/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_SCENES2_H #define TSAGE_RINGWORLD2_SCENES2_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class Scene2000 : public SceneExt { class Action1 : public ActionExt { public: virtual void signal(); }; class WestExit : public SceneExit { public: virtual void changeScene(); }; class EastExit : public SceneExit { public: virtual void changeScene(); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; class NorthExit : public SceneExit { public: virtual void changeScene(); }; class DoorExit : public SceneExit { public: virtual void changeScene(); }; public: bool _exitingFlag; int _mazePlayerMode; NamedHotspot _background; SceneActor _companion; SceneActor _persons[11]; WestExit _westExit; EastExit _eastExit; SouthExit _southExit; NorthExit _northExit; DoorExit _doorExit; Action1 _action1, _action2, _action3, _action4, _action5; SequenceManager _sequenceManager; Scene2000(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); virtual void synchronize(Serializer &s); void initExits(); void initPlayer(); }; class Scene2350 : public SceneExt { class Companion : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Balloon : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class ExitUp : public SceneExit { virtual void changeScene(); }; class ExitWest : public SceneExit { virtual void changeScene(); }; public: SpeakerQuinn _quinnSpeaker; SpeakerPharisha _pharishaSpeaker; NamedHotspot _background; SceneActor _person; Companion _companion; Balloon _balloon; Balloon _harness; ExitUp _exitUp; ExitWest _exitWest; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void process(Event &event); }; class Scene2400 : public SceneExt { class WestExit : public SceneExit { virtual void changeScene(); }; class EastExit : public SceneExit { virtual void changeScene(); }; public: WestExit _westExit; EastExit _eastExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2425 : public SceneExt { class RopeDest1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class RopeDest2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Crevasse : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Background : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Rope : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Pictographs : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthEastExit : public SceneExit { public: virtual void changeScene(); }; public: RopeDest1 _ropeDest1; RopeDest2 _ropeDest2; Crevasse _crevasse; Background _background; Rope _rope; Pictographs _pictographs1; Pictographs _pictographs2; SouthEastExit _southEastExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2430 : public SceneExt { class Companion : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class GunPowder : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class OilLamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; NamedHotspot _bottles2; NamedHotspot _furnishings; NamedHotspot _rug1; NamedHotspot _mirror; NamedHotspot _garments; NamedHotspot _bed; NamedHotspot _towel; NamedHotspot _bottles1; NamedHotspot _post; NamedHotspot _clothesPile1; NamedHotspot _clothesPile2; NamedHotspot _rug2; Companion _companion; GunPowder _gunPowder; OilLamp _oilLamp; SouthExit _southExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2435 : public SceneExt { class Companion : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Astor : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; public: SpeakerQuinn2435 _quinnSpeaker; SpeakerSeeker2435 _seekerSpeaker; SpeakerPharisha2435 _pharishaSpeaker; NamedHotspot _background; NamedHotspot _leftWindow; NamedHotspot _rightWindow; Companion _companion; Astor _astor; SouthExit _southExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2440 : public SceneExt { class Companion : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class OilLamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthEastExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; NamedHotspot _garments; NamedHotspot _bedspread; NamedHotspot _post; NamedHotspot _rug; NamedHotspot _furnishings; NamedHotspot _bottles; Companion _companion; OilLamp _oilLamp; SouthEastExit _southEastExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2445 : public SceneExt { public: SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2450 : public SceneExt { class Parker : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class CareTaker : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthWestExit : public SceneExit { public: virtual void changeScene(); }; public: SpeakerQuinn2450 _quinnSpeaker; SpeakerSeeker2450 _seekerSpeaker; SpeakerCaretaker2450 _caretakerSpeaker; NamedHotspot _background; NamedHotspot _post; NamedHotspot _bedspread; SceneActor _companion; Parker _parker; CareTaker _careTaker; SouthWestExit _southWestExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2455 : public SceneExt { class Lamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Pool : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class ScrithKey : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class NorthExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; Lamp _lamp; Pool _pool; ScrithKey _scrithKey; NorthExit _northExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2500 : public SceneExt { class WestExit : public SceneExit { public: virtual void changeScene(); }; public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; SpeakerMiranda _mirandaSpeaker; SpeakerWebbster2500 _webbsterSpeaker; NamedHotspot _background; SceneActor _companion; SceneActor _quinn; SceneActor _ship; WestExit _westExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2525 : public SceneExt { class StopCock : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class GlassDome : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; NamedHotspot _machine; NamedHotspot _pipes1; NamedHotspot _pipes2; StopCock _stopcock; SceneActor _companion; SceneActor _compressor; GlassDome _glassDome; SouthExit _southExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2530 : public SceneExt { class Flask : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class Crank : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; NamedHotspot _crank2; NamedHotspot _shelf; NamedHotspot _item4; NamedHotspot _rope; SceneActor _companion; Flask _flask; Crank _crank; SouthExit _southExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2535 : public SceneExt { class RebreatherTank : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class TannerMask : public SceneActor { public: bool startAction(CursorType action, Event &event); }; class SouthExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _background; NamedHotspot _roof; NamedHotspot _skin1; NamedHotspot _skin2; NamedHotspot _skin3; NamedHotspot _skin4; NamedHotspot _depression; SceneActor _companion; SceneActor _rope; RebreatherTank _rebreatherTank; TannerMask _tannerMask; SouthExit _southExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2600 : public SceneExt { public: SequenceManager _sequenceManager; PaletteRotation *_rotation; Scene2600(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene2700 : public SceneExt { class Action1: public Action { public: void signal(); }; class Action2: public Action { public: void signal(); }; class Action3: public Action { public: void signal(); }; class Action4: public Action { public: void signal(); }; class SouthExit: public SceneArea { public: void process(Event &event); }; class EastExit: public SceneArea { public: void process(Event &event); }; public: SpeakerQuinn2700 _quinnSpeaker; SpeakerNej2700 _nejSpeaker; NamedHotspot _background; NamedHotspot _ghoulHome1; NamedHotspot _ghoulHome2; NamedHotspot _ghoulHome3; NamedHotspot _ghoulHome4; NamedHotspot _ghoulHome5; SceneActor _nej; SceneActor _ghoulHome6; SceneActor _ghoulHome7; SceneActor _ghoulHome8; SceneActor _ghoulHome9; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; SouthExit _southExit; EastExit _eastExit; Rect _walkRect1, _walkRect2, _walkRect3; Rect _walkRect4, _walkRect5, _walkRect6; SequenceManager _sequenceManager; int _areaMode, _moveMode, _stripNumber; Scene2700(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); }; class Scene2750 : public SceneExt { class Action1: public Action { public: void signal(); }; class Action2: public Action { public: void signal(); }; class Action3: public Action { public: void signal(); }; class Action4: public Action { public: void signal(); }; class Action5: public Action { public: void signal(); }; class Action6: public Action { public: void signal(); }; class Action7: public Action { public: void signal(); }; class WestExit: public SceneArea { public: void process(Event &event); }; class EastExit: public SceneArea { public: void process(Event &event); }; public: SpeakerQuinn2750 _quinnSpeaker; SpeakerNej2750 _nejSpeaker; NamedHotspot _background; NamedHotspot _ghoulHome1; NamedHotspot _ghoulHome2; NamedHotspot _ghoulHome3; NamedHotspot _ghoulHome4; SceneActor _nej; SceneActor _fire; SceneActor _bird1; SceneActor _folliage1; SceneActor _bird2; SceneActor _folliage2; SceneActor _folliage3; SceneActor _folliage4; SceneActor _folliage5; SceneActor _folliage6; SceneActor _folliage7; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Action5 _action5; Action6 _action6; Action7 _action7; WestExit _westExit; EastExit _eastExit; Rect _walkRect1, _walkRect2, _walkRect3; SequenceManager _sequenceManager; int _areaMode, _moveMode, _stripNumber; Scene2750(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void process(Event &event); }; class Scene2800 : public SceneExt { class Outpost : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Guard : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Action1: public Action { public: void signal(); }; class Action2: public Action { SceneObject _object2; SceneObject _object3; SceneObject _object4; public: void signal(); }; public: SpeakerQuinn2800 _quinnSpeaker; SpeakerNej2800 _nejSpeaker; SpeakerGuard2800 _guardSpeaker; NamedHotspot _background; Outpost _outpost; Guard _guard; SceneActor _nej; SceneActor _lightBar; SceneObject _bird; Action1 _action1; Action2 _action2; SequenceManager _sequenceManager; int _stripNumber; Scene2800(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene2900 : public SceneExt { /* Items */ class Scenery : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class ControlPanel : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Altimeter : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class KnobLeft : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class KnobRight : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Skip : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; /* Actions */ class Action1: public Action { public: void signal(); }; /* Miscellaneous */ class Map { private: void moveArea(Rect &r, int xAmt, int yAmt); void moveLine(int xpSrc, int ypSrc, int xpDest, int ypDest, int width); int adjustRect(Common::Rect &r1, const Common::Rect &r2); void drawBlock(const byte *data, int xp, int yp, const Rect &r1, const Rect &r2); public: int _mapWidth, _mapHeight; int _resNum; int _xV, _yV; Rect _bounds; Map(); void load(int resNum); Common::Point setPosition(const Common::Point &pos, bool initialFlag = false); void synchronize(Serializer &s); void redraw(Rect *updateRect = NULL); }; public: SceneObject _leftEdge; SceneObject _rightEdge; SceneObject _knob; SceneObject _altimeterContent; SceneObject _knobRightContent; SceneObject _knobLeftContent; Scenery _scenery; ControlPanel _controlPanel; Altimeter _altimeter; KnobLeft _knobLeft; KnobRight _knobRight; Skip _skip; Action1 _action1; Map _map; SceneText _skipText; bool _controlsActiveChanging; bool _altitudeChanging; bool _majorMinorFlag; int _altitudeMinorChange; int _altitudeMajorChange; Common::Point _balloonLocation; Common::Point _balloonScreenPos; int _newAltitude; int _xAmount; int _xComparison; int _fadeCounter; bool _paletteReloadNeeded; Scene2900(); virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); virtual void refreshBackground(int xAmount, int yAmount); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif