/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/ringworld2/ringworld2_speakers.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/graphics.h" #include "tsage/staticres.h" #include "tsage/ringworld2/ringworld2_scenes0.h" #include "tsage/ringworld2/ringworld2_scenes1.h" #include "tsage/ringworld2/ringworld2_scenes2.h" #include "tsage/ringworld2/ringworld2_scenes3.h" namespace TsAGE { namespace Ringworld2 { VisualSpeaker::VisualSpeaker(): Speaker() { _delayAmount = 0; _frameNumber = R2_GLOBALS._events.getFrameNumber(); _color1 = 8; _color2 = 0; _displayMode = 0; _speakerMode = 0; } void VisualSpeaker::remove() { if (_object2) { if (_fieldF8) { _fieldF8 = 0; _object1.setStrip(_object1._strip - 1); _object1.setFrame(_object1.getFrameCount()); _object1.animate(ANIM_MODE_6, (_speakerMode == 0xff) ? this : NULL); } else { _object1.animate(ANIM_MODE_6, (_speakerMode == 0xff) ? this : NULL); } } Speaker::remove(); } void VisualSpeaker::signal() { // TODO: _action->_field18 = 1; if (_speakerMode == 0xff) proc16(); _speakerMode = 0; if (_numFrames) { if (_object2) { _object1.setStrip(_object1._strip + 1); _object1.animate(ANIM_MODE_2, NULL); _fieldF8 = 1; } if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || _soundId) _sceneText.show(); if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && _soundId) { // TODO: Check global that is passed setFrame2(/* word_55F90 */ 1); } } else if (_action && _object2) { _action->setDelay(1); _sceneText.remove(); R2_GLOBALS._playStream.stop(); } } void VisualSpeaker::dispatch() { uint32 frameNumber = R2_GLOBALS._events.getFrameNumber(); // Delay check for character animation if (_delayAmount) { if (frameNumber >= _frameNumber) { _delayAmount = _delayAmount - (_frameNumber - frameNumber); _frameNumber = frameNumber; if (_delayAmount <= 0) { _delayAmount = 0; _object1.animate(ANIM_MODE_NONE, NULL); _object1.setFrame(1); } } } // Delay check for voice if (_delayAmount2) { if (frameNumber >= _frameNumber2) { _delayAmount2 = _delayAmount2 - (_frameNumber2 - frameNumber); _frameNumber2 = frameNumber; if (_delayAmount2 <= 0) { _delayAmount2 = 0; if (R2_GLOBALS._playStream.play(0, NULL)) { _numFrames = 2; _soundId = 0; } else { _sceneText.show(); } } } } if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && (_numFrames == 2) && !R2_GLOBALS._playStream.isPlaying()) { _numFrames = 0; _object1.animate(ANIM_MODE_NONE); _object1.setFrame(1); if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { _action->setDelay(1); } } } void VisualSpeaker::synchronize(Serializer &s) { Speaker::synchronize(s); SYNC_POINTER(_object2); s.syncAsSint16LE(_speakerMode); s.syncAsSint16LE(_fieldF8); s.syncAsSint16LE(_displayMode); s.syncAsSint16LE(_soundId); s.syncAsByte(_removeObject); s.syncAsSint16LE(_numFrames); s.syncAsSint16LE(_delayAmount); s.syncAsUint32LE(_frameNumber); s.syncAsSint16LE(_delayAmount2); s.syncAsUint32LE(_frameNumber2); } void VisualSpeaker::setText(const Common::String &msg) { _sceneText.remove(); // Position the text depending on the specified display mode switch (_displayMode) { case 2: _textPos = Common::Point(60, 20); break; case 3: _textPos = Common::Point(110, 20); break; case 4: _textPos = Common::Point(10, 100); break; case 5: _textPos = Common::Point(60, 100); break; case 6: _textPos = Common::Point(110, 100); break; case 7: _textPos = Common::Point(170, 20); break; case 8: _textPos = Common::Point(170, 100); break; case 9: _textPos = Common::Point(330, 20); break; default: _textPos = Common::Point(10, 20); break; } // Check if the message starts with a '!'. If so, it indicates a speech resource Id to be played, // in which case extract the resource number from the message. _soundId = 0; Common::String s = msg; if (s.hasPrefix("!")) { s.deleteChar(0); _soundId = atoi(s.c_str()); while (!s.empty() && (*s.c_str() >= '0' && *s.c_str() <= '9')) s.deleteChar(0); } // Set up the text details _sceneText._color1 = _color1; _sceneText._color2 = _color2; _sceneText._color3 = _color3; _sceneText._width = _textWidth; _sceneText._fontNumber = _fontNumber; _sceneText._textMode = _textMode; _sceneText.setup(s); _sceneText.setPosition(_textPos); _sceneText.fixPriority(256); // If subtitles are turned off, don't show the text if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { _sceneText.hide(); } // Figure out the text delay if subtitles are turned on, or there's no speech resource specified if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId) { const char *msgP = s.c_str(); int numWords = 0; while (*msgP != '\0') { if (*msgP++ == ' ') ++numWords; } if (!numWords && !s.empty()) ++numWords; _numFrames = numWords * 30 + 120; setDelay(_numFrames); } else { _numFrames = 1; } // If the text is empty, no delay is needed if (s.empty()) _numFrames = 0; if (_speakerMode) { if ((R2_GLOBALS._speechSubtitles & SPEECH_TEXT) || !_soundId) _sceneText.hide(); } else { if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && _soundId) { if (!R2_GLOBALS._playStream.play(_soundId, NULL)) _sceneText.show(); } } } void VisualSpeaker::proc16() { R2_GLOBALS._playStream.stop(); _speakerMode = 0; _object1.remove(); if (_object2) _object2->show(); _object2 = NULL; _fieldF8 = 0; } void VisualSpeaker::setFrame(int numFrames) { _delayAmount = numFrames; _frameNumber = R2_GLOBALS._events.getFrameNumber(); } void VisualSpeaker::setFrame2(int numFrames) { _delayAmount2 = numFrames; _frameNumber2 = R2_GLOBALS._events.getFrameNumber(); } void VisualSpeaker::setDelay(int delay) { _delayAmount = delay; _frameNumber = R2_GLOBALS._events.getFrameNumber(); } //---------------------------------------------------------------------------- SpeakerGameText::SpeakerGameText(): VisualSpeaker() { _speakerName = "GAMETEXT"; _color1 = 8; _color2 = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; } //---------------------------------------------------------------------------- // Classes related to CAPTAIN //---------------------------------------------------------------------------- SpeakerCaptain3210::SpeakerCaptain3210() { _speakerName = "Captain"; _color1 = 5; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerCaptain3210::proc15() { int v = _speakerMode; Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to CARETAKER //---------------------------------------------------------------------------- SpeakerCaretaker2450::SpeakerCaretaker2450() { _speakerName = "CARETAKER"; _color1 = 43; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } //---------------------------------------------------------------------------- // Classes related to CHIEF //---------------------------------------------------------------------------- SpeakerChief1100::SpeakerChief1100() { _speakerName = "CHIEF"; _color1 = 8; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerChief1100::proc15() { int v = _speakerMode; Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_chief; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4080, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4080, 3, 1); _object1.animate(ANIM_MODE_5, this); break; case 100: _numFrames = 0; ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setStrip(_object1._strip - 1); _object1.setFrame(_object1.getFrameCount()); _object1.animate(ANIM_MODE_6, this); break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to GUARD //---------------------------------------------------------------------------- SpeakerGuard::SpeakerGuard() { _speakerName = "GUARD"; _color1 = 5; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerGuard2800::proc15() { int v = _speakerMode; Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setZoom(75); _object1.setup(4060, 3, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to JOCKO //---------------------------------------------------------------------------- SpeakerJocko::SpeakerJocko() { _speakerName = "Jocko"; _color1 = 45; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerJocko3200::proc15() { int v = _speakerMode; Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerJocko3220::proc15() { int v = _speakerMode; Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerJocko3230::proc15() { int v = _speakerMode; Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to MIRANDA //---------------------------------------------------------------------------- SpeakerMiranda::SpeakerMiranda(): VisualSpeaker() { _speakerName = "MIRANDA"; _color1 = 154; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerMiranda300::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) { _object2 = &R2_GLOBALS._player; } else { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_miranda; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else if (v == 100) { _numFrames = 0; ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setStrip(_object1._strip - 1); _object1.setFrame(_object1.getFrameCount()); _object1.animate(ANIM_MODE_6, this); } else { ((SceneItem *)_action)->_sceneRegionId = 0; if (v == 4) { _object1.setup(304, 5, 1); } else { _object1.setup(305, v * 2 - 1, 1); } _object1.animate(ANIM_MODE_5, this); } } void SpeakerMiranda1625::proc15() { int v = _speakerMode; if (!_object2) { Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(Common::Point(196, 65)); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1627, 3, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerMiranda3255::proc15() { int v = _speakerMode; if (!_object2) { _object2 = &R2_GLOBALS._player; _object2->hide(); _object1.postInit(); _object1._effect = _object2->_effect; _object1._shade = _object2->_shade; _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(3257, 5, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerMiranda3375::proc15() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (scene->_actor1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerMiranda3385::proc15() { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerMiranda3395::proc15() { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.disableControl(CURSOR_TALK); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerMiranda3400::proc15() { Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4050, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } void SpeakerMiranda3600::proc15() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor12; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); _object1.setPosition(_object2->_position); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4050, 1, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerMiranda3700::proc15() { Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor1.setup(10, 6, 1); scene->_actor2.setup(20, 5, 1); _object2->setup(30, 1, 1); scene->_actor4.setup(40, 1, 1); _object1.setup(4050, 5, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor3.setup(30, 8, 1); _object1.setup(4052, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor2.setup(20, 1, 1); scene->_actor3.setup(30, 1, 1); _object1.setup(4051, 7, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to NEJ //---------------------------------------------------------------------------- SpeakerNej::SpeakerNej() { _speakerName = "NEJ"; _color1 = 171; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerNej2700::proc15() { int v = _speakerMode; Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 2701: _object1.setup(4022, 3, 1); _object1.setPosition(Common::Point(164, 163)); _object2->setPosition(Common::Point(-10, -10)); break; case 2705: _object1.setup(4022, 7, 1); _object1.fixPriority(162); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerNej2750::proc15() { int v = _speakerMode; Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 2705: _object1.setup(4022, 7, 1); break; case 2752: _object1.setup(2752, 1, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerNej2800::proc15() { int v = _speakerMode; Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4023, 3, 1); if (_object2->_visage == 2801) _object1.setPosition(Common::Point(R2_GLOBALS._player._position.x - 12, R2_GLOBALS._player._position.y)); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to PHARISHA //---------------------------------------------------------------------------- SpeakerPharisha::SpeakerPharisha(): VisualSpeaker() { _speakerName = "PHARISHA"; _color1 = 151; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerPharisha2435::proc15() { int v = _speakerMode; Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_astor; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4098, 5, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to PRIVATE //---------------------------------------------------------------------------- SpeakerPrivate3210::SpeakerPrivate3210() { _speakerName = "Private"; _color1 = 45; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerPrivate3210::proc15() { int v = _speakerMode; Scene3210 *scene = (Scene3210 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to PROTECTOR //---------------------------------------------------------------------------- SpeakerProtector3600::SpeakerProtector3600() { _speakerName = "Protector"; _color1 = 170; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 7; _numFrames = 0; } void SpeakerProtector3600::proc15() { int v = _speakerMode; Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor13; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; if (scene->_sceneMode != 3324) { _object1.setup(4125, 3, 1); _object1.animate(ANIM_MODE_5, this); } else { _object1.setup(3258, 6, 1); _object1.animate(ANIM_MODE_2, NULL); _object1.hide(); _object2->setup(3258, 6, 1); _object2->show(); } break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to QUINN //---------------------------------------------------------------------------- SpeakerQuinn::SpeakerQuinn(): VisualSpeaker() { _speakerName = "QUINN"; _color1 = 60; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerQuinn300::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 3) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_quinn; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else if (v == 100) { _numFrames = 0; ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setStrip(_object1._strip - 1); _object1.setFrame(_object1.getFrameCount()); _object1.animate(ANIM_MODE_6, this); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 10: _object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1); break; case 302: _object1.setup(308, (v - 1) % 8 + 1, 1); break; case 308: _object1.setup(308, 5, 1); break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn500::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 500); Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } _object2->hide(); _object1.postInit(); _object1._effect = _object2->_effect; _object1._shade = _object2->_shade; _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 10: _object1.setup(4021, (v == 1) ? 5 : 7, 1); break; case 1500: _object1.setup(4021, (v == 1) ? 1 : 3, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn1100::proc15() { int v = _speakerMode; if (!_object2) { if (v == 0) return; if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1108, 7, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1109, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1109, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerQuinn2435::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_companion; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object2->setStrip(7); _object1.setup(2020, 5, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn2450::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_companion; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; if (R2_GLOBALS.getFlag(61)) _object1.setup(2020, 3, 1); else _object1.setup(2020, 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn2700::proc15() { int v = _speakerMode; if (!_object2) { _object2 = &R2_GLOBALS._player; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 19: _object1.setup(4022, 5, 1); break; case 2701: _object1.setup(4022, 1, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn2750::proc15() { int v = _speakerMode; if (!_object2) { _object2 = &R2_GLOBALS._player; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 19: _object1.setup(4022, 5, 1); break; case 2752: _object1.setup(2752, 1, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn2800::proc15() { int v = _speakerMode; if (!_object2) { _object2 = &R2_GLOBALS._player; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 16: _object1.setZoom(75); _object1.setup(4023, 5, 1); break; case 19: _object1.setup(4023, 1, 1); break; case 3110: _object1.setZoom(75); if (_object2->_strip == 1) _object1.setup(4061 , 1, 1); else _object1.setup(4061 , 3, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn3255::proc15() { Scene3255 *scene = (Scene3255 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor4; _object2->hide(); _object1.postInit(); _object1._effect = _object2->_effect; _object1._shade = _object2->_shade; _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(3257, 3, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerQuinn3375::proc15() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) _object2 = &scene->_actor1; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (scene->_actor1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerQuinn3385::proc15() { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) _object2 = &scene->_actor1; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; if (R2_GLOBALS._player._characterIndex == 2) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerQuinn3395::proc15() { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) _object2 = &scene->_actor1; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; if (R2_GLOBALS._player._characterIndex == 2) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerQuinn3400::proc15() { Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else if (R2_GLOBALS._player._characterIndex == 2) _object2 = &scene->_actor1; else _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 5, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4012, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } void SpeakerQuinn3600::proc15() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 1) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor10; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4021, 7, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4012, 1, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerQuinn3700::setText(const Common::String &msg) { Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; switch (_speakerMode) { case 2: scene->_actor3.setup(30, 1, 1); R2_GLOBALS._sound2.play(44); break; case 3: scene->_actor3.setup(30, 1, 1); break; default: scene->_actor3.setup(30, 7, 1); break; } VisualSpeaker::setText(msg); } void SpeakerQuinn3700::proc15() { Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; R2_GLOBALS._sound2.stop(); scene->_actor1.setup(10, 4, 1); scene->_actor3.setup(30, 7, 1); _object1.setup(3701, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor2.setup(20, 1, 1); scene->_actor3.setup(30, 1, 1); _object1.setup(3701, 2, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor1.setup(10, 2, 1); scene->_actor3.setup(30, 1, 1); _object1.setup(4011, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to QUINNL //---------------------------------------------------------------------------- SpeakerQuinnL::SpeakerQuinnL(): VisualSpeaker() { _speakerName = "QUINNL"; _color1 = 35; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; _fontNumber = 10; } //---------------------------------------------------------------------------- // Classes related to RALF //---------------------------------------------------------------------------- SpeakerRalf3245::SpeakerRalf3245() { _speakerName = "Ralf"; _color1 = 5; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerRalf3245::proc15() { int v = _speakerMode; Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 3100: _object1.setup(4105, (_object2->_strip * 2) - 1, 1); break; case 3101: _object1.setup(4108, (_object2->_strip * 2) - 1, 1); break; case 3102: _object1.setup(4109, (_object2->_strip * 2) - 1, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to ROCKO //---------------------------------------------------------------------------- SpeakerRocko::SpeakerRocko() { _speakerName = "Rocko"; _color1 = 5; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerRocko3200::proc15() { int v = _speakerMode; Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerRocko3220::proc15() { int v = _speakerMode; Scene3220 *scene = (Scene3220 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerRocko3230::proc15() { int v = _speakerMode; Scene3230 *scene = (Scene3230 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4111, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to SEEKER //---------------------------------------------------------------------------- SpeakerSeeker::SpeakerSeeker(): VisualSpeaker() { _speakerName = "SEEKER"; _color1 = 35; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerSeeker300::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else {assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } _object2->hide(); _object1.postInit(); _object1.fixPriority(140); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else if (v == 100) { _numFrames = 0; ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setStrip(_object1._strip - 1); _object1.setFrame(_object1.getFrameCount()); _object1.animate(ANIM_MODE_6, this); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(306, v * 2 - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerSeeker500::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 500); Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } _object2->hide(); _object1.postInit(); _object1._effect = _object2->_effect; _object1._shade = _object2->_shade; _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; if (v == 1) _object1.setup(4041, 3, 1); else _object1.setup(4041, 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerSeeker1100::proc15() { int v = _speakerMode; if (!_object2) { if (v == 0) return; if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1108, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1108, 3, 1); _object1.animate(ANIM_MODE_5, this); break; case 3: _object1.setPosition(Common::Point(197, 134)); ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1108, 5, 1); _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1109, 7, 1); _object1.animate(ANIM_MODE_5, this); break; case 5: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1109, 3, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerSeeker1900::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1900); Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else if (v == 1) { _object1.setup(4032, 1, 1); _object1.animate(ANIM_MODE_5, this); } else { signal(); } } void SpeakerSeeker2435::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_companion; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object2->setStrip(7); _object1.setup(4099, 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerSeeker2450::proc15() { int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2450); Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_companion; } _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4099, 3, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerSeeker3375::proc15() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (scene->_actor1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 1, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerSeeker3385::proc15() { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 3, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerSeeker3395::proc15() { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 3, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerSeeker3400::proc15() { Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4030, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 7, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 5: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4033, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } void SpeakerSeeker3600::proc15() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { if (R2_GLOBALS._player._characterIndex == 2) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor11; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); _object1.setPosition(_object2->_position); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 5, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4030, 1, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerSeeker3700::setText(const Common::String &msg) { Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; if (_speakerMode == 1) { R2_GLOBALS._sound2.play(44); scene->_actor3.setup(30, 8, 1); } else { scene->_actor3.setup(30, 2, 1); } VisualSpeaker::setText(msg); } void SpeakerSeeker3700::proc15() { Scene3700 *scene = (Scene3700 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; R2_GLOBALS._sound2.stop(); scene->_actor1.setup(10, 8, 1); scene->_actor2.setup(20, 7, 1); scene->_actor3.setup(30, 8, 1); _object1.setup(3701, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; scene->_actor1.setup(10, 2, 1); scene->_actor2.setup(20, 1, 1); scene->_actor3.setup(30, 1, 1); _object1.setup(4031, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to SEEKERL //---------------------------------------------------------------------------- SpeakerSeekerL::SpeakerSeekerL(): VisualSpeaker() { _speakerName = "SEEKERL"; _color1 = 35; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; _fontNumber = 10; } //---------------------------------------------------------------------------- // Classes related to SOCKO //---------------------------------------------------------------------------- SpeakerSocko3200::SpeakerSocko3200() { _speakerName = "Socko"; _color1 = 10; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerSocko3200::proc15() { int v = _speakerMode; Scene3200 *scene = (Scene3200 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4060, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to SOLDIER //---------------------------------------------------------------------------- SpeakerSoldier::SpeakerSoldier(int color) { _speakerName = "SOLDIER"; _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerSoldier300::proc15() { int v = _speakerMode; if (!_object2) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_teal; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(303, 3, 1); _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to TEAL //---------------------------------------------------------------------------- SpeakerTeal::SpeakerTeal(): VisualSpeaker() { _speakerName = "TEAL"; _color1 = 22; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() { _displayMode = 7; } void SpeakerTeal300::proc15() { int v = _speakerMode; if (!_object2) { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_teal; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(303, 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerTeal1625::proc15() { int v = _speakerMode; if (!_object2) { Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_tealHead; _object2->hide(); _object1.postInit(); _object1.setPosition(Common::Point(68, 68)); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(1627, 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerTeal3240::proc15() { int v = _speakerMode; Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor1; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4070, (_object2->_strip * 2) - 1, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerTeal3400::proc15() { Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor4; _object2->hide(); _object1.postInit(); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); _object1.show(); if (scene ->_sceneMode == 3305) { R2_GLOBALS._player.setStrip(6); scene->_actor1.setStrip(6); scene->_actor2.setStrip(6); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 5, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 1, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 7, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } void SpeakerTeal3600::proc15() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor5; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } _object1.setPosition(_object2->_position); if (scene ->_sceneMode == 3323) { _object1.hide(); _object2->show(); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 5, 1); _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 1, 1); _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 7, 1); _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 3, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } //---------------------------------------------------------------------------- // Classes related to TOMKO //---------------------------------------------------------------------------- SpeakerTomko3245::SpeakerTomko3245() { _speakerName = "Tomko"; _color1 = 10; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerTomko3245::proc15() { int v = _speakerMode; Scene3245 *scene = (Scene3245 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; switch (_object2->_visage) { case 3100: _object1.setup(4105, (_object2->_strip * 2) - 1, 1); break; case 3101: _object1.setup(4108, (_object2->_strip * 2) - 1, 1); break; case 3102: _object1.setup(4109, (_object2->_strip * 2) - 1, 1); break; default: break; } _object1.animate(ANIM_MODE_5, this); } } //---------------------------------------------------------------------------- // Classes related to WEBBSTER //---------------------------------------------------------------------------- SpeakerWebbster::SpeakerWebbster(int color) { _speakerName = "WEBBSTER"; _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerWebbster3240::proc15() { int v = _speakerMode; Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { _object2 = &scene->_actor2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } if (v == 0) { _object1.animate(ANIM_MODE_2, NULL); } else { ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); _object1.animate(ANIM_MODE_5, this); } } void SpeakerWebbster3375::proc15() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (scene->_actor1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerWebbster3385::proc15() { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3375) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerWebbster3395::proc15() { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setStrip(4); else R2_GLOBALS._player.setStrip(3); if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player.disableControl(CURSOR_TALK); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } void SpeakerWebbster3400::proc15() { Scene3400 *scene = (Scene3400 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_actor3; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); _object1._numFrames = 7; _object1._effect = 1; _object1.changeZoom(-1); R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 7, 1); _object1.animate(ANIM_MODE_5, NULL); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 3, 1); _object1.animate(ANIM_MODE_5, NULL); break; default: signal(); break; } } //---------------------------------------------------------------------------- SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() { _speakerName = "DUTYOFFICER"; _color1 = 5; _color2 = 0; _speakerMode = 0; _textWidth = 300; _hideObjects = false; _object2 = NULL; _displayMode = 1; _numFrames = 0; } void SpeakerDutyOfficer::proc15() { Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { _object2 = &scene->_object2; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); if (_object2->_mover) _object2->addMover(NULL); } switch (v) { case 0: _object1.animate(ANIM_MODE_2, NULL); break; case 1: _action = NULL; _object1.setup(76, 2, 1); _object1.animate(ANIM_MODE_5, this); break; default: signal(); break; } } } // End of namespace Ringworld2 } // End of namespace TsAGE