/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_SCENES1_H #define TSAGE_RINGWORLD2_SCENES1_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class Scene1010 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene1020 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene1100 : public SceneExt { class Actor16 : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Actor17 : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Actor18 : public SceneActor { public: bool startAction(CursorType action, Event &event); }; public: int _field412, _field414; SpeakerSeeker1100 _seekerSpeaker; SpeakerQuinn1100 _quinnSpeaker; SpeakerChief1100 _chiefSpeaker; ScenePalette _palette1; NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; NamedHotspot _item5; NamedHotspot _item6; NamedHotspot _item7; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SceneActor _actor10; SceneActor _actor11; SceneActor _actor12; SceneActor _actor13; SceneActor _actor14; SceneActor _actor15; BackgroundSceneObject _object1; BackgroundSceneObject _object2; Actor16 _actor16; Actor17 _actor17; Actor18 _actor18; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; Scene1100(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); virtual void saveCharacter(int characterIndex); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif