/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/translation.h" #include "gui/saveload.h" #include "tsage/ringworld_logic.h" #include "tsage/scenes.h" #include "tsage/tsage.h" #include "tsage/staticres.h" #include "tsage/ringworld_demo.h" #include "tsage/ringworld_scenes1.h" #include "tsage/ringworld_scenes2.h" #include "tsage/ringworld_scenes3.h" #include "tsage/ringworld_scenes4.h" #include "tsage/ringworld_scenes5.h" #include "tsage/ringworld_scenes6.h" #include "tsage/ringworld_scenes8.h" #include "tsage/ringworld_scenes10.h" namespace tSage { Scene *SceneFactory::createScene(int sceneNumber) { if (_vm->getFeatures() & GF_DEMO) return new RingworldDemoScene(); switch (sceneNumber) { /* Scene group 1 */ // Kziniti Palace (Introduction) case 10: return new Scene10(); // Outer Space (Introduction) case 15: return new Scene15(); // Cut-scenes for Ch'mee house in distance case 20: return new Scene20(); // Outside Ch'mee residence case 30: return new Scene30(); // Chmeee Home case 40: return new Scene40(); // By Flycycles case 50: return new Scene50(); // Flycycle controls case 60: return new Scene60(); // Shipyard Entrance case 90: return new Scene90(); // Ship Close-up case 95: return new Scene95(); // Sunflower navigation sequence case 6100: return new Scene6100(); /* Scene group 2 */ // Title screen case 1000: return new Scene1000(); // Fleeing planet cutscene case 1001: return new Scene1001(); // Unused case 1250: return new Scene1250(); // Ringworld Wall case 1400: return new Scene1400(); // Ringworld Space-port case 1500: return new Scene1500(); /* Scene group 3 - Part #1 */ // Cockpit cutscenes case 2000: return new Scene2000(); // Starcraft - Cockpit case 2100: return new Scene2100(); // Encyclopedia case 2120: return new Scene2120(); // Starcraft - Level 2 case 2150: return new Scene2150(); // Starcraft - AutoDoc case 2200: return new Scene2200(); // Stasis Field Map case 2222: return new Scene2222(); // Starcraft - Quinn's Room case 2230: return new Scene2230(); /* Scene group 3 - Part #2 */ // Starcraft - Storage Room case 2280: return new Scene2280(); // Starcraft - Hanger Bay case 2300: return new Scene2300(); // Starcraft - Copy Protection Screen case 2310: return new Scene2310(); // Starcraft - Lander Bay case 2320: return new Scene2320(); // Scene 2400 - Descending in Lander case 2400: return new Scene2400(); /* Scene group 4 */ // Ringworld Scan case 3500: return new Scene3500(); // Remote Viewer case 3700: return new Scene3700(); /* Scene group 5 */ // Village case 4000: return new Scene4000(); // Village - Outside Lander case 4010: return new Scene4010(); // Village - Puzzle Board case 4025: return new Scene4025(); // Village - Temple Antechamber case 4045: return new Scene4045(); // Village - Temple case 4050: return new Scene4050(); // Village - Hut case 4100: return new Scene4100(); // Village - Bedroom case 4150: return new Scene4150(); // Village - Near Slaver Ship case 4250: return new Scene4250(); // Village - Slaver Ship case 4300: return new Scene4300(); // Village - Slaver Ship Keypad case 4301: return new Scene4301(); /* Scene group 6 */ // Caverns - Entrance case 5000: return new Scene5000(); // Caverns case 5100: return new Scene5100(); // Caverns - Throne-room case 5200: return new Scene5200(); // Caverns - Pit case 5300: return new Scene5300(); /* Scene group 8 */ // Landing near beach case 7000: return new Scene7000(); // Underwater: swimming case 7100: return new Scene7100(); // Underwater: Entering the cave case 7200: return new Scene7200(); // Underwater: Lord Poria case 7300: return new Scene7300(); // Floating Buildings: Outside case 7600: return new Scene7600(); // Floating Buildings: In the lab case 7700: return new Scene7700(); /* Scene group 10 */ // Near beach: Slave washing clothes case 9100: return new Scene9100(); // Castle: Outside the bulwarks case 9150: return new Scene9150(); // Castle: Near the fountain case 9200: return new Scene9200(); // Castle: In front of a large guarded door case 9300: return new Scene9300(); // Castle: In a hallway case 9350: return new Scene9350(); // Castle: In a hallway case 9360: return new Scene9360(); // Castle: Black-Smith room case 9400: return new Scene9400(); // Castle: Dining room case 9450: return new Scene9450(); // Castle: Bedroom case 9500: return new Scene9500(); // Castle: Balcony case 9700: return new Scene9700(); // Castle: In the garden case 9750: return new Scene9750(); // Castle: Dressing room case 9850: return new Scene9850(); // Ending case 9900: return new Scene9900(); // Space travel case 9999: return new Scene9999(); default: error("Unknown scene number - %d", sceneNumber); break; } } /*--------------------------------------------------------------------------*/ DisplayHotspot::DisplayHotspot(int regionId, ...) { _sceneRegionId = regionId; // Load up the actions va_list va; va_start(va, regionId); int param = va_arg(va, int); while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayHotspot::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ DisplayObject::DisplayObject(int firstAction, ...) { // Load up the actions va_list va; va_start(va, firstAction); int param = firstAction; while (param != LIST_END) { _actions.push_back(param); param = va_arg(va, int); } va_end(va); } bool DisplayObject::performAction(int action) { for (uint i = 0; i < _actions.size(); i += 3) { if (_actions[i] == action) { display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); return true; } } return false; } /*--------------------------------------------------------------------------*/ SceneArea::SceneArea() { _savedArea = NULL; _pt.x = _pt.y = 0; } SceneArea::~SceneArea() { delete _savedArea; } void SceneArea::setup(int resNum, int rlbNum, int subNum, int actionId) { _resNum = resNum; _rlbNum = rlbNum; _subNum = subNum; _actionId = actionId; _surface = surfaceFromRes(resNum, rlbNum, subNum); } void SceneArea::draw2() { _surface.draw(Common::Point(_bounds.left, _bounds.top)); } void SceneArea::display() { _bounds.left = _pt.x - (_surface.getBounds().width() / 2); _bounds.top = _pt.y + 1 - _surface.getBounds().height(); _bounds.setWidth(_surface.getBounds().width()); _bounds.setHeight(_surface.getBounds().height()); _savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds); draw2(); } void SceneArea::restore() { assert(_savedArea); _savedArea->draw(Common::Point(_bounds.left, _bounds.top)); delete _savedArea; _savedArea = NULL; } void SceneArea::draw(bool flag) { _surface = surfaceFromRes(_resNum, _rlbNum, flag ? _subNum + 1 : _subNum); _surface.draw(Common::Point(_bounds.left, _bounds.top)); } void SceneArea::wait() { // Wait until a mouse or keypress Event event; while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) { g_system->updateScreen(); g_system->delayMillis(10); } SynchronizedList::iterator ii; for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) { SceneItem *sceneItem = *ii; if (sceneItem->contains(event.mousePos)) { sceneItem->doAction(_actionId); break; } } _globals->_events.setCursor(CURSOR_ARROW); } void SceneArea::synchronize(Serializer &s) { if (s.getVersion() >= 2) SavedObject::synchronize(s); s.syncAsSint16LE(_pt.x); s.syncAsSint16LE(_pt.y); s.syncAsSint32LE(_resNum); s.syncAsSint32LE(_rlbNum); s.syncAsSint32LE(_subNum); s.syncAsSint32LE(_actionId); _bounds.synchronize(s); } /*--------------------------------------------------------------------------*/ SpeakerGText::SpeakerGText() { _speakerName = "GTEXT"; _textWidth = 160; _textPos = Common::Point(130, 10); _color1 = 42; _hideObjects = false; } void SpeakerGText::setText(const Common::String &msg) { // Set the animation properties _sceneObject.postInit(); _sceneObject.setVisage(9405); _sceneObject.setStrip2(3); _sceneObject.fixPriority(255); _sceneObject.changeZoom(100); _sceneObject._frame = 1; _sceneObject.setPosition(Common::Point(183, 71)); _sceneObject.animate(ANIM_MODE_7, 0, NULL); // Set the text Rect textRect; _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth); textRect.center(_sceneObject._position.x, _sceneObject._position.y); _textPos.x = textRect.left; Speaker::setText(msg); } void SpeakerGText::removeText() { _sceneObject.remove(); Speaker::removeText(); } /*--------------------------------------------------------------------------*/ SpeakerPOR::SpeakerPOR() { _speakerName = "POR"; _newSceneNumber = 7221; _textPos = Common::Point(10, 30); _color1 = 41; } void SpeakerPOR::SpeakerAction1::signal(){ switch (_actionIndex++) { case 0: setDelay(_globals->_randomSource.getRandomNumber(60) + 60); break; case 1: static_cast(_owner)->animate(ANIM_MODE_5, this, NULL); break; case 2: setDelay(_globals->_randomSource.getRandomNumber(10)); _actionIndex = 0; break; default: break; } } void SpeakerPOR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(7223); _object1.setStrip2(2); _object1.setPosition(Common::Point(191, 166)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(7223); _object2.setPosition(Common::Point(159, 86)); _object2.setAction(&_speakerAction, NULL); _object3.postInit(&_objectList); _object3.setVisage(7223); _object3.setStrip(3); _object3.setPosition(Common::Point(119, 107)); _object3.fixPriority(199); _object3.setAction(&_action2); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerOR::SpeakerOR() { _speakerName = "OR"; _newSceneNumber = 9430; _textPos = Common::Point(8, 36); _color1 = 42; _textWidth = 136; } void SpeakerOR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(9431); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(202, 147)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(9431); _object2.setStrip2(1); _object2.fixPriority(255); _object2.setZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(199, 85)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerOText::SpeakerOText() : SpeakerGText() { _speakerName = "OTEXT"; _textWidth = 240; _textPos = Common::Point(130, 10); _color1 = 42; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerQText::SpeakerQText() : ScreenSpeaker() { _speakerName = "QTEXT"; _textPos = Common::Point(160, 40); _color1 = 35; _textWidth = 240; _textMode = ALIGN_CENTER; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerSText::SpeakerSText() : ScreenSpeaker() { _speakerName = "STEXT"; _color1 = 13; _textWidth = 240; _textMode = ALIGN_CENTER; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerPOText::SpeakerPOText() : ScreenSpeaker() { _speakerName = "POTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 41; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerMText::SpeakerMText() { _speakerName = "MTEXT"; _color1 = 22; _textWidth = 230; _textMode = ALIGN_CENTER; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerCText::SpeakerCText() { _speakerName = "CTEXT"; _color1 = 4; _textWidth = 240; _textMode = ALIGN_CENTER; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerEText::SpeakerEText() { _speakerName = "ETEXT"; _textPos = Common::Point(20, 20); _color1 = 22; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerGR::SpeakerGR() : AnimatedSpeaker() { _speakerName = "GR"; _newSceneNumber = 9220; _textWidth = 136; _textPos = Common::Point(168, 36); _color1 = 14; } void SpeakerGR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(9221); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(101, 70)); _object1.animate(ANIM_MODE_7, 0, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerHText::SpeakerHText() { _speakerName = "HTEXT"; _textPos = Common::Point(160, 40); _color1 = 52; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerSKText::SpeakerSKText() : ScreenSpeaker() { _speakerName = "SKTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 9; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerPText::SpeakerPText() { _speakerName = "PTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 5; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerCHFText::SpeakerCHFText() { _speakerName = "CHFTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 56; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerCDRText::SpeakerCDRText() { _speakerName = "CDRTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 52; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerFLText::SpeakerFLText() { _speakerName = "FLTEXT"; _textPos = Common::Point(10, 40); _color1 = 17; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerBatText::SpeakerBatText() { _speakerName = "BATTEXT"; _textWidth = 240; _textMode = ALIGN_CENTER; _color1 = 3; _hideObjects = false; } /*--------------------------------------------------------------------------*/ SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() { _speakerName = "SKL"; _newSceneNumber = 7011; _textPos = Common::Point(10, 30); _color1 = 9; } void SpeakerSKL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(7013); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(203, 120)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(7013); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(197, 80)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerQL::SpeakerQL() : AnimatedSpeaker() { _speakerName = "QL"; _newSceneNumber = 2610; _textPos = Common::Point(160, 30); _color1 = 35; _textMode = ALIGN_CENTER; } void SpeakerQL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2612); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(128, 146)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2612); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(122, 84)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerSR::SpeakerSR() { // TODO: check initialization of object3 _speakerName = "SR"; _newSceneNumber = 2811; _textPos = Common::Point(10, 30); _color1 = 13; _textMode = ALIGN_CENTER; } void SpeakerSR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2813); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(224, 198)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2813); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(203, 96)); _object2.setAction(&_speakerAction, NULL); _object3.postInit(&_objectList); _object3.setVisage(2813); _object3.setStrip(3); _object3.setPosition(Common::Point(204, 91)); _object3.fixPriority(199); _object3._numFrames = 3; _object3.animate(ANIM_MODE_7, 0, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerSL::SpeakerSL() { _speakerName = "SL"; _newSceneNumber = 2810; _textPos = Common::Point(140, 30); _textWidth = 160; _color1 = 13; _textMode = ALIGN_CENTER; } void SpeakerSL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2812); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(95, 198)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2812); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(116, 96)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerQR::SpeakerQR() { _speakerName = "QR"; _newSceneNumber = 2611; _textPos = Common::Point(10, 30); _color1 = 35; _textMode = ALIGN_CENTER; } void SpeakerQR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2613); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(191, 146)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2613); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(197, 84)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerQU::SpeakerQU() { _speakerName = "QU"; _newSceneNumber = 7020; _textPos = Common::Point(160, 30); _color1 = 35; _textMode = ALIGN_CENTER; } void SpeakerQU::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(7021); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(116, 120)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(7021); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(111, 84)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerCR::SpeakerCR() { _speakerName = "CR"; _newSceneNumber = 9010; _textPos = Common::Point(20, 40); _color1 = 4; } void SpeakerCR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(9011); _object1.setStrip2(2); _object1.fixPriority(255); _object1.setPosition(Common::Point(219, 168)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(9011); _object2.setStrip2(1); _object2.fixPriority(255); _object2.setPosition(Common::Point(232, 81)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerMR::SpeakerMR() { _speakerName = "MR"; _newSceneNumber = 2711; _textPos = Common::Point(10, 40); _color1 = 22; } void SpeakerMR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2713); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(220, 143)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2713); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(215, 99)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerSAL::SpeakerSAL() { _speakerName = "SAL"; _newSceneNumber = 2851; _textPos = Common::Point(10, 30); _color1 = 13; _textMode = ALIGN_CENTER; } void SpeakerSAL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2853); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(185, 200)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2853); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(170, 92)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerML::SpeakerML() { _speakerName = "ML"; _newSceneNumber = 2710; _textPos = Common::Point(160, 40); _color1 = 22; } void SpeakerML::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(2712); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(99, 143)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(2712); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(105, 99)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerCHFL::SpeakerCHFL() { _speakerName = "CHFL"; _newSceneNumber = 4111; _textPos = Common::Point(10, 40); _color1 = 56; } void SpeakerCHFL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4113); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(205, 116)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4113); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(202, 71)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerCHFR::SpeakerCHFR() { _speakerName = "CHFR"; _newSceneNumber = 4110; _textPos = Common::Point(160, 40); _color1 = 56; } void SpeakerCHFR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4112); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(103, 116)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4112); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(106, 71)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerPL::SpeakerPL() { _speakerName = "PL"; _newSceneNumber = 4060; _textPos = Common::Point(160, 40); _color1 = 5; } void SpeakerPL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4062); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(107, 117)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4062); _object2.setStrip2(1); _object2.fixPriority(200); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(105, 62)); _object2.setAction(&_speakerAction, NULL); _object3.postInit(&_objectList); _object3.setVisage(4062); _object3.setStrip2(3); _object3.fixPriority(255); _object3.changeZoom(100); _object3._frame = 1; _object3.setPosition(Common::Point(105, 59)); _object3.setAction(&_speakerAction2, NULL); Speaker::setText(msg); } void SpeakerPL::removeText() { _object3.remove(); AnimatedSpeaker::removeText(); } /*--------------------------------------------------------------------------*/ SpeakerPR::SpeakerPR() { _speakerName = "PR"; _newSceneNumber = 4061; _textPos = Common::Point(10, 40); _color1 = 5; } void SpeakerPR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4063); _object1.setStrip2(1); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(212, 117)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4063); _object2.setStrip2(2); _object2.fixPriority(200); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(214, 62)); _object2.setAction(&_speakerAction, NULL); _object3.postInit(&_objectList); _object3.setVisage(4063); _object3.setStrip2(3); _object3.fixPriority(255); _object3.changeZoom(100); _object3._frame = 1; _object3.setPosition(Common::Point(214, 59)); _object3.setAction(&_speakerAction2, NULL); Speaker::setText(msg); } void SpeakerPR::removeText() { _object3.remove(); AnimatedSpeaker::removeText(); } /*--------------------------------------------------------------------------*/ SpeakerCDR::SpeakerCDR() { _speakerName = "CDR"; _newSceneNumber = 4161; _textPos = Common::Point(10, 40); _color1 = 52; } void SpeakerCDR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4163); _object1.setStrip2(1); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(208, 97)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4163); _object2.setStrip2(2); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(200, 57)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerCDL::SpeakerCDL() { _speakerName = "CDL"; _newSceneNumber = 4160; _textPos = Common::Point(160, 40); _color1 = 52; } void SpeakerCDL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(4162); _object1.setStrip2(1); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(112, 97)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(4162); _object2.setStrip2(2); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(115, 57)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerFLL::SpeakerFLL() { _speakerName = "FLL"; _newSceneNumber = 5221; _textPos = Common::Point(10, 40); _color1 = 17; } void SpeakerFLL::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(5223); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(216, 129)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(5223); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(210, 67)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ SpeakerBatR::SpeakerBatR() { _speakerName = "BATR"; _newSceneNumber = 5360; _textPos = Common::Point(140, 40); _color1 = 3; } void SpeakerBatR::setText(const Common::String &msg) { _object1.postInit(&_objectList); _object1.setVisage(5361); _object1.setStrip2(2); _object1.fixPriority(255); _object1.changeZoom(100); _object1._frame = 1; _object1.setPosition(Common::Point(137, 122)); _object1.animate(ANIM_MODE_7, 0, NULL); _object2.postInit(&_objectList); _object2.setVisage(5361); _object2.setStrip2(1); _object2.fixPriority(255); _object2.changeZoom(100); _object2._frame = 1; _object2.setPosition(Common::Point(137, 104)); _object2.setAction(&_speakerAction, NULL); Speaker::setText(msg); } /*--------------------------------------------------------------------------*/ RingworldInvObjectList::RingworldInvObjectList() : _stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."), _scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."), _stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."), _infoDisk(40, 1, 1, OBJECT_INFODISK, "The infodisk you took from the assassin."), _stasisNegator(0, 2, 2, OBJECT_STASIS_NEGATOR, "The stasis field negator."), _keyDevice(4250, 1, 6, OBJECT_KEY_DEVICE, "A magnetic key device."), _medkit(2280, 1, 7, OBJECT_MEDKIT, "Your medkit."), _ladder(4100, 1, 8, OBJECT_LADDER, "The chief's ladder."), _rope(4150, 1, 9, OBJECT_ROPE, "The chief's rope."), _key(7700, 1, 11, OBJECT_KEY, "A key."), _translator(7700, 1, 13, OBJECT_TRANSLATOR, "The dolphin translator box."), _ale(2150, 1, 10, OBJECT_ALE, "A bottle of ale."), _paper(7700, 1, 12, OBJECT_PAPER, "A slip of paper with the numbers 2,4, and 3 written on it."), _waldos(0, 1, 14, OBJECT_WALDOS, "A pair of waldos from the ruined probe."), _stasisBox2(8100, 1, 4, OBJECT_STASIS_BOX2, "A stasis box."), _ring(8100, 2, 5, OBJECT_RING, "This is a signet ring sent to you by Louis Wu."), _cloak(9850, 2, 6, OBJECT_CLOAK, "A fine silk cloak."), _tunic(9450, 2, 7, OBJECT_TUNIC, "The patriarch's soiled tunic."), _candle(9500, 2, 8, OBJECT_CANDLE, "A tallow candle."), _straw(9400, 2, 9, OBJECT_STRAW, "Clean, dry straw."), _scimitar(9850, 1, 18, OBJECT_SCIMITAR, "A scimitar from the Patriarch's closet."), _sword(9850, 1, 17, OBJECT_SWORD, "A short sword from the Patriarch's closet."), _helmet(9500, 2, 4, OBJECT_HELMET, "Some type of helmet."), _items(4300, 2, 10, OBJECT_ITEMS, "Two interesting items from the Tnuctipun vessel."), _concentrator(4300, 2, 11, OBJECT_CONCENTRATOR, "The Tnuctipun anti-matter concentrator contained in a stasis field."), _nullifier(5200, 2, 12, OBJECT_NULLIFIER, "A purported neural wave nullifier."), _peg(4045, 2, 16, OBJECT_PEG, "A peg with a symbol."), _vial(5100, 2, 17, OBJECT_VIAL, "A vial of the bat creatures anti-pheromone drug."), _jacket(9850, 3, 1, OBJECT_JACKET, "A natty padded jacket."), _tunic2(9850, 3, 2, OBJECT_TUNIC2, "A very hairy tunic."), _bone(5300, 3, 5, OBJECT_BONE, "A very sharp bone."), _jar(7700, 3, 4, OBJECT_JAR, "An jar filled with a green substance."), _emptyJar(7700, 3, 3, OBJECT_EMPTY_JAR, "An empty jar.") { // Add the items to the list _itemList.push_back(&_stunner); _itemList.push_back(&_scanner); _itemList.push_back(&_stasisBox); _itemList.push_back(&_infoDisk); _itemList.push_back(&_stasisNegator); _itemList.push_back(&_keyDevice); _itemList.push_back(&_medkit); _itemList.push_back(&_ladder); _itemList.push_back(&_rope); _itemList.push_back(&_key); _itemList.push_back(&_translator); _itemList.push_back(&_ale); _itemList.push_back(&_paper); _itemList.push_back(&_waldos); _itemList.push_back(&_stasisBox2); _itemList.push_back(&_ring); _itemList.push_back(&_cloak); _itemList.push_back(&_tunic); _itemList.push_back(&_candle); _itemList.push_back(&_straw); _itemList.push_back(&_scimitar); _itemList.push_back(&_sword); _itemList.push_back(&_helmet); _itemList.push_back(&_items); _itemList.push_back(&_concentrator); _itemList.push_back(&_nullifier); _itemList.push_back(&_peg); _itemList.push_back(&_vial); _itemList.push_back(&_jacket); _itemList.push_back(&_tunic2); _itemList.push_back(&_bone); _itemList.push_back(&_jar); _itemList.push_back(&_emptyJar); _selectedItem = NULL; } /*--------------------------------------------------------------------------*/ void RingworldGame::restartGame() { if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1) _globals->_game->restart(); } void RingworldGame::saveGame() { if (!_vm->canSaveGameStateCurrently()) MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING); else { // Show the save dialog handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName); } } void RingworldGame::restoreGame() { if (!_vm->canLoadGameStateCurrently()) MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING); else { // Show the load dialog handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); } } void RingworldGame::quitGame() { if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1) _vm->quitGame(); } void RingworldGame::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) { const EnginePlugin *plugin = 0; EngineMan.findGame(_vm->getGameId(), &plugin); GUI::SaveLoadChooser *dialog; if (saveFlag) dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); else dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); dialog->setSaveMode(saveFlag); saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); saveName = dialog->getResultString(); delete dialog; } void RingworldGame::start() { // Set some default flags _globals->setFlag(12); _globals->setFlag(34); // Set the screen to scroll in response to the player moving off-screen _globals->_scrollFollower = &_globals->_player; // Set the object's that will be in the player's inventory by default RING_INVENTORY._stunner._sceneNumber = 1; RING_INVENTORY._scanner._sceneNumber = 1; RING_INVENTORY._ring._sceneNumber = 1; // Switch to the title screen _globals->_sceneManager.setNewScene(1000); _globals->_events.showCursor(); } void RingworldGame::restart() { _globals->_scenePalette.clearListeners(); _globals->_soundHandler.proc3(); // Reset the flags _globals->reset(); _globals->setFlag(34); // Clear save/load slots _globals->_sceneHandler._saveGameSlot = -1; _globals->_sceneHandler._loadGameSlot = -1; _globals->_stripNum = 0; _globals->_events.setCursor(CURSOR_WALK); // Reset item properties RING_INVENTORY._stunner._sceneNumber = 1; RING_INVENTORY._scanner._sceneNumber = 1; RING_INVENTORY._stasisBox._sceneNumber = 5200; RING_INVENTORY._infoDisk._sceneNumber = 40; RING_INVENTORY._stasisNegator._sceneNumber = 0; RING_INVENTORY._keyDevice._sceneNumber = 0; RING_INVENTORY._medkit._sceneNumber = 2280; RING_INVENTORY._ladder._sceneNumber = 4100; RING_INVENTORY._rope._sceneNumber = 4150; RING_INVENTORY._key._sceneNumber = 7700; RING_INVENTORY._translator._sceneNumber = 2150; RING_INVENTORY._paper._sceneNumber = 7700; RING_INVENTORY._waldos._sceneNumber = 0; RING_INVENTORY._ring._sceneNumber = 1; RING_INVENTORY._stasisBox2._sceneNumber = 8100; RING_INVENTORY._cloak._sceneNumber = 9850; RING_INVENTORY._tunic._sceneNumber = 9450; RING_INVENTORY._candle._sceneNumber = 9500; RING_INVENTORY._straw._sceneNumber = 9400; RING_INVENTORY._scimitar._sceneNumber = 9850; RING_INVENTORY._sword._sceneNumber = 9850; RING_INVENTORY._helmet._sceneNumber = 9500; RING_INVENTORY._items._sceneNumber = 4300; RING_INVENTORY._concentrator._sceneNumber = 4300; RING_INVENTORY._nullifier._sceneNumber = 4300; RING_INVENTORY._peg._sceneNumber = 4045; RING_INVENTORY._vial._sceneNumber = 5100; RING_INVENTORY._jacket._sceneNumber = 9850; RING_INVENTORY._tunic2._sceneNumber = 9850; RING_INVENTORY._bone._sceneNumber = 5300; RING_INVENTORY._jar._sceneNumber = 7700; RING_INVENTORY._emptyJar._sceneNumber = 7700; RING_INVENTORY._selectedItem = NULL; // Change to the first game scene _globals->_sceneManager.changeScene(30); } void RingworldGame::endGame(int resNum, int lineNum) { _globals->_events.setCursor(CURSOR_WALK); Common::String msg = _resourceManager->getMessage(resNum, lineNum); bool savesExist = _saver->savegamesExist(); if (!savesExist) { // No savegames exist, so prompt the user to restart or quit if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0) _vm->quitGame(); else restart(); } else { // Savegames exist, so prompt for Restore/Restart bool breakFlag; do { if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) { breakFlag = true; } else { handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName); breakFlag = _globals->_sceneHandler._loadGameSlot > 0; } } while (!breakFlag); } _globals->_events.setCursorFromFlag(); } } // End of namespace tSage