/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TSAGE_RINGWORLD2_SCENES3_H #define TSAGE_RINGWORLD2_SCENES3_H #include "common/scummsys.h" #include "tsage/converse.h" #include "tsage/events.h" #include "tsage/core.h" #include "tsage/scenes.h" #include "tsage/globals.h" #include "tsage/sound.h" #include "tsage/ringworld2/ringworld2_logic.h" #include "tsage/ringworld2/ringworld2_speakers.h" namespace TsAGE { namespace Ringworld2 { using namespace TsAGE; class Scene3100 : public SceneExt { class Guard : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: int _field412; SpeakerGuard3100 _guardSpeaker; NamedHotspot _item1; NamedHotspot _item2; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; Guard _guard; ASoundExt _sound1; SequenceManager _sequenceManager; Scene3100(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void dispatch(); virtual void synchronize(Serializer &s); }; class Scene3125 : public SceneExt { class Item1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Item2 : public Item1 { public: virtual bool startAction(CursorType action, Event &event); }; class Item3 : public Item1 { public: virtual bool startAction(CursorType action, Event &event); }; class Actor1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: int _field412; Item1 _item1; Actor1 _actor1; Item2 _item2; Item3 _item3; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SequenceManager _sequenceManager1; // Second sequence manager... Unused? SequenceManager _sequenceManager2; Scene3125(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); virtual void synchronize(Serializer &s); }; class Scene3150 : public SceneExt { class Item5 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Item6 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor4 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor5 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor7 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; class Exit2 : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; Item5 _item5; Item6 _item6; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; Actor4 _actor4; Actor5 _actor5; Actor6 _actor6; Actor7 _actor7; Exit1 _exit1; Exit2 _exit2; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene3175 : public SceneExt { class Item1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor3 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor1 : public Actor3 { virtual bool startAction(CursorType action, Event &event); }; public: Item1 _item1; Item1 _item2; Item1 _item3; Actor1 _actor1; SceneActor _actor2; Actor3 _actor3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3200 : public SceneExt { public: SpeakerRocko3200 _rockoSpeaker; SpeakerJocko3200 _jockoSpeaker; SpeakerSocko3200 _sockoSpeaker; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3210 : public SceneExt { public: SpeakerCaptain3210 _captainSpeaker; SpeakerPrivate3210 _privateSpeaker; SceneActor _actor1; SceneActor _actor2; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3220 : public SceneExt { public: SpeakerRocko3220 _rockoSpeaker; SpeakerJocko3220 _jockoSpeaker; SceneActor _actor1; SceneActor _actor2; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3230 : public SceneExt { public: SpeakerRocko3230 _rockoSpeaker; SpeakerJocko3230 _jockoSpeaker; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3240 : public SceneExt { public: SpeakerTeal3240 _tealSpeaker; SpeakerWebbster3240 _webbsterSpeaker; SpeakerMiranda2500 _mirandaSpeaker; SceneActor _actor1; SceneActor _actor2; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3245 : public SceneExt { public: SpeakerRalf3245 _ralfSpeaker; SpeakerTomko3245 _tomkoSpeaker; SceneActor _actor1; SceneActor _actor2; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3250 : public SceneExt { class Item : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; class Actor : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: Item _item1; Item _item2; Item _item3; Item _item4; Actor _actor1; Actor _actor2; Actor _actor3; Actor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene3255 : public SceneExt { public: SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SpeakerQuinn3255 _quinnSpeaker; SpeakerMiranda3255 _mirandaSpeaker; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); virtual void dispatch(); }; class Scene3260 : public SceneExt { class Actor13 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor14 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Action1: public Action { public: void signal(); }; public: NamedHotspot _item1; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SceneActor _actor10; SceneActor _actor11; SceneActor _actor12; Actor13 _actor13; Actor14 _actor14; Action1 _action1; Action1 _action2; Action1 _action3; Action1 _action4; Action1 _action5; Action1 _action6; Action1 _action7; Action1 _action8; Action1 _action9; Action1 _action10; Action1 _action11; Action1 _action12; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene3275 : public SceneExt { class Actor2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Exit1 : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; NamedHotspot _item5; SceneActor _actor1; Actor2 _actor2; Exit1 _exit1; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); }; class Scene3350 : public SceneExt { public: SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; SequenceManager _sequenceManager; PaletteRotation *_rotation; virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); }; class Scene3400 : public SceneExt { public: SpeakerQuinn3400 _quinnSpeaker; SpeakerSeeker3400 _seekerSpeaker; SpeakerMiranda3400 _mirandaSpeaker; SpeakerWebbster3400 _webbsterSpeaker; SpeakerTeal3400 _tealSpeaker; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; SceneActor _actor8; SequenceManager _sequenceManager; int16 _field157C; Scene3400(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); virtual void synchronize(Serializer &s); }; } // End of namespace Ringworld2 } // End of namespace TsAGE #endif