/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "tsage/ringworld_demo.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" namespace tSage { /*-------------------------------------------------------------------------- * Ringworld Demo scene * *--------------------------------------------------------------------------*/ void RingworldDemoScene::postInit(SceneObjectList *OwnerList) { signal(); } void RingworldDemoScene::signal() { _soundHandler.startSound(4); _actor1.postInit(); _actor2.postInit(); _actor3.postInit(); _actor4.postInit(); _actor5.postInit(); _actor6.postInit(); setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL); } void RingworldDemoScene::process(Event &event) { } } // End of namespace tSage