt)) displayDialog(_arrunkObj1337[2]._arr1[0]._field34); else if (subC2BF8(&_arrunkObj1337[2]._arr1[1], pt)) displayDialog(_arrunkObj1337[2]._arr1[1]._field34); else if (subC2BF8(&_arrunkObj1337[2]._arr1[2], pt)) displayDialog(_arrunkObj1337[2]._arr1[2]._field34); else if (subC2BF8(&_arrunkObj1337[2]._arr1[3], pt)) displayDialog(_arrunkObj1337[2]._arr1[3]._field34); else if ((curReg >= 6) && (curReg <= 9)) actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ((curReg >= 11) && (curReg <= 14)) actionDisplay(1330, 31, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if ((curReg >= 16) && (curReg <= 19)) actionDisplay(1330, 30, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { case 0: actionDisplay(1330, 2, 159, 134, 1, 200, 0, 7, 0, 105, 105); break; case 5: actionDisplay(1330, 25, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 10: actionDisplay(1330, 27, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 26, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 28, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 24, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } } } } } if (arg1 != 1) return; for (int i = 0; i <= 7; i++) { if (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) { switch (_arrunkObj1337[2]._arr2[i]._field34) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 1: actionDisplay(1330, 54, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } found = true; break; } else if (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) { switch (_arrunkObj1337[0]._arr2[i]._field34) { case 0: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } found = true; break; } else if (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) { switch (_arrunkObj1337[1]._arr2[i]._field34) { case 0: actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; default: actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; } found = true; break; } else if (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) { switch (_arrunkObj1337[3]._arr2[i]._field34) { case 0: actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; default: actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; } found = true; break; } } if (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) { if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); } found = true; } if (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) { if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); } else { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); } found = true; } if (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) { if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); } else { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); } found = true; } if (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) { if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); } found = true; } if (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) { actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); found = true; } if (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) { actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); found = true; } if (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) { actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); found = true; } if (found) return; if (_background1._bounds.contains(pt)) { subCD193(); return; } if (subC2BF8(&_item7, pt)) actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154); else if (subC2BF8(&_item8, pt)) actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154); else { switch (curReg) { case 0: actionDisplay(1330, 3, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 6: // no break on purpose case 7: // no break on purpose case 8: // no break on purpose case 9: actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; case 10: actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172); break; case 11: // no break on purpose case 12: // no break on purpose case 13: // no break on purpose case 14: actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: // no break on purpose case 17: // no break on purpose case 18: // no break on purpose case 19: actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; case 20: actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117); break; default: actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; } } } void Scene1337::subCF31D() { int tmpVal = 1; bool found; int count; if (this->_arrunkObj1337[1]._arr3[0]._field34 != 0) { switch (_arrunkObj1337[1]._arr3[0]._field34) { case 10: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 17: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 20: // No break on purpose case 21: tmpVal = 0; subC4A39(&_arrunkObj1337[1]._arr3[0]); break; default: found = false; int i; for (i = 0; i <= 3; i++) { if (subC3386(_arrunkObj1337[1]._arr3[0]._field34, _arrunkObj1337[1]._arr1[i]._field34)) { found = true; break; } } if (found) { tmpVal = 0; subC34A1(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[1]._arr3[0]); } } } if (tmpVal != 1) return; found = false; for (int i = 0; i <= 3; i++) { int tmpIndx = subC26CB(1, i); if (tmpIndx == -1) break; tmpVal = 0; for (int j = 0; j <= 7; j++) { if (_arrunkObj1337[1]._arr2[j]._field34 == _arrunkObj1337[1]._arr1[tmpIndx]._field34) { tmpVal = 1; break; } } if (tmpVal == 0) break; for (int j = 0; j <= 7; j++) { if (_arrunkObj1337[1]._arr2[j]._field34 == 1) { if (!subC2687(_arrunkObj1337[1]._arr3[0]._field34)) { count = 0; for (int k = 0; k <= 7; k++) { if ((_arrunkObj1337[1]._arr2[k]._field34 > 1) && (_arrunkObj1337[1]._arr2[k]._field34 <= 9)) ++count; } if (count == 7) _field424A = 1; subC33C0(&_arrunkObj1337[1]._arr1[tmpIndx], &_arrunkObj1337[1]._arr2[j]); found = true; break; } } } } if (found) return; tmpVal = subC2719(1); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) { subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]); found = true; break; } } } if (found) return; tmpVal = subC274D(1); int tmpVal2 = subC331B(1); if ((tmpVal != -1) && ( tmpVal2 != -1)) { subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2); found = true; } if (found) return; tmpVal = subC2781(1); if (tmpVal != -1) { count = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int i = 0; i <= 3; i++) { if (rndVal != 1) { if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0) || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0) || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0) || (_arrunkObj1337[rndVal]._arr1[3]._field34 == 0)) { count = rndVal; break; } rndVal--; if (rndVal < 0) rndVal = 3; } } if (count != -1) { subC318B(1, &_arrunkObj1337[1]._arr1[tmpVal], count); found = true; } } if (found) return; count = -1; int i; for (i = 0; i <= 3; i++) { tmpVal = subC27B5(_arrunkObj1337[1]._arr1[i]._field34); if (tmpVal != -1) { int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int j = 0; j <= 3; j++) { if (tmpVal != 1) { for (int k = 0; k <= 7; k++) { // 'k' is not used in that loop. // It looks suspicious. if ((_arrunkObj1337[tmpVal]._arr3[0]._field34 == 0) && (subC32B1(tmpVal, _arrunkObj1337[1]._arr1[i]._field34))) { count = tmpVal; break; } } } if (count != -1) { found = true; break; } else { rndVal--; if (rndVal < 0) rndVal = 3; } } if (found) break; } } if (found) { if (count == -1) return; subC3456(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[count]._arr3[0]); } else { int j; for (j = 0; j <= 3; j++) { if (subC27F9(_arrunkObj1337[1]._arr1[j]._field34) != -1) { count = -1; int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); for (int l = 0; l <= 3; l++) { if (rndVal != 1) { for (int m = 0; m <= 7; m++) { // 'm' is not used in that loop. It looks suspicious. if ((_arrunkObj1337[rndVal]._arr3[0]._field34 == 0) && (_arrunkObj1337[1]._arr1[j]._field34 == 1)) { count = rndVal; break; } } } if (count != -1) { found = true; break; } else { rndVal--; if (rndVal < 0) rndVal = 3; } } if (found) break; } } if (found) { if (count == -1) return; subC3456(&_arrunkObj1337[1]._arr1[j], &_arrunkObj1337[count]._arr3[0]); } else { subC2835(1); } } } void Scene1337::subCF979() { bool found = true; if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { switch (_arrunkObj1337[0]._arr3[0]._field34) { case 10: //No break on purpose case 12: //No break on purpose case 15: //No break on purpose case 17: //No break on purpose case 18: //No break on purpose case 19: //No break on purpose case 20: //No break on purpose case 21: subC4A39(&_arrunkObj1337[0]._arr3[0]); found = false; break; default: int i; found = false; for (i = 0; i <= 3; i++) { if (subC3386(_arrunkObj1337[0]._arr3[0]._field34, _arrunkObj1337[0]._arr1[i]._field34)) { found = true; break; } } if (found) { found = false; subC34A1(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[0]._arr3[0]); } break; } } if (found) return; int tmpVal; found = false; for (int i = 0; i <= 3; i++) { tmpVal = subC26CB(0, i); if (tmpVal != -1) { bool flag = false; for (int j = 0; j <= 7; j++) { if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) { flag = true; break; } } if (!flag) { for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[0]._arr2[j]._field34 == 1) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { int count = 0; for (int k = 0; k <= 7; k++) { if ((_arrunkObj1337[0]._arr2[k]._field34 > 1) && (_arrunkObj1337[0]._arr2[k]._field34 <= 9)) { ++count; } } if (count == 7) _field424A = 0; subC33C0(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[j]); found = true; } } } } if (found) break; } if (found) return; found = false; tmpVal = subC2719(0); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { if ((_arrunkObj1337[0]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) { subC340B(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[i]); found = true; break; } } } if (found) return; tmpVal = subC274D(0); if (tmpVal != -1) { for (int i = 0; i <= 7; i++) { if (_arrunkObj1337[2]._arr2[i]._field34 != 0) { subC358E(&_arrunkObj1337[0]._arr1[tmpVal], 2); found = true; break; } } } if (found) return; tmpVal = subC2781(0); if (tmpVal != -1) { if ( (_arrunkObj1337[2]._arr1[0]._field34 != 0) || (_arrunkObj1337[2]._arr1[1]._field34 != 0) || (_arrunkObj1337[2]._arr1[2]._field34 != 0) || (_arrunkObj1337[2]._arr1[3]._field34 != 0) ) { subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 2); found = true; } } if (found) return; for (int i = 0; i <= 3; i++) { if (subC27B5(_arrunkObj1337[0]._arr1[i]._field34) != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); found = true; break; } } if (found) break; } } if (found) return; for (int i = 0; i <= 3; i++) { if (subC27F9(_arrunkObj1337[0]._arr1[i]._field34) != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]); found = true; } } if (found) break; } } if (found) return; tmpVal = subC274D(0); int tmpVal2 = subC331B(0); if ((tmpVal != -1) && (tmpVal2 != -1)) { subC358E(&_arrunkObj1337[0]._arr1[tmpVal], tmpVal2); found = true; } if (found) return; tmpVal = subC2781(0); if (tmpVal != -1) { if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) || (_arrunkObj1337[1]._arr1[1]._field34 != 0) || (_arrunkObj1337[1]._arr1[2]._field34 != 0) || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 1); found = true; } } if (found) return; for (int i = 0; i <= 3; i++) { tmpVal = subC27F9(_arrunkObj1337[0]._arr1[i]._field34); if (tmpVal != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); found = true; } } if (!found) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); found = true; } } } if (found) break; } } if (found) return; for (int i = 0; i <= 3; i++) { tmpVal = subC27B5(_arrunkObj1337[0]._arr1[i]._field34); if (tmpVal != -1) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]); found = true; } } if (!found) { // The variable 'j' is not used in the inner code of the loop. It's suspect. for (int j = 0; j <= 7; j++) { if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) { subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]); found = true; } } } if (found) break; } } if (found) return; subC2835(0); } void Scene1337::subD026D() { subD02CA(); } void Scene1337::subD0281() { if (subC27F9(this->_arrunkObj1337[2]._arr3[0]._field34) == -1) _unkFctPtr412 = &Scene1337::subD026D; else subC4A39(&_arrunkObj1337[2]._arr3[0]); } void Scene1337::subD02CA() { _item6._field36 = g_globals->_events._mousePos; if (R2_GLOBALS._v57810 == 200) { int di; for (di = 0; di < 4; di++) { if ((subC2BF8(&_arrunkObj1337[2]._arr1[di], _item6._field36) != 0) && (_arrunkObj1337[2]._arr1[di]._field34 != 0)) { _item6._field34 = _arrunkObj1337[2]._arr1[di]._field34; _item6._field36 = _arrunkObj1337[2]._arr1[di]._field36; // _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName; _item6._fieldE = _arrunkObj1337[2]._arr1[di]._fieldE; _item6._field10 = _arrunkObj1337[2]._arr1[di]._field10; warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;"); warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;"); warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;"); _item6._sceneRegionId = _arrunkObj1337[2]._arr1[di]._sceneRegionId; _item6._position = _arrunkObj1337[2]._arr1[di]._position; _item6._yDiff = _arrunkObj1337[2]._arr1[di]._yDiff; _item6._bounds = _arrunkObj1337[2]._arr1[di]._bounds; _item6._resNum = _arrunkObj1337[2]._arr1[di]._resNum; _item6._lookLineNum = _arrunkObj1337[2]._arr1[di]._lookLineNum; _item6._talkLineNum = _arrunkObj1337[2]._arr1[di]._talkLineNum; _item6._useLineNum = _arrunkObj1337[2]._arr1[di]._useLineNum; _item6._action = _arrunkObj1337[2]._arr1[di]._action; warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;"); _item6._object1._updateStartFrame = _arrunkObj1337[2]._arr1[di]._object1._updateStartFrame; _item6._object1._walkStartFrame = _arrunkObj1337[2]._arr1[di]._object1._walkStartFrame; // _field2E is named _field3C in R2R _item6._object1._field2E = _arrunkObj1337[2]._arr1[di]._object1._field2E; _item6._object1._percent = _arrunkObj1337[2]._arr1[di]._object1._percent; _item6._object1._priority = _arrunkObj1337[2]._arr1[di]._object1._priority; _item6._object1._angle = _arrunkObj1337[2]._arr1[di]._object1._angle; _item6._object1._flags = _arrunkObj1337[2]._arr1[di]._object1._flags; _item6._object1._xe = _arrunkObj1337[2]._arr1[di]._object1._xe; _item6._object1._xs = _arrunkObj1337[2]._arr1[di]._object1._xs; _item6._object1._paneRects[0] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[0]; _item6._object1._paneRects[1] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[1]; _item6._object1._visage = _arrunkObj1337[2]._arr1[di]._object1._visage; _item6._object1._objectWrapper = _arrunkObj1337[2]._arr1[di]._object1._objectWrapper; _item6._object1._strip = _arrunkObj1337[2]._arr1[di]._object1._strip; _item6._object1._animateMode = _arrunkObj1337[2]._arr1[di]._object1._animateMode; _item6._object1._frame = _arrunkObj1337[2]._arr1[di]._object1._frame; _item6._object1._endFrame = _arrunkObj1337[2]._arr1[di]._object1._endFrame; // _field68 is named _field76 in R2R _item6._object1._field68 = _arrunkObj1337[2]._arr1[di]._object1._field68; _item6._object1._frameChange = _arrunkObj1337[2]._arr1[di]._object1._frameChange; _item6._object1._numFrames = _arrunkObj1337[2]._arr1[di]._object1._numFrames; _item6._object1._regionIndex = _arrunkObj1337[2]._arr1[di]._object1._regionIndex; _item6._object1._mover = _arrunkObj1337[2]._arr1[di]._object1._mover; _item6._object1._moveDiff = _arrunkObj1337[2]._arr1[di]._object1._moveDiff; _item6._object1._moveRate = _arrunkObj1337[2]._arr1[di]._object1._moveRate; _item6._object1._field8A = _arrunkObj1337[2]._arr1[di]._object1._field8A; _item6._object1._endAction = _arrunkObj1337[2]._arr1[di]._object1._endAction; _item6._object1._regionBitList = _arrunkObj1337[2]._arr1[di]._object1._regionBitList; // _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName; _item6._object1._fieldE = _arrunkObj1337[2]._arr1[di]._object1._fieldE; _item6._object1._field10 = _arrunkObj1337[2]._arr1[di]._object1._field10; warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;"); warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;"); warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;"); _item6._object1 = _arrunkObj1337[2]._arr1[di]._object1; } } if (di == 4) { subCDB90(1, _item6._field36); subD0281(); return; } } else if (R2_GLOBALS._v57810 == 300) { subCDB90(3, _item6._field36); subD0281(); return; } else { subD1A48(R2_GLOBALS._v57810); subD0281(); return; } // That continues the block when R2_GLOBALS._v57810 == 200 and di != 4 subD18B5(1332, _item6._object1._strip, _item6._object1._frame); R2_GLOBALS._sceneObjects->draw(); Event event; bool found = false; bool found_di; for (;;) { if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT)) || (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){ _item6._field36 = g_globals->_events._mousePos; found_di = false; for (int i = 0; i <= 3; i ++) { if (subC2BF8(&_arrunkObj1337[2]._arr1[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if (_arrunkObj1337[2]._arr1[i]._field34 == 0) { _arrunkObj1337[2]._arr1[i]._field34 = _item6._field34; _arrunkObj1337[2]._arr1[i]._object1.postInit(); _arrunkObj1337[2]._arr1[i]._object1.hide(); _arrunkObj1337[2]._arr1[i]._object1.setVisage(1332); _arrunkObj1337[2]._arr1[i]._object1.setPosition(_arrunkObj1337[2]._arr1[i]._field36, 0); _arrunkObj1337[2]._arr1[i]._object1.fixPriority(170); setAnimationInfo(&_arrunkObj1337[2]._arr1[i]); subD18B5(5, 1, 4); found = true; _field423E--; _field4244 = 0; subC20F9(); } else { actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154); found_di = true; } break; } } if ((!found) && (!found_di)) { if (subC2BF8(&_item7, Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { subC4A39(&_item6); } else if (!found) { bool foundVar4; int i; if (_item6._field34 == 1) { foundVar4 = false; for (i = 0; i <= 7; i++) { if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { foundVar4 = true; break; } } if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 0)) { if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { subC340B(&_item6, &_arrunkObj1337[2]._arr2[i]); return; } } else { actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_item6._field34 <= 9) { foundVar4 = false; for (i = 0; i <= 7; i++) { if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { foundVar4 = true; break; } } if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 1)) { foundVar4 = false; int j; for (j = 0; j <= 7; j++) { if (_item6._field34 == _arrunkObj1337[2]._arr2[j]._field34) { foundVar4 = true; break; } } if (foundVar4) { actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) { actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { if (j == 7) _field424A = 2; subC33C0(&_item6, &_arrunkObj1337[2]._arr2[i]); return; } } else { actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { if ((_item6._field34 == 26) || (_item6._field34 == 30) ||(_item6._field34 == 32) || (_item6._field34 == 28)) { if (subC2BF8(&_arrunkObj1337[2]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!subC3386(_arrunkObj1337[2]._arr3[0]._field34, _item6._field34)) { if (_arrunkObj1337[2]._arr3[0]._field34 != 0) { switch (_arrunkObj1337[2]._arr3[0]._field34) { case 11: actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 14: actionDisplay(1330, 80, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 16: actionDisplay(1330, 84, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 24: actionDisplay(1330, 96, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { subC34A1(&_item6, &_arrunkObj1337[2]._arr3[0]); return; } } else { if ((subC27F9(_item6._field34) == -1) && (subC27B5(_item6._field34) == -1)) { if (_item6._field34 == 13) { if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_arrunkObj1337[0]._arr2[k]._field34 != 0) { found = true; subC358E(&_item6, 0); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_arrunkObj1337[3]._arr2[k]._field34 != 0) { found = true; subC358E(&_item6, 3); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { for (int k = 0; k <= 7; k++) { if (_arrunkObj1337[1]._arr2[k]._field34 == 0) { found = true; subC358E(&_item6, 1); } } if (!found) actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else { actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_item6._field34 == 25) { int k; if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if ( (_arrunkObj1337[0]._arr1[0]._field34 != 0) || (_arrunkObj1337[0]._arr1[1]._field34 != 0) || (_arrunkObj1337[0]._arr1[2]._field34 != 0) || (_arrunkObj1337[0]._arr1[3]._field34 != 0) ) { for (k = 0; k <= 3; k++){ if (_arrunkObj1337[2]._arr1[k]._field34 == 0) break; } subC318B(2, &_arrunkObj1337[2]._arr1[k], 0); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0) || (_arrunkObj1337[1]._arr1[1]._field34 != 0) || (_arrunkObj1337[1]._arr1[2]._field34 != 0) || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) { for (k = 0; k <= 3; k++){ if (_arrunkObj1337[2]._arr1[k]._field34 == 0) break; } subC318B(2, &_arrunkObj1337[2]._arr1[k], 1); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if ( (_arrunkObj1337[3]._arr1[0]._field34 != 0) || (_arrunkObj1337[3]._arr1[1]._field34 != 0) || (_arrunkObj1337[3]._arr1[2]._field34 != 0) || (_arrunkObj1337[3]._arr1[3]._field34 != 0) ) { for (k = 0; k <= 3; k++){ if (_arrunkObj1337[2]._arr1[k]._field34 == 0) break; } subC318B(2, &_arrunkObj1337[2]._arr1[k], 3); return; } else { actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else if (_item6._field34 == 29) { actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (_item6._field34 == 27) { actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } else { if (subC2BF8(&_arrunkObj1337[0]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if (_arrunkObj1337[0]._arr3[0]._field34 != 0) { actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!subC32B1(0, _item6._field34)) { switch (_item6._field34) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { subC3456(&_item6, &_arrunkObj1337[0]._arr3[0]); found = true; } } else if (subC2BF8(&_arrunkObj1337[3]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if (_arrunkObj1337[3]._arr3[0]._field34 != 0) { actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!subC32B1(3, _item6._field34)) { switch (_item6._field34) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { subC3456(&_item6, &_arrunkObj1337[3]._arr3[0]); found = true; } } else if (subC2BF8(&_arrunkObj1337[1]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) { if (_arrunkObj1337[1]._arr3[0]._field34 != 0) { actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154); } else if (!subC32B1(1, _item6._field34)) { switch (_item6._field34) { case 10: actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 12: actionDisplay(1330, 70, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 15: actionDisplay(1330, 82, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 17: actionDisplay(1330, 86, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 18: actionDisplay(1330, 88, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 19: actionDisplay(1330, 90, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 20: actionDisplay(1330, 92, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; case 21: actionDisplay(1330, 94, 159, 10, 1, 200, 0, 7, 0, 154, 154); break; default: break; } } else { subC3456(&_item6, &_arrunkObj1337[1]._arr3[0]); found = true; } } else { actionDisplay(1330, 38, 159, 10, 1, 200, 0, 7, 0, 154, 154); } } } } } } if (found) return; } else { g_globals->_scenePalette.signalListeners(); R2_GLOBALS._sceneObjects->draw(); g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks); } } } void Scene1337::subD183F(int arg1, int arg2) { if ((R2_GLOBALS._v57709 != 0) || (R2_GLOBALS._v5780C != 0)) return; R2_GLOBALS._v5780E = arg1 + arg2; if (arg2 != 0) { if (R2_GLOBALS._v5780E < 1) R2_GLOBALS._v5780E = 2; if (R2_GLOBALS._v5780E > 2) R2_GLOBALS._v5780E = 1; } if (R2_GLOBALS._v5780E == 1) { R2_GLOBALS._v57810 = 200; subD195F(1, 4); } else if (R2_GLOBALS._v5780E == 2) { R2_GLOBALS._v57810 = 300; subD195F(1, 5); } else { R2_GLOBALS._v57810 = 0; subD195F(0, 0); } } void Scene1337::subD18B5(int resNum, int rlbNum, int arg3) { warning("STUBBED lvl3 Scene1337::subD18B5()"); } int Scene1337::subD18F5() { if (R2_GLOBALS._v57709 == 0) // The cursor looks... very dummy // To be checked warning("TODO: CursorManager.setData(R2_GLOBALS.off_57705)"); ++R2_GLOBALS._v57709; return R2_GLOBALS._v57709; } int Scene1337::subD1917() { if (R2_GLOBALS._v57709 != 0) { R2_GLOBALS._v57709--; if (R2_GLOBALS._v57709 != 0) warning("FIXME: subD195F(_width, _data);"); } return R2_GLOBALS._v57709; } int Scene1337::subD1940(bool flag) { if (flag) ++R2_GLOBALS._v5780C; else if (R2_GLOBALS._v5780C != 0) --R2_GLOBALS._v5780C; return R2_GLOBALS._v5780C; } void Scene1337::subD195F(int arg1, int arg2) { subD18B5(5, arg1, arg2); } void Scene1337::subD1975(int arg1, int arg2) { warning("STUBBED lvl2 Scene1337::subD1975()"); } void Scene1337::subD1A48(int arg1) { int tmpVal = -1; switch (arg1) { case 200: tmpVal = 141; break; case 300: tmpVal = 142; break; default: MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING); break; } if (tmpVal == -1) return; actionDisplay(1330, tmpVal, -1, -1, 1, 220, 1, 5, 0, 105, 0); } /*-------------------------------------------------------------------------- * Scene 1500 - Cutscene: Ship landing * *--------------------------------------------------------------------------*/ void Scene1500::postInit(SceneObjectList *OwnerList) { loadScene(1500); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._v5589E.top = 0; R2_GLOBALS._v5589E.bottom = 200; setZoomPercents(170, 13, 240, 100); SceneExt::postInit(); scalePalette(65, 65, 65); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor2.postInit(); _actor2.setup(1401, 1, 1); _actor2._effect = 5; _actor2.fixPriority(10); _actor2._field9C = _field312; _actor1.postInit(); _actor1.setup(1400, 1, 1); _actor1._moveDiff = Common::Point(1, 1); _actor1._linkedActor = &_actor2; if (R2_GLOBALS._sceneManager._previousScene != 1010) { _actor4.postInit(); _actor4.setup(1401, 2, 1); _actor4._effect = 5; _actor4.fixPriority(10); _actor4._field9C = _field312; _actor3.postInit(); _actor3._moveRate = 30; _actor3._moveDiff = Common::Point(1, 1); _actor3._linkedActor = &_actor4; } if (R2_GLOBALS._sceneManager._previousScene == 300) { _actor1.setPosition(Common::Point(189, 139), 5); _actor3.setup(1400, 1, 2); _actor3.setPosition(Common::Point(148, 108), 0); _sceneMode = 20; R2_GLOBALS._sound1.play(110); } else if (R2_GLOBALS._sceneManager._previousScene == 1550) { _actor1.setPosition(Common::Point(189, 139), 5); _actor3.setup(1400, 2, 1); _actor3.changeZoom(-1); _actor3.setPosition(Common::Point(298, 258), 5); _sceneMode = 10; R2_GLOBALS._sound1.play(106); } else { _actor1.setPosition(Common::Point(289, 239), -30); _sceneMode = 0; R2_GLOBALS._sound1.play(102); } signal(); } void Scene1500::remove() { R2_GLOBALS._v5589E.top = 3; R2_GLOBALS._v5589E.bottom = 168; R2_GLOBALS._uiElements._active = true; SceneExt::remove(); } void Scene1500::signal() { switch(_sceneMode++) { case 0: R2_GLOBALS.setFlag(25); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); // No break on purpose case 1: if (_actor1._yDiff < 50) { _actor1.setPosition(Common::Point(289, 239), _actor1._yDiff + 1); _sceneMode = 1; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 2: { Common::Point pt(189, 139); NpcMover *mover = new NpcMover(); _actor1.addMover(mover, &pt, this); } break; case 3: if (_actor1._yDiff > 5) { _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff - 1); _sceneMode = 3; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 13: R2_GLOBALS._player._characterIndex = R2_MIRANDA; // No break on purpose case 4: R2_GLOBALS._sceneManager.changeScene(300); break; case 10: // No break on purpose case 20: setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 11: { Common::Point pt(148, 108); NpcMover *mover = new NpcMover(); _actor3.addMover(mover, &pt, this); } break; case 12: setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); break; case 21: { Common::Point pt(-2, -42); NpcMover *mover = new NpcMover(); _actor3.addMover(mover, &pt, NULL); signal(); } break; case 22: if (_actor1._yDiff < 50) { _actor1.setPosition(Common::Point(189, 139), _actor1._yDiff + 1); _sceneMode = 22; } setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; case 23: { Common::Point pt(-13, -61); NpcMover *mover = new NpcMover(); _actor1.addMover(mover, &pt, this); } break; case 24: R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; } } void Scene1500::dispatch() { if (_sceneMode > 10) { float yDiff = sqrt((float) (_actor3._position.x * _actor3._position.x) + (_actor3._position.y * _actor3._position.y)); if (yDiff > 6) _actor3.setPosition(_actor3._position, (int) yDiff); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1525 - Cutscene - Ship * *--------------------------------------------------------------------------*/ void Scene1525::postInit(SceneObjectList *OwnerList) { loadScene(1525); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._sceneManager._previousScene == 525) R2_GLOBALS._player.setup(1525, 1, 1); else R2_GLOBALS._player.setup(1525, 1, 16); R2_GLOBALS._player.setPosition(Common::Point(244, 148)); R2_GLOBALS._player.disableControl(); _sceneMode = 0; setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); } void Scene1525::signal() { switch (_sceneMode++) { case 0: if (R2_GLOBALS._sceneManager._previousScene == 525) setAction(&_sequenceManager, this, 1525, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1526, &R2_GLOBALS._player, NULL); break; case 1: setAction(&_sequenceManager, this, 2, &R2_GLOBALS._player, NULL); break; case 2: if (R2_GLOBALS._sceneManager._previousScene == 1530) R2_GLOBALS._sceneManager.changeScene(1550); else R2_GLOBALS._sceneManager.changeScene(1530); default: break; } } /*-------------------------------------------------------------------------- * Scene 1530 - Cutscene - Elevator * *--------------------------------------------------------------------------*/ void Scene1530::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 1000) loadScene(1650); else if (R2_GLOBALS._sceneManager._previousScene == 1580) loadScene(1550); else loadScene(1530); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); if (R2_GLOBALS._sceneManager._previousScene == 1000) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(538, this); R2_GLOBALS._sound1.play(114); _sceneMode = 3; } else if (R2_GLOBALS._sceneManager._previousScene == 1580) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1516, 6, 1); R2_GLOBALS._player.setPosition(Common::Point(160, 125)); R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(4, 1); _actor2.postInit(); _actor2.setup(1516, 7, 1); _actor2.setPosition(Common::Point(121, 41)); _actor2.animate(ANIM_MODE_2, NULL); _actor3.postInit(); _actor3.setup(1516, 8, 1); _actor3.setPosition(Common::Point(107, 116)); _actor3.animate(ANIM_MODE_2, NULL); R2_GLOBALS._player.disableControl(); Common::Point pt(480, 75); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); R2_GLOBALS._sound1.play(111); _sceneMode = 1; } else { _actor1.postInit(); _actor1._effect = 1; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); setAction(&_sequenceManager, this, 1530, &R2_GLOBALS._player, &_actor1, NULL); _sceneMode = 2; } } void Scene1530::signal() { switch (_sceneMode - 1) { case 0: R2_GLOBALS._sceneManager.changeScene(1000); break; case 1: R2_GLOBALS._sceneManager.changeScene(1525); break; case 2: R2_GLOBALS._player.disableControl(); _sceneMode = 4; R2_GLOBALS._player.show(); setAction(&_sequenceManager, this, 1650, &R2_GLOBALS._player, NULL); break; case 3: R2_GLOBALS._sceneManager.changeScene(1700); break; default: break; } } void Scene1530::dispatch() { int16 x = R2_GLOBALS._player._position.x; int16 y = R2_GLOBALS._player._position.y; _actor2.setPosition(Common::Point(x - 39, y - 85)); _actor3.setPosition(Common::Point(x - 53, y - 9)); Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1550 - Spaceport * *--------------------------------------------------------------------------*/ Scene1550::Junk::Junk() { _fieldA4 = _junkNumber = 0; } void Scene1550::Junk::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); s.syncAsSint16LE(_junkNumber); } bool Scene1550::Junk::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_visage == 1561) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 40; Common::Point pt(_position.x + 5, _position.y + 20); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: if (_visage == 1561) { switch (_frame) { case 2: SceneItem::display(1550, 23, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 3: SceneItem::display(1550, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 4: SceneItem::display(1550, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; default: break; } } else { switch ((((_strip - 1) * 5) + _frame) % 3) { case 0: SceneItem::display(1550, 62, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 1: SceneItem::display(1550, 53, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case 2: SceneItem::display(1550, 76, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; default: break; } } return true; break; default: return SceneActor::startAction(action, event); break; } } Scene1550::ShipComponent::ShipComponent() { _componentId = 0; } void Scene1550::ShipComponent::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_componentId); } bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_componentId == 8) { scene->_field412 = 1; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; // strcpy(scene->_shipComponents[7]._actorName, 'hatch'); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: if (_componentId == 8) SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else if (_frame == 1) SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else SceneItem::display(1550, 71, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; case R2_FUEL_CELL: scene->_field412 = 1; if (_componentId == 6) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GYROSCOPE: scene->_field412 = 1; if (_componentId == 3) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GUIDANCE_MODULE: scene->_field412 = 1; if (_componentId == 1) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_THRUSTER_VALVE: scene->_field412 = 1; if (_componentId == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; scene->_landingStrut.postInit(); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_RADAR_MECHANISM: scene->_field412 = 1; if (_componentId == 2) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_IGNITOR: scene->_field412 = 1; if (_componentId == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; scene->_landingStrut.postInit(); scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_BATTERY: scene->_field412 = 1; if (_componentId == 7) { R2_GLOBALS._player.disableControl(); scene->_landingStrut.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; default: return SceneActor::startAction(action, event); break; } } void Scene1550::ShipComponent::setupShipComponent(int componentId) { _componentId = componentId; postInit(); setup(1517, _componentId, 1); switch (_componentId) { case 1: if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) setFrame(5); setPosition(Common::Point(287, 85)); break; case 2: if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) setFrame(5); setPosition(Common::Point(248, 100)); break; case 3: if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) setFrame(5); setPosition(Common::Point(217, 85)); break; case 4: if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) setFrame(5); setPosition(Common::Point(161, 121)); break; case 5: if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0) setFrame(5); setPosition(Common::Point(117, 121)); break; case 6: if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) setFrame(5); setPosition(Common::Point(111, 85)); break; case 7: if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 0) setFrame(5); setPosition(Common::Point(95, 84)); break; case 8: { setup(1516, 1, 1); setPosition(Common::Point(201, 45)); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; if ((scene->_sceneMode == 1577) || (scene->_sceneMode == 1578)) hide(); fixPriority(92); setDetails(1550, 70, -1, -1, 2, (SceneItem *) NULL); } break; default: break; } fixPriority(92); setDetails(1550, 70, -1, -1, 2, (SceneItem *)NULL); } Scene1550::UnkObj15503::UnkObj15503() { _fieldA4 = 0; } void Scene1550::UnkObj15503::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); } bool Scene1550::UnkObj15503::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); switch (_fieldA4) { case 1: if (scene->_actor13._frame == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 25; if (scene->_actor4._frame == 1) { scene->setAction(&scene->_sequenceManager1, scene, 1560, &scene->_actor4, NULL); R2_GLOBALS.setFlag(20); setFrame(2); } else { scene->setAction(&scene->_sequenceManager1, scene, 1561, &scene->_actor4, NULL); R2_GLOBALS.clearFlag(20); setFrame(1); } scene->_unkArea1.remove(); } break; case 2: R2_GLOBALS._player.disableControl(); if (scene->_actor13._frame == 1) { scene->_sceneMode = 23; scene->setAction(&scene->_sequenceManager1, scene, 1560, this, NULL); } else { if (scene->_actor4._frame == 1) scene->_sceneMode = 24; else scene->_sceneMode = 22; scene->setAction(&scene->_sequenceManager1, scene, 1561, this, NULL); } break; default: break; } return true; } void Scene1550::UnkArea1550::remove() { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; _unkObj155031.remove(); _unkObj155032.remove(); // sub201EA is a common part with UnkArea1200 R2_GLOBALS._sceneItems.remove((SceneItem *)this); _areaActor.remove(); SceneArea::remove(); R2_GLOBALS._insetUp--; // if ((scene->_sceneMode >= 20) && (scene->_sceneMode <= 29)) return; R2_GLOBALS._player.disableControl(); if (scene->_actor4._frame == 1) { scene->_sceneMode = 1559; scene->setAction(&scene->_sequenceManager1, scene, 1559, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1562; scene->setAction(&scene->_sequenceManager1, scene, 1562, &R2_GLOBALS._player, NULL); } } void Scene1550::UnkArea1550::process(Event &event) { // This is a copy of Scene1200::LaserPanel::process if (_field20 != R2_GLOBALS._insetUp) return; CursorType cursor = R2_GLOBALS._events.getCursor(); if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { if (cursor == _cursorNum) { R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (cursor != _cursorNum) { _savedCursorNum = cursor; R2_GLOBALS._events.setCursor(CURSOR_INVALID); } if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; R2_GLOBALS._events.setCursor(_savedCursorNum); remove(); } } } void Scene1550::UnkArea1550::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { // UnkArea1200::proc12(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; _areaActor.postInit(); _areaActor.setup(visage, stripFrameNum, frameNum); _areaActor.setPosition(Common::Point(posX, posY)); _areaActor.fixPriority(250); _cursorNum = CURSOR_INVALID; scene->_sceneAreas.push_front(this); ++R2_GLOBALS._insetUp; _field20 = R2_GLOBALS._insetUp; // proc13(1550, 67, -1, -1); _unkObj155031.postInit(); _unkObj155031._fieldA4 = 1; if (scene->_actor4._frame == 1) _unkObj155031.setup(1559, 3, 1); else _unkObj155031.setup(1559, 3, 2); _unkObj155031.setPosition(Common::Point(142, 79)); _unkObj155031.fixPriority(251); _unkObj155031.setDetails(1550, 68, -1, -1, 2, (SceneItem *) NULL); _unkObj155032.postInit(); _unkObj155032._numFrames = 5; _unkObj155032._fieldA4 = 2; if (scene->_actor13._frame == 1) _unkObj155032.setup(1559, 2, 1); else _unkObj155032.setup(1559, 2, 2); _unkObj155032.setPosition(Common::Point(156, 103)); _unkObj155032.fixPriority(251); _unkObj155032.setDetails(1550, 69, -1, -1, 2, (SceneItem *) NULL); } void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { // Copy of Scene1200::LaserPanel::proc13 _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } bool Scene1550::WorkingShip::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); // The original contains a debug message when CURSOR_TALK is used. // This part is totally useless, we could remove it (and the entire function as well) if (action == CURSOR_TALK) warning("Location: %d/%d - %d", R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x, R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y, scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x); return SceneHotspot::startAction(action, event); } bool Scene1550::Wreckage::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } bool Scene1550::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 80; scene->signal(); return true; } bool Scene1550::Actor8::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_field412 = 1; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1552; else scene->_sceneMode = 1588; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor8, NULL); return true; } bool Scene1550::Actor9::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: scene->_sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(518, scene); else scene->_stripManager.start(520, scene); return true; break; case CURSOR_LOOK: SceneItem::display(1550, 41, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; default: return SceneActor::startAction(action, event); } } bool Scene1550::Actor10::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1555; else scene->_sceneMode = 1589; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor10, NULL); return true; } bool Scene1550::Actor11::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_field412 = 1; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1586; else scene->_sceneMode = 1587; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor11, NULL); return true; } bool Scene1550::Actor12::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1585; scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.disableControl(); switch(scene->_field415) { case 0: scene->_actor13.fixPriority(168); scene->_actor4.fixPriority(125); scene->_sceneMode = 1558; scene->setAction(&scene->_sequenceManager1, scene, 1558, &R2_GLOBALS._player, NULL); break; case 1: return SceneActor::startAction(action, event); break; case 2: scene->_field415 = 1; scene->_sceneMode = 1563; scene->setAction(&scene->_sequenceManager1, scene, 1563, &R2_GLOBALS._player, &scene->_actor4, NULL); break; default: break; } } return true; } bool Scene1550::Actor13::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (scene->_field415 != 2) return SceneActor::startAction(action, event); if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1564; scene->setAction(&scene->_sequenceManager1, scene, 1564, &R2_GLOBALS._player, NULL); } else SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; case CURSOR_LOOK: if (scene->_field415 != 2) return SceneActor::startAction(action, event); if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 1550) { SceneItem::display(1550, 74, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } else SceneItem::display(1550, 64, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; default: return SceneActor::startAction(action, event); break; } } Scene1550::Scene1550() { _field412 = 0; _field414 = 0; _field415 = 0; _field417 = 0; _field419 = 0; } void Scene1550::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsByte(_field414); s.syncAsSint16LE(_field415); s.syncAsSint16LE(_field417); s.syncAsSint16LE(_field419); } void Scene1550::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) // Exiting the intact spaceship loadScene(1234); else // Normal scene entry loadScene(1550); SceneExt::postInit(); scalePalette(65, 65, 65); setZoomPercents(30, 75, 170, 100); _field417 = 1550; _field419 = 0; if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS.setFlag(16); if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) { R2_GLOBALS._player._characterScene[R2_QUINN] = 1550; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550; } _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player._effect = 6; if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); else R2_GLOBALS._player.setup(1505, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) R2_GLOBALS._player.setPosition(Common::Point(157, 135)); else R2_GLOBALS._player.setPosition(Common::Point(160, 100)); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _field414 = 0; _companion.changeZoom(-1); R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._sceneManager._previousScene) { case 1530: R2_GLOBALS._v565AE = 0; // No break on purpose case 300: // No break on purpose case 1500: // No break on purpose case 3150: R2_GLOBALS._sound1.play(105); break; case 1580: // Leaving intact ship if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); _field412 = 1; _landingStrut.postInit(); _shipComponents[7].setupShipComponent(8); _shipComponents[7].hide(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_shipComponents[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); } break; default: break; } enterArea(); _shipHull.setDetails(16, 1550, 10, -1, -1); _item2.setDetails(24, 1550, 10, -1, -1); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL); if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { _sceneMode = 70; if (!R2_GLOBALS._sceneObjects->contains(&_companion)) _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); _companion.changeZoom(77); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_field419 >= 1550); R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]); setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) R2_GLOBALS._player.enableControl(); } void Scene1550::signal() { switch (_sceneMode) { case 1: // No break on purpose case 3: // No break on purpose case 5: // No break on purpose case 7: _field412 = 0; R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 20: // No break on purpose case 21: // No break on purpose case 25: // No break on purpose case 1563: R2_GLOBALS.clearFlag(20); _unkArea1.proc12(1559, 1, 1, 160, 125); R2_GLOBALS._player.enableControl(); _sceneMode = 0; break; case 22: _unkArea1.remove(); _sceneMode = 24; setAction(&_sequenceManager1, this, 1561, &_actor4, NULL); R2_GLOBALS.clearFlag(20); break; case 23: _unkArea1.remove(); _sceneMode = 20; setAction(&_sequenceManager1, this, 1566, &_actor13, &_actor5, NULL); R2_GLOBALS.setFlag(21); break; case 24: _unkArea1.remove(); _sceneMode = 21; setAction(&_sequenceManager1, this, 1567, &_actor13, &_actor5, NULL); R2_GLOBALS.clearFlag(19); break; case 30: // No break on purpose case 1556: // No break on purpose case 1557: // Nothing on purpose break; case 40: { _sceneMode = 41; Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 41: _sceneMode = 42; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1502, 8, 1); } else { R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); R2_GLOBALS._player.setup(1516, 4, 1); } R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 42: { _sceneMode = 43; int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3]; R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[junkRegionIndex]); switch (_junk[0]._frame) { case 1: R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex); break; case 2: R2_INVENTORY.setObjectScene(R2_FUEL_CELL, R2_GLOBALS._player._characterIndex); break; case 3: R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, R2_GLOBALS._player._characterIndex); break; case 4: R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, R2_GLOBALS._player._characterIndex); break; case 5: R2_INVENTORY.setObjectScene(R2_BATTERY, R2_GLOBALS._player._characterIndex); break; case 6: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); break; default: break; } _junk[0].remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; } case 43: R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 2] = 0; if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setVisage(1500); else { R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.setVisage(1505); } R2_GLOBALS._player.animate(ANIM_MODE_1, this); R2_GLOBALS._player.setStrip(8); R2_GLOBALS._player.enableControl(); break; case 50: warning("STUB: sub_1D227()"); ++_sceneMode; setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); if (g_globals->_sceneObjects->contains(&_companion)) signal(); else { _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(1505); else _companion.setVisage(1500); _companion.changeZoom(77); _companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } break; case 51: ++_sceneMode; break; case 52: _companion.changeZoom(-1); _sceneMode = 1592; if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); else setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _field415 = 2; break; case 62: R2_GLOBALS._player.enableControl(CURSOR_TALK); if (_field415 == 2) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } break; case 70: R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; //R2_GLOBALS._s1550PlayerAreas[0] = 1; _sceneMode = 60; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(500, this); break; case 80: if (R2_GLOBALS.getFlag(16)) { _sceneMode = 60; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 3) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(499 + R2_GLOBALS._v565AE, this); else _stripManager.start(502 + R2_GLOBALS._v565AE, this); } } else { _sceneMode = 60; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 4) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(563 + R2_GLOBALS._v565AE, this); else _stripManager.start(567 + R2_GLOBALS._v565AE, this); } } break; case 1550: R2_GLOBALS._sceneManager.changeScene(1525); break; case 1552: // No break on purpose case 1588: R2_INVENTORY.setObjectScene(R2_AIRBAG, R2_GLOBALS._player._characterIndex); _actor8.remove(); _field412 = 0; R2_GLOBALS._player.enableControl(); break; case 1553: R2_GLOBALS._sceneManager.changeScene(1575); break; case 1554: R2_GLOBALS._player.enableControl(); _field412 = 0; break; case 1555: // No break on purpose case 1589: R2_INVENTORY.setObjectScene(R2_GYROSCOPE, R2_GLOBALS._player._characterIndex); _actor10.remove(); R2_GLOBALS._player.enableControl(); break; case 1558: _actor13.fixPriority(124); _field415 = 1; _unkArea1.proc12(1559, 1, 1, 160, 125); R2_GLOBALS._player.enableControl(); break; case 1559: _actor13.fixPriority(168); _actor4.fixPriority(169); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.changeZoom(-1); _field415 = 0; R2_GLOBALS._player.enableControl(); break; case 1562: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; _field415 = 2; break; case 1564: R2_INVENTORY.setObjectScene(R2_BATTERY, 1); _sceneMode = 1565; setAction(&_sequenceManager1, this, 1565, &R2_GLOBALS._player, NULL); break; case 1565: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 1569: // No break on purpose case 1579: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); R2_GLOBALS._player.enableControl(); break; case 1570: // No break on purpose case 1580: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); R2_GLOBALS._player.enableControl(); break; case 1571: // No break on purpose case 1581: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); R2_GLOBALS._player.enableControl(); break; case 1572: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); R2_GLOBALS._player.enableControl(); break; case 1573: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); R2_GLOBALS._player.enableControl(); break; case 1574: // No break on purpose case 1582: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); R2_GLOBALS._player.enableControl(); break; case 1575: // No break on purpose case 1583: _field412 = 0; _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_BATTERY, 0); R2_GLOBALS._player.enableControl(); break; case 1576: // No break on purpose case 1584: R2_GLOBALS._sceneManager.changeScene(1580); R2_GLOBALS._player.enableControl(); break; case 1577: // No break on purpose case 1578: _sceneMode = 0; _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); break; case 1585: SceneItem::display(1550, 66, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._player.enableControl(); break; case 1586: // No break on purpose case 1587: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.enableControl(); break; case 1592: _actor9.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; } R2_GLOBALS._player.enableControl(); break; default: _sceneMode = 62; setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); break; } } void Scene1550::process(Event &event) { if ((!R2_GLOBALS._player._canWalk) && (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) && (event.eventType == EVENT_BUTTON_DOWN) && (this->_screenNumber == 1234)) { int curReg = R2_GLOBALS._sceneRegions.indexOf(event.mousePos); if (curReg == 0) _field412 = 1; else if (((R2_GLOBALS._player._position.y < 90) && (event.mousePos.y > 90)) || ((R2_GLOBALS._player._position.y > 90) && (event.mousePos.y < 90))) _field412 = 1; else _field412 = 0; if ((curReg == 13) || (curReg == 14)) _field412 = 0; } Scene::process(event); } void Scene1550::dispatch() { Scene::dispatch(); // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; // Original game contains a switch based on an uninitialized variable. // Until we understand what should really happen there, this code is unused on purpose int missingVariable = 0; switch (missingVariable) { case 144: // No break on purpose case 146: _actor13._frame = 5; R2_GLOBALS._player._shade = 3; break; case 148: // No break on purpose case 149: _actor13._frame = 1; // No break on purpose case 147: // No break on purpose case 150: R2_GLOBALS._player._shade = 3; break; default: break; } } if (_field412 != 0) return; switch (R2_GLOBALS._player.getRegionIndex() - 11) { case 0: // No break on purpose case 5: // Exiting the top of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 1; _field412 = 1; --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); if (R2_GLOBALS._player._position.x < 160) { Common::Point pt(R2_GLOBALS._player._position.x + 5, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... Common::Point pt(R2_GLOBALS._player._position.x, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { Common::Point pt(R2_GLOBALS._player._position.x - 5, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1: // Exiting the bottom of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 3; _field412 = 1; ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); if (R2_GLOBALS._player._position.x < 160) { Common::Point pt(R2_GLOBALS._player._position.x + 5, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._position.x <= 160) { // the check is really in the original... Common::Point pt(R2_GLOBALS._player._position.x, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { Common::Point pt(R2_GLOBALS._player._position.x - 5, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: // Exiting the right of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 5; _field412 = 1; ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; enterArea(); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y - 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); Common::Point pt(R2_GLOBALS._player._position.x + 10, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: // Exiting to the left of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 7; _field412 = 1; --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; enterArea(); if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); Common::Point pt(265, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y - 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)); Common::Point pt(R2_GLOBALS._player._position.x - 10, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; default: break; } } void Scene1550::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; postInit(); if (scene->_field414 == 2) setup(1551, strip, frameNumber); else setup(1554, strip, frameNumber); switch (strip) { case 0: switch (frameNumber - 1) { case 0: setup(1551, 1, 1); setPosition(Common::Point(30, 67)); break; case 1: setup(1560, 1, 5); setPosition(Common::Point(141, 54)); break; case 2: setup(1560, 2, 5); setPosition(Common::Point(178, 54)); break; case 3: setup(1560, 2, 1); setPosition(Common::Point(289, 67)); break; case 4: setup(1560, 2, 2); setPosition(Common::Point(298, 132)); break; case 5: setup(1560, 1, 2); setPosition(Common::Point(21, 132)); break; case 6: setup(1560, 2, 4); setPosition(Common::Point(285, 123)); break; case 7: setup(1560, 1, 3); setPosition(Common::Point(30, 111)); break; case 8: setup(1560, 2, 3); setPosition(Common::Point(289, 111)); break; case 9: setup(1560, 1, 4); setPosition(Common::Point(34, 123)); break; default: break; } fixPriority(1); break; case 1: if (frameNumber == 3) { setup(1553, 3, 1); setPosition(Common::Point(48, 44)); fixPriority(2); } else { fixPriority(1); setPosition(Common::Point(32, 17)); } switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 3: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 2: fixPriority(1); switch (frameNumber) { case 4: setup(1553, 4, 1); setPosition(Common::Point(48, 168)); break; case 5: setup(1553, 3, 2); setPosition(Common::Point(20, 168)); fixPriority(250); break; default: setPosition(Common::Point(28, 116)); break; } switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 4: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; case 5: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 3: switch (frameNumber) { case 2: fixPriority(2); if (scene->_field414 == 2) setup(1553, 2, 1); else setup(1556, 2, 1); setPosition(Common::Point(160, 44)); break; case 3: fixPriority(2); setup(1553, 5, 1); setPosition(Common::Point(178, 44)); break; default: fixPriority(1); setPosition(Common::Point(160, 17)); break; } if (frameNumber == 1) setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); else setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; case 4: if (frameNumber == 2) { fixPriority(250); if (scene->_field414 == 2) setup(1553, 1, 1); else setup(1556, 1, 1); } else { fixPriority(2); } if (frameNumber != 1) setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); setPosition(Common::Point(160, 168)); break; case 5: fixPriority(1); setPosition(Common::Point(287, 17)); switch (frameNumber) { case 2: setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); break; case 3: setDetails(1550, 6, -1, -1, 2, (SceneItem *) NULL); break; default: setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; } break; case 6: fixPriority(1); setPosition(Common::Point(291, 116)); if (frameNumber == 2) setDetails(1550, 3, -1, -1, 2, (SceneItem *) NULL); else setDetails(1550, 72, -1, -1, 2, (SceneItem *) NULL); break; default: break; } } void Scene1550::enterArea() { Rect tmpRect; _field419 = 0; _field415 = 0; tmpRect = R2_GLOBALS._v5589E; _actor14.remove(); _westWall.remove(); _northWall.remove(); _southWall.remove(); _actor16.remove(); _eastWall.remove(); for (int i = 0; i < 8; ++i) _junk[i].remove(); _wreckage.remove(); for (int i = 0; i < 8; ++i) _shipComponents[i].remove(); _actor8.remove(); _actor9.remove(); _actor10.remove(); _actor3.remove(); _actor11.remove(); if ((_sceneMode != 1577) && (_sceneMode != 1578)) _landingStrut.remove(); _actor2.remove(); _companion.remove(); _actor13.remove(); _actor5.remove(); _actor12.remove(); _actor4.remove(); // Set up of special walk regions for certain areas switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { case 0: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 3: R2_GLOBALS._walkRegions.load(1554); _field419 = 1554; break; case 4: R2_GLOBALS._walkRegions.load(1553); _field419 = 1553; break; default: break; } break; case 3: // No break on purpose case 4: if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) { if (!R2_GLOBALS.getFlag(16)) { R2_GLOBALS._walkRegions.load(1559); _field419 = 1559; } } break; case 7: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 10: R2_GLOBALS._walkRegions.load(1555); _field419 = 1555; break; case 11: R2_GLOBALS._walkRegions.load(1556); _field419 = 1556; break; default: break; } break; case 11: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 24: R2_GLOBALS._walkRegions.load(1558); _field419 = 1558; break; case 25: R2_GLOBALS._walkRegions.load(1557); _field419 = 1557; break; default: break; } break; case 16: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 2: R2_GLOBALS._walkRegions.load(1552); _field419 = 1552; break; case 3: R2_GLOBALS._walkRegions.load(1551); _field419 = 1551; break; case 15: R2_GLOBALS._walkRegions.load(1575); _field419 = 1575; default: break; } break; default: break; } int varA = 0; if (!R2_GLOBALS.getFlag(16)) { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { case 0: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; _northWall.subA4D14(6, 0); break; case 1: // No break on purpose case 2: // No break on purpose case 3: // No break on purpose case 4: varA = 1553; break; case 5: varA = 1553; _northWall.subA4D14(6, 0); break; default: break; } break; case 1: // No break on purpose case 2: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _northWall.subA4D14(9, 0); break; case 1: varA = 1552; _northWall.subA4D14(10, 0); break; case 2: // No break on purpose case 3: // No break on purpose case 4: // No break on purpose case 5: varA = 1552; break; case 6: varA = 1552; _northWall.subA4D14(7, 0); break; case 7: varA = 1550; _northWall.subA4D14(8, 0); break; default: break; } break; case 3: switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; _northWall.subA4D14(4, 0); break; case 1: varA = 1550; _northWall.subA4D14(3, 0); break; case 2: // No break on purpose case 3: // No break on purpose case 4: // No break on purpose case 5: varA = 1551; break; case 6: varA = 1550; _northWall.subA4D14(2, 0); break; case 7: varA = 1550; _northWall.subA4D14(1, 0); break; default: break; } break; default: break; } if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x >= 20) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7)) { R2_GLOBALS.setFlag(16); R2_GLOBALS._sceneManager.changeScene(1500); } } if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { if (_screenNumber != 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1234); R2_GLOBALS._sceneManager._hasPalette = false; _field414 = 0; } } else { if (_screenNumber == 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1550); R2_GLOBALS._sceneManager._hasPalette = false; } } if (R2_GLOBALS._sceneManager._sceneNumber == 1234) _field419 = 1576; if (_field414 == 0) { _field414 = 1; } else { if (_field414 == 2) { _field414 = 3; } else { _field414 = 2; } if (R2_GLOBALS._sceneManager._sceneNumber == 1550){ warning("Mouse_hideIfNeeded()"); warning("gfx_set_pane_p"); for (int i = 3; i != 168; ++i) { warning("sub294D2(4, i, 312, var14C)"); warning("missing for loop, to be implemented"); warning("gfx_draw_slice"); } warning("Missing sub2957D()"); warning("gfx_set_pane_p()"); R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; if (varA == 0) { if (_field417 != 1550) { g_globals->_scenePalette.loadPalette(1550); R2_GLOBALS._sceneManager._hasPalette = true; } } else { g_globals->_scenePalette.loadPalette(varA); R2_GLOBALS._sceneManager._hasPalette = true; } if (R2_GLOBALS._sceneManager._hasPalette) _field417 = varA; warning("sub_2C429()"); } } // Scene setup dependent on the type of cell specified in the scene map switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) { case 0: // Standard cell if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1550); _field419 = 1550; } break; case 1: // North end of the spaceport if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1560); _field419 = 1560; } _actor14.subA4D14(2, 1); _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 2: R2_GLOBALS._walkRegions.load(1561); _field419 = 1561; _actor14.subA4D14(2, 1); _westWall.subA4D14(2, 2); _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 3: R2_GLOBALS._walkRegions.load(1562); _field419 = 1562; _actor14.subA4D14(2, 1); _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); _eastWall.subA4D14(2, 6); break; case 4: R2_GLOBALS._walkRegions.load(1563); _field419 = 1563; _northWall.subA4D14(2, 3); break; case 5: R2_GLOBALS._walkRegions.load(1564); _field419 = 1564; _southWall.subA4D14(2, 4); break; case 6: R2_GLOBALS._walkRegions.load(1565); _field419 = 1565; _actor14.subA4D14(1, 1); _westWall.subA4D14(1, 2); _northWall.subA4D14(3, 3); break; case 7: R2_GLOBALS._walkRegions.load(1566); _field419 = 1566; _actor14.subA4D14(1, 1); _westWall.subA4D14(1, 2); _northWall.subA4D14(2, 4); break; case 8: R2_GLOBALS._walkRegions.load(1567); _field419 = 1567; _westWall.subA4D14(5, 2); break; case 9: R2_GLOBALS._walkRegions.load(1568); _field419 = 1568; _westWall.subA4D14(4, 2); break; case 10: R2_GLOBALS._walkRegions.load(1569); _field419 = 1569; _actor14.subA4D14(3, 1); break; case 11: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(1, 1); _westWall.subA4D14(1, 2); break; case 12: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(1, 5); _eastWall.subA4D14(1, 6); break; case 13: R2_GLOBALS._walkRegions.load(1572); _field419 = 1572; _actor14.subA4D14(1, 1); _westWall.subA4D14(1, 2); _southWall.subA4D14(1, 4); break; case 14: R2_GLOBALS._walkRegions.load(1573); _field419 = 1573; _southWall.subA4D14(1, 4); _actor16.subA4D14(1, 5); _eastWall.subA4D14(1, 6); break; case 15: // South wall R2_GLOBALS._walkRegions.load(1574); _field419 = 1574; _southWall.subA4D14(1, 4); break; case 16: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); _westWall.subA4D14(2, 2); break; case 17: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); _westWall.subA4D14(3, 2); break; case 18: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); _eastWall.subA4D14(2, 6); break; case 19: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); _eastWall.subA4D14(3, 6); break; default: break; } int di = 0; int tmpIdx = 0; for (int i = 0; i < 127 * 4; i += 4) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) && (R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) { tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3]; _junk[di].postInit(); _junk[di]._effect = 6; _junk[di]._shade = 0; _junk[di]._fieldA4 = tmpIdx; _junk[di]._junkNumber = i; _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); if (R2_GLOBALS._scene1550JunkLocations[i + 2] == 41) { _junk[di].changeZoom(-1); _junk[di].setPosition(Common::Point(150, 70)); _junk[di].setup(1562, 1, 1); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[2]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[3]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[6]); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[7]); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { _actor9.postInit(); _actor9.setup(1562, 3, 1); _actor9.setPosition(Common::Point(150, 70)); _actor9.fixPriority(10); _actor9.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._scene1550JunkLocations[i + 2] > 40) { _junk[di].changeZoom(100); _junk[di].setup(1561, 1, R2_GLOBALS._scene1550JunkLocations[i + 2] - 40); } else { _junk[di].changeZoom(-1); _junk[di].setup(1552, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) / 5) + 1, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) % 5) + 1); } _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); if (scene1550JunkRegions[tmpIdx] != 0) R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[tmpIdx]); di++; } } } for (int i = 0; i < 15 * 3; i++) { if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i]) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) { tmpIdx = k5A79B[i + 2]; switch (tmpIdx - 1) { case 0: if (!R2_GLOBALS.getFlag(16)) { _landingStrut.postInit(); if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) _landingStrut.setup(1555, 2, 1); else _landingStrut.setup(1555, 1, 1); _landingStrut.setPosition(Common::Point(150, 100)); _landingStrut.fixPriority(92); _landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; case 1: _actor13.postInit(); warning("_actor13._actorName = \"dish\";"); if (R2_GLOBALS.getFlag(19)) _actor13.setup(1556, 3, 5); else _actor13.setup(1556, 3, 1); _actor13.changeZoom(95); _actor13.setPosition(Common::Point(165, 83)); _actor13.fixPriority(168); _actor13.setDetails(1550, 17, -1, 19, 2, (SceneItem *) NULL); _actor12.postInit(); _actor12.setup(1556, 4, 1); _actor12.setPosition(Common::Point(191, 123)); _actor12.changeZoom(95); _actor12.setDetails(1550, 65, -1, 66, 2, (SceneItem *) NULL); _actor5.postInit(); _actor5._numFrames = 5; if (R2_GLOBALS.getFlag(19)) _actor5.setup(1556, 8, 5); else _actor5.setup(1556, 8, 1); _actor5.setPosition(Common::Point(156, 151)); _actor5.fixPriority(10); _actor4.postInit(); if (R2_GLOBALS.getFlag(20)) _actor4.setup(1558, 3, 10); else _actor4.setup(1558, 3, 1); _actor4.setPosition(Common::Point(172, 48)); _actor4.fixPriority(169); R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]); break; case 2: _wreckage.postInit(); _wreckage.setup(1550, 1, 1); _wreckage.setPosition(Common::Point(259, 55)); _wreckage.fixPriority(133); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 1, 2); _landingStrut.setPosition(Common::Point(259, 133)); _landingStrut.fixPriority(105); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { _actor10.postInit(); _actor10.setup(1550, 7, 2); _actor10.setPosition(Common::Point(227, 30)); _actor10.fixPriority(130); _actor10.setDetails(1550, 29, -1, 63, 2, (SceneItem *) NULL); } break; case 3: _wreckage.postInit(); _wreckage.setup(1550, 1, 4); _wreckage.setPosition(Common::Point(76, 131)); _wreckage.fixPriority(10); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 1, 3); _landingStrut.setPosition(Common::Point(76, 64)); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { _actor11.postInit(); _actor11.setup(1504, 4, 1); _actor11.setPosition(Common::Point(49, 35)); _actor11.animate(ANIM_MODE_2, NULL); _actor11._numFrames = 4; _actor11.fixPriority(65); _actor11.setDetails(1550, 14, 15, 63, 2, (SceneItem *) NULL); } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1550) { _actor8.postInit(); _actor8.setup(1550, 7, 1); _actor8.setPosition(Common::Point(45, 44)); _actor8.fixPriority(150); _actor8.setDetails(1550, 44, -1, 63, 2, (SceneItem *) NULL); } break; case 4: _wreckage.postInit(); _wreckage.setup(1550, 2, 4); _wreckage.setPosition(Common::Point(243, 131)); _wreckage.fixPriority(10); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 2, 3); _landingStrut.setPosition(Common::Point(243, 64)); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 5: _wreckage.postInit(); _wreckage.setup(1550, 2, 1); _wreckage.setPosition(Common::Point(60, 55)); _wreckage.fixPriority(133); _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 2, 2); _landingStrut.setPosition(Common::Point(60, 133)); _landingStrut.fixPriority(106); _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 6: _wreckage.postInit(); _wreckage.setup(1550, 3, 1); _wreckage.setPosition(Common::Point(281, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 7: _wreckage.postInit(); _wreckage.setup(1550, 3, 2); _wreckage.setPosition(Common::Point(57, 96)); _wreckage.fixPriority(70); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 3, 3); _landingStrut.setPosition(Common::Point(145, 88)); _landingStrut.fixPriority(55); _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 3, 4); _actor2.setPosition(Common::Point(64, 137)); _actor2.fixPriority(115); _actor2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor3.postInit(); _actor3.setup(1550, 5, 1); _actor3.setPosition(Common::Point(60, 90)); _actor3.fixPriority(45); break; case 8: _wreckage.postInit(); _wreckage.setup(1550, 4, 2); _wreckage.setPosition(Common::Point(262, 96)); _wreckage.fixPriority(70); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _landingStrut.postInit(); _landingStrut.setup(1550, 4, 3); _landingStrut.setPosition(Common::Point(174, 88)); _landingStrut.fixPriority(55); _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 4, 4); _actor2.setPosition(Common::Point(255, 137)); _actor2.fixPriority(115); _actor2.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor3.postInit(); _actor3.setup(1550, 6, 1); _actor3.setPosition(Common::Point(259, 90)); _actor3.fixPriority(45); break; case 9: _wreckage.postInit(); _wreckage.setup(1550, 4, 1); _wreckage.setPosition(Common::Point(38, 132)); _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 11: // Intact ship _shipComponents[7].setupShipComponent(8); _shipComponents[0].setupShipComponent(1); _shipComponents[1].setupShipComponent(2); _shipComponents[2].setupShipComponent(3); _shipComponents[3].setupShipComponent(4); _shipComponents[4].setupShipComponent(5); _shipComponents[5].setupShipComponent(6); _shipComponents[6].setupShipComponent(7); default: break; } } } if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { _companion.postInit(); _companion._effect = 7; _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]); _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) { _companion.setup(1516, 3, 17); _companion.setPosition(Common::Point(272, 94)); _companion.fixPriority(91); _companion.changeZoom(100); _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1505, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } else { if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) { _companion.setup(1516, 2, 14); _companion.setPosition(Common::Point(276, 97)); _companion.fixPriority(91); _companion.changeZoom(100); _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { _companion.setup(1500, 6, 1); _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } } R2_GLOBALS._uiElements.updateInventory(); } /*-------------------------------------------------------------------------- * Scene 1575 - * *--------------------------------------------------------------------------*/ Scene1575::Scene1575() { _field412 = 0; _field414 = 0; _field416 = 0; _field418 = 0; _field41A = 0; } void Scene1575::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41A); } Scene1575::Hotspot1::Hotspot1() { _field34 = 0; _field36 = 0; } void Scene1575::Hotspot1::synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_field34); s.syncAsSint16LE(_field36); } void Scene1575::Hotspot1::process(Event &event) { if ((event.eventType != EVENT_BUTTON_DOWN) || (R2_GLOBALS._events.getCursor() != R2_STEPPING_DISKS) || (!_bounds.contains(event.mousePos))) { if (_field36 == 0) return; if ((_field34 == 1) || (event.eventType == EVENT_BUTTON_UP) || (!_bounds.contains(event.mousePos))) { _field36 = 0; return; } } _field36 = 1; Scene1575 *scene = (Scene1575 *)R2_GLOBALS._sceneManager._scene; event.handled = true; if (R2_GLOBALS.getFlag(18) && (_field34 > 1) && (_field34 < 6)) { warning("sub1A03B(\"Better not move the laser while it\'s firing!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);"); return; } int di = scene->_actor1._position.x; switch (_field34 - 1) { case 0: if (R2_GLOBALS.getFlag(18)) { scene->_actor14.hide(); scene->_actor15.hide(); R2_GLOBALS.clearFlag(18); } else if ((scene->_actor12._position.x == 85) && (scene->_actor12._position.y == 123)) { scene->_actor14.show(); scene->_actor15.show(); R2_GLOBALS.setFlag(18); } else { warning("sub1A03B(\"That\'s probably not a good thing, ya know!\", 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);"); } break; case 1: if (scene->_field41A < 780) { if (di > 54) di -= 65; di += 2; scene->_field41A += 2; for (int i = 0; i < 17; i++) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x + 2, scene->_arrActor[i]._position.y)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x + 2, scene->_actor13._position.y)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x + 2, scene->_actor12._position.y)); scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); } break; case 2: if (scene->_field41A > 0) { if (di < -8) di += 65; di -= 2; scene->_field41A -= 2; for (int i = 0; i < 17; i++) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x - 2, scene->_actor12._position.y)); scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); } break; case 3: { int tmpPosY = scene->_actor1._position.y; if (tmpPosY < 176) { ++tmpPosY; for (int i = 0; i < 17; ++i) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y + 1)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y + 1)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y + 1)); scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); } } break; case 4: { int tmpPosY = scene->_actor1._position.y; if (tmpPosY > 145) { tmpPosY--; for (int i = 0; i < 17; ++i) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x, scene->_arrActor[i]._position.y - 1)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x, scene->_actor13._position.y - 1)); scene->_actor12.setPosition(Common::Point(scene->_actor12._position.x, scene->_actor12._position.y - 1)); scene->_actor1.setPosition(Common::Point(di, scene->_actor1._position.y)); scene->_actor2.setPosition(Common::Point(di + 65, scene->_actor1._position.y)); scene->_actor3.setPosition(Common::Point(di + 130, scene->_actor1._position.y)); } } break; case 5: R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; } int j = 0; for (int i = 0; i < 17; i++) { if (scene->_arrActor[i]._bounds.contains(85, 116)) j = i; } if (scene->_actor13._bounds.contains(85, 116)) j = 18; if (scene->_actor12._bounds.contains(85, 116)) j = 19; if (j) scene->_actor11.show(); else scene->_actor11.hide(); } bool Scene1575::Hotspot1::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; return SceneHotspot::startAction(action, event); } void Scene1575::Hotspot1::subA910D(int indx) { warning("STUB: Scene1575:Hotspot1::subA910D(%d)", indx); } void Scene1575::postInit(SceneObjectList *OwnerList) { loadScene(1575); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._v5589E = Rect(0, 0, 320, 200); SceneExt::postInit(); _field414 = 390; _actor1.postInit(); _actor1.setup(1575, 1, 1); _actor1.setPosition(Common::Point(54, 161)); _actor1.fixPriority(5); _actor2.postInit(); _actor2.setup(1575, 1, 1); _actor2.setPosition(Common::Point(119, 161)); _actor2.fixPriority(5); _actor3.postInit(); _actor3.setup(1575, 1, 1); _actor3.setPosition(Common::Point(184, 161)); _actor3.fixPriority(5); for (int i = 0; i < 17; i++) { _arrActor[i].postInit(); _arrActor[i].setup(1575, 2, k5A7F6[(3 * i) + 2]); warning("TODO: immense pile of floating operations"); _arrActor[i].fixPriority(6); } _actor4.postInit(); _actor4.setup(1575, 3, 1); _actor4.setPosition(Common::Point(48, 81)); _actor5.postInit(); _actor5.setup(1575, 3,1); _actor5.setPosition(Common::Point(121, 81)); _actor6.postInit(); _actor6.setup(1575, 3, 2); _actor6.setPosition(Common::Point(203, 80)); _actor7.postInit(); _actor7.setup(1575, 3, 2); _actor7.setPosition(Common::Point(217, 80)); _actor8.postInit(); _actor8.setup(1575, 3, 2); _actor8.setPosition(Common::Point(231, 80)); _actor9.postInit(); _actor9.setup(1575, 3, 2); _actor9.setPosition(Common::Point(273, 91)); _actor10.postInit(); _actor10.setup(1575, 3, 2); _actor10.setPosition(Common::Point(287, 91)); _item1.subA910D(1); _item1.subA910D(2); _item1.subA910D(3); _item1.subA910D(4); _item1.subA910D(5); _item1.subA910D(6); _actor11.postInit(); _actor11.setup(1575, 4, 2); _actor11.setPosition(Common::Point(84, 116)); _actor11.hide(); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); do { _field412 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; _field414 = R2_GLOBALS._randomSource.getRandomNumber(20) - 10; } while ((_field412) && (_field414)); if (_field412 < 0) _actor4.hide(); if (_field414 < 0) _actor5.hide(); _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; _actor13.postInit(); _actor13.setup(1575, 2, 4); warning("TODO: another immense pile of floating operations"); _actor12.postInit(); _actor12.fixPriority(12); if (R2_GLOBALS.getFlag(17)) { _actor13.setPosition(Common::Point(_actor13._position.x + 5, _actor13._position.y)); _actor12.setPosition(Common::Point(_actor12._position.x + 5, _actor12._position.y)); } _actor14.postInit(); _actor14.setup(1575, 5, 1); _actor14.setPosition(Common::Point(85, 176)); _actor14.fixPriority(7); _actor14.hide(); _actor15.postInit(); _actor15.setup(1575, 5, 2); _actor15.setPosition(Common::Point(85, 147)); _actor15.fixPriority(7); _actor15.hide(); } void Scene1575::remove() { SceneExt::remove(); R2_GLOBALS._v5589E.top = 3; R2_GLOBALS._v5589E.bottom = 168; R2_GLOBALS._uiElements._active = true; } void Scene1575::signal() { R2_GLOBALS._player.enableControl(); } void Scene1575::process(Event &event) { Scene::process(event); g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject); warning("TODO: check Scene1575::process"); } void Scene1575::dispatch() { if (_field412 <= 0) { ++_field412; if (_field412 == 0) { _actor4.show(); _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } else { _field412--; if (_field412 ==0) { _actor4.hide(); _field412 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } if (_field414 <= 0) { ++_field414; if (_field414 == 0) { _actor5.show(); _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } else { _field414--; if (_field414 == 0) { _actor5.hide(); _field414 = R2_GLOBALS._randomSource.getRandomNumber(9) + 1; } } if (_field416 == 0) { switch(R2_GLOBALS._randomSource.getRandomNumber(3)) { case 0: _actor6.hide(); _actor7.hide(); _actor8.hide(); break; case 1: _actor6.show(); _actor7.hide(); _actor8.hide(); break; case 2: _actor6.show(); _actor7.show(); _actor8.hide(); break; case 3: _actor6.show(); _actor7.show(); _actor8.show(); break; default: break; } _field416 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; } else { --_field416; } if (_field418 == 0) { switch(R2_GLOBALS._randomSource.getRandomNumber(2)) { case 0: _actor9.hide(); _actor10.hide(); break; case 1: _actor9.show(); _actor10.hide(); break; case 2: _actor9.show(); _actor10.show(); break; default: break; } _field418 = R2_GLOBALS._randomSource.getRandomNumber(4) + 1; } else { _field418--; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1580 - Inside wreck * *--------------------------------------------------------------------------*/ Scene1580::Scene1580() { _field412 = 0; } void Scene1580::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); } bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_JOYSTICK) { R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580); R2_GLOBALS._sceneItems.remove(&scene->_item1); scene->_actor2.postInit(); scene->_actor2.setup(1580, 1, 4); scene->_actor2.setPosition(Common::Point(159, 163)); scene->_actor2.setDetails(1550, 78, -1, -1, 2, (SceneItem *) NULL); scene->_arrActor[5].remove(); return true; } return SceneHotspot::startAction(action, event); } bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_DIAGNOSTICS_DISPLAY) { R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580); R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_item2); scene->_actor3.postInit(); scene->_actor3.setup(1580, 1, 1); scene->_actor3.setPosition(Common::Point(124, 108)); scene->_actor3.fixPriority(10); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2); else scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL); scene->_actor1.postInit(); scene->_actor1.setup(1580, 3, 1); scene->_actor1.setPosition(Common::Point(124, 109)); scene->_actor1.fixPriority(20); scene->_field412 = 1; scene->_sceneMode = 10; scene->setAction(&scene->_sequenceManager, scene, 1, &R2_GLOBALS._player, NULL); return true; } return SceneHotspot::startAction(action, event); } bool Scene1580::Actor2::startAction(CursorType action, Event &event) { if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) && (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) && (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) && (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) && (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(536, scene); else scene->_stripManager.start(537, scene); return true; } return SceneActor::startAction(action, event); } bool Scene1580::Actor3::startAction(CursorType action, Event &event) { if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex); scene->_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL); scene->_actor1.remove(); remove(); return true; } return SceneActor::startAction(action, event); } bool Scene1580::Actor4::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_actor4); scene->_sceneMode = 0; animate(ANIM_MODE_5, scene); return true; } bool Scene1580::Actor5::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); setFrame(2); scene->_sceneMode = 20; scene->setAction(&scene->_sequenceManager, scene, 2, &R2_GLOBALS._player, NULL); return true; } bool Scene1580::Actor6::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1); remove(); return true; } break; case R2_COM_SCANNER: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(529, scene); return true; break; case R2_COM_SCANNER_2: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(527, scene); return true; break; default: break; } return SceneActor::startAction(action, event); } bool Scene1580::Actor7::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_INVENTORY.setObjectScene(R2_IGNITOR, 1); remove(); return true; } break; case R2_COM_SCANNER: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(529, scene); return true; break; case R2_COM_SCANNER_2: scene->_sceneMode = 30; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(527, scene); return true; break; default: break; } return SceneActor::startAction(action, event); } void Scene1580::postInit(SceneObjectList *OwnerList) { loadScene(1580); R2_GLOBALS._sceneManager._fadeMode = FADEMODE_GRADUAL; SceneExt::postInit(); _field412 = 0; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _sceneMode = 0; R2_GLOBALS._player.disableControl(); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) { _actor2.postInit(); _actor2.setup(1580, 1, 4); _actor2.setPosition(Common::Point(159, 163)); _actor2.setDetails(1550, 78, -1, -1, 1, (SceneItem *) NULL); } else { _item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL); } if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); _actor3.fixPriority(10); _actor3.setDetails(1550, 13, -1, -1, 1, (SceneItem *) NULL); _actor1.postInit(); _actor1.setup(1580, 1, 3); _actor1.setPosition(Common::Point(124, 96)); _actor1.fixPriority(20); } else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); _actor3.fixPriority(10); _actor3.setDetails(1550, 14, -1, -1, 1, (SceneItem *) NULL); _actor1.postInit(); _actor1.setup(1580, 3, 1); _actor1.setPosition(Common::Point(124, 109)); _actor1.fixPriority(20); _sceneMode = 10; } else { _item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 1, NULL); } _actor4.postInit(); if (R2_GLOBALS.getFlag(58) == 0) { _actor4.setup(1580, 5, 1); _actor4.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL); } else { _actor4.setup(1580, 5, 6); } _actor4.setPosition(Common::Point(216, 108)); _actor4.fixPriority(100); _actor5.postInit(); _actor5.setup(1580, 4, 1); _actor5.setPosition(Common::Point(291, 147)); _actor5.fixPriority(100); _actor5.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) { _actor6.postInit(); _actor6.setup(1580, 6, 2); _actor6.setPosition(Common::Point(222, 108)); _actor6.fixPriority(50); _actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL); } if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) { _actor7.postInit(); _actor7.setup(1580, 6, 1); _actor7.setPosition(Common::Point(195, 108)); _actor7.fixPriority(50); _actor7.setDetails(1550, 38, -1, 34, 1, (SceneItem *) NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL); } void Scene1580::signal() { switch (_sceneMode++) { case 10: _actor1.animate(ANIM_MODE_5, this); break; case 11: _actor1.setup(1580, 1, 2); _actor1.setPosition(Common::Point(124, 94)); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) { _arrActor[0].postInit(); _arrActor[0].setup(1580, 2, 1); _arrActor[0].setPosition(Common::Point(138, 56)); } if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) != 0) { _arrActor[1].postInit(); _arrActor[1].setup(1580, 2, 2); _arrActor[1].setPosition(Common::Point(140, 66)); } if (R2_INVENTORY.getObjectScene(R2_IGNITOR) != 0) { _arrActor[2].postInit(); _arrActor[2].setup(1580, 2, 3); _arrActor[2].setPosition(Common::Point(142, 85)); } if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) != 0) { _arrActor[3].postInit(); _arrActor[3].setup(1580, 2, 4); _arrActor[3].setPosition(Common::Point(142, 92)); } if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) != 0) { _arrActor[4].postInit(); _arrActor[4].setup(1580, 2, 5); _arrActor[4].setPosition(Common::Point(108, 54)); } if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) != 1580) { _arrActor[5].postInit(); _arrActor[5].setup(1580, 2, 6); _arrActor[5].setPosition(Common::Point(110, 64)); } if (R2_INVENTORY.getObjectScene(R2_BATTERY) != 0) { _arrActor[6].postInit(); _arrActor[6].setup(1580, 2, 7); _arrActor[6].setPosition(Common::Point(108, 80)); } if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) != 0) { _arrActor[7].postInit(); _arrActor[7].setup(1580, 2, 8); _arrActor[7].setPosition(Common::Point(111, 92)); } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 20: R2_GLOBALS._sceneManager.changeScene(1550); break; case 31: R2_GLOBALS._sceneManager.changeScene(1530); break; default: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; } } /*-------------------------------------------------------------------------- * Scene 1625 - Miranda being questioned * *--------------------------------------------------------------------------*/ bool Scene1625::Wire::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1631; scene->_actor3.postInit(); scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_actor3, &scene->_wire, NULL); return true; } Scene1625::Scene1625() { _field412 = 0; } void Scene1625::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); } void Scene1625::postInit(SceneObjectList *OwnerList) { loadScene(1625); R2_GLOBALS._player._characterIndex = R2_MIRANDA; SceneExt::postInit(); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_soldierSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); _wire.postInit(); _wire.setup(1626, 2, 1); _wire.setPosition(Common::Point(206, 133)); _wire.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL); _actor5.postInit(); _actor5.setup(1625, 8, 1); _actor5.setPosition(Common::Point(190, 131)); _actor5.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL); if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 1625) { if (!R2_GLOBALS.getFlag(83)) { _glass.postInit(); _glass.setup(1626, 4, 1); _glass.setPosition(Common::Point(96, 166)); _glass.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { _actor1.postInit(); _actor1.fixPriority(10); _actor6.postInit(); R2_GLOBALS._player.disableControl(); _sceneMode = 1625; setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); } R2_GLOBALS._sound1.play(245); _item1.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL); R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1625; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 1625; } void Scene1625::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1625::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.disableControl(); _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1626; setAction(&_sequenceManager, this, 1626, &_tealHead, &_glass, NULL); break; case 12: MessageDialog::show(DONE_MSG, OK_BTN_STRING); break; case 14: _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(831, this); break; case 99: R2_GLOBALS._player.disableControl(); switch (_stripManager._exitMode) { case 1: _sceneMode = 1627; setAction(&_sequenceManager, this, 1627, &_actor3, &_glass, NULL); break; case 2: _sceneMode = 1629; setAction(&_sequenceManager, this, 1629, &_tealHead, &_actor5, NULL); break; case 4: R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_QUINN]); break; case 5: _sceneMode = 1628; _tealHead.remove(); setAction(&_sequenceManager, this, 1628, &_actor3, &_glass, NULL); break; case 6: _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1632; setAction(&_sequenceManager, this, 1632, &_glass, NULL); break; case 7: _sceneMode = 1633; setAction(&_sequenceManager, this, 1633, &_glass, NULL); break; case 8: _sceneMode = 1635; setAction(&_sequenceManager, this, 1635, &_actor3, &_actor5, NULL); break; case 9: _glass.postInit(); _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1634; setAction(&_sequenceManager, this, 1634, &_actor3, &_actor5, NULL); break; case 3: // No break on purpose default: _sceneMode = 1630; _tealHead.remove(); setAction(&_sequenceManager, this, 1630, &_actor1, &_actor6, NULL); break; } _field412 = _stripManager._field2E8; _stripManager._field2E8 = 0; break; case 1625: _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(800, this); break; case 1626: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _actor3.postInit(); _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(832, this); break; case 1627: _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); _actor3.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(833, this); break; case 1628: R2_GLOBALS.setFlag(83); _tealHead.postInit(); _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); _actor3.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(834, this); break; case 1629: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(805, this); break; case 1630: R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = true; break; case 1631: _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); _actor3.show(); _wire.remove(); _actor1.postInit(); _actor1.fixPriority(10); _actor6.postInit(); R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3); _sceneMode = 14; setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); break; case 1632: _tealHead.setup(1627, 1, 1); _tealHead.setPosition(Common::Point(68, 68)); _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(835, this); break; case 1633: _glass.remove(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(818, this); break; case 1634: _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(836, this); break; case 1635: _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); _actor3.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(818, this); break; default: break; } } void Scene1625::process(Event &event) { if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) event.handled = true; else Scene::process(event); } /*-------------------------------------------------------------------------- * Scene 1700 - Rim * *--------------------------------------------------------------------------*/ Scene1700::Scene1700() { _field77A = 0; _field77C = 0; } void Scene1700::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field77A); s.syncAsSint16LE(_field77C); } bool Scene1700::Item2::startAction(CursorType action, Event &event) { // The original contains a debug trace. It's currently skipped. // TODO: either add the debug trace, or remove this function and associated class return SceneHotspot::startAction(action, event); } bool Scene1700::RimTransport::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); R2_GLOBALS._v558B6.set(80, 0, 240, 200); scene->_sceneMode = 4; Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); return true; } bool Scene1700::Actor12::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 30; scene->signal(); return true; } void Scene1700::NorthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 1; Common::Point pt(R2_GLOBALS._player._position.x, 0); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::SouthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 2; Common::Point pt(R2_GLOBALS._player._position.x, 170); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::WestExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); _moving = false; scene->_sceneMode = 6; Common::Point pt(0, R2_GLOBALS._player._position.y); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1700::enterArea() { Rect tmpRect; R2_GLOBALS._walkRegions.load(1700); _slabWest.remove(); _slabEast.remove(); _slabShadowWest.remove(); _slabShadowEast.remove(); _westPlatform.remove(); _rimTransportDoor.remove(); _rimTransport.remove(); if (_sceneMode != 40) { _ledgeHopper.remove(); _actor10.remove(); } warning("tmpRect = _v5589E;"); warning("Mouse_hideIfNeeded"); warning("set_pane_p(_paneNumber);"); warning("Big loop calling gfx_draw_slice_p"); if (_field77A == 0) _field77A = 1; else _field77A = 0; warning("set_pane_p(_paneNumber);"); if (_sceneMode != 40 && R2_GLOBALS._rimLocation == 0) { // Crashed ledge hopper _ledgeHopper.postInit(); _ledgeHopper.setup(1701, 1, 1); _ledgeHopper.setPosition(Common::Point(220, 137)); _ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(12); } if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) { // The slabs forming the bottom of the regular rings the rim transport travels through _slabWest.postInit(); _slabWest.setup(1700, 1, 1); _slabWest.setPosition(Common::Point(222, 82)); _slabWest.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); _slabShadowWest.postInit(); _slabShadowWest.setup(1700, 2, 1); _slabShadowWest.setPosition(Common::Point(177, 82)); _slabShadowWest.fixPriority(0); _slabShadowEast.postInit(); _slabShadowEast.setup(1700, 2, 2); _slabShadowEast.setPosition(Common::Point(332, 96)); _slabShadowEast.fixPriority(0); _slabEast.postInit(); _slabEast.setup(1700, 1, 2); _slabEast.setPosition(Common::Point(424, 84)); R2_GLOBALS._walkRegions.disableRegion(11); } if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) { // Enable west exit to lift _westPlatform.postInit(); _westPlatform.setup(1700, 3, 2); _westPlatform.setPosition(Common::Point(51, 141)); _westPlatform.fixPriority(0); _westPlatform.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); _westExit._enabled = true; } else { R2_GLOBALS._walkRegions.disableRegion(1); _westExit._enabled = false; } if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._rimLocation == 25) || (R2_GLOBALS._rimLocation == -3))) || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._rimLocation == R2_GLOBALS._rimTransportLocation)) ) { // Rim transport vechile located R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; if (!R2_GLOBALS.getFlag(15)) _field77C = 1; _rimTransport.postInit(); _rimTransport.setup(1700, 3, 1); _rimTransport.setPosition(Common::Point(338, 150)); _rimTransport.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); _rimTransport.fixPriority(15); _rimTransportDoor.postInit(); _rimTransportDoor.setup(1700, 4, 1); _rimTransportDoor.setPosition(Common::Point(312, 106)); _rimTransportDoor.fixPriority(130); } } void Scene1700::postInit(SceneObjectList *OwnerList) { loadScene(1700); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 1530; scalePalette(65, 65, 65); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _northExit.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); _southExit.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); _westExit.setDetails(Rect(0, 0, 12, 138), EXITCURSOR_W, 1800); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setPosition(Common::Point(0, 0)); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(1501); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); } else { R2_GLOBALS._player.setVisage(1506); R2_GLOBALS._player._moveDiff = Common::Point(3, 1); } _actor12.postInit(); _actor12.animate(ANIM_MODE_1, NULL); _actor12.setObjectWrapper(new SceneObjectWrapper()); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor12.setVisage(1506); _actor12._moveDiff = Common::Point(3, 1); _actor12.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); } else { _actor12.setVisage(1501); _actor12._moveDiff = Common::Point(2, 1); _actor12.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._sound1.play(134); _actor1.postInit(); _actor1.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _actor1.setVisage(1112); else _actor1.setVisage(1111); _actor1._effect = 5; _actor1._field9C = _field312; R2_GLOBALS._player._linkedActor = &_actor1; _actor2.postInit(); _actor2.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _actor2.setVisage(1111); else _actor2.setVisage(1112); _actor2._effect = 5; _actor2._field9C = _field312; _actor12._linkedActor = &_actor2; R2_GLOBALS._sound1.play(134); switch (R2_GLOBALS._sceneManager._previousScene) { case 1530: R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.hide(); _actor12.hide(); _actor10.postInit(); warning("_actor10._actorName = \"hatch\";"); _actor10.hide(); _ledgeHopper.postInit(); _ledgeHopper.setup(1701, 1, 1); _ledgeHopper.setPosition(Common::Point(220, 137)); _ledgeHopper.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); _actor1.hide(); _actor2.hide(); R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(539, this); _sceneMode = 40; break; case 1750: { R2_GLOBALS._player.setPosition(Common::Point(282, 121)); _actor12.setPosition(Common::Point(282, 139)); _sceneMode = 8; Common::Point pt(262, 101); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(262, 119); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, this); } break; case 1800: { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setPosition(Common::Point(0, 86)); _actor12.setPosition(Common::Point(0, 64)); _sceneMode = 7; R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player._strip = 1; Common::Point pt(64, 86); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); _actor12.setObjectWrapper(NULL); _actor12._strip = 1; Common::Point pt2(77, 64); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, NULL); } break; default: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(109, 160)); _actor12.setPosition(Common::Point(156, 160)); R2_GLOBALS._walkRegions.disableRegion(15); } else { R2_GLOBALS._player.setPosition(Common::Point(156, 160)); _actor12.setPosition(Common::Point(109, 160)); R2_GLOBALS._walkRegions.disableRegion(17); } _sceneMode = 50; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; } R2_GLOBALS._player._characterScene[R2_QUINN] = 1700; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700; R2_GLOBALS._v558B6.set(20, 0, 320, 200); enterArea(); _item1.setDetails(1, 1700, 3, -1, -1); _item2.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL); } void Scene1700::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1700::signal() { switch (_sceneMode) { case 1: { _sceneMode = 3; if (R2_GLOBALS._rimLocation < 2400) ++R2_GLOBALS._rimLocation; enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170)); Common::Point pt(R2_GLOBALS._player._position.x, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); if (R2_GLOBALS._player._position.x < 132) { _actor12.setPosition(Common::Point(156, 170)); Common::Point pt2(156, 160); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, NULL); R2_GLOBALS._walkRegions.disableRegion(15); } else { _actor12.setPosition(Common::Point(109, 170)); Common::Point pt3(109, 160); NpcMover *mover3 = new NpcMover(); _actor12.addMover(mover3, &pt3, NULL); R2_GLOBALS._walkRegions.disableRegion(17); } } break; case 2: { _sceneMode = 3; if (R2_GLOBALS._rimLocation > -2400) --R2_GLOBALS._rimLocation; enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0)); Common::Point pt(R2_GLOBALS._player._position.x, 10); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); if (R2_GLOBALS._player._position.x >= 171) { _actor12.setPosition(Common::Point(155, 0)); Common::Point pt2(155, 10); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, NULL); R2_GLOBALS._walkRegions.disableRegion(15); } else { _actor12.setPosition(Common::Point(188, 0)); Common::Point pt3(188, 10); NpcMover *mover3 = new NpcMover(); _actor12.addMover(mover3, &pt3, NULL); R2_GLOBALS._walkRegions.disableRegion(17); } } break; case 3: if (_field77C == 0) { R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { R2_GLOBALS.setFlag(15); _field77C = 0; _sceneMode = 31; R2_GLOBALS._events.setCursor(CURSOR_WALK); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(542, this); else _stripManager.start(543, this); } break; case 4: { _sceneMode = 5; Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); _actor12.addMover(mover, &pt, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_rimTransportDoor, NULL); else setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_rimTransportDoor, NULL); } break; case 5: R2_GLOBALS._sceneManager.changeScene(1750); break; case 6: R2_GLOBALS._sceneManager.changeScene(1800); break; case 7: R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); R2_GLOBALS._player._strip = 1; _actor12.setObjectWrapper(new SceneObjectWrapper()); _actor12._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.disableRegion(14); break; case 8: R2_GLOBALS._player._strip = 2; _actor12._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.disableRegion(12); break; case 30: _sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(540, this); else _stripManager.start(541, this); break; case 31: R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 40: R2_GLOBALS._player.disableControl(); _sceneMode = 1704; setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_actor12, &_actor10, &_ledgeHopper, &_actor1, &_actor2, NULL); break; case 50: if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._walkRegions.disableRegion(15); else R2_GLOBALS._walkRegions.disableRegion(17); R2_GLOBALS._player.enableControl(); break; case 1704: R2_GLOBALS._sound1.play(134); R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(12); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 1750 - Maintaiance Vechile * *--------------------------------------------------------------------------*/ Scene1750::Button::Button() { _buttonId = 0; } void Scene1750::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); } bool Scene1750::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; switch (_buttonId) { case 1: // Forward button show(); scene->_backwardButton.hide(); if (scene->_speed < 0) scene->_speed = -scene->_speed; scene->_direction = 1; break; case 2: // Backwards button show(); scene->_forwardButton.hide(); if (scene->_speed > 0) scene->_speed = -scene->_speed; scene->_direction = -1; break; case 3: // Exit button if (scene->_rotation->_idxChange == 0) { show(); R2_GLOBALS._sceneManager.changeScene(1700); } else { scene->_speed = 0; scene->_speedSlider._moveRate = 20; scene->_forwardButton._moveDiff.y = 1; Common::Point pt(286, 143); NpcMover *mover = new NpcMover(); scene->_speedSlider.addMover(mover, &pt, NULL); } default: break; } return true; } /*------------------------------------------------------------------------*/ Scene1750::SpeedSlider::SpeedSlider() { _incrAmount = 0; _xp = 0; _ys = 0; _height = 0; _thumbHeight = 0; _mouseDown = false; } void Scene1750::SpeedSlider::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_incrAmount); s.syncAsSint16LE(_xp); s.syncAsSint16LE(_ys); s.syncAsSint16LE(_height); s.syncAsSint16LE(_thumbHeight); s.syncAsSint16LE(_mouseDown); } void Scene1750::SpeedSlider::setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight) { _mouseDown = false; _incrAmount = incrAmount; _xp = xp; _ys = ys; _height = height; _thumbHeight = thumbHeight; postInit(); setup(1750, 1, 1); fixPriority(255); setPosition(Common::Point(_xp, _ys + ((_height * (incrAmount - 1)) / (_thumbHeight - 1)))); } void Scene1750::SpeedSlider::calculateSlider() { Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; int tmpVar = (_height / (_thumbHeight - 1)) / 2; int tmpVar2 = ((_position.y - _ys + tmpVar) * _thumbHeight) / (_height + 2 * tmpVar); setPosition(Common::Point(_xp, _ys + ((_height * tmpVar2) / (_thumbHeight - 1)))); scene->_speed = scene->_direction * tmpVar2; } void Scene1750::SpeedSlider::remove() { // Function kept to match IDA. Could be removed. SceneActor::remove(); } void Scene1750::SpeedSlider::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { _mouseDown = true; event.eventType = EVENT_NONE; } if ((event.eventType == EVENT_BUTTON_UP) && _mouseDown) { _mouseDown = false; event.handled = true; addMover(NULL); calculateSlider(); } if (_mouseDown) { event.handled = true; if (event.mousePos.y >= _ys) { if (_ys + _height >= event.mousePos.y) setPosition(Common::Point(_xp, event.mousePos.y)); else setPosition(Common::Point(_xp, _ys + _height)); } else { setPosition(Common::Point(_xp, _ys)); } } } bool Scene1750::SpeedSlider::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return SceneActor::startAction(action, event); return false; } /*------------------------------------------------------------------------*/ Scene1750::Scene1750() { _direction = 0; _field413 = 0; _speed = 0; _field417 = 0; _field419 = 0; _field41B = 0; _field41D = 0; } void Scene1750::synchronize(Serializer &s) { SceneExt::synchronize(s); SYNC_POINTER(_rotation); s.syncAsSint16LE(_direction); s.syncAsSint16LE(_field413); s.syncAsSint16LE(_speed); s.syncAsSint16LE(_field417); s.syncAsSint16LE(_field419); s.syncAsSint16LE(_field41B); s.syncAsSint16LE(_field41D); } void Scene1750::postInit(SceneObjectList *OwnerList) { loadScene(1750); R2_GLOBALS._sound1.play(115); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._v5589E.set(0, 0, 320, 200); SceneExt::postInit(); R2_GLOBALS._player._characterScene[R2_QUINN] = 1750; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750; _rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1); _rotation->setDelay(0); _rotation->_idxChange = 0; _rotation->_countdown = 2; switch ((R2_GLOBALS._rimLocation + 2) % 4) { case 0: _rotation->_currIndex = 247; break; case 1: _rotation->_currIndex = 235; break; case 2: _rotation->_currIndex = 239; break; case 3: _rotation->_currIndex = 243; break; default: break; } byte tmpPal[768]; for (int i = 224; i < 255; i++) { int tmpIndex = _rotation->_currIndex - 224; if (tmpIndex > 254) tmpIndex -= 31; tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; } for (int i = 224; i < 255; i++) { R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(); _actor3.postInit(); _actor3.setup(1750, 3, 1); _actor3.setPosition(Common::Point(49, 185)); _actor3.fixPriority(7); _actor3.setDetails(1750, 30, -1, -1, 1, (SceneItem *) NULL); _actor1.postInit(); _actor1.setup(1750, 2, 1); _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); _actor1.fixPriority(8); _actor2.postInit(); _actor2.setup(1750, 1, 4); int tmpVar = abs(_actor1._position.y - 158) / 100; if (tmpVar >= 8) _actor2.hide(); else if (_actor1._position.y <= 158) _actor2.setPosition(Common::Point(137, (tmpVar * 7) + 122)); else _actor2.setPosition(Common::Point(148, (tmpVar * 7) + 122)); _speedSlider.setupSlider(1, 286, 143, 41, 15); _speedSlider.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL); _forwardButton.postInit(); _forwardButton._buttonId = 1; _forwardButton.setup(1750, 1, 2); _forwardButton.setPosition(Common::Point(192, 140)); _forwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); _backwardButton.postInit(); _backwardButton._buttonId = 2; _backwardButton.setup(1750, 1, 3); _backwardButton.setPosition(Common::Point(192, 163)); _backwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); _backwardButton.hide(); _exitButton.postInit(); _exitButton._buttonId = 3; _exitButton.setup(1750, 1, 5); _exitButton.setPosition(Common::Point(230, 183)); _exitButton.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL); _direction = 1; // Forward by default _field417 = 0; _field413 = 0; _speed = 0; _field419 = ((_rotation->_currIndex - 218) / 4) % 4; _redLights.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL); _greenLights.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL); _frontView.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL); _rearView.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL); } void Scene1750::remove() { if (R2_GLOBALS._rimLocation == 2400) R2_GLOBALS._rimLocation = 2399; if (R2_GLOBALS._rimLocation == -2400) R2_GLOBALS._rimLocation = -2399; R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; SceneExt::remove(); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._v5589E.top = 3; R2_GLOBALS._v5589E.bottom = 168; R2_GLOBALS._uiElements._active = true; } void Scene1750::signal() { R2_GLOBALS._player.enableControl(); } void Scene1750::process(Event &event) { Scene::process(event); if (!event.handled) _speedSlider.process(event); } void Scene1750::dispatch() { if (_rotation) { if (!_field417 && (_speed != _field413)) { if (_field413 >= _speed) --_field413; else ++_field413; _field417 = 21 - ABS(_field413); } if (_field417 == 1) { if (_field413 == 0) { _actor3.show(); _rotation->_idxChange = 0; } else { if (_rotation->_idxChange == 0) _actor3.hide(); if (_field413 < -12) { _rotation->setDelay(15 - ABS(_field413)); _rotation->_idxChange = -2; } else if (_field413 < 0) { _rotation->setDelay(10 - ABS(_field413)); _rotation->_idxChange = -1; } else if (_field413 < 11) { _rotation->setDelay(10 - _field413); _rotation->_idxChange = 1; } else { _rotation->setDelay(15 - _field413); _rotation->_idxChange = 2; } } } if (_field417) --_field417; _field41B = _field419; _field419 = ((_rotation->_currIndex - 218) / 4) / 4; if ((_field41B + 1) == _field419 || (_field41B - 3) == _field419) { if (R2_GLOBALS._rimLocation < 2400) { ++R2_GLOBALS._rimLocation; } } if ((_field41B - 1) == _field419 || (_field41B + 3) == _field419) { if (R2_GLOBALS._rimLocation > -2400) { --R2_GLOBALS._rimLocation; } } if (_rotation->_currIndex != _field41D) { _field41D = _rotation->_currIndex; _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); } } int v = ABS(_actor1._position.y - 158) / 100; if (v < 8) { _actor2.show(); _actor2.setPosition(Common::Point((_actor1._position.y <= 158) ? 137 : 148, v * 7 + 122)); } else { _actor2.hide(); } } /*-------------------------------------------------------------------------- * Scene 1800 - Rim Lift Exterior * *--------------------------------------------------------------------------*/ Scene1800::Scene1800() { _locationMode = 0; } void Scene1800::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_locationMode); } bool Scene1800::Background::startAction(CursorType action, Event &event) { if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2)) return false; Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(548, this); } else if (R2_GLOBALS.getFlag(66)) { return false; } else { scene->_stripManager.start(546, this); } } else { if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(549, this); } else if (R2_GLOBALS.getFlag(66)) { return false; } else { scene->_stripManager.start(547, this); } } R2_GLOBALS.setFlag(66); return true; } bool Scene1800::Lever::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (!R2_GLOBALS.getFlag(14)) return false; if (R2_GLOBALS._player._characterIndex != R2_QUINN) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (_frame == 1) { R2_GLOBALS.setFlag(64); scene->_sceneMode = 1810; scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } else { R2_GLOBALS.clearFlag(64); scene->_sceneMode = 1811; scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } return true; } bool Scene1800::Doors::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { // Seeker trying to force open the door R2_GLOBALS._player.disableControl(); if (scene->_locationMode >= 2) { if (R2_GLOBALS.getFlag(14)) { // Allow door to close scene->_sceneMode = 1809; scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { // Force open door scene->_sceneMode = 1808; scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.setFlag(14); } } else { scene->_sceneMode = 1813; scene->setAction(&scene->_sequenceManager, scene, 1813, &R2_GLOBALS._player, NULL); } } else if (R2_GLOBALS.getFlag(14)) { return SceneActor::startAction(action, event); } else { // Quinn trying to force open doors R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1812; scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL); } return true; } bool Scene1800::PassengerDoor::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (_position.x < 160) { if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.setFlag(29); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1804; scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 1; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1805; scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } } } else { if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.clearFlag(29); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1806; scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1807; scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } } } return true; } void Scene1800::Exit1::changeScene() { Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 3; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL); } } void Scene1800::postInit(SceneObjectList *OwnerList) { loadScene(1800); SceneExt::postInit(); R2_GLOBALS._sound1.play(116); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._rimLocation = 1201; // Set the mode based on whether this is the "correct" lift or not if (R2_GLOBALS._rimLocation == 1201) _locationMode = 2; else _locationMode = 0; scalePalette(65, 65, 65); _exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800); _background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL); _lever.postInit(); _lever.setup(1801, 4, 1); _lever.setPosition(Common::Point(170, 124)); _lever.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL); _doors.postInit(); _doors.setup(1801, 3, 1); _doors.setPosition(Common::Point(160, 139)); _doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); _leftDoor.postInit(); _leftDoor.setup(1800, 1, 1); _leftDoor.setPosition(Common::Point(110, 78)); _leftDoor.fixPriority(135); _leftDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1800, 2, 1); _rightDoor.setPosition(Common::Point(209, 78)); _rightDoor.fixPriority(135); _rightDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); _leftStaircase.postInit(); if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) _leftStaircase.setup(1801, 2, 1); else _leftStaircase.setup(1801, 2, 10); _leftStaircase.setPosition(Common::Point(76, 142)); _leftStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); _rightStaircase.postInit(); if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) _rightStaircase.setup(1801, 1, 1); else _rightStaircase.setup(1801, 1, 10); _rightStaircase.setPosition(Common::Point(243, 142)); _rightStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { // Standard Quinn setup R2_GLOBALS._player.setVisage(1503); R2_GLOBALS._player._moveDiff = Common::Point(2, 2); } else { // Seeker setup dependent on whether he's holding the doors or not if (R2_GLOBALS.getFlag(14)) { R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { R2_GLOBALS._player.setVisage(1507); } R2_GLOBALS._player._moveDiff = Common::Point(4, 2); } _companion.postInit(); _companion.animate(ANIM_MODE_1, NULL); _companion.setObjectWrapper(new SceneObjectWrapper()); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); _companion.setup(1801, 5, 12); R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { _companion.setup(1507, 1, 1); _companion.setPosition(Common::Point(180, 160)); } _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); _companion._moveDiff = Common::Point(4, 2); } else { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); _companion.setVisage(1503); _companion._moveDiff = Common::Point(2, 2); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(114, 150)); R2_GLOBALS._player.setStrip(5); if (R2_GLOBALS.getFlag(14)) { _companion.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.disableRegion(8); } else { _companion.setPosition(Common::Point(209, 150)); _companion.setStrip(6); R2_GLOBALS._walkRegions.disableRegion(8); } } else { if (R2_GLOBALS.getFlag(14)) { R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); } else { R2_GLOBALS._player.setPosition(Common::Point(209, 150)); R2_GLOBALS._player.setStrip(6); } _companion.setPosition(Common::Point(114, 150)); _companion.setStrip(5); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(140, 160)); _companion.setPosition(Common::Point(180, 160)); } else { R2_GLOBALS._player.setPosition(Common::Point(180, 160)); _companion.setPosition(Common::Point(140, 160)); } } _actor1.postInit(); _actor1.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _actor1.setVisage(1111); else _actor1.setVisage(1110); _actor1._effect = 5; _actor1._field9C = _field312; R2_GLOBALS._player._linkedActor = &_actor1; _actor3.postInit(); _actor3.fixPriority(10); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _actor3.setVisage(1110); else _actor3.setVisage(1111); _actor3._effect = 5; _actor3._field9C = _field312; _companion._linkedActor = &_actor3; R2_GLOBALS._player._characterScene[R2_QUINN] = 1800; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800; _item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL); _item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL); // Original was calling _item3.setDetails(Rect(1800, 11, 24, 23), 25, -1, -1, -1, 1, NULL); // This is *wrong*. The following statement is a wild guess based on good common sense _item3.setDetails(11, 1800, 23, 24, 25); _item4.setDetails(Rect(0, 0, 320, 200), 1800, 17, -1, 19, 1, NULL); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { if ((R2_GLOBALS.getFlag(14)) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS._player.enableControl(CURSOR_WALK); } } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { if (R2_GLOBALS.getFlag(29)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1814; setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1815; setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1816; setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1817; setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1800; setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_companion, NULL); } else { _sceneMode = 1801; setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_companion, NULL); } } R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800; } void Scene1800::signal() { switch (_sceneMode) { case 1: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1804; setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1805; setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } break; case 2: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1806; setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1807; setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } break; case 3: _sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_companion, NULL); else setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_companion, NULL); break; case 10: // No break on purpose case 11: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 12: R2_GLOBALS._player.enableControl(CURSOR_TALK); R2_GLOBALS._player._canWalk = false; break; case 13: _sceneMode = 14; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); R2_GLOBALS._player.setup(1801, 7, 1); R2_GLOBALS._player.animate(ANIM_MODE_8, NULL); _stripManager.start(550, this); break; case 14: _sceneMode = 15; R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.setup(1801, 6, 1); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 15: R2_GLOBALS._player.setup(1503, 4, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 1800: R2_GLOBALS._walkRegions.disableRegion(8); if (R2_GLOBALS.getFlag(63)) R2_GLOBALS._player.enableControl(CURSOR_USE); else { _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(544, this); } break; case 1801: R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS.setFlag(63); // The following check is completely dumb. // Either an original bug, or dead code. if (R2_GLOBALS.getFlag(63)) { R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(545, this); } break; case 1802: R2_GLOBALS.clearFlag(14); R2_GLOBALS._sceneManager.changeScene(1700); break; case 1804: // No break on purpose case 1805: // No break on purpose case 1806: // No break on purpose case 1807: R2_GLOBALS.clearFlag(14); R2_GLOBALS._sceneManager.changeScene(1850); break; case 1808: _sceneMode = 12; R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(553, this); break; case 1812: _sceneMode = 13; R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; case 1814: // No break on purpose case 1815: R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS._player.enableControl(); break; case 1816: // No break on purpose case 1817: R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene1800::saveCharacter(int characterIndex) { if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } /*-------------------------------------------------------------------------- * Scene 1850 - Rim Lift Interior * *--------------------------------------------------------------------------*/ bool Scene1850::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1852; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1871, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1852, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS.getFlag(30)) { scene->_field41E = 1; scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.clearFlag(30); } else { scene->_sceneMode = 1853; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1872, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1853, &R2_GLOBALS._player, NULL); } return true; } bool Scene1850::Robot::startAction(CursorType action, Event &event) { Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || R2_GLOBALS.getFlag(33) || R2_GLOBALS.getFlag(30)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1857; if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_robot, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.setFlag(30); return true; break; case CURSOR_LOOK: if (R2_GLOBALS.getFlag(34)) SceneItem::display(1850, 2, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else SceneItem::display(1850, 1, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; break; case R2_AIRBAG: if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { if (R2_GLOBALS.getFlag(70)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 30; R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(558, scene); return true; } else { return SceneActor::startAction(action, event); } } else if (R2_GLOBALS.getFlag(30)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1875; scene->_actor2.postInit(); if (R2_GLOBALS.getFlag(32)) scene->setAction(&scene->_sequenceManager1, scene, 1876, &R2_GLOBALS._player, &scene->_actor2, NULL); else scene->setAction(&scene->_sequenceManager1, scene, 1875, &R2_GLOBALS._player, &scene->_actor2, NULL); return true; } else if (R2_GLOBALS.getFlag(70)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(557, scene); R2_GLOBALS.setFlag(69); return true; } else { return SceneActor::startAction(action, event); } break; case R2_REBREATHER_TANK: if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { if (R2_GLOBALS.getFlag(30)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1878; scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_robot, &scene->_actor2, NULL); } return true; break; default: return SceneActor::startAction(action, event); break; } } bool Scene1850::Actor6::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS.getFlag(32)) { SceneItem::display(3240, 4, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; } R2_GLOBALS._player.disableControl(); if (scene->_field412 == 1851) R2_GLOBALS._player._effect = 1; if (_position.x >= 160) R2_GLOBALS.setFlag(29); else R2_GLOBALS.clearFlag(29); if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { if (_position.x >= 160) scene->_field41E = 3; else scene->_field41E = 2; scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); } } else { scene->_sceneMode = 11; if (_position.x >= 160) { scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } } return true; } bool Scene1850::DisplayScreen::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (_position.y != 120)) return SceneHotspot::startAction(action, event); Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1881; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->setAction(&scene->_sequenceManager1, scene, 1881, &R2_GLOBALS._player, NULL); } else { scene->setAction(&scene->_sequenceManager1, scene, 1880, &R2_GLOBALS._player, NULL); } return true; } /*------------------------------------------------------------------------*/ Scene1850::Scene1850() { _field412 = 0; _field414 = 0; _field416 = 0; _field418 = 0; _field41E = 0; } void Scene1850::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); s.syncAsSint16LE(_field41E); s.syncAsSint16LE(_field41A.x); s.syncAsSint16LE(_field41A.y); } void Scene1850::postInit(SceneObjectList *OwnerList) { loadScene(1850); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850) R2_GLOBALS.clearFlag(31); _palette1.loadPalette(0); if (R2_GLOBALS.getFlag(31)) { _field412 = 1850; g_globals->_scenePalette.loadPalette(1850); } else { _field412 = 1851; g_globals->_scenePalette.loadPalette(1851); } SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == 3150) R2_GLOBALS._sound1.play(116); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _field418 = 0; _field41E = 0; _field41A = Common::Point(0, 0); R2_GLOBALS._player._characterScene[R2_QUINN] = 1850; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850; _button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL); _leftDoor.postInit(); _leftDoor.setup(1850, 3, 1); _leftDoor.setPosition(Common::Point(66, 102)); _leftDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1850, 2, 1); _rightDoor.setPosition(Common::Point(253, 102)); _rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._walkRegions.disableRegion(1); _robot.postInit(); if (R2_GLOBALS.getFlag(34)) { R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 4, 3); } else if (R2_GLOBALS.getFlag(30)) { _robot.setup(1851, 2, 2); } else { R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 1, 3); } else { _robot.setup(1851, 2, 1); } } _robot.setPosition(Common::Point(219, 130)); _robot.fixPriority(114); _robot.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); } else { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { R2_GLOBALS._player._effect = 6; _companion._effect = 6; if (R2_GLOBALS.getFlag(31)) { R2_GLOBALS._player._shade = 0; _companion._shade = 0; } else { R2_GLOBALS._player._shade = 6; _companion._shade = 6; } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { _actor2.postInit(); if (R2_GLOBALS.getFlag(34)) { _actor2.setup(1851, 4, 2); _actor2.fixPriority(114); } else { _actor2.setup(1851, 4, 1); } _actor2.setPosition(Common::Point(179, 113)); if ((_robot._strip == 1) && (_robot._frame == 3)){ _actor2.hide(); } _actor2.setDetails(1850, 6, -1, -1, 1, (SceneItem *) NULL); } if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setVisage(1511); _companion.setVisage(1508); _actor3.postInit(); _actor3.setup(1853, 3, 1); _actor3.setPosition(Common::Point(122, 113)); _actor3.fixPriority(114); _actor3._effect = 6; // Totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); } else { // And the associated dead code _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); } _actor4.postInit(); _actor4.setup(1853, 3, 2); _actor4.setPosition(Common::Point(139, 111)); _actor4.fixPriority(114); _actor4._effect = 6; // Still totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *) NULL); } else { // Another piece of dead code _actor4.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); } if (R2_GLOBALS.getFlag(31)) { _actor3._shade = 0; _actor4._shade = 0; } else { _actor3._shade = 6; _actor4._shade = 6; } } else { R2_GLOBALS._player.setVisage(1500); _companion.setVisage(1505); } } else { // Not Quinn if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setVisage(1508); _companion.setVisage(1511); _actor3.postInit(); _actor3.setup(1853, 3, 1); _actor3.setPosition(Common::Point(122, 113)); _actor3.fixPriority(114); _actor3._effect = 6; // Totally useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { // Dead code _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *) NULL); } else { _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *) NULL); } _actor4.postInit(); _actor4.setup(1853, 3, 2); _actor4.setPosition(Common::Point(139, 111)); _actor4.fixPriority(114); _actor4._effect = 6; // Again, useless test if (R2_GLOBALS._player._characterIndex == R2_QUINN) { // and dead code _actor4.setDetails(1850, 29, -1, -1, 1, (SceneItem *) NULL); } else { _actor4.setDetails(1850, 28, -1, -1, 1, (SceneItem *) NULL); } if (R2_GLOBALS.getFlag(31)) { _actor3._shade = 0; _actor4._shade = 0; } else { _actor3._shade = 6; _actor4._shade = 6; } } else { R2_GLOBALS._player.setVisage(1505); _companion.setVisage(1500); } } R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(80, 114)); _companion.animate(ANIM_MODE_1, NULL); _companion.setObjectWrapper(new SceneObjectWrapper()); _companion.setStrip(3); _companion.setPosition(Common::Point(180, 96)); if (R2_GLOBALS.getFlag(30)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { _companion.setup(1854, 1, 3); } else { _companion.setup(1854, 2, 3); } _companion.setPosition(Common::Point(164, 106)); } else { _companion.animate(ANIM_MODE_NONE, NULL); _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setup(1854, 1, 3); } else { R2_GLOBALS._player.setup(1854, 2, 3); } R2_GLOBALS._player.setPosition(Common::Point(164, 106)); } } R2_GLOBALS._player.enableControl(); } else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850 R2_GLOBALS._player._effect = 1; _companion._effect = 1; R2_GLOBALS._player.disableControl(); _sceneMode = 10; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(29)) { setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(29)) { setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } } if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); _companion._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); _companion._moveDiff = Common::Point(3, 2); } _displayScreen.postInit(); _displayScreen.setup(1850, 1, 1); if (R2_GLOBALS.getFlag(62)) { _displayScreen.setPosition(Common::Point(159, 120)); } else { _displayScreen.setPosition(Common::Point(159, 184)); } _displayScreen.fixPriority(113); if (R2_GLOBALS.getFlag(34)) { _displayScreen.setDetails(1850, 25, -1, -1, 4, &_robot); } else { _displayScreen.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL); } if (!R2_GLOBALS.getFlag(62)) { _displayScreen.hide(); } _background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850; } void Scene1850::remove() { g_globals->_scenePalette.loadPalette(0); R2_GLOBALS._scenePalette._palette[765] = 255; R2_GLOBALS._scenePalette._palette[766] = 255; R2_GLOBALS._scenePalette._palette[767] = 255; SceneExt::remove(); } void Scene1850::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player._effect = 6; R2_GLOBALS._player._shade = 6; _companion._effect = 6; _companion._shade = 6; R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(68)) { R2_GLOBALS._player.enableControl(); } else { R2_GLOBALS.setFlag(68); _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(554, this); } break; case 11: R2_GLOBALS.clearFlag(30); R2_GLOBALS._sceneManager.changeScene(1800); break; case 15: _sceneMode = 16; break; case 16: _sceneMode = 1870; setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion, &_actor3, &_actor4, NULL); break; case 20: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 21: R2_GLOBALS._player.disableControl(); _sceneMode = 1877; setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion, &_robot, NULL); break; case 30: R2_GLOBALS._player.disableControl(); _sceneMode = 1882; setAction(&_sequenceManager1, this, 1882, &R2_GLOBALS._player, NULL); break; case 1852: // No break on purpose: case 1853: if (_field412 == 1851) { R2_GLOBALS.setFlag(31); _palette1.loadPalette(1850); _field412 = 1850; } else { R2_GLOBALS.clearFlag(31); _palette1.loadPalette(1851); _field412 = 1851; } _field418 = 1; if (R2_GLOBALS.getFlag(30)) { _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } else if (R2_GLOBALS.getFlag(34)) { if (R2_GLOBALS.getFlag(62)) { R2_GLOBALS.clearFlag(62); _displayScreen.setAction(&_sequenceManager2, this, 1851, &_displayScreen, NULL); } else { R2_GLOBALS.setFlag(62); _displayScreen.setAction(&_sequenceManager2, this, 1850, &_displayScreen, NULL); } } else if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS.setFlag(62); R2_GLOBALS.setFlag(34); R2_GLOBALS._walkRegions.disableRegion(2); _actor2.postInit(); _actor2.setDetails(1850, 6, -1, -1, 5, &_robot); _sceneMode = 1879; _displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot, &_displayScreen, &_actor2, NULL); } else { _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } if (R2_GLOBALS.getFlag(34)) R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, NULL); else R2_GLOBALS._scenePalette.addFader(_palette1._palette, 256, 5, this); if (_field412 == 1851) _field416 = -20; else _field416 = 20; _field414 = 20; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (_sceneMode == 1879) _sceneMode = 1854; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, NULL, 1873, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, NULL, 1854, &R2_GLOBALS._player, NULL); } } else { if (_sceneMode == 1879) _sceneMode = 1855; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, NULL, 1874, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, NULL, 1855, &R2_GLOBALS._player, NULL); } } break; case 1857: if (R2_GLOBALS.getFlag(69)) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { _sceneMode = 1858; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(555, this); R2_GLOBALS.setFlag(69); } break; case 1858: R2_GLOBALS._player.disableControl(); _sceneMode = 1859; setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); R2_GLOBALS.clearFlag(30); break; case 1859: R2_GLOBALS.setFlag(70); _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(575, this); break; case 1860: if (_field41A.x != 0) { R2_GLOBALS._player.enableControl(); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &_field41A, this); _field41A = Common::Point(0, 0); } switch (_field41E) { case 1: _sceneMode = 1853; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, this, 1872, &R2_GLOBALS._player, NULL); } else { setAction(&_sequenceManager1, this, 1853, &R2_GLOBALS._player, NULL); } break; case 2: _sceneMode = 11; setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_leftDoor, NULL); break; case 3: _sceneMode = 11; setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_rightDoor, NULL); break; default: break; } _field41E = 0; break; case 1870: R2_GLOBALS._walkRegions.disableRegion(5); R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS.setFlag(32); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 1875: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850); _sceneMode = 21; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(561, this); break; case 1877: _actor3.postInit(); _actor3._effect = 6; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor3.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); } else { _actor3.setDetails(1850, 30, -1, -1, 2, (SceneItem *)NULL); } _actor4.postInit(); _actor4._effect = 6; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor4.setDetails(1850, 29, -1, -1, 2, (SceneItem *)NULL); } else { _actor4.setDetails(1850, 28, -1, -1, 2, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(31)) { _actor3._shade = 0; _actor4._shade = 0; } else { _actor3._shade = 6; _actor4._shade = 6; } R2_GLOBALS.clearFlag(30); _sceneMode = 15; setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_actor3, NULL); _companion.setAction(&_sequenceManager2, this, 1868, &_companion, &_actor4, NULL); break; case 1878: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850); R2_GLOBALS.setFlag(33); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._player.enableControl(); break; case 1879: R2_GLOBALS._player.enableControl(); break; case 1881: R2_GLOBALS._sceneManager.changeScene(1875); break; case 1882: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene1850::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK) && (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { _field41A = event.mousePos; R2_GLOBALS._player.disableControl(); _sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_robot, NULL); } else { setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); } R2_GLOBALS.clearFlag(32); event.handled = true; } Scene::process(event); } void Scene1850::dispatch() { if (_field418 != 0) { _field414--; if (_field414 == 0) _field418 = 0; if (_field416 >= 0) { R2_GLOBALS._player._shade = (_field414 * 6) / _field416; } else { R2_GLOBALS._player._shade = ((_field414 * 6) / _field416) + 6; } R2_GLOBALS._player._flags |= OBJFLAG_PANES; _companion._shade = R2_GLOBALS._player._shade; _companion._flags |= OBJFLAG_PANES; _actor3._shade = R2_GLOBALS._player._shade; _actor3._flags |= OBJFLAG_PANES; _actor4._shade = R2_GLOBALS._player._shade; _actor4._flags |= OBJFLAG_PANES; } if (R2_GLOBALS.getFlag(32)) { _actor3.setPosition(Common::Point(_displayScreen._position.x - 37, _displayScreen._position.y - 71)); _actor4.setPosition(Common::Point(_displayScreen._position.x - 20, _displayScreen._position.y - 73)); } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { _actor2.setPosition(Common::Point(_displayScreen._position.x + 20, _displayScreen._position.y - 71)); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 1875 - Rim Lift Computer * *--------------------------------------------------------------------------*/ Scene1875::Button::Button() { _buttonId = 0; _buttonDown = false; } void Scene1875::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonId); s.syncAsSint16LE(_buttonDown); } void Scene1875::Button::doButtonPress() { Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._sound1.play(227); int newFrameNumber; switch (_buttonId) { case 3: if ((scene->_actor1._frame == 1) && (scene->_button1._strip == 2)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_sceneMode = 10; scene->_stripManager.start(576, scene); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1890; scene->_actor2.postInit(); scene->setAction(&scene->_sequenceManager, scene, 1890, &scene->_actor2, NULL); } break; case 4: newFrameNumber = scene->_actor1._frame + 1; if (newFrameNumber > 6) newFrameNumber = 1; scene->_actor1.setFrame(newFrameNumber); break; case 5: newFrameNumber = scene->_actor1._frame - 1; if (newFrameNumber < 1) newFrameNumber = 6; scene->_actor1.setFrame(newFrameNumber); break; default: break; } } void Scene1875::Button::initButton(int buttonId) { postInit(); _buttonId = buttonId; _buttonDown = false; setVisage(1855); if (_buttonId == 1) setStrip(2); else setStrip(1); setFrame(_buttonId); switch (_buttonId) { case 1: setPosition(Common::Point(20, 144)); break; case 2: setPosition(Common::Point(82, 144)); break; case 3: setPosition(Common::Point(136, 144)); break; case 4: setPosition(Common::Point(237, 144)); break; case 5: setPosition(Common::Point(299, 144)); break; default: break; } setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL); } void Scene1875::Button::process(Event &event) { if (!R2_GLOBALS._player._uiEnabled || event.handled) return; Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && !_buttonDown) { setStrip(2); switch (_buttonId) { case 1: R2_GLOBALS._sound2.play(227); scene->_button2.setStrip(1); break; case 2: R2_GLOBALS._sound2.play(227); scene->_button1.setStrip(1); break; default: break; } _buttonDown = true; event.handled = true; } if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { if ((_buttonId == 3) || (_buttonId == 4) || (_buttonId == 5)) { setStrip(1); doButtonPress(); } _buttonDown = false; event.handled = true; } } void Scene1875::postInit(SceneObjectList *OwnerList) { loadScene(1875); SceneExt::postInit(); R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _button1.initButton(1); _button2.initButton(2); _button3.initButton(3); _button4.initButton(4); _button5.initButton(5); _actor1.postInit(); _actor1.setup(1855, 4, 1); _actor1.setPosition(Common::Point(160, 116)); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); if (R2_GLOBALS._sceneManager._previousScene == 1625) { R2_GLOBALS._sound1.play(122); R2_GLOBALS._player.disableControl(); _sceneMode = 11; _actor2.postInit(); setAction(&_sequenceManager, this, 1892, &_actor2, NULL); } else { if (R2_GLOBALS._sceneManager._previousScene == 3150) { R2_GLOBALS._sound1.play(116); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } _item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL); R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1875; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1875; } void Scene1875::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.disableControl(); _sceneMode = 1891; _actor2.postInit(); setAction(&_sequenceManager, this, 1891, &_actor2, NULL); break; case 11: R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _sceneMode = 1892; _stripManager.start(577, this); break; case 1890: _actor2.remove(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; case 1891: R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneManager.changeScene(1625); break; case 1892: R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneManager.changeScene(1900); break; default: R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; } } void Scene1875::process(Event &event) { Scene::process(event); _button1.process(event); _button2.process(event); _button3.process(event); _button4.process(event); _button5.process(event); } /*-------------------------------------------------------------------------- * Scene 1900 - Spill Mountains Elevator Exit * *--------------------------------------------------------------------------*/ bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); if ((_frame != 1) || (R2_GLOBALS._player._characterIndex != R2_SEEKER)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) return SceneActor::startAction(action, event); else return true; } R2_GLOBALS._player.enableControl(CURSOR_USE); if (_position.x >= 160) { scene->_sceneMode = 1905; scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { R2_GLOBALS.setFlag(29); scene->_sceneMode = 1904; scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } return true; } void Scene1900::WestExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 10; Common::Point pt(-10, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1900::EastExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 11; Common::Point pt(330, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1900::postInit(SceneObjectList *OwnerList) { loadScene(1900); SceneExt::postInit(); // Debug message, skipped if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._sceneManager._previousScene = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; } if (R2_GLOBALS._sceneManager._previousScene != 1875) R2_GLOBALS._sound1.play(200); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_seekerSpeaker); _westExit.setDetails(Rect(0, 105, 14, 145), EXITCURSOR_W, 2000); _westExit.setDest(Common::Point(14, 135)); _eastExit.setDetails(Rect(305, 105, 320, 145), EXITCURSOR_E, 2000); _eastExit.setDest(Common::Point(315, 135)); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(2008, 3, 1); else R2_GLOBALS._player.setup(20, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player._moveDiff = Common::Point(3, 2); else R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._sceneManager._previousScene != 1925) R2_GLOBALS.clearFlag(29); _leftDoor.postInit(); _leftDoor.setup(1901, 1, 1); _leftDoor.setPosition(Common::Point(95, 109)); _leftDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _leftDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else _leftDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); _rightDoor.postInit(); _rightDoor.setup(1901, 2, 1); _rightDoor.setPosition(Common::Point(225, 109)); _rightDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _rightDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else _rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene != 1875) { _object1.postInit(); _object1.setup(1945, 6, 1); _object1.setPosition(Common::Point(96, 109)); _object1.fixPriority(80); _object2.postInit(); _object2.setup(1945, 6, 2); _object2.setPosition(Common::Point(223, 109)); _object2.fixPriority(80); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1875) { R2_GLOBALS._player._characterIndex = R2_QUINN; _actor1.postInit(); _sceneMode = 20; R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL); _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_rightDoor, NULL); } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) { if (R2_GLOBALS.getFlag(29)) { R2_GLOBALS.clearFlag(29); _leftDoor.hide(); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(90, 106)); _sceneMode = 1906; setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_leftDoor, NULL); } else { _rightDoor.hide(); R2_GLOBALS._player.setStrip(5); R2_GLOBALS._player.setPosition(Common::Point(230, 106)); _sceneMode = 1907; setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_rightDoor, NULL); } if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); _actor1.setPosition(Common::Point(30, 110)); R2_GLOBALS._walkRegions.disableRegion(1); _actor1.setup(2008, 3, 1); _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; } else { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); _actor1.setPosition(Common::Point(30, 110)); R2_GLOBALS._walkRegions.disableRegion(1); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 3, 1); _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); } else { _actor1.setup(2008, 3, 1); _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._spillLocation[R2_QUINN] == 5) { _sceneMode = 1902; setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1903; setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL); } } else { if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) { _sceneMode = 1908; setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1909; setAction(&_sequenceManager1, this, 1909, &R2_GLOBALS._player, NULL); } } } else { R2_GLOBALS._player.setPosition(Common::Point(160, 135)); R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; } _elevator.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); } void Scene1900::remove() { R2_GLOBALS._sound1.fadeOut(NULL); SceneExt::remove(); } void Scene1900::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5; R2_GLOBALS._sceneManager.changeScene(2000); break; case 11: R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6; R2_GLOBALS._sceneManager.changeScene(2000); break; case 20: ++_sceneMode; R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(1300, this); break; case 21: ++_sceneMode; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._action) R2_GLOBALS._player._action->_endHandler = this; else signal(); break; case 22: _sceneMode = 1910; _actor1.setAction(&_sequenceManager2, this, 1910, &_actor1, NULL); break; case 1904: R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose case 1905: R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; R2_GLOBALS._sceneManager.changeScene(2450); break; case 1906: R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 1925 - Spill Mountains Elevator Shaft * *--------------------------------------------------------------------------*/ Scene1925::Scene1925() { _field9B8 = 0; for (int i = 0; i < 5; i++) _levelResNum[i] = 0; } void Scene1925::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field9B8); for (int i = 0; i < 5; i++) s.syncAsSint16LE(_levelResNum[i]); } bool Scene1925::Button::startAction(CursorType action, Event &event) { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) return SceneHotspot::startAction(action, event); if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) scene->_sceneMode = 1928; else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) scene->_sceneMode = 1929; else scene->_sceneMode = 1930; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return true; } bool Scene1925::Ladder::startAction(CursorType action, Event &event) { if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) return SceneHotspot::startAction(action, event); Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_exit3._enabled = false; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return true; } if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20) && (event.mousePos.y >= 30)) { scene->_sceneMode = 1931; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200) && (event.mousePos.y < 140)) { scene->_sceneMode = 1932; } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) ) && (event.mousePos.y >= 100)) { scene->_sceneMode = 1926; } else if ( ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110)) ) && (event.mousePos.y < 60)) { scene->_sceneMode = 1927; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } void Scene1925::ExitUp::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_exit3._enabled = false; scene->_field9B8 = 1927; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return; } if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { scene->_sceneMode = 1927; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 200)) { scene->_sceneMode = 1932; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); else { scene->_sceneMode = 1932; scene->signal(); } } void Scene1925::Exit2::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 110) && (R2_GLOBALS._player._position.y == 100)) { scene->_exit3._enabled = false; scene->_field9B8 = 1926; scene->_sceneMode = 1925; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return; } if ( ((R2_GLOBALS._player._position.x == 112) && (R2_GLOBALS._player._position.y == 101)) || ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 110))) { scene->_sceneMode = 1926; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 20)) { scene->_sceneMode = 1931; } if (scene->_sceneMode == 0) { scene->_sceneMode = 1931; scene->signal(); } else scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::Exit3::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1921; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::Exit4::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1920; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1925::changeLevel(bool upFlag) { if (R2_GLOBALS._scene1925CurrLevel < 0) R2_GLOBALS._scene1925CurrLevel = 3; if (upFlag) { R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 200)); ++R2_GLOBALS._scene1925CurrLevel; } else { R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 20)); R2_GLOBALS._scene1925CurrLevel--; } switch (R2_GLOBALS._scene1925CurrLevel) { case -1: R2_GLOBALS._sceneManager.changeScene(1945); return; break; case 3: loadScene(_levelResNum[4]); _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); _actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL); _actor1.show(); break; case 512: R2_GLOBALS._scene1925CurrLevel = 508; // No break on purpose default: loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]); R2_GLOBALS._sceneItems.remove(&_button); R2_GLOBALS._sceneItems.remove(&_actor1); _actor1.hide(); break; } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } void Scene1925::postInit(SceneObjectList *OwnerList) { _levelResNum[0] = 1930; _levelResNum[1] = 1935; _levelResNum[2] = 1940; _levelResNum[3] = 1935; _levelResNum[4] = 1925; if (R2_GLOBALS.getFlag(29)) { if ((R2_GLOBALS._scene1925CurrLevel == -3) || (R2_GLOBALS._scene1925CurrLevel == 3)) loadScene(_levelResNum[4]); else loadScene(_levelResNum[R2_GLOBALS._scene1925CurrLevel % 4]); } else { R2_GLOBALS._scene1925CurrLevel = -2; loadScene(1920); } SceneExt::postInit(); R2_GLOBALS._sound1.play(220); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; switch (R2_GLOBALS._scene1925CurrLevel) { case -2: _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); _ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); break; case 3: _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); // No break on purpose case -3: _exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925); // No break on purpose default: _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); _ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); break; } _actor1.postInit(); _actor1.setup(1925, 5, 1); _actor1.setPosition(Common::Point(128, 35)); _actor1.hide(); if (R2_GLOBALS._scene1925CurrLevel == 3) _actor1.show(); R2_GLOBALS._player.enableControl(CURSOR_USE); switch (R2_GLOBALS._scene1925CurrLevel) { case -2: R2_GLOBALS._player.setup(20, 6, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(224, 109)); break; case -3: _actor1.hide(); R2_GLOBALS._player.setup(20, 5, 1); R2_GLOBALS._player.setPosition(Common::Point(110, 100)); break; case 0: R2_GLOBALS._player.setup(1925, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(154, 200)); break; default: R2_GLOBALS._player.setup(1925, 1, 3); R2_GLOBALS._player.setPosition(Common::Point(154, 110)); break; } R2_GLOBALS._player._canWalk = false; _field9B8 = 0; R2_GLOBALS._sceneManager._previousScene = 1925; _item1.setDetails(Rect(27, 0, 292, 200), 1925, 9, -1, -1, 1, NULL); } void Scene1925::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; SceneExt::remove(); } void Scene1925::signal() { switch (_sceneMode) { case 1920: // No break on purpose case 1921: // No break on purpose case 1928: // No break on purpose case 1929: // No break on purpose case 1930: R2_GLOBALS._scene1925CurrLevel = -3; R2_GLOBALS._sceneManager.changeScene(1900); break; case 1926: // No break on purpose case 1931: // Change level, down changeLevel(false); break; case 1927: // No break on purpose case 1932: // Change level, up changeLevel(true); break; case 1925: _exit3._enabled = false; if (_field9B8 != 0) { _sceneMode = _field9B8; _field9B8 = 0; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); } // No break on purpose default: R2_GLOBALS._player.enableControl(CURSOR_USE); break; } R2_GLOBALS._player._canWalk = false; } /*-------------------------------------------------------------------------- * Scene 1945 - Spill Mountains Shaft Bottom * *--------------------------------------------------------------------------*/ Scene1945::Scene1945() { _nextSceneMode1 = 0; _nextSceneMode2 = 0; _lampUsed = CURSOR_NONE; } void Scene1945::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_nextSceneMode1); s.syncAsSint16LE(_nextSceneMode2); s.syncAsSint16LE(_lampUsed); } bool Scene1945::Ice::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_GUNPOWDER: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) scene->_sceneMode = 1942; else { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1942; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gunpowder, NULL); return true; break; case CURSOR_USE: R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.x >= 130)) { scene->_sceneMode = 1940; // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; if (event.mousePos.x > 130) scene->_ice.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); else scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); } // No break on purpose default: return SceneHotspot::startAction(action, event); break; } } bool Scene1945::Ladder::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; } else if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142) && (event.mousePos.y >= 30)) { scene->_sceneMode = 1940; } else { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } bool Scene1945::Gunpowder::startAction(CursorType action, Event &event) { if ((action == R2_ALCOHOL_LAMP_3) || (action == R2_ALCOHOL_LAMP_2)) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; scene->_lampUsed = action; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode= 1947; scene->_nextSceneMode1 = 1943; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1943; } else { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; scene->_nextSceneMode2 = 1943; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); return true; } else { return SceneActor::startAction(action, event); } } void Scene1945::ExitUp::changeScene() { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; } if (scene->_sceneMode == 0) { scene->_sceneMode = 1941; signal(); } else { scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } } void Scene1945::CorridorExit::changeScene() { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_USE); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; scene->_nextSceneMode1 = 1945; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1945; } if (scene->_sceneMode != 0) scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } void Scene1945::postInit(SceneObjectList *OwnerList) { loadScene(1945); SceneExt::postInit(); R2_GLOBALS._sound1.play(220); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945; R2_GLOBALS._player._characterIndex = R2_SEEKER; _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); _corridorExit.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); _ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); if (!R2_GLOBALS.getFlag(43)) { _corridorExit._enabled = false; _gunpowder.postInit(); _gunpowder.setup(1945, 4, 1); _gunpowder.setPosition(Common::Point(253, 169)); _gunpowder.fixPriority(150); if (R2_GLOBALS.getFlag(42)) _gunpowder.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); else _gunpowder.hide(); _actor1.postInit(); _actor1.setup(1945, 8, 1); _actor1.setPosition(Common::Point(253, 169)); _actor1.fixPriority(130); _actor2.postInit(); _actor2.setup(1945, 3, 1); _actor2.hide(); } else { _corridorExit._enabled = true; } switch (R2_GLOBALS._sceneManager._previousScene) { case 1925: R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.clearFlag(29); R2_GLOBALS._player.setup(1925, 1, 10); R2_GLOBALS._player.setPosition(Common::Point(154, 50)); break; case 1950: _sceneMode = 1944; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); R2_GLOBALS._player.disableControl(CURSOR_USE); break; default: R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setup(20, 5, 1); R2_GLOBALS._player.setPosition(Common::Point(191, 142)); break; } R2_GLOBALS._player._canWalk = false; _nextSceneMode1 = 0; _nextSceneMode2 = 0; _ice.setDetails(11, 1945, 3, -1, 5); _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); } void Scene1945::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene1945::signal() { switch (_sceneMode) { case 1940: if (_nextSceneMode1 == 1943) { _sceneMode = _nextSceneMode1; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1946; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; break; case 1941: if (_nextSceneMode1 == 0) { R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.setFlag(29); R2_GLOBALS._sceneManager.changeScene(1925); } else { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1942: R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0); _gunpowder.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS.setFlag(42); break; case 1943: R2_GLOBALS._sound1.fadeOut2(NULL); R2_INVENTORY.setObjectScene(_lampUsed, 0); _sceneMode = 1948; setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_actor2, &_actor1, NULL); R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); return; case 1944: break; case 1945: R2_GLOBALS._sceneManager.changeScene(1950); return; case 1946: if (_nextSceneMode1 == 1942) { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL); return; } break; case 1947: if (_nextSceneMode1 == 1943) { _sceneMode = _nextSceneMode1; _nextSceneMode1 = 1948; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1941; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1948: R2_GLOBALS._sound1.play(220); _corridorExit._enabled = true; R2_GLOBALS._sceneItems.remove(&_gunpowder); R2_GLOBALS.clearFlag(42); R2_GLOBALS.setFlag(43); _nextSceneMode1 = 1940; // No break on purpose case 1949: _sceneMode = _nextSceneMode1; if (_nextSceneMode2 == 1943) { _nextSceneMode1 = _nextSceneMode2; _nextSceneMode2 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; default: break; } R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } /*-------------------------------------------------------------------------- * Scene 1950 - Flup Tube Corridor Maze * *--------------------------------------------------------------------------*/ Scene1950::KeypadWindow::KeypadWindow() { _field20 = 0; _buttonIndex = 0; } void Scene1950::KeypadWindow::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsByte(_field20); s.syncAsSint16LE(_buttonIndex); } Scene1950::KeypadWindow::KeypadButton::KeypadButton() { _buttonIndex = 0; _pressed = false; _toggled = false; } void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_buttonIndex); s.syncAsSint16LE(_pressed); s.syncAsSint16LE(_toggled); } void Scene1950::KeypadWindow::KeypadButton::init(int indx) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _buttonIndex = indx; _pressed = false; _toggled = false; postInit(); setup(1971, 2, 1); fixPriority(249); setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); scene->_sceneAreas.push_front(this); } void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && !_pressed) { R2_GLOBALS._sound2.play(227); if (!_toggled) { setFrame(2); _toggled = true; } else { setFrame(1); _toggled = false; } _pressed = true; event.handled = true; } if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { _pressed = false; event.handled = true; Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; scene->doButtonPress(_buttonIndex); } } bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; return SceneActor::startAction(action, event); } void Scene1950::KeypadWindow::remove() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { scene->_sceneAreas.remove(&_buttons[_buttonIndex]); _buttons[_buttonIndex].remove(); } ModalWindow::remove(); if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_eastExit._enabled = true; if (!R2_GLOBALS.getFlag(37)) { if (R2_GLOBALS.getFlag(36)) { scene->_sceneMode = 1964; scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1965; scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL); } } } void Scene1950::KeypadWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player._canWalk = false; ModalWindow::proc12(visage, stripFrameNum, frameNum, posX, posY); _object1.fixPriority(248); scene->_eastExit._enabled = false; proc13(1950, 27, 28, 27); for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) _buttons[_buttonIndex].init(_buttonIndex); } void Scene1950::KeypadWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { // Copy of Scene1200::LaserPanel::proc13() _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } /*--------------------------------------------------------------------------*/ bool Scene1950::Keypad::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) return SceneHotspot::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(36)) { scene->_sceneMode = 1962; scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 1963; scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL); } return true; } bool Scene1950::Door::startAction(CursorType action, Event &event) { if (action != R2_SCRITH_KEY) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); return true; } bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1968; scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL); return true; } bool Scene1950::Gem::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1967; scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL); return true; } /*--------------------------------------------------------------------------*/ Scene1950::Vampire::Vampire() { _fieldA8 = 0; _fieldAA = 0; _vampireMode = 0; _fieldAE = 0; _fieldAF = 0; } void Scene1950::Vampire::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_deadPosition.x); s.syncAsSint16LE(_deadPosition.y); s.syncAsSint16LE(_fieldA8); s.syncAsSint16LE(_fieldAA); s.syncAsSint16LE(_vampireMode); s.syncAsByte(_fieldAE); s.syncAsByte(_fieldAF); } void Scene1950::Vampire::signal() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; switch (_vampireMode) { case 19: { _vampireMode = 0; setVisage(1960); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); NpcMover *mover = new NpcMover(); addMover(mover, &scene->_field418, scene); } break; case 20: { // Non fatal shot _vampireMode = 19; R2_GLOBALS._player.setVisage(22); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; if (R2_GLOBALS._flubMazeEntryDirection == 3) _deadPosition.x = _position.x + 10; else _deadPosition.x = _position.x - 10; _deadPosition.y = _position.y - 4; setVisage(1961); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); animate(ANIM_MODE_2, NULL); Common::Point pt = _deadPosition; PlayerMover *mover = new PlayerMover(); addMover(mover, &pt, this); R2_GLOBALS._player.enableControl(); } break; case 21: // Fatal shot R2_GLOBALS._player.setVisage(22); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); setVisage(1961); if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(4); else setStrip(3); setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); addMover(NULL); _numFrames = 8; R2_GLOBALS._sound2.play(226); animate(ANIM_MODE_5, NULL); fixPriority(10); R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; _fieldA8 = (_position.x - R2_GLOBALS._player._position.x) / 2; _fieldAA = (_position.y - R2_GLOBALS._player._position.y) / 2; _fieldAE = 0; for (_fieldAF = 0; _fieldAF < 18; ++_fieldAF) if (!R2_GLOBALS._vampireData[_fieldAF]._isAlive) ++_fieldAE; if (_fieldAE == 18) { R2_GLOBALS.setFlag(36); _vampireMode = 23; Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (_fieldAE == 1) { _vampireMode = 22; Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.enableControl(CURSOR_WALK); } if (R2_GLOBALS._flubMazeEntryDirection == 3) scene->_eastExit._enabled = true; else scene->_westExit._enabled = true; scene->_field416 = 0; break; case 22: SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 23: SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); break; default: break; } } bool Scene1950::Vampire::startAction(CursorType action, Event &event) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || (action != R2_PHOTON_STUNNER)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) _vampireMode = 21; else _vampireMode = 20; R2_GLOBALS._player.setVisage(25); if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(2); else R2_GLOBALS._player.setStrip(1); R2_GLOBALS._player.animate(ANIM_MODE_5, this); R2_GLOBALS._sound3.play(99); return true; } /*--------------------------------------------------------------------------*/ void Scene1950::NorthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 1; scene->_sceneMode = 11; Common::Point pt(160, 127); PlayerMover *mover = new PlayerMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::UpExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 2; scene->_sceneMode = 12; if (scene->_field412 == 0) { if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL); } else { if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL); } } void Scene1950::EastExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 3; scene->_sceneMode = 13; if (scene->_field416 != 0) R2_GLOBALS._player.animate(ANIM_MODE_9); Common::Point pt(340, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::DownExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 4; scene->_sceneMode = 14; if (R2_GLOBALS.getFlag(36)) scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); } void Scene1950::SouthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 5; scene->_sceneMode = 15; Common::Point pt(160, 213); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene1950::WestExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 6; if (R2_GLOBALS._flubMazeArea == 2) { // In the very first corridor area after the Scrith Door if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { scene->_sceneMode = 1961; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } else { if (!R2_GLOBALS.getFlag(36)) SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); scene->_sceneMode = 0; Common::Point pt(30, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } } else { if (scene->_field416 != 0) R2_GLOBALS._player.animate(ANIM_MODE_9); scene->_sceneMode = 16; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } } void Scene1950::ShaftExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 1951; scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); } void Scene1950::DoorExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._flubMazeEntryDirection = 3; if (R2_GLOBALS._player._visage == 22) { scene->_sceneMode = 1975; scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); } else { SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 0; Common::Point pt(250, 150); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); _enabled = true; } } /*--------------------------------------------------------------------------*/ Scene1950::Scene1950() { _field412 = 0; _field414 = 0; _field416 = 0; _field418 = Common::Point(0, 0); _vampireIndex = 0; } void Scene1950::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418.x); s.syncAsSint16LE(_field418.y); s.syncAsSint16LE(_vampireIndex); } void Scene1950::initArea() { _northExit._enabled = false; _upExit._enabled = false; _eastExit._enabled = false; _downExit._enabled = false; _southExit._enabled = false; _westExit._enabled = false; _shaftExit._enabled = false; _doorExit._enabled = false; _northExit._insideArea = false; _upExit._insideArea = false; _eastExit._insideArea = false; _downExit._insideArea = false; _southExit._insideArea = false; _westExit._insideArea = false; _shaftExit._insideArea = false; _doorExit._insideArea = false; _northExit._moving = false; _upExit._moving = false; _eastExit._moving = false; _downExit._moving = false; _southExit._moving = false; _westExit._moving = false; _shaftExit._moving = false; _doorExit._moving = false; _field412 = 0; switch (R2_GLOBALS._flubMazeArea - 1) { case 0: loadScene(1948); break; case 1: // No break on purpose case 8: // No break on purpose case 10: // No break on purpose case 12: // No break on purpose case 16: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 30: // No break on purpose case 44: // No break on purpose case 72: // No break on purpose case 74: // No break on purpose case 86: // No break on purpose case 96: // No break on purpose case 103: loadScene(1950); break; case 2: // No break on purpose case 29: loadScene(1965); break; case 3: // No break on purpose case 9: // No break on purpose case 11: // No break on purpose case 15: // No break on purpose case 24: // No break on purpose case 39: // No break on purpose case 45: // No break on purpose case 71: // No break on purpose case 73: // No break on purpose case 75: // No break on purpose case 79: // No break on purpose case 85: // No break on purpose case 87: // No break on purpose case 95: loadScene(1955); break; case 4: // No break on purpose case 6: // No break on purpose case 13: // No break on purpose case 27: // No break on purpose case 41: // No break on purpose case 48: // No break on purpose case 50: // No break on purpose case 54: // No break on purpose case 76: // No break on purpose case 80: // No break on purpose case 90: // No break on purpose case 104: loadScene(1975); break; case 5: // No break on purpose case 7: // No break on purpose case 14: // No break on purpose case 28: // No break on purpose case 32: // No break on purpose case 47: // No break on purpose case 53: loadScene(1997); break; case 17: // No break on purpose case 20: // No break on purpose case 25: // No break on purpose case 31: // No break on purpose case 33: // No break on purpose case 46: loadScene(1995); break; case 18: // No break on purpose case 22: // No break on purpose case 26: // No break on purpose case 36: // No break on purpose case 38: // No break on purpose case 43: // No break on purpose case 51: // No break on purpose case 70: // No break on purpose case 78: // No break on purpose case 84: // No break on purpose case 89: // No break on purpose case 101: loadScene(1970); break; case 21: // No break on purpose case 34: // No break on purpose case 57: // No break on purpose case 58: // No break on purpose case 59: // No break on purpose case 62: // No break on purpose case 65: loadScene(1980); break; case 35: // No break on purpose case 61: // No break on purpose case 77: // No break on purpose case 83: loadScene(1982); break; case 37: // No break on purpose case 52: // No break on purpose case 82: // No break on purpose case 88: // No break on purpose case 92: // No break on purpose case 97: // No break on purpose case 100: loadScene(1962); break; case 40: // No break on purpose case 102: loadScene(1960); break; case 42: // No break on purpose case 55: // No break on purpose case 60: // No break on purpose case 66: // No break on purpose case 68: // No break on purpose case 69: // No break on purpose case 93: // No break on purpose case 98: loadScene(1990); break; case 49: // No break on purpose case 81: // No break on purpose case 91: // No break on purpose case 94: // No break on purpose case 99: loadScene(1967); break; case 56: // No break on purpose case 63: // No break on purpose case 64: // No break on purpose case 67: loadScene(1985); _field412 = 1; break; default: break; } if (R2_GLOBALS._flubMazeArea != 1) R2_GLOBALS._walkRegions.load(1950); switch (R2_GLOBALS._flubMazeArea - 1) { case 0: _shaftExit._enabled = true; if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) _doorExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); break; case 1: // No break on purpose case 2: // No break on purpose case 3: // No break on purpose case 8: // No break on purpose case 9: // No break on purpose case 10: // No break on purpose case 11: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 16: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 24: // No break on purpose case 29: // No break on purpose case 30: // No break on purpose case 39: // No break on purpose case 40: // No break on purpose case 44: // No break on purpose case 45: // No break on purpose case 71: // No break on purpose case 72: // No break on purpose case 73: // No break on purpose case 74: // No break on purpose case 75: // No break on purpose case 79: // No break on purpose case 85: // No break on purpose case 86: // No break on purpose case 87: // No break on purpose case 95: // No break on purpose case 96: // No break on purpose case 102: // No break on purpose case 103: _eastExit._enabled = true; _westExit._enabled = true; break; case 4: // No break on purpose case 6: // No break on purpose case 13: // No break on purpose case 17: // No break on purpose case 20: // No break on purpose case 25: // No break on purpose case 27: // No break on purpose case 31: // No break on purpose case 33: // No break on purpose case 37: // No break on purpose case 41: // No break on purpose case 46: // No break on purpose case 48: // No break on purpose case 50: // No break on purpose case 52: // No break on purpose case 54: // No break on purpose case 76: // No break on purpose case 80: // No break on purpose case 82: // No break on purpose case 88: // No break on purpose case 90: // No break on purpose case 92: // No break on purpose case 97: // No break on purpose case 100: // No break on purpose case 104: _westExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(9); break; case 5: // No break on purpose case 7: // No break on purpose case 14: // No break on purpose case 18: // No break on purpose case 22: // No break on purpose case 26: // No break on purpose case 28: // No break on purpose case 32: // No break on purpose case 36: // No break on purpose case 38: // No break on purpose case 43: // No break on purpose case 47: // No break on purpose case 49: // No break on purpose case 51: // No break on purpose case 53: // No break on purpose case 70: // No break on purpose case 78: // No break on purpose case 81: // No break on purpose case 84: // No break on purpose case 89: // No break on purpose case 91: // No break on purpose case 94: // No break on purpose case 99: // No break on purpose case 101: _eastExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(13); break; default: R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(9); R2_GLOBALS._walkRegions.disableRegion(13); break; } _northDoorway.remove(); _northDoorway.removeObject(); _southDoorway.remove(); switch (R2_GLOBALS._flubMazeArea - 4) { case 0: // No break on purpose case 3: // No break on purpose case 16: // No break on purpose case 22: // No break on purpose case 24: // No break on purpose case 32: // No break on purpose case 33: // No break on purpose case 45: // No break on purpose case 46: // No break on purpose case 48: // No break on purpose case 51: // No break on purpose case 56: // No break on purpose case 59: // No break on purpose case 67: // No break on purpose case 68: // No break on purpose case 70: // No break on purpose case 73: // No break on purpose case 82: // No break on purpose case 90: _northExit._enabled = true; _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); //visage,strip,frame,px,py,priority,effect _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(2); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); break; case 7: // No break on purpose case 10: // No break on purpose case 23: // No break on purpose case 29: // No break on purpose case 31: // No break on purpose case 39: // No break on purpose case 40: // No break on purpose case 52: // No break on purpose case 53: // No break on purpose case 55: // No break on purpose case 63: // No break on purpose case 65: // No break on purpose case 66: // No break on purpose case 75: // No break on purpose case 77: // No break on purpose case 81: // No break on purpose case 87: // No break on purpose case 89: // No break on purpose case 97: _southExit._enabled = true; _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(3); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); break; case 58: // No break on purpose case 74: // No break on purpose case 80: _northExit._enabled = true; _southExit._enabled = true; _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); _southDoorway.setFrame(3); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); break; default: _southDoorway.postInit(); _southDoorway.setVisage(1950); _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); _southDoorway.setFrame(2); _southDoorway.setPosition(Common::Point(160, 167)); _southDoorway.fixPriority(220); break; } switch (R2_GLOBALS._flubMazeArea - 3) { case 0: // No break on purpose case 3: // No break on purpose case 5: // No break on purpose case 12: // No break on purpose case 15: // No break on purpose case 18: // No break on purpose case 19: // No break on purpose case 23: // No break on purpose case 26: // No break on purpose case 27: // No break on purpose case 29: // No break on purpose case 30: // No break on purpose case 31: // No break on purpose case 32: // No break on purpose case 44: // No break on purpose case 45: // No break on purpose case 51: // No break on purpose case 55: // No break on purpose case 56: // No break on purpose case 57: // No break on purpose case 60: // No break on purpose case 63: _upExit._enabled = true; break; case 54: // No break on purpose case 61: // No break on purpose case 62: // No break on purpose case 65: _upExit._enabled = true; // No break on purpose case 35: // No break on purpose case 38: // No break on purpose case 40: // No break on purpose case 47: // No break on purpose case 50: // No break on purpose case 53: // No break on purpose case 58: // No break on purpose case 64: // No break on purpose case 66: // No break on purpose case 67: // No break on purpose case 79: // No break on purpose case 80: // No break on purpose case 86: // No break on purpose case 89: // No break on purpose case 90: // No break on purpose case 91: // No break on purpose case 92: // No break on purpose case 95: // No break on purpose case 96: // No break on purpose case 97: // No break on purpose case 98: // No break on purpose case 100: _downExit._enabled = true; R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._walkRegions.disableRegion(11); default: break; } R2_GLOBALS._uiElements.draw(); } void Scene1950::enterArea() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); _vampire.remove(); _door.remove(); _scrolls.remove(); _field416 = 0; _vampireIndex = 0; // Certain areas have a vampire in them switch (R2_GLOBALS._flubMazeArea) { case 10: _vampireIndex = 1; break; case 13: _vampireIndex = 2; break; case 16: _vampireIndex = 3; break; case 17: _vampireIndex = 4; break; case 24: _vampireIndex = 5; break; case 25: _vampireIndex = 6; break; case 31: _vampireIndex = 7; break; case 40: _vampireIndex = 8; break; case 45: _vampireIndex = 9; break; case 46: _vampireIndex = 10; break; case 73: _vampireIndex = 11; break; case 75: _vampireIndex = 12; break; case 80: _vampireIndex = 13; break; case 87: _vampireIndex = 14; break; case 88: _vampireIndex = 15; break; case 96: _vampireIndex = 16; break; case 97: _vampireIndex = 17; break; case 104: _vampireIndex = 18; break; default: break; } if (_vampireIndex != 0) { _vampire.postInit(); _vampire._numFrames = 6; _vampire._moveRate = 6; _vampire._moveDiff = Common::Point(3, 2); _vampire._effect = 1; if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { // Show vampire ashes _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); _vampire.animate(ANIM_MODE_NONE, NULL); _vampire.addMover(NULL); _vampire.setVisage(1961); _vampire.setStrip(4); _vampire.setFrame(10); _vampire.fixPriority(10); _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); } else { // Start the vampire _vampire.setVisage(1960); _vampire.setPosition(Common::Point(160, 130)); _vampire.animate(ANIM_MODE_2, NULL); _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); _field416 = 1; } } if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { // Show doorway at the right hand side of the very first flub corridor _door.postInit(); _door.setVisage(1948); _door.setStrip(3); _door.setPosition(Common::Point(278, 155)); _door.fixPriority(100); _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); } if (R2_GLOBALS._flubMazeArea == 102) { R2_GLOBALS._walkRegions.load(1951); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); _cube.postInit(); _cube.setVisage(1970); _cube.setStrip(1); if (R2_GLOBALS.getFlag(37)) _cube.setFrame(3); else _cube.setFrame(1); _cube.setPosition(Common::Point(193, 158)); _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); _actor7.postInit(); _actor7.setVisage(1970); _actor7.setStrip(3); _actor7.animate(ANIM_MODE_2, NULL); _actor7._numFrames = 6; _actor7.setPosition(Common::Point(194, 158)); _actor7.fixPriority(159); _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { _gem.postInit(); _gem.setVisage(1970); _gem.setStrip(1); _gem.setFrame(2); _gem.fixPriority(160); } if (R2_GLOBALS.getFlag(37)) { _gem.setPosition(Common::Point(192, 118)); _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); } else { _containmentField.postInit(); _containmentField.setVisage(1970); _containmentField.setStrip(4); _containmentField._numFrames = 4; _containmentField.animate(ANIM_MODE_8, 0, NULL); _containmentField.setPosition(Common::Point(192, 121)); _containmentField.fixPriority(159); _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); _gem.setPosition(Common::Point(192, 109)); _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); } _scrolls.postInit(); _scrolls.setVisage(1972); _scrolls.setStrip(1); _scrolls.setPosition(Common::Point(76, 94)); _scrolls.fixPriority(25); _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) _scrolls.setFrame(2); else _scrolls.setFrame(1); _field414 = 1; } else if (_field414 != 0) { _cube.remove(); _containmentField.remove(); _gem.remove(); _actor7.remove(); _scrolls.remove(); R2_GLOBALS._sceneItems.remove(&_background); _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); } switch (R2_GLOBALS._flubMazeEntryDirection) { case 0: _sceneMode = 1950; if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) { R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); } break; case 1: { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 213)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); break; case 3: // Entering from the left if (_field416 == 0) { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt(30, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { _sceneMode = 18; _eastExit._enabled = false; _field418 = Common::Point(60, 152); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _vampire.setStrip(2); NpcMover *mover = new NpcMover(); _vampire.addMover(mover, &_field418, this); R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt2(30, 160); NpcMover *mover2 = new NpcMover(); R2_GLOBALS._player.addMover(mover2, &pt2, NULL); } break; case 4: _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (_field412 == 0) { if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL); } else { if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL); } break; case 5: { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 127)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 6: // Entering from the right if (_field416 == 0) { _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (R2_GLOBALS._flubMazeArea == 1) { setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.setPosition(Common::Point(340, 160)); Common::Point pt(289, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } } else { _sceneMode = 17; _westExit._enabled = false; _field418 = Common::Point(259, 152); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _vampire.setStrip(1); NpcMover *mover = new NpcMover(); _vampire.addMover(mover, &_field418, this); R2_GLOBALS._player.setPosition(Common::Point(340, 160)); Common::Point pt2(289, 160); NpcMover *mover2 = new NpcMover(); R2_GLOBALS._player.addMover(mover2, &pt2, NULL); } break; default: break; } } void Scene1950::doButtonPress(int indx) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); int prevIndex = indx - 1; if ((indx / 4) == (prevIndex / 4)) { if (prevIndex < 0) prevIndex = 3; } else { prevIndex += 4; } assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx + 1; if ((indx / 4) == (prevIndex / 4)) { if (prevIndex > 15) prevIndex = 12; } else { prevIndex -= 4; } assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx - 4; if (prevIndex < 0) prevIndex += 16; assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } prevIndex = indx + 4; if (prevIndex > 15) prevIndex -= 16; assert(prevIndex >= 0 && prevIndex < 16); if (!_KeypadWindow._buttons[prevIndex]._toggled) { _KeypadWindow._buttons[prevIndex].setFrame(2); _KeypadWindow._buttons[prevIndex]._toggled = true; } else { _KeypadWindow._buttons[prevIndex].setFrame(1); _KeypadWindow._buttons[prevIndex]._toggled = false; } // Check whether all the buttons are highlighted int cpt = 0; for (prevIndex = 0; prevIndex < 16; prevIndex++) { if (_KeypadWindow._buttons[prevIndex]._toggled) ++cpt; } if (cpt != 16) { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } else { R2_GLOBALS.setFlag(37); _sceneMode = 24; setAction(&_sequenceManager, scene, 1976, NULL); } } void Scene1950::postInit(SceneObjectList *OwnerList) { _field412 = 0; _field414 = 0; _field416 = 0; _vampireIndex = 0; if (R2_GLOBALS._sceneManager._previousScene == 300) R2_GLOBALS._flubMazeArea = 103; initArea(); SceneExt::postInit(); R2_GLOBALS._sound1.play(105); _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); _northExit.setDest(Common::Point(160, 145)); _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); _upExit.setDest(Common::Point(200, 151)); _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); _eastExit.setDest(Common::Point(312, 160)); _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); _downExit.setDest(Common::Point(200, 151)); _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); _southExit.setDest(Common::Point(160, 165)); _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); _westExit.setDest(Common::Point(7, 160)); _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); _shaftExit.setDest(Common::Point(120, 140)); _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); _doorExit.setDest(Common::Point(268, 149)); R2_GLOBALS._player.postInit(); if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) R2_GLOBALS._player.setVisage(22); else R2_GLOBALS._player.setVisage(20); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); enterArea(); } void Scene1950::remove() { R2_GLOBALS._sound1.stop(); R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); } void Scene1950::signal() { switch (_sceneMode) { case 11: R2_GLOBALS._flubMazeArea += 7; initArea(); enterArea(); break; case 12: // Moving up a ladder within the Flub maze R2_GLOBALS._flubMazeArea += 35; initArea(); enterArea(); break; case 1975: SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); // No break on purpose case 13: // Moving east within the Flub maze ++R2_GLOBALS._flubMazeArea; initArea(); enterArea(); break; case 14: // Moving down a ladder within the Flub maze R2_GLOBALS._flubMazeArea -= 35; initArea(); enterArea(); break; case 15: R2_GLOBALS._flubMazeArea -= 7; initArea(); enterArea(); break; case 16: // Moving west within the Flub maze // No break on purpose case 1961: --R2_GLOBALS._flubMazeArea; initArea(); enterArea(); break; case 17: { _sceneMode = 13; R2_GLOBALS._flubMazeEntryDirection = 3; _field416 = 0; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); Common::Point pt(340, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(289, 160); NpcMover *mover2 = new NpcMover(); _vampire.addMover(mover2, &pt2, NULL); } break; case 18: { _sceneMode = 16; R2_GLOBALS._flubMazeEntryDirection = 6; _field416 = 0; R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(30, 160); NpcMover *mover2 = new NpcMover(); _vampire.addMover(mover2, &pt2, NULL); } break; case 24: _KeypadWindow.remove(); _sceneMode = 1966; _cube.setFrame(3); setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); break; case 1951: R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sceneManager.changeScene(1945); break; case 1958: SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); _doorExit._enabled = true; break; case 1959: R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); _doorExit._enabled = true; break; case 1962: // No break on purpose case 1963: R2_GLOBALS._player.enableControl(); _KeypadWindow.proc12(1971, 1, 1, 160, 135); break; case 1964: // No break on purpose case 1965: if (!R2_GLOBALS.getFlag(37)) { SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } R2_GLOBALS._player.enableControl(); break; case 1966: _containmentField.remove(); if (R2_GLOBALS.getFlag(36)) { _sceneMode = 1964; setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); } else { _sceneMode = 1965; setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); } _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); break; case 1967: { _sceneMode = 0; R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); _gem.remove(); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); Common::Point pt(218, 165); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1968: R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); _scrolls.setFrame(2); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); break; default: R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } void Scene1950::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._uiEnabled) && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) && (R2_GLOBALS._player._bounds.contains(event.mousePos)) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); _shaftExit._enabled = false; _doorExit._enabled = false; _sceneMode = 1959; setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); } Scene::process(event); } } // End of namespace Ringworld2 } // End of namespace TsAGE