/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- * Scene 3100 - ARM Base Hanager * *--------------------------------------------------------------------------*/ Scene3100::Scene3100() { _field412 = 0; } void Scene3100::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); } bool Scene3100::Guard::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); Scene3100 *scene = (Scene3100 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_stripManager.start(606, scene); return true; } void Scene3100::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 1000) { if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) { loadScene(3101); R2_GLOBALS._uiElements._active = false; } else { loadScene(3100); _sceneBounds = Rect(160, 0, 480, SCREEN_HEIGHT); } } else { loadScene(3100); } // Original was doing it twice in a row. Skipped. if (R2_GLOBALS._sceneManager._previousScene == 3255) R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_guardSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 1000; R2_GLOBALS._player.postInit(); R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player.disableControl(); _actor1.postInit(); _item2.setDetails(Rect(212, 97, 320, 114), 3100, 3, -1, -1, 1, NULL); _item1.setDetails(Rect(0, 0, 480, 200), 3100, 0, -1, -1, 1, NULL); _field412 = 0; if (R2_GLOBALS._sceneManager._previousScene == 1000) { if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) { _sceneMode = 3102; _actor3.postInit(); _actor4.postInit(); _actor5.postInit(); R2_GLOBALS._sound1.play(274); _sound1.fadeSound(130); setAction(&_sequenceManager, this, 3102, &_actor1, &R2_GLOBALS._player, &_actor3, &_actor4, &_actor5, NULL); } else { _guard.postInit(); _guard.setup(3110, 5, 1); _guard.changeZoom(50); _guard.setPosition(Common::Point(10, 149)); _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); _actor4.postInit(); _actor4.setup(3103, 1, 1); _actor4.setPosition(Common::Point(278, 113)); _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); _actor4.animate(ANIM_MODE_2, NULL); _field412 = 1; _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._sound1.play(243); R2_GLOBALS._sound2.play(130); _sceneMode = 3100; setAction(&_sequenceManager, this, 3100, &R2_GLOBALS._player, &_actor1, NULL); } } else if (R2_GLOBALS._sceneManager._previousScene == 3255) { _sceneMode = 3101; _actor2.postInit(); _actor3.postInit(); _field412 = 1; setAction(&_sequenceManager, this, 3101, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); } else { _guard.postInit(); _guard.setup(3110, 5, 1); _guard.changeZoom(50); _guard.setPosition(Common::Point(10, 149)); _guard.setDetails(3100, 6, -1, -1, 2, (SceneItem *)NULL); _actor4.postInit(); _actor4.setup(3103, 1, 1); _actor4.setPosition(Common::Point(278, 113)); _actor4.setDetails(3100, 9, -1, -1, 2, (SceneItem *)NULL); _actor4.animate(ANIM_MODE_2, NULL); _actor1.postInit(); _actor1.setup(3104, 4, 1); _actor1.setPosition(Common::Point(143, 104)); _actor1.setDetails(3100, 3, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.setup(3110, 3, 1); R2_GLOBALS._player.changeZoom(50); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(160, 150)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._sound1.play(243); } R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; } void Scene3100::remove() { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); _sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3100::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 3100: R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 3101: R2_GLOBALS._sceneManager.changeScene(1000); break; case 3102: R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1000; R2_GLOBALS._sceneManager.changeScene(1000); break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } void Scene3100::dispatch() { if ((_sceneMode == 3100) && (_field412 != 0) && (R2_GLOBALS._player._position.y == 104)) { _field412 = 0; R2_GLOBALS._sound2.fadeOut2(NULL); } if ((_sceneMode == 3101) && (_field412 != 0) && (R2_GLOBALS._player._position.y < 104)) { _field412 = 0; _sound1.fadeSound(130); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3125 - Ghouls dormitory * *--------------------------------------------------------------------------*/ Scene3125::Scene3125() { _field412 = 0; } void Scene3125::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field412); } bool Scene3125::Background::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_useLineNum != -1) SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; case CURSOR_LOOK: if (_lookLineNum != -1) SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; case CURSOR_TALK: if (_talkLineNum != -1) SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; default: return scene->display(action, event); break; } return true; } bool Scene3125::Table::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3125; scene->setAction(&scene->_sequenceManager1, scene, 3125, &R2_GLOBALS._player, NULL); break; case CURSOR_LOOK: SceneItem::display(3125, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; case CURSOR_TALK: SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; default: return SceneHotspot::startAction(action, event); break; } return true; } bool Scene3125::Computer::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_ghoul4.postInit(); scene->_sceneMode = 3126; scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door, &scene->_ghoul4, NULL); break; case CURSOR_LOOK: SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; case CURSOR_TALK: SceneItem::display(3125, 13, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); break; default: return SceneHotspot::startAction(action, event); break; } return true; } bool Scene3125::Door::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3176; scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); return true; } void Scene3125::postInit(SceneObjectList *OwnerList) { loadScene(3125); SceneExt::postInit(); _field412 = 0; _door.postInit(); _door.setup(3175, 1, 1); _door.setPosition(Common::Point(35, 72)); _door.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL); _ghoul1.postInit(); _ghoul1.setup(3126, 4, 1); _ghoul1.setPosition(Common::Point(71, 110)); _ghoul1._numFrames = 20; _ghoul2.postInit(); _ghoul2.setup(3126, 1, 1); _ghoul2.setPosition(Common::Point(215, 62)); _ghoul2.fixPriority(71); _ghoul3.postInit(); _ghoul3.setup(3126, 1, 1); _ghoul3.setPosition(Common::Point(171, 160)); _ghoul3.fixPriority(201); _computer.setDetails(12, 3125, 9, 13, -1); _table.setDetails(11, 3125, 15, 13, -1); _background.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); R2_GLOBALS._sound1.play(262); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { _sceneMode = 3175; setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(89, 76)); R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[3] = 3125; } void Scene3125::signal() { switch (_sceneMode) { case 3125: SceneItem::display(3125, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); _sceneMode = 3127; setAction(&_sequenceManager1, this, 3127, &R2_GLOBALS._player, NULL); break; case 3126: R2_GLOBALS.setFlag(79); // No break on purpose case 3176: R2_GLOBALS._sceneManager.changeScene(3250); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene3125::dispatch() { if ((_sceneMode == 3126) && (_ghoul1._frame == 2) && (_field412 == 0)) { _field412 = 1; R2_GLOBALS._sound1.play(265); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3150 - Jail * *--------------------------------------------------------------------------*/ bool Scene3150::LightFixture::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) return SceneHotspot::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3154; scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); return true; case R2_SUPERCONDUCTOR_WIRE: if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) { R2_GLOBALS._player.disableControl(); scene->_bulbOrWire.postInit(); scene->_bulbOrWire._effect = 3; scene->_bulbOrWire._shade = 5; scene->_sceneMode = 3155; scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } return true; default: return SceneHotspot::startAction(action, event); break; } } bool Scene3150::Toilet::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_PILLOW: R2_GLOBALS._player.disableControl(); scene->_water.postInit(); scene->_water._effect = 6; scene->_water._shade = 3; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3158; scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) { scene->_foodTray.postInit(); scene->_foodTray._effect = 6; scene->_foodTray._shade = 3; scene->_foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3159; scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_foodTray, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } return true; default: return SceneHotspot::startAction(action, event); break; } } bool Scene3150::Water::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (R2_GLOBALS.getFlag(75)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3151; scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: return false; default: return SceneActor::startAction(action, event); break; } } bool Scene3150::FoodTray::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77))) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3157; scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_foodTray, NULL); return true; } bool Scene3150::Actor6::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(77)) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(76)) { scene->_sceneMode = 3152; scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 3153; scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); } } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3152; scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } return true; } else { return SceneActor::startAction(action, event); } } bool Scene3150::AirVent::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3160; scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_airVent, NULL); return true; } return SceneActor::startAction(action, event); } void Scene3150::DoorExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 11; Common::Point pt(-20, 180); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3150::VentExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 12; scene->setAction(&scene->_sequenceManager, scene, 3163, &R2_GLOBALS._player, NULL); } void Scene3150::postInit(SceneObjectList *OwnerList) { loadScene(3150); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; R2_GLOBALS._player._oldCharacterScene[3] = 0; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } SceneExt::postInit(); if (R2_GLOBALS.getFlag(78)) { _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); _doorExit.setDest(Common::Point(70, 125)); } if (R2_GLOBALS.getFlag(80)) { _ventExit.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); _ventExit.setDest(Common::Point(241, 106)); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); _doorBars.postInit(); _doorBars.setPosition(Common::Point(64, 139)); if (R2_GLOBALS.getFlag(78)) { _doorBars.setup(3151, 1, 5); _doorBars.fixPriority(125); } else { _doorBars.setup(3151, 1, 1); _doorBars.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(78)) { _guard.postInit(); _guard.setup(3154, 1, 16); _guard.setPosition(Common::Point(104, 129)); _guard._effect = 6; _guard._shade = 3; _guard.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); } _airVent.postInit(); _airVent.setup(3154, 5, 1); if (R2_GLOBALS.getFlag(80)) _airVent.setPosition(Common::Point(264, 108)); else _airVent.setPosition(Common::Point(264, 58)); _airVent.fixPriority(50); _airVent.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) { _water.postInit(); if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(76)) { R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); _water.setup(3152, 4, 10); _water.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); } else { _water.setup(3152, 7, 4); _water.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); } _water.fixPriority(110); _water.setPosition(Common::Point(83, 88)); _water._effect = 6; _water._shade = 3; } else { _water.setup(3152, 7, 3); _water.setPosition(Common::Point(143, 70)); _water.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); } } if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) { _bulbOrWire.postInit(); _bulbOrWire.setup(3152, 7, 1); _bulbOrWire.setPosition(Common::Point(73, 83)); } if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { _bulbOrWire.postInit(); _bulbOrWire.setup(3152, 7, 3); _bulbOrWire.setPosition(Common::Point(70, 55)); _bulbOrWire.fixPriority(111); _bulbOrWire._effect = 6; _bulbOrWire._shade = 5; } if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) { _foodTray.postInit(); if (R2_GLOBALS.getFlag(77)) { _foodTray.setup(3152, 7, 8); _foodTray.setPosition(Common::Point(82, 92)); _foodTray.fixPriority(111); _foodTray._effect = 6; _foodTray._shade = 3; } else { _foodTray.setup(3152, 7, 7); _foodTray.setPosition(Common::Point(155, 79)); } _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); } _toiletFlush.postInit(); _toiletFlush.setup(3152, 7, 6); _toiletFlush.setPosition(Common::Point(98, 73)); _toiletFlush.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); _bed.setDetails(12, 3150, 10, -1, 12); _lightFixture2.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); _bars.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); _lightFixture.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); _toilet.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); _background.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 0: _sceneMode = 3150; _guard.postInit(); _guard._effect = 6; _guard._shade = 5; setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_guard, &_doorBars, NULL); break; case 1200: _sceneMode = 3162; setAction(&_sequenceManager, this, 3162, &R2_GLOBALS._player, NULL); break; case 3275: { _sceneMode = 10; R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(-20, 180)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); Common::Point pt(80, 125); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); break; } default: if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) { ++R2_GLOBALS._v56AA0; _sceneMode = 3156; _guard.postInit(); _guard._effect = 6; _guard._shade = 3; _doorBars.postInit(); _foodTray.postInit(); _foodTray._effect = 6; _foodTray._shade = 3; setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL); } else { if (R2_GLOBALS._v56AA0 != 2) ++R2_GLOBALS._v56AA0; R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(155, 120)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } } R2_GLOBALS._player._oldCharacterScene[3] = 3150; } void Scene3150::signal() { switch (_sceneMode) { case 11: R2_GLOBALS._sceneManager.changeScene(3275); break; case 12: R2_GLOBALS._sceneManager.changeScene(1200); break; case 3151: _guard.remove(); R2_INVENTORY.setObjectScene(R2_PILLOW, 3); R2_GLOBALS._player.enableControl(); break; case 3153: R2_GLOBALS.setFlag(76); _water.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); _guard.postInit(); _guard.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); _sceneMode = 3161; setAction(&_sequenceManager, this, 3161, &_guard, &_doorBars, NULL); break; case 3154: _bulbOrWire.remove(); R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3); R2_GLOBALS._player.enableControl(); break; case 3155: R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3150); R2_GLOBALS._player.enableControl(); break; case 3156: _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3157: _foodTray.remove(); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3); R2_GLOBALS._player.enableControl(); break; case 3158: R2_GLOBALS.setFlag(75); R2_INVENTORY.setObjectScene(R2_PILLOW, 3150); _water.fixPriority(110); _water.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.enableControl(); break; case 3159: R2_GLOBALS.setFlag(77); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3160: R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3150); R2_GLOBALS.setFlag(80); R2_GLOBALS._sceneManager.changeScene(1200); break; case 3161: R2_GLOBALS._sceneItems.remove(&_doorBars); _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); _doorExit.setDest(Common::Point(70, 125)); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(4); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS.setFlag(78); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene3150::dispatch() { if (_foodTray._position.x == 155) { _foodTray._effect = 0; _foodTray._shade = 0; } if (_guard._visage == 3154) { _guard._effect = 0; _guard._shade = 0; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3175 - Autopsy room * *--------------------------------------------------------------------------*/ bool Scene3175::Item1::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_useLineNum != -1) { SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; default: break; } return scene->display(action, event); } bool Scene3175::Corpse::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_useLineNum != -1) { SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; default: break; } return scene->display(action, event); } bool Scene3175::Door::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3176; scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); return true; break; case CURSOR_LOOK: SceneItem::display(3175, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; break; case CURSOR_TALK: SceneItem::display(3175, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; break; default: return SceneActor::startAction(action, event); break; } } void Scene3175::postInit(SceneObjectList *OwnerList) { loadScene(3175); SceneExt::postInit(); _door.postInit(); _door.setup(3175, 1, 1); _door.setPosition(Common::Point(35, 72)); _door.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); _actor2.postInit(); _actor2.setup(3175, 2, 1); _actor2.setPosition(Common::Point(87, 148)); _corpse.postInit(); _corpse.setup(3175, 3, 1); _corpse.setPosition(Common::Point(199, 117)); _corpse.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); _item2.setDetails(12, 3175, 3, 1, 5); _item3.setDetails(11, 3175, 6, 7, 8); _background.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(126, 77)); R2_GLOBALS._player.enableControl(); } else { _sceneMode = 3175; setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL); } R2_GLOBALS._player._oldCharacterScene[3] = 3175; } void Scene3175::signal() { if (_sceneMode == 3176) R2_GLOBALS._sceneManager.changeScene(3250); else R2_GLOBALS._player.enableControl(); } /*-------------------------------------------------------------------------- * Scene 3200 - Cutscene : Guards - Discussion * *--------------------------------------------------------------------------*/ void Scene3200::postInit(SceneObjectList *OwnerList) { loadScene(3200); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_rockoSpeaker); _stripManager.addSpeaker(&_jockoSpeaker); _stripManager.addSpeaker(&_sockoSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor3.postInit(); _actor2.postInit(); setAction(&_sequenceManager, this, 3200 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); } void Scene3200::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3210 - Cutscene : Captain and Private - Discussion * *--------------------------------------------------------------------------*/ void Scene3210::postInit(SceneObjectList *OwnerList) { loadScene(3210); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_privateSpeaker); _stripManager.addSpeaker(&_captainSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor2.postInit(); setAction(&_sequenceManager, this, 3210 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); } void Scene3210::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3220 - Cutscene : Guards in cargo zone * *--------------------------------------------------------------------------*/ void Scene3220::postInit(SceneObjectList *OwnerList) { loadScene(3220); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_rockoSpeaker); _stripManager.addSpeaker(&_jockoSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor2.postInit(); setAction(&_sequenceManager, this, 3220 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); } void Scene3220::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3230 - Cutscene : Guards on duty * *--------------------------------------------------------------------------*/ void Scene3230::postInit(SceneObjectList *OwnerList) { loadScene(3230); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_rockoSpeaker); _stripManager.addSpeaker(&_jockoSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor2.postInit(); _actor3.postInit(); setAction(&_sequenceManager, this, 3230 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, &_actor3, NULL); } void Scene3230::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3240 - Cutscene : Teal monolog * *--------------------------------------------------------------------------*/ void Scene3240::postInit(SceneObjectList *OwnerList) { loadScene(3240); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor2.postInit(); setAction(&_sequenceManager, this, 3240 + R2_GLOBALS._randomSource.getRandomNumber(1), &_actor1, &_actor2, NULL); } void Scene3240::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3245 - Cutscene : Discussions with Dr. Tomko * *--------------------------------------------------------------------------*/ void Scene3245::postInit(SceneObjectList *OwnerList) { loadScene(3245); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.addSpeaker(&_ralfSpeaker); _stripManager.addSpeaker(&_tomkoSpeaker); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor2.postInit(); if (R2_GLOBALS._scientistConvIndex < 4) ++R2_GLOBALS._scientistConvIndex; if (R2_GLOBALS._scientistConvIndex >= 4) { SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); signal(); } else { setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex, &_actor1, &_actor2, NULL); } } void Scene3245::signal() { R2_GLOBALS._sceneManager.changeScene(1200); } /*-------------------------------------------------------------------------- * Scene 3250 - Room with large stasis field negator * *--------------------------------------------------------------------------*/ bool Scene3250::Item::startAction(CursorType action, Event &event) { Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: if (_useLineNum != -1) { SceneItem::display(_resNum, _useLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_LOOK: if (_lookLineNum != -1) { SceneItem::display(_resNum, _lookLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; case CURSOR_TALK: if (_talkLineNum != -1) { SceneItem::display(_resNum, _talkLineNum, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); return true; } break; default: break; } return scene->display(action, event); } bool Scene3250::Door::startAction(CursorType action, Event &event) { Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); switch(_position.x) { case 25: scene->_sceneMode = 3262; scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_leftDoor, NULL); break; case 259: scene->_sceneMode = 3260; scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_topDoor, NULL); break; case 302: scene->_sceneMode = 3261; scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_rightDoor, NULL); break; default: break; } return true; } void Scene3250::postInit(SceneObjectList *OwnerList) { loadScene(3250); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._player._oldCharacterScene[3] = 1200; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } SceneExt::postInit(); _leftDoor.postInit(); _leftDoor.setup(3250, 6, 1); _leftDoor.setPosition(Common::Point(25, 148)); _leftDoor.fixPriority(10); _leftDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); _topDoor.postInit(); _topDoor.setup(3250, 4, 1); _topDoor.setPosition(Common::Point(259, 126)); _topDoor.fixPriority(10); _topDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); _rightDoor.postInit(); _rightDoor.setup(3250, 5, 1); _rightDoor.setPosition(Common::Point(302, 138)); _rightDoor.fixPriority(10); _rightDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); _floodLights.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL); _tnuctipunShip.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL); _negator.setDetails(12, 3250, 3, 1, 2); _background.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); switch (R2_GLOBALS._player._oldCharacterScene[3]) { case 1200: _sceneMode = 3250; _actor4.postInit(); R2_GLOBALS._player._effect = 0; setAction(&_sequenceManager, this, 3250, &R2_GLOBALS._player, &_actor4, NULL); break; case 3125: if (R2_GLOBALS.getFlag(79)) { _sceneMode = 3254; _ghoul1.postInit(); _ghoul1._effect = 1; _ghoul2.postInit(); _ghoul2._effect = 1; _ghoul3.postInit(); _ghoul3._effect = 1; setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor, &_ghoul1, &_ghoul2, &_ghoul3, &_leftDoor, NULL); } else { _sceneMode = 3252; setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_rightDoor, NULL); } break; case 3175: _sceneMode = 3251; setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_topDoor, NULL); break; case 3255: _sceneMode = 3253; setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_leftDoor, NULL); break; default: R2_GLOBALS._player.setup(31, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(185, 150)); R2_GLOBALS._player.enableControl(); break; } R2_GLOBALS._player._oldCharacterScene[3] = 3250; } void Scene3250::signal() { switch(_sceneMode) { case 3250: R2_GLOBALS._player._effect = 1; R2_GLOBALS._player.enableControl(); break; case 3254: //No break on purpose case 3262: R2_GLOBALS._sceneManager.changeScene(3255); break; case 3260: R2_GLOBALS._sceneManager.changeScene(3175); break; case 3261: R2_GLOBALS._sceneManager.changeScene(3125); break; default: R2_GLOBALS._player.enableControl(); break; } } void Scene3250::dispatch() { if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) { R2_GLOBALS._player._effect = 6; R2_GLOBALS._player._shade = 6; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3255 - Guard Post * *--------------------------------------------------------------------------*/ void Scene3255::postInit(SceneObjectList *OwnerList) { loadScene(3255); SceneExt::postInit(); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS.setFlag(79); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(79)) { R2_GLOBALS._sound1.play(267); R2_GLOBALS._sound2.play(268); _sceneMode = 3257; _actor3.postInit(); _quinn.postInit(); _quinn._effect = 1; setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_actor3, NULL); } else { _teal.postInit(); _teal.setup(303, 1, 1); _teal.setPosition(Common::Point(208, 128)); _guard.postInit(); _guard.setup(3107, 3, 1); _guard.setPosition(Common::Point(230, 127)); _sceneMode = 3255; setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL); } R2_GLOBALS._player._oldCharacterScene[3] = 3255; } void Scene3255::signal() { switch (_sceneMode) { case 10: _sceneMode = 3258; _ghoul1.postInit(); _ghoul2.postInit(); _ghoul3.postInit(); setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn, &_actor3, &_ghoul1, &_ghoul2, &_ghoul3, NULL); break; case 3256: R2_GLOBALS._sceneManager.changeScene(3250); break; case 3257: _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(607, this); break; case 3258: R2_GLOBALS._sceneManager.changeScene(3100); break; default: SceneItem::display(3255, 0, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); _sceneMode = 3256; setAction(&_sequenceManager, this, 3256, &R2_GLOBALS._player, NULL); } } void Scene3255::dispatch() { if (R2_GLOBALS.getFlag(79)) { if (_ghoul1._position.y >= 95) { if (_ghoul1._position.y <= 110) _ghoul1._shade = 6 - (_ghoul1._position.y - 95) / 3; else _ghoul1._effect = 1; } else { _ghoul1._effect = 6; _ghoul1._shade = 6; } if (_ghoul2._position.y >= 95) { if (_ghoul2._position.y <= 110) _ghoul2._shade = 6 - (_ghoul2._position.y - 95) / 3; else _ghoul2._effect = 1; } else { _ghoul2._effect = 6; _ghoul2._shade = 6; } if (_ghoul3._position.y >= 95) { if (_ghoul3._position.y <= 110) _ghoul3._shade = 6 - (_ghoul3._position.y - 95) / 3; else _ghoul3._effect = 1; } else { _ghoul3._effect = 6; _ghoul3._shade = 6; } } if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) { R2_GLOBALS._player._effect = 6; _quinn._effect = 6; } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3260 - Computer room * *--------------------------------------------------------------------------*/ bool Scene3260::Door::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3271; scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_door, NULL); return true; } bool Scene3260::Toolbox::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3272; scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_toolbox, NULL); return true; } void Scene3260::Action1::signal() { SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler; fmtObj->setFrame(R2_GLOBALS._randomSource.getRandomNumber(6)); setDelay(120 + R2_GLOBALS._randomSource.getRandomNumber(179)); } void Scene3260::postInit(SceneObjectList *OwnerList) { loadScene(3260); R2_GLOBALS._player._characterIndex = R2_MIRANDA; SceneExt::postInit(); R2_GLOBALS._sound1.play(285); _door.postInit(); _door.setup(3260, 6, 1); _door.setPosition(Common::Point(40, 106)); _door.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) { _toolbox.postInit(); _toolbox.setup(3260, 7, 1); _toolbox.setPosition(Common::Point(202, 66)); _toolbox.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); } _sceeen1.postInit(); _sceeen1.setup(3260, 1, 1); _sceeen1.setPosition(Common::Point(93, 73)); _sceeen1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _sceeen1.setAction(&_action1, &_sceeen1); _screen2.postInit(); _screen2.setup(3260, 2, 1); _screen2.setPosition(Common::Point(142, 63)); _screen2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _screen2.setAction(&_action2, &_screen2); _screen3.postInit(); _screen3.setup(3260, 2, 1); _screen3.setPosition(Common::Point(166, 54)); _screen3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _screen3.setAction(&_action3, &_screen3); _screen4.postInit(); _screen4.setup(3260, 2, 1); _screen4.setPosition(Common::Point(190, 46)); _screen4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _screen4.setAction(&_action4, &_screen4); _screen5.postInit(); _screen5.setup(3260, 2, 1); _screen5.setPosition(Common::Point(142, 39)); _screen5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _screen5.setAction(&_action5, &_screen5); _screen6.postInit(); _screen6.setup(3260, 2, 1); _screen6.setPosition(Common::Point(166, 30)); _screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _screen6.setAction(&_action6, &_screen6); _actor7.postInit(); _actor7.setup(3260, 2, 1); _actor7.setPosition(Common::Point(190, 22)); _actor7.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _actor7.setAction(&_action7, &_actor7); _actor8.postInit(); _actor8.setup(3260, 2, 1); _actor8.setPosition(Common::Point(142, 14)); _actor8.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _actor8.setAction(&_action8, &_actor8); _actor9.postInit(); _actor9.setup(3260, 2, 1); _actor9.setPosition(Common::Point(166, 6)); _actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _actor9.setAction(&_action9, &_actor9); _securityConsole.postInit(); _securityConsole.setup(3260, 3, 1); _securityConsole.setPosition(Common::Point(265, 163)); _securityConsole.fixPriority(180); _securityConsole._numFrames = 10; _securityConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); _securityConsole.animate(ANIM_MODE_2, NULL); _computerConsole.postInit(); _computerConsole.setup(3260, 4, 1); _computerConsole.setPosition(Common::Point(127, 108)); _computerConsole.fixPriority(120); _computerConsole.setAction(&_action11, &_computerConsole); _computerConsole._numFrames = 15; _computerConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); _computerConsole.animate(ANIM_MODE_2, NULL); _lightingConsole.postInit(); _lightingConsole.setup(3260, 5, 1); _lightingConsole.setPosition(Common::Point(274, 65)); _lightingConsole.setAction(&_action12, &_lightingConsole); _lightingConsole._numFrames = 5; _lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); _lightingConsole.animate(ANIM_MODE_2, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { _sceneMode = 3270; setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(53, 113)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[3] = 3260; } void Scene3260::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3260::signal() { switch (_sceneMode) { case 3271: R2_GLOBALS._sceneManager.changeScene(3275); break; case 3272: _sceneMode = 3273; R2_GLOBALS._events.setCursor(CURSOR_WALK); SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_toolbox, NULL); break; case 3273: _screen4.remove(); R2_GLOBALS._player.enableControl(); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 3275 - Hall * *--------------------------------------------------------------------------*/ bool Scene3275::Door::startAction(CursorType action, Event &event) { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3275; scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_door, NULL); return true; } void Scene3275::CellExit::changeScene() { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 0; g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; Common::Point pt(418, 118); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3275::postInit(SceneObjectList *OwnerList) { loadScene(3275); if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._sceneManager._previousScene = 3260; if (R2_GLOBALS._sceneManager._previousScene == 3150) _sceneBounds = Rect(160, 0, 480, 200); SceneExt::postInit(); _cellExit.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); _cellExit.setDest(Common::Point(418, 128)); _actor1.postInit(); _actor1.setup(3275, 1, 7); _actor1.setPosition(Common::Point(419, 119)); _door.postInit(); _door.setup(3275, 2, 1); _door.setPosition(Common::Point(56, 118)); _door.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); _emptyCell1.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); _emptyCell2.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); _securityBeams1.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); _securityBeams2.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); _background.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) { _sceneMode = 11; R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(418, 118)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); Common::Point pt(418, 128); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { _sceneMode = 3276; setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(245, 135)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[3] = 3275; } void Scene3275::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._sceneManager.changeScene(3150); break; case 3275: R2_GLOBALS._sceneManager.changeScene(3260); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 3350 - Cutscene - Ship landing * *--------------------------------------------------------------------------*/ void Scene3350::postInit(SceneObjectList *OwnerList) { loadScene(3350); SceneExt::postInit(); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._sound2.play(310); _rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1); _rotation->setDelay(3); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); _actor1.postInit(); _actor1.hide(); _actor2.postInit(); _actor2.hide(); _actor3.postInit(); _actor3.hide(); _actor4.postInit(); _actor4.hide(); _actor9.postInit(); _actor9.hide(); _actor8.postInit(); _actor8.hide(); _actor5.postInit(); _actor5.hide(); _actor6.postInit(); _actor6.hide(); _actor7.postInit(); _actor7.hide(); _sceneMode = 3350; setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL); } void Scene3350::remove() { R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); } void Scene3350::signal() { switch (_sceneMode) { case 3350: _sceneMode = 3351; setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL); break; case 3351: _sceneMode = 3352; setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); case 3352: R2_GLOBALS._sceneManager.changeScene(3395); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 3375 - Circular Walkway * *--------------------------------------------------------------------------*/ void Scene3375::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field1488); s.syncAsSint16LE(_field1492); for (int i = 0; i < 4; ++i) s.syncAsSint16LE(_sceneAreas[i]); } void Scene3375::enterArea(int sceneMode) { switch (sceneMode) { case 3379: R2_GLOBALS._player.setPosition(Common::Point(0, 155)); _companion1.setPosition(Common::Point(-20, 163)); _companion2.setPosition(Common::Point(-5, 150)); _webbster.setPosition(Common::Point(-20, 152)); break; case 3380: ++R2_GLOBALS._walkwaySceneNumber; if (R2_GLOBALS._walkwaySceneNumber >= 4) R2_GLOBALS._walkwaySceneNumber = 0; loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.setPosition(Common::Point(148, 230)); _companion1.setPosition(Common::Point(191, 274)); _companion1._effect = 1; _companion2.setPosition(Common::Point(124, 255)); _companion2._effect = 1; _webbster.setPosition(Common::Point(155, 245)); _webbster._effect = 1; break; case 3381: --R2_GLOBALS._walkwaySceneNumber; if (R2_GLOBALS._walkwaySceneNumber < 0) R2_GLOBALS._walkwaySceneNumber = 3; loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(201, 131)); _companion1.setPosition(Common::Point(231, 127)); _companion1._effect = 1; _companion2.setPosition(Common::Point(231, 127)); _companion2._effect = 1; _webbster.setPosition(Common::Point(231, 127)); _webbster._effect = 1; break; default: R2_GLOBALS._player.setPosition(Common::Point(192, 155)); _companion1.setPosition(Common::Point(138, 134)); _companion2.setPosition(Common::Point(110, 139)); _webbster.setPosition(Common::Point(125, 142)); break; } if (R2_GLOBALS._walkwaySceneNumber == 2) { R2_GLOBALS._sceneItems.remove(&_door); for (int i = 0; i <= 12; i++) R2_GLOBALS._sceneItems.remove(&_itemArray[i]); R2_GLOBALS._sceneItems.remove(&_background); _door.show(); _door.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); for (int i = 0; i <= 12; i++) _itemArray[i].setDetails(3375, 3, -1, -1); _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); } else { _door.hide(); R2_GLOBALS._sceneItems.remove(&_door); } if (_sceneMode == 0) signal(); else setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } bool Scene3375::Companion2::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); return true; } bool Scene3375::Companion1::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); return true; } bool Scene3375::Webbster::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); return true; } bool Scene3375::Door::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { R2_GLOBALS._walkRegions.enableRegion(1); R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } R2_GLOBALS._walkRegions.enableRegion(6); R2_GLOBALS._walkRegions.enableRegion(7); R2_GLOBALS._walkRegions.enableRegion(8); R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3375; scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL); return true; } void Scene3375::LeftExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3376; if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { R2_GLOBALS._walkRegions.enableRegion(1); R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } if (scene->_companion1._position.y != 163) { R2_GLOBALS._player.setStrip2(-1); scene->_companion1.setStrip2(-1); scene->_companion2.setStrip2(-1); scene->_webbster.setStrip2(-1); scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } else { R2_GLOBALS._player.setStrip2(2); scene->_companion1.setStrip2(2); scene->_companion2.setStrip2(2); scene->_webbster.setStrip2(2); R2_GLOBALS._sound2.play(314); Common::Point pt(50, 150); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } } void Scene3375::DownExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player._effect = 6; R2_GLOBALS._player._shade = 4; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3377; scene->_field1488 = 3381; if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { R2_GLOBALS._walkRegions.enableRegion(1); R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } void Scene3375::RightExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player._effect = 6; R2_GLOBALS._player._shade = 4; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3378; scene->_field1488 = 3380; if (R2_GLOBALS._walkwaySceneNumber != 0) { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); } else { R2_GLOBALS._walkRegions.enableRegion(1); R2_GLOBALS._walkRegions.enableRegion(3); R2_GLOBALS._walkRegions.enableRegion(4); } scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } Scene3375::Scene3375() { _field1488 = _field1492 = 0; _sceneAreas[0] = 3376; _sceneAreas[1] = 3377; _sceneAreas[2] = 3375; _sceneAreas[3] = 3378; } void Scene3375::postInit(SceneObjectList *OwnerList) { loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); SceneExt::postInit(); R2_GLOBALS._sound1.play(313); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); R2_GLOBALS._player._characterScene[R2_QUINN] = 3375; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3375; setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._player._characterIndex) { case R2_SEEKER: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(20, 1, 1); else R2_GLOBALS._player.setup(20, 3, 1); break; case R2_MIRANDA: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(30, 1, 1); else R2_GLOBALS._player.setup(30, 3, 1); break; default: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(10, 1, 1); else R2_GLOBALS._player.setup(10, 3, 1); break; } R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { _companion1._moveRate = 7; _companion1._moveDiff = Common::Point(5, 3); } _companion1.changeZoom(-1); _companion1._effect = 1; int tmpStrip, tmpVisage; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 4; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) tmpVisage = 10; else tmpVisage = 20; _companion1.setup(tmpVisage, tmpStrip, 1); _companion1.animate(ANIM_MODE_1, NULL); _companion2.postInit(); _companion2._moveDiff = Common::Point(3, 2); _companion2.changeZoom(-1); _companion2._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 8; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) tmpVisage = 10; else tmpVisage = 30; _companion2.setup(tmpVisage, tmpStrip, 1); _companion2.animate(ANIM_MODE_1, NULL); _webbster.postInit(); _webbster._moveRate = 7; _webbster._moveDiff = Common::Point(5, 3); _webbster.changeZoom(-1); _webbster._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 4; _webbster.setup(40, tmpStrip, 1); _webbster.animate(ANIM_MODE_1, NULL); _companion2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); _webbster.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); _companion1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); _door.postInit(); _door.setup(3375, 1, 1); _door.setPosition(Common::Point(254, 166)); _door.fixPriority(140); _door.hide(); _leftExit.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); _leftExit.setDest(Common::Point(65, 155)); _downExit.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); _downExit.setDest(Common::Point(158, 151)); _rightExit.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); _rightExit.setDest(Common::Point(201, 131)); for (int i = 0; i <= 12; ++i) _itemArray[i].setDetails(i, 3375, 3, -1, -1); _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) _sceneMode = 3379; else _sceneMode = 0; enterArea(_sceneMode); } void Scene3375::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3375::signalCase3379() { switch (R2_GLOBALS._walkwaySceneNumber) { case 0: _leftExit._enabled = true; if (R2_GLOBALS._sceneManager._previousScene == 3385) { // WORKAROUND: The original disables the left entry region here for // some reason. But there's also some walk issue even I leave it enabled. // Instead, for now, add an extra walk into the properly enabled regions _sceneMode = 1; ADD_MOVER(R2_GLOBALS._player, 70, R2_GLOBALS._player._position.y); R2_GLOBALS._sceneManager._previousScene = 3375; R2_GLOBALS._player._effect = 1; _companion1._effect = 1; _companion2._effect = 1; _webbster._effect = 1; return; //R2_GLOBALS._walkRegions.disableRegion(1); } else { R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(4); } R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); break; case 2: _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._walkRegions.disableRegion(9); break; default: _leftExit._enabled = false; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); R2_GLOBALS._walkRegions.disableRegion(5); R2_GLOBALS._walkRegions.disableRegion(6); break; } R2_GLOBALS._sceneManager._previousScene = 3375; R2_GLOBALS._player._effect = 1; _companion1._effect = 1; _companion2._effect = 1; _webbster._effect = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); } void Scene3375::signal() { switch (_sceneMode) { case 1: R2_GLOBALS._player.enableControl(); break; case 3375: R2_GLOBALS._sceneManager.changeScene(3400); break; case 3376: R2_GLOBALS._sceneManager.changeScene(3385); break; case 3377: // No break on purpose case 3378: _sceneMode = _field1488; _field1488 = 0; _companion1._effect = 6; _companion1._shade = 4; _companion2._effect = 6; _companion2._shade = 4; _webbster._effect = 6; _webbster._shade = 4; enterArea(_sceneMode); break; case 3379: signalCase3379(); break; case 9999: if (_companion1._position.y == 163) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.enableControl(CURSOR_TALK); default: _companion1.setPriority(130); _companion2.setPriority(132); _webbster.setPriority(134); signalCase3379(); break; } } void Scene3375::dispatch() { if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1)) R2_GLOBALS._player._effect = 6; else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) R2_GLOBALS._player._effect = 1; if ((_companion1._position.y >= 168) && (_companion1._effect == 1)) _companion1._effect = 6; else if ((_companion1._position.y < 168) && (_companion1._effect == 6)) _companion1._effect = 1; if ((_companion2._position.y >= 168) && (_companion2._effect == 1)) _companion2._effect = 6; else if ((_companion2._position.y < 168) && (_companion2._effect == 6)) _companion2._effect = 1; if ((_webbster._position.y >= 168) && (_webbster._effect == 1)) _webbster._effect = 6; else if ((_webbster._position.y < 168) && (_webbster._effect == 6)) _webbster._effect = 1; Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3385 - Corridor * *--------------------------------------------------------------------------*/ Scene3385::Scene3385() { _field11B2 = 0; } void Scene3385::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field11B2); } bool Scene3385::Companion1::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); return true; } bool Scene3385::Companion2::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); return true; } bool Scene3385::Webbster::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); return true; } bool Scene3385::Door::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(CURSOR_ARROW); if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3386; scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL); return true; } void Scene3385::Exit1::changeScene() { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3387; if (R2_GLOBALS._sceneManager._previousScene == 3375) scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); else scene->signal(); } void Scene3385::Action1::signal() { int v = _actionIndex; ++_actionIndex; if (v == 0) setDelay(1); else if (v == 1) R2_GLOBALS._sound2.play(314); } void Scene3385::postInit(SceneObjectList *OwnerList) { loadScene(3385); SceneExt::postInit(); R2_GLOBALS._sound1.play(313); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); R2_GLOBALS._player._characterScene[R2_QUINN] = 3385; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385; R2_GLOBALS._player._characterScene[3] = 3385; if (R2_GLOBALS._sceneManager._previousScene == 3375) _field11B2 = 3; else _field11B2 = 4; setZoomPercents(102, 40, 200, 160); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setup(20, _field11B2, 1); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setup(30, _field11B2, 1); else R2_GLOBALS._player.setup(10, _field11B2, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { _companion1._moveRate = 7; _companion1._moveDiff = Common::Point(5, 3); } _companion1.changeZoom(-1); _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == 2) _companion1.setup(10, _field11B2, 1); else _companion1.setup(20, _field11B2, 1); _companion1.animate(ANIM_MODE_1, NULL); _companion1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); _companion2.postInit(); _companion2._moveDiff = Common::Point(3, 2); _companion2.changeZoom(-1); _companion2._effect = 1; if (R2_GLOBALS._player._characterIndex == 3) _companion2.setup(10, _field11B2, 1); else _companion2.setup(30, _field11B2, 1); _companion2.animate(ANIM_MODE_1, NULL); _companion2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); _webbster.postInit(); _webbster._moveDiff = Common::Point(3, 2); _webbster.changeZoom(-1); _webbster._effect = 1; _webbster.setup(40, _field11B2, 1); _webbster.animate(ANIM_MODE_1, NULL); _webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); _exit1.setDest(Common::Point(158, 151)); _door.postInit(); _door.setPosition(Common::Point(160, 100)); _door.fixPriority(90); _door.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3375) { R2_GLOBALS._player.setPosition(Common::Point(158, 102)); _companion1.setPosition(Common::Point(164, 100)); _companion1.fixPriority(98); _companion2.setPosition(Common::Point(150, 100)); _companion2.fixPriority(97); _webbster.setPosition(Common::Point(158, 100)); _webbster.fixPriority(96); _sceneMode = 3384; _door.setup(3385, 1, 6); _door.animate(ANIM_MODE_6, this); setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 230)); _companion1.setPosition(Common::Point(191, 270)); _companion2.setPosition(Common::Point(124, 255)); _webbster.setPosition(Common::Point(155, 245)); _door.setup(3385, 1, 1); _sceneMode = 3385; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } _background.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); R2_GLOBALS._walkwaySceneNumber = 0; } void Scene3385::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3385::signal() { switch (_sceneMode) { case 3386: R2_GLOBALS._sceneManager.changeScene(3375); break; case 3387: R2_GLOBALS._sceneManager.changeScene(3395); break; case 9999: if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._player.setStrip(3); else R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.enableControl(CURSOR_TALK); break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } /*-------------------------------------------------------------------------- * Scene 3395 - Walkway * *--------------------------------------------------------------------------*/ Scene3395::Scene3395() { _field142E = 0; } void Scene3395::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field142E); } bool Scene3395::Companion1::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 2) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); return true; } bool Scene3395::Companion2::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; if (R2_GLOBALS._player._characterIndex == 3) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); return true; } bool Scene3395::Webbster::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; scene->_stripManager.start(3303, scene); return true; } bool Scene3395::Door::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(CURSOR_ARROW); if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3396; scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL); return true; } void Scene3395::Action1::signal() { int v = _actionIndex; ++_actionIndex; if (v == 0) setDelay(2); else if (v == 1) R2_GLOBALS._sound2.play(314); } void Scene3395::postInit(SceneObjectList *OwnerList) { loadScene(3395); SceneExt::postInit(); R2_GLOBALS._sound1.play(313); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); R2_GLOBALS._player._characterScene[R2_QUINN] = 3395; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395; R2_GLOBALS._player._characterScene[3] = 3395; if (R2_GLOBALS._sceneManager._previousScene == 3385) _field142E = 3; else _field142E = 4; setZoomPercents(51, 40, 200, 137); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setup(20, _field142E, 1); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setup(30, _field142E, 1); else R2_GLOBALS._player.setup(10, _field142E, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _companion1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { _companion1._moveRate = 10; _companion1._moveDiff = Common::Point(3, 2); } else { _companion1._moveRate = 7; _companion1._moveDiff = Common::Point(5, 3); } _companion1.changeZoom(-1); _companion1._effect = 1; if (R2_GLOBALS._player._characterIndex == 2) _companion1.setup(10, _field142E, 1); else _companion1.setup(20, _field142E, 1); _companion1.animate(ANIM_MODE_1, NULL); _companion1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); _companion2.postInit(); _companion2._moveDiff = Common::Point(3, 2); _companion2.changeZoom(-1); _companion2._effect = 1; if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _companion2.setup(10, _field142E, 1); else _companion2.setup(30, _field142E, 1); _companion2.animate(ANIM_MODE_1, NULL); _companion2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); _webbster.postInit(); _webbster._moveDiff = Common::Point(3, 2); _webbster.changeZoom(-1); _webbster._effect = 1; _webbster.setup(40, _field142E, 1); _webbster.animate(ANIM_MODE_1, NULL); _webbster.setDetails(3395, 18, -1, -1, 1, (SceneItem *) NULL); _door.postInit(); _door.setPosition(Common::Point(159, 50)); _door.fixPriority(40); _door.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) { R2_GLOBALS._player.setPosition(Common::Point(158, 53)); _companion1.setPosition(Common::Point(164, 51)); _companion1.fixPriority(48); _companion2.setPosition(Common::Point(150, 51)); _companion2.fixPriority(47); _webbster.setPosition(Common::Point(158, 51)); _webbster.fixPriority(46); _sceneMode = 3394; _door.setup(3395, 1, 7); _door.animate(ANIM_MODE_6, this); setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 200)); _companion1.setPosition(Common::Point(191, 255)); _companion2.setPosition(Common::Point(124, 240)); _webbster.setPosition(Common::Point(155, 242)); _door.setup(3395, 1, 1); R2_GLOBALS._walkRegions.disableRegion(1); _sceneMode = 3395; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } for (int i = 0; i <= 12; i++) { _itemArray[i].setDetails(i, 3395, 0, -1, -1); } _background.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); } void Scene3395::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3395::signal() { switch (_sceneMode) { case 3396: R2_GLOBALS._sceneManager.changeScene(3385); break; case 9999: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setStrip(3); else R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.enableControl(CURSOR_TALK); break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } /*-------------------------------------------------------------------------- * Scene 3400 - * *--------------------------------------------------------------------------*/ Scene3400::Scene3400() { _field157C = 0; } void Scene3400::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field157C); } void Scene3400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _sceneBounds = Rect(160, 0, 480, 200); loadScene(3400); _field157C = 0; R2_GLOBALS._v558B6.set(60, 0, 260, 200); SceneExt::postInit(); R2_GLOBALS._sound1.play(317); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); _stripManager.addSpeaker(&_tealSpeaker); setZoomPercents(51, 46, 180, 200); R2_GLOBALS._player._characterScene[R2_QUINN] = 3400; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400; R2_GLOBALS._player._characterScene[3] = 3400; _actor7.postInit(); _actor7.setup(3403, 1, 1); _actor7.setPosition(Common::Point(190, 103)); _actor7.fixPriority(89); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.setPosition(Common::Point(239, 64)); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setup(20, 5, 1); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setup(30, 5, 1); else R2_GLOBALS._player.setup(10, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 2) { _actor1._numFrames = 10; _actor1._moveDiff = Common::Point(3, 2); } else { _actor1._numFrames = 7; _actor1._moveDiff = Common::Point(5, 3); } _actor1.changeZoom(-1); _actor1._effect = 1; _actor1.setPosition(Common::Point(247, 63)); if (R2_GLOBALS._player._characterIndex == 2) _actor1.setup(10, 5, 1); else _actor1.setup(20, 5, 1); _actor1.animate(ANIM_MODE_1, NULL); _actor2.postInit(); _actor2._moveDiff = Common::Point(3, 2); _actor2.changeZoom(-1); _actor2._effect = 1; _actor2.setPosition(Common::Point(225, 63)); if (R2_GLOBALS._player._characterIndex == 3) _actor2.setup(10, 5, 1); else _actor2.setup(30, 5, 1); _actor2.animate(ANIM_MODE_1, NULL); _actor3.postInit(); _actor3._numFrames = 7; _actor3._moveDiff = Common::Point(5, 3); _actor3.changeZoom(-1); _actor3._effect = 1; _actor3.setPosition(Common::Point(235, 61)); _actor3.setup(40, 3, 1); _actor3.animate(ANIM_MODE_1, NULL); _actor6.postInit(); _actor6.setup(3400, 1, 6); _actor6.setPosition(Common::Point(236, 51)); _actor6.fixPriority(51); _actor6.animate(ANIM_MODE_6, NULL); R2_GLOBALS.clearFlag(71); _sceneMode = 3400; setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); } void Scene3400::remove() { R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3400::signal() { switch (_sceneMode) { case 3305: { warning("STUB: sub_1D227()"); _tealSpeaker._object1.hide(); _actor4.show(); _actor4.setStrip(1); Common::Point pt(158, 190); NpcMover *mover = new NpcMover(); _actor4.addMover(mover, &pt, this); _sceneMode = 3402; setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); } break; case 3306: R2_GLOBALS._sound2.play(318); _actor1.setStrip(2); R2_GLOBALS._player.setStrip(6); _actor2.setStrip(6); _actor3.setStrip(3); _actor4.setStrip(1); R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == 2) { _sceneMode = 3400; R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL); } else { _sceneMode = 3408; _actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL); } break; case 3307: case 3404: case 3408: if (_field157C == 0) { R2_GLOBALS._sound2.fadeOut2(NULL); _field157C = 1; } else { _sceneMode = 3308; _stripManager.start(3308, this); } break; case 3308: warning("STUB: sub_1D227()"); _actor1.setStrip(2); R2_GLOBALS._player.setStrip(6); _actor2.setStrip(6); _actor3.setStrip(3); _actor4.setStrip(1); _sceneMode = 3403; if (R2_GLOBALS._player._characterIndex == 2) setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); else setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); break; case 3309: warning("STUB: sub_1D227()"); _actor4.setStrip(1); _sceneMode = 3405; if (R2_GLOBALS._player._characterIndex == 3) setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); else setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); break; case 3310: warning("STUB: sub_1D227()"); _actor4.setStrip(1); _sceneMode = 3406; if (R2_GLOBALS._player._characterIndex == 1) setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL); else if (R2_GLOBALS._player._characterIndex == 2) setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL); else if (R2_GLOBALS._player._characterIndex == 3) setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL); break; case 3311: warning("STUB: sub_1D227()"); _tealSpeaker._object1.hide(); _actor4.show(); _actor4.setStrip(1); _sceneMode = 3407; setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL); break; case 3400: { _actor8.postInit(); _actor8.hide(); _actor4.postInit(); _actor4._numFrames = 7; _actor4._moveDiff = Common::Point(3, 2); _actor4.changeZoom(-1); _actor4._effect = 1; _actor4.setPosition(Common::Point(-15, 90)); _actor4.setup(3402, 1, 1); _actor4.animate(ANIM_MODE_1, NULL); Common::Point pt1(115, 90); NpcMover *mover1 = new NpcMover(); _actor4.addMover(mover1, &pt1, this); R2_GLOBALS._scrollFollower = &_actor4; Common::Point pt2(203, 76); NpcMover *mover2 = new NpcMover(); _actor3.addMover(mover2, &pt2, NULL); _sceneMode = 3401; } break; case 3401: _sceneMode = 3305; _stripManager.start(3305, this); break; case 3402: _sceneMode = 3306; _stripManager.start(3306, this); break; case 3403: R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _sceneMode = 3309; _stripManager.start(3309, this); break; case 3405: _sceneMode = 3310; _stripManager.start(3310, this); break; case 3406: _sceneMode = 3311; _stripManager.start(3311, this); break; case 3407: R2_GLOBALS._sceneManager.changeScene(3600); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 3500 - Cavern Maze * *--------------------------------------------------------------------------*/ Scene3500::Action1::Action1() { _field1E = 0; _field20 = 0; _field22 = 0; _field24 = 0; } void Scene3500::Action1::synchronize(Serializer &s) { Action::synchronize(s); s.syncAsSint16LE(_field1E); s.syncAsSint16LE(_field20); s.syncAsSint16LE(_field22); s.syncAsSint16LE(_field24); } void Scene3500::Action1::sub108670(int arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; _field1E = arg1; _field20 = 1; _field24 = 1; scene->_actor9.setStrip(2); scene->_actor9.show(); if (_field1E == 1) scene->_actor6.show(); else scene->_actor5.show(); if (scene->_actor1._frame % 2 == 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); } setActionIndex(0); } void Scene3500::Action1::sub108732(int arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; _field20 = arg1; _field1E = -_field1E; if (_field1E == 1) { scene->_actor6.show(); scene->_actor5.hide(); } else { scene->_actor5.show(); scene->_actor6.hide(); } switch (_actionIndex) { case 4: scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); // No break on purpose case 3: _actionIndex = 10; setDelay(0); break; case 5: { scene->_fieldAF8 = 160; Common::Point pt(160, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); scene->_fieldB9E = 160 - (_field1E * 2 * 160); Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, this); _actionIndex = 11; } break; case 6: scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); setDelay(1); // No break on purpose case 8: scene->_actor9.setStrip(2); _actionIndex = 1; break; default: break; } } void Scene3500::Action1::signal() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; switch(_actionIndex++) { case 0: R2_GLOBALS._player.disableControl(); scene->_field1286 = 0; if (scene->_field1270 != 0) { scene->_field1270 = 0; scene->_mazeChangeAmount = 0; scene->_field1272 = 0; scene->_rotation->_idxChange = 0; } break; case 1: if ((scene->_actor1._frame % 2) == 1) { setDelay(1); return; } // No break on purpose case 3: scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); setDelay(1); break; case 4: { int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46)); int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46; int di = abs(var2 - scene->_mazePosition.x); int var6 = abs(var4 - scene->_mazePosition.y); if ((scene->_actor1._frame % 2) != 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); } // Get the new direction starting on int var8 = (scene->_action1._field1E * 2 + scene->_mazeDirection); if (var8 > MAZEDIR_NORTHWEST) var8 = MAZEDIR_NORTH; else if (var8 < MAZEDIR_NORTH) var8 = MAZEDIR_WEST; // Check whether movement is allowed in that direction. If so, then // movement is started again switch (var8) { case MAZEDIR_NORTH: if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11)) || (var6 != 0)) { if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15)) _field20 = 0; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" _field20 = 0; else _field20 = 1; } else _field20 = 1; break; case MAZEDIR_EAST: if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31)) || (di != 0)) { if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4)) _field20 = 0; else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)" _field20 = 0; else _field20 = 1; } else _field20 = 1; break; case MAZEDIR_SOUTH: if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31)) || (var6 != 0)) { if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15)) _field20 = 0; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" _field20 = 0; else _field20 = 1; } else _field20 = 1; break; case MAZEDIR_WEST: if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31)) || (var6 != 0)) { if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4)) _field20 = 0; else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)" _field20 = 0; else _field20 = 1; } else _field20 = 1; default: break; } } // No break on purpose case 2: { scene->_actor8.setPosition(Common::Point(160, 73)); scene->_actor8._moveDiff.x = 160 - scene->_mazeChangeAmount; scene->_fieldAF8 = 160 - ((_field1E * 2) * 160); Common::Point pt(scene->_fieldAF8, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, this); scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73)); scene->_actor9._moveDiff.x = 160 - scene->_mazeChangeAmount; scene->_fieldB9E = 160; Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); } break; case 5: scene->_actor1._frameChange = _field1E; scene->_mazeDirection = scene->_actor1.changeFrame(); scene->_actor1.setFrame(scene->_mazeDirection); setDelay(1); break; case 6: scene->_actor8.setPosition(Common::Point(160, 73)); if (_field20 == 0) scene->_actor8.setStrip(1); else scene->_actor8.setStrip(2); scene->_actor8.fixPriority(1); scene->_actor9.setPosition(Common::Point(-160, 73)); scene->_actor9.setStrip(9); scene->_actor9.fixPriority(11); scene->_actor9.hide(); setDelay(1); break; case 7: if ((scene->_actor1._frame % 2) == 0) { scene->_actor1._frameChange = _field1E; scene->_mazeDirection = scene->_actor1.changeFrame(); scene->_actor1.setFrame(scene->_mazeDirection); } setDelay(1); break; case 8: { R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; scene->_field1286 = 1; if ((scene->_actor1._frame % 2) == 0) { scene->_actor1._frameChange = _field1E; scene->_actor1.setFrame(scene->_actor1.changeFrame()); } // All the var_8 initialization was missing in the original // but it's clearly a cut and paste error from case 4. // The following code allows the switch to work properly. warning("Checkme: fix for dead code"); int var_8 = (_field1E * 2 + scene->_mazeDirection); if (var_8 > 7) var_8 = 1; else if (var_8 < 1) var_8 = 7; // switch (var_8 - 1) { case 0: // No break on purpose case 4: scene->_mazePosition.x = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; break; case 2: // No break on purpose case 6: scene->_mazePosition.y = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46; break; default: break; } scene->_actor5.hide(); scene->_actor6.hide(); _field24 = 0; if (_field20 == 0) { scene->_actor7.sub1094ED(); if (scene->_mazeChangeAmount == scene->_field1270) scene->_aSound1.play(276); } break; } case 10: { scene->_fieldAF8 = 160; Common::Point pt(160, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); scene->_fieldB9E = 160 - (_field1E * 2 * 160); Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, this); _actionIndex = 6; } break; case 11: { scene->_actor8.setStrip(2); scene->_actor8.setPosition(Common::Point(160, 73)); scene->_fieldAF8 = 160 - (_field1E * 2 * 160); Common::Point pt(scene->_fieldAF8, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); scene->_actor8.fixPriority(11); if (_field20 == 0) scene->_actor9.setStrip(1); else scene->_actor9.setStrip(2); scene->_actor9.setPosition(Common::Point(160 - (_field1E * 2 * 160), 73)); scene->_fieldB9E = 160; Common::Point pt2(scene->_fieldB9E, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, this); scene->_actor9.fixPriority(1); _actionIndex = 5; } break; default: break; } } void Scene3500::Action1::dispatch() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; Action::dispatch(); if ((_actionIndex == 1) && (scene->_mazeChangeAmount <= 4)) { scene->_rotation->_idxChange = 0; signal(); } } /*--------------------------------------------------------------------------*/ Scene3500::Action2::Action2() { _field1E = 0; } void Scene3500::Action2::synchronize(Serializer &s) { Action::synchronize(s); s.syncAsSint16LE(_field1E); } /*--------------------------------------------------------------------------*/ Scene3500::Item4::Item4() { _field34 = 0; } void Scene3500::Item4::synchronize(Serializer &s) { NamedHotspot::synchronize(s); s.syncAsSint16LE(_field34); } /*--------------------------------------------------------------------------*/ Scene3500::Actor7::Actor7() { _fieldA4 = 0; _fieldA6 = 0; _fieldA8 = 0; _fieldAA = 0; _fieldAC = 0; _fieldAE = 0; } void Scene3500::Actor7::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); s.syncAsSint16LE(_fieldA6); s.syncAsSint16LE(_fieldA8); s.syncAsSint16LE(_fieldAA); s.syncAsSint16LE(_fieldAC); s.syncAsSint16LE(_fieldAE); } void Scene3500::Actor7::sub109466(int arg1, int arg2, int arg3, int arg4, int arg5) { _fieldAE = 0; _fieldA4 = arg1; _fieldA6 = arg2; _fieldA8 = arg3; _fieldAA = arg4; _fieldAC = _fieldAA / _fieldA8; postInit(); setup(1050, 3, 1); fixPriority(255); sub109663(arg5); } void Scene3500::Actor7::sub1094ED() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; scene->_field1270 = _position.x - _fieldA4; } void Scene3500::Actor7::sub109663(int arg1){ sub109693(Common::Point(_fieldA4 + arg1, _fieldA6 - (_fieldAC * arg1))); } void Scene3500::Actor7::sub109693(Common::Point Pt) { setPosition(Pt); } /*--------------------------------------------------------------------------*/ int Scene3500::MazeUI3500::cellFromX(int x) { return (_cellSize.x / 2) + x - (x % _cellSize.x); } int Scene3500::MazeUI3500::cellFromY(int y) { return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1; } int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) { int cellX = pt.x / _cellSize.x; int cellY = pt.y / _cellSize.y; if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y)) { return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2); } else return -1; } bool Scene3500::MazeUI3500::setMazePosition2(Common::Point &p) { bool retVal = setMazePosition(p); p = _mapOffset; return retVal; } Scene3500::Scene3500() { _fieldAF8 = 0; _fieldB9E = 0; _rotation = NULL; _mazeChangeAmount = 0; _field1270 = 0; _field1272 = 0; _field1274 = 0; _mazeDirection = MAZEDIR_NONE; _field1278 = 0; _mazePosition.x = 0; _mazePosition.y = 0; _field127E = 0; _field1280 = 0; _field1282 = 0; _field1284 = 0; _field1286 = 0; } void Scene3500::synchronize(Serializer &s) { SceneExt::synchronize(s); SYNC_POINTER(_rotation); s.syncAsSint16LE(_fieldAF8); s.syncAsSint16LE(_fieldB9E); s.syncAsSint16LE(_mazeChangeAmount); s.syncAsSint16LE(_field1270); s.syncAsSint16LE(_field1272); s.syncAsSint16LE(_field1274); s.syncAsSint16LE(_mazeDirection); s.syncAsSint16LE(_field1278); s.syncAsSint16LE(_mazePosition.x); s.syncAsSint16LE(_mazePosition.y); s.syncAsSint16LE(_field127E); s.syncAsSint16LE(_field1280); s.syncAsSint16LE(_field1282); s.syncAsSint16LE(_field1284); s.syncAsSint16LE(_field1286); } void Scene3500::sub107F71(int arg1) { switch (arg1) { case -1: _actor7.sub1094ED(); if (_field1270 != 0) { _field1270--; _actor7.sub109663(_field1270); } if (_action1._field24 != 0) _field1270 = 0; break; case 1: _actor7.sub1094ED(); if (_field1270 < 16) { ++_field1270; _actor7.sub109663(_field1270); } if (_action1._field24 != 0) _field1270 = 0; break; case 88: if ((_action == 0) || (_action1._field24 == 0)) { // The original makes a second useless check on action, skipped _action2.sub10831F(2); if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != 2))) { _action2.signal(); } else { _actor9.setAction(&_action2, &_actor9, NULL); } } break; case 96: if ((_action) && (_action1._field24 != 0) && (_action2._field1E != 1)) { _field1278 = 0; _action1.sub108732(0); } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { _field1278 = arg1; } else if ((_action) && (_action1._field24 == 0)) { _action1.sub108670(1); _action1.signal(); } else if (_action == 0) { _action1.sub108670(1); setAction(&_action1, &_actor1, NULL); } break; case 104: if ((_action == 0) || (_action1._field24 == 0)) { _action2.sub10831F(-1); if ((_action) && ((_action2.getActionIndex() != 0) || (_action2._field1E != -1))) { _action2.signal(); } else { _actor9.setAction(&_action2, &_actor9, NULL); } } break; case 112: if ((_action) && (_action1._field24 != 0) && (_action2._field1E != -1)) { _field1278 = 0; _action1.sub108732(0); } else if ((_action) && (_field1278 == 0) && (_action1._field24 != 0)) { _field1278 = arg1; } else if ((_action) && (_action1._field24 == 0)) { _action1.sub108670(-1); _action1.signal(); } else if (_action == 0) { _action1.sub108670(-1); setAction(&_action1, &_actor1, NULL); } break; default: _field1270 = arg1; _actor7.sub109663(arg1); if (_action1._field24 != 0) { _field1270 = 0; } break; } } void Scene3500::Action2::sub10831F(int arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; _field1E = arg1; if (_field1E == -1) scene->_actor3.setFrame2(3); else scene->_actor3.setFrame2(1); setActionIndex(0); } void Scene3500::Action2::signal() { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; int si; int di; switch (_actionIndex++) { case 0: { if (scene->_actor8._mover) { si = scene->_fieldAF8; di = scene->_fieldB9E; } else { scene->_fieldAF8 = scene->_actor8._position.x; si = scene->_fieldAF8; scene->_fieldB9E = scene->_actor9._position.y; di = scene->_fieldB9E; } scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt(si, 73 - (_field1E * 12)); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt2(di, 73 - (_field1E * 12)); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); scene->_mazeChangeAmount = (scene->_mazeChangeAmount / 2) + (scene->_mazeChangeAmount % 2); setDelay(17 - scene->_mazeChangeAmount); } break; case 1: { R2_GLOBALS._sound2.play(339); if (scene->_actor8._mover) { si = scene->_fieldAF8; di = scene->_fieldB9E; } else { si = scene->_actor8._position.x; di = scene->_actor9._position.x; } scene->_actor7.sub1094ED(); scene->_actor8._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt(si, 73); NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, NULL); scene->_actor9._moveDiff.y = 9 - (scene->_mazeChangeAmount / 2); Common::Point pt2(di, 73); NpcMover *mover2 = new NpcMover(); scene->_actor9.addMover(mover2, &pt2, NULL); scene->_actor3.setFrame2(2); } break; default: break; } } bool Scene3500::Item4::startAction(CursorType action, Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; if (scene->_field1286 == 0) return true; if (scene->_field1286 != 4) return SceneHotspot::startAction(action, event); R2_GLOBALS._sound2.play(14); scene->sub107F71(_field34); return true; } void Scene3500::Actor7::process(Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; if (scene->_field1286 == 0) return; if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { _fieldAE = 1 + event.mousePos.y - _position.y; event.eventType = EVENT_NONE; } if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { _fieldAE = 0; event.handled = true; if (scene->_action1._field24 == 0) sub1094ED(); } if (_fieldAE == 0) return; R2_GLOBALS._sound2.play(338); event.handled = true; int cx = event.mousePos.y - _fieldAE + 1; if (_fieldA6 >= cx) { if (_fieldA6 - _fieldAA <= cx) sub109693(Common::Point(((_fieldA6 - cx) / 2) + _fieldA4 + ((_fieldA6 - cx) % 2), cx)); else sub109693(Common::Point(_fieldA4 + _fieldA8, _fieldA6 - _fieldAA)); } else { sub109693(Common::Point(_fieldA4, _fieldA6)); } } bool Scene3500::Actor7::startAction(CursorType action, Event &event) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; if (scene->_field1286 == 0) return true; if (scene->_field1286 == 4) return false; return SceneActor::startAction(action, event); } void Scene3500::postInit(SceneObjectList *OwnerList) { byte tmpPal[768]; loadScene(1050); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._interfaceY = 200; R2_GLOBALS._v5589E.set(0, 0, 320, 200); R2_GLOBALS._sound1.play(305); R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[R2_QUINN] = 3500; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500; _field1284 = 0; _field1282 = 0; _field1278 = 0; _field1272 = 1; _field1270 = 4; _mazeChangeAmount = 4; _mazePosition = Common::Point(860, 891); _rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1); _rotation->setDelay(0); _rotation->_idxChange = 1; for (int i = 240; i <= 254; i++) { int tmpIndex = _rotation->_currIndex - 240; if (tmpIndex > 254) tmpIndex--; tmpPal[3 * i] = R2_GLOBALS._scenePalette._palette[3 * tmpIndex]; tmpPal[(3 * i) + 1] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 1]; tmpPal[(3 * i) + 2] = R2_GLOBALS._scenePalette._palette[(3 * tmpIndex) + 2]; } for (int i = 240; i <= 254; i++) { R2_GLOBALS._scenePalette._palette[3 * i] = tmpPal[3 * i]; R2_GLOBALS._scenePalette._palette[(3 * i) + 1] = tmpPal[(3 * i) + 1]; R2_GLOBALS._scenePalette._palette[(3 * i) + 2] = tmpPal[(3 * i) + 2]; } _actor7.sub109466(38, 165, 16, 32, _field1270); _actor7.setDetails(3500, 6, 7, -1, 1, (SceneItem *)NULL); R2_GLOBALS._sound1.play(276); _item4._field34 = 88; _item4.setDetails(88, 3500, 18, 10, -1); _item5._field34 = 112; _item5.setDetails(112, 3500, 9, 10, -1); _item6._field34 = 104; _item6.setDetails(104, 3500, 15, 10, -1); _item7._field34 = 96; _item7.setDetails(96, 3500, 12, 10, -1); _actor8.postInit(); _actor8.setup(1050, 1, 1); _actor8.setPosition(Common::Point(160, 73)); _actor8.fixPriority(1); _actor9.postInit(); _actor9.setup(1050, 2, 1); _actor9.setPosition(Common::Point(-160, 73)); _actor9.fixPriority(11); _actor9.hide(); _item2.setDetails(27, 3500, 21, -1, -1); _item3.setDetails(Rect(160, 89, 299, 182), 3500, 3, -1, -1, 1, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 3500, 0, -1, 2, 1, NULL); _actor1.postInit(); _mazeDirection = MAZEDIR_NORTH; _actor1.setup(1004, 1, _mazeDirection); _actor1.setPosition(Common::Point(230, 135)); _actor1.fixPriority(200); _actor1._frameChange = 1; _actor5.postInit(); _actor5.setup(1004, 3, 1); _actor5.setPosition(Common::Point(117, 163)); _actor5.fixPriority(200); _actor5.hide(); _actor4.postInit(); _actor4.setup(1004, 3, 2); _actor4.setPosition(Common::Point(126, 163)); _actor4.fixPriority(200); _actor6.postInit(); _actor6.setup(1004, 3, 3); _actor6.setPosition(Common::Point(135, 163)); _actor6.fixPriority(200); _actor6.hide(); _actor2.postInit(); _actor2.setup(1004, 4, _mazeChangeAmount + 1); _actor2.setPosition(Common::Point(126, 137)); _actor2.fixPriority(200); _actor3.postInit(); _actor3.setup(1004, 5, 2); _actor3.setPosition(Common::Point(126, 108)); _actor3.fixPriority(200); _mazeUI.setDisplayBounds(Rect(160, 89, 299, 182)); _mazeUI.load(2); _mazeUI.setMazePosition(_mazePosition); _action1._field24 = 0; _mazeUI.draw(); _field1286 = 1; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._uiEnabled = false; R2_GLOBALS._player._canWalk = false; } void Scene3500::remove() { R2_GLOBALS._sound2.fadeOut2(NULL); SceneExt::remove(); } void Scene3500::signal() { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; _field1286 = 1; } void Scene3500::process(Event &event) { if (_field1286 == 0) return; if (event.eventType == EVENT_KEYPRESS) { switch (event.kbd.keycode) { case Common::KEYCODE_KP7: R2_GLOBALS._sound2.play(338); sub107F71(16); event.handled = true; break; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(88); event.handled = true; break; case Common::KEYCODE_KP9: if (_field1270 < 16) R2_GLOBALS._sound2.play(338); sub107F71(1); event.handled = true; break; case Common::KEYCODE_KP4: case Common::KEYCODE_LEFT: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(112); event.handled = true; break; case Common::KEYCODE_KP6: case Common::KEYCODE_RIGHT: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(96); event.handled = true; break; case Common::KEYCODE_KP1: R2_GLOBALS._sound2.play(338); sub107F71(0); event.handled = true; break; case Common::KEYCODE_KP2: case Common::KEYCODE_DOWN: R2_GLOBALS._sound2.play(14, NULL, 63); sub107F71(104); event.handled = true; break; case Common::KEYCODE_KP3: if (_field1270 != 0) R2_GLOBALS._sound2.play(338); sub107F71(-1); event.handled = true; break; case Common::KEYCODE_KP0: R2_GLOBALS._sound2.play(338); sub107F71(8); event.handled = true; break; case Common::KEYCODE_KP_PERIOD: R2_GLOBALS._sound2.play(338); sub107F71(4); event.handled = true; break; default: break; } } if (!event.handled) _actor7.process(event); if (!event.handled) _item4.process(event); if (!event.handled) _item5.process(event); if (!event.handled) _item6.process(event); if (!event.handled) _item7.process(event); Scene::process(event); } void Scene3500::dispatch() { Rect tmpRect; Scene::dispatch(); if (((_actor1._frame % 2) == 0) && (_action1._field24 == 0)) { _actor1.setFrame(_actor1.changeFrame()); _mazeDirection = _actor1._frame; } int oldField1278; if ((_field1278 != 0) && (_action1._field24 == 0)) { oldField1278 = _field1278; _field1278 = 0; sub107F71(oldField1278); } if (!_rotation) return; int newMazeX = 0; int newMazeY = 0; int var_4 = 0; int var_6 = 0; int var_8 = 0; int var_a = 0; int dx = 0; int cellId = 0; if ((_mazeChangeAmount == 0) && (_field1282 == 0)) { if (_field1284 == 2) R2_GLOBALS._sceneManager.changeScene(1000); } else { _field1282 = 0; tmpRect.set(160, 89, 299, 182); newMazeX = _mazePosition.x; newMazeY = _mazePosition.y; var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46; var_8 = abs(var_4 - newMazeX); var_a = abs(var_6 - newMazeY); dx = 0; switch (_mazeDirection) { case MAZEDIR_NORTH: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) || ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; newMazeY = _mazePosition.y - _mazeChangeAmount; dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != dx)) { newMazeY = var_6; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 11) && (cellId != dx)) { newMazeY = var_6 + 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; var_a = abs(var_6 - newMazeY); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6)) || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) { newMazeY = var_6; if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { newMazeX = var_4; R2_GLOBALS._sound2.play(339); } else { // Nothing } } } break; case MAZEDIR_EAST: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; newMazeX = _mazePosition.x + _mazeChangeAmount; dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != dx)) { newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 6) && (cellId != dx)) { newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; var_8 = abs(newMazeX - var_4); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4)) || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { newMazeX = var_4; if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) { newMazeX = var_4 - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { newMazeY = var_6; R2_GLOBALS._sound2.play(339); } else { // Nothing } } } break; case MAZEDIR_SOUTH: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; newMazeY = _mazePosition.y + _mazeChangeAmount; dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 16) && (cellId != dx)) { newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 31) && (cellId != dx)) { newMazeY = var_6 + 4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; var_a = abs(newMazeY - var_6); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6)) || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ newMazeY = var_6; if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) { newMazeY = var_6 - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) { newMazeY = var_6 + 4; _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); if ((newMazeX == 660) && (_mazeChangeAmount + 306 <= newMazeY) && (newMazeY <= 307)) ++_field1284; else R2_GLOBALS._sound2.play(339); } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { newMazeX = var_4; R2_GLOBALS._sound2.play(339); } else { // Nothing } } } break; case MAZEDIR_WEST: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; newMazeX = _mazePosition.x - _mazeChangeAmount; dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != dx)) { newMazeX = var_4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 1) && (cellId != dx)) { newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else { var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; var_8 = abs(var_4 - newMazeX); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4)) || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { newMazeX = var_4; if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) { newMazeX = var_4 + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _field1270 = 0; _mazeChangeAmount = 0; _field1272 = 0; if (_action1._field24 == 0) _actor8.hide(); } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { newMazeY = var_6; R2_GLOBALS._sound2.play(339); } else { // Nothing } } } break; default: break; } if (_field1284 < 2) { _mazePosition.x = newMazeX; _mazePosition.y = newMazeY; if (_mazeUI.setMazePosition2(_mazePosition) != 0) { _field1272 = 0; _mazeChangeAmount = 0; _field1270 = 0; _rotation->setDelay(0); _rotation->_idxChange = 0; } _mazeUI.draw(); if (_field1284 != 0) ++_field1284; } } if (_field1272 == 0) { if (_mazeChangeAmount != _field1270) { if (_mazeChangeAmount >= _field1270) { if (_mazeChangeAmount == 1) { if (_action1._field24 != 0) { if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) || ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))) || ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15))) || ((_mazeDirection == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){ _mazeChangeAmount = 1; } else _mazeChangeAmount--; } else _mazeChangeAmount--; } else _mazeChangeAmount--; } else ++_mazeChangeAmount; _field1272 = 1; } _actor2.setFrame2(_mazeChangeAmount + 1); } if (_field1272 == 1) { if (_mazeChangeAmount == 0) _rotation->_idxChange = 0; else if (_mazeChangeAmount > 8) _rotation->_idxChange = 2; else _rotation->_idxChange = 1; } if (_field1272 != 0) _field1272--; if (_mazeChangeAmount != 0) { R2_GLOBALS._player._uiEnabled = false; if (_mazeChangeAmount != _field1270) _aSound1.play(276); } else { R2_GLOBALS._player._uiEnabled = true; _aSound1.fadeOut2(NULL); } if (_rotation->_currIndex != _field1274) _field1274 = _rotation->_currIndex; } /*-------------------------------------------------------------------------- * Scene 3600 - * *--------------------------------------------------------------------------*/ Scene3600::Scene3600() { _field2548 = 0; _field254A = 0; _field254C = 0; _field254E = 0; _field2550 = false; } void Scene3600::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_field2548); s.syncAsSint16LE(_field254A); s.syncAsSint16LE(_field254C); s.syncAsSint16LE(_field254E); s.syncAsSint16LE(_field2550); } Scene3600::Action3600::Action3600() { _field1E = 0; _field20 = 0; } void Scene3600::Action3600::synchronize(Serializer &s) { Action::synchronize(s); s.syncAsSint16LE(_field1E); s.syncAsSint16LE(_field20); } void Scene3600::Action3600::signal() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 0: ++_actionIndex; setDelay(60); break; case 1: if (_field1E == 0) { _field1E = 1; scene->_actor2.setAction(NULL); R2_GLOBALS._sound2.play(330, NULL, 0); R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); } setDelay(1); warning("TODO: Palette fader using parameter 2 = 256"); R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20); if (_field20 > 0) _field20 -= 2; break; case 2: R2_GLOBALS._sound2.stop(); ++_actionIndex; setDelay(3); break; case 3: R2_GLOBALS._sound2.play(330, this, 0); R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); _actionIndex = 1; break; default: break; } } void Scene3600::Action2::signal() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; switch (_actionIndex) { case 3621: R2_GLOBALS._events.proc1(); R2_GLOBALS._player.enableControl(); _actionIndex = 3619; scene->_actor13._state = 0; // No break on purpose case 3619: { ++_actionIndex; scene->_actor13.setup(3127, 2, 1); scene->_actor13.animate(ANIM_MODE_1, NULL); NpcMover *mover = new NpcMover(); scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene); } break; default: _actionIndex = 3619; setDelay(360); break; } } bool Scene3600::Item5::startAction(CursorType action, Event &event) { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (scene->_action1._field1E == 0)) return SceneItem::startAction(action, event); R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(7); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3624; scene->_actor10.setStrip2(-1); scene->_actor11.setStrip2(-1); scene->_actor12.setStrip2(-1); scene->_actor4.setStrip2(-1); if (R2_GLOBALS._player._characterIndex == 2) R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); else if (R2_GLOBALS._player._characterIndex == 3) R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL); else R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL); return true; } bool Scene3600::Actor13::startAction(CursorType action, Event &event) { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; switch(action) { case CURSOR_TALK: if (!_action) return SceneActor::startAction(action, event); scene->_protectorSpeaker._displayMode = 1; if (!R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); if (!scene->_actor10._mover) scene->_actor10.addMover(NULL); if (!scene->_actor11._mover) scene->_actor11.addMover(NULL); if (!scene->_actor12._mover) scene->_actor12.addMover(NULL); if (!scene->_actor4._mover) scene->_actor4.addMover(NULL); setup(3127, 2, 1); scene->_sceneMode = 3327; scene->_stripManager.start(3327, scene); return true; case R2_SONIC_STUNNER: // No break on purpose case R2_PHOTON_STUNNER: if (action == R2_SONIC_STUNNER) R2_GLOBALS._sound3.play(43); else R2_GLOBALS._sound3.play(99); if (_state != 0) { _state = 1; setup(3128, 1, 1); addMover(NULL); } scene->_action2.setActionIndex(3621); if (!_action) setAction(&scene->_action2, scene, NULL); animate(ANIM_MODE_5, &scene->_action2); R2_GLOBALS._player.disableControl(); return true; break; default: return SceneActor::startAction(action, event); break; } } void Scene3600::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 3600) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._v558B6.set(60, 0, 260, 200); } else { R2_GLOBALS._scrollFollower = &_actor2; _sceneBounds = Rect(160, 0, 480, 200); R2_GLOBALS._v558B6.set(25, 0, 260, 200); } loadScene(3600); SceneExt::postInit(); _field254C = 0; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_tealSpeaker); _stripManager.addSpeaker(&_protectorSpeaker); setZoomPercents(142, 80, 167, 105); R2_GLOBALS._player._characterScene[R2_QUINN] = 3600; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600; R2_GLOBALS._player._characterScene[3] = 3600; _item2.setDetails(33, 3600, 6, -1, -1); _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); _item4.setDetails(Rect(449, 3, 475, 45), 3600, 9, -1, -1, 1, NULL); _actor10.postInit(); _actor10._moveDiff = Common::Point(3, 2); _actor10.changeZoom(-1); _actor10._effect = 1; if (R2_GLOBALS._player._characterIndex != 1) _actor10.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); _actor11.postInit(); _actor11._numFrames = 7; _actor11._moveDiff = Common::Point(5, 3); _actor11.changeZoom(-1); _actor11._effect = 1; if (R2_GLOBALS._player._characterIndex != 2) _actor11.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); _actor12.postInit(); _actor12._moveDiff = Common::Point(3, 2); _actor12.changeZoom(-1); _actor12._effect = 1; if (R2_GLOBALS._player._characterIndex != 3) _actor12.setDetails(9003, 1, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); _actor4.postInit(); _actor4._numFrames = 7; _actor4._moveDiff = Common::Point(5, 3); _actor4.changeZoom(-1); _actor4._effect = 1; _actor4.setDetails(3600, 27, -1, -1, 1, (SceneItem *) NULL); _actor5.postInit(); _actor5._numFrames = 7; _actor5._moveDiff = Common::Point(3, 2); _actor5.changeZoom(-1); _actor5._effect = 1; _actor5.setDetails(3600, 12, -1, -1, 1, (SceneItem *) NULL); _palette1.loadPalette(0); _palette1.loadPalette(3601); if (R2_GLOBALS._sceneManager._previousScene == 3600) { _item5._sceneRegionId = 200; _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); _field254A = 1; _field2548 = 1; R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(16); _actor10.setup(10, 5, 11); _actor10.animate(ANIM_MODE_1, NULL); _actor11.setup(20, 5, 11); _actor11.animate(ANIM_MODE_1, NULL); _actor12.setup(30, 5, 11); _actor12.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == 2) { _actor10.setPosition(Common::Point(76, 148)); _actor11.setPosition(Common::Point(134, 148)); _actor12.setPosition(Common::Point(100, 148)); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); } else if (R2_GLOBALS._player._characterIndex == 3) { _actor10.setPosition(Common::Point(110, 148)); _actor11.setPosition(Common::Point(76, 148)); _actor12.setPosition(Common::Point(134, 148)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(30, _actor12._strip, 1); R2_GLOBALS._player.setPosition(_actor12._position); _actor12.hide(); } else { _actor10.setPosition(Common::Point(134, 148)); _actor11.setPosition(Common::Point(76, 148)); _actor12.setPosition(Common::Point(110, 148)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(10, _actor10._strip, 1); R2_GLOBALS._player.setPosition(_actor10._position); _actor10.hide(); } _actor4.setPosition(Common::Point(47, 149)); _actor4.setup(40, 1, 11); _actor4.animate(ANIM_MODE_1, NULL); _actor5.setPosition(Common::Point(367, 148)); _actor5.setup(3601, 7, 5); if (!R2_GLOBALS.getFlag(71)) { _actor13.postInit(); _actor13._state = 0; _actor13._field8A = Common::Point(226, 152); _actor13._moveDiff = Common::Point(3, 2); _actor13.setPosition(Common::Point(284, 152)); _actor13.setup(3127, 2, 1); _actor13.changeZoom(-1); _actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL); } R2_GLOBALS._sound2.play(330); _actor3.postInit(); _actor3.setPosition(Common::Point(84, 156)); _actor3.fixPriority(158); _actor3.setup(3601, 5, 1); _actor3.animate(ANIM_MODE_2, NULL); _action1._field1E = 1; _action1._field20 = 0; _action1.setActionIndex(1); _actor3.setAction(&_action1); _sceneMode = 3623; g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { _field254A = 0; _field2548 = 0; R2_GLOBALS._walkRegions.disableRegion(17); R2_GLOBALS._walkRegions.disableRegion(18); _actor10.setPosition(Common::Point(393, 148)); _actor11.setPosition(Common::Point(364, 153)); _actor12.setPosition(Common::Point(413, 164)); R2_GLOBALS._player.hide(); _actor4.setPosition(Common::Point(373, 164)); _actor5.setup(3403, 8, 11); _actor5.setPosition(Common::Point(403, 155)); _actor12.setup(3403, 7, 1); _actor13.setPosition(Common::Point(405, 155)); _actor2.postInit(); _actor2.setup(3600, 2, 1); _actor2.setPosition(Common::Point(403, 161)); _actor2.fixPriority(149); _actor2.changeZoom(-1); _action1._field1E = 0; _action1._field20 = 90; _sceneMode = 3600; setAction(&_sequenceManager1, this, 3600, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, &_actor2, NULL); _field254E = 0; } _field254E = 0; _field2550 = R2_GLOBALS.getFlag(71); R2_GLOBALS._sound1.play(326); _item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); } void Scene3600::remove() { _actor3.animate(ANIM_MODE_NONE, NULL); _actor3.setAction(NULL); R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.fadeOut2(NULL); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; SceneExt::remove(); } void Scene3600::signal() { switch (_sceneMode) { case 3320: warning("STUB: sub_1D227()"); R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._scrollFollower = &_actor11; _tealSpeaker._object1.hide(); _actor5.show(); _actor5.setStrip(2); if (R2_GLOBALS._player._characterIndex == 2) _sceneMode = 3602; else if (R2_GLOBALS._player._characterIndex == 3) _sceneMode = 3603; else _sceneMode = 3601; setAction(&_sequenceManager1, this, _sceneMode, &_actor11, &_actor10, &_actor12, &_actor4, &_actor5, NULL); break; case 3321: warning("STUB: sub_1D227()"); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; _tealSpeaker.proc16(); _actor5.show(); _actor5.setStrip(1); _actor3.postInit(); _sceneMode = 3604; setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor3, &_actor10, &_actor11, &_actor12, &_actor4, NULL); break; case 3322: warning("STUB: sub_1D227()"); _quinnSpeaker.proc16(); _quinnSpeaker._displayMode = 1; _tealSpeaker.proc16(); _tealSpeaker._displayMode = 7; R2_GLOBALS._scrollFollower = &_actor5; _sceneMode = 3605; setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL); break; case 3323: if (_field254A == 0) _field254A = 1; else { warning("STUB: sub_1D227()"); _protectorSpeaker.proc16(); _actor13.show(); _actor13.setup(3258, 6, 1); _sceneMode = 3607; _actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL); R2_GLOBALS._v558C2 = 1; _protectorSpeaker.proc16(); _protectorSpeaker._displayMode = 1; _quinnSpeaker._displayMode = 1; _actor13.show(); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._walkRegions.enableRegion(17); R2_GLOBALS._walkRegions.enableRegion(18); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._walkRegions.disableRegion(15); R2_GLOBALS._walkRegions.disableRegion(16); _actor13.setAction(&_action1); } break; case 3324: // No break on purpose case 3607: g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.enableControl(CURSOR_WALK); _actor13.fixPriority(-1); _sceneMode = 3623; _field2548 = 1; break; case 3327: g_globals->_events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.enableControl(CURSOR_WALK); _sceneMode = 3623; break; case 3450: R2_GLOBALS._sound1.stop(); _actor1.hide(); _actor6.hide(); g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0)); setZoomPercents(142, 80, 167, 105); loadScene(3600); R2_GLOBALS._uiElements.show(); _item5._sceneRegionId = 200; _item5.setDetails(3600, 30, -1, -1, 5, &_actor4); _actor3.show(); _actor10.show(); _actor11.show(); _actor12.show(); _actor4.show(); _actor5.show(); _actor5.setPosition(Common::Point(298, 151)); _actor13.postInit(); _actor13._state = 0; _actor13._field8A = Common::Point(226, 152); _actor13._moveDiff = Common::Point(5, 3); _actor13.setup(3403, 7, 1); _actor13.setPosition(Common::Point(405, 155)); _actor13.changeZoom(-1); _actor13.addMover(NULL); _actor13.animate(ANIM_MODE_NONE); _actor13.hide(); _actor13.setDetails(3600, 15, -1, 17, 5, &_item5); _actor2.setup(3600, 2, 1); _actor2.setPosition(Common::Point(403, 161)); _actor2.fixPriority(149); _actor2.changeZoom(-1); _actor2.show(); _quinnSpeaker._displayMode = 2; _tealSpeaker._displayMode = 2; if (R2_GLOBALS._player._characterIndex == 2) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); } else if (R2_GLOBALS._player._characterIndex == 3) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(30, _actor12._strip, 1); R2_GLOBALS._player.setPosition(_actor12._position); _actor12.hide(); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(10, _actor10._strip, 1); R2_GLOBALS._player.setPosition(_actor10._position); _actor10.hide(); } R2_GLOBALS._player.show(); R2_GLOBALS._sound1.play(326); _sceneMode = 3322; _stripManager.start(3322, this); R2_GLOBALS._sound2.play(329); break; case 3600: _sceneMode = 3320; _stripManager.start(3320, this); break; case 3601: // No break on purpose case 3602: // No break on purpose case 3603: R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._v558B6.set(60, 0, 260, 200); _tealSpeaker._displayMode = 1; _sceneMode = 3321; _stripManager.start(3321, this); break; case 3604: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.stop(); R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(7); _actor2.hide(); _actor3.hide(); R2_GLOBALS._player.hide(); _actor10.hide(); _actor11.hide(); _actor12.hide(); _actor4.hide(); _actor5.hide(); g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0)); setZoomPercents(51, 46, 180, 200); loadScene(3400); R2_GLOBALS._uiElements.show(); _actor1.postInit(); _actor2.setup(3403, 1, 1); _actor2.setPosition(Common::Point(190, 103)); _actor2.fixPriority(89); _actor2.show(); _actor6.postInit(); _actor6.setup(3400, 1, 6); _actor6.setPosition(Common::Point(236, 51)); _actor6.fixPriority(51); R2_GLOBALS._scrollFollower = &_actor6; R2_GLOBALS._sound1.play(323); _sceneMode = 3450; setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL); break; case 3605: _actor13.setup(3258, 4, 1); _actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL); _sceneMode = 3323; _stripManager.start(3323, this); break; case 3620: // No break on purpose case 3623: if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) { R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(331); R2_GLOBALS.setFlag(71); _sceneMode = 3626; setAction(&_sequenceManager1, this, 3626, &_actor13, NULL); } break; case 3624: R2_GLOBALS._player.disableControl(); if ((_field254E != 0) && (_actor10._position.x == 229) && (_actor10._position.y == 154) && (_actor11._position.x == 181) && (_actor11._position.y == 154) && (_actor12._position.x == 207) && (_actor12._position.y == 154) && (_actor4._position.x == 155) && (_actor4._position.y == 154)) { R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(331); _sceneMode = 3625; setAction(&_sequenceManager1, this, 3625, &_actor10, &_actor11, &_actor12, &_actor4, NULL); } break; case 3625: R2_GLOBALS._sound2.stop(); R2_GLOBALS._sceneManager.changeScene(3700); break; case 3626: _actor13.setPosition(Common::Point(0, 0)); _action1.setActionIndex(2); if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) { R2_GLOBALS._events.setCursor(CURSOR_USE); R2_GLOBALS._player.enableControl(CURSOR_USE); } else { R2_GLOBALS._player.enableControl(); } R2_GLOBALS._sound2.stop(); _sceneMode = 3623; break; default: break; } } void Scene3600::process(Event &event) { if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) && (event.mousePos.x > 237) && (!R2_GLOBALS.getFlag(71))) { SceneItem::display(3600, 17, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7 -999); event.handled = true; } Scene::process(event); } void Scene3600::dispatch() { if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ R2_GLOBALS._sound2.fadeOut2(NULL); if (_actor13._mover) _actor13.addMover(NULL); if (R2_GLOBALS._player._action) R2_GLOBALS._player.setAction(NULL); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); _field254C = 0; _field254E = 1; R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(7); R2_GLOBALS._player.disableControl(); _sceneMode = 3624; _actor10.setStrip(-1); _actor11.setStrip(-1); _actor12.setStrip(-1); _actor4.setStrip(-1); R2_GLOBALS._player.hide(); if (R2_GLOBALS._player._characterIndex == 2) { _actor11.setPosition(R2_GLOBALS._player._position); _actor11.show(); } else if (R2_GLOBALS._player._characterIndex == 3) { _actor12.setPosition(R2_GLOBALS._player._position); _actor12.show(); } else { _actor10.setPosition(R2_GLOBALS._player._position); _actor10.show(); } _actor10.setAction(&_sequenceManager2, this, 3610, &_actor10, NULL); _actor11.setAction(&_sequenceManager3, this, 3611, &_actor11, NULL); _actor12.setAction(&_sequenceManager4, this, 3612, &_actor12, NULL); _actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL); } if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ R2_GLOBALS._sound2.fadeOut2(NULL); _sceneMode = 3620; _field2550 = 1; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); if (_actor10._mover) _actor10.addMover(NULL); if (_actor11._mover) _actor11.addMover(NULL); if (_actor12._mover) _actor12.addMover(NULL); if (_actor4._mover) _actor4.addMover(NULL); } Scene::dispatch(); } /*-------------------------------------------------------------------------- * Scene 3700 - Cutscene - Teleport outside * *--------------------------------------------------------------------------*/ void Scene3700::postInit(SceneObjectList *OwnerList) { loadScene(3700); R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); _actor1.postInit(); _actor1._moveDiff = Common::Point(3, 2); _actor2.postInit(); _actor2._numFrames = 7; _actor2._moveDiff = Common::Point(5, 3); _actor2.hide(); _actor3.postInit(); _actor3._moveDiff = Common::Point(3, 2); _actor3.hide(); _actor4.postInit(); _actor4._numFrames = 7; _actor4._moveDiff = Common::Point(5, 3); _actor4.hide(); _actor5.postInit(); R2_GLOBALS._player.postInit(); R2_GLOBALS._sound1.play(332); _sceneMode = 3700; setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL); } void Scene3700::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::remove(); } void Scene3700::signal() { switch (_sceneMode) { case 3328: // No break on purpose case 3329: warning("STUB: sub_1D227()"); _sceneMode = 3701; setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL); break; case 3700: _actor1.setup(10, 6, 1); _actor2.setup(20, 5, 1); if (R2_GLOBALS.getFlag(71)) { _sceneMode = 3329; _stripManager.start(3329, this); } else { _sceneMode = 3328; _stripManager.start(3328, this); } break; case 3701: R2_GLOBALS._sceneManager.changeScene(1000); break; default: R2_GLOBALS._player.enableControl(); break; } } /*-------------------------------------------------------------------------- * Scene 3800 - Desert * *--------------------------------------------------------------------------*/ Scene3800::Scene3800() { _desertDirection = 0; } void Scene3800::synchronize(Serializer &s) { SceneExt::synchronize(s); s.syncAsSint16LE(_desertDirection); } void Scene3800::NorthExit::changeScene() { Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(); scene->_desertDirection = 1; if (R2_GLOBALS.getFlag(46)) { if (scene->_desertDirection == R2_GLOBALS._desertCorrectDirection) { R2_GLOBALS._desertPreviousDirection = 3; if (R2_GLOBALS._desertWrongDirCtr + 1 == 0) { R2_GLOBALS._desertStepsRemaining--; R2_GLOBALS._desertCorrectDirection = 0; } else { R2_GLOBALS._desertCorrectDirection = R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr]; R2_GLOBALS._desertWrongDirCtr--; } } else { ++R2_GLOBALS._desertWrongDirCtr; if (R2_GLOBALS._desertWrongDirCtr > 999) R2_GLOBALS._desertWrongDirCtr = 999; R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr] = R2_GLOBALS._desertCorrectDirection; R2_GLOBALS._desertCorrectDirection = 3; } } if (R2_GLOBALS._desertStepsRemaining == 0) scene->_sceneMode = 16; else scene->_sceneMode = 11; Common::Point pt(160, 115); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3800::EastExit::changeScene() { Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_desertDirection = 2; if (R2_GLOBALS.getFlag(46)) { if (scene->_desertDirection == R2_GLOBALS._desertCorrectDirection) { R2_GLOBALS._desertPreviousDirection = 4; if (R2_GLOBALS._desertWrongDirCtr + 1 == 0) { R2_GLOBALS._desertStepsRemaining--; R2_GLOBALS._desertCorrectDirection = 0; } else { R2_GLOBALS._desertCorrectDirection = R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr]; R2_GLOBALS._desertWrongDirCtr--; } } else { ++R2_GLOBALS._desertWrongDirCtr; if (R2_GLOBALS._desertWrongDirCtr > 999) R2_GLOBALS._desertWrongDirCtr = 999; R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr] = R2_GLOBALS._desertCorrectDirection; R2_GLOBALS._desertCorrectDirection = 4; } } if (R2_GLOBALS._desertStepsRemaining == 0) scene->_sceneMode = 16; else scene->_sceneMode = 12; Common::Point pt(330, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3800::SouthExit::changeScene() { Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_desertDirection = 3; if (R2_GLOBALS.getFlag(46)) { if (scene->_desertDirection == R2_GLOBALS._desertCorrectDirection) { R2_GLOBALS._desertPreviousDirection = 1; if (R2_GLOBALS._desertWrongDirCtr + 1 == 0) { R2_GLOBALS._desertStepsRemaining--; R2_GLOBALS._desertCorrectDirection = 0; } else { R2_GLOBALS._desertCorrectDirection = R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr]; R2_GLOBALS._desertWrongDirCtr--; } } else { ++R2_GLOBALS._desertWrongDirCtr; if (R2_GLOBALS._desertWrongDirCtr > 999) R2_GLOBALS._desertWrongDirCtr = 999; R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr] = R2_GLOBALS._desertCorrectDirection; R2_GLOBALS._desertCorrectDirection = 1; } } if (R2_GLOBALS._desertStepsRemaining == 0) scene->_sceneMode = 16; else scene->_sceneMode = 13; Common::Point pt(160, 220); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3800::WestExit::changeScene() { Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_desertDirection = 4; if (R2_GLOBALS.getFlag(46)) { if (scene->_desertDirection == R2_GLOBALS._desertCorrectDirection) { R2_GLOBALS._desertPreviousDirection = 2; if (R2_GLOBALS._desertWrongDirCtr + 1 == 0) { R2_GLOBALS._desertStepsRemaining--; R2_GLOBALS._desertCorrectDirection = 0; } else { R2_GLOBALS._desertCorrectDirection = R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr]; R2_GLOBALS._desertWrongDirCtr--; } } else { ++R2_GLOBALS._desertWrongDirCtr; if (R2_GLOBALS._desertWrongDirCtr > 999) R2_GLOBALS._desertWrongDirCtr = 999; R2_GLOBALS._desertMovements[R2_GLOBALS._desertWrongDirCtr] = R2_GLOBALS._desertCorrectDirection; R2_GLOBALS._desertCorrectDirection = 2; } } if (R2_GLOBALS._desertStepsRemaining == 0) scene->_sceneMode = 16; else scene->_sceneMode = 14; Common::Point pt(-10, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3800::initExits() { _northExit._enabled = true; _eastExit._enabled = true; _southExit._enabled = true; _westExit._enabled = true; _northExit._insideArea = false; _eastExit._insideArea = false; _southExit._insideArea = false; _westExit._insideArea = false; _northExit._moving = false; _eastExit._moving = false; _southExit._moving = false; _westExit._moving = false; loadScene(R2_GLOBALS._v566A6); R2_GLOBALS._uiElements.draw(); } void Scene3800::enterArea() { R2_GLOBALS._player.disableControl(); switch (_desertDirection) { case 0: R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(160, 145)); R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); _actor1.postInit(); _actor1.fixPriority(10); _actor1.changeZoom(-1); _actor1.setVisage(1110); _actor1._effect = 5; _actor1._field9C = this->_field312; R2_GLOBALS._player._linkedActor = &_actor1; switch (R2_GLOBALS._sceneManager._previousScene) { case 2600: _object1.postInit(); _object2.postInit(); _actor1.hide(); _sceneMode = 3800; setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL); break; case 3900: _sceneMode = 15; switch (R2_GLOBALS._desertPreviousDirection - 1) { case 0: { R2_GLOBALS._player.setPosition(Common::Point(160, 220)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 1: { R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); Common::Point pt(19, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: { R2_GLOBALS._player.setPosition(Common::Point(160, 115)); Common::Point pt(160, 120); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: { R2_GLOBALS._player.setPosition(Common::Point(330, 145)); Common::Point pt(300, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; default: break; } default: R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } break; case 1: { _sceneMode = 15; R2_GLOBALS._player.setPosition(Common::Point(160, 220)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: { _sceneMode = 15; R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); Common::Point pt(19, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: { _sceneMode = 15; R2_GLOBALS._player.setPosition(Common::Point(160, 115)); Common::Point pt(160, 120); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 4: { _sceneMode = 15; R2_GLOBALS._player.setPosition(Common::Point(330, 145)); Common::Point pt(300, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; default: break; } } void Scene3800::postInit(SceneObjectList *OwnerList) { _desertDirection = 0; initExits(); SceneExt::postInit(); R2_GLOBALS._sound1.play(231); scalePalette(65, 65, 65); setZoomPercents(87, 40, 144, 100); _northExit.setDetails(Rect(14, 87, 305, 125), SHADECURSOR_UP, 3800); _northExit.setDest(Common::Point(160, 126)); _eastExit.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3800); _eastExit.setDest(Common::Point(312, 145)); _southExit.setDetails(Rect(14, 160, 305, 168), SHADECURSOR_DOWN, 3800); _southExit.setDest(Common::Point(160, 165)); _westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800); _westExit.setDest(Common::Point(7, 145)); _rect1.set(0, 0, 320, 87); _background.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL); enterArea(); } void Scene3800::signal() { switch (_sceneMode) { case 11: R2_GLOBALS._v566A6 += 15; if (R2_GLOBALS._v566A6 > 3815) R2_GLOBALS._v566A6 -= 20; initExits(); enterArea(); break; case 12: R2_GLOBALS._v566A6 += 5; if (R2_GLOBALS._v566A6 > 3815) R2_GLOBALS._v566A6 = 3800; initExits(); enterArea(); break; case 13: R2_GLOBALS._v566A6 -= 15; if (R2_GLOBALS._v566A6 < 3800) R2_GLOBALS._v566A6 += 20; initExits(); enterArea(); break; case 14: R2_GLOBALS._v566A6 -= 5; if (R2_GLOBALS._v566A6 < 3800) R2_GLOBALS._v566A6 = 3815; initExits(); enterArea(); break; case 15: R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(); break; case 16: g_globals->_sceneManager.changeScene(3900); break; case 3800: _actor1.show(); _object1.remove(); _object2.remove(); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(); break; case 3805: _northExit._enabled = false; _eastExit._enabled = false; _southExit._enabled = false; _westExit._enabled = false; R2_GLOBALS._player._canWalk = false; R2_GLOBALS._events.setCursor(CURSOR_USE); break; case 3806: _northExit._enabled = true; _eastExit._enabled = true; _southExit._enabled = true; _westExit._enabled = true; R2_GLOBALS._player.enableControl(); break; default: break; } } void Scene3800::process(Event &event) { if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.updateAngle(event.mousePos); break; case R2_STEPPING_DISKS: SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case R2_ATTRACTOR_UNIT: SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; default: event.handled = false; break; } } Scene::process(event); } /*-------------------------------------------------------------------------- * Scene 3900 - Forest Entrance * *--------------------------------------------------------------------------*/ void Scene3900::NorthExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._desertCorrectDirection = 3; R2_GLOBALS._desertPreviousDirection = 1; R2_GLOBALS._desertStepsRemaining = 1; scene->_sceneMode = 14; Common::Point pt(160, 115); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3900::EastExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._desertCorrectDirection = 4; R2_GLOBALS._desertPreviousDirection = 2; R2_GLOBALS._desertStepsRemaining = 1; scene->_sceneMode = 14; Common::Point pt(330, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3900::SouthExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._desertCorrectDirection = 1; R2_GLOBALS._desertPreviousDirection = 3; R2_GLOBALS._desertStepsRemaining = 1; scene->_sceneMode = 14; Common::Point pt(160, 220); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3900::WestExit::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._desertCorrectDirection = 2; R2_GLOBALS._desertPreviousDirection = 4; R2_GLOBALS._desertStepsRemaining = 1; scene->_sceneMode = 14; Common::Point pt(-10, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } void Scene3900::Exit5::changeScene() { Scene3900 *scene = (Scene3900 *)R2_GLOBALS._sceneManager._scene; _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 13; if (R2_GLOBALS._desertCorrectDirection == 4) { Common::Point pt(-10, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } else { Common::Point pt(330, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); } R2_GLOBALS._desertCorrectDirection = 0; } void Scene3900::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) loadScene(3825); else loadScene(3820); SceneExt::postInit(); R2_GLOBALS._sound1.changeSound(231); setZoomPercents(87, 40, 144, 100); R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); _actor1.postInit(); _actor1.fixPriority(10); _actor1.changeZoom(-1); _actor1.setVisage(1110); _actor1._effect = 5; _actor1._field9C = _field312; R2_GLOBALS._player._linkedActor = &_actor1; if ((R2_GLOBALS._desertPreviousDirection == 2) && (R2_GLOBALS._sceneManager._previousScene != 2700)) { // loadScene(3825); R2_GLOBALS._desertCorrectDirection = 4; _northExit.setDetails(Rect(29, 87, 305, 125), SHADECURSOR_UP, 3900); _southExit.setDetails(Rect(29, 160, 305, 168), SHADECURSOR_DOWN, 3900); _eastExit.setDetails(Rect(305, 87, 320, 168), EXITCURSOR_E, 3900); _eastExit.setDest(Common::Point(312, 145)); _eastExit._enabled = true; _eastExit._insideArea = false; _eastExit._moving = false; _westExit._enabled = false; _exit5.setDetails(Rect(0, 87, 29, 168), EXITCURSOR_W, 3900); _exit5.setDest(Common::Point(24, 135)); } else { // loadScene(3820); R2_GLOBALS._desertCorrectDirection = 2; _northExit.setDetails(Rect(14, 87, 290, 125), SHADECURSOR_UP, 3900); _southExit.setDetails(Rect(14, 160, 290, 168), SHADECURSOR_DOWN, 3900); _eastExit._enabled = false; _westExit.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3900); _westExit.setDest(Common::Point(7, 145)); _westExit._enabled = true; _westExit._insideArea = false; _westExit._moving = false; _exit5.setDetails(Rect(290, 87, 320, 168), EXITCURSOR_E, 3900); _exit5.setDest(Common::Point(295, 135)); } _exit5._enabled = true; _exit5._insideArea = false; _exit5._moving = false; scalePalette(65, 65, 65); _northExit.setDest(Common::Point(160, 126)); _northExit._enabled = true; _northExit._insideArea = false; _northExit._moving = false; _southExit.setDest(Common::Point(160, 165)); _southExit._enabled = true; _southExit._insideArea = false; _southExit._moving = false; R2_GLOBALS._uiElements.draw(); _rect1.set(0, 0, 320, 87); _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *)NULL); if (R2_GLOBALS._sceneManager._previousScene == 3800) { _sceneMode = 11; switch (R2_GLOBALS._desertPreviousDirection) { case 1: { // Entering from the north R2_GLOBALS._player.setPosition(Common::Point(160, 115)); Common::Point pt(160, 120); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 2: { // Entering from the east R2_GLOBALS._player.setPosition(Common::Point(330, 145)); Common::Point pt(300, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 3: { // Entering from the south R2_GLOBALS._player.setPosition(Common::Point(160, 220)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 4: { // Entering from the west R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); Common::Point pt(19, 145); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; default: break; } } else if (R2_GLOBALS._sceneManager._previousScene == 2700) { _sceneMode = 12; R2_GLOBALS._player.setPosition(Common::Point(330, 135)); Common::Point pt(265, 135); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(160, 145)); R2_GLOBALS._player.enableControl(CURSOR_WALK); } } void Scene3900::signal() { switch (_sceneMode) { case 11: // No break on purpose case 12: R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 13: R2_GLOBALS._sceneManager.changeScene(2700); break; case 14: R2_GLOBALS._sceneManager.changeScene(3800); break; case 3805: _northExit._enabled = false; _eastExit._enabled = false; _southExit._enabled = false; _westExit._enabled = false; R2_GLOBALS._player._canWalk = false; R2_GLOBALS._events.setCursor(CURSOR_USE); break; case 3806: _northExit._enabled = true; _eastExit._enabled = true; _southExit._enabled = true; _westExit._enabled = true; R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: break; } } void Scene3900::process(Event &event) { if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.updateAngle(event.mousePos); break; case R2_STEPPING_DISKS: SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; case R2_ATTRACTOR_UNIT: SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); break; default: event.handled = false; break; } } Scene::process(event); } } // End of namespace Ringworld2 } // End of namespace TsAGE