/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $ * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $ * */ #include "tsage/ringworld_logic.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld_scenes1.h" #include "tsage/ringworld_scenes2.h" namespace tSage { Scene *SceneFactory::createScene(int sceneNumber) { switch (sceneNumber) { /* Scene group 1 */ // Kziniti Palace (Introduction) case 10: return new Scene10(); // Outer Space (Introduction) case 15: return new Scene15(); // Cut-scenes for Ch'mee house in distance case 20: return new Scene20(); // Outside Ch'mee residence case 30: return new Scene30(); // Chmeee Home case 40: return new Scene40(); // By Flycycles case 50: return new Scene50(); // Flycycle controls case 60: return new Scene60(); // Shipyard Entrance case 90: return new Scene90(); // Ship Close-up case 95: return new Scene95(); // Sunflower navigation sequence case 6100: return new Scene6100(); /* Scene group 2 */ // Title screen case 1000: return new Scene1000(); // Fleeing planet cutscene case 1001: return new Scene1001(); default: error("Unknown scene number - %d", sceneNumber); break; } } /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { _sceneRegionId = regionId; // Load up the actions va_list va; va_start(va, regionId); int param = va_arg(va, int); while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayHotspot::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ DisplayObject::DisplayObject(int firstAction, ...) { // Load up the actions va_list va; va_start(va, firstAction); int param = firstAction; while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayObject::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ SpeakerGText::SpeakerGText() { _speakerName = "GTEXT"; _textWidth = 160; _textPos = Common::Point(130, 10); _colour1 = 42; _hideObjects = false; } void SpeakerGText::setText(const Common::String &msg) { // Set the animation properties _sceneObject.postInit(); _sceneObject.setVisage(9405); _sceneObject.setStrip2(3); _sceneObject.setPriority2(255); _sceneObject.changeZoom(100); _sceneObject._frame = 1; _sceneObject.setPosition(Common::Point(183, 71)); _sceneObject.animate(ANIM_MODE_7, 0, NULL); // Set the text Rect textRect; _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth); textRect.centre(_sceneObject._position.x, _sceneObject._position.y); _textPos.x = textRect.left; setText(msg); } void SpeakerGText::removeText() { _sceneObject.remove(); removeText(); } /*--------------------------------------------------------------------------*/ SpeakerOText::SpeakerOText(): SpeakerGText() { _speakerName = "OTEXT"; _textWidth = 240; _textPos = Common::Point(130, 10); _colour1 = 42; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerQText::SpeakerQText(): ScreenSpeaker() { _speakerName = "QTEXT"; _textPos = Common::Point(160, 40); _colour1 = 35; _textWidth = 240; _textMode = ALIGN_CENTRE; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerSText::SpeakerSText(): ScreenSpeaker() { _speakerName = "STEXT"; _colour1 = 13; _textWidth = 240; _textMode = ALIGN_CENTRE; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerMText::SpeakerMText() { _speakerName = "MTEXT"; _colour1 = 11; _textWidth = 160; _textMode = ALIGN_CENTRE; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerCText::SpeakerCText() { _speakerName = "CTEXT"; _colour1 = 4; _textWidth = 240; _textMode = ALIGN_CENTRE; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerQL::SpeakerQL(): AnimatedSpeaker() { _speakerName = "QL"; _newSceneNumber = 2610; _textPos = Common::Point(160, 30); _colour1 = 35; _textMode = ALIGN_CENTRE; } void SpeakerQL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2612); _object1.setStrip2(2); _object1.setPriority2(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(128, 146)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2612); _object2.setStrip2(1); _object2.setPriority2(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(122, 84)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerSR::SpeakerSR() { _speakerName = "SR"; _newSceneNumber = 2811; _textPos = Common::Point(10, 30); _colour1 = 13; _textMode = ALIGN_CENTRE; } void SpeakerSR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2813); _object1.setStrip2(2); _object1.setPriority2(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(224, 198)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2813); _object2.setStrip2(1); _object2.setPriority2(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(203, 96)); _object2.setAction(&_speakerAction, NULL); _object3.postInit(&_objectList); _object3.setVisage(2813); _object3.setStrip(3); _object3.setPosition(Common::Point(204, 91)); _object3.setPriority2(199); _object3._numFrames = 3; _object3.animate(ANIM_MODE_7, 0, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerSL::SpeakerSL() { _speakerName = "SL"; _newSceneNumber = 2810; _textPos = Common::Point(140, 30); _textWidth = 160; _colour1 = 13; _textMode = ALIGN_CENTRE; } void SpeakerSL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2812); _object1.setStrip2(2); _object1.setPriority2(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(95, 198)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2812); _object2.setStrip2(1); _object2.setPriority2(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(116, 96)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerQR::SpeakerQR() { _speakerName = "QR"; _newSceneNumber = 2611; _textPos = Common::Point(10, 30); _colour1 = 13; _textMode = ALIGN_CENTRE; } void SpeakerQR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2613); _object1.setStrip2(2); _object1.setPriority2(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(191, 146)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2613); _object2.setStrip2(1); _object2.setPriority2(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(197, 84)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerCR::SpeakerCR() { _speakerName = "CR"; _newSceneNumber = 9010; _textPos = Common::Point(20, 40); _colour1 = 4; } void SpeakerCR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(9011); _object1.setStrip2(2); _object1.setPriority2(255); _object1.setPosition(Common::Point(219, 168)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(9011); _object2.setStrip2(1); _object2.setPriority2(255); _object2.setPosition(Common::Point(232, 81)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } } // End of namespace tSage