/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_SCENES1_H #define TSAGE_RINGWORLD2_SCENES1_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class Scene1010 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene1020 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene1100 : public SceneExt { class Actor16 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor17 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor18 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; public: int _field412, _field414; SpeakerSeeker1100 _seekerSpeaker; SpeakerQuinn1100 _quinnSpeaker; SpeakerChief1100 _chiefSpeaker; ScenePalette _palette1; NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; NamedHotspot _item5; NamedHotspot _item6; NamedHotspot _item7; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SceneActor _actor10; SceneActor _actor11; SceneActor _actor12; SceneActor _actor13; SceneActor _actor14; SceneActor _actor15; BackgroundSceneObject _object1; BackgroundSceneObject _object2; Actor16 _actor16; Actor17 _actor17; Actor18 _actor18; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; Scene1100(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); virtual void saveCharacter(int characterIndex); }; class Scene1200 : public SceneExt { class Area1: public SceneArea { public: class Actor3 : public SceneActorExt { public: void init(int state); virtual bool startAction(CursorType action, Event &event); }; SceneActor _actor2; Actor3 _actor3; Actor3 _actor4; Actor3 _actor5; byte _field20; Area1(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void process(Event &event); virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; public: NamedHotspot _item1; SceneActor _actor1; Area1 _area1; UnkObject1200 _object1; SequenceManager _sequenceManager; int _field412; int _field414; int _field416; int _field418; int _field41A; int _field41C; Scene1200(); void synchronize(Serializer &s); void sub9DAD6(int indx); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); virtual void saveCharacter(int characterIndex); }; class Scene1337 : public SceneExt { class unkObj1337sub1: public SceneItem { public: SceneObject _object1; int _field34; Common::Point _field36; unkObj1337sub1(); void synchronize(Serializer &s); }; class unkObj1337_1: public SceneItem { public: unkObj1337sub1 _arr1[4]; unkObj1337sub1 _arr2[8]; unkObj1337sub1 _arr3[1]; unkObj1337sub1 _arr4[1]; Common::Point _fieldB94; Common::Point _fieldB98; Common::Point _fieldB9C; Common::Point _fieldBA0; int _fieldBA4; unkObj1337_1(); void synchronize(Serializer &s); }; class Action1337: public Action { public: void subD18B5(int arg1, int arg2, int arg3); void skipFrames(int32 skipCount); }; class Action1: public Action1337 { public: void signal(); }; class Action2: public Action1337 { public: void signal(); }; class Action3: public Action1337 { public: void signal(); }; class Action4: public Action1337 { public: void signal(); }; class Action5: public Action1337 { public: void signal(); }; class Action6: public Action1337 { public: void signal(); }; class Action7: public Action1337 { public: void signal(); }; class Action8: public Action1337 { public: void signal(); }; class Action9: public Action1337 { public: void signal(); }; class Action10: public Action1337 { public: void signal(); }; class Action11: public Action1337 { public: void signal(); }; class Action12: public Action1337 { public: void signal(); }; class Action13: public Action1337 { public: void signal(); }; public: typedef void (Scene1337::*FunctionPtrType)(); FunctionPtrType _unkFctPtr412; ASound _aSound1; ASound _aSound2; BackgroundSceneObject _background1; int _fieldA30; unkObj1337_1 _arrunkObj1337[4]; SceneItem _item1; SceneObject _object1; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; Action7 _action7; Action8 _action8; Action9 _action9; Action10 _action10; Action11 _action11; Action12 _action12; Action13 _action13; unkObj1337sub1 _item2; unkObj1337sub1 _item3; unkObj1337sub1 _item4; BackgroundSceneObject _background2; int _field3E24; int _field3E26; int _field3E28[100]; unkObj1337sub1 *_field3EF0; unkObj1337sub1 *_field3EF4; unkObj1337sub1 *_field3EF8; unkObj1337sub1 _item5; unkObj1337sub1 _item6; unkObj1337sub1 _item7; unkObj1337sub1 _item8; int _field423C; int _field423E; int _field4240; int _field4242; int _field4244; int _field4246; int _field4248; int _field424A; int _field424C; int _field424E; SceneObject _arrObject1[8]; SceneObject _arrObject2[8]; Scene1337(); virtual void synchronize(Serializer &s); void actionDisplay(int resNum, int lineNum, int x, int y, int arg5, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt); void setAnimationInfo(unkObj1337sub1 *subObj); void subC20E5(); void subC20F9(); void subC2586(); bool subC264B(int arg1); bool subC2687(int arg1); int subC26CB(int arg1, int arg2); int subC2719(int arg1); int subC274D(int arg1); int subC2781(int arg1); int subC27B5(int arg1); int subC27F9(int arg1); void subC2835(int arg1); int subC2BF8(unkObj1337sub1 *subObj1, Common::Point *pt); void subC2C2F(); void subC318B(int arg1, unkObj1337sub1 *subObj2); int subC32B1(int arg1); int subC331B(int arg1); int subC3386(int arg1, int arg2); void subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); void subC3456(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); void subC340B(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); void subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); void subC358E(unkObj1337sub1 *subObj1); int subC3E92(int arg1); void subC4A39(unkObj1337sub1 *subObj); void subC4CD2(); void subC4CEC(); void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2); void subPostInit(); void subCB59B(); void suggestInstructions(); void shuffleCards(); void subCCF26(); void subCF31D(); void subCF979(); void subD026D(); void subD0281(); void subD02CA(); void subD183F(int arg1, int arg2); void subD18B5(int resNum, int rlbNum, int arg3); int subD18F5(); int subD1917(); int subD1940(bool flag); void subD195F(int arg1, int arg2); void subD1975(int arg1, int arg2); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void process(Event &event); virtual void dispatch(); }; class Scene1500 : public SceneExt { public: SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); }; class Scene1525 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene1530 : public SceneExt { public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene1550 : public SceneExt { class SceneActor1550 : public SceneActor { public: void subA4D14(int frameNumber, int strip); }; class UnkObj15501 : public SceneActor { public: int _fieldA4; int _fieldA6; UnkObj15501(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; class UnkObj15502 : public SceneActor { public: int _fieldA4; UnkObj15502(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); void subA5CDF(int strip); }; class UnkObj15503 : public SceneActor { public: int _fieldA4; UnkObj15503(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; class UnkArea1550 : public SceneArea { public: byte _field20; SceneActor _areaActor; UnkObj15503 _unkObj155031; UnkObj15503 _unkObj155032; virtual void remove(); virtual void process(Event &event); virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; class Hotspot1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Hotspot3 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor7 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor8 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor9 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor10 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor11 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor12 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor13 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor14 : public SceneActor1550 { // Nothing specific found in the original // TODO: check if it's an useless class }; public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; Hotspot1 _item1; Hotspot1 _item2; Hotspot3 _item3; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; Actor6 _actor6; Actor7 _actor7; Actor8 _actor8; Actor9 _actor9; Actor10 _actor10; Actor11 _actor11; Actor12 _actor12; Actor13 _actor13; UnkObj15501 _arrUnkObj15501[8]; Actor14 _actor14; Actor14 _actor15; Actor14 _actor16; Actor14 _actor17; Actor14 _actor18; Actor14 _actor19; UnkObj15502 _arrUnkObj15502[8]; UnkArea1550 _unkArea1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; int _field412; byte _field414; int _field415; int _field417; int _field419; Scene1550(); void synchronize(Serializer &s); void subA2B2F(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); virtual void saveCharacter(int characterIndex); }; class Scene1575 : public SceneExt { class Hotspot1 : public NamedHotspot { public: int _field34; int _field36; Hotspot1(); void synchronize(Serializer &s); void subA910D(int indx); virtual void process(Event &event); virtual bool startAction(CursorType action, Event &event); }; public: int _field412; int _field414; int _field416; int _field418; int _field41A; Hotspot1 _item1; Hotspot1 _item2; Hotspot1 _item3; Hotspot1 _item4; Hotspot1 _item5; Hotspot1 _item6; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SceneActor _actor10; SceneActor _actor11; SceneActor _actor12; SceneActor _actor13; SceneActor _actor14; SceneActor _actor15; SceneActor _arrActor[17]; SequenceManager _sequenceManager1; Scene1575(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); }; class Scene1580 : public SceneExt { class Hotspot1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Hotspot2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor2 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor3 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor4 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor5 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor7 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; public: int _field412; SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; Hotspot1 _item1; Hotspot2 _item2; NamedHotspot _item3; SceneActor _actor1; SceneActor _arrActor[8]; Actor2 _actor2; Actor3 _actor3; Actor4 _actor4; Actor5 _actor5; Actor6 _actor6; Actor7 _actor7; SequenceManager _sequenceManager; Scene1580(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene1625 : public SceneExt { class Actor7 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; public: int _field412; SpeakerMiranda1625 _mirandaSpeaker; SpeakerTeal1625 _tealSpeaker; SpeakerSoldier1625 _soldierSpeaker; NamedHotspot _item1; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; Actor7 _actor7; SequenceManager _sequenceManager; Scene1625(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); }; class Scene1700 : public SceneExt { class Item2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor11 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor12 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; class Exit3 : public SceneExit { public: virtual void changeScene(); }; public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; NamedHotspot _item1; Item2 _item2; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SceneActor _actor10; Actor11 _actor11; Actor12 _actor12; Exit1 _exit1; Exit2 _exit2; Exit3 _exit3; SequenceManager _sequenceManager; int _field77A; int _field77C; Scene1700(); void synchronize(Serializer &s); void subAF3F8(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene1750 : public SceneExt { class Actor4 : public SceneActor { public: int _fieldA4; int _fieldA6; int _fieldA8; int _fieldAA; int _fieldAC; int _fieldAE; Actor4(); virtual void synchronize(Serializer &s); void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5); void subB1B27(); virtual void remove(); virtual void process(Event &event); virtual bool startAction(CursorType action, Event &event); }; class Actor5 : public SceneActor { public: int _fieldA4; Actor5(); virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; public: NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; NamedHotspot _item5; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; Actor4 _actor4; Actor5 _actor5; Actor5 _actor6; Actor5 _actor7; SequenceManager _sequenceManager; PaletteRotation *_rotation; int _field412; int _field413; int _field415; int _field417; int _field419; int _field41B; int _field41D; Scene1750(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); virtual void dispatch(); }; class Scene1800 : public SceneExt { class Hotspot5 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor7 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor8 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; public: int _field412; SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; Hotspot5 _item5; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; Actor6 _actor6; Actor7 _actor7; Actor8 _actor8; Actor8 _actor9; Exit1 _exit1; SequenceManager _sequenceManager; Scene1800(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void saveCharacter(int characterIndex); }; class Scene1875 : public SceneExt { class Actor1875 : public SceneActor { public: int _fieldA4; int _fieldA6; Actor1875(); void subB84AB(); void subB8271(int indx); void synchronize(Serializer &s); virtual void process(Event &event); }; public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; NamedHotspot _item1; NamedHotspot _item2; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; Actor1875 _actor4; Actor1875 _actor5; Actor1875 _actor6; Actor1875 _actor7; Actor1875 _actor8; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); }; class Scene1900 : public SceneExt { class Actor2 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; public: SpeakerSeeker1900 _seekerSpeaker; NamedHotspot _item1; NamedHotspot _item2; SceneActor _actor1; BackgroundSceneObject _object1; BackgroundSceneObject _object2; Actor2 _actor2; Actor2 _actor3; Exit1 _exit1; Exit2 _exit2; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene1925 : public SceneExt { class Hotspot2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Hotspot3 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class ExitUp : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; class Exit3 : public SceneExit { public: virtual void changeScene(); }; class Exit4 : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; Hotspot2 _item2; Hotspot3 _item3; SceneActor _actor1; ExitUp _exitUp; Exit2 _exit2; Exit3 _exit3; Exit4 _exit4; SequenceManager _sequenceManager; int _field9B8; int _levelResNum[5]; Scene1925(); void synchronize(Serializer &s); void changeLevel(bool upFlag); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene1945 : public SceneExt { class Hotspot3 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Hotspot4 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor3 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class ExitUp : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; NamedHotspot _item2; Hotspot3 _item3; Hotspot4 _item4; SceneActor _actor1; SceneActor _actor2; Actor3 _actor3; ExitUp _exitUp; Exit2 _exit2; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; int _fieldEAA; int _fieldEAC; CursorType _fieldEAE; Scene1945(); void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene1950 : public SceneExt { class Area1: public SceneArea { public: class Actor10 : public SceneActor { public: int _fieldA4; int _fieldA6; int _fieldA8; Actor10(); void synchronize(Serializer &s); void init(int indx); virtual void process(Event &event); virtual bool startAction(CursorType action, Event &event); }; SceneActor _areaActor; Actor10 _arrActor1[16]; byte _field20; int _fieldB65; Area1(); void synchronize(Serializer &s); virtual void remove(); virtual void process(Event &event); virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; class Hotspot2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor2 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor3 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor4 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor5 : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; class Actor8 : public SceneActor { public: int _fieldA4; int _fieldA6; int _fieldA8; int _fieldAA; int _fieldAC; byte _fieldAE; byte _fieldAF; Actor8(); void synchronize(Serializer &s); virtual void signal(); virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; class Exit3 : public SceneExit { public: virtual void changeScene(); }; class Exit4 : public SceneExit { public: virtual void changeScene(); }; class Exit5 : public SceneExit { public: virtual void changeScene(); }; class Exit6 : public SceneExit { public: virtual void changeScene(); }; class Exit7 : public SceneExit { public: virtual void changeScene(); }; class Exit8 : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; Hotspot2 _item2; SceneActor _actor1; BackgroundSceneObject _object1; Actor2 _actor2; Actor3 _actor3; SceneActor _actor4; Actor5 _actor5; SceneActor _actor6; SceneActor _actor7; Actor8 _actor8; Area1 _area1; Exit1 _exit1; Exit2 _exit2; Exit3 _exit3; Exit4 _exit4; Exit5 _exit5; Exit6 _exit6; Exit7 _exit7; Exit8 _exit8; SequenceManager _sequenceManager; int _field412; int _field414; int _field416; Common::Point _field418; int _field41C; Scene1950(); void synchronize(Serializer &s); void subBDC1E(); void subBE59B(); void subBF4B4(int indx); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif